@lemoncat7/dsh-partner 2.8.4 → 2.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/README.md +1 -1
  2. package/docs/THIRD_PARTY_LICENSES.md +4 -0
  3. package/docs/director-skills.md +8 -3
  4. package/docs/dsh-021-compatibility.md +9 -0
  5. package/docs/package-distribution.md +11 -0
  6. package/docs/releases/2.8.5.md +23 -0
  7. package/docs/releases/2.8.6.md +22 -0
  8. package/lib/channels/direct/message-format.js +13 -8
  9. package/lib/channels/direct/message-format.js.map +3 -3
  10. package/lib/client.js +13 -8
  11. package/lib/client.js.map +3 -3
  12. package/lib/skills/ai-camera-language-builtin.d.ts +3 -0
  13. package/lib/skills/ai-camera-language-builtin.d.ts.map +1 -0
  14. package/lib/skills/ai-camera-language-builtin.js +89 -0
  15. package/lib/skills/ai-camera-language-builtin.js.map +1 -0
  16. package/lib/skills/builtin.d.ts.map +1 -1
  17. package/lib/skills/builtin.js +2 -0
  18. package/lib/skills/builtin.js.map +1 -1
  19. package/lib/skills/story-builtins.js +2 -2
  20. package/lib/skills/story-builtins.js.map +1 -1
  21. package/package.json +53 -47
  22. package/resources/skills/ai-camera-language/manifest.json +26 -0
  23. package/resources/skills/ai-camera-language/references/camera-dictionary.md +315 -0
  24. package/resources/skills/ai-camera-language/references/prompt-workflow.md +186 -0
  25. package/resources/skills/ai-camera-language/references/video-summary.md +123 -0
  26. package/resources/skills/novel-game-creation/manifest.json +2 -245
  27. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/BUILD_BRIEF.md +0 -219
  28. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/.vercelignore +0 -3
  29. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/RUN.md +0 -138
  30. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/bg/compound_new_guofeng.webp +0 -0
  31. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/finale/fate_coda.webp +0 -0
  32. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/finale/meng.webp +0 -0
  33. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/finale/pan.webp +0 -0
  34. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/finale/pinger.webp +0 -0
  35. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/finale/xuee.webp +0 -0
  36. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/finale/yue.webp +0 -0
  37. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_accord_five.webp +0 -0
  38. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_afterglow_five.webp +0 -0
  39. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_alliance.webp +0 -0
  40. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/group/public_day10.webp +0 -0
  41. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/group/public_day15.webp +0 -0
  42. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/group/public_day5.webp +0 -0
  43. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/group/title_new_guofeng.webp +0 -0
  44. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/joint/pan_pinger.webp +0 -0
  45. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/joint/pan_xuee.webp +0 -0
  46. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/joint/yue_meng.webp +0 -0
  47. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pan.webp +0 -0
  48. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pinger.webp +0 -0
  49. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/meng/explicit.webp +0 -0
  50. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/meng/prelude.webp +0 -0
  51. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/milestone/meng.webp +0 -0
  52. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/milestone/pan.webp +0 -0
  53. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/milestone/pinger.webp +0 -0
  54. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/milestone/xuee.webp +0 -0
  55. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/milestone/yue.webp +0 -0
  56. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/pan/explicit.webp +0 -0
  57. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/pan/prelude.webp +0 -0
  58. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/pinger/explicit.webp +0 -0
  59. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/pinger/prelude.webp +0 -0
  60. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/xuee/explicit.webp +0 -0
  61. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/xuee/prelude.webp +0 -0
  62. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/yue/explicit.webp +0 -0
  63. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/cg/yue/prelude.webp +0 -0
  64. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/heroine/meng/night.webp +0 -0
  65. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/heroine/pan/night.webp +0 -0
  66. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/heroine/pinger/night.webp +0 -0
  67. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/heroine/xuee/night.webp +0 -0
  68. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/heroine/yue/night.webp +0 -0
  69. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/household/li_jiaoer.webp +0 -0
  70. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/assets/scene/gate_collector.webp +0 -0
  71. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/css/new-guofeng.css +0 -1494
  72. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/css/style.css +0 -2508
  73. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/index.html +0 -18
  74. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/js/assets.js +0 -147
  75. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/js/audio.js +0 -332
  76. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/js/data.js +0 -7470
  77. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/js/engine.js +0 -13066
  78. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/js/main.js +0 -3051
  79. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/js/text.js +0 -32
  80. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/package.json +0 -11
  81. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/app/vercel.json +0 -23
  82. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/build/art/generated-art.json +0 -161
  83. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/example.json +0 -12
  84. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/qa/README.md +0 -26
  85. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/qa/playable-model.json +0 -99
  86. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/qa/verification.json +0 -41
  87. package/resources/skills/novel-game-creation/upstream/examples/jin-ping-mei/qa/verify_playable_model.mjs +0 -152
@@ -1,18 +0,0 @@
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- <!DOCTYPE html>
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- <html lang="zh-CN">
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- <head>
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- <meta charset="UTF-8" />
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- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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- <meta name="color-scheme" content="light" />
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- <meta name="description" content="《金瓶梅·风月总账》20日男性第一人称成人后宫关系模拟:五条深线、四幕危机与证据化结局" />
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- <title>金瓶梅·风月总账</title>
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- <link rel="icon" href="data:," />
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- <link rel="stylesheet" href="css/style.css" />
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- <link rel="stylesheet" href="css/new-guofeng.css" />
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- </head>
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- <body>
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- <div id="app"></div>
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- <div id="announcer" class="sr-only" aria-live="polite" aria-atomic="true"></div>
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- <script type="module" src="js/main.js"></script>
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- </body>
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- </html>
@@ -1,147 +0,0 @@
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- // 视觉键表:发布模式对所有首屏、人物近景与奖励 CG 采用 fail-closed,不静默回退。
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-
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- export const ASSET_PATHS = Object.freeze({
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- // 标题与全套 CG 使用同一批二维新国风叙事母版:角色集中在中右区域,
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- // 左侧春庭留白交给真实 HTML 标题,既保留古代世界,也给玩家想象空间。
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- cover: 'assets/cg/group/title_new_guofeng.webp',
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- compound: 'assets/bg/compound_new_guofeng.webp',
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- // 催账到期那两个早晨的门前画面:来人、契纸与受阻门槛承担压力,不靠压黑画面。
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- // 不进 CRITICAL_CG_KEYS——报条文字已经把账说清楚,缺图不该拦住一局。
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- 'scene/gate_collector': 'assets/scene/gate_collector.webp',
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- // 门卡与对话使用同一张二维身份母版,脸、发式、衣色与器物贯穿所有剧情 CG。
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- 'heroine/yue': 'assets/heroine/yue/night.webp',
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- 'heroine/pan': 'assets/heroine/pan/night.webp',
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- 'heroine/pinger': 'assets/heroine/pinger/night.webp',
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- 'heroine/meng': 'assets/heroine/meng/night.webp',
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- 'heroine/xuee': 'assets/heroine/xuee/night.webp',
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- 'household/jiaoer': 'assets/household/li_jiaoer.webp',
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- // 日常近景、门卡与人物身份母版统一;夜间专属图只改变关系动作与灯月,不更换画风。
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- 'heroine/yue/close': 'assets/heroine/yue/night.webp',
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- 'heroine/pan/close': 'assets/heroine/pan/night.webp',
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- 'heroine/pinger/close': 'assets/heroine/pinger/night.webp',
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- 'heroine/meng/close': 'assets/heroine/meng/night.webp',
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- 'heroine/xuee/close': 'assets/heroine/xuee/night.webp',
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- 'cg/yue/prelude': 'assets/cg/yue/prelude.webp',
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- 'cg/yue/explicit': 'assets/cg/yue/explicit.webp',
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- 'cg/pan/prelude': 'assets/cg/pan/prelude.webp',
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- 'cg/pan/explicit': 'assets/cg/pan/explicit.webp',
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- 'cg/pinger/prelude': 'assets/cg/pinger/prelude.webp',
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- 'cg/pinger/explicit': 'assets/cg/pinger/explicit.webp',
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- 'cg/meng/prelude': 'assets/cg/meng/prelude.webp',
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- 'cg/meng/explicit': 'assets/cg/meng/explicit.webp',
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- 'cg/xuee/prelude': 'assets/cg/xuee/prelude.webp',
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- 'cg/xuee/explicit': 'assets/cg/xuee/explicit.webp',
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- 'cg/group/public_day5': 'assets/cg/group/public_day5.webp',
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- 'cg/group/public_day10': 'assets/cg/group/public_day10.webp',
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- 'cg/group/public_day15': 'assets/cg/group/public_day15.webp',
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- 'cg/group/inner_court_alliance': 'assets/cg/group/inner_court_alliance.webp',
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- 'cg/group/inner_court_accord': 'assets/cg/group/inner_court_accord_five.webp',
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- 'cg/group/inner_court_afterglow': 'assets/cg/group/inner_court_afterglow_five.webp',
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- 'cg/joint/yue_pan': 'assets/cg/joint/yue_pan.webp',
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- 'cg/joint/yue_pinger': 'assets/cg/joint/yue_pinger.webp',
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- 'cg/joint/pan_pinger': 'assets/cg/joint/pan_pinger.webp',
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- 'cg/joint/yue_meng': 'assets/cg/joint/yue_meng.webp',
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- 'cg/joint/pan_xuee': 'assets/cg/joint/pan_xuee.webp',
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- // 第二十夜的一院终章不是把旧门卡放大:五个人各有一张能读出
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- // 她的核心边界与另外四院善后方式的安全终章画面。
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- 'cg/finale/yue': 'assets/cg/finale/yue.webp',
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- 'cg/finale/pan': 'assets/cg/finale/pan.webp',
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- 'cg/finale/pinger': 'assets/cg/finale/pinger.webp',
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- 'cg/finale/meng': 'assets/cg/finale/meng.webp',
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- 'cg/finale/xuee': 'assets/cg/finale/xuee.webp',
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- // 命数三页不用任何人物遗照消费悲剧;空宅、六把钥匙、五张名签、
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- // 药碗与未写完的账页承担第 30—100 回的长期回声。
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- 'cg/finale/fate_coda': 'assets/cg/finale/fate_coda.webp',
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- 'cg/milestone/yue': 'assets/cg/milestone/yue.webp',
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- 'cg/milestone/pan': 'assets/cg/milestone/pan.webp',
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- 'cg/milestone/pinger': 'assets/cg/milestone/pinger.webp',
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- 'cg/milestone/meng': 'assets/cg/milestone/meng.webp',
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- 'cg/milestone/xuee': 'assets/cg/milestone/xuee.webp',
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- });
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-
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- export const CRITICAL_CG_KEYS = Object.freeze([
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- 'cover', 'heroine/yue', 'heroine/pan', 'heroine/pinger', 'heroine/meng', 'heroine/xuee',
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- 'household/jiaoer',
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- 'heroine/yue/close', 'heroine/pan/close', 'heroine/pinger/close', 'heroine/meng/close', 'heroine/xuee/close',
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- 'cg/yue/prelude', 'cg/yue/explicit', 'cg/pan/prelude', 'cg/pan/explicit',
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- 'cg/pinger/prelude', 'cg/pinger/explicit', 'cg/meng/prelude', 'cg/meng/explicit',
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- 'cg/xuee/prelude', 'cg/xuee/explicit', 'cg/group/public_day5', 'cg/group/public_day10', 'cg/group/public_day15',
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- 'cg/group/inner_court_alliance', 'cg/group/inner_court_accord', 'cg/group/inner_court_afterglow',
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- 'cg/joint/yue_pan', 'cg/joint/yue_pinger', 'cg/joint/pan_pinger', 'cg/joint/yue_meng', 'cg/joint/pan_xuee',
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- 'cg/finale/yue', 'cg/finale/pan', 'cg/finale/pinger', 'cg/finale/meng', 'cg/finale/xuee', 'cg/finale/fate_coda',
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- 'cg/milestone/yue', 'cg/milestone/pan', 'cg/milestone/pinger', 'cg/milestone/meng', 'cg/milestone/xuee',
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- ]);
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-
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- export const BOOT_ASSET_KEYS = Object.freeze(['cover', 'compound']);
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- export const ADULT_ASSET_KEYS = Object.freeze([
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- 'cg/yue/prelude', 'cg/yue/explicit', 'cg/pan/prelude', 'cg/pan/explicit',
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- 'cg/pinger/prelude', 'cg/pinger/explicit', 'cg/meng/prelude', 'cg/meng/explicit',
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- 'cg/xuee/prelude', 'cg/xuee/explicit', 'cg/group/inner_court_afterglow',
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- ]);
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- export const FINALE_ASSET_KEYS = Object.freeze([
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- 'cg/finale/yue', 'cg/finale/pan', 'cg/finale/pinger', 'cg/finale/meng', 'cg/finale/xuee', 'cg/finale/fate_coda',
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- ]);
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- export const MILESTONE_ASSET_KEYS = Object.freeze([
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- 'cg/milestone/yue', 'cg/milestone/pan', 'cg/milestone/pinger', 'cg/milestone/meng', 'cg/milestone/xuee',
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- ]);
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- // 终章画是安全内容,但不该在玩家刚过年龄门时就把五张结局一起下载。
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- // 第四幕再闲时预取,真正进入终章时浏览器也会从相同 URL 直接复用缓存。
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- export const SAFE_GAME_ASSET_KEYS = Object.freeze(CRITICAL_CG_KEYS.filter((key) => (
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- !ADULT_ASSET_KEYS.includes(key) && !FINALE_ASSET_KEYS.includes(key) && !MILESTONE_ASSET_KEYS.includes(key)
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- )));
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-
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- const loaded = new Map();
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- const requested = new Set();
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- const inflight = new Map();
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-
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- function loadOne(key, path) {
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- if (loaded.get(key)?.ok === true) return Promise.resolve();
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- if (inflight.has(key)) return inflight.get(key);
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- requested.add(key);
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- const promise = new Promise((resolve) => {
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- const image = new Image();
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- image.onload = () => { loaded.set(key, { ok: true, width: image.naturalWidth, height: image.naturalHeight }); inflight.delete(key); resolve(); };
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- image.onerror = () => { loaded.set(key, { ok: false, width: 0, height: 0 }); inflight.delete(key); resolve(); };
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- image.src = path;
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- });
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- inflight.set(key, promise);
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- return promise;
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- }
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-
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- export async function loadAssets(keys = BOOT_ASSET_KEYS) {
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- await Promise.all(keys.map((key) => loadOne(key, ASSET_PATHS[key])));
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- return assetReport();
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- }
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-
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- export function preloadSafeAssets() {
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- return loadAssets(SAFE_GAME_ASSET_KEYS);
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- }
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-
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- export function preloadFinaleAssets() {
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- return loadAssets(FINALE_ASSET_KEYS);
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- }
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-
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- export function assetReport() {
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- const missingCritical = CRITICAL_CG_KEYS.filter((key) => requested.has(key) && loaded.get(key)?.ok === false);
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- const bootReady = BOOT_ASSET_KEYS.every((key) => loaded.get(key)?.ok === true);
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- return {
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- missingCritical,
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- loaded: Object.fromEntries([...loaded.entries()]),
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- requested: [...requested],
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- adultRequested: ADULT_ASSET_KEYS.filter((key) => requested.has(key)),
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- bootReady,
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- complete: CRITICAL_CG_KEYS.every((key) => loaded.get(key)?.ok === true),
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- ok: bootReady && missingCritical.length === 0,
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- };
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- }
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-
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- export function urlFor(key) {
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- const path = ASSET_PATHS[key] ?? '';
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- return globalThis.document ? new URL(path, document.baseURI).href : path;
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- }
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-
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- export function assertCriticalAssetSchema() {
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- const missingKeys = CRITICAL_CG_KEYS.filter((key) => !ASSET_PATHS[key]);
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- if (missingKeys.length) throw new Error(`关键 CG 未登记:${missingKeys.join(', ')}`);
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- return true;
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- }
@@ -1,332 +0,0 @@
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- // 音频:Web Audio 程序化合成,零素材零依赖。
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- // 明代市井家宅——克制、室内、偏冷。五声音阶(宫商角徵羽),丝竹音色:
3
- // 笛/箫(正弦+轻噪气声+揉音)、琵琶/古筝(快起音快衰减拨弦)、云板/木鱼(短促打击)。
4
- // 功能三色通感:明账=清亮金属音,暗账=几乎听不见的闷木音,风声=不安的擦弦音。
5
- // 一切方法在 AudioContext 不可用时静默降级,绝不影响游戏运行;删掉本模块玩法不变。
6
-
7
- const PENTA = [0, 2, 4, 7, 9]; // 宫 商 角 徵 羽
8
- const BASE = 196; // G3,偏冷
9
-
10
- function freq(degree, octave = 0) {
11
- const idx = ((degree % 5) + 5) % 5;
12
- const extra = Math.floor(degree / 5);
13
- return BASE * Math.pow(2, octave + extra + PENTA[idx] / 12);
14
- }
15
-
16
- // 散板/慢板乐句:[音级(null=休止), 八度, 拍数]。无强拍循环,留白多。
17
- const SCENES = {
18
- title: {
19
- bpm: 50, vol: 0.10, voices: ['di'],
20
- melody: [[0, 0, 3], [2, 0, 2], [null, 0, 1], [4, 0, 3], [2, 0, 1.5], [null, 0, 2], [1, 0, 2], [0, 0, 4], [null, 0, 3]],
21
- bass: [],
22
- },
23
- act1: {
24
- bpm: 60, vol: 0.07, voices: ['pluck'],
25
- melody: [[0, 0, 1], [null, 0, 1], [2, 0, 0.5], [null, 0, 1.5], [4, 0, 1], [null, 0, 2], [2, 0, 0.5], [1, 0, 0.5], [null, 0, 2], [0, 0, 1], [null, 0, 3]],
26
- bass: [0],
27
- },
28
- act2: {
29
- bpm: 66, vol: 0.08, voices: ['pluck', 'di'],
30
- melody: [[0, 0, 1], [2, 0, 0.5], [4, 0, 1], [7, 0, 1.5], [4, 0, 0.5], [2, 0, 1], [null, 0, 0.5], [4, 0, 1], [7, 0, 1], [9, 0, 2], [7, 0, 1], [4, 0, 1], [null, 0, 1], [2, 0, 2]],
31
- melody2: [[0, -1, 2], [null, 0, 1], [4, -1, 2], [null, 0, 1], [0, -1, 3], [null, 0, 2]],
32
- bass: [0, 3],
33
- },
34
- act3: {
35
- bpm: 46, vol: 0.07, voices: ['di'],
36
- melody: [[4, -1, 2], [null, 0, 2], [2, -1, 1.5], [null, 0, 3], [0, -1, 3], [null, 0, 4]],
37
- bass: [],
38
- },
39
- act4: {
40
- bpm: 58, vol: 0.085, voices: ['pluck', 'di'],
41
- melody: [[0, -1, 1], [4, -1, 1], [7, 0, 1.5], [null, 0, .5], [9, 0, 2], [7, 0, 1], [4, 0, 1], [2, 0, 2], [null, 0, 1], [0, 0, 3]],
42
- melody2: [[0, -1, 2], [2, -1, 2], [4, -1, 2], [7, -1, 3], [null, 0, 2]],
43
- bass: [0, 4],
44
- },
45
- ending_liyanei: { // 向上收束的完整乐句
46
- bpm: 54, vol: 0.10, voices: ['di'],
47
- melody: [[0, 0, 1.5], [2, 0, 1], [4, 0, 1.5], [7, 0, 2], [9, 0, 3], [null, 0, 2], [7, 0, 1.5], [9, 0, 4], [null, 0, 4]],
48
- bass: [0],
49
- },
50
- ending_liuluo: { // 乐句不完整,中途停住
51
- bpm: 50, vol: 0.09, voices: ['di'],
52
- melody: [[0, 0, 2], [2, 0, 1.5], [1, 0, 1], [null, 0, 12]],
53
- bass: [],
54
- },
55
- ending_other: {
56
- bpm: 50, vol: 0.09, voices: ['di'],
57
- melody: [[4, 0, 2], [2, 0, 1.5], [0, 0, 3], [null, 0, 4], [2, -1, 3], [null, 0, 5]],
58
- bass: [],
59
- },
60
- };
61
-
62
- const MUTE_KEY = 'jpm_mute';
63
-
64
- class AudioEngine {
65
- constructor() {
66
- this.ctx = null;
67
- this.master = null;
68
- this.bgmGain = null;
69
- this.sfxGain = null;
70
- this.bgm = null;
71
- this.muted = localStorage.getItem(MUTE_KEY) === '1';
72
- this._noiseBuf = null;
73
- this._clearing = false;
74
- }
75
-
76
- unlock() {
77
- try {
78
- if (!this.ctx) {
79
- const AC = window.AudioContext || window.webkitAudioContext;
80
- if (!AC) return;
81
- this.ctx = new AC();
82
- this.master = this.ctx.createGain();
83
- this.master.gain.value = this.muted ? 0 : 0.5;
84
- this.master.connect(this.ctx.destination);
85
- this.bgmGain = this.ctx.createGain();
86
- this.bgmGain.gain.value = 0.30; // BGM 明显低于音效
87
- this.bgmGain.connect(this.master);
88
- this.sfxGain = this.ctx.createGain();
89
- this.sfxGain.gain.value = 0.55;
90
- this.sfxGain.connect(this.master);
91
- }
92
- if (this.ctx.state === 'suspended') this.ctx.resume();
93
- } catch { /* 静默降级 */ }
94
- }
95
-
96
- get ready() { return !!this.ctx; }
97
- get currentScene() { return this.bgm?.scene ?? null; }
98
-
99
- setMuted(m) {
100
- this.muted = m;
101
- localStorage.setItem(MUTE_KEY, m ? '1' : '0');
102
- if (this.master) this.master.gain.setTargetAtTime(m ? 0 : 0.5, this.ctx.currentTime, 0.05);
103
- }
104
- toggleMuted() { this.setMuted(!this.muted); return this.muted; }
105
-
106
- // ---------- BGM ----------
107
- playBGM(scene) {
108
- if (!this.ctx || this._clearing) return;
109
- if (this.bgm?.scene === scene) return;
110
- this.stopBGM();
111
- const cfg = SCENES[scene];
112
- if (!cfg) return;
113
- const beatLen = 60 / cfg.bpm;
114
- const total = cfg.melody.reduce((a, n) => a + n[2], 0);
115
- const st = { scene, cfg, beatLen, next: this.ctx.currentTime + 0.1, loopLen: total * beatLen };
116
- st.timer = setInterval(() => this._schedule(st), 400);
117
- this._schedule(st);
118
- this.bgm = st;
119
- }
120
-
121
- stopBGM() {
122
- if (this.bgm) { clearInterval(this.bgm.timer); this.bgm = null; }
123
- }
124
-
125
- _schedule(st) {
126
- if (!this.ctx) return;
127
- const horizon = this.ctx.currentTime + 1.2;
128
- while (st.next < horizon) {
129
- this._loopOnce(st, st.next);
130
- st.next += st.loopLen;
131
- }
132
- }
133
-
134
- _loopOnce(st, t0) {
135
- const { cfg, beatLen } = st;
136
- let t = t0;
137
- for (const [deg, oct, beats] of cfg.melody) {
138
- if (deg !== null) this._voice(cfg.voices[0], freq(deg, oct), t, beats * beatLen, cfg.vol);
139
- t += beats * beatLen;
140
- }
141
- if (cfg.melody2) {
142
- let t2 = t0;
143
- for (const [deg, oct, beats] of cfg.melody2) {
144
- if (deg !== null) this._voice('di', freq(deg, oct), t2, beats * beatLen, cfg.vol * 0.7);
145
- t2 += beats * beatLen;
146
- }
147
- }
148
- const perBeat = st.loopLen / Math.max(1, cfg.bass.length);
149
- cfg.bass.forEach((deg, i) => {
150
- this._voice('pluckLow', freq(deg, -1), t0 + i * perBeat, perBeat, cfg.vol * 0.6);
151
- });
152
- }
153
-
154
- // 丝竹声部:di=笛/箫(气声+揉音), pluck=琵琶/古筝(拨弦), pluckLow=低音拨弦
155
- _voice(kind, f, t, dur, vol) {
156
- if (kind === 'di') this._di(f, t, dur, vol);
157
- else if (kind === 'pluck') this._pluck(f, t, Math.min(dur, 0.9), vol);
158
- else this._pluck(f, t, Math.min(dur, 1.2), vol * 0.8);
159
- }
160
-
161
- _di(f, t, dur, vol) {
162
- if (!this.ctx) return;
163
- try {
164
- const o = this.ctx.createOscillator();
165
- const g = this.ctx.createGain();
166
- o.type = 'sine';
167
- o.frequency.value = f;
168
- // 揉音
169
- const lfo = this.ctx.createOscillator();
170
- const lg = this.ctx.createGain();
171
- lfo.frequency.value = 4.5;
172
- lg.gain.value = f * 0.006;
173
- lfo.connect(lg).connect(o.frequency);
174
- const atk = Math.min(0.18, dur * 0.3);
175
- g.gain.setValueAtTime(0, t);
176
- g.gain.linearRampToValueAtTime(vol, t + atk);
177
- g.gain.setValueAtTime(vol * 0.85, t + Math.max(atk, dur - 0.25));
178
- g.gain.linearRampToValueAtTime(0.0001, t + dur);
179
- o.connect(g).connect(this.bgmGain);
180
- o.start(t); o.stop(t + dur + 0.05);
181
- lfo.start(t); lfo.stop(t + dur + 0.05);
182
- // 轻噪气声
183
- this._noise(t, Math.min(dur, 0.4), vol * 0.15, this.bgmGain, f * 4, 6);
184
- } catch { /* ignore */ }
185
- }
186
-
187
- _pluck(f, t, dur, vol) {
188
- if (!this.ctx) return;
189
- try {
190
- for (const [mult, v] of [[1, 1], [2, 0.4]]) {
191
- const o = this.ctx.createOscillator();
192
- const g = this.ctx.createGain();
193
- o.type = 'triangle';
194
- o.frequency.value = f * mult;
195
- g.gain.setValueAtTime(vol * v, t);
196
- g.gain.exponentialRampToValueAtTime(0.0001, t + dur);
197
- o.connect(g).connect(this.bgmGain);
198
- o.start(t); o.stop(t + dur + 0.05);
199
- }
200
- } catch { /* ignore */ }
201
- }
202
-
203
- _noise(t, dur, vol, dest, filterFreq = 1200, q = 1) {
204
- if (!this.ctx) return;
205
- try {
206
- if (!this._noiseBuf) {
207
- const len = this.ctx.sampleRate * 0.5;
208
- this._noiseBuf = this.ctx.createBuffer(1, len, this.ctx.sampleRate);
209
- const d = this._noiseBuf.getChannelData(0);
210
- for (let i = 0; i < len; i++) d[i] = Math.random() * 2 - 1;
211
- }
212
- const src = this.ctx.createBufferSource();
213
- src.buffer = this._noiseBuf;
214
- const f = this.ctx.createBiquadFilter();
215
- f.type = 'bandpass';
216
- f.frequency.value = filterFreq;
217
- f.Q.value = q;
218
- const g = this.ctx.createGain();
219
- g.gain.setValueAtTime(vol, t);
220
- g.gain.exponentialRampToValueAtTime(0.0001, t + dur);
221
- src.connect(f).connect(g).connect(dest);
222
- src.start(t); src.stop(t + dur + 0.02);
223
- } catch { /* ignore */ }
224
- }
225
-
226
- _block(t, f, dur, vol, dest) { // 木鱼/云板基件
227
- this._tone(f, t, dur, 'sine', vol, dest, 0.002, dur * 0.6);
228
- this._noise(t, Math.min(0.04, dur), vol * 0.5, dest, f * 3, 4);
229
- }
230
-
231
- _tone(f, t, dur, wave, vol, dest, attack = 0.005, release = 0.06) {
232
- if (!this.ctx) return;
233
- try {
234
- const o = this.ctx.createOscillator();
235
- const g = this.ctx.createGain();
236
- o.type = wave;
237
- o.frequency.value = f;
238
- g.gain.setValueAtTime(0, t);
239
- g.gain.linearRampToValueAtTime(vol, t + attack);
240
- g.gain.setValueAtTime(vol * 0.8, t + Math.max(attack, dur - release));
241
- g.gain.linearRampToValueAtTime(0.0001, t + dur);
242
- o.connect(g).connect(dest);
243
- o.start(t); o.stop(t + dur + 0.05);
244
- } catch { /* ignore */ }
245
- }
246
-
247
- // ---------- 第79回:两秒内抽空,静默3-4秒 ----------
248
- // 全作最重要的听觉时刻;任何音效不得盖过这段静默。
249
- playClear(onDone) {
250
- if (!this.ctx) { onDone?.(); return; }
251
- this._clearing = true;
252
- this.stopBGM();
253
- const t = this.ctx.currentTime;
254
- const g = this.bgmGain.gain;
255
- g.cancelScheduledValues(t);
256
- g.setValueAtTime(g.value, t);
257
- g.linearRampToValueAtTime(0.0001, t + 2.0); // 抽空
258
- // 只剩一个衰减的低音
259
- this._tone(freq(0, -2), t + 0.3, 2.2, 'sine', 0.12, this.master, 0.02, 1.8);
260
- // 静默 3.4 秒后归还声场
261
- setTimeout(() => {
262
- if (!this.ctx) return;
263
- this.bgmGain.gain.setTargetAtTime(0.30, this.ctx.currentTime, 0.5);
264
- this._clearing = false;
265
- onDone?.();
266
- }, 2000 + 3400);
267
- }
268
-
269
- // ---------- SFX ----------
270
- sfx(name, opt = {}) {
271
- if (!this.ctx || this.muted) return;
272
- const t = this.ctx.currentTime + 0.01;
273
- const out = this.sfxGain;
274
- switch (name) {
275
- case 'ming': // 金:清亮金属泛音,短促上扬
276
- this._tone(1568, t, 0.14, 'sine', 0.16, out, 0.001, 0.08);
277
- this._tone(2093, t + 0.05, 0.16, 'sine', 0.12, out, 0.001, 0.1);
278
- this._tone(2637, t + 0.09, 0.12, 'sine', 0.06, out, 0.001, 0.08);
279
- break;
280
- case 'an': // 墨:低而闷的木质轻响,几乎听不见
281
- this._block(t, 320, 0.06, 0.045, out);
282
- break;
283
- case 'wind': // 朱:压抑的擦弦/气声,不安
284
- this._noise(t, 0.35, 0.09, out, 480, 3);
285
- this._tone(233, t, 0.3, 'sawtooth', 0.03, out, 0.12, 0.12);
286
- break;
287
- case 'submit': // 云板一记
288
- this._tone(1180, t, 0.1, 'sine', 0.2, out, 0.001, 0.06);
289
- this._noise(t, 0.05, 0.12, out, 2600, 4);
290
- break;
291
- case 'plank': // 木牌翻动
292
- this._block(t, 640, 0.05, 0.14, out);
293
- this._block(t + 0.06, 520, 0.05, 0.11, out);
294
- break;
295
- case 'paper': // 纸张轻响
296
- this._noise(t, 0.12, 0.08, out, 3200, 1.2);
297
- break;
298
- case 'wang': // 闷实的印章落纸
299
- this._block(t, 210, 0.1, 0.2, out);
300
- this._noise(t, 0.07, 0.1, out, 700, 1.5);
301
- break;
302
- case 'mou': { // 极轻的连续摩擦,进度越高越明显
303
- const p = Math.min(1, (opt.progress ?? 30) / 100);
304
- this._noise(t, 0.3, 0.03 + p * 0.05, out, 900 + p * 600, 5);
305
- break;
306
- }
307
- case 'faluo': { // 沉重的堂木+余响
308
- this._tone(140, t, 0.4, 'sine', 0.3, out, 0.002, 0.3);
309
- this._block(t, 260, 0.12, 0.26, out);
310
- this._noise(t + 0.1, 0.6, 0.08, out, 300, 1);
311
- break;
312
- }
313
- case 'watch': // 远处更漏,两下
314
- this._block(t, 380, 0.09, 0.07, out);
315
- this._block(t + 0.5, 340, 0.09, 0.055, out);
316
- break;
317
- case 'qing': { // 结局定格:悠长的磬
318
- this._tone(1047, t, 2.8, 'sine', 0.14, out, 0.004, 2.4);
319
- this._tone(1568, t, 2.2, 'sine', 0.05, out, 0.004, 1.8);
320
- this._tone(524, t, 3.0, 'sine', 0.06, out, 0.004, 2.6);
321
- break;
322
- }
323
- case 'click':
324
- this._block(t, 760, 0.04, 0.1, out);
325
- break;
326
- default:
327
- break;
328
- }
329
- }
330
- }
331
-
332
- export const audio = new AudioEngine();