@lightningjs/blits 0.9.6 → 0.9.8

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Files changed (48) hide show
  1. package/CHANGELOG.md +19 -1
  2. package/boilerplate/common/eslint/.eslintrc.cjs +1 -1
  3. package/boilerplate/common/git/gitignore +4 -1
  4. package/boilerplate/js/default/.env.example +4 -0
  5. package/boilerplate/js/default/src/pages/Home.js +1 -1
  6. package/boilerplate/js/default/vite.config.js +2 -0
  7. package/docs/_sidebar.md +1 -0
  8. package/docs/built-in/directives.md +11 -3
  9. package/docs/built-in/for-loop.md +172 -0
  10. package/docs/components/component_state.md +1 -2
  11. package/docs/components/computed_properties.md +3 -4
  12. package/docs/components/methods.md +3 -3
  13. package/docs/components/props.md +1 -1
  14. package/docs/components/user_input.md +2 -2
  15. package/docs/components/watchers.md +1 -1
  16. package/docs/essentials/application_root.md +1 -1
  17. package/docs/essentials/components.md +3 -3
  18. package/docs/essentials/displaying_images.md +2 -2
  19. package/docs/essentials/displaying_text.md +12 -12
  20. package/docs/essentials/element_attributes.md +19 -13
  21. package/docs/essentials/template_syntax.md +8 -8
  22. package/docs/getting_started/file_structure.md +10 -11
  23. package/docs/getting_started/intro.md +3 -3
  24. package/docs/plugins/text-to-speech-announcer.md +2 -2
  25. package/docs/sidebar.json +4 -0
  26. package/docs/transitions_animations/transitions.md +10 -10
  27. package/package.json +2 -2
  28. package/src/component.js +1 -1
  29. package/src/components/Circle.js +30 -27
  30. package/src/components/Circle.orig.js +3 -29
  31. package/src/components/FPScounter.js +1078 -1024
  32. package/src/components/FPScounter.orig.js +41 -1024
  33. package/src/components/Image.js +21 -18
  34. package/src/components/Image.orig.js +2 -20
  35. package/src/components/RouterView.js +20 -17
  36. package/src/components/RouterView.orig.js +3 -19
  37. package/src/components/Sprite.js +27 -23
  38. package/src/components/Sprite.orig.js +3 -25
  39. package/src/components/Text.js +57 -53
  40. package/src/components/Text.orig.js +21 -55
  41. package/src/engines/L3/element.js +3 -0
  42. package/src/engines/L3/launch.js +1 -0
  43. package/src/launch.d.ts +11 -1
  44. package/src/lib/reactivity/effect.js +1 -0
  45. package/src/lib/reactivity/reactive.js +10 -1
  46. package/src/lib/setup/base.js +7 -3
  47. package/src/lib/setup/state.js +1 -1
  48. package/src/router/router.js +0 -7
@@ -8,23 +8,23 @@ Let's review the basic file structure, and take a closer look at the important o
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  ### package.json
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- In the root of your newly created app you will obviously find a `package.json` with all the necessary (dev) dependencies.
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+ In the root of your newly created app, you will obviously find a `package.json` with all the necessary (dev) dependencies.
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  In order to build a Blits based Lightning 3 app, all you need is `@lightningjs/blits` as a dependency. Blits will take care of hooking up the Lightning 3 renderer for you behind the scenes.
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- Feel free to install and import any custom library that your App may need. But always be mindful of the size and impact an external dependency may have - especially when developing for low powered devices (as if often the case with Lightning apps).
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+ Feel free to install and import any custom library that your App may need. But always be mindful of the size and impact an external dependency may have - especially when developing for low powered devices (as is often the case with Lightning apps).
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  ### index.html
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- You will also find an `index.html` in the root of your project. This is where the browser will be pointed to in order to launch your Blits App.
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+ You will also find an `index.html` at the root of your project. This is where the browser will be pointed to, in order to launch your Blits App.
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- If you inspect the source you will see some minimal html. The essential parts of the html are the `<div>` where the canvas will be injected into, and the `<script>`-tag that points to the `index.js` of the App.
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+ If you inspect the source you will see some minimal HTML. The essential parts of the HTML are the `<div>` where the canvas will be injected into, and the `<script>`-tag that points to the `index.js` of the App.
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  ### public
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- There is also a `public` folder in your project. This folder is used for storing the public assets, such as App images and fonts.
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+ There is also a `public` folder in your project. This folder is used for storing public assets, such as App images and fonts.
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- During development your assets are loaded directly from this folder. And if you run a production build, the entire `public` folder is copied over to the distributable version.
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+ During development, your assets are loaded directly from this folder. And if you run a production build, the entire `public` folder is copied over to the distributable version.
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  ### src
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@@ -37,7 +37,7 @@ The `src`-folder is where all your custom App code lives.
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  The `Blits.Launch()`-method accepts 3 parameters:
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  1) `app` - the root application component
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- 2) `target` - the html target to append the canvas to. This can either by an `id` of an html element in `index.html`, or you can pass a reference the html element itself
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+ 2) `target` - the HTML target to append the canvas to. This can either be an `id` of an HTML element in `index.html`, or you can pass a reference to HTML element itself
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  3) `settings` - an `object` with settings
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  #### App.js
@@ -46,16 +46,15 @@ The `Blits.Launch()`-method accepts 3 parameters:
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  ### components and pages folder
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- The rest of you App can be built out using components. You are free to organize your components as you wish, but we recommend
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- to use a separate file for each component, and place them in the `src/components`-folder.
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+ The rest of your App can be built out using components. You are free to organize your components as you wish, but we recommend using a separate file for each component and placing them in the `src/components`-folder.
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  The convention is to start the component file name with a capital letter, matching the name of the component (e.g. `src/components/Loader.js` or `src/components/MenuItem.js`).
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  Feel free to further organize and possibly nest your Component files to your own preferences.
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- Pages in your App are technically just Blits components as well. But to keep thing clear, we often place them in a separate `pages`-folder alongside the `components`-folder (e.g. `src/pages/Home.js` and `src/pages/Details.js`)
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+ Pages in your App are technically just Blits components as well. But to keep things clear, we often place them in a separate `pages`-folder alongside the `components`-folder (e.g. `src/pages/Home.js` and `src/pages/Details.js`)
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  #### Custom code
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- If your App needs libraries for specific (business) logic that can be shared accross components (such as API calls) you can place them anywhere in your `src` folder. For example in a folder named `src/lib` or `src/api`.
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+ If your App needs libraries for specific (business) logic that can be shared across components (such as API calls) you can place them anywhere in your `src` folder. For example in a folder named `src/lib` or `src/api`.
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@@ -10,11 +10,11 @@ The Blits framework uses a **readable** XML-style template syntax and comes with
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  ## Why Blits?
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- You may be wondering where the name Blits comes from?
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+ You may be wondering where the name Blits comes from.
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  Firstly, it's short, memorable and just has a nice ring to it.
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- "Blits" is a Dutch word (a significant portion of the Lightning Open Source teams is based in the Netherlands). It means _flashy_ and it's often used to for things that are _great_ or _cool_.
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+ "Blits" is a Dutch word (a significant portion of the Lightning Open Source teams is based in the Netherlands). It means _flashy_ and it's often used for things that are _great_ or _cool_.
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- Finally it's a nerdy reference to the computer term "Bit Blits" commonly used in graphics processing, for rapidly moving a block of data into memory - quite similar to what Lightning is doing 🙂
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+ Finally, it's a nerdy reference to the computer term "Bit Blits" commonly used in graphics processing, for rapidly moving a block of data into memory - quite similar to what Lightning is doing 🙂
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@@ -2,7 +2,7 @@
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  ## Text-to-Speech / Announcer
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- Blits comes with a built-in Text-to-Speech / Announcer functionality, to easily make your App more accessible. This is something that's often overlooked when developing an App, but having speech assistance integrated into your App is a huge deal for those users that are visually impaired.
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+ Blits comes with a built-in Text-to-Speech / Announcer functionality, to easily make your App more accessible. This is something that's often overlooked when developing an App, but having speech assistance integrated into your App is a huge deal for those users who are visually impaired.
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  ### Integrated with the router
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@@ -24,7 +24,7 @@ const routes = [
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  ## Custom announcement messages
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- Furthermore it's possible to speak out custom messages anywhere in your App logic, for example when a component receives focus, as a reaction to user input, or to announce error messages when an remote API call
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+ Furthermore, it's possible to speak out custom messages anywhere in your App logic, for example when a component receives focus, as a reaction to user input, or to announce error messages when a remote API call
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  fails.
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  Each component in Blits has a `this.$announcer.speak()` available, which accepts `string` of a message to be announced.
package/docs/sidebar.json CHANGED
@@ -93,6 +93,10 @@
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  {
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  "text": "Directives",
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  "link": "/built-in/directives"
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+ },
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+ {
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+ "text": "For loop",
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+ "link": "/built-in/for-loop"
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  }
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  ]
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  },
@@ -35,7 +35,7 @@ Blits offers an easy and intuitive way to apply transitions. All you need to do
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  ```js
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  export default Blits('Gold', {
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  template: `
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- <Element color="gold" w="100" h="100" :x.transiton="$x" :y.transition=:"$y" />
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+ <Element color="gold" w="100" h="100" :x.transition="$x" :y.transition=:"$y" />
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  `,
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  state() {
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  return {
@@ -51,7 +51,7 @@ export default Blits('Gold', {
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  },
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  ```
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- If we try out the modified example above, you'll notice how difference adding a simple transition makes.
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+ If we try out the modified example above, you'll notice how much difference adding a simple transition makes.
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  When the `.transition`-modifier is added to a reactive attribute, a default `ease-in` transition with a duration of `300ms` is applied
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@@ -61,19 +61,19 @@ While the default transition will look pretty good out of the box and is great f
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  Blits gives you full control over your transitions, with a simple to use format, right inside your template.
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- Instead of referencing your component's state variable directly, you can also supply an inlien `object literal` in the attribute with a `.transition`-modifier. This will allow you to pass a number of options to change the way the transition will work.
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+ Instead of referencing your component's state variable directly, you can also supply an inline `object literal`` in the attribute with a `.transition`-modifier. This will allow you to pass a number of options to change the way the transition will work.
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  The transition object must have a `value` key, which references the state variable (or prop or computed property) that triggers the transition.
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- Further more you can specify:
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+ Furthermore, you can specify:
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  - `duration` - the duration of the transition in `ms`
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  - `delay` - the time in `ms` after which the transition should initiate
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- - `easing` - the easing function of the transition. Can be one of the defaults easing options listed below, or a custom `cubic-bezier` definitions (i.e. `cubic-bezier(0,1.35,.99,-0.07)`).
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+ - `easing` - the easing function of the transition. Can be one of the default easing options listed below, or a custom `cubic-bezier` definition (i.e. `cubic-bezier(0,1.35,.99,-0.07)`).
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  ```xml
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  <Element color="gold" w="100" h="100"
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- :x.transiton="{value: $x, duration: 300, easing: 'ease-in-back', delay: 400}"
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+ :x.transition="{value: $x, duration: 300, easing: 'ease-in-back', delay: 400}"
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  :y.transition=:"{value: $x, duration: 300, easing: 'cubic-bezier(1,-0.64,0.39,1.44)'}">
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  </Element>
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  ```
@@ -82,7 +82,7 @@ Besides a reference to the `value`, you can also use dynamic values for the othe
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  ```xml
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  <Element color="gold" w="100" h="100"
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- :x.transiton="{value: $x, duration: $dynamicDuration, delay: $dynamicDelay}">
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+ :x.transition="{value: $x, duration: $dynamicDuration, delay: $dynamicDelay}">
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  </Element>
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  ```
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@@ -108,15 +108,15 @@ Besides a reference to the `value`, you can also use dynamic values for the othe
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  Sometimes you may want to perform an action when a transition ends or when it starts.
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- You can easily hook into these transiti)on events by adding a `start` and `end` key to the transition object. Both value should be a function (or a reference to a `method` on your component).
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+ You can easily hook into these transition events by adding a `start` and `end` key to the transition object. Both values should be a function (or a reference to a `method` on your component).
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- The `start` function will be called when the transition actually starts (after a possible specified delay) and the `end` function is called as soon as the transitions is finished.
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+ The `start` function will be called when the transition actually starts (after a possible specified delay) and the `end` function is called as soon as the transition is finished.
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  ```js
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  export default Blits('Gold', {
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  template: `
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  <Element color="gold" w="100" h="100"
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- :x.transiton="{value: $x, start: $transitionBegin, end: $transitionEnd}"
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+ :x.transition="{value: $x, start: $transitionBegin, end: $transitionEnd}"
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  />
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  `,
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  ///
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@lightningjs/blits",
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- "version": "0.9.6",
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+ "version": "0.9.8",
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  "description": "Blits: The Lightning 3 App Development Framework",
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  "bin": "bin/index.js",
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  "exports": {
@@ -45,7 +45,7 @@
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  "tape": "^5.5.0"
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  },
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  "dependencies": {
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- "@lightningjs/renderer": "^0.8.2",
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+ "@lightningjs/renderer": "^0.8.3",
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  "@lightningjs/vite-plugin-import-chunk-url": "^0.3.0",
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  "execa": "^8.0.1",
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  "kolorist": "^1.8.0",
package/src/component.js CHANGED
@@ -68,7 +68,7 @@ const Component = (name = required('name'), config = required('config')) => {
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  if (config.methods) setupMethods(component, config.methods)
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  // setup state
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- if (config.state) setupState(component, config.state)
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+ setupState(component, config.state)
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  // setup computed
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  if (config.computed) setupComputed(component, config.computed)
@@ -19,35 +19,38 @@ import Component from '../component.js'
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  export default () =>
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  Component('Circle', {
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- /* eslint-disable no-unused-vars */
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- code: { render: function anonymous(parent,component,context
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- ) {
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- const elms = []
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+ /* eslint-disable no-unused-vars */
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+ code: {
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+ render: function anonymous(parent, component, context) {
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+ const elms = []
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- if(!elms[0]) {
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- elms[0] = this.element({parent: parent || 'root'}, component)
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- }
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- const elementConfig0 = {}
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-
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+ if (!elms[0]) {
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+ elms[0] = this.element({ parent: parent || 'root' }, component)
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+ }
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+ const elementConfig0 = {}
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- if(!elms[0].nodeId) {
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- elms[0].populate(elementConfig0)
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- }
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-
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- return elms
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- }, effects: [function anonymous(component,elms,context
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- ) {
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- elms[0].set('color', component.color)
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- },function anonymous(component,elms,context
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- ) {
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- elms[0].set('w', component.size)
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- },function anonymous(component,elms,context
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- ) {
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- elms[0].set('h', component.size)
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- },function anonymous(component,elms,context
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- ) {
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- elms[0].set('effects', [component.shader('radius', {radius: component.radius})])
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- }], context: {}},
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+ if (!elms[0].nodeId) {
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+ elms[0].populate(elementConfig0)
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+ }
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+
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+ return elms
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+ },
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+ effects: [
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+ function anonymous(component, elms, context) {
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+ elms[0].set('color', component.color)
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+ },
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+ function anonymous(component, elms, context) {
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+ elms[0].set('w', component.size)
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+ },
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+ function anonymous(component, elms, context) {
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+ elms[0].set('h', component.size)
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+ },
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+ function anonymous(component, elms, context) {
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+ elms[0].set('effects', [component.shader('radius', { radius: component.radius })])
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+ },
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+ ],
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+ context: {},
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+ },
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  props: [{ key: 'size', default: 40 }, 'color'],
52
55
  computed: {
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  radius() {
@@ -19,35 +19,9 @@ import Component from '../component.js'
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20
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  export default () =>
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  Component('Circle', {
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- /* eslint-disable no-unused-vars */
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- code: { render: function anonymous(parent,component,context
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- ) {
25
- const elms = []
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-
27
- if(!elms[0]) {
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- elms[0] = this.element({parent: parent || 'root'}, component)
29
- }
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- const elementConfig0 = {}
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-
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-
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- if(!elms[0].nodeId) {
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- elms[0].populate(elementConfig0)
35
- }
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-
37
- return elms
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- }, effects: [function anonymous(component,elms,context
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- ) {
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- elms[0].set('color', component.color)
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- },function anonymous(component,elms,context
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- ) {
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- elms[0].set('w', component.size)
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- },function anonymous(component,elms,context
45
- ) {
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- elms[0].set('h', component.size)
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- },function anonymous(component,elms,context
48
- ) {
49
- elms[0].set('effects', [component.shader('radius', {radius: component.radius})])
50
- }], context: {}},
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+ template: `
23
+ <Element :color="$color" :w="$size" :h="$size" :effects="[$shader('radius', {radius: $radius})]"></Element>
24
+ `,
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25
  props: [{ key: 'size', default: 40 }, 'color'],
52
26
  computed: {
53
27
  radius() {