@leejungkiin/awkit 1.5.4 → 1.5.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/awk.js +188 -8
- package/core/GEMINI.md +22 -14
- package/core/work-modes.json +45 -0
- package/package.json +1 -1
- package/skill-packs/cocos2d/pack.json +8 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/LICENSE.txt +8 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/SKILL.md +168 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/action.md +278 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/animation.md +220 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/event.md +133 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/input.md +291 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/label.md +184 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/node-scene.md +212 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/scene.md +228 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/sprite.md +206 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/core/texture.md +186 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/getting-started/about-engine.md +53 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/getting-started/installation.md +203 -0
- package/skill-packs/cocos2d/skills/cocos2d-x/examples/getting-started/quick-start.md +134 -0
- package/skill-packs/electron/pack.json +9 -0
- package/skill-packs/electron/skills/electron/LICENSE.txt +202 -0
- package/skill-packs/electron/skills/electron/SKILL.md +160 -0
- package/skill-packs/electron/skills/electron/api/app.md +83 -0
- package/skill-packs/electron/skills/electron/api/browser-window.md +84 -0
- package/skill-packs/electron/skills/electron/examples/advanced/packaging.md +140 -0
- package/skill-packs/electron/skills/electron/examples/api/browser-window.md +182 -0
- package/skill-packs/electron/skills/electron/examples/api/menu.md +187 -0
- package/skill-packs/electron/skills/electron/examples/getting-started/installation.md +88 -0
- package/skill-packs/electron/skills/electron/examples/getting-started/quick-start.md +104 -0
- package/skill-packs/electron/skills/electron/examples/processes/ipc-communication.md +140 -0
- package/skill-packs/electron/skills/electron/examples/processes/main-process.md +121 -0
- package/skill-packs/electron/skills/electron/templates/main-process.md +105 -0
- package/skill-packs/electron/skills/electron/templates/preload-script.md +84 -0
- package/skill-packs/electron/skills/electron-egg/LICENSE.txt +202 -0
- package/skill-packs/electron/skills/electron-egg/SKILL.md +154 -0
- package/skill-packs/electron/skills/electron-egg/api/config-api.md +62 -0
- package/skill-packs/electron/skills/electron-egg/api/ipc-api.md +55 -0
- package/skill-packs/electron/skills/electron-egg/api/main-api.md +54 -0
- package/skill-packs/electron/skills/electron-egg/api/renderer-api.md +62 -0
- package/skill-packs/electron/skills/electron-egg/api/window-api.md +64 -0
- package/skill-packs/electron/skills/electron-egg/examples/features/ipc-communication.md +84 -0
- package/skill-packs/electron/skills/electron-egg/examples/features/main-process.md +89 -0
- package/skill-packs/electron/skills/electron-egg/examples/features/renderer-process.md +74 -0
- package/skill-packs/electron/skills/electron-egg/examples/guide/build.md +77 -0
- package/skill-packs/electron/skills/electron-egg/examples/guide/configuration.md +88 -0
- package/skill-packs/electron/skills/electron-egg/examples/guide/installation.md +66 -0
- package/skill-packs/electron/skills/electron-egg/examples/guide/intro.md +47 -0
- package/skill-packs/electron/skills/electron-egg/examples/guide/project-structure.md +73 -0
- package/skill-packs/electron/skills/electron-egg/examples/guide/quick-start.md +78 -0
- package/skill-packs/electron/skills/electron-egg/templates/configuration.md +63 -0
- package/skill-packs/electron/skills/electron-egg/templates/installation.md +42 -0
- package/skill-packs/electron/skills/electron-egg/templates/project-setup.md +75 -0
- package/skill-packs/flutter/pack.json +9 -0
- package/skill-packs/flutter/skills/flutter/LICENSE.txt +202 -0
- package/skill-packs/flutter/skills/flutter/SKILL.md +127 -0
- package/skill-packs/flutter/skills/flutter-project-creater/LICENSE.txt +202 -0
- package/skill-packs/flutter/skills/flutter-project-creater/SKILL.md +106 -0
- package/skill-packs/threejs/pack.json +25 -0
- package/skill-packs/threejs/skills/README.md +95 -0
- package/skill-packs/threejs/skills/threejs-animation/SKILL.md +86 -0
- package/skill-packs/threejs/skills/threejs-animation/examples/workflow-mixer-action.md +20 -0
- package/skill-packs/threejs/skills/threejs-animation/references/official-sections.md +19 -0
- package/skill-packs/threejs/skills/threejs-audio/SKILL.md +112 -0
- package/skill-packs/threejs/skills/threejs-audio/examples/workflow-positional-audio.md +15 -0
- package/skill-packs/threejs/skills/threejs-audio/references/official-sections.md +16 -0
- package/skill-packs/threejs/skills/threejs-camera/SKILL.md +96 -0
- package/skill-packs/threejs/skills/threejs-camera/examples/workflow-perspective-resize.md +13 -0
- package/skill-packs/threejs/skills/threejs-controls/SKILL.md +101 -0
- package/skill-packs/threejs/skills/threejs-controls/examples/workflow-orbit-damping.md +15 -0
- package/skill-packs/threejs/skills/threejs-dev-setup/SKILL.md +102 -0
- package/skill-packs/threejs/skills/threejs-dev-setup/examples/workflow-scaffold.md +24 -0
- package/skill-packs/threejs/skills/threejs-geometries/SKILL.md +108 -0
- package/skill-packs/threejs/skills/threejs-geometries/examples/workflow-extrude-shape.md +13 -0
- package/skill-packs/threejs/skills/threejs-helpers/SKILL.md +103 -0
- package/skill-packs/threejs/skills/threejs-helpers/examples/workflow-light-camera-helpers.md +13 -0
- package/skill-packs/threejs/skills/threejs-lights/SKILL.md +103 -0
- package/skill-packs/threejs/skills/threejs-lights/examples/workflow-directional-shadow.md +17 -0
- package/skill-packs/threejs/skills/threejs-loaders/SKILL.md +89 -0
- package/skill-packs/threejs/skills/threejs-loaders/examples/workflow-gltf-draco.md +22 -0
- package/skill-packs/threejs/skills/threejs-loaders/references/official-sections.md +27 -0
- package/skill-packs/threejs/skills/threejs-materials/SKILL.md +102 -0
- package/skill-packs/threejs/skills/threejs-materials/examples/workflow-pbr-transparent.md +15 -0
- package/skill-packs/threejs/skills/threejs-math/SKILL.md +102 -0
- package/skill-packs/threejs/skills/threejs-math/examples/workflow-ray-aabb.md +11 -0
- package/skill-packs/threejs/skills/threejs-node-tsl/SKILL.md +83 -0
- package/skill-packs/threejs/skills/threejs-node-tsl/examples/workflow-tsl-entry.md +13 -0
- package/skill-packs/threejs/skills/threejs-node-tsl/references/official-links.md +8 -0
- package/skill-packs/threejs/skills/threejs-node-tsl/references/tsl-vs-classic.md +23 -0
- package/skill-packs/threejs/skills/threejs-objects/SKILL.md +111 -0
- package/skill-packs/threejs/skills/threejs-objects/examples/workflow-raycaster-pick.md +17 -0
- package/skill-packs/threejs/skills/threejs-postprocessing/SKILL.md +116 -0
- package/skill-packs/threejs/skills/threejs-postprocessing/examples/workflow-composer-bloom.md +15 -0
- package/skill-packs/threejs/skills/threejs-renderers/SKILL.md +91 -0
- package/skill-packs/threejs/skills/threejs-renderers/examples/workflow-renderer-resize.md +21 -0
- package/skill-packs/threejs/skills/threejs-renderers/references/official-sections.md +14 -0
- package/skill-packs/threejs/skills/threejs-scenes/SKILL.md +90 -0
- package/skill-packs/threejs/skills/threejs-scenes/examples/workflow-fog-background.md +13 -0
- package/skill-packs/threejs/skills/threejs-textures/SKILL.md +83 -0
- package/skill-packs/threejs/skills/threejs-textures/examples/workflow-pmrem-env.md +19 -0
- package/skill-packs/threejs/skills/threejs-webxr/SKILL.md +104 -0
- package/skill-packs/threejs/skills/threejs-webxr/examples/workflow-xr-button.md +15 -0
- package/skills/codex-conductor/SKILL.md +4 -4
- package/skills/gemini-conductor/SKILL.md +3 -2
- package/skills/telegram-notify/SKILL.md +1 -0
- package/skills/trello-sync/SKILL.md +7 -0
- package/templates/project-identity/android.json +26 -1
- package/templates/project-identity/backend-nestjs.json +26 -1
- package/templates/project-identity/expo.json +26 -1
- package/templates/project-identity/ios.json +26 -1
- package/templates/project-identity/web-nextjs.json +26 -1
|
@@ -0,0 +1,202 @@
|
|
|
1
|
+
|
|
2
|
+
Apache License
|
|
3
|
+
Version 2.0, January 2004
|
|
4
|
+
http://www.apache.org/licenses/
|
|
5
|
+
|
|
6
|
+
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
7
|
+
|
|
8
|
+
1. Definitions.
|
|
9
|
+
|
|
10
|
+
"License" shall mean the terms and conditions for use, reproduction,
|
|
11
|
+
and distribution as defined by Sections 1 through 9 of this document.
|
|
12
|
+
|
|
13
|
+
"Licensor" shall mean the copyright owner or entity authorized by
|
|
14
|
+
the copyright owner that is granting the License.
|
|
15
|
+
|
|
16
|
+
"Legal Entity" shall mean the union of the acting entity and all
|
|
17
|
+
other entities that control, are controlled by, or are under common
|
|
18
|
+
control with that entity. For the purposes of this definition,
|
|
19
|
+
"control" means (i) the power, direct or indirect, to cause the
|
|
20
|
+
direction or management of such entity, whether by contract or
|
|
21
|
+
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
22
|
+
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
23
|
+
|
|
24
|
+
"You" (or "Your") shall mean an individual or Legal Entity
|
|
25
|
+
exercising permissions granted by this License.
|
|
26
|
+
|
|
27
|
+
"Source" form shall mean the preferred form for making modifications,
|
|
28
|
+
including but not limited to software source code, documentation
|
|
29
|
+
source, and configuration files.
|
|
30
|
+
|
|
31
|
+
"Object" form shall mean any form resulting from mechanical
|
|
32
|
+
transformation or translation of a Source form, including but
|
|
33
|
+
not limited to compiled object code, generated documentation,
|
|
34
|
+
and conversions to other media types.
|
|
35
|
+
|
|
36
|
+
"Work" shall mean the work of authorship, whether in Source or
|
|
37
|
+
Object form, made available under the License, as indicated by a
|
|
38
|
+
copyright notice that is included in or attached to the work
|
|
39
|
+
(an example is provided in the Appendix below).
|
|
40
|
+
|
|
41
|
+
"Derivative Works" shall mean any work, whether in Source or Object
|
|
42
|
+
form, that is based on (or derived from) the Work and for which the
|
|
43
|
+
editorial revisions, annotations, elaborations, or other modifications
|
|
44
|
+
represent, as a whole, an original work of authorship. For the purposes
|
|
45
|
+
of this License, Derivative Works shall not include works that remain
|
|
46
|
+
separable from, or merely link (or bind by name) to the interfaces of,
|
|
47
|
+
the Work and Derivative Works thereof.
|
|
48
|
+
|
|
49
|
+
"Contribution" shall mean any work of authorship, including
|
|
50
|
+
the original version of the Work and any modifications or additions
|
|
51
|
+
to that Work or Derivative Works thereof, that is intentionally
|
|
52
|
+
submitted to Licensor for inclusion in the Work by the copyright owner
|
|
53
|
+
or by an individual or Legal Entity authorized to submit on behalf of
|
|
54
|
+
the copyright owner. For the purposes of this definition, "submitted"
|
|
55
|
+
means any form of electronic, verbal, or written communication sent
|
|
56
|
+
to the Licensor or its representatives, including but not limited to
|
|
57
|
+
communication on electronic mailing lists, source code control systems,
|
|
58
|
+
and issue tracking systems that are managed by, or on behalf of, the
|
|
59
|
+
Licensor for the purpose of discussing and improving the Work, but
|
|
60
|
+
excluding communication that is conspicuously marked or otherwise
|
|
61
|
+
designated in writing by the copyright owner as "Not a Contribution."
|
|
62
|
+
|
|
63
|
+
"Contributor" shall mean Licensor and any individual or Legal Entity
|
|
64
|
+
on behalf of whom a Contribution has been received by Licensor and
|
|
65
|
+
subsequently incorporated within the Work.
|
|
66
|
+
|
|
67
|
+
2. Grant of Copyright License. Subject to the terms and conditions of
|
|
68
|
+
this License, each Contributor hereby grants to You a perpetual,
|
|
69
|
+
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
70
|
+
copyright license to reproduce, prepare Derivative Works of,
|
|
71
|
+
publicly display, publicly perform, sublicense, and distribute the
|
|
72
|
+
Work and such Derivative Works in Source or Object form.
|
|
73
|
+
|
|
74
|
+
3. Grant of Patent License. Subject to the terms and conditions of
|
|
75
|
+
this License, each Contributor hereby grants to You a perpetual,
|
|
76
|
+
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
77
|
+
(except as stated in this section) patent license to make, have made,
|
|
78
|
+
use, offer to sell, sell, import, and otherwise transfer the Work,
|
|
79
|
+
where such license applies only to those patent claims licensable
|
|
80
|
+
by such Contributor that are necessarily infringed by their
|
|
81
|
+
Contribution(s) alone or by combination of their Contribution(s)
|
|
82
|
+
with the Work to which such Contribution(s) was submitted. If You
|
|
83
|
+
institute patent litigation against any entity (including a
|
|
84
|
+
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
|
85
|
+
or a Contribution incorporated within the Work constitutes direct
|
|
86
|
+
or contributory patent infringement, then any patent licenses
|
|
87
|
+
granted to You under this License for that Work shall terminate
|
|
88
|
+
as of the date such litigation is filed.
|
|
89
|
+
|
|
90
|
+
4. Redistribution. You may reproduce and distribute copies of the
|
|
91
|
+
Work or Derivative Works thereof in any medium, with or without
|
|
92
|
+
modifications, and in Source or Object form, provided that You
|
|
93
|
+
meet the following conditions:
|
|
94
|
+
|
|
95
|
+
(a) You must give any other recipients of the Work or
|
|
96
|
+
Derivative Works a copy of this License; and
|
|
97
|
+
|
|
98
|
+
(b) You must cause any modified files to carry prominent notices
|
|
99
|
+
stating that You changed the files; and
|
|
100
|
+
|
|
101
|
+
(c) You must retain, in the Source form of any Derivative Works
|
|
102
|
+
that You distribute, all copyright, patent, trademark, and
|
|
103
|
+
attribution notices from the Source form of the Work,
|
|
104
|
+
excluding those notices that do not pertain to any part of
|
|
105
|
+
the Derivative Works; and
|
|
106
|
+
|
|
107
|
+
(d) If the Work includes a "NOTICE" text file as part of its
|
|
108
|
+
distribution, then any Derivative Works that You distribute must
|
|
109
|
+
include a readable copy of the attribution notices contained
|
|
110
|
+
within such NOTICE file, excluding those notices that do not
|
|
111
|
+
pertain to any part of the Derivative Works, in at least one
|
|
112
|
+
of the following places: within a NOTICE text file distributed
|
|
113
|
+
as part of the Derivative Works; within the Source form or
|
|
114
|
+
documentation, if provided along with the Derivative Works; or,
|
|
115
|
+
within a display generated by the Derivative Works, if and
|
|
116
|
+
wherever such third-party notices normally appear. The contents
|
|
117
|
+
of the NOTICE file are for informational purposes only and
|
|
118
|
+
do not modify the License. You may add Your own attribution
|
|
119
|
+
notices within Derivative Works that You distribute, alongside
|
|
120
|
+
or as an addendum to the NOTICE text from the Work, provided
|
|
121
|
+
that such additional attribution notices cannot be construed
|
|
122
|
+
as modifying the License.
|
|
123
|
+
|
|
124
|
+
You may add Your own copyright statement to Your modifications and
|
|
125
|
+
may provide additional or different license terms and conditions
|
|
126
|
+
for use, reproduction, or distribution of Your modifications, or
|
|
127
|
+
for any such Derivative Works as a whole, provided Your use,
|
|
128
|
+
reproduction, and distribution of the Work otherwise complies with
|
|
129
|
+
the conditions stated in this License.
|
|
130
|
+
|
|
131
|
+
5. Submission of Contributions. Unless You explicitly state otherwise,
|
|
132
|
+
any Contribution intentionally submitted for inclusion in the Work
|
|
133
|
+
by You to the Licensor shall be under the terms and conditions of
|
|
134
|
+
this License, without any additional terms or conditions.
|
|
135
|
+
Notwithstanding the above, nothing herein shall supersede or modify
|
|
136
|
+
the terms of any separate license agreement you may have executed
|
|
137
|
+
with Licensor regarding such Contributions.
|
|
138
|
+
|
|
139
|
+
6. Trademarks. This License does not grant permission to use the trade
|
|
140
|
+
names, trademarks, service marks, or product names of the Licensor,
|
|
141
|
+
except as required for reasonable and customary use in describing the
|
|
142
|
+
origin of the Work and reproducing the content of the NOTICE file.
|
|
143
|
+
|
|
144
|
+
7. Disclaimer of Warranty. Unless required by applicable law or
|
|
145
|
+
agreed to in writing, Licensor provides the Work (and each
|
|
146
|
+
Contributor provides its Contributions) on an "AS IS" BASIS,
|
|
147
|
+
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
|
148
|
+
implied, including, without limitation, any warranties or conditions
|
|
149
|
+
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
|
150
|
+
PARTICULAR PURPOSE. You are solely responsible for determining the
|
|
151
|
+
appropriateness of using or redistributing the Work and assume any
|
|
152
|
+
risks associated with Your exercise of permissions under this License.
|
|
153
|
+
|
|
154
|
+
8. Limitation of Liability. In no event and under no legal theory,
|
|
155
|
+
whether in tort (including negligence), contract, or otherwise,
|
|
156
|
+
unless required by applicable law (such as deliberate and grossly
|
|
157
|
+
negligent acts) or agreed to in writing, shall any Contributor be
|
|
158
|
+
liable to You for damages, including any direct, indirect, special,
|
|
159
|
+
incidental, or consequential damages of any character arising as a
|
|
160
|
+
result of this License or out of the use or inability to use the
|
|
161
|
+
Work (including but not limited to damages for loss of goodwill,
|
|
162
|
+
work stoppage, computer failure or malfunction, or any and all
|
|
163
|
+
other commercial damages or losses), even if such Contributor
|
|
164
|
+
has been advised of the possibility of such damages.
|
|
165
|
+
|
|
166
|
+
9. Accepting Warranty or Additional Liability. While redistributing
|
|
167
|
+
the Work or Derivative Works thereof, You may choose to offer,
|
|
168
|
+
and charge a fee for, acceptance of support, warranty, indemnity,
|
|
169
|
+
or other liability obligations and/or rights consistent with this
|
|
170
|
+
License. However, in accepting such obligations, You may act only
|
|
171
|
+
on Your own behalf and on Your sole responsibility, not on behalf
|
|
172
|
+
of any other Contributor, and only if You agree to indemnify,
|
|
173
|
+
defend, and hold each Contributor harmless for any liability
|
|
174
|
+
incurred by, or claims asserted against, such Contributor by reason
|
|
175
|
+
of your accepting any such warranty or additional liability.
|
|
176
|
+
|
|
177
|
+
END OF TERMS AND CONDITIONS
|
|
178
|
+
|
|
179
|
+
APPENDIX: How to apply the Apache License to your work.
|
|
180
|
+
|
|
181
|
+
To apply the Apache License to your work, attach the following
|
|
182
|
+
boilerplate notice, with the fields enclosed by brackets "[]"
|
|
183
|
+
replaced with your own identifying information. (Don't include
|
|
184
|
+
the brackets!) The text should be enclosed in the appropriate
|
|
185
|
+
comment syntax for the file format. We also recommend that a
|
|
186
|
+
file or class name and description of purpose be included on the
|
|
187
|
+
same "printed page" as the copyright notice for easier
|
|
188
|
+
identification within third-party archives.
|
|
189
|
+
|
|
190
|
+
Copyright [yyyy] [name of copyright owner]
|
|
191
|
+
|
|
192
|
+
Licensed under the Apache License, Version 2.0 (the "License");
|
|
193
|
+
you may not use this file except in compliance with the License.
|
|
194
|
+
You may obtain a copy of the License at
|
|
195
|
+
|
|
196
|
+
http://www.apache.org/licenses/LICENSE-2.0
|
|
197
|
+
|
|
198
|
+
Unless required by applicable law or agreed to in writing, software
|
|
199
|
+
distributed under the License is distributed on an "AS IS" BASIS,
|
|
200
|
+
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
201
|
+
See the License for the specific language governing permissions and
|
|
202
|
+
limitations under the License.
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: flutter-project-creater
|
|
3
|
+
description: "Provides one-command project creation for Flutter including project initialization, configuration, and template generation. Use when the user asks about creating Flutter projects, needs to initialize a new Flutter project, or generate Flutter project structure."
|
|
4
|
+
license: Complete terms in LICENSE.txt
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
## When to use this skill
|
|
8
|
+
|
|
9
|
+
Use this skill whenever the user wants to:
|
|
10
|
+
- Create a new Flutter project from scratch
|
|
11
|
+
- Choose target platforms (Android, iOS, web, desktop)
|
|
12
|
+
- Configure organization name and package identifier
|
|
13
|
+
- Set up the initial project structure with dependencies
|
|
14
|
+
- Generate a Flutter project with a specific template
|
|
15
|
+
|
|
16
|
+
## How to use this skill
|
|
17
|
+
|
|
18
|
+
### Workflow
|
|
19
|
+
|
|
20
|
+
1. **Gather requirements**: project name, organization, target platforms, and any preferred packages
|
|
21
|
+
2. **Run `flutter create`** with the appropriate flags
|
|
22
|
+
3. **Configure `pubspec.yaml`** with initial dependencies and assets
|
|
23
|
+
4. **Verify** the project builds and runs with `flutter run`
|
|
24
|
+
|
|
25
|
+
### 1. Project Creation
|
|
26
|
+
|
|
27
|
+
```bash
|
|
28
|
+
# Basic project creation
|
|
29
|
+
flutter create my_app
|
|
30
|
+
|
|
31
|
+
# With organization and platform selection
|
|
32
|
+
flutter create my_app --org com.example --platforms android,ios,web
|
|
33
|
+
|
|
34
|
+
# Create a package or plugin
|
|
35
|
+
flutter create --template=package my_package
|
|
36
|
+
flutter create --template=plugin my_plugin --platforms android,ios
|
|
37
|
+
```
|
|
38
|
+
|
|
39
|
+
### 2. Project Structure
|
|
40
|
+
|
|
41
|
+
```
|
|
42
|
+
my_app/
|
|
43
|
+
├── lib/
|
|
44
|
+
│ └── main.dart # Entry point
|
|
45
|
+
├── test/
|
|
46
|
+
│ └── widget_test.dart # Widget tests
|
|
47
|
+
├── android/ # Android native code
|
|
48
|
+
├── ios/ # iOS native code
|
|
49
|
+
├── pubspec.yaml # Dependencies and metadata
|
|
50
|
+
└── README.md
|
|
51
|
+
```
|
|
52
|
+
|
|
53
|
+
### 3. Configure pubspec.yaml
|
|
54
|
+
|
|
55
|
+
```yaml
|
|
56
|
+
name: my_app
|
|
57
|
+
description: A new Flutter application.
|
|
58
|
+
version: 1.0.0+1
|
|
59
|
+
|
|
60
|
+
environment:
|
|
61
|
+
sdk: '>=3.0.0 <4.0.0'
|
|
62
|
+
|
|
63
|
+
dependencies:
|
|
64
|
+
flutter:
|
|
65
|
+
sdk: flutter
|
|
66
|
+
|
|
67
|
+
dev_dependencies:
|
|
68
|
+
flutter_test:
|
|
69
|
+
sdk: flutter
|
|
70
|
+
flutter_lints: ^3.0.0
|
|
71
|
+
|
|
72
|
+
flutter:
|
|
73
|
+
uses-material-design: true
|
|
74
|
+
assets:
|
|
75
|
+
- assets/images/
|
|
76
|
+
```
|
|
77
|
+
|
|
78
|
+
### 4. Initial Run
|
|
79
|
+
|
|
80
|
+
```bash
|
|
81
|
+
# Install dependencies
|
|
82
|
+
flutter pub get
|
|
83
|
+
|
|
84
|
+
# Run on connected device
|
|
85
|
+
flutter run
|
|
86
|
+
|
|
87
|
+
# Build release APK
|
|
88
|
+
flutter build apk --release
|
|
89
|
+
```
|
|
90
|
+
|
|
91
|
+
## Best Practices
|
|
92
|
+
|
|
93
|
+
- Use a consistent organization name (`--org`) across projects
|
|
94
|
+
- Lock dependency versions in `pubspec.yaml` for reproducible builds
|
|
95
|
+
- Remove default comments and sample code before expanding the project
|
|
96
|
+
- Run `flutter doctor` to verify the development environment is set up correctly
|
|
97
|
+
- Set up CI with `flutter test` and `flutter build` early in the project lifecycle
|
|
98
|
+
|
|
99
|
+
## Resources
|
|
100
|
+
|
|
101
|
+
- Getting started: https://docs.flutter.dev/get-started
|
|
102
|
+
- CLI reference: https://docs.flutter.dev/reference/flutter-cli
|
|
103
|
+
|
|
104
|
+
## Keywords
|
|
105
|
+
|
|
106
|
+
flutter create, project creation, initialization, cross-platform, pubspec, scaffolding, Flutter CLI
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "threejs",
|
|
3
|
+
"auto_install": false,
|
|
4
|
+
"description": "Comprehensive 3D web rendering capabilities using Three.js",
|
|
5
|
+
"skills": [
|
|
6
|
+
"threejs-animation",
|
|
7
|
+
"threejs-audio",
|
|
8
|
+
"threejs-camera",
|
|
9
|
+
"threejs-controls",
|
|
10
|
+
"threejs-dev-setup",
|
|
11
|
+
"threejs-geometries",
|
|
12
|
+
"threejs-helpers",
|
|
13
|
+
"threejs-lights",
|
|
14
|
+
"threejs-loaders",
|
|
15
|
+
"threejs-materials",
|
|
16
|
+
"threejs-math",
|
|
17
|
+
"threejs-node-tsl",
|
|
18
|
+
"threejs-objects",
|
|
19
|
+
"threejs-postprocessing",
|
|
20
|
+
"threejs-renderers",
|
|
21
|
+
"threejs-scenes",
|
|
22
|
+
"threejs-textures",
|
|
23
|
+
"threejs-webxr"
|
|
24
|
+
]
|
|
25
|
+
}
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
# threejs-skills
|
|
2
|
+
|
|
3
|
+
基于 [three.js 官方文档](https://threejs.org/docs/)(Core / Addons / TSL / Global)与 [Manual](https://threejs.org/manual/) 的 Agent Skills 族。结构与**叙述深度**对齐本仓库 [document-skills/mermaid/SKILL.md](../document-skills/mermaid/SKILL.md):长 `description`、分层触发词、**与兄弟技能的分流规则**、分步骤工作流、`examples/` 与 `references/` 渐进式披露;每个 `SKILL.md` 另含 **Documentation and version**、**Agent response checklist** 及 **中英 Keywords**(与 mermaid 的英文/中文关键词风格一致)。元数据与目录约定见 [agent-skills-spec.md](../../spec/agent-skills-spec.md)。
|
|
4
|
+
|
|
5
|
+
## 深度标准(与 mermaid 对齐)
|
|
6
|
+
|
|
7
|
+
| 要素 | 要求 |
|
|
8
|
+
|------|------|
|
|
9
|
+
| YAML `description` | 多句英文,含关键 API 族名、触发场景、与相邻技能一句区分;**≤1024 字符** |
|
|
10
|
+
| When to use | `ALWAYS` / `Use when`、中英文触发短语、**IMPORTANT** 分流(如 materials vs node-tsl) |
|
|
11
|
+
| How to use | ≥5 步或分场景子步骤;显式指向本目录 `examples/` 中具体文件(若已建) |
|
|
12
|
+
| Doc map | 表格:**官方侧栏分组 + ≥3 条** `https://threejs.org/docs/` 链接 |
|
|
13
|
+
| Scope | In / Out;Out 指向应使用的 `threejs-*` 技能 id |
|
|
14
|
+
| Common pitfalls | 3–5 条易错点(color space、透明排序、mixer.update、WebGPU 路径等按主题选) |
|
|
15
|
+
| Documentation and version | 与 [three.js docs](https://threejs.org/docs/) 及用户 lockfile 版本对齐;大版本升级查 release notes |
|
|
16
|
+
| Agent response checklist | 与 [document-skills/mermaid/SKILL.md](../document-skills/mermaid/SKILL.md) 的「输出要求」类似:链官方页、分流兄弟技能、dispose、不臆造 API |
|
|
17
|
+
| Keywords | **English** + **中文** 两行,便于中英检索 |
|
|
18
|
+
| References(分层) | Manual 入口、`docs/` 侧栏分组、`#` 锚点、必要时 [Global](https://threejs.org/docs/#Global) 常量;长表放 `references/` |
|
|
19
|
+
| 篇幅 | 单 `SKILL.md` 建议 ≤200–350 行;类名长表放 `references/official-sections.md` |
|
|
20
|
+
|
|
21
|
+
## 文件约定
|
|
22
|
+
|
|
23
|
+
```
|
|
24
|
+
threejs-<topic>/
|
|
25
|
+
├── SKILL.md
|
|
26
|
+
├── examples/
|
|
27
|
+
│ └── workflow-<scenario>.md # 步骤 + 片段 + 指向官方示例(不整库粘贴)
|
|
28
|
+
└── references/
|
|
29
|
+
├── official-sections.md # 按需:docs 类名与链接表(animation/loaders/renderers/audio 等)
|
|
30
|
+
└── ... # 如 node-tsl 的 tsl-vs-classic.md、official-links.md
|
|
31
|
+
```
|
|
32
|
+
|
|
33
|
+
## 技能数量:18(合并策略)
|
|
34
|
+
|
|
35
|
+
| 决策 | 说明 |
|
|
36
|
+
|------|------|
|
|
37
|
+
| **并入 `threejs-objects`** | `Raycaster`、`Layers`、`EventDispatcher` 与拾取流程在本技能中成章 |
|
|
38
|
+
| **并入 `threejs-geometries`** | `Curve` / `Path` / `Shape` / `ExtrudeGeometry`、Addons NURBS 等在 Scope 与 Doc map 中覆盖 |
|
|
39
|
+
| **独立 `threejs-webxr`** | 不并入 `threejs-renderers`,便于沉浸式任务发现 |
|
|
40
|
+
|
|
41
|
+
## 技能索引
|
|
42
|
+
|
|
43
|
+
| # | 目录名 | 主题 |
|
|
44
|
+
|---|--------|------|
|
|
45
|
+
| 1 | [threejs-dev-setup](threejs-dev-setup/SKILL.md) | 构建、导入、Manual、TypeScript、`examples/jsm` |
|
|
46
|
+
| 2 | [threejs-scenes](threejs-scenes/SKILL.md) | `Scene`、`Fog`、`background` |
|
|
47
|
+
| 3 | [threejs-camera](threejs-camera/SKILL.md) | 相机与投影 |
|
|
48
|
+
| 4 | [threejs-lights](threejs-lights/SKILL.md) | 光源与阴影 |
|
|
49
|
+
| 5 | [threejs-materials](threejs-materials/SKILL.md) | 经典材质(非 Node) |
|
|
50
|
+
| 6 | [threejs-node-tsl](threejs-node-tsl/SKILL.md) | Nodes、TSL、`NodeMaterial` |
|
|
51
|
+
| 7 | [threejs-textures](threejs-textures/SKILL.md) | 纹理与采样、PMREM |
|
|
52
|
+
| 8 | [threejs-geometries](threejs-geometries/SKILL.md) | 几何体、Buffer、曲线/挤出 |
|
|
53
|
+
| 9 | [threejs-math](threejs-math/SKILL.md) | 数学类型与空间查询 |
|
|
54
|
+
| 10 | [threejs-objects](threejs-objects/SKILL.md) | 场景图、Mesh、**交互拾取** |
|
|
55
|
+
| 11 | [threejs-animation](threejs-animation/SKILL.md) | 动画混合与轨道 |
|
|
56
|
+
| 12 | [threejs-audio](threejs-audio/SKILL.md) | 空间音频 |
|
|
57
|
+
| 13 | [threejs-loaders](threejs-loaders/SKILL.md) | 加载与导出 |
|
|
58
|
+
| 14 | [threejs-renderers](threejs-renderers/SKILL.md) | WebGL/WebGPU、RenderTarget |
|
|
59
|
+
| 15 | [threejs-postprocessing](threejs-postprocessing/SKILL.md) | EffectComposer 管线 |
|
|
60
|
+
| 16 | [threejs-helpers](threejs-helpers/SKILL.md) | 调试辅助体 |
|
|
61
|
+
| 17 | [threejs-controls](threejs-controls/SKILL.md) | Orbit / Transform 等控件 |
|
|
62
|
+
| 18 | [threejs-webxr](threejs-webxr/SKILL.md) | WebXR |
|
|
63
|
+
|
|
64
|
+
## 技能互查(分流速览)
|
|
65
|
+
|
|
66
|
+
| 若用户任务偏向… | 优先技能 | 勿与谁混淆 |
|
|
67
|
+
|------------------|----------|------------|
|
|
68
|
+
| 着色图节点 / TSL / WebGPU 材质 | `threejs-node-tsl` | `threejs-materials`(仅经典材质) |
|
|
69
|
+
| 经典 PBR / ShaderMaterial | `threejs-materials` | `threejs-node-tsl` |
|
|
70
|
+
| 屏幕空间后期(composer passes) | `threejs-postprocessing` | `threejs-renderers`(核心渲染器设置) |
|
|
71
|
+
| 节点化后期(core PostProcessing) | `threejs-node-tsl` + `threejs-renderers` | 仅 composer 的 addon 文档 |
|
|
72
|
+
| HDR / KTX2 / Draco / glTF 进出 | `threejs-loaders` | `threejs-textures`(GPU 纹理对象本身) |
|
|
73
|
+
| 纹理参数 / PMREM | `threejs-textures` | `threejs-loaders`(解码器与文件 IO) |
|
|
74
|
+
| 雾与背景概念 | `threejs-scenes` | 完整 HDR 工作流需 loaders + textures |
|
|
75
|
+
| 射线拾取 / 图层 | `threejs-objects` | `threejs-math`(仅数学对象) |
|
|
76
|
+
| VR/AR 会话与手柄 | `threejs-webxr` | `threejs-camera`(非 XR 投影细节) |
|
|
77
|
+
| 插值与关键帧轨道 | `threejs-animation` | `threejs-math`(Interpolant 归属动画) |
|
|
78
|
+
|
|
79
|
+
## 验收标准(与规划一致)
|
|
80
|
+
|
|
81
|
+
每个 `SKILL.md` 应满足:
|
|
82
|
+
|
|
83
|
+
- **description**:饱满、≤1024 字符;含关键 API 族名与相邻技能一句区分。
|
|
84
|
+
- **When to use**:含至少一处与兄弟技能的分流规则(IMPORTANT 表或段落)。
|
|
85
|
+
- **Doc map**:表格含 **≥3 条** 官方链接(`threejs.org/docs/`、`#` 锚点或 Manual 入口均可;`threejs-dev-setup` 可含 npm Manual)。
|
|
86
|
+
- **How to use**:**≥5 步** 或分场景子列表;显式指向本目录 `examples/*.md`(若存在)。
|
|
87
|
+
- **Scope**:In / Out;Out 中对应能力指向应使用的 `threejs-*` 技能 id。
|
|
88
|
+
- **篇幅**:单文件建议 **约 200–350 行**;类名长表放入 `references/official-sections.md` 等。
|
|
89
|
+
|
|
90
|
+
## 外部规范链接
|
|
91
|
+
|
|
92
|
+
- [Agent Skills – Specification](https://agentskills.io/specification)
|
|
93
|
+
- [Claude – 如何创建自定义 Skills](https://support.claude.com/zh-CN/articles/12512198-如何创建自定义-skills)
|
|
94
|
+
- [three.js docs](https://threejs.org/docs/)
|
|
95
|
+
- [three.js manual](https://threejs.org/manual/)
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: threejs-animation
|
|
3
|
+
description: "three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer."
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
## When to use this skill
|
|
7
|
+
|
|
8
|
+
**ALWAYS use this skill when the user mentions:**
|
|
9
|
+
|
|
10
|
+
- `AnimationMixer.update`, `AnimationAction` play/pause/stop, crossfade, synchronized clips
|
|
11
|
+
- `AnimationClip` from glTF or `AnimationClipCreator`, retargeting caveats at API level
|
|
12
|
+
- Keyframe tracks: position/rotation/scale/color tracks, boolean/string tracks where applicable
|
|
13
|
+
- IK: `CCDIKSolver` / `CCDIKHelper` from addons
|
|
14
|
+
|
|
15
|
+
**IMPORTANT: animation vs objects**
|
|
16
|
+
|
|
17
|
+
- **threejs-animation** = time evaluation and tracks.
|
|
18
|
+
- **threejs-objects** = `SkinnedMesh`/`Skeleton` attachment, bind pose—mesh side.
|
|
19
|
+
|
|
20
|
+
**Trigger phrases include:**
|
|
21
|
+
|
|
22
|
+
- "AnimationMixer", "AnimationAction", "AnimationClip", "crossFade", "KeyframeTrack"
|
|
23
|
+
- "动画混合", "骨骼动画", "剪辑", "淡入淡出"
|
|
24
|
+
|
|
25
|
+
## How to use this skill
|
|
26
|
+
|
|
27
|
+
1. **Collect clips** from `gltf.animations` or create with utilities / `AnimationClipCreator`.
|
|
28
|
+
2. **Create mixer** bound to root object (often `scene` or rig root).
|
|
29
|
+
3. **Create actions** per clip via `mixer.clipAction(clip)`; configure loop mode (`LoopOnce`, `LoopRepeat`, `LoopPingPong`).
|
|
30
|
+
4. **Per frame**: compute delta seconds (use `Clock` from core—documented under Core in docs index), call `mixer.update(delta)`.
|
|
31
|
+
5. **Blending**: adjust `weight`, `crossFadeTo`, `enabled` flags; watch for additive vs full replacement semantics per docs.
|
|
32
|
+
6. **PropertyBinding**: understand path strings targeting bones/morphs—errors often from wrong object names.
|
|
33
|
+
7. **IK addon**: attach solver after base animation if using CCD IK from examples.
|
|
34
|
+
|
|
35
|
+
See [examples/workflow-mixer-action.md](examples/workflow-mixer-action.md).
|
|
36
|
+
|
|
37
|
+
## Doc map (official)
|
|
38
|
+
|
|
39
|
+
| Docs section | Representative links |
|
|
40
|
+
|--------------|----------------------|
|
|
41
|
+
| Animation (index) | https://threejs.org/docs/#Animation |
|
|
42
|
+
| Action | https://threejs.org/docs/AnimationAction.html |
|
|
43
|
+
| Mixer | https://threejs.org/docs/AnimationMixer.html |
|
|
44
|
+
| Clip | https://threejs.org/docs/AnimationClip.html |
|
|
45
|
+
| Tracks | https://threejs.org/docs/KeyframeTrack.html |
|
|
46
|
+
|
|
47
|
+
More: [references/official-sections.md](references/official-sections.md).
|
|
48
|
+
|
|
49
|
+
## Scope
|
|
50
|
+
|
|
51
|
+
- **In scope:** Core Animation module, keyframe pipeline, listed addons for clip creation and IK.
|
|
52
|
+
- **Out of scope:** DCC export best practices; physics ragdoll; audio sync (link conceptually only).
|
|
53
|
+
|
|
54
|
+
## Common pitfalls and best practices
|
|
55
|
+
|
|
56
|
+
- Forgetting `mixer.update` freezes animation; double `update` per frame speeds up.
|
|
57
|
+
- Mixing clips with incompatible hierarchies causes violent pops—validate bind pose.
|
|
58
|
+
- Root motion must be handled in game logic if not baked—document explicitly.
|
|
59
|
+
- Large track counts cost CPU—strip unused tracks in preprocessing when possible.
|
|
60
|
+
|
|
61
|
+
## Documentation and version
|
|
62
|
+
|
|
63
|
+
Behavior of `AnimationMixer`, tracks, and glTF animation import can change between three.js majors. Treat the [Animation](https://threejs.org/docs/#Animation) section of the [docs index](https://threejs.org/docs/) as authoritative for the user’s installed version; when upgrading, check the three.js repository release notes and migration notes for renamed properties or loader output.
|
|
64
|
+
|
|
65
|
+
## Agent response checklist
|
|
66
|
+
|
|
67
|
+
When answering under this skill, prefer responses that:
|
|
68
|
+
|
|
69
|
+
1. Cite the exact class (`AnimationMixer`, `AnimationAction`, etc.) or addon (`CCDIKSolver`) from the official docs.
|
|
70
|
+
2. Include at least one `https://threejs.org/docs/...` link (e.g. [AnimationAction](https://threejs.org/docs/AnimationAction.html)).
|
|
71
|
+
3. Relate clips to `SkinnedMesh` / skeleton via **threejs-objects** when deformation is involved.
|
|
72
|
+
4. Mention `mixer.update(delta)` and a stable time source (`Clock`) explicitly.
|
|
73
|
+
5. Reference official **examples** by name only (no full file paste).
|
|
74
|
+
|
|
75
|
+
## References
|
|
76
|
+
|
|
77
|
+
- https://threejs.org/docs/#Animation
|
|
78
|
+
- https://threejs.org/docs/AnimationMixer.html
|
|
79
|
+
- https://threejs.org/docs/AnimationAction.html
|
|
80
|
+
- https://threejs.org/docs/PropertyBinding.html
|
|
81
|
+
|
|
82
|
+
## Keywords
|
|
83
|
+
|
|
84
|
+
**English:** animationmixer, animationaction, animationclip, keyframetrack, crossfade, skinning, propertybinding, three.js
|
|
85
|
+
|
|
86
|
+
**中文:** 动画混合、AnimationMixer、AnimationAction、关键帧、骨骼动画、剪辑、淡入淡出、three.js
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
# Workflow: play one glTF clip
|
|
2
|
+
|
|
3
|
+
## Steps
|
|
4
|
+
|
|
5
|
+
1. After **threejs-loaders** provides `gltf` with `animations` array non-empty.
|
|
6
|
+
|
|
7
|
+
2. `const mixer = new THREE.AnimationMixer(gltf.scene);`
|
|
8
|
+
|
|
9
|
+
3. `const clip = gltf.animations[0]; const action = mixer.clipAction(clip); action.play();`
|
|
10
|
+
|
|
11
|
+
4. In the render loop: `const delta = clock.getDelta(); mixer.update(delta);` then render (**threejs-renderers**).
|
|
12
|
+
|
|
13
|
+
5. To switch clips, prepare second `clipAction`, then `action.crossFadeTo(nextAction, duration, false)` per docs.
|
|
14
|
+
|
|
15
|
+
6. Dispose mixer when discarding the rig if your app hot-swaps characters.
|
|
16
|
+
|
|
17
|
+
## Anchor
|
|
18
|
+
|
|
19
|
+
- https://threejs.org/docs/AnimationMixer.html
|
|
20
|
+
- https://threejs.org/docs/AnimationAction.html
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
# Animation module (core)
|
|
2
|
+
|
|
3
|
+
- https://threejs.org/docs/AnimationAction.html
|
|
4
|
+
- https://threejs.org/docs/AnimationClip.html
|
|
5
|
+
- https://threejs.org/docs/AnimationMixer.html
|
|
6
|
+
- https://threejs.org/docs/AnimationObjectGroup.html
|
|
7
|
+
- https://threejs.org/docs/AnimationUtils.html
|
|
8
|
+
- https://threejs.org/docs/KeyframeTrack.html
|
|
9
|
+
- https://threejs.org/docs/VectorKeyframeTrack.html
|
|
10
|
+
- https://threejs.org/docs/QuaternionKeyframeTrack.html
|
|
11
|
+
- https://threejs.org/docs/PropertyBinding.html
|
|
12
|
+
- https://threejs.org/docs/PropertyMixer.html
|
|
13
|
+
|
|
14
|
+
**Addons**
|
|
15
|
+
|
|
16
|
+
- https://threejs.org/docs/AnimationClipCreator.html
|
|
17
|
+
- https://threejs.org/docs/CCDIKSolver.html
|
|
18
|
+
|
|
19
|
+
See https://threejs.org/docs/#Animation
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: threejs-audio
|
|
3
|
+
description: "three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware."
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
## When to use this skill
|
|
7
|
+
|
|
8
|
+
**ALWAYS use this skill when the user mentions:**
|
|
9
|
+
|
|
10
|
+
- `AudioListener` on `Camera`, `Audio` vs `PositionalAudio`, distance models, refDistance/maxDistance/rolloff
|
|
11
|
+
- `AudioAnalyser` for visualization bars/spectrum
|
|
12
|
+
- Browser autoplay policies blocking audio start
|
|
13
|
+
|
|
14
|
+
**IMPORTANT: audio vs loaders**
|
|
15
|
+
|
|
16
|
+
| Step | Skill |
|
|
17
|
+
|------|--------|
|
|
18
|
+
| Decode mp3/ogg buffer | **threejs-loaders** (`AudioLoader`) |
|
|
19
|
+
| Spatial playback API | **threejs-audio** |
|
|
20
|
+
|
|
21
|
+
**Trigger phrases include:**
|
|
22
|
+
|
|
23
|
+
- "PositionalAudio", "AudioListener", "AudioAnalyser", "panner"
|
|
24
|
+
- "空间音频", "音量衰减", "频谱"
|
|
25
|
+
|
|
26
|
+
## How to use this skill
|
|
27
|
+
|
|
28
|
+
1. **Attach listener** to camera object so head-related audio follows view.
|
|
29
|
+
2. **Validate AudioContext state** — check `listener.context.state` before playback; resume if suspended.
|
|
30
|
+
3. **Create context** compatible with user gesture unlock patterns in browsers.
|
|
31
|
+
4. **PositionalAudio** — set `refDistance`, `maxDistance`, `rolloffFactor`, `distanceModel` per docs.
|
|
32
|
+
5. **Load buffer** via `AudioLoader` (**threejs-loaders**), then `positionalAudio.setBuffer`.
|
|
33
|
+
6. **Analyser** — connect graph `listener.context.createAnalyser()` pathways per examples; watch performance.
|
|
34
|
+
7. **Update** — audio nodes usually need no per-frame update unless following moving sources manually.
|
|
35
|
+
|
|
36
|
+
### Example: PositionalAudio with context validation
|
|
37
|
+
|
|
38
|
+
```javascript
|
|
39
|
+
import * as THREE from 'three';
|
|
40
|
+
|
|
41
|
+
const listener = new THREE.AudioListener();
|
|
42
|
+
camera.add(listener);
|
|
43
|
+
|
|
44
|
+
// Validate AudioContext state before attempting playback
|
|
45
|
+
function ensureAudioContext() {
|
|
46
|
+
if (listener.context.state === 'suspended') {
|
|
47
|
+
listener.context.resume();
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
// Resume on user gesture (required by browser autoplay policy)
|
|
52
|
+
document.addEventListener('click', ensureAudioContext, { once: true });
|
|
53
|
+
|
|
54
|
+
const sound = new THREE.PositionalAudio(listener);
|
|
55
|
+
const loader = new THREE.AudioLoader();
|
|
56
|
+
loader.load('sound.mp3', (buffer) => {
|
|
57
|
+
sound.setBuffer(buffer);
|
|
58
|
+
sound.setRefDistance(20);
|
|
59
|
+
sound.setRolloffFactor(1);
|
|
60
|
+
});
|
|
61
|
+
mesh.add(sound); // Attach to a scene object for spatial positioning
|
|
62
|
+
```
|
|
63
|
+
|
|
64
|
+
See [examples/workflow-positional-audio.md](examples/workflow-positional-audio.md).
|
|
65
|
+
|
|
66
|
+
## Doc map (official)
|
|
67
|
+
|
|
68
|
+
| Docs section | Representative links |
|
|
69
|
+
|--------------|----------------------|
|
|
70
|
+
| Audio | https://threejs.org/docs/AudioListener.html |
|
|
71
|
+
| Audio | https://threejs.org/docs/Audio.html |
|
|
72
|
+
| Audio | https://threejs.org/docs/PositionalAudio.html |
|
|
73
|
+
| Audio | https://threejs.org/docs/AudioAnalyser.html |
|
|
74
|
+
|
|
75
|
+
Extended list: [references/official-sections.md](references/official-sections.md).
|
|
76
|
+
|
|
77
|
+
## Scope
|
|
78
|
+
|
|
79
|
+
- **In scope:** Core Audio classes, spatialization parameters, analyser usage overview.
|
|
80
|
+
- **Out of scope:** FMOD/Wwise-style authoring tools.
|
|
81
|
+
|
|
82
|
+
## Common pitfalls and best practices
|
|
83
|
+
|
|
84
|
+
- Autoplay restrictions require user interaction to resume AudioContext.
|
|
85
|
+
- Too many positional sources hurt CPU—pool or LOD audio.
|
|
86
|
+
- Ensure world units match distance model expectations.
|
|
87
|
+
|
|
88
|
+
## Documentation and version
|
|
89
|
+
|
|
90
|
+
Audio classes are under [Audio](https://threejs.org/docs/#Audio) in [three.js docs](https://threejs.org/docs/). Decoding buffers uses `AudioLoader`—see **threejs-loaders**. Browser Web Audio policies are external but must be mentioned when `AudioContext` is suspended.
|
|
91
|
+
|
|
92
|
+
## Agent response checklist
|
|
93
|
+
|
|
94
|
+
When answering under this skill, prefer responses that:
|
|
95
|
+
|
|
96
|
+
1. Link `AudioListener`, `PositionalAudio`, or `AudioAnalyser` as relevant.
|
|
97
|
+
2. Delegate file loading of sound buffers to **threejs-loaders** (`AudioLoader`).
|
|
98
|
+
3. Note autoplay / user-gesture requirements for resuming context.
|
|
99
|
+
4. Relate distance attenuation to world units and **threejs-objects** placement.
|
|
100
|
+
5. Avoid promising DAW-level mixing—stay within three.js audio scope.
|
|
101
|
+
|
|
102
|
+
## References
|
|
103
|
+
|
|
104
|
+
- https://threejs.org/docs/#Audio
|
|
105
|
+
- https://threejs.org/docs/AudioListener.html
|
|
106
|
+
- https://threejs.org/docs/PositionalAudio.html
|
|
107
|
+
|
|
108
|
+
## Keywords
|
|
109
|
+
|
|
110
|
+
**English:** audio, positional audio, listener, analyser, spatial sound, web audio, three.js
|
|
111
|
+
|
|
112
|
+
**中文:** 音频、空间音频、AudioListener、PositionalAudio、Web Audio、three.js
|