@lichess-org/types 2.0.112 → 2.0.114
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lichess-api.d.ts +45 -38
- package/package.json +2 -2
package/lichess-api.d.ts
CHANGED
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@@ -571,7 +571,7 @@ export interface paths {
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* <https://lichess.org/@/german11> for instance has more than 500,000 games.
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* The game stream is throttled, depending on who is making the request:
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* - Anonymous request: 20 games per second
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-
* - [OAuth2 authenticated](
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* - [OAuth2 authenticated](#description/authentication) request: 30 games per second
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* - Authenticated, downloading your own games: 60 games per second
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*/
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get: operations["apiGamesUser"];
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@@ -647,8 +647,8 @@ export interface paths {
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* @description Creates a stream of games from an arbitrary streamId, and a list of game IDs.
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* The stream first outputs the games that already exists, then emits an event each time a game is started or finished.
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* Games are streamed as [ndjson](#description/streaming-with-nd-json).
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* Maximum number of games: 500 for anonymous requests, or 1000 for [OAuth2 authenticated](
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* While the stream is open, it is possible to [add new game IDs to watch](#tag/games/
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* Maximum number of games: 500 for anonymous requests, or 1000 for [OAuth2 authenticated](#description/authentication) requests.
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* While the stream is open, it is possible to [add new game IDs to watch](#tag/games/POST/api/stream/games/{streamId}/add).
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*/
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post: operations["gamesByIds"];
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delete?: never;
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@@ -668,7 +668,7 @@ export interface paths {
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put?: never;
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/**
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* Add game IDs to stream
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-
* @description Add new game IDs for [an existing stream](#tag/games/
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* @description Add new game IDs for [an existing stream](#tag/games/POST/api/stream/games/{streamId}) to watch.
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* The stream will immediately outputs the games that already exists, then emit an event each time a game is started or finished.
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*/
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post: operations["gamesByIdsAdd"];
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@@ -738,7 +738,7 @@ export interface paths {
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* Import one game
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* @description Import a game from PGN. See <https://lichess.org/paste>.
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* Rate limiting: 200 games per hour for OAuth requests, 100 games per hour for anonymous requests.
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* To broadcast ongoing games, consider [pushing to a broadcast instead](#tag/broadcasts/
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* To broadcast ongoing games, consider [pushing to a broadcast instead](#tag/broadcasts/POST/api/broadcast/round/{broadcastRoundId}/push).
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* To analyse a position or a line, just construct an analysis board URL (most standard tags supported if URL-encoded):
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* [https://lichess.org/analysis/pgn/e4_e5_Nf3_Nc6_Bc4_Bc5_Bxf7+](https://lichess.org/analysis/pgn/e4_e5_Nf3_Nc6_Bc4_Bc5_Bxf7+)
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*/
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@@ -953,7 +953,7 @@ export interface paths {
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/**
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* Join an Arena tournament
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* @description Join an Arena tournament, possibly with a password and/or a team.
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* Also unpauses if you had previously [paused](#tag/arena-tournaments/
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* Also unpauses if you had previously [paused](#tag/arena-tournaments/POST/api/tournament/{id}/withdraw) the tournament.
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*/
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post: operations["apiTournamentJoin"];
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delete?: never;
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@@ -1015,7 +1015,7 @@ export interface paths {
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/**
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* Update a team battle
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* @description Set the teams and number of leaders of a team battle.
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* To update the other attributes of a team battle, use the [tournament update endpoint](#tag/arena-tournaments/
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* To update the other attributes of a team battle, use the [tournament update endpoint](#tag/arena-tournaments/POST/api/tournament/{id}).
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*/
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post: operations["apiTournamentTeamBattlePost"];
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delete?: never;
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@@ -1037,7 +1037,7 @@ export interface paths {
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* Games are sorted by reverse chronological order (most recent first).
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* The game stream is throttled, depending on who is making the request:
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* - Anonymous request: 20 games per second
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-
* - [OAuth2 authenticated](
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* - [OAuth2 authenticated](#description/authentication) request: 30 games per second
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*/
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get: operations["gamesByTournament"];
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put?: never;
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@@ -1106,7 +1106,7 @@ export interface paths {
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* Tournaments are streamed as [ndjson](#description/streaming-with-nd-json).
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* The stream is throttled, depending on who is making the request:
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* - Anonymous request: 20 tournaments per second
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-
* - [OAuth2 authenticated](
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* - [OAuth2 authenticated](#description/authentication) request: 30 tournaments per second
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* - Authenticated, downloading your own tournaments: 50 tournaments per second
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*/
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get: operations["apiUserNameTournamentCreated"];
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@@ -1132,7 +1132,7 @@ export interface paths {
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* Tournaments are streamed as [ndjson](#description/streaming-with-nd-json).
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* The stream is throttled, depending on who is making the request:
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* - Anonymous request: 20 tournaments per second
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-
* - [OAuth2 authenticated](
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* - [OAuth2 authenticated](#description/authentication) request: 30 tournaments per second
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* - Authenticated, downloading your own tournaments: 50 tournaments per second
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*/
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get: operations["apiUserNameTournamentPlayed"];
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@@ -1334,7 +1334,7 @@ export interface paths {
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* Games are sorted by chronological order.
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* The game stream is throttled, depending on who is making the request:
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* - Anonymous request: 20 games per second
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-
* - [OAuth2 authenticated](
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* - [OAuth2 authenticated](#description/authentication) request: 30 games per second
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*/
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get: operations["gamesBySwiss"];
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put?: never;
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@@ -1757,7 +1757,7 @@ export interface paths {
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* @description Create a new broadcast round to relay external games.
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* This endpoint accepts the same form data as the web form.
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*
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* Choose one between `syncUrl`, `syncUrls`, `syncIds` and `syncUsers`, if it is missing, the broadcast needs to be fed by [pushing PGN to it](#tag/broadcasts/
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* Choose one between `syncUrl`, `syncUrls`, `syncIds` and `syncUsers`, if it is missing, the broadcast needs to be fed by [pushing PGN to it](#tag/broadcasts/POST/api/broadcast/round/{broadcastRoundId}/push)
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*/
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post: operations["broadcastRoundCreate"];
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delete?: never;
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@@ -1886,7 +1886,7 @@ export interface paths {
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* @description Download all games of a single round of a broadcast tournament in PGN format.
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* You *could* poll this endpoint to get updates about a tournament, but it would be slow,
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* and very inefficient.
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* Instead, consider [streaming the tournament](#tag/broadcasts/
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* Instead, consider [streaming the tournament](#tag/broadcasts/GET/api/stream/broadcast/round/{broadcastRoundId}.pgn) to get
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* a new PGN every time a game is updated, in real-time.
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*/
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get: operations["broadcastRoundPgn"];
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@@ -1910,7 +1910,7 @@ export interface paths {
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* @description Download all games of all rounds of a broadcast in PGN format.
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* If a `study:read` [OAuth token](#tag/OAuth) is provided,
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* the private rounds where the user is a contributor will be available.
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* You may want to [download only the games of a single round](#tag/broadcasts/
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* You may want to [download only the games of a single round](#tag/broadcasts/GET/api/broadcast/round/{broadcastRoundId}.pgn) instead.
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*/
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get: operations["broadcastAllRoundsPgn"];
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put?: never;
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@@ -1996,7 +1996,7 @@ export interface paths {
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* @description Get recently created, started, finished, simuls.
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* Created and finished simul lists are not exhaustives, only those with
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* strong enough host will be listed, the same filter is used to display simuls on https://lichess.org/simul.
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* When [authenticated with OAuth2](
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* When [authenticated with OAuth2](#description/authentication), the pending list will be populated with your created, but unstarted simuls.
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*/
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get: operations["apiSimul"];
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put?: never;
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@@ -2522,8 +2522,8 @@ export interface paths {
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* If the client closes the connection, the seek is canceled. This way, if the client terminates, the user won't be paired in a game they wouldn't play.
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* When the seek is accepted, or expires, the server closes the connection.
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*
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* **Make sure to also have an [Event stream](#tag/board/
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* We recommend opening the [Event stream](#tag/board/
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* **Make sure to also have an [Event stream](#tag/board/GET/api/board/game/stream/{gameId}) open**, to be notified when a game starts.
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* We recommend opening the [Event stream](#tag/board/GET/api/board/game/stream/{gameId}) first, then the seek stream. This way,
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* you won't miss the game event if the seek is accepted immediately.
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*
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* ### Correspondence seek
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@@ -2798,7 +2798,7 @@ export interface paths {
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* To upgrade an account to Bot, use the [official lichess-bot client](https://github.com/lichess-bot-devs/lichess-bot), or follow these steps:
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* - Create an [API access token](https://lichess.org/account/oauth/token/create?scopes[]=bot:play) with "Play bot moves" permission.
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* - `curl -d '' https://lichess.org/api/bot/account/upgrade -H "Authorization: Bearer <yourTokenHere>"`
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* To know if an account has already been upgraded, use the [Get my profile API](#tag/account/
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* To know if an account has already been upgraded, use the [Get my profile API](#tag/account/GET/api/account):
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* the `title` field should be set to `BOT`.
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*/
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post: operations["botAccountUpgrade"];
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/**
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* Create a challenge
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* @description Challenge someone to play. The targeted player can choose to accept or decline.
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* If the challenge is accepted, you will be notified on the [event stream](#tag/board/
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* If the challenge is accepted, you will be notified on the [event stream](#tag/board/GET/api/board/game/stream/{gameId})
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* that a new game has started. The game ID will be the same as the challenge ID.
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* Challenges for realtime games (not correspondence) expire after 20s if not accepted.
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* To prevent that, use the `keepAliveStream` flag described below.
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@@ -3080,7 +3080,7 @@ export interface paths {
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/**
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* Accept a challenge
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* @description Accept an incoming challenge.
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* You should receive a `gameStart` event on the [incoming events stream](#tag/board/
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* You should receive a `gameStart` event on the [incoming events stream](#tag/board/GET/api/board/game/stream/{gameId}).
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*/
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post: operations["challengeAccept"];
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delete?: never;
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@@ -3143,7 +3143,7 @@ export interface paths {
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/**
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* Challenge the AI
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* @description Start a game with Lichess AI.
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* You will be notified on the [event stream](#tag/board/
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* You will be notified on the [event stream](#tag/board/GET/api/board/game/stream/{gameId}) that a new game has started.
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*/
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post: operations["challengeAi"];
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delete?: never;
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* You can control which color each player gets by giving them these URLs,
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* instead of the main challenge URL.
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* Open challenges expire after 24h.
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* If the challenge creation is [authenticated with OAuth2](
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* then you can use the [challenge cancel endpoint](#tag/challenges/
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* To directly pair 2 known players, use [this endpoint](#tag/bulk-pairings/
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* If the challenge creation is [authenticated with OAuth2](#description/authentication),
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* then you can use the [challenge cancel endpoint](#tag/challenges/POST/api/challenge/{challengeId}/cancel) to cancel it.
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* To directly pair 2 known players, use [this endpoint](#tag/bulk-pairings/GET/api/bulk-pairing) instead.
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*/
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post: operations["challengeOpen"];
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delete?: never;
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@@ -3511,7 +3511,7 @@ export interface paths {
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* have been registered with the given `secret`.
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* Uses long polling.
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* After acquiring a request, the provider should immediately
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* [start streaming the results](#tag/
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* [start streaming the results](#tag/external-engine/POST/api/external-engine/workid).
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*/
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post: operations["apiExternalEngineAcquire"];
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delete?: never;
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* returned `state` matches the `state` you originally generated.
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*
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* Finally, continue by using the authorization code to
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* [obtain an access token](#tag/oauth/
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* [obtain an access token](#tag/oauth/POST/api/token).
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*/
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get: operations["oauth"];
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put?: never;
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@@ -4027,12 +4027,13 @@ export interface components {
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count?: components["schemas"]["Count"];
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streaming?: boolean;
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streamer?: components["schemas"]["UserStreamer"];
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/** @description only appears if the request is [authenticated with OAuth2](
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/** @description only appears if the request is [authenticated with OAuth2](#description/authentication) */
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followable?: boolean;
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/** @description only appears if the request is [authenticated with OAuth2](
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/** @description only appears if the request is [authenticated with OAuth2](#description/authentication) */
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following?: boolean;
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/** @description only appears if the request is [authenticated with OAuth2](
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/** @description only appears if the request is [authenticated with OAuth2](#description/authentication) */
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blocking?: boolean;
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fideId?: number;
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};
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/**
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* @example {
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@@ -7075,7 +7076,7 @@ export interface components {
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name: string;
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/**
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* @description A secret token that can be used to
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* [*request* analysis](#tag/
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* [*request* analysis](#tag/external-engine/POST/api/external-engine/{id}/analyse)
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* from this external engine.
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*/
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clientSecret: string;
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@@ -7116,7 +7117,7 @@ export interface components {
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variants?: components["schemas"]["UciVariant"][];
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/**
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* @description A random token that can be used to
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* [wait for analysis requests](#tag/
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* [wait for analysis requests](#tag/external-engine/POST/api/external-engine/work)
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* and provide analysis.
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*
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* The engine provider should securely generate a random string.
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@@ -7679,6 +7680,8 @@ export interface operations {
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profile?: boolean;
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/** @description Include global lichess ranking for each perf */
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rank?: boolean;
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+
/** @description Include public FIDE ID if any */
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fideId?: boolean;
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};
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header?: never;
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path: {
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@@ -7891,7 +7894,7 @@ export interface operations {
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/**
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* @description When > 0, the response includes a new puzzle batch with that many puzzles.
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*
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-
* This is equivalent to calling [/api/puzzle/batch/{angle}](#tag/
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* This is equivalent to calling [/api/puzzle/batch/{angle}](#tag/puzzles/GET/api/puzzle/batch/{angle}),
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* and can sometimes save a request.
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*/
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nb?: number;
|
|
@@ -8399,15 +8402,19 @@ export interface operations {
|
|
|
8399
8402
|
};
|
|
8400
8403
|
requestBody?: never;
|
|
8401
8404
|
responses: {
|
|
8402
|
-
/**
|
|
8405
|
+
/**
|
|
8406
|
+
* @description The ongoing (or last) game of a user.
|
|
8407
|
+
* This may be in either PGN or JSON format, depending on the `Accept` header of your request.
|
|
8408
|
+
*/
|
|
8403
8409
|
200: {
|
|
8404
8410
|
headers: {
|
|
8405
8411
|
"Access-Control-Allow-Origin"?: string;
|
|
8406
8412
|
[name: string]: unknown;
|
|
8407
8413
|
};
|
|
8408
8414
|
content: {
|
|
8409
|
-
"application/
|
|
8410
|
-
|
|
8415
|
+
"application/json":
|
|
8416
|
+
| components["schemas"]["GamePgn"]
|
|
8417
|
+
| components["schemas"]["GameJson"];
|
|
8411
8418
|
};
|
|
8412
8419
|
};
|
|
8413
8420
|
};
|
|
@@ -9198,7 +9205,7 @@ export interface operations {
|
|
|
9198
9205
|
password?: string;
|
|
9199
9206
|
/**
|
|
9200
9207
|
* @description Set the ID of a team you lead to create a team battle.
|
|
9201
|
-
* The other teams can be added using the [team battle edit endpoint](#tag/arena-tournaments/
|
|
9208
|
+
* The other teams can be added using the [team battle edit endpoint](#tag/arena-tournaments/POST/api/tournament/team-battle/{id}).
|
|
9202
9209
|
*/
|
|
9203
9210
|
teamBattleByTeam?: string;
|
|
9204
9211
|
/**
|
|
@@ -10278,7 +10285,7 @@ export interface operations {
|
|
|
10278
10285
|
startsAt?: number;
|
|
10279
10286
|
/**
|
|
10280
10287
|
* @description How long to wait between each round, in seconds.
|
|
10281
|
-
* Set to 99999999 to manually schedule each round from the tournament UI, or [with the API](#tag/
|
|
10288
|
+
* Set to 99999999 to manually schedule each round from the tournament UI, or [with the API](#tag/tournaments-swiss/POST/api/swiss/{id}/schedule-next-round).
|
|
10282
10289
|
* If empty or -1, a sensible value is picked automatically.
|
|
10283
10290
|
* @enum {integer}
|
|
10284
10291
|
*/
|
|
@@ -11258,7 +11265,7 @@ export interface operations {
|
|
|
11258
11265
|
broadcastTournamentId: string;
|
|
11259
11266
|
/**
|
|
11260
11267
|
* @description The unique player ID within the broadcast. This is usually their fideId.
|
|
11261
|
-
* If the player does not have a fideId, it is their name. Consult the [list of players for the broadcast](#tag/
|
|
11268
|
+
* If the player does not have a fideId, it is their name. Consult the [list of players for the broadcast](#tag/broadcasts/GET/broadcast/{broadcastTournamentId}/players) for which ID to use.
|
|
11262
11269
|
*/
|
|
11263
11270
|
playerId: string;
|
|
11264
11271
|
};
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@lichess-org/types",
|
|
3
|
-
"version": "2.0.
|
|
3
|
+
"version": "2.0.114",
|
|
4
4
|
"description": "Lichess.org API types",
|
|
5
5
|
"homepage": "https://github.com/lichess-org/api",
|
|
6
6
|
"license": "AGPL-3.0-or-later",
|
|
@@ -15,7 +15,7 @@
|
|
|
15
15
|
},
|
|
16
16
|
"devDependencies": {
|
|
17
17
|
"openapi-typescript": "^7.10.1",
|
|
18
|
-
"prettier": "^3.
|
|
18
|
+
"prettier": "^3.8.1",
|
|
19
19
|
"typescript": "^5.9.3"
|
|
20
20
|
},
|
|
21
21
|
"packageManager": "pnpm@10.27.0+sha512.72d699da16b1179c14ba9e64dc71c9a40988cbdc65c264cb0e489db7de917f20dcf4d64d8723625f2969ba52d4b7e2a1170682d9ac2a5dcaeaab732b7e16f04a"
|