@lewismoten/gamemaker-sandbox-engine 3.1.0 → 3.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +42 -0
- package/NOTICE.md +58 -753
- package/README.md +94 -10
- package/dist/assets/{music.worklet-NqOeNo6T.js → music.worklet-aD2x7RRM.js} +23 -21
- package/dist/audio/cmfLoad.js +10 -0
- package/dist/audio/cmfPlayer.js +201 -0
- package/dist/audio/context.js +75 -0
- package/dist/audio/engine.js +173 -0
- package/dist/audio/mix.js +40 -0
- package/dist/audio/opl.js +245 -0
- package/dist/audio/output.js +40 -0
- package/dist/core/gameFiles.js +89 -0
- package/dist/engine/character.js +187 -0
- package/dist/engine/funcKeys.js +164 -0
- package/dist/engine/game.js +133 -0
- package/dist/engine/keys.js +68 -0
- package/dist/engine/machine.js +192 -0
- package/dist/engine/menus.js +135 -0
- package/dist/engine/monsters.js +259 -0
- package/dist/engine/playGain.js +10 -0
- package/dist/engine/playerLook.js +48 -0
- package/dist/engine/recorder.js +127 -0
- package/dist/engine/render.js +45 -0
- package/dist/engine/scene.js +324 -0
- package/dist/engine/scroll.js +79 -0
- package/dist/engine/showGraphic.js +107 -0
- package/dist/engine/slowPc.js +98 -0
- package/dist/engine/slowPcMusic.js +46 -0
- package/dist/engine/touch.js +61 -0
- package/dist/engine/world.js +205 -0
- package/dist/formats/binary.js +120 -0
- package/dist/formats/blocks.js +103 -0
- package/dist/formats/character.js +83 -0
- package/dist/formats/cmf.js +37 -0
- package/dist/formats/cmfEdit.js +154 -0
- package/dist/formats/cmfPreview.js +89 -0
- package/dist/formats/cmfSong.js +190 -0
- package/dist/formats/fli.js +340 -0
- package/dist/formats/fliFrames.js +34 -0
- package/dist/formats/fliLimits.js +54 -0
- package/dist/formats/game.js +198 -0
- package/dist/formats/gif.js +125 -0
- package/dist/formats/gifProgressive.js +99 -0
- package/dist/formats/graphicScripts.js +44 -0
- package/dist/formats/highscore.js +30 -0
- package/dist/formats/jpeg.js +359 -0
- package/dist/formats/map.js +38 -0
- package/dist/formats/monster.js +69 -0
- package/dist/formats/palette.js +58 -0
- package/dist/formats/recording.js +17 -0
- package/dist/formats/sound.js +44 -0
- package/dist/formats/voc.js +303 -0
- package/dist/gfx/colorVision.js +45 -0
- package/dist/gfx/cp437Glyphs.js +337 -0
- package/dist/gfx/font8x8.js +10 -0
- package/dist/gfx/screen.js +151 -0
- package/dist/index.js +15 -0
- package/dist/input/chords.js +46 -0
- package/dist/input/deskMouse.js +24 -0
- package/dist/input/keyboard.js +82 -0
- package/dist/input/scancodes.js +143 -0
- package/dist/player/fileExtensions.js +118 -0
- package/dist/player/patchRules.js +129 -0
- package/dist/player/patchTable.js +1753 -0
- package/dist/text/cp437.js +44 -0
- package/dist/types/audio/cmfPlayer.d.ts +1 -1
- package/dist/types/audio/engine.d.ts +21 -0
- package/dist/types/audio/mix.d.ts +14 -0
- package/dist/types/audio/music.worklet.d.ts +8 -0
- package/dist/types/engine/character.d.ts +3 -3
- package/dist/types/engine/funcKeys.d.ts +8 -6
- package/dist/types/engine/game.d.ts +9 -4
- package/dist/types/engine/keys.d.ts +2 -2
- package/dist/types/engine/machine.d.ts +8 -4
- package/dist/types/engine/menus.d.ts +4 -4
- package/dist/types/engine/monsters.d.ts +1 -1
- package/dist/types/engine/playerLook.d.ts +20 -2
- package/dist/types/engine/recorder.d.ts +8 -1
- package/dist/types/engine/render.d.ts +2 -2
- package/dist/types/engine/scene.d.ts +41 -9
- package/dist/types/engine/scroll.d.ts +9 -1
- package/dist/types/engine/showGraphic.d.ts +2 -2
- package/dist/types/engine/slowPc.d.ts +64 -2
- package/dist/types/engine/slowPcMusic.d.ts +18 -0
- package/dist/types/engine/touch.d.ts +2 -2
- package/dist/types/engine/world.d.ts +28 -6
- package/dist/types/formats/cmfEdit.d.ts +53 -0
- package/dist/types/formats/cmfPreview.d.ts +19 -0
- package/dist/types/formats/cmfSong.d.ts +74 -0
- package/dist/types/formats/fli.d.ts +11 -0
- package/dist/types/formats/fliFrames.d.ts +18 -0
- package/dist/types/formats/fliLimits.d.ts +13 -0
- package/dist/types/formats/game.d.ts +7 -0
- package/dist/types/formats/gif.d.ts +1 -1
- package/dist/types/formats/gifProgressive.d.ts +46 -0
- package/dist/types/formats/jpeg.d.ts +20 -0
- package/dist/types/gfx/colorVision.d.ts +26 -0
- package/dist/types/gfx/screen.d.ts +4 -0
- package/dist/types/index.d.ts +4 -0
- package/dist/types/input/keyboard.d.ts +1 -1
- package/dist/types/{dosPlayer → player}/patchRules.d.ts +1 -1
- package/dist/types/{dosPlayer → player}/patchTable.d.ts +8 -5
- package/dist/types/text/cp437.d.ts +6 -0
- package/package.json +322 -9
- package/dist/engine.js +0 -5436
- package/dist/types/engine/package.d.ts +0 -4
- /package/dist/types/{project → core}/gameFiles.d.ts +0 -0
- /package/dist/types/{dosPlayer → player}/fileExtensions.d.ts +0 -0
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import { PALETTE_SIZE as q } from "./palette.js";
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const J = 4096 * 4096, X = 44817, I = 44818, Q = 61946;
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function ot(e) {
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const t = e[4] | e[5] << 8;
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return t === X || t === I;
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}
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function st(e) {
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if (e.length < 128) throw new Error("Not an FLI file: shorter than its 128-byte header");
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const t = new DataView(e.buffer, e.byteOffset, e.byteLength), l = t.getUint16(4, !0);
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if (l !== X && l !== I) throw new Error("Not an FLI file");
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const c = t.getUint16(6, !0), i = t.getUint16(8, !0) || 320, o = t.getUint16(10, !0) || 200;
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if (i * o > J) throw new Error(`FLI picture ${i} x ${o} is too large to open`);
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let h = t.getUint16(16, !0);
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l === I && (h = Math.round(t.getUint32(16, !0) * 70 / 1e3));
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let u = l === I && t.getUint32(80, !0) || 128;
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const n = [];
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for (; u + 16 <= e.length && n.length <= c; ) {
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const s = t.getUint32(u, !0), r = t.getUint16(u + 4, !0);
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if (s < 16) break;
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r === Q && n.push(u), u += s;
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}
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return { width: i, height: o, frameCount: c, speed: h, frames: n, bytes: e };
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}
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function lt(e) {
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return { pixels: new Uint8Array(e.width * e.height), palette: new Uint8Array(q) };
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}
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function it(e, t, l) {
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const c = e.frames[t];
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if (c === void 0) return !1;
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const i = e.bytes, o = new DataView(i.buffer, i.byteOffset, i.byteLength), h = o.getUint32(c, !0), u = o.getUint16(c + 6, !0), n = Math.min(i.length, c + h);
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let s = c + 16, r = !1;
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for (let g = 0; g < u && s + 6 <= n; g++) {
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const f = o.getUint32(s, !0), d = o.getUint16(s + 4, !0), a = s + 6, w = Math.min(n, s + Math.max(f, 6));
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switch (d) {
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case 11:
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// FLI_COLOR (0..63)
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case 4:
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W(i, a, l.palette, d === 4), r = !0;
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break;
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case 12:
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b(i, a, w, e.width, l.pixels);
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break;
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case 7:
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x(i, a, w, e.width, e.height, l.pixels);
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break;
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case 13:
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l.pixels.fill(0);
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break;
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case 15:
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Y(i, a, w, e.width, e.height, l.pixels);
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break;
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case 16:
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l.pixels.set(i.subarray(a, Math.min(w, a + l.pixels.length)));
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break;
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}
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if (f < 6) break;
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s += f;
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}
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return r;
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}
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function W(e, t, l, c) {
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const i = e[t] | e[t + 1] << 8;
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t += 2;
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let o = 0;
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for (let h = 0; h < i; h++) {
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o += e[t++];
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let u = e[t++];
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u === 0 && (u = 256);
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for (let n = 0; n < u && o < 256; n++, o++)
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for (let s = 0; s < 3; s++) {
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const r = e[t++] ?? 0;
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l[o * 3 + s] = c ? r >> 2 : r & 63;
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}
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}
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}
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function Y(e, t, l, c, i, o) {
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for (let h = 0; h < i && t < l; h++) {
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t++;
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let u = 0;
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const n = h * c;
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for (; u < c && t < l; ) {
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const s = e[t++] << 24 >> 24;
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if (s >= 0) {
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const r = e[t++];
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for (let g = 0; g < s && u < c; g++) o[n + u++] = r;
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} else
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for (let r = 0; r < -s && u < c; r++) o[n + u++] = e[t++];
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}
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}
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}
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function b(e, t, l, c, i) {
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let o = e[t] | e[t + 1] << 8;
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const h = e[t + 2] | e[t + 3] << 8;
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t += 4;
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for (let u = 0; u < h && t < l; u++, o++) {
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const n = e[t++];
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let s = 0;
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for (let r = 0; r < n && t < l; r++) {
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s += e[t++];
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const g = e[t++] << 24 >> 24, f = o * c;
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if (g >= 0)
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for (let d = 0; d < g; d++) i[f + s++] = e[t++];
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else {
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const d = e[t++];
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for (let a = 0; a < -g; a++) i[f + s++] = d;
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}
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}
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}
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}
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function x(e, t, l, c, i, o) {
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let h = e[t] | e[t + 1] << 8;
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t += 2;
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let u = 0;
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for (; h > 0 && t < l && u < i; ) {
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let n = (e[t] | e[t + 1] << 8) << 16 >> 16;
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if (t += 2, (n & 49152) === 49152) {
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u -= n;
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continue;
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}
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(n & 49152) === 32768 && (o[u * c + c - 1] = n & 255, n = (e[t] | e[t + 1] << 8) << 16 >> 16, t += 2);
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let s = 0;
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const r = u * c;
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for (let g = 0; g < n && t < l; g++) {
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s += e[t++];
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const f = e[t++] << 24 >> 24;
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if (f >= 0)
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for (let d = 0; d < f; d++)
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o[r + s++] = e[t++], o[r + s++] = e[t++];
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else {
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const d = e[t++], a = e[t++];
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for (let w = 0; w < -f; w++)
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o[r + s++] = d, o[r + s++] = a;
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}
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}
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u++, h--;
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}
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}
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function j(e, t, l, c) {
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for (let i = l; i < c; i++) e.push(t[i]);
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}
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function v(e, t) {
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for (let l = 0; l < t.length; l++) e.push(t[l]);
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}
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function T(e, t, l) {
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const c = [];
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for (let i = 0; i < l; i++) {
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const o = i * t, h = [];
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let u = 0, n = 0;
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for (; n < t; ) {
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let s = 1;
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for (; n + s < t && s < 127 && e[o + n + s] === e[o + n]; ) s++;
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if (s >= 3 || n + s >= t)
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h.push(s, e[o + n]), n += s;
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else {
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let r = 0;
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for (; n + r < t && r < 128 && !(n + r + 2 < t && e[o + n + r] === e[o + n + r + 1] && e[o + n + r] === e[o + n + r + 2]); ) r++;
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h.push(256 - r & 255), j(h, e, o + n, o + n + r), n += r;
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}
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u++;
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}
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c.push(Math.min(255, u)), v(c, h);
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}
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return c;
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}
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const S = 16e3, H = 127;
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function M(e, t, l, c, i) {
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const o = l * c, h = [0];
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let u = 0, n = 0, s = 0;
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for (; n < c; ) {
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if (e[o + n] === t[o + n]) {
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n++;
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continue;
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}
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let r = n;
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for (; r < c && r - n < 127 && (e[o + r] !== t[o + r] || r + 1 < c && e[o + r + 1] !== t[o + r + 1]); ) r++;
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let g = n - s;
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for (; g > 255; )
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h.push(255, 0), u++, g -= 255;
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const f = r - n;
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let d = !0;
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for (let a = o + n + 1; a < o + r; a++)
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if (t[a] !== t[o + n]) {
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d = !1;
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break;
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}
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i && !d ? u += tt(t, o + n, o + r, g, h) : (d && f > 2 ? h.push(g, 256 - f & 255, t[o + n]) : (h.push(g, f), j(h, t, o + n, o + r)), u++), s = r, n = r;
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}
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return u > H ? i ? M(e, t, l, c, !1) : void 0 : (h[0] = u, h);
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}
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function K(e, t, l, c) {
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let i = 0;
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for (; i < c && P(e, t, i, l); ) i++;
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if (i === c) return;
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let o = c - 1;
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for (; o > i && P(e, t, o, l); ) o--;
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return [i, o];
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}
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const O = (e, t) => [e & 255, e >> 8, t & 255, t >> 8];
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function p(e, t, l, c, i = !1) {
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const o = K(e, t, l, c);
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if (!o) return [0, 0, 0, 0];
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const [h, u] = o, n = O(h, u - h + 1);
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for (let s = h; s <= u; s++) {
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const r = M(e, t, s, l, i);
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if (!r) return;
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v(n, r);
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}
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return n;
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}
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function V(e, t, l, c, i) {
|
|
211
|
+
const o = K(e, t, l, c);
|
|
212
|
+
if (!o) return [y(12, [0, 0, 0, 0])];
|
|
213
|
+
const h = i - 6 - 1 - 4, u = [];
|
|
214
|
+
let n = [], s = 0, r = 0;
|
|
215
|
+
const g = () => {
|
|
216
|
+
for (; n.length && n[n.length - 1].length === 1 && n[n.length - 1][0] === 0; ) n.pop();
|
|
217
|
+
if (n.length) {
|
|
218
|
+
const f = O(r, n.length);
|
|
219
|
+
for (const d of n) v(f, d);
|
|
220
|
+
u.push(y(12, f));
|
|
221
|
+
}
|
|
222
|
+
n = [], s = 0;
|
|
223
|
+
};
|
|
224
|
+
for (let f = o[0]; f <= o[1]; f++) {
|
|
225
|
+
const d = P(e, t, f, l), a = d ? [0] : M(e, t, f, l, !1), w = d ? void 0 : M(e, t, f, l, !0), k = w && (!a || w.length < a.length) ? w : a;
|
|
226
|
+
if (!k) throw new Error(`FLI line ${f} needs more than ${H} packets`);
|
|
227
|
+
if (s + k.length > h && g(), !n.length) {
|
|
228
|
+
if (d) continue;
|
|
229
|
+
r = f;
|
|
230
|
+
}
|
|
231
|
+
n.push(k), s += k.length;
|
|
232
|
+
}
|
|
233
|
+
return g(), u;
|
|
234
|
+
}
|
|
235
|
+
function tt(e, t, l, c, i) {
|
|
236
|
+
let o = 0, h = t;
|
|
237
|
+
const u = (s) => {
|
|
238
|
+
s > h && (i.push(o ? 0 : c, s - h), j(i, e, h, s), o++);
|
|
239
|
+
};
|
|
240
|
+
let n = t;
|
|
241
|
+
for (; n < l; ) {
|
|
242
|
+
let s = 1;
|
|
243
|
+
for (; n + s < l && s < 127 && e[n + s] === e[n]; ) s++;
|
|
244
|
+
if (s >= 3)
|
|
245
|
+
u(n), i.push(o ? 0 : c, 256 - s & 255, e[n]), o++, n += s, h = n;
|
|
246
|
+
else
|
|
247
|
+
for (n += s; n - h > 127; )
|
|
248
|
+
u(h + 127), h += 127;
|
|
249
|
+
}
|
|
250
|
+
return u(l), o;
|
|
251
|
+
}
|
|
252
|
+
function P(e, t, l, c) {
|
|
253
|
+
for (let i = l * c, o = i + c; i < o; i++) if (e[i] !== t[i]) return !1;
|
|
254
|
+
return !0;
|
|
255
|
+
}
|
|
256
|
+
function y(e, t) {
|
|
257
|
+
let l = t.length + 6;
|
|
258
|
+
const c = l & 1;
|
|
259
|
+
l += c;
|
|
260
|
+
const i = [l & 255, l >> 8 & 255, l >> 16 & 255, l >>> 24, e & 255, e >> 8];
|
|
261
|
+
return v(i, t), c && i.push(0), i;
|
|
262
|
+
}
|
|
263
|
+
function et(e, t, l) {
|
|
264
|
+
const c = new Uint8Array(256);
|
|
265
|
+
for (let n = 0; n < e.length; n++) c[e[n]] = 1;
|
|
266
|
+
const i = (n) => c[n] === 1 && [0, 1, 2].some((s) => (t[n * 3 + s] & 63) !== l[n * 3 + s]), o = [];
|
|
267
|
+
let h = 0, u = 0;
|
|
268
|
+
for (let n = 0; n < 256; ) {
|
|
269
|
+
if (!i(n)) {
|
|
270
|
+
n++;
|
|
271
|
+
continue;
|
|
272
|
+
}
|
|
273
|
+
let s = n;
|
|
274
|
+
for (; s < 256 && s - n < 255 && i(s); ) s++;
|
|
275
|
+
o.push(n - u, s - n);
|
|
276
|
+
for (let r = n * 3; r < s * 3; r++)
|
|
277
|
+
o.push(t[r] & 63), l[r] = t[r] & 63;
|
|
278
|
+
h++, u = s, n = s;
|
|
279
|
+
}
|
|
280
|
+
return h ? [h & 255, h >> 8, ...o] : void 0;
|
|
281
|
+
}
|
|
282
|
+
function rt(e, t, l = {}) {
|
|
283
|
+
const c = l.width ?? 320, i = l.height ?? 200, o = !l.noLoopFrame, h = o ? [...e, e[0]] : e, u = l.palettes ? [...e.map((a, w) => l.palettes[w] ?? t), ...o ? [l.palettes[0] ?? t] : []] : void 0, n = new Uint8Array(768), s = h.map((a, w) => {
|
|
284
|
+
const k = [], A = u?.[w] ?? t;
|
|
285
|
+
if (l.sparsePalettes && w > 0) {
|
|
286
|
+
const L = et(a, A, n);
|
|
287
|
+
L && k.push(y(11, L));
|
|
288
|
+
} else if (w === 0 || u && u[w - 1].some((L, U) => U < 768 && (L & 63) !== (A[U] & 63))) {
|
|
289
|
+
const L = [1, 0, 0, 0];
|
|
290
|
+
for (let U = 0; U < 768; U++) L.push(A[U] & 63);
|
|
291
|
+
k.push(y(11, L));
|
|
292
|
+
for (let U = 0; U < 768; U++) n[U] = A[U] & 63;
|
|
293
|
+
}
|
|
294
|
+
const m = w > 0 ? h[w - 1] : void 0, C = m ? p(m, a, c, i, l.runs) : void 0, _ = C && C.length < 64e3 ? void 0 : T(a, c, i), D = C && (!_ || C.length < _.length) ? y(12, C) : y(15, _ ?? T(a, c, i));
|
|
295
|
+
if (D.length <= S) k.push(D);
|
|
296
|
+
else {
|
|
297
|
+
const L = V(
|
|
298
|
+
a.map((F) => F ^ 1),
|
|
299
|
+
a,
|
|
300
|
+
c,
|
|
301
|
+
i,
|
|
302
|
+
S
|
|
303
|
+
), U = m ? V(m, a, c, i, S) : void 0, G = (F) => F.reduce((z, Z) => z + Z.length, 0), R = U && G(U) <= G(L) ? U : L, B = w === 0 || u && u[w - 1].every((F, z) => z >= 768 || (F & 63) === 0);
|
|
304
|
+
k.length && B ? k.splice(0, 0, ...R) : k.push(...R);
|
|
305
|
+
}
|
|
306
|
+
const N = k.flat(), E = N.length + 16, $ = [
|
|
307
|
+
E & 255,
|
|
308
|
+
E >> 8 & 255,
|
|
309
|
+
E >> 16 & 255,
|
|
310
|
+
E >>> 24,
|
|
311
|
+
250,
|
|
312
|
+
241,
|
|
313
|
+
k.length & 255,
|
|
314
|
+
k.length >> 8,
|
|
315
|
+
0,
|
|
316
|
+
0,
|
|
317
|
+
0,
|
|
318
|
+
0,
|
|
319
|
+
0,
|
|
320
|
+
0,
|
|
321
|
+
0,
|
|
322
|
+
0
|
|
323
|
+
];
|
|
324
|
+
return v($, N), $;
|
|
325
|
+
}), r = 128 + s.reduce((a, w) => a + w.length, 0), g = new Uint8Array(r), f = new DataView(g.buffer);
|
|
326
|
+
f.setUint32(0, r, !0), f.setUint16(4, 44817, !0), f.setUint16(6, e.length, !0), f.setUint16(8, c, !0), f.setUint16(10, i, !0), f.setUint16(12, 8, !0), f.setUint16(16, l.speed ?? 5, !0);
|
|
327
|
+
let d = 128;
|
|
328
|
+
for (const a of s)
|
|
329
|
+
g.set(a, d), d += a.length;
|
|
330
|
+
return g;
|
|
331
|
+
}
|
|
332
|
+
export {
|
|
333
|
+
S as FLI_CHUNK_MAX,
|
|
334
|
+
J as FLI_MAX_PIXELS,
|
|
335
|
+
it as applyFliFrame,
|
|
336
|
+
rt as encodeFli,
|
|
337
|
+
ot as isFli,
|
|
338
|
+
lt as newFliCanvas,
|
|
339
|
+
st as parseFli
|
|
340
|
+
};
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { parseFli as h, newFliCanvas as p, applyFliFrame as u, encodeFli as d } from "./fli.js";
|
|
2
|
+
const F = 128 << 20;
|
|
3
|
+
function M(t) {
|
|
4
|
+
const e = h(t), o = p(e), n = [], r = Math.min(e.frameCount, e.frames.length);
|
|
5
|
+
if (r * e.width * e.height > F) throw new Error("FLI animation is too large to take apart");
|
|
6
|
+
for (let i = 0; i < r; i++)
|
|
7
|
+
u(e, i, o), n.push({ pixels: o.pixels.slice(), palette: o.palette.slice() });
|
|
8
|
+
return { width: e.width, height: e.height, speed: e.speed, frames: n };
|
|
9
|
+
}
|
|
10
|
+
function g(t) {
|
|
11
|
+
if (!t.frames.length) throw new Error("An animation needs at least one frame");
|
|
12
|
+
return d(
|
|
13
|
+
t.frames.map((e) => e.pixels),
|
|
14
|
+
t.frames[0].palette,
|
|
15
|
+
{ width: t.width, height: t.height, speed: Math.max(0, Math.min(65535, Math.round(t.speed))), palettes: t.frames.map((e) => e.palette) }
|
|
16
|
+
);
|
|
17
|
+
}
|
|
18
|
+
function w(t, e, o, n, r) {
|
|
19
|
+
const i = new Uint8Array(n * r), f = Math.floor((n - e) / 2), m = Math.floor((r - o) / 2);
|
|
20
|
+
for (let s = 0; s < r; s++) {
|
|
21
|
+
const l = s - m;
|
|
22
|
+
if (!(l < 0 || l >= o))
|
|
23
|
+
for (let a = 0; a < n; a++) {
|
|
24
|
+
const c = a - f;
|
|
25
|
+
c >= 0 && c < e && (i[s * n + a] = t[l * e + c]);
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
return i;
|
|
29
|
+
}
|
|
30
|
+
export {
|
|
31
|
+
M as decodeFliFrames,
|
|
32
|
+
g as encodeFliFrames,
|
|
33
|
+
w as fitPicture
|
|
34
|
+
};
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import { FLI_CHUNK_MAX as g, isFli as p, parseFli as k } from "./fli.js";
|
|
2
|
+
const $ = /* @__PURE__ */ new Set([11, 12, 13, 15, 16]);
|
|
3
|
+
function M(e) {
|
|
4
|
+
if (e.length < 128 || !p(e)) return [];
|
|
5
|
+
const t = k(e), i = new DataView(e.buffer, e.byteOffset, e.byteLength), h = [];
|
|
6
|
+
return t.frames.forEach((n, o) => {
|
|
7
|
+
const l = /* @__PURE__ */ new Set(), r = (c, s) => {
|
|
8
|
+
l.has(c) || (l.add(c), h.push({ kind: c, frame: o, value: s }));
|
|
9
|
+
}, u = Math.min(e.length, n + i.getUint32(n, !0));
|
|
10
|
+
let a = n + 16;
|
|
11
|
+
for (let c = 0; c < i.getUint16(n + 6, !0) && a + 6 <= u; c++) {
|
|
12
|
+
const s = i.getUint32(a, !0), f = i.getUint16(a + 4, !0);
|
|
13
|
+
if (s < 6) break;
|
|
14
|
+
if (s > g && r("big", s), f === 13) r("black", f);
|
|
15
|
+
else if (!$.has(f)) r("type", f);
|
|
16
|
+
else if (f === 12) {
|
|
17
|
+
const m = d(e, a + 6, Math.min(u, a + s));
|
|
18
|
+
m >= 128 && r("packets", m);
|
|
19
|
+
}
|
|
20
|
+
a += s;
|
|
21
|
+
}
|
|
22
|
+
}), h;
|
|
23
|
+
}
|
|
24
|
+
function d(e, t, i) {
|
|
25
|
+
if (t + 4 > i) return 0;
|
|
26
|
+
const h = e[t + 2] | e[t + 3] << 8;
|
|
27
|
+
let n = t + 4, o = 0;
|
|
28
|
+
for (let l = 0; l < h && n < i; l++) {
|
|
29
|
+
const r = e[n++];
|
|
30
|
+
o = Math.max(o, r);
|
|
31
|
+
for (let u = 0; u < r && n + 1 < i; u++) {
|
|
32
|
+
const a = e[n + 1] << 24 >> 24;
|
|
33
|
+
n += 2 + (a >= 0 ? a : 1);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
return o;
|
|
37
|
+
}
|
|
38
|
+
function U(e) {
|
|
39
|
+
const t = e.frame === 0 ? "its first frame" : `frame ${e.frame + 1}`;
|
|
40
|
+
switch (e.kind) {
|
|
41
|
+
case "big":
|
|
42
|
+
return `a ${e.value.toLocaleString("en-US")}-byte chunk in ${t} (DOS reads ${g.toLocaleString("en-US")} safely)`;
|
|
43
|
+
case "packets":
|
|
44
|
+
return `a line of ${e.value} changes in ${t} (DOS reads 127 at most)`;
|
|
45
|
+
case "black":
|
|
46
|
+
return `an all-black chunk in ${t} (PLAYGAME crashes on it)`;
|
|
47
|
+
default:
|
|
48
|
+
return `a chunk of type ${e.value} in ${t} (PLAYGAME stops at it)`;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
export {
|
|
52
|
+
U as describeFliFault,
|
|
53
|
+
M as fliFaults
|
|
54
|
+
};
|
|
@@ -0,0 +1,198 @@
|
|
|
1
|
+
import { Writer as F, Reader as G, cString as L } from "./binary.js";
|
|
2
|
+
import { fromCp437 as B } from "../text/cp437.js";
|
|
3
|
+
const w = 65535, O = 1, C = 2, M = 10, x = 20, y = 20, S = 20, H = 283, E = 256, T = 300, U = 8, Y = [
|
|
4
|
+
"Title graphic",
|
|
5
|
+
"Title song",
|
|
6
|
+
"Menu graphic",
|
|
7
|
+
"Menu song",
|
|
8
|
+
"Storyline graphic",
|
|
9
|
+
"Storyline song",
|
|
10
|
+
"Game instructions",
|
|
11
|
+
"Beginning credits",
|
|
12
|
+
"High score backdrop",
|
|
13
|
+
"Load game background",
|
|
14
|
+
"Save game background",
|
|
15
|
+
"Demo recording"
|
|
16
|
+
], Z = ["Game won graphic", "Game won song", "Game lost graphic", "Game lost song"], K = [
|
|
17
|
+
"Palette",
|
|
18
|
+
"Map",
|
|
19
|
+
"Background block set",
|
|
20
|
+
"Monsters",
|
|
21
|
+
"Monster block set",
|
|
22
|
+
"Character",
|
|
23
|
+
"Character block set",
|
|
24
|
+
"Sound set",
|
|
25
|
+
"Sound Blaster music",
|
|
26
|
+
"Level intro graphic",
|
|
27
|
+
"Level exit graphic"
|
|
28
|
+
], W = ["pal", "map", "bbl", "mon", "mbl", "chr", "cbl", "snd", "cmf", "graphic", "graphic"], j = ["graphic", "cmf", "graphic", "cmf", "graphic", "cmf", "graphic", "graphic", "graphic", "graphic", "graphic", "rec"], z = ["graphic", "cmf", "graphic", "cmf"], oe = ["gif", "bkd", "fli", "txt", "lst"];
|
|
29
|
+
function $(e) {
|
|
30
|
+
return e[0] === 71 && e[1] === 77;
|
|
31
|
+
}
|
|
32
|
+
function N() {
|
|
33
|
+
return { toScene: w, from: { x: 0, y: 0 }, to: { x: 0, y: 0 } };
|
|
34
|
+
}
|
|
35
|
+
function _(e = w) {
|
|
36
|
+
return {
|
|
37
|
+
gametype: e,
|
|
38
|
+
pos: { x: 0, y: 0 },
|
|
39
|
+
scroll: { up: 255, down: 255, left: 255, right: 255, style: 0, xtra: new Uint8Array(11) },
|
|
40
|
+
numLinks: S,
|
|
41
|
+
desc: "",
|
|
42
|
+
files: new Array(y).fill(""),
|
|
43
|
+
links: Array.from({ length: S }, N)
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
function R() {
|
|
47
|
+
const e = new Uint8Array(E);
|
|
48
|
+
for (let t = 0; t < E - 6; t++) e[6 + t] = "RSD".charCodeAt(t % 3);
|
|
49
|
+
return e[0] = 71, e[1] = 77, e[2] = T & 255, e[3] = T >> 8, e[4] = 0, e[5] = U, e;
|
|
50
|
+
}
|
|
51
|
+
function ce(e = "My Game") {
|
|
52
|
+
const t = _(O);
|
|
53
|
+
t.desc = e.slice(0, x - 1), t.pos = { x: 157, y: 36 };
|
|
54
|
+
const s = _(C);
|
|
55
|
+
return s.desc = "Game Won", s.pos = { x: 157, y: 184 }, { version: T, header: R(), filesPerScene: y, linksPerScene: S, scenes: [t, s], converted: !1 };
|
|
56
|
+
}
|
|
57
|
+
function re(e) {
|
|
58
|
+
return $(e) ? q(e) : Q(e);
|
|
59
|
+
}
|
|
60
|
+
function q(e) {
|
|
61
|
+
const t = new G(e), s = t.bytesOf(E), i = s[2] | s[3] << 8, n = t.i16(), l = t.i16(), c = t.i16(), o = [];
|
|
62
|
+
for (let f = 0; f < n; f++) {
|
|
63
|
+
const g = t.u16(), d = { x: t.i16(), y: t.i16() }, k = { up: t.u8(), down: t.u8(), left: t.u8(), right: t.u8(), style: t.u8(), xtra: t.bytesOf(11) }, b = t.u8(), p = t.bytesOf(x), u = [];
|
|
64
|
+
for (let m = 0; m < y; m++) u.push(t.u16());
|
|
65
|
+
const r = [];
|
|
66
|
+
for (let m = 0; m < S; m++) r.push({ toScene: t.u16(), from: { x: t.i16(), y: t.i16() }, to: { x: t.i16(), y: t.i16() } });
|
|
67
|
+
o.push({ scene: { gametype: g, pos: d, scroll: k, numLinks: b, desc: L(p), descRaw: p, files: [], links: r }, offsets: u });
|
|
68
|
+
}
|
|
69
|
+
const h = t.u16(), a = t.bytesOf(h);
|
|
70
|
+
for (const { scene: f, offsets: g } of o)
|
|
71
|
+
f.files = g.map((d) => d === 0 || d >= a.length ? "" : L(a.subarray(d)));
|
|
72
|
+
return {
|
|
73
|
+
version: i,
|
|
74
|
+
header: s,
|
|
75
|
+
filesPerScene: l,
|
|
76
|
+
linksPerScene: c,
|
|
77
|
+
scenes: o.map((f) => f.scene),
|
|
78
|
+
pool: a,
|
|
79
|
+
poolOffsets: o.map((f) => f.offsets),
|
|
80
|
+
converted: !1
|
|
81
|
+
};
|
|
82
|
+
}
|
|
83
|
+
const v = 330, D = 20, J = [".pal", ".map", ".bbl", ".mon", ".mbl", ".chr", ".cbl", ".snd", ".cmf"];
|
|
84
|
+
function Q(e) {
|
|
85
|
+
const t = Math.min(D, Math.floor(e.length / v)), s = [];
|
|
86
|
+
for (let i = 0; i < t; i++) {
|
|
87
|
+
const n = new G(e, i * v), l = n.u16(), c = n.i16(), o = n.i16(), h = n.cstr(15), a = [];
|
|
88
|
+
for (let r = 0; r < 9; r++) a.push(n.cstr(10).toLowerCase());
|
|
89
|
+
const f = [];
|
|
90
|
+
for (let r = 0; r < 20; r++) {
|
|
91
|
+
const m = n.i16(), A = n.i16(), P = n.i16(), V = n.i16(), X = n.i16();
|
|
92
|
+
f.push({ toScene: P === D ? w : P & 65535, from: { x: m, y: A }, to: { x: V, y: X } });
|
|
93
|
+
}
|
|
94
|
+
n.skip(3);
|
|
95
|
+
const g = n.u8(), d = n.u8(), k = n.u8(), b = n.u8(), p = _();
|
|
96
|
+
p.gametype = l === O || l === C || l === M ? l : w, p.pos = { x: c, y: o }, p.scroll = { up: g, down: d, left: k, right: b, style: 0, xtra: new Uint8Array(11) }, p.desc = h.slice(0, x), p.links = f;
|
|
97
|
+
const u = (r, m, A) => {
|
|
98
|
+
p.files[m] = a[r] ? a[r] + A : "";
|
|
99
|
+
};
|
|
100
|
+
if (i === 0)
|
|
101
|
+
u(0, 2, ".bkd"), u(1, 4, ".txt"), u(2, 6, ".txt"), u(3, 7, ".txt"), u(4, 3, ".cmf");
|
|
102
|
+
else if (i === 1)
|
|
103
|
+
u(0, 0, ".bkd"), u(3, 1, ".cmf");
|
|
104
|
+
else
|
|
105
|
+
for (let r = 0; r < 9; r++) u(r, r, J[r]);
|
|
106
|
+
s.push(p);
|
|
107
|
+
}
|
|
108
|
+
return { version: 0, header: R(), filesPerScene: y, linksPerScene: S, scenes: s, converted: !0 };
|
|
109
|
+
}
|
|
110
|
+
function ie(e) {
|
|
111
|
+
const t = new F(E + 6 + e.scenes.length * H + 512);
|
|
112
|
+
t.bytes(e.header, E), t.i16(e.scenes.length).i16(e.filesPerScene).i16(e.linksPerScene);
|
|
113
|
+
let s, i;
|
|
114
|
+
return e.pool && e.poolOffsets && e.poolOffsets.length === e.scenes.length && ee(e) ? (s = e.pool, i = e.poolOffsets) : { pool: s, offsets: i } = te(e.scenes), e.scenes.forEach((n, l) => {
|
|
115
|
+
t.u16(n.gametype).i16(n.pos.x).i16(n.pos.y), t.u8(n.scroll.up).u8(n.scroll.down).u8(n.scroll.left).u8(n.scroll.right).u8(n.scroll.style).bytes(n.scroll.xtra, 11), t.u8(n.numLinks), t.cstrOver(n.desc, n.descRaw, x);
|
|
116
|
+
for (let c = 0; c < y; c++) t.u16(i[l][c] ?? 0);
|
|
117
|
+
for (let c = 0; c < S; c++) {
|
|
118
|
+
const o = n.links[c] ?? N();
|
|
119
|
+
t.u16(o.toScene).i16(o.from.x).i16(o.from.y).i16(o.to.x).i16(o.to.y);
|
|
120
|
+
}
|
|
121
|
+
}), t.u16(s.length).bytes(s), t.toBytes();
|
|
122
|
+
}
|
|
123
|
+
function ee(e) {
|
|
124
|
+
const t = e.pool;
|
|
125
|
+
return e.scenes.every(
|
|
126
|
+
(s, i) => s.files.every((n, l) => {
|
|
127
|
+
const c = e.poolOffsets[i][l];
|
|
128
|
+
return (c === 0 || c >= t.length ? "" : L(t.subarray(c))) === n;
|
|
129
|
+
})
|
|
130
|
+
);
|
|
131
|
+
}
|
|
132
|
+
function te(e) {
|
|
133
|
+
const t = [0], s = /* @__PURE__ */ new Map(), i = e.map(
|
|
134
|
+
(n) => Array.from({ length: y }, (l, c) => {
|
|
135
|
+
const o = n.files[c] ?? "";
|
|
136
|
+
if (!o) return 0;
|
|
137
|
+
let h = s.get(o);
|
|
138
|
+
if (h === void 0) {
|
|
139
|
+
h = t.length, s.set(o, h);
|
|
140
|
+
for (let a = 0; a < o.length; a++) t.push(o.charCodeAt(a) & 255);
|
|
141
|
+
t.push(0);
|
|
142
|
+
}
|
|
143
|
+
return h;
|
|
144
|
+
})
|
|
145
|
+
);
|
|
146
|
+
return { pool: new Uint8Array(t), offsets: i };
|
|
147
|
+
}
|
|
148
|
+
function le(e) {
|
|
149
|
+
return B(e.scenes[0]?.desc ?? "").replace(/^[\s\u2500-\u259f]+|[\s\u2500-\u259f]+$/g, "");
|
|
150
|
+
}
|
|
151
|
+
function I(e) {
|
|
152
|
+
return e.gametype === O ? "start" : e.gametype === C ? "end" : e.gametype === M ? "adventure" : "unused";
|
|
153
|
+
}
|
|
154
|
+
function ae(e) {
|
|
155
|
+
switch (I(e)) {
|
|
156
|
+
case "start":
|
|
157
|
+
return Y;
|
|
158
|
+
case "end":
|
|
159
|
+
return Z;
|
|
160
|
+
default:
|
|
161
|
+
return K;
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
function fe(e) {
|
|
165
|
+
switch (I(e)) {
|
|
166
|
+
case "start":
|
|
167
|
+
return j;
|
|
168
|
+
case "end":
|
|
169
|
+
return z;
|
|
170
|
+
default:
|
|
171
|
+
return W;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
export {
|
|
175
|
+
M as ADVTYPE,
|
|
176
|
+
W as ADV_EXTS,
|
|
177
|
+
K as ADV_FILES,
|
|
178
|
+
C as ENDTYPE,
|
|
179
|
+
Z as END_FILES,
|
|
180
|
+
T as GAM_VERSION,
|
|
181
|
+
oe as GRAPHIC_EXTS,
|
|
182
|
+
S as MAXSCENELINKS,
|
|
183
|
+
w as NOSCENE,
|
|
184
|
+
x as SCENEDESCLEN,
|
|
185
|
+
y as SCENEFILES,
|
|
186
|
+
O as STARTTYPE,
|
|
187
|
+
Y as START_FILES,
|
|
188
|
+
R as defaultHeader,
|
|
189
|
+
N as emptyLink,
|
|
190
|
+
_ as emptyScene,
|
|
191
|
+
ae as fileSlotsFor,
|
|
192
|
+
le as gameTitle,
|
|
193
|
+
ce as newGame,
|
|
194
|
+
re as parseGame,
|
|
195
|
+
I as sceneKind,
|
|
196
|
+
ie as serializeGame,
|
|
197
|
+
fe as slotExtensions
|
|
198
|
+
};
|