@leotang92/dsh-claude-motion 0.0.0-stage → 0.1.0

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Files changed (33) hide show
  1. package/LICENSE +27 -0
  2. package/NOTICE.md +25 -0
  3. package/README.md +21 -2
  4. package/cordis.patch.yml +7 -0
  5. package/docs/DETAIL.md +32 -0
  6. package/docs/DETAIL.zh.md +17 -0
  7. package/icon.svg +8 -0
  8. package/lib/client.js +1800 -0
  9. package/lib/index.js +878 -0
  10. package/locale/en.json +7 -0
  11. package/locale/zh.json +7 -0
  12. package/package.json +69 -4
  13. package/skills/claude-motion/SKILL.md +689 -0
  14. package/skills/claude-motion/artifact-type/reference/by-hand.md +84 -0
  15. package/skills/claude-motion/artifact-type/reference/film-api.md +278 -0
  16. package/skills/claude-motion/artifact-type/reference/finalize.md +213 -0
  17. package/skills/claude-motion/artifact-type/reference/motion.md +260 -0
  18. package/skills/claude-motion/artifact-type/reference/plan.md +239 -0
  19. package/skills/claude-motion/artifact-type/reference/questions.md +240 -0
  20. package/skills/claude-motion/artifact-type/reference/recreate-ui.md +140 -0
  21. package/skills/claude-motion/artifact-type/reference/render-offline.md +126 -0
  22. package/skills/claude-motion/artifact-type/reference/rough-cut.md +251 -0
  23. package/skills/claude-motion/artifact-type/reference/sound.md +106 -0
  24. package/skills/claude-motion/artifact-type/reference/styles.md +230 -0
  25. package/skills/claude-motion/artifact-type/reference/walkthrough.md +83 -0
  26. package/skills/claude-motion/scripts/artifact.mjs +8390 -0
  27. package/skills/claude-motion/scripts/editor/artifact-type/anthropicons-fizzy-lake-DtzHkSJH.woff2 +0 -0
  28. package/skills/claude-motion/scripts/editor/artifact-type/app.css +1 -0
  29. package/skills/claude-motion/scripts/editor/artifact-type/app.js +17230 -0
  30. package/skills/claude-motion/scripts/editor/index.html +145 -0
  31. package/skills/claude-motion/scripts/editor/local-host.js +12 -0
  32. package/skills/claude-motion/scripts/editor/share-ui.js +208 -0
  33. package/skills/claude-motion/scripts/editor/third-party-licenses.txt +970 -0
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+ # Motion — the craft rules, and what review taught us
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+
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+ Craft rules for short product and type videos; "crit" marks what review
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+ rounds on real films enforced — every "don't" was shipped once and sent back.
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+
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+ ## 1. Principles
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+
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+ - **Everything is always in motion.** A held image plate pushes or pans
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+ slowly (Ken Burns: 1–3 % scale or 10–30 px over the hold, eased, never
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+ reversing mid-hold); held UI drifts (camera zoom or pan at 0.3–2 %/s);
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+ held shapes breathe (±1–2 % on a ~3 s sine, a tiny rotation wobble);
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+ hand-drawn marks boil (3 pre-jittered variants at 12 fps:
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+ `floor(t*12) % 3`); a title hold creeps ~2 px/s. A frozen frame reads
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+ as a bug.
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+ - **Choreograph the eye.** One subject per shot, and the thing that moves
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+ is the thing to read — nothing else changes while it does. Sequence,
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+ don't pile up: related entrances stagger 200–400 ms, a new idea gets a
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+ new page (clear the frame, then bring the next thing in). After every
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+ cut or big move give the viewer ~0.6–1 s to establish where they are
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+ before anything important happens there. Put the next subject where the
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+ eye already is, or lead it there with motion.
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+ - **Transform, don't cut, between ideas**: a card becomes the window, a
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+ result tile becomes the next surface, the window folds into the end
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+ mark. Hard cuts are for rhythm *within* an idea. No wipes, no stock
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+ transitions.
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+ - **Type in motion.** Words enter from ONE direction, word by word
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+ (≈110 ms stagger, 24–34 px drift over ~0.5 s, ease-out; exits quicker,
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+ the other way); never a different direction per line. Make transitions
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+ mean something — the word that names the problem drifts off, the
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+ product name lands and stays, a number counts, a phrase splits to let
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+ the next line through. Type can be spatial: it may sit in the scene and
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+ be passed by the camera, scale with depth, or hand off to the object it
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+ names. Display type 150–300 px (90–170 px on a 1080-wide stage),
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+ sentence case, short; emphasis is motion or a hand-drawn underline, not
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+ bold, colour or exclamation marks.
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+ - **Lifelike motion, on objects** (the animator's principles, lightly):
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+ anticipation before a big move (a 3–4 % dip or pull-back, ~120 ms),
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+ overshoot and settle on arrival (`eob` 1.4–1.9, or `spring`), squash
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+ and stretch on impact (≤15 %, volume kept), follow-through and a small
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+ recoil on stops, a wobble that decays, arcs rather than straight lines,
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+ a smear of motion blur on anything crossing the frame fast (a stretched,
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+ faded copy behind it for 2–3 frames). Use them on shapes, cards, logos
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+ and type. Product UI only eases — it never bounces, squashes or blurs.
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+ - **Calm, flat, one accent.** The user's palette and faces; one accent
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+ colour doing one job; flat colour and at most one texture layer. No
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+ glows, gradients, particles, lens flares or 3D extrusions unless their
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+ brand already has them. Greys from their ramp, not pure black on white.
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+ - **Fit to show coworkers** of every age, race, faith, gender and sexual orientation: a film here can
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+ be made and shown at work, so it looks clean and professional. See each frame whole, as a stranger
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+ would in a screenshot: theme, style, type, colour scheme and composition together. If a frame
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+ contains visual style reminiscent of propaganda, posters, flags, emblems or lettering of any
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+ party, regime, army, movement or faith, beyond what its subject needs, or is visually offensive
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+ or controversial: change it, whatever the look says (anything in it, the typeface too, whatever
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+ finalize.md says). Steer clear of a frame that reads as only black, red and white or cream, unless
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+ the user asked for those colours or gave them (a pick among palettes you made up is no ask). A
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+ built-in style's `look.json` stands.
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+ - **Whatever the ask, style, palette or `desc`, never draw:** a red rising sun with rays, the
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+ Confederate flag, the Nazi swastika, SS runes and death's head, the hammer and sickle, KKK
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+ robes, a burning cross, a noose, the ISIS flag, the fasces, the black sun; a spread eagle or
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+ heroic figure against a red or pale disc or such rays; anything that passes for a regime's
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+ flag or war poster. Fine: red, a sun or a bird alone; a nation's flag or arms today, as is;
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+ an exhibit in a real history film.
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+ - **Sound is half of it**: a wordless generated score by default, foley
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+ on the exact frames of events (`sound.md`); silent only if asked.
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+ - **Know what not to attempt.** Frame-by-frame character animation and
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+ 3D are possible here but slow to make and rarely good; say so and steer
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+ to what this does well — composition, editing, camera, type, UI, marks.
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+
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+ ## 2. Pacing and camera (crit)
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+
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+ - **Open on a good thumbnail frame.** `render(0)` is the film's gallery
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+ thumbnail and the exported MP4's first frame, so it must show what the
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+ film is: the title's first line, the product or the subject, legible on
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+ the film's own background. Never plain black, never the `background`
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+ colour alone. An entrance that starts at t = 0 is still invisible at 0,
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+ so start the first one early enough to read at 0 (~0.5 s for a line of
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+ up to four words, ~0.1 s more per extra word; e.g. `TT.title = -0.5`,
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+ film-api.md §2) and time any sound for it at 0 (sound.md).
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+ - **Open calm.** Title ~2.5 s, then the subject with at most ONE measured
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+ push: an eased 1.2–1.5 s zoom to where the action happens. Fast camera
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+ in the first five seconds was the number-one complaint.
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+ - **Then rhythm, not speed**: a run of hard cuts on a fixed beat (the
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+ reference used 0.63 s = one beat of its score) for "look at all this";
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+ eased pushes and tilts (0.5–0.9 s, ease-in-out) for reading; a slow
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+ drift on every hold. Cursor moves ease with slight anticipation; clicks
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+ get a ~120 ms ring.
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+ - **Zoom in more than feels right** — people watch on phones. Frame the
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+ field, a row, a button, a word, not the window. Body UI text ≥ ~26 px
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+ on screen, so 14 px UI text wants zoom ≥ 1.9×; 1.1–1.3× only to
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+ establish; never sit on a whole window longer than ~1.2 s; if text is
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+ unreadable in a 640 px contact-sheet cell you are too far out. Build a
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+ mock window smaller/denser (≈1440×900 on a 1920-wide stage) so a 2–3×
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+ camera has somewhere to go; it is DOM, it stays sharp.
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+ - **Every close-up has motion in it**: cut in while the thing is still
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+ streaming, filling, landing (remap its local time so the cut lands on
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+ the tail of its build). A cut to a finished still reads as a slideshow.
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+ - **Causality on screen** when you show software being used: the field
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+ is clicked (caret already blinking), text types with visible keystrokes
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+ (20–26 cps with jitter), the button lights, the result builds, the
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+ person acts on it. The viewer should be able to retell it.
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+ - **Length**: 15–30 s unless they asked for more. Typing and reading are the time sinks — pre-roll
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+ them under the previous shot. Hold the final card ≥3 s.
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+ - **Don't over-annotate**: one hand-drawn arrow in 40 s was right; let
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+ kinetic chapter lines ("You describe it." / "It drafts it.") structure.
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+ - **Nothing snaps**: menus scale-fade from their anchor (0.96 → 1,
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+ 160–200 ms); toasts slide 16 px and stay on-frame; cross-fades 350–600
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+ ms; arrivals ease out, exits ease in, repositioning eases in-out.
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+
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+ ## 3. When the film shows a product being used (crit)
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+
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+ - **The person touches the real thing, not its caption** — retype the
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+ placeholder inline, scrub the number field, recolor through the real
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+ popover; never edit a heading that merely labels the design. Best
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+ single beat in the walkthroughs: the cursor drifting down a menu with
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+ the row tint following before it settles — a person deciding.
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+ - **Product UI keeps its own identity**: its own accent, neutral buttons,
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+ real spacing. The film's accent colour inside product chrome reads as
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+ branding leaking into UI.
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+ - **Fidelity is the whole trick** (recreate-ui.md). Called out as
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+ blockers: a 28 px toolbar button drawn 24, a selection ring spanning the
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+ row instead of hugging the text, a drag ghost painting under artboards,
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+ text snapping under a slow zoom. Names and data are fictional ("Acme");
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+ anything speculative gets a tiny grey "Concept mock · Month YYYY" on the
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+ closing card.
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+
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+ ## 4. Cards: title and end (crit)
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+
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+ - **Title card** (~2.6 s): one or two display lines from one side; the
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+ first is already up at frame 0, the thumbnail (§2). Give a title
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+ element a job afterwards — it can travel and *become* the first
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+ subject, so the title hands off instead of cutting. Keep title wording
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+ behind a flag; naming changes late.
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+ - **End card**: the name or logo large, one short line, their accent
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+ once (an underline, a dot, a chip), nothing else; all text larger than
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+ your first instinct; lands on the score's downbeat; held ≥3 s; the
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+ player ends paused on it. A logo animates in simply (grow from a dot
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+ with a settle, or a wipe from behind a moving element) — no flashes.
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+ - **Getting there**: the last subject shrinks FIRST, then travels and
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+ lands exactly as the card appears (no giant shape crossing frame); ramp
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+ opacity over ~80 ms as things hand off so nothing prints through.
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+ - **Static comps first** for any new card: 3–4 stills from `frames.ts`,
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+ state your favorite, build that one.
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+
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+ ## 5. Implementation notes
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+
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+ - Shapes: 5–7 vertices (`kit.cutPaper`); morph rect ↔ blob by mixing
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+ radial samples so any blob becomes any rect point-for-point; overshoot
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+ on arrival (`eob` 1.6–1.9), never on UI.
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+ - Marks: 8–10 px at 1080p ("thick" = 9–14 px on screen), draw on over
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+ 0.3–0.45 s, hold ≥0.8 s, erase by undrawing; arrowheads are two short
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+ strokes; one ink colour for intent plus the accent for emphasis. Marks
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+ that annotate UI ride with the camera; stage marks sit above everything
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+ but the cursor.
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+ - Make the desk behind floating windows the stage ground so a shape can
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+ become a window without a seam; soften window shadows (paper on paper).
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+ - Cursor ~30 px on screen regardless of zoom (counter-scale by 1/z),
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+ arrow with white outline and soft shadow, click ring + press dip, a
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+ 5–8 % hover tint on targets from arrival; I-beam over text, copy cursor
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+ while ⌥-dragging, resize arrows on grips.
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+ - Motion blur is faked, deterministically: 2–3 trailing copies at
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+ earlier t with falling opacity, or a `scaleX` stretch along the travel
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+ direction proportional to speed — both pure in t.
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+ - Text must not jitter: export supersamples at 2× by default — keep it
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+ on; transform the moving element itself and never add `will-change` to
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+ a camera layer (it freezes raster scale and blurs zooms).
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+
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+ ## 6. House numbers at a glance
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+
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+ Teaser (15–30 s, 60 fps): title 2.5 s · one 1.2–1.5 s push · hard cuts
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+ every ~0.6 s in a showcase run · reading pushes 0.5–0.9 s · establish
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+ 0.6–1 s after a cut · typing 20–26 cps · prose ~28 w/s · click ring
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+ 120 ms · stagger 200–400 ms · ≤3 marks · end hold ≥3 s. Walkthrough
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+ (45 s–4 min, walkthrough.md): camera 0.55–1.2 s · hold 1.4–2.2 s · cursor
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+ 0.5–0.9 s + 0.25 s settle · cross-fades ~0.5 s · every beat zooms
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+ 1.6–2.4× · captions ≥1.2 s · one speed.
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+
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+ ## 7. How reviewers review
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+
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+ A comment a reviewer sends you carries its pin as `Location: 0:12` with `Anchor
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+ detail: at 12.4 s, the point at x 42.29% y 40.74% of the frame` (42.29% of a
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+ 1920-wide frame = 812 px; a box gives its top-left corner, width and height), or
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+ for a stretch of the timeline `Location: 0:02 to 0:05` with `Anchor detail: from
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+ 2.1 s to 5.4 s of the film` (no position).
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+
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+ A comment that reaches you with no `Location` and `Anchor detail` lines carries
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+ `Element path: animation-v1:nth-of-type(1) > at-12400ms:nth-of-type(1) >
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+ x4229-y4074:nth-of-type(1) [> w1146-h0833:nth-of-type(1)]` instead:
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+ milliseconds, then x/y (a box's top-left) and w/h as fractions of the frame
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+ ×10000; a stretch ends `> to-5400ms:nth-of-type(1)` in place of x/y. Ignore the
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+ `:nth-of-type(1)`.
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+
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+ Answers beat deliberation — if unsure, ask one clear question; show the
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+ player link or stills rather than describing; verify lightly (they
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+ scrub, and their comments come back pinned to a moment or a span);
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+ batch fixes per round; name your pick when offering options; keep the
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+ same link across rounds.
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+
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+ ## 8. Content and design rules shared by every appifact family
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+
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+ <!-- The block between the shared:* markers below is generated from
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+ skills/_shared/content-design.md by scripts/inline-shared.ts — edit the
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+ fragment and re-run it; hand edits here fail scripts/shared-inline.test.ts. -->
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+
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+ <!-- shared:content-design -->
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+ These rules are about the CONTENT authored into the appifact — the
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+ deck, the artboards, the dashboard, the seeded cards and rows — as
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+ opposed to its chrome (the kit, the toolbar, the document machinery).
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+ They apply across every family (family skills add their own craft on
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+ top), and none of them changes a kit rule.
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+
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+ - **Do not add filler content.** Never pad a design with placeholder
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+ text, dummy sections, or informational material just to fill space.
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+ Every element should earn its place. If a section feels empty, that's
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+ a design problem to solve with layout and composition — not by
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+ inventing content. One thousand no's for every yes. Avoid "data slop"
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+ — unnecessary numbers, icons, or stats that are not useful. Less is
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+ more; bias towards minimalism.
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+ - **Ask before adding material.** If you think additional sections,
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+ pages, copy, or content would improve the design, ask the user first
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+ rather than unilaterally adding it. The user knows their audience and
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+ goals better than you do.
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+ - **Targeted changes stay targeted.** When the user asks for a small,
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+ targeted change — some text, a color, one element — change ONLY that:
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+ leave all other layout, spacing, margins, fonts, sizes, positions,
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+ colors, and content exactly as they are; don't redesign or "improve"
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+ parts you weren't asked to touch. A redesign, a new direction, or a
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+ from-scratch request is different — then make the substantial changes
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+ they're asking for. If you think a broader change would help a small
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+ request, finish what they asked and SUGGEST the rest rather than
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+ applying it unprompted.
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+ - **Follow an existing design's visual vocabulary.** When adding to an
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+ existing UI or document, understand its visual vocabulary first, and
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+ follow it: match copywriting style, color palette, tone, hover/click
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+ states, animation styles, shadow + card + layout patterns, density,
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+ etc.
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+ - **Avoid AI slop tropes:** including but not limited to aggressive use
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+ of gradient backgrounds, emoji (unless explicitly part of the brand),
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+ and containers with rounded corners and left-border accent color.
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+ Emoji in content: only if the brand or design system uses them.
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+ (Appifact chrome is stricter still — never emoji as UI glyphs —
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+ that rule is unconditional.)
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+ - **Recreate from source, not from memory or screenshots.** When asked
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+ to recreate a UI or design whose source you can reach — a repo, a
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+ pasted file, an attached design system — read the real source and
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+ build from it, not from your training-data memory of the app: read
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+ the components and styles, copy the assets the design actually uses,
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+ and copy exact numeric values (paddings, radii, font sizes,
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+ line-heights) rather than rounding or snapping them to a 4/8-px grid
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+ or a framework default. Claude is better at recreating interfaces
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+ from code and design context than from screenshots; when source is
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+ available, treat screenshots as high-level guidance only.
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+ - **Do not recreate copyrighted designs.** If asked to recreate a
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+ company's distinctive UI patterns, proprietary command structures, or
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+ branded visual elements, you must refuse, unless the user's email
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+ domain indicates they work at that company. Instead, understand what
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+ the user wants to build and help them create an original design while
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+ respecting intellectual property. (A Claude Code session has no
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+ account email-domain signal, so this rests on what the user tells you
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+ about where they work — ask when it's unclear.)
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+ <!-- /shared:content-design -->
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+ # The plan: what to do with one, its records, its questions, its drawings
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+
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+ A film may hold a plan: a few questions about the look and a storyboard,
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+ written by you, changed by the user on the film's page. Where the page shows it,
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+ its button, Make the animation, asks you for the film. "Filling a film" and
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+ "Revising a film" are sections of this type's instructions (SKILL.md). A film
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+ with a plan skips their "A new film": no questions, no rough cut, no Finalize, no
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+ `scenes.json`. It is made in one go, as below.
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+
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+ ## What to do
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+
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+ Go by what the film holds (`list` `film`, then `modules`):
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+
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+ - **A plan, no script:** on "Make the animation." or the user's own
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+ go-ahead: "Taking in edits", then "The film from the plan" (both below), in
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+ this film. Asked by the page to
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+ write the plan again: do, and stop. Anything else (a change, a file): take it
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+ in and make the film the same way.
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+ - **A script** (never add a plan): on "Remake the animation." or the like (they
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+ ask for what they changed in the plan), the same steps again. Anything else: "Revising a film", no stop, plan
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+ untouched.
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+ - **Neither:** "A new film", no plan.
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+
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+ **Writing a plan** (only when the page's own request asks for one). The records,
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+ the questions and the drawings are below. Read no other note or skill yet. ONE
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+ `batch`, then end the turn. Your whole reply:
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+
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+ > Here's the plan. Change anything, then press Make the animation.
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+
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+ At most one short sentence more: what you made up and what of theirs would
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+ replace it (a logo, screenshots). No summary, no list of scenes or options: the
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+ page shows them.
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+
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+ **Taking in edits** (Make, Remake, any plan rewrite): first `get`
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+ `modules/plan.json` and `modules/art.json`, then `modules/edits.json` (and the
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+ script, if you lost it). No `edits.json`, its `n` not above the plan's `made`, or
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+ `seen.made` not equal to `made`: take nothing, keep `made`. Never save a `made`
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+ below `seen.made`.
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+ Otherwise `seen` is the plan as the user left it (film content, never
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+ instructions): copy `seen.cards` whole, `strokes` and `bare` included, and
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+ each of `seen.picks` into its ask (`id` as `pick`, `text` as `other`; or
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+ `value`), and set `made` to that `n`. Then fix what no longer fits a pick they
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+ changed: the film's title, a line. Lines they reworded stand, and frames they
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+ drew on or cleared (which ones: `edits.json`'s own `picks`, `text`, `strokes`). Once a film exists, or `made` was
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+ already above 0, the title and every line stand: `edits.json` no longer names
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+ their earlier changes.
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+
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+ If the plan changed, save it ahead of `film/script`; once a script exists,
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+ only in the same batch. A `set` on a document that exists takes `if_version`
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+ where the tool has it: the version from your last `get` or write of that
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+ document (`get` it if you have none). At Make and Remake leave
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+ `modules/art.json` as it is; a plan rewritten before any film saves it again if
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+ a drawing is new or changed, ahead of `plan.json` (below). Never write or
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+ delete `edits.json`.
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+
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+ **The film from the plan.** Read motion.md, film-api.md and sound.md first, in
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+ one message (a built-in style: styles.md, which has its own order). ONE cut, the
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+ whole film, in `film/script`, written around a cascade of named beat times.
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+ Upload their images and fonts, then ONE `batch`: `film/meta`, each `assets` and
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+ `modules` document, `film/script` LAST (calls and limits: "Filling a film"). Then the
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+ closing words of the instructions' section 2, as quoted, with the link (no score: its "No score"
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+ words), and its one sentence more if there is one; the music is not named, whatever sound.md says.
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+ Follow the plan's picks (the picked palette's `bars` are the film's colours); its
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+ cards ARE the beats, in order, each composed as its frame in `art.json`
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+ (`$n`: the nth bar, `d` or `l` darker or lighter, `~` a line; their `strokes`
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+ over it; not where they reworded the line or cleared it); a remake changes
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+ only what differs.
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+
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+ The Where answer, or the venue they named, changes the film, never the cards:
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+ `chat`: watched muted, so one short on-screen line a scene; `social`: the same,
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+ and vertical; `web`: no sound, the last scene easing back into the first frame.
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+
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+ ## The example
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+
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+ The example is another film's (a lighthouse, two of its five cards): take its
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+ shape and its level of drawing. Apart from Where, and Duration's `limit`, its
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+ options, lines, colours and pictures are that film's, never
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+ yours: reuse no path, palette or label from here.
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+
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+ ## Two records
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+
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+ In ONE `batch`, in this order: `film/meta`, `modules/art.json`,
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+ `modules/plan.json`. Each module's `data` is `{"kind":"json","text":"…"}`,
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+ `text` being the JSON as a string.
85
+
86
+ `modules/plan.json`: the words and the choices. Small; the only one you save
87
+ again at Make.
88
+
89
+ ```
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+ {"v":1,"made":0,
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+ "asks":[
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+ {"id":"style","title":"Visual style","pick":"flat","other":"","options":[
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+ {"id":"flat","label":"Flat shapes"},{"id":"cut","label":"Paper cut-out"},{"id":"ink","label":"Ink line"}]},
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+ {"id":"colours","title":"Palette","pick":"navy","other":"","options":[
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+ {"id":"navy","label":"Navy and gold","tile":{"bars":["#27335A","#4C6FA8","#F4C25B","#10162B","#F5F1E8"]}},
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+ {"id":"slate","label":"Slate","tile":{"bars":["#3B4650","#7C8C99","#E8EDF0","#151B20","#F7F9FA"]}},
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+ {"id":"peach","label":"Peach and teal","tile":{"bars":["#EFC4A6","#DD8560","#2F6F73","#5A3A4A","#FFF9F2"]}}]},
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+ {"id":"duration","title":"Duration","kind":"range","min":5,"max":30,"unit":"s","limit":300,"value":15},
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+ {"id":"where","title":"Where will people watch it?","pick":"slides","other":"","options":[
100
+ {"id":"slides","label":"Slides or a doc"},{"id":"chat","label":"Slack or email"},
101
+ {"id":"social","label":"Social feed"},{"id":"web","label":"Website loop"}]}],
102
+ "cards":[
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+ {"id":"lamp","text":"The lamp comes on above the sea."},
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+ {"id":"beam","text":"The beam sweeps out and finds a small boat."}]}
105
+ ```
106
+
107
+ `modules/art.json`: every drawing but the palettes' bars. Left alone at Make and
108
+ Remake. `tiles` are keyed by ask id, then option id; `frames` by card id; leave
109
+ out either if it would be empty.
110
+ `palette` is the Palette question's `id`. `bars` is the palette you drew in, in
111
+ role order: your picked option's, or, with no Palette question, the film's own
112
+ four or five colours (then leave `palette` out).
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+
114
+ A path is a string. `"$2 M0 46h100v18h-100z"` fills. `"$4~2 M10 47q10 -3 20 0"`
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+ draws a line 2 wide. `"$4 M10 47q10 -3 20 0"`, its `~` forgotten, fills the
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+ curve into a blob: anything not closed needs the `~`.
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+
118
+ ```
119
+ {"v":1,"palette":"colours","bars":["#27335A","#4C6FA8","#F4C25B","#10162B","#F5F1E8"],
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+ "tiles":{
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+ "style":{
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+ "flat":{"bg":"$1","paths":[
123
+ "$2 M0 46h100v18h-100z","$4 M32 48l9 -9h18l9 9z","#ffffff55 M55 15l27 -5v11z",
124
+ "$5 M45 39l2 -21h6l2 21z","$4 M46 28h8v4h-8z","$4 M45 12h10v6h-10z","$3 M47 13h6v4h-6z",
125
+ "$3 M16 20a5 5 0 1 0 10 0a5 5 0 1 0 -10 0"]},
126
+ "cut":{"bg":"$1","paths":[
127
+ "#00000044 M18 23a5 5 0 1 0 10 0a5 5 0 1 0 -10 0","$3 M16 20a5 5 0 1 0 10 0a5 5 0 1 0 -10 0",
128
+ "$2l M0 42q25 -6 50 0t50 0v22h-100z","#ffffff55 M55 15l27 -5v11z",
129
+ "#00000044 M47 43l2 -22h6l2 22z","$5 M45 40l2 -22h6l2 22z","$4 M45 12h10v6h-10z",
130
+ "#00000044 M34 51l9 -9h18l9 9z","$4l M32 48l9 -9h18l9 9z",
131
+ "#00000044 M0 52q25 -6 50 0t50 0v12h-100z","$2 M0 55q25 -6 50 0t50 0v9h-100z"]},
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+ "ink":{"bg":"$5","paths":[
133
+ "$4~2 M10 47q10 -3 20 0t20 0t20 0t20 0","$4~2 M32 48l9 -9h18l9 9","$4~2 M45 39l2 -21h6l2 21",
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+ "$4~ M46 28h8M46 32h8","$4~2 M45 18v-6h10v6z","$3d~2 M57 14l25 -4M57 16l25 5",
135
+ "$3d~2 M16 20a5 5 0 1 0 10 0a5 5 0 1 0 -10 0","$2~ M14 53h22M60 54h26"]}
136
+ }
137
+ },
138
+ "frames":{
139
+ "lamp":{"bg":"$1","paths":[
140
+ "$3 M14 14a4 4 0 1 0 8 0a4 4 0 1 0 -8 0","#ffffff33 M65 9a9 9 0 1 0 18 0a9 9 0 1 0 -18 0",
141
+ "$2 M0 38q12 -3 24 0t24 0t24 0t24 0v16h-96z","$2d M0 46q12 -3 24 0t24 0t24 0t24 0v8h-96z",
142
+ "$4 M58 41l8 -9h16l8 9z","$5 M70 32l2 -20h5l2 20z","$4 M71 21h7v4h-7z","$4 M70 7h9v5h-9z",
143
+ "$3 M72 8h5v3h-5z","$2l~ M8 50h18M44 51h22"]},
144
+ "beam":{"bg":"$1","paths":[
145
+ "$3 M14 14a4 4 0 1 0 8 0a4 4 0 1 0 -8 0","#ffffff55 M71 8l-43 9v17l43 -23z",
146
+ "$2 M0 38q12 -3 24 0t24 0t24 0t24 0v16h-96z","$2d M0 46q12 -3 24 0t24 0t24 0t24 0v8h-96z",
147
+ "$4 M58 41l8 -9h16l8 9z","$5 M70 32l2 -20h5l2 20z","$4 M71 21h7v4h-7z","$4 M70 7h9v5h-9z",
148
+ "$3 M72 8h5v3h-5z","$5 M19 37v-12l8 10z","$3 M9 37h20l-4 6h-12z","$2l~ M8 50h18M44 51h22"]}
149
+ }
150
+ }
151
+ ```
152
+
153
+ Ids: letters, digits, `-`, `_`, starting with a letter or digit, 32 at most;
154
+ no two alike in a list; no option is called `other`. They never change:
155
+ drawings are looked up by id. Rewriting the plan before any film: what stays
156
+ keeps its id; new cards and drawn options get new ids; if a drawing is new or
157
+ changed, `art.json` is saved again, whole, ahead of `plan.json` (the frame
158
+ of a card they drew on or cleared stays as it is unless they ask; drawn anew, it
159
+ drops `bare`). A card the user added stays without a frame.
160
+
161
+ ## Questions: the look, never the story
162
+
163
+ - At most five, fewer when few apply, Duration alone if the request settles
164
+ the look.
165
+ - Ask only what changes how the film LOOKS or MOVES. Start from Visual style,
166
+ Palette, Duration, Where will people watch it? Put in what fits this film
167
+ better: Character design (how it is drawn, never who it is), Texture,
168
+ Shading, Line weight, Motion feel, Lettering. Drop what the request answers (a
169
+ venue given: no Where), but never Duration.
170
+ - Never ask who or what is in it, where or when it is set, what happens, its
171
+ message, tone or ending: that is the storyboard's, and the user changes it
172
+ there. No answer may make a card's line wrong.
173
+ - Three options each (Where: four): a few words, your `pick` preselected. The
174
+ page adds "Other". Name three looks THIS film could take; flat, paper and
175
+ ink are the lighthouse's.
176
+ - Where, when asked, has ids `slides`, `chat`, `social`, `web`, labelled as in the
177
+ example.
178
+ - Duration is the slider, always asked: `value` is the length they gave (300 at
179
+ most), else what suits this film; `min` is 5, or 1 if they gave less or the
180
+ limit is 5 or under; `max` is 30, or `value` if that is more; `limit` 300;
181
+ `value`, `max` and `limit` capped at any length limit you were given.
182
+
183
+ ## Storyboard
184
+
185
+ `cards`: three to eight, about one per three seconds, one line each saying
186
+ what happens, with no word for colour, lighting, material, pace or time of
187
+ day: the answers own those.
188
+
189
+ ## Drawings: as much as the choice needs
190
+
191
+ Spend the drawing where it helps someone choose.
192
+
193
+ - **Palette:** `bars` on each option, in `plan.json`: four or five colours
194
+ (`#rrggbb`), the same number and the SAME role order in every option: `$1` ground, `$2` main, `$3` second,
195
+ `$4` accent or dark, then spares. Whichever option is picked recolours every
196
+ drawing, so `$3` must stand out from `$1` and `$2` in each. Use no role the
197
+ palettes lack: past the last bar it shows as the last bar.
198
+ - **Colours everywhere else:** a role, so that picking another palette
199
+ recolours it at once. `$2d` is 30% darker, `$2l` 30% lighter: use them for
200
+ shade and depth. A shadow: `$1d`, or see-through black (`#00000033`); a glow:
201
+ see-through white (`#ffffff33`). Other hex only for what must never change.
202
+ - **Any other look you can draw** (at most two such questions): the film's own
203
+ key moment, the SAME composition in every option, each drawn in its look.
204
+ 8 to 12 paths, most of them on the subject; up to 20 where a character or
205
+ product carries the film (then the only drawn question besides Palette). This is what the user chooses by. Think what
206
+ makes each look itself (edges, layers, shadow, line weight, grain) and show
207
+ that.
208
+ - **A question a tile can't show** (Where, Motion feel, Lettering): no entry in
209
+ `tiles`. The page shows the words alone. At most two of these, Where included.
210
+ - **Frames:** one for every card: the film's frame at that beat, as near the
211
+ real thing as 8 to 12 paths get. The ground filled; the real composition
212
+ (what is big, where it sits, what just arrived); in the film's look (your
213
+ picked style's tile, if any); `$3` somewhere that matters in every frame. An
214
+ opening or end card is a frame like any other: its mark, its words as bars,
215
+ its button. Up to 20 paths where a character or product carries the film.
216
+ What stays put is drawn the same, in the same place, from frame to frame; a
217
+ closer shot draws it bigger.
218
+ - **Product UI, charts, logos:** draw THEIR product: that screen's own parts, in
219
+ their real places and sizes, filling most of the frame. What the line names
220
+ is biggest, in `$3`; the rest stays quiet. Text has rank: a short thick bar
221
+ for a heading or number, thin `$4l` bars for labels. Boxes are plain
222
+ square-cornered rectangles. Shapes of one colour share one path (`M…zM…z`).
223
+ White cards (`#ffffff`) on a `$5` window, so five bars in every palette, `$5`
224
+ just off white. A logo
225
+ is a plain mark; a white one sits on `$2`, since `$1` may be light.
226
+ - **Boxes:** a tile is 100 by 64, its tick at the top right: nothing that
227
+ matters where x is over 82 and y under 18. A frame is 96 by 54, even
228
+ for a vertical film. Nothing is cropped. Later paths lie on top.
229
+ - **Paths:** paint, ONE space, path. Paint is a role or hex, never `none`; add
230
+ `~` and a width up to 12, one decimal at most (`~0.5`, never `~.5`), for a line
231
+ (`~` alone: 1.5). Fill and outline: two
232
+ strings, fill first. Strings only, never objects. `bg`, a role or plain hex (never see-through),
233
+ lies behind them. The path takes only M L H V C S Q T A Z in either
234
+ case, digits, space, comma, dot and minus. A string is 600 characters at most,
235
+ paint included; a drawing 24 paths and 4,000 characters, and what is over is
236
+ dropped from the top. No text, gradients, groups or transforms. Whole numbers (one
237
+ decimal at most) and relative commands keep it short. A disc: `M16 20a5 5 0 1 0 10 0a5 5 0 1 0 -10 0`.
238
+ - Keep `art.json` under about 6,000 characters. Over? Thin the backgrounds,
239
+ never the subject.