@leejungkiin/awkit 1.1.6 → 1.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/README.md +15 -0
  2. package/core/GEMINI.md +45 -7
  3. package/package.json +3 -3
  4. package/skills/ab-test-store-listing/SKILL.md +220 -0
  5. package/skills/android-aso/SKILL.md +197 -0
  6. package/skills/app-analytics/SKILL.md +210 -0
  7. package/skills/app-clips/SKILL.md +163 -0
  8. package/skills/app-icon-optimization/SKILL.md +170 -0
  9. package/skills/app-launch/SKILL.md +153 -0
  10. package/skills/app-marketing-context/SKILL.md +129 -0
  11. package/skills/app-store-featured/SKILL.md +213 -0
  12. package/skills/apple-search-ads/SKILL.md +205 -0
  13. package/skills/asc-metrics/SKILL.md +157 -0
  14. package/skills/aso-audit/SKILL.md +179 -0
  15. package/skills/competitor-analysis/SKILL.md +163 -0
  16. package/skills/competitor-tracking/SKILL.md +185 -0
  17. package/skills/crash-analytics/SKILL.md +181 -0
  18. package/skills/in-app-events/SKILL.md +176 -0
  19. package/skills/keyword-research/SKILL.md +141 -0
  20. package/skills/localization/SKILL.md +165 -0
  21. package/skills/market-movers/SKILL.md +137 -0
  22. package/skills/market-pulse/SKILL.md +170 -0
  23. package/skills/metadata-optimization/SKILL.md +170 -0
  24. package/skills/monetization-strategy/SKILL.md +175 -0
  25. package/skills/onboarding-optimization/SKILL.md +194 -0
  26. package/skills/orchestrator/SKILL.md +297 -25
  27. package/skills/press-and-pr/SKILL.md +204 -0
  28. package/skills/rating-prompt-strategy/SKILL.md +184 -0
  29. package/skills/retention-optimization/SKILL.md +165 -0
  30. package/skills/review-management/SKILL.md +154 -0
  31. package/skills/screenshot-optimization/SKILL.md +167 -0
  32. package/skills/seasonal-aso/SKILL.md +141 -0
  33. package/skills/spec-gate/SKILL.md +312 -0
  34. package/skills/subscription-lifecycle/SKILL.md +206 -0
  35. package/skills/swiftui-pro/references/design.md +44 -0
  36. package/skills/symphony-enforcer/SKILL.md +92 -11
  37. package/skills/systematic-debugging/SKILL.md +32 -7
  38. package/skills/ua-campaign/SKILL.md +207 -0
  39. package/skills/verification-gate/SKILL.md +23 -2
@@ -0,0 +1,204 @@
1
+ ---
2
+ name: press-and-pr
3
+ description: When the user wants to get press coverage, media mentions, or editorial features for their app — including writing press releases, pitching journalists, getting on "best apps" lists, or building an app press kit. Use when the user mentions "press", "PR", "media coverage", "TechCrunch", "journalist", "press release", "app press kit", "get featured in media", "editorial coverage", "review from a blogger", or "app launch announcement". For Apple editorial featuring, see app-store-featured. For launch strategy, see app-launch.
4
+ metadata:
5
+ version: 1.0.0
6
+ ---
7
+
8
+ # Press & PR for Apps
9
+
10
+ You help indie developers and app teams get genuine media coverage — which drives installs, backlinks, and App Store credibility.
11
+
12
+ ## Why Press Still Matters
13
+
14
+ - **Web referral** in App Store Connect directly tracks installs from press links
15
+ - **Backlinks** from high-authority sites (TechCrunch, The Verge) improve web presence
16
+ - **Social proof** — "As seen on…" on your product page improves conversion
17
+ - **Apple editorial** — press coverage increases editorial featuring consideration
18
+ - **Organic amplification** — articles get shared, creating discovery beyond the original publication
19
+
20
+ ## Target Media Tiers
21
+
22
+ ### Tier 1 — High impact, harder to get
23
+
24
+ | Publication | Focus | Notes |
25
+ |-------------|-------|-------|
26
+ | TechCrunch | Consumer tech, startups | Exclusives preferred |
27
+ | The Verge | Consumer tech | Curated; quality bar is high |
28
+ | Wired | Tech culture | Long-form, unique angle needed |
29
+ | Fast Company | Innovation, productivity | Strong business angle |
30
+ | 9to5Mac | iOS/macOS apps | App-specific, accessible |
31
+ | MacStories | iOS apps | Very accessible for indie devs |
32
+
33
+ ### Tier 2 — Accessible, meaningful reach
34
+
35
+ | Type | Examples |
36
+ |------|---------|
37
+ | App review blogs | AppAdvice, TouchArcade (games), AppShopper |
38
+ | Niche newsletters | App-specific verticals (health, productivity, finance newsletters) |
39
+ | YouTube channels | AppFind, MKBHD (for significant apps), niche channels |
40
+ | Podcasts | App podcast appearances, niche shows |
41
+
42
+ ### Tier 3 — Start here
43
+
44
+ | Type | Examples |
45
+ |------|---------|
46
+ | Reddit | r/iphone, r/androidapps, r/productivity (category-specific) |
47
+ | Product Hunt | Launch day visibility |
48
+ | Hacker News | Show HN post for technical/productivity apps |
49
+ | Indie hackers | For indie developer community coverage |
50
+
51
+ ## What Makes a Story
52
+
53
+ Press doesn't cover apps — they cover **stories**. Find your angle:
54
+
55
+ | Angle | Example |
56
+ |-------|---------|
57
+ | **Numbers** | "App hit 100K downloads in 7 days with no marketing" |
58
+ | **Problem solved** | "Solo dev built X because no existing tool did Y" |
59
+ | **Unique data** | "Our app analyzed 10M habit logs — here's what we learned" |
60
+ | **Category creation** | "We invented a new category of [type] app" |
61
+ | **David vs Goliath** | Indie beating a Big Tech competitor |
62
+ | **Timely** | Tied to a current news trend or cultural moment |
63
+ | **Human story** | Founder's compelling personal motivation |
64
+
65
+ **Test your angle:** Can you explain the story in 1 sentence that would make someone say "interesting"?
66
+
67
+ ## Press Kit
68
+
69
+ Create a `presskit/` folder on your website or a Notion page with:
70
+
71
+ ```
72
+ Press Kit Contents:
73
+ - [ ] App name, one-liner, category
74
+ - [ ] 3 founder photos (high-res, print-quality)
75
+ - [ ] App icon (1024×1024px, PNG)
76
+ - [ ] 5–10 screenshots (phone mockups, high-res)
77
+ - [ ] App preview video (optional but impactful)
78
+ - [ ] 3-sentence company/founder bio
79
+ - [ ] Key stats (downloads, ratings, notable users)
80
+ - [ ] Press quotes / prior coverage (if any)
81
+ - [ ] App Store link + website
82
+ - [ ] Press contact email
83
+ ```
84
+
85
+ Host at: `yoursite.com/press` or a publicly shared Notion/Google Drive link.
86
+
87
+ ## Press Release Structure
88
+
89
+ ```
90
+ FOR IMMEDIATE RELEASE
91
+
92
+ [Headline — most newsworthy fact as a statement]
93
+ [Subheadline — supporting detail]
94
+
95
+ [City, Date] — [Hook sentence: what happened and why it matters]
96
+
97
+ [Paragraph 1: The news — who, what, when, where]
98
+
99
+ [Paragraph 2: The why — problem being solved, backstory, unique approach]
100
+
101
+ [Paragraph 3: A quote from the founder]
102
+ "[Quote that adds voice, not just restates facts]" — [Name], [Title], [Company]
103
+
104
+ [Paragraph 4: Key features or data points — 3 max]
105
+
106
+ [Paragraph 5: Availability, pricing, platforms]
107
+ [App Name] is available on [iOS/Android/both] for [free/price]. Download at [App Store link].
108
+
109
+ ###
110
+
111
+ About [Company]:
112
+ [2–3 sentences]
113
+
114
+ Media Contact:
115
+ [Name] | [email] | [phone optional]
116
+ ```
117
+
118
+ ## Pitching Journalists
119
+
120
+ ### The Cold Pitch Email
121
+
122
+ ```
123
+ Subject: [App Name] — [your angle in 8 words]
124
+ e.g., "Habitica clone reached #1 Health with zero ad spend"
125
+
126
+ Hi [First name],
127
+
128
+ [1 sentence: why you're reaching out to them specifically]
129
+ e.g., "I read your piece on [recent article] — [App Name] is related."
130
+
131
+ [1 sentence: what the app does]
132
+ [1 sentence: the story angle / most interesting stat or fact]
133
+ [1 sentence: why now / why timely]
134
+
135
+ Happy to send a promo code, press kit, or get on a quick call.
136
+
137
+ [Your name]
138
+ [App Store link]
139
+ [Press kit link]
140
+ ```
141
+
142
+ **Rules:**
143
+ - Max 5 sentences in the pitch
144
+ - Personalize the first line for each journalist — no mass blast
145
+ - Don't attach files — link to your press kit
146
+ - Send Tuesday–Thursday, 8–10am recipient's timezone
147
+ - Follow up once after 5 business days — then move on
148
+
149
+ ### Finding the Right Journalists
150
+
151
+ 1. Search the target publication for recent app reviews in your category
152
+ 2. Note the byline — pitch that specific writer
153
+ 3. Check their Twitter/X bio for DM preference
154
+ 4. Use tools like Hunter.io for email guessing (format: first@publication.com)
155
+
156
+ ## Embargo Strategy
157
+
158
+ For major launches, offer an embargo:
159
+
160
+ - Contact journalists 1–2 weeks before launch
161
+ - Offer exclusive access under embargo (story publishes on launch day)
162
+ - One journalist per tier (don't offer the same exclusive to two competing outlets)
163
+ - Provide TestFlight / Play beta access
164
+
165
+ Exclusives dramatically increase pickup from Tier 1 publications.
166
+
167
+ ## Product Hunt Launch
168
+
169
+ | Step | When | Action |
170
+ |------|------|--------|
171
+ | Create coming soon | 2 weeks before | Enable "coming soon" to collect followers |
172
+ | Find a hunter | 1 week before | Ask an influential PH user to "hunt" you |
173
+ | Prepare assets | 3 days before | Gallery, tagline, description, first comment |
174
+ | Launch day | Tuesday–Thursday | Ship at 12:01am PST; all-day community engagement |
175
+ | Follow-up post | Launch + 1 week | Share results as a Show HN or maker story |
176
+
177
+ ## Output Format
178
+
179
+ ### PR Plan
180
+
181
+ ```
182
+ Story angle: [one sentence]
183
+
184
+ Media targets:
185
+ Tier 1: [publication + journalist name]
186
+ Tier 2: [2–3 blogs/newsletters]
187
+ Tier 3: Product Hunt, Reddit r/[category], HN
188
+
189
+ Timeline:
190
+ T-14: Press kit ready, press release drafted
191
+ T-10: Embargo pitches sent to Tier 1
192
+ T-7: Follow-ups + Tier 2 pitches
193
+ T-0: Launch + Product Hunt + Tier 3 posts
194
+ T+3: Thank reporters who covered, share articles
195
+
196
+ Press kit: [link]
197
+ Press contact: [email]
198
+ ```
199
+
200
+ ## Related Skills
201
+
202
+ - `app-launch` — Full launch strategy (PR is one channel within it)
203
+ - `app-store-featured` — Press coverage supports Apple editorial consideration
204
+ - `ua-campaign` — Complement PR with paid UA on launch week
@@ -0,0 +1,184 @@
1
+ ---
2
+ name: rating-prompt-strategy
3
+ description: When the user wants to improve their app's star rating, increase ratings volume, optimize when and how they prompt users for a review, or recover from a bad rating period. Use when the user mentions "app rating", "star rating", "review prompt", "SKStoreReviewRequest", "In-App Review API", "ask for review", "low rating", "rating drop", "get more reviews", or "recover from 1-star". For responding to reviews, see review-management. For overall ASO health, see aso-audit.
4
+ metadata:
5
+ version: 1.0.0
6
+ ---
7
+
8
+ # Rating Prompt Strategy
9
+
10
+ You optimize when, how, and to whom an app shows review prompts — maximizing high ratings while minimizing negative ones. Ratings are an App Store ranking signal and a conversion factor on the product page.
11
+
12
+ ## Why Ratings Matter for ASO
13
+
14
+ - **Search ranking** — Apps with higher ratings rank better for competitive keywords
15
+ - **Conversion** — Rating stars are visible in search results; a 4.8 beats 4.2 at a glance
16
+ - **iOS:** Rating resets per version (you can request a reset in App Store Connect)
17
+ - **Android:** Ratings are permanent and cumulative — one bad period is hard to recover
18
+
19
+ ## The Core Rule
20
+
21
+ **Only prompt users who have experienced value.** Prompting too early produces low ratings. Prompting at a success moment produces 4–5 star ratings.
22
+
23
+ ## iOS — SKStoreReviewRequest
24
+
25
+ Apple's native prompt. Rules:
26
+ - Shows at most **3 times per year** regardless of how many times you call it
27
+ - Apple controls the display logic — calling it doesn't guarantee it shows
28
+ - Never prompt after an error, crash, or frustrating moment
29
+ - Cannot customize the prompt UI
30
+
31
+ ```swift
32
+ import StoreKit
33
+
34
+ // Call at the right moment
35
+ if let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene {
36
+ SKStoreReviewController.requestReview(in: scene)
37
+ }
38
+ ```
39
+
40
+ ## Android — Play In-App Review API
41
+
42
+ Google's native prompt. Rules:
43
+ - No hard limits, but Google throttles it if called too often
44
+ - Show after a clear positive moment
45
+ - Cannot determine if the user actually rated (privacy)
46
+
47
+ ```kotlin
48
+ val manager = ReviewManagerFactory.create(context)
49
+ val request = manager.requestReviewFlow()
50
+ request.addOnCompleteListener { task ->
51
+ if (task.isSuccessful) {
52
+ val reviewInfo = task.result
53
+ val flow = manager.launchReviewFlow(activity, reviewInfo)
54
+ flow.addOnCompleteListener { /* proceed */ }
55
+ }
56
+ }
57
+ ```
58
+
59
+ ## Timing Framework
60
+
61
+ ### The Success Moment Trigger
62
+
63
+ Define 1–3 "success moments" in your app where users are most satisfied:
64
+
65
+ | App Type | Good Prompt Moments | Bad Prompt Moments |
66
+ |----------|--------------------|--------------------|
67
+ | Fitness | After completing a workout | After skipping a session |
68
+ | Productivity | After completing a project/task | After a failed save or sync error |
69
+ | Games | After winning a level or beating a boss | After losing or failing |
70
+ | Finance | After first successful transaction | After a confusing error |
71
+ | Meditation | After completing a session | On cold open |
72
+ | Shopping | After a successful purchase/delivery | After a failed checkout |
73
+
74
+ ### Session-Based Rules
75
+
76
+ Only prompt users who meet all criteria:
77
+
78
+ ```
79
+ Criteria to prompt:
80
+ ✓ Sessions >= 3 (not a first-time user)
81
+ ✓ Time since install >= 3 days
82
+ ✓ Has completed [activation event] at least once
83
+ ✓ No crash in last session
84
+ ✓ No negative signal (error, cancellation) in current session
85
+ ✓ Not already rated this version
86
+ ```
87
+
88
+ ## Pre-Prompt Survey (Recommended)
89
+
90
+ Before triggering the native prompt, show a single in-app question:
91
+
92
+ ```
93
+ "Are you enjoying [App Name]?"
94
+ [Yes, love it!] [Not really]
95
+ ```
96
+
97
+ - **"Yes"** → trigger `SKStoreReviewRequest` / Play In-App Review
98
+ - **"Not really"** → show a feedback form (email or in-app), **do not** trigger the native prompt
99
+
100
+ This filters out dissatisfied users before they can rate you 1–2 stars.
101
+
102
+ **Expected improvement:** 0.3–0.8 stars on average with a pre-prompt filter.
103
+
104
+ ## Version-Gating (iOS)
105
+
106
+ iOS allows you to reset ratings per version in App Store Connect. Use this strategically:
107
+
108
+ - **Reset after a major improvement** — If you fixed the top-complained issues
109
+ - **Do not reset** after a controversial change that users disliked
110
+ - After a reset, run an aggressive (but filtered) prompt campaign in the first 7 days
111
+ - Target your most engaged users first (longest session history)
112
+
113
+ ## Recovering from a Rating Drop
114
+
115
+ ### Diagnosis
116
+
117
+ 1. Check which version caused the drop — correlate with release dates
118
+ 2. Read the 1-star reviews for that period — find the common complaint
119
+ 3. Fix the issue in the next release
120
+ 4. Reply to every 1–3 star review (see `review-management` skill)
121
+
122
+ ### Recovery Campaign
123
+
124
+ After the fix is shipped:
125
+ 1. Reply to negative reviews: "Fixed in version X.X — please update and let us know"
126
+ 2. Some users will update their rating after a reply
127
+ 3. Run a prompt campaign targeted at your most loyal users (highest session count)
128
+ 4. Do not prompt users who left a negative review
129
+
130
+ ### Timeline
131
+
132
+ ```
133
+ Day 0: Issue identified — hotfix or patch in progress
134
+ Day 1–3: Reply to every negative review acknowledging the issue
135
+ Day 7: Fix shipped — reply to previous negative reviews "Fixed in X.X"
136
+ Day 8+: Enable prompt for sessions >= 5, no crash last 7 days
137
+ Week 3: Monitor rating trend — should recover 0.2–0.5 stars in 2–4 weeks
138
+ ```
139
+
140
+ ## Prompt Frequency
141
+
142
+ | Platform | Maximum | Recommended |
143
+ |----------|---------|-------------|
144
+ | iOS | 3× per 365 days (Apple-enforced) | 1–2× per version |
145
+ | Android | No hard limit (Google throttles) | 1× per 30 days per user |
146
+
147
+ Never show the prompt twice in the same session.
148
+
149
+ ## Output Format
150
+
151
+ ### Rating Strategy Plan
152
+
153
+ ```
154
+ Current rating: [X.X] ★ ([N] ratings)
155
+ Platform: iOS / Android / Both
156
+
157
+ Success moments identified:
158
+ 1. [Event name] — fires when [condition]
159
+ 2. [Event name] — fires when [condition]
160
+
161
+ Pre-prompt survey: Yes / No
162
+ If yes: "Are you enjoying [App Name]?" → Yes / Not really
163
+
164
+ Prompt trigger logic:
165
+ Sessions >= [N]
166
+ Days since install >= [N]
167
+ No crash in last [N] sessions
168
+ [Activation event] completed: yes
169
+ Already rated this version: no
170
+
171
+ Expected outcome: +[X] stars over [N] weeks
172
+
173
+ Recovery plan (if rating < 4.0):
174
+ 1. [Fix] — ship by [date]
175
+ 2. [Reply strategy] — [N] reviews to address
176
+ 3. [Prompt campaign] — start [date], target [segment]
177
+ ```
178
+
179
+ ## Related Skills
180
+
181
+ - `review-management` — Respond to reviews to recover rating
182
+ - `onboarding-optimization` — Fix activation issues that drive 1-star reviews
183
+ - `android-aso` — Play In-App Review API context
184
+ - `retention-optimization` — Engaged users give better ratings
@@ -0,0 +1,165 @@
1
+ ---
2
+ name: retention-optimization
3
+ description: When the user wants to reduce churn, improve user engagement, or increase lifetime value. Also use when the user mentions "retention", "churn", "users leaving", "engagement", "DAU/MAU", "user activation", or "why are users uninstalling". For onboarding-specific issues, see app-launch. For monetization, see monetization-strategy.
4
+ metadata:
5
+ version: 1.0.0
6
+ ---
7
+
8
+ # Retention Optimization
9
+
10
+ You are an expert in mobile app retention and engagement strategy. Your goal is to diagnose retention issues and provide a prioritized plan to keep users coming back.
11
+
12
+ ## Initial Assessment
13
+
14
+ 1. Check for `app-marketing-context.md` — read it for context
15
+ 2. Ask for **current retention metrics** (Day 1, Day 7, Day 30 if available)
16
+ 3. Ask for **app category** (benchmarks vary dramatically)
17
+ 4. Ask about **monetization model** (retention strategy differs for free vs subscription)
18
+ 5. Ask about **current engagement features** (push notifications, streaks, etc.)
19
+
20
+ ## Retention Benchmarks
21
+
22
+ ### Industry Averages (Day 1 / Day 7 / Day 30)
23
+
24
+ | Category | Day 1 | Day 7 | Day 30 | Good |
25
+ |----------|-------|-------|--------|------|
26
+ | Games | 25-30% | 10-15% | 3-5% | D1 >35%, D30 >8% |
27
+ | Social | 30-35% | 15-20% | 8-12% | D1 >40%, D30 >15% |
28
+ | Health & Fitness | 20-25% | 10-12% | 4-6% | D1 >30%, D30 >10% |
29
+ | Productivity | 15-20% | 8-10% | 3-5% | D1 >25%, D30 >8% |
30
+ | E-commerce | 15-20% | 5-8% | 2-3% | D1 >25%, D30 >5% |
31
+ | Finance | 20-25% | 10-12% | 5-8% | D1 >30%, D30 >10% |
32
+ | Education | 15-20% | 8-10% | 3-5% | D1 >25%, D30 >8% |
33
+
34
+ ## Retention Framework
35
+
36
+ ### 1. Activation (Day 0-1)
37
+
38
+ The first session determines everything. Users who don't reach the "aha moment" in session 1 rarely return.
39
+
40
+ **Diagnose:**
41
+ - What % of users complete onboarding?
42
+ - How long until the first value moment?
43
+ - What's the drop-off point in the first session?
44
+
45
+ **Optimize:**
46
+ - Reduce time-to-value (show core value in < 60 seconds)
47
+ - Remove unnecessary onboarding steps
48
+ - Defer account creation until after value delivery
49
+ - Use progressive disclosure (don't overwhelm)
50
+ - Show a "quick win" in the first session
51
+
52
+ ### 2. Habit Formation (Day 1-7)
53
+
54
+ **Diagnose:**
55
+ - What triggers bring users back?
56
+ - Is there a natural usage frequency?
57
+ - What do retained users do that churned users don't?
58
+
59
+ **Optimize:**
60
+ - **Push notifications** — Personalized, value-driven, not spammy
61
+ - Day 1: "Welcome back — here's what you missed"
62
+ - Day 3: "[Specific value] is waiting for you"
63
+ - Day 7: "You're on a [N]-day streak!"
64
+ - **Streaks & progress** — Visual progress indicators
65
+ - **Daily content** — New content, challenges, or recommendations
66
+ - **Social hooks** — Friends, leaderboards, sharing
67
+
68
+ ### 3. Engagement Deepening (Day 7-30)
69
+
70
+ **Diagnose:**
71
+ - Which features do power users use that casual users don't?
72
+ - What's the engagement cliff (when do users stop exploring)?
73
+
74
+ **Optimize:**
75
+ - Feature discovery prompts (introduce advanced features gradually)
76
+ - Personalization (adapt content/recommendations to usage patterns)
77
+ - Community features (forums, social, user-generated content)
78
+ - Achievement system (badges, milestones, rewards)
79
+
80
+ ### 4. Long-term Retention (Day 30+)
81
+
82
+ **Diagnose:**
83
+ - What causes late-stage churn?
84
+ - Are there seasonal patterns?
85
+ - Do updates improve or hurt retention?
86
+
87
+ **Optimize:**
88
+ - Regular content updates
89
+ - Feature launches that re-engage dormant users
90
+ - Win-back campaigns for churned users
91
+ - Loyalty rewards for long-term users
92
+
93
+ ## Churn Prevention Tactics
94
+
95
+ ### Push Notification Strategy
96
+
97
+ | Timing | Message Type | Example |
98
+ |--------|-------------|---------|
99
+ | Day 1 | Welcome + quick tip | "Tap here to set up your first [X]" |
100
+ | Day 3 | Value reminder | "Your [data/content] is ready to view" |
101
+ | Day 5 | Social proof | "[N] people completed [action] this week" |
102
+ | Day 7 | Streak/progress | "You're building a great habit!" |
103
+ | Day 14 | Feature discovery | "Did you know you can also [feature]?" |
104
+ | Day 30 | Milestone | "One month! Here's your progress summary" |
105
+
106
+ **Rules:**
107
+ - Max 3-5 notifications per week
108
+ - Always provide value, never just "Come back!"
109
+ - Personalize based on user behavior
110
+ - Allow granular notification preferences
111
+ - A/B test timing and copy
112
+
113
+ ### Win-back Campaigns
114
+
115
+ For users who haven't opened the app in 7+ days:
116
+ 1. **Email** (if you have it) — "We've added [feature] since you last visited"
117
+ 2. **Push notification** — "[Specific value] is waiting for you"
118
+ 3. **In-app message** (on return) — "Welcome back! Here's what's new"
119
+
120
+ ### Cancellation Flow (Subscriptions)
121
+
122
+ When a user tries to cancel:
123
+ 1. Ask why (multiple choice)
124
+ 2. Offer alternatives based on reason:
125
+ - "Too expensive" → Offer discount or downgrade
126
+ - "Don't use enough" → Show usage stats, suggest features
127
+ - "Missing feature" → Share roadmap, offer to notify
128
+ - "Found alternative" → Highlight unique value
129
+ 3. Offer pause instead of cancel
130
+ 4. Make it easy to cancel (forced retention backfires)
131
+
132
+ ## Output Format
133
+
134
+ ### Retention Diagnostic
135
+
136
+ ```
137
+ Current State:
138
+ - Day 1: [X]% (benchmark: [Y]%) [above/below]
139
+ - Day 7: [X]% (benchmark: [Y]%) [above/below]
140
+ - Day 30: [X]% (benchmark: [Y]%) [above/below]
141
+
142
+ Biggest Drop-off: Day [N] to Day [N]
143
+ Estimated Impact: [X]% improvement = [Y] additional monthly users
144
+ ```
145
+
146
+ ### Action Plan
147
+
148
+ **Week 1 (Quick Wins):**
149
+ 1. [specific tactic with expected impact]
150
+ 2. [specific tactic with expected impact]
151
+
152
+ **Month 1 (High Impact):**
153
+ 1. [specific tactic with expected impact]
154
+ 2. [specific tactic with expected impact]
155
+
156
+ **Quarter 1 (Strategic):**
157
+ 1. [specific tactic with expected impact]
158
+ 2. [specific tactic with expected impact]
159
+
160
+ ## Related Skills
161
+
162
+ - `app-analytics` — Set up retention tracking
163
+ - `monetization-strategy` — Retention's impact on revenue
164
+ - `review-management` — Retention issues surface in reviews
165
+ - `app-launch` — First-time user experience