@lichess-org/types 2.0.105 → 2.0.107

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Files changed (2) hide show
  1. package/lichess-api.d.ts +25 -18
  2. package/package.json +1 -1
package/lichess-api.d.ts CHANGED
@@ -648,7 +648,7 @@ export interface paths {
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  * The stream first outputs the games that already exists, then emits an event each time a game is started or finished.
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  * Games are streamed as [ndjson](#description/streaming-with-nd-json).
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  * Maximum number of games: 500 for anonymous requests, or 1000 for [OAuth2 authenticated](/#description/authentication) requests.
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- * While the stream is open, it is possible to [add new game IDs to watch](#operation/gamesByIdsAdd).
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+ * While the stream is open, it is possible to [add new game IDs to watch](#tag/games/post/apistreamgamesstreamidAdd).
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  */
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  post: operations["gamesByIds"];
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  delete?: never;
@@ -668,7 +668,7 @@ export interface paths {
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  put?: never;
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  /**
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  * Add game IDs to stream
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- * @description Add new game IDs for [an existing stream](#operation/gamesByIds) to watch.
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+ * @description Add new game IDs for [an existing stream](#tag/games/post/apistreamgamesstreamid) to watch.
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  * The stream will immediately outputs the games that already exists, then emit an event each time a game is started or finished.
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  */
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  post: operations["gamesByIdsAdd"];
@@ -738,7 +738,7 @@ export interface paths {
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  * Import one game
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  * @description Import a game from PGN. See <https://lichess.org/paste>.
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  * Rate limiting: 200 games per hour for OAuth requests, 100 games per hour for anonymous requests.
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- * To broadcast ongoing games, consider [pushing to a broadcast instead](#operation/broadcastPush).
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+ * To broadcast ongoing games, consider [pushing to a broadcast instead](#tag/broadcasts/post/apibroadcastroundbroadcastroundidpush).
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  * To analyse a position or a line, just construct an analysis board URL (most standard tags supported if URL-encoded):
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  * [https://lichess.org/analysis/pgn/e4_e5_Nf3_Nc6_Bc4_Bc5_Bxf7+](https://lichess.org/analysis/pgn/e4_e5_Nf3_Nc6_Bc4_Bc5_Bxf7+)
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  */
@@ -953,7 +953,7 @@ export interface paths {
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  /**
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  * Join an Arena tournament
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  * @description Join an Arena tournament, possibly with a password and/or a team.
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- * Also unpauses if you had previously [paused](#operation/apiTournamentWithdraw) the tournament.
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+ * Also unpauses if you had previously [paused](#tag/arena-tournaments/post/apitournamentidwithdraw) the tournament.
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  */
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  post: operations["apiTournamentJoin"];
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  delete?: never;
@@ -1015,7 +1015,7 @@ export interface paths {
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  /**
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  * Update a team battle
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  * @description Set the teams and number of leaders of a team battle.
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- * To update the other attributes of a team battle, use the [tournament update endpoint](#operation/apiTournamentUpdate).
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+ * To update the other attributes of a team battle, use the [tournament update endpoint](#tag/arena-tournaments/post/apitournamentid).
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  */
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  post: operations["apiTournamentTeamBattlePost"];
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  delete?: never;
@@ -1757,7 +1757,7 @@ export interface paths {
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  * @description Create a new broadcast round to relay external games.
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  * This endpoint accepts the same form data as the web form.
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  *
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- * Choose one between `syncUrl`, `syncUrls`, `syncIds` and `syncUsers`, if it is missing, the broadcast needs to be fed by [pushing PGN to it](#operation/broadcastPush)
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+ * Choose one between `syncUrl`, `syncUrls`, `syncIds` and `syncUsers`, if it is missing, the broadcast needs to be fed by [pushing PGN to it](#tag/broadcasts/post/apibroadcastroundbroadcastroundidpush)
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  */
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  post: operations["broadcastRoundCreate"];
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  delete?: never;
@@ -1886,7 +1886,7 @@ export interface paths {
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  * @description Download all games of a single round of a broadcast tournament in PGN format.
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  * You *could* poll this endpoint to get updates about a tournament, but it would be slow,
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  * and very inefficient.
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- * Instead, consider [streaming the tournament](#operation/broadcastStreamRoundPgn) to get
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+ * Instead, consider [streaming the tournament](#tag/broadcasts/get/apistreambroadcastroundbroadcastroundidpgn) to get
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  * a new PGN every time a game is updated, in real-time.
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  */
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  get: operations["broadcastRoundPgn"];
@@ -1910,7 +1910,7 @@ export interface paths {
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  * @description Download all games of all rounds of a broadcast in PGN format.
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  * If a `study:read` [OAuth token](#tag/OAuth) is provided,
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  * the private rounds where the user is a contributor will be available.
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- * You may want to [download only the games of a single round](#operation/broadcastRoundPgn) instead.
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+ * You may want to [download only the games of a single round](#tag/broadcasts/get/apibroadcastroundbroadcastroundidpgn) instead.
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  */
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  get: operations["broadcastAllRoundsPgn"];
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  put?: never;
@@ -2522,8 +2522,8 @@ export interface paths {
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  * If the client closes the connection, the seek is canceled. This way, if the client terminates, the user won't be paired in a game they wouldn't play.
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  * When the seek is accepted, or expires, the server closes the connection.
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  *
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- * **Make sure to also have an [Event stream](#operation/apiStreamEvent) open**, to be notified when a game starts.
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- * We recommend opening the [Event stream](#operation/apiStreamEvent) first, then the seek stream. This way,
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+ * **Make sure to also have an [Event stream](#tag/board/get/apiboardgamestreamgameid) open**, to be notified when a game starts.
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+ * We recommend opening the [Event stream](#tag/board/get/apiboardgamestreamgameid) first, then the seek stream. This way,
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  * you won't miss the game event if the seek is accepted immediately.
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  *
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  * ### Correspondence seek
@@ -2798,7 +2798,7 @@ export interface paths {
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  * To upgrade an account to Bot, use the [official lichess-bot client](https://github.com/lichess-bot-devs/lichess-bot), or follow these steps:
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  * - Create an [API access token](https://lichess.org/account/oauth/token/create?scopes[]=bot:play) with "Play bot moves" permission.
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  * - `curl -d '' https://lichess.org/api/bot/account/upgrade -H "Authorization: Bearer <yourTokenHere>"`
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- * To know if an account has already been upgraded, use the [Get my profile API](#operation/accountMe):
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+ * To know if an account has already been upgraded, use the [Get my profile API](#tag/account/get/apiaccount):
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  * the `title` field should be set to `BOT`.
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  */
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  post: operations["botAccountUpgrade"];
@@ -3036,7 +3036,7 @@ export interface paths {
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  /**
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  * Create a challenge
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  * @description Challenge someone to play. The targeted player can choose to accept or decline.
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- * If the challenge is accepted, you will be notified on the [event stream](#operation/apiStreamEvent)
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+ * If the challenge is accepted, you will be notified on the [event stream](#tag/board/get/apiboardgamestreamgameid)
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  * that a new game has started. The game ID will be the same as the challenge ID.
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  * Challenges for realtime games (not correspondence) expire after 20s if not accepted.
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  * To prevent that, use the `keepAliveStream` flag described below.
@@ -3080,7 +3080,7 @@ export interface paths {
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  /**
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  * Accept a challenge
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  * @description Accept an incoming challenge.
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- * You should receive a `gameStart` event on the [incoming events stream](#operation/apiStreamEvent).
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+ * You should receive a `gameStart` event on the [incoming events stream](#tag/board/get/apiboardgamestreamgameid).
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  */
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  post: operations["challengeAccept"];
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  delete?: never;
@@ -3143,7 +3143,7 @@ export interface paths {
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  /**
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  * Challenge the AI
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  * @description Start a game with Lichess AI.
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- * You will be notified on the [event stream](#operation/apiStreamEvent) that a new game has started.
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+ * You will be notified on the [event stream](#tag/board/get/apiboardgamestreamgameid) that a new game has started.
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  */
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  post: operations["challengeAi"];
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  delete?: never;
@@ -3170,8 +3170,8 @@ export interface paths {
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  * instead of the main challenge URL.
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  * Open challenges expire after 24h.
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  * If the challenge creation is [authenticated with OAuth2](/#description/authentication),
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- * then you can use the [challenge cancel endpoint](#operation/challengeCancel) to cancel it.
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- * To directly pair 2 known players, use [this endpoint](#operation/bulkPairingList) instead.
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+ * then you can use the [challenge cancel endpoint](#tag/challenges/post/apichallengechallengeidcancel) to cancel it.
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+ * To directly pair 2 known players, use [this endpoint](#tag/bulk-pairings/get/apibulk-pairing) instead.
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  */
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  post: operations["challengeOpen"];
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  delete?: never;
@@ -3596,7 +3596,7 @@ export interface paths {
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  * returned `state` matches the `state` you originally generated.
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  *
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  * Finally, continue by using the authorization code to
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- * [obtain an access token](#operation/apiToken).
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+ * [obtain an access token](#tag/oauth/post/apitoken).
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  */
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  get: operations["oauth"];
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  put?: never;
@@ -6778,6 +6778,13 @@ export interface components {
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  wtakeback?: boolean;
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  /** @description true if black is proposing takeback, else omitted */
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  btakeback?: boolean;
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+ /** @description A game may be aborted if a player doesn't make their first move in time */
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+ expiration?: {
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+ /** @description Milliseconds since the last move was played, or since the game started */
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+ idleMillis: number;
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+ /** @description Time each player has to make their first move, before the game is aborted */
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+ millisToMove: number;
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+ };
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  };
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  /**
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  * @example {
@@ -9169,7 +9176,7 @@ export interface operations {
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  password?: string;
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  /**
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  * @description Set the ID of a team you lead to create a team battle.
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- * The other teams can be added using the [team battle edit endpoint](#operation/apiTournamentTeamBattlePost).
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+ * The other teams can be added using the [team battle edit endpoint](#tag/arena-tournaments/post/apitournamentteam-battleid).
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  */
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  teamBattleByTeam?: string;
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@lichess-org/types",
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- "version": "2.0.105",
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+ "version": "2.0.107",
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  "description": "Lichess.org API types",
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  "homepage": "https://github.com/lichess-org/api",
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  "license": "AGPL-3.0-or-later",