@league-of-foundry-developers/foundry-vtt-types 9.238.1 → 9.242.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/foundry/common/constants.mjs.d.ts +1 -0
- package/src/foundry/common/data/data.mjs/adventureData.d.ts +21 -21
- package/src/foundry/common/data/data.mjs/journalEntryData.d.ts +3 -3
- package/src/foundry/common/data/data.mjs/userData.d.ts +10 -3
- package/src/foundry/common/documents.mjs/baseCombatant.d.ts +2 -4
- package/src/foundry/common/utils/geometry.mjs.d.ts +148 -0
- package/src/foundry/common/utils/helpers.mjs.d.ts +37 -37
- package/src/foundry/common/utils/module.mjs.d.ts +1 -0
- package/src/foundry/foundry.js/applications/formApplications/documentSheets/ambientLightConfig.d.ts +1 -1
- package/src/foundry/foundry.js/applications/sidebarTabs/chatLog.d.ts +2 -2
- package/src/foundry/foundry.js/audioContainer.d.ts +28 -10
- package/src/foundry/foundry.js/canvasAnimation.d.ts +30 -7
- package/src/foundry/foundry.js/clientDocuments/cards.d.ts +4 -13
- package/src/foundry/foundry.js/clientDocuments/chatMessage.d.ts +2 -2
- package/src/foundry/foundry.js/clientDocuments/combat.d.ts +46 -44
- package/src/foundry/foundry.js/clientDocuments/combatant.d.ts +14 -17
- package/src/foundry/foundry.js/clientDocuments/rollTable.d.ts +2 -2
- package/src/foundry/foundry.js/clientKeybindings.d.ts +12 -2
- package/src/foundry/foundry.js/clientSettings.d.ts +1 -1
- package/src/foundry/foundry.js/collisionResult.d.ts +60 -0
- package/src/foundry/foundry.js/config.d.ts +33 -34
- package/src/foundry/foundry.js/hooks.d.ts +154 -85
- package/src/foundry/foundry.js/imageHelper.d.ts +26 -2
- package/src/foundry/foundry.js/keyboardManager.d.ts +2 -2
- package/src/foundry/foundry.js/pixi/containers/placeableObject.d.ts +2 -2
- package/src/foundry/foundry.js/pixi/containers/placeableObjects/token.d.ts +2 -2
- package/src/foundry/foundry.js/pixi/index.d.ts +1 -0
- package/src/foundry/foundry.js/pixi/points/index.d.ts +1 -0
- package/src/foundry/foundry.js/pixi/points/wallEndpoint.d.ts +92 -0
- package/src/foundry/foundry.js/pixi/polygons/index.d.ts +2 -1
- package/src/foundry/foundry.js/pixi/polygons/pointSourcePolygon.d.ts +98 -0
- package/src/foundry/foundry.js/pixi/polygons/pointSourcePolygons/clockwiseSweepPolygon.d.ts +388 -0
- package/src/foundry/foundry.js/pixi/polygons/pointSourcePolygons/index.d.ts +1 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShader.d.ts +11 -37
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShader.d.ts +114 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveBackgroundShader.d.ts +57 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShader.d.ts +47 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/bewitchingWaveColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/chromaColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/emanationColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/energyFieldColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/fairyLightColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/fogColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/ghostLightColorationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/hexaDomeColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/index.d.ts +5 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/lightDomeColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/pulseColorationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/radialRainbowColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/sunburstColorationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/swirlingRainbowColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/torchColorationShader.d.ts +3 -2
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/vortexColorationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/waveColorationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShader.d.ts +63 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShaders/bewitchingWaveIlluminationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/blackHoleIlluminationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShaders/fairyLightIlluminationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/ghostLightIlluminationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/index.d.ts +3 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/pulseIlluminationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/roilingIlluminationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/sunburstIlluminationShader.d.ts +1 -2
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/torchIlluminationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShaders/vortexIlluminationShader.d.ts +6 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/waveIlluminationShader.d.ts +1 -1
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/index.d.ts +5 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/baseSamplerShader.d.ts +22 -0
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/index.d.ts +3 -4
- package/src/foundry/foundry.js/pixi/texts/preciseText.d.ts +10 -2
- package/src/foundry/foundry.js/pointSource.d.ts +59 -328
- package/src/foundry/foundry.js/pointSources/index.d.ts +3 -0
- package/src/foundry/foundry.js/pointSources/lightSource.d.ts +417 -0
- package/src/foundry/foundry.js/pointSources/soundSource.d.ts +46 -0
- package/src/foundry/foundry.js/pointSources/visionSource.d.ts +125 -0
- package/src/foundry/foundry.js/polygonEdge.d.ts +26 -0
- package/src/foundry/foundry.js/polygonVertex.d.ts +89 -0
- package/src/foundry/foundry.js/quadtreeCulling.d.ts +11 -0
- package/src/foundry/foundry.js/ray.d.ts +156 -162
- package/src/foundry/foundry.js/rays/index.d.ts +1 -0
- package/src/foundry/foundry.js/rays/sightRay.d.ts +34 -0
- package/src/foundry/foundry.js/roll.d.ts +27 -32
- package/src/foundry/foundry.js/screenCulling.d.ts +19 -0
- package/src/foundry/foundry.js/specialEffect.d.ts +1 -1
- package/src/foundry/index.d.ts +26 -27
- package/src/foundry/foundry.js/pixi/polygons/sourcePolygon.d.ts +0 -25
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShader.d.ts +0 -21
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/chromaColorationShader.d.ts +0 -18
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/emanationColorationShader.d.ts +0 -17
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/energyFieldColorationShader.d.ts +0 -18
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/fogColorationShader.d.ts +0 -17
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/hexaDomeColorationShader.d.ts +0 -17
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/lightDomeColorationShader.d.ts +0 -17
- package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardIlluminationShader.d.ts +0 -22
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/**
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* The default coloration shader used by standard rendering and animations
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* A fragment shader which creates a solid light source.
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*/
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declare class AdaptiveBackgroundShader extends AdaptiveLightingShader {
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/**
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* Constrain light to LOS
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*/
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static CONSTRAIN_TO_LOS: string;
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/**
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* Color adjustments : exposure, contrast and shadows
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*/
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static ADJUSTMENTS: string;
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/**
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* Incorporate falloff if a gradual uniform is requested
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*/
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static FALLOFF: string;
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/**
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* Memory allocations for the Adaptive Background Shader
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*/
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static SHADER_HEADER: string;
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/** @override */
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static fragmentShader: string;
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/**
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* @override
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* @defaultValue
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* ```javascript
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* {
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* shadows: 0.0,
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* contrast: 0.0,
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* exposure: 0.0,
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* saturation: 0.0,
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* alpha: 1.0,
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* ratio: 0.5,
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* time: 0,
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* screenDimensions: [1, 1],
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* uBkgSampler: 0,
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* fovTexture: 0,
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* darkness: false,
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* gradual: false,
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* useFov: true
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* }
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* ```
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*/
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static defaultUniforms: AbstractBaseShader.Uniforms;
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/**
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* Flag whether the background shader is currently required.
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* If key uniforms are at their default values, we don't need to render the background container.
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*/
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get isRequired(): boolean;
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}
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/**
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* The default coloration shader used by standard rendering and animations.
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* A fragment shader which creates a light source.
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*/
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declare class AdaptiveColorationShader extends AdaptiveLightingShader {
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* Incorporate falloff if a falloff uniform is requested
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*/
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static FALLOFF: string;
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/**
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* Color adjustments : exposure, contrast and shadows
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static ADJUSTMENTS: string;
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* Memory allocations for the Adaptive Coloration Shader
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*/
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static SHADER_HEADER: string;
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static fragmentShader: string;
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/**
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* @override
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* @defaultValue
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* ```javascript
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* {
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* technique: 1,
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* ratio: 0.0,
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* shadows: 0.0,
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* saturation: 0.0,
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* alpha: 1.0,
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* color: [1.0, 1.0, 1.0],
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* time: 0,
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* intensity: 5,
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* darkness: false,
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* screenDimensions: [1, 1],
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* uBkgSampler: 0,
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* fovTexture: 0,
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* gradual: true,
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* useFov: true
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* }
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* ```
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*/
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static defaultUniforms: AbstractBaseShader.Uniforms;
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}
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import './hexaDomeColorationShader';
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import './radialRainbowColorationShader';
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import './sunburstColorationShader';
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import './swirlingRainbowColorationShader';
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import './torchColorationShader';
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import './vortexColorationShader';
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import './waveColorationShader';
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* Torch animation coloration shader
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declare class TorchColorationShader extends
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declare class TorchColorationShader extends AdaptiveColorationShader {
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static fragmentShader: string;
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* @defaultValue
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* ```typescript
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* Object.assign({}, super.defaultUniforms, {
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* ratio: 0
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* ratio: 0,
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* brightnessPulse: 1
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* })
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* ```
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*/
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* The default coloration shader used by standard rendering and animations
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* A fragment shader which creates a solid light source.
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declare class AdaptiveIlluminationShader extends AdaptiveLightingShader {
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* Constrain light to LOS
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static CONSTRAIN_TO_LOS: string;
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/**
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* Incorporate falloff if a gradual uniform is requested
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*/
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static FALLOFF: string;
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* Color adjustments : exposure, contrast and shadows
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* Memory allocations for the Adaptive Illumination Shader
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static SHADER_HEADER: string;
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static fragmentShader: string;
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* alpha: 1.0,
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* color: [0.9333333333333333, 0.9333333333333333, 0.9333333333333333],
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* colorDim: [0.5, 0.5, 0.5],
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* colorBright: [1.0, 1.0, 1.0],
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* colorBackground: [1.0, 1.0, 1.0],
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* darkness: false,
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* exposure: 0.0,
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* fovTexture: 0,
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* gradual: false,
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* intensity: 5,
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* saturation: 0.0,
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* screenDimensions: [1, 1],
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* shadows: 0.0,
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* time: 0,
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* uBkgSampler: 0,
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* useFov: true
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* }
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* ```
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*/
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}
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import './vortexIlluminationShader';
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declare class RoilingIlluminationShader extends AdaptiveIlluminationShader {
|
5
5
|
static fragmentShader: string;
|
6
6
|
}
|
@@ -0,0 +1,22 @@
|
|
1
|
+
/**
|
2
|
+
* A simple shader to emulate a PIXI.Sprite with a PIXI.Mesh (but faster!)
|
3
|
+
*/
|
4
|
+
declare class BaseSamplerShader extends AbstractBaseShader {
|
5
|
+
/** @override */
|
6
|
+
static vertexShader: string;
|
7
|
+
|
8
|
+
/** @override */
|
9
|
+
static fragmentShader: string;
|
10
|
+
|
11
|
+
/**
|
12
|
+
* @override
|
13
|
+
* @defaultValue
|
14
|
+
* ```javascript
|
15
|
+
* {
|
16
|
+
* screenDimensions: [1, 1],
|
17
|
+
* sampler: 0
|
18
|
+
* };
|
19
|
+
* ```
|
20
|
+
*/
|
21
|
+
static defaultUniforms: AbstractBaseShader.Uniforms;
|
22
|
+
}
|
@@ -1,4 +1,3 @@
|
|
1
|
-
import './
|
2
|
-
import './
|
3
|
-
import './
|
4
|
-
import './standardIlluminationShaders';
|
1
|
+
import './adaptiveLightingShader';
|
2
|
+
import './adaptiveLightingShaders';
|
3
|
+
import './baseSamplerShader';
|
@@ -5,6 +5,14 @@
|
|
5
5
|
declare class PreciseText extends PIXI.Text {
|
6
6
|
constructor(...args: ConstructorParameters<typeof PIXI.Text>);
|
7
7
|
|
8
|
-
|
9
|
-
|
8
|
+
/**
|
9
|
+
* Prepare a TextStyle object which merges the canvas defaults with user-provided options
|
10
|
+
* @param anchor - A text anchor point from CONST.TEXT_ANCHOR_POINTS
|
11
|
+
* @param options - Additional options merged with the default TextStyle
|
12
|
+
* @returns The prepared TextStyle
|
13
|
+
*/
|
14
|
+
static getTextStyle({
|
15
|
+
anchor,
|
16
|
+
...options
|
17
|
+
}?: { anchor?: foundry.CONST.TEXT_ANCHOR_POINTS } & ConstructorParameters<typeof PIXI.TextStyle>[0]): PIXI.TextStyle;
|
10
18
|
}
|