@lightningjs/blits 1.1.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/NOTICE +9 -0
- package/docs/_sidebar.md +1 -0
- package/docs/built-in/directives.md +4 -6
- package/docs/built-in/for-loop.md +6 -8
- package/docs/components/component_state.md +3 -5
- package/docs/components/computed_properties.md +3 -5
- package/docs/components/lifecycle_events.md +2 -4
- package/docs/components/methods.md +1 -3
- package/docs/components/props.md +3 -5
- package/docs/components/user_input.md +6 -8
- package/docs/components/utilities.md +1 -2
- package/docs/components/watchers.md +2 -4
- package/docs/essentials/application_root.md +1 -3
- package/docs/essentials/components.md +2 -4
- package/docs/essentials/displaying_images.md +4 -6
- package/docs/essentials/displaying_text.md +4 -6
- package/docs/essentials/element_attributes.md +10 -12
- package/docs/essentials/template_syntax.md +5 -7
- package/docs/getting_started/file_structure.md +9 -11
- package/docs/getting_started/getting_started.md +5 -7
- package/docs/plugins/language.md +172 -0
- package/docs/plugins/text-to-speech-announcer.md +2 -4
- package/docs/sidebar.json +4 -0
- package/docs/transitions_animations/transitions.md +5 -7
- package/index.d.ts +2 -0
- package/index.js +2 -0
- package/package.json +3 -2
- package/src/component/base/index.js +4 -1
- package/src/component/base/log.js +1 -1
- package/src/component/base/methods.js +1 -2
- package/src/component/setup/state.js +9 -13
- package/src/component.d.ts +6 -0
- package/src/component.js +30 -10
- package/src/components/FPScounter.js +56 -12
- package/src/components/index.js +0 -2
- package/src/components/index.orig.js +0 -2
- package/src/engines/L3/element.js +56 -66
- package/src/helpers/fetchJson.js +34 -0
- package/src/lib/codegenerator/generator.js +104 -28
- package/src/lib/codegenerator/generator.test.js +184 -0
- package/src/lib/colors/colors.js +6 -7
- package/src/lib/reactivity/reactive.js +3 -5
- package/src/lib/symbols.js +1 -0
- package/src/lib/templateparser/parser.js +1 -1
- package/src/plugin.d.ts +71 -0
- package/src/plugin.js +23 -0
- package/src/{components/Image.orig.js → plugins/index.js} +2 -17
- package/src/plugins/language.js +122 -0
- package/src/components/Image.js +0 -52
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# Language plugin
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Blits comes with a built-in Language plugin, that can be used to add internationalization (i18n) to your App.
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The Blits Language plugin is a simple and lightweight implementation, closely modeled after the tried and tested Language plugin in the Lightning-SDK (for Lightning 2). It is designed to provide a flexible and easy way of translating texts to multiple languages, in a performant way.
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## Registering the plugin
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While the Language plugin is provided in the core Blits package, it's an _optional_ plugin that needs to be registered before you're able to use it. As such the Language plugin is _tree-shakable_, i.e. for Apps that don't have a need for translation functionality, the Language plugin will not be part of the final App bundle.
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The Language plugin should be imported from Blits and registered in the App's `index.js`, as demonstrated in the example below.
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Make sure to place the `Blits.Plugin()` method _before_ calling the `Blits.Launch()` method
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```js
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// index.js
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import Blits from '@lightningjs/blits'
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// import the language plugin
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import { language } from '@lightningjs/blits/plugins'
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import App from './App.js'
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// Use the Blits Language plugin and
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// optionally pass in a settings object
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Blits.Plugin(language, {
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file: '/assets/translations.json', // file with translations
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language: 'EN-us', // default language
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})
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Blits.Launch(App, 'app', {
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// launch settings
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})
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```
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The Language plugin accepts an optional configuration object with 2 keys:
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- `file` - the JSON file with translations to be loaded at initialization
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- `language` - the default language to use
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After registration of the Language plugin, it will be availabe in each Blits Component as `this.$language`.
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## Translations file
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The most common way of defining a set of translations, is to use a dedicated JSON file, modeled after
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the following format:
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```json
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{
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"nl-NL": {
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"hello": "Hallo, alles goed?",
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"bye": "Doei!",
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"replacement": "Mijn naam is {first} {last}, ik ben {age} jaar"
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},
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"en-US": {
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"hello": "Hello, how are you doing?",
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"bye": "Goodbye!",
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"replacement": "My name is {first} {last}, I'm {age} years old"
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},
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"fr-FR": {
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"hello": "Bonjour, ça va?",
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"bye": "Au revoir!",
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"replacement": "Je m'appelle {first} {last}, j'ai {age} ans"
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},
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"de-DE": {
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"hello": "Gutentag, wie geht's?",
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"bye": "Tschüss!",
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"replacement": "Mein Name ist {first} {last}, ich bin {age} Jahre alt"
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}
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}
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```
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Each top level key represents a language, which contains an object with translation key-value pairs. The language key
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doesn't require to be in a specific format, but it's recommended to use ISO-codes.
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When the JSON file is specified in the Plugin registration method, the language file is loaded automatically upon instantiation.
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In case you want to load the file with translations manually, you can use the `this.$language.load()`-method anywhere in a Component and pass in the path to the JSON file as the first argument.
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## Defining translations manualy
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As an alternative to a JSON file with translations, you can also define translations directly via an object, using the `translations()`-method.
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The `this.$language.translations()`-methods accepts a translations object as it's first argument, following the same format as the JSON file. The method is typically used in an `init` or `ready` hook
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```js
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Blits.Component('MyComponent', {
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// ...
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hooks: {
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init() {
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this.$language.translations({
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english: {
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hello: "Hello",
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world: "World"
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},
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italian: {
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hello: "Ciao",
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world: "Mondo"
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}
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})
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}
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},
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})
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```
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## Setting the language
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In order to set (or change) the current language, the `this.$language.set()`-method can be used, passing in the new language code (matching one of the languages defined in the translations).
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```js
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Blits.Component('MyComponent', {
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// ...
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input: {
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enter() {
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this.$language.set('pt-BR')
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}
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},
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})
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```
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## Getting the current language
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The current language can be retrieved via the `this.$language.get()` method. It will return the currently set language code.
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## Translating
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The most important functionality in the Language plugin is translating. The Language plugin exposes a `translate()` method that takes as string to translate as it's first argument. It will return the translated value in the currently set language. If either the language or the string to translate can't be found, it will return the inputed string.
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The translate method can be used both inside the javascript business logic, but also directly in the template.
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```js
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Blits.Component('MyComponent', {
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template: `
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<Element>
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<Text :content="$$language.translate('hello')" />
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<Text y="100" :content="$$language.get()" />
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</Element>
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`,
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hooks: {
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ready() {
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console.log(this.$language.translate('world'))
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}
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},
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})
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```
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Note that in the template definition 2 consecutive dollars signs are used (`$$language`). The first `$`-sign is used
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to refer to the Component scope, as with any other state variable or computed property refereced in the template.
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The second `$`-sign is needed, since the Language plugin itself is prefixed with a dollar sign on the Component scope as well (i.e `this.$language`).
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### Dynamic replacements
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The `tranlate()`-method also supports dynamic replacements. This allows you to specify variables inside your translation string, and replace them with dynamic values passed into the `translate()`-method.
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Replacements are marked in the translation value using _handlebars_, like so:
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```js
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{
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replacements = "My name is {first} {last}, I'm {age} years old"
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}
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```
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Now when you call the `translate()`-method and pass in an object with dynamic values, those will be replaced
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in the final string accordingly:
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```js
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this.$language.translate('replacements', {name: 'John', last: 'Doe', age: 18})
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// result: My name is John Doe, I'm 18 years old
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```
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## Text-to-Speech / Announcer
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# Text-to-Speech / Announcer
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Blits comes with a built-in Text-to-Speech / Announcer functionality, to easily make your App more accessible. This is something that's often overlooked when developing an App, but having speech assistance integrated into your App is a huge deal for those users who are visually impaired.
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## Integrated with the router
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The Announcer in Blits is directly integrated with the router functionality. This means that through simple configuration, a descriptive message can be announced, when navigating from page to page, without the need for adding extra custom code.
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package/docs/sidebar.json
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## Transitions
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# Transitions
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So far we have explored how to create components and draw elements on the screen. But everything has
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been rather static so far.
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Using _transitions_ we really make our App come alive.
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## Applying a transition
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Blits offers an easy and intuitive way to apply transitions. All you need to do is add the `.transition` modifier to a reactive attribute, and now whenever you change the value referenced in the attribute, it will automatically _smooth_ into the new value.
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When the `.transition`-modifier is added to a reactive attribute, a default `ease-in` transition with a duration of `300ms` is applied
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## Customizing transitions
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While the default transition will look pretty good out of the box and is great for quickly improving the look of your App, you may want to customize specific transitions.
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```
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### Available easing functions
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- `ease-in`
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- `ease-out`
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## Listening to transition events
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Sometimes you may want to perform an action when a transition ends or when it starts.
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package/index.d.ts
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import Component from './src/component.js'
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import Application from './src/application.js'
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import Launch from './src/launch.js'
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import Plugin from './src/plugin.js'
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/**
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* Blits - The Lightning 3 App Development Framework
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export { Component }
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export { Application }
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export { Launch }
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export { Plugin }
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}
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export default Blits
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package/index.js
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import Component from './src/component.js'
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import Application from './src/application.js'
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import Launch from './src/launch.js'
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import Plugin from './src/plugin.js'
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export default {
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Component,
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Application,
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Launch,
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Plugin,
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}
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package/package.json
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"name": "@lightningjs/blits",
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"version": "1.
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"version": "1.3.0",
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"description": "Blits: The Lightning 3 App Development Framework",
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"bin": "bin/index.js",
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"exports": {
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"./vite": "./vite/index.js",
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"./transitions": "./src/router/transitions/index.js",
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"./precompiler": "./src/lib/precompiler/precompiler.js"
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"./precompiler": "./src/lib/precompiler/precompiler.js",
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"./plugins": "./src/plugins/index.js"
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},
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"scripts": {
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"test": "c8 npm run test:run",
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import router from './router.js'
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import announcer from './announcer.js'
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import symbols from '../../lib/symbols.js'
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export default Object.defineProperties(
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[symbols['pluginsRegistered']]: false,
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},
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{ ...methods, ...scheduling, ...events, ...log, ...router, ...announcer, ...utils }
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Log.error(`State ${key} already exists as a method`)
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component[symbols.stateKeys].push(key)
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44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
})
|
|
50
|
-
} catch (e) {
|
|
51
|
-
Log.error(e)
|
|
52
|
-
}
|
|
40
|
+
Object.defineProperty(component, key, {
|
|
41
|
+
get() {
|
|
42
|
+
return this[symbols.state][key]
|
|
43
|
+
},
|
|
44
|
+
set(v) {
|
|
45
|
+
this[symbols.state][key] = v
|
|
46
|
+
},
|
|
47
|
+
// enumerable: true,
|
|
48
|
+
})
|
|
53
49
|
})
|
|
54
50
|
}
|
package/src/component.d.ts
CHANGED
|
@@ -328,6 +328,12 @@ declare namespace Component {
|
|
|
328
328
|
* Triggers a forced update on state variables.
|
|
329
329
|
*/
|
|
330
330
|
$trigger: (key: string) => void
|
|
331
|
+
/**
|
|
332
|
+
* @deprecated
|
|
333
|
+
*
|
|
334
|
+
* Triggers a forced update on state variables.
|
|
335
|
+
* Deprecated: use `this.$trigger()` instead
|
|
336
|
+
*/
|
|
331
337
|
trigger: (key: string) => void
|
|
332
338
|
|
|
333
339
|
/**
|
package/src/component.js
CHANGED
|
@@ -34,6 +34,8 @@ import Settings from './settings.js'
|
|
|
34
34
|
import setupComponent from './component/setup/index.js'
|
|
35
35
|
import components from './components/index.js'
|
|
36
36
|
|
|
37
|
+
import { plugins } from './plugin.js'
|
|
38
|
+
|
|
37
39
|
// object to store global components
|
|
38
40
|
let globalComponents
|
|
39
41
|
|
|
@@ -158,16 +160,11 @@ const Component = (name = required('name'), config = required('config')) => {
|
|
|
158
160
|
|
|
159
161
|
// setup (and execute) all the generated side effects based on the
|
|
160
162
|
// reactive bindings define in the template
|
|
161
|
-
|
|
163
|
+
const effects = config.code.effects
|
|
164
|
+
for (let i = 0; i < effects.length; i++) {
|
|
165
|
+
// console.log(config.code.effects[i].toString())
|
|
162
166
|
effect(() => {
|
|
163
|
-
|
|
164
|
-
this,
|
|
165
|
-
this[symbols.children],
|
|
166
|
-
config,
|
|
167
|
-
globalComponents,
|
|
168
|
-
rootComponent,
|
|
169
|
-
effect,
|
|
170
|
-
])
|
|
167
|
+
effects[i](this, this[symbols.children], config, globalComponents, rootComponent, effect)
|
|
171
168
|
})
|
|
172
169
|
}
|
|
173
170
|
|
|
@@ -202,7 +199,30 @@ const Component = (name = required('name'), config = required('config')) => {
|
|
|
202
199
|
}
|
|
203
200
|
|
|
204
201
|
const factory = (options = {}, parentEl, parentComponent, rootComponent) => {
|
|
205
|
-
//
|
|
202
|
+
// Register user defined plugins once on the Base object
|
|
203
|
+
if (Base[symbols['pluginsRegistered']] === false) {
|
|
204
|
+
Object.keys(plugins).forEach((pluginName) => {
|
|
205
|
+
const prefixedPluginName = `$${pluginName}`
|
|
206
|
+
if (prefixedPluginName in Base) {
|
|
207
|
+
Log.warn(
|
|
208
|
+
`"${pluginName}" (this.${prefixedPluginName}) already exists as a property or plugin on the Base Component. You may be overwriting built-in functionality. Proceed with care!`
|
|
209
|
+
)
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
const plugin = plugins[pluginName]
|
|
213
|
+
|
|
214
|
+
Object.defineProperty(Base, prefixedPluginName, {
|
|
215
|
+
// instantiate the plugin, passing in provided options
|
|
216
|
+
value: plugin.plugin(plugin.options),
|
|
217
|
+
writable: false,
|
|
218
|
+
enumerable: true,
|
|
219
|
+
configurable: false,
|
|
220
|
+
})
|
|
221
|
+
})
|
|
222
|
+
Base[symbols['pluginsRegistered']] = true
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
// setup the component once per component type, using Base as the prototype
|
|
206
226
|
if (!base) {
|
|
207
227
|
Log.debug(`Setting up ${name} component`)
|
|
208
228
|
base = setupComponent(Object.create(Base), config)
|