@league-of-foundry-developers/foundry-vtt-types 9.238.0 → 9.249.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (173) hide show
  1. package/README.md +3 -3
  2. package/package.json +1 -1
  3. package/src/foundry/common/constants.mjs.d.ts +1 -0
  4. package/src/foundry/common/data/data.mjs/adventureData.d.ts +21 -21
  5. package/src/foundry/common/data/data.mjs/journalEntryData.d.ts +3 -3
  6. package/src/foundry/common/data/data.mjs/userData.d.ts +10 -3
  7. package/src/foundry/common/documents.mjs/baseCombatant.d.ts +2 -4
  8. package/src/foundry/common/utils/geometry.mjs.d.ts +148 -0
  9. package/src/foundry/common/utils/helpers.mjs.d.ts +37 -37
  10. package/src/foundry/common/utils/module.mjs.d.ts +1 -0
  11. package/src/foundry/common/utils/primitives.mjs.d.ts +7 -0
  12. package/src/foundry/foundry.js/application.d.ts +138 -110
  13. package/src/foundry/foundry.js/applications/basePlaceableHUD.d.ts +2 -2
  14. package/src/foundry/foundry.js/applications/basePlaceableHUDs/drawingHUD.d.ts +2 -2
  15. package/src/foundry/foundry.js/applications/basePlaceableHUDs/tileHUD.d.ts +2 -2
  16. package/src/foundry/foundry.js/applications/basePlaceableHUDs/tokenHUD.d.ts +3 -3
  17. package/src/foundry/foundry.js/applications/cameraViews.d.ts +2 -2
  18. package/src/foundry/foundry.js/applications/chatPopout.d.ts +3 -3
  19. package/src/foundry/foundry.js/applications/compendium.d.ts +2 -2
  20. package/src/foundry/foundry.js/applications/dialog.d.ts +1 -1
  21. package/src/foundry/foundry.js/applications/filePicker.d.ts +1 -1
  22. package/src/foundry/foundry.js/applications/formApplication.d.ts +45 -14
  23. package/src/foundry/foundry.js/applications/formApplications/avConfig.d.ts +1 -1
  24. package/src/foundry/foundry.js/applications/formApplications/combatTrackerConfig.d.ts +2 -2
  25. package/src/foundry/foundry.js/applications/formApplications/defaultTokenConfig.d.ts +1 -1
  26. package/src/foundry/foundry.js/applications/formApplications/documentSheet.d.ts +20 -31
  27. package/src/foundry/foundry.js/applications/formApplications/documentSheets/activeEffectConfig.d.ts +2 -2
  28. package/src/foundry/foundry.js/applications/formApplications/documentSheets/actorSheet.d.ts +1 -1
  29. package/src/foundry/foundry.js/applications/formApplications/documentSheets/ambientLightConfig.d.ts +4 -4
  30. package/src/foundry/foundry.js/applications/formApplications/documentSheets/ambientSoundConfig.d.ts +4 -4
  31. package/src/foundry/foundry.js/applications/formApplications/documentSheets/combatantConfig.d.ts +3 -3
  32. package/src/foundry/foundry.js/applications/formApplications/documentSheets/folderConfig.d.ts +2 -2
  33. package/src/foundry/foundry.js/applications/formApplications/documentSheets/itemSheet.d.ts +1 -1
  34. package/src/foundry/foundry.js/applications/formApplications/documentSheets/journalSheet.d.ts +1 -1
  35. package/src/foundry/foundry.js/applications/formApplications/documentSheets/macroConfig.d.ts +3 -3
  36. package/src/foundry/foundry.js/applications/formApplications/documentSheets/measuredTemplateConfig.d.ts +3 -3
  37. package/src/foundry/foundry.js/applications/formApplications/documentSheets/noteConfig.d.ts +3 -3
  38. package/src/foundry/foundry.js/applications/formApplications/documentSheets/permissionControl.d.ts +2 -2
  39. package/src/foundry/foundry.js/applications/formApplications/documentSheets/playlistConfig.d.ts +3 -3
  40. package/src/foundry/foundry.js/applications/formApplications/documentSheets/playlistSoundConfig.d.ts +3 -3
  41. package/src/foundry/foundry.js/applications/formApplications/documentSheets/rollTableConfig.d.ts +2 -2
  42. package/src/foundry/foundry.js/applications/formApplications/documentSheets/sceneConfig.d.ts +4 -4
  43. package/src/foundry/foundry.js/applications/formApplications/documentSheets/tileConfig.d.ts +2 -2
  44. package/src/foundry/foundry.js/applications/formApplications/documentSheets/userConfig.d.ts +7 -7
  45. package/src/foundry/foundry.js/applications/formApplications/drawingConfig.d.ts +1 -1
  46. package/src/foundry/foundry.js/applications/formApplications/entitySheetConfig.d.ts +3 -3
  47. package/src/foundry/foundry.js/applications/formApplications/gridConfig.d.ts +1 -1
  48. package/src/foundry/foundry.js/applications/formApplications/imagePopout.d.ts +1 -1
  49. package/src/foundry/foundry.js/applications/formApplications/keybindingsConfig.d.ts +2 -2
  50. package/src/foundry/foundry.js/applications/formApplications/moduleManagement.d.ts +2 -2
  51. package/src/foundry/foundry.js/applications/formApplications/permissionConfig.d.ts +2 -2
  52. package/src/foundry/foundry.js/applications/formApplications/settingsConfig.d.ts +1 -1
  53. package/src/foundry/foundry.js/applications/formApplications/tokenConfig.d.ts +3 -3
  54. package/src/foundry/foundry.js/applications/formApplications/wallConfig.d.ts +3 -3
  55. package/src/foundry/foundry.js/applications/formApplications/worldConfig.d.ts +1 -1
  56. package/src/foundry/foundry.js/applications/frameViewer.d.ts +1 -1
  57. package/src/foundry/foundry.js/applications/headsUpDisplay.d.ts +2 -2
  58. package/src/foundry/foundry.js/applications/hotbar.d.ts +2 -2
  59. package/src/foundry/foundry.js/applications/mainMenu.d.ts +2 -2
  60. package/src/foundry/foundry.js/applications/notifications.d.ts +7 -4
  61. package/src/foundry/foundry.js/applications/pause.d.ts +2 -2
  62. package/src/foundry/foundry.js/applications/playerList.d.ts +2 -2
  63. package/src/foundry/foundry.js/applications/sceneControls.d.ts +2 -2
  64. package/src/foundry/foundry.js/applications/sceneNavigation.d.ts +3 -3
  65. package/src/foundry/foundry.js/applications/sidebar.d.ts +2 -2
  66. package/src/foundry/foundry.js/applications/sidebarTab.d.ts +4 -7
  67. package/src/foundry/foundry.js/applications/sidebarTabs/chatLog.d.ts +3 -3
  68. package/src/foundry/foundry.js/applications/sidebarTabs/combatTracker.d.ts +26 -28
  69. package/src/foundry/foundry.js/applications/sidebarTabs/compendiumDirectory.d.ts +2 -2
  70. package/src/foundry/foundry.js/applications/sidebarTabs/settings.d.ts +2 -2
  71. package/src/foundry/foundry.js/applications/sidebarTabs/sidebarDirectory.d.ts +1 -1
  72. package/src/foundry/foundry.js/audioContainer.d.ts +28 -10
  73. package/src/foundry/foundry.js/canvas.d.ts +5 -0
  74. package/src/foundry/foundry.js/canvasAnimation.d.ts +30 -7
  75. package/src/foundry/foundry.js/clientDocumentMixin.d.ts +2 -1
  76. package/src/foundry/foundry.js/clientDocuments/card.d.ts +2 -1
  77. package/src/foundry/foundry.js/clientDocuments/cards.d.ts +4 -18
  78. package/src/foundry/foundry.js/clientDocuments/chatMessage.d.ts +2 -2
  79. package/src/foundry/foundry.js/clientDocuments/combat.d.ts +46 -44
  80. package/src/foundry/foundry.js/clientDocuments/combatant.d.ts +14 -17
  81. package/src/foundry/foundry.js/clientDocuments/folder.d.ts +15 -9
  82. package/src/foundry/foundry.js/clientDocuments/rollTable.d.ts +2 -2
  83. package/src/foundry/foundry.js/clientKeybindings.d.ts +12 -2
  84. package/src/foundry/foundry.js/clientSettings.d.ts +2 -2
  85. package/src/foundry/foundry.js/collections/documentCollection.d.ts +1 -1
  86. package/src/foundry/foundry.js/collections/documentCollections/worldCollections/folders.d.ts +1 -1
  87. package/src/foundry/foundry.js/collisionResult.d.ts +60 -0
  88. package/src/foundry/foundry.js/config.d.ts +38 -36
  89. package/src/foundry/foundry.js/dragDrop.d.ts +27 -34
  90. package/src/foundry/foundry.js/game.d.ts +89 -43
  91. package/src/foundry/foundry.js/hooks.d.ts +154 -85
  92. package/src/foundry/foundry.js/imageHelper.d.ts +26 -2
  93. package/src/foundry/foundry.js/keyboardManager.d.ts +2 -2
  94. package/src/foundry/foundry.js/pixi/containers/placeableObject.d.ts +2 -2
  95. package/src/foundry/foundry.js/pixi/containers/placeableObjects/token.d.ts +2 -2
  96. package/src/foundry/foundry.js/pixi/index.d.ts +3 -0
  97. package/src/foundry/foundry.js/pixi/meshes/index.d.ts +1 -0
  98. package/src/foundry/foundry.js/pixi/meshes/samplerMesh.d.ts +22 -0
  99. package/src/foundry/foundry.js/pixi/points/index.d.ts +1 -0
  100. package/src/foundry/foundry.js/pixi/points/wallEndpoint.d.ts +92 -0
  101. package/src/foundry/foundry.js/pixi/polygons/index.d.ts +2 -1
  102. package/src/foundry/foundry.js/pixi/polygons/pointSourcePolygon.d.ts +98 -0
  103. package/src/foundry/foundry.js/pixi/polygons/pointSourcePolygons/clockwiseSweepPolygon.d.ts +396 -0
  104. package/src/foundry/foundry.js/pixi/polygons/pointSourcePolygons/index.d.ts +1 -0
  105. package/src/foundry/foundry.js/pixi/rectangles/normalizedRectangle.d.ts +7 -0
  106. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShader.d.ts +11 -37
  107. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShader.d.ts +114 -0
  108. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveBackgroundShader.d.ts +57 -0
  109. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShader.d.ts +47 -0
  110. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/bewitchingWaveColorationShader.d.ts +6 -0
  111. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/chromaColorationShader.d.ts +6 -0
  112. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/emanationColorationShader.d.ts +6 -0
  113. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/energyFieldColorationShader.d.ts +6 -0
  114. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/fairyLightColorationShader.d.ts +6 -0
  115. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/fogColorationShader.d.ts +6 -0
  116. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/ghostLightColorationShader.d.ts +1 -1
  117. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/hexaDomeColorationShader.d.ts +6 -0
  118. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/index.d.ts +5 -0
  119. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/lightDomeColorationShader.d.ts +6 -0
  120. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/pulseColorationShader.d.ts +1 -1
  121. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/radialRainbowColorationShader.d.ts +6 -0
  122. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/sunburstColorationShader.d.ts +1 -1
  123. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/swirlingRainbowColorationShader.d.ts +6 -0
  124. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/torchColorationShader.d.ts +3 -2
  125. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveColorationShaders/vortexColorationShader.d.ts +6 -0
  126. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardColorationShaders → adaptiveLightingShaders/adaptiveColorationShaders}/waveColorationShader.d.ts +1 -1
  127. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShader.d.ts +63 -0
  128. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShaders/bewitchingWaveIlluminationShader.d.ts +6 -0
  129. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/blackHoleIlluminationShader.d.ts +1 -1
  130. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShaders/fairyLightIlluminationShader.d.ts +6 -0
  131. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/ghostLightIlluminationShader.d.ts +1 -1
  132. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/index.d.ts +3 -0
  133. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/pulseIlluminationShader.d.ts +1 -1
  134. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/roilingIlluminationShader.d.ts +1 -1
  135. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/sunburstIlluminationShader.d.ts +1 -2
  136. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/torchIlluminationShader.d.ts +1 -1
  137. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/adaptiveIlluminationShaders/vortexIlluminationShader.d.ts +6 -0
  138. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/{standardIlluminationShaders → adaptiveLightingShaders/adaptiveIlluminationShaders}/waveIlluminationShader.d.ts +1 -1
  139. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/adaptiveLightingShaders/index.d.ts +5 -0
  140. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/baseSamplerShader.d.ts +22 -0
  141. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/index.d.ts +3 -4
  142. package/src/foundry/foundry.js/pixi/texts/preciseText.d.ts +10 -2
  143. package/src/foundry/foundry.js/pixi/transforms/index.d.ts +1 -0
  144. package/src/foundry/foundry.js/pixi/transforms/synchronizedTransform.d.ts +38 -0
  145. package/src/foundry/foundry.js/pointSource.d.ts +59 -328
  146. package/src/foundry/foundry.js/pointSources/index.d.ts +3 -0
  147. package/src/foundry/foundry.js/pointSources/lightSource.d.ts +417 -0
  148. package/src/foundry/foundry.js/pointSources/soundSource.d.ts +46 -0
  149. package/src/foundry/foundry.js/pointSources/visionSource.d.ts +125 -0
  150. package/src/foundry/foundry.js/polygonEdge.d.ts +26 -0
  151. package/src/foundry/foundry.js/polygonVertex.d.ts +89 -0
  152. package/src/foundry/foundry.js/quadtree.d.ts +2 -2
  153. package/src/foundry/foundry.js/quadtreeCulling.d.ts +11 -0
  154. package/src/foundry/foundry.js/ray.d.ts +156 -162
  155. package/src/foundry/foundry.js/rays/index.d.ts +1 -0
  156. package/src/foundry/foundry.js/rays/sightRay.d.ts +34 -0
  157. package/src/foundry/foundry.js/roll.d.ts +40 -43
  158. package/src/foundry/foundry.js/screenCulling.d.ts +19 -0
  159. package/src/foundry/foundry.js/searchFilter.d.ts +37 -33
  160. package/src/foundry/foundry.js/specialEffect.d.ts +1 -1
  161. package/src/foundry/foundry.js/textureLoader.d.ts +28 -18
  162. package/src/foundry/foundry.js/textureUtils.d.ts +5 -8
  163. package/src/foundry/foundry.js/videoHelper.d.ts +2 -1
  164. package/src/foundry/index.d.ts +26 -27
  165. package/src/foundry/foundry.js/pixi/polygons/sourcePolygon.d.ts +0 -25
  166. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShader.d.ts +0 -21
  167. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/chromaColorationShader.d.ts +0 -18
  168. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/emanationColorationShader.d.ts +0 -17
  169. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/energyFieldColorationShader.d.ts +0 -18
  170. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/fogColorationShader.d.ts +0 -17
  171. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/hexaDomeColorationShader.d.ts +0 -17
  172. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardColorationShaders/lightDomeColorationShader.d.ts +0 -17
  173. package/src/foundry/foundry.js/pixi/shaders/abstractBaseShaders/standardIlluminationShader.d.ts +0 -22
@@ -0,0 +1,114 @@
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+ interface LightingTechnique {
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+ /** The numeric identifier of the technique */
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+ id: number;
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+
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+ /** The localization string that labels the technique */
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+ label: string;
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+
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+ /** The shader fragment when the technique is used */
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+ shader: string;
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+ }
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+
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+ /**
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+ * This class defines an interface which all adaptive lighting shaders extend.
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+ */
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+ declare class AdaptiveLightingShader extends AbstractBaseShader {
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+ /** @override */
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+ static vertexShader: string;
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+
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+ /**
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+ * Useful constant values computed at compile time
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+ */
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+ static CONSTANTS: string;
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+
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+ /**
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+ * The coloration technique shader fragment
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+ */
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+ static get ADAPTIVE_COLORATION(): string;
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+
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+ /**
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+ * Fade easing to use with distance in interval [0,1]
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+ * @param amp - (default: `3`)
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+ * @param coef - (default: `0.80`)
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+ */
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+ static FADE(amp?: number, coef?: number): string;
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+
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+ /**
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+ * Fractional Brownian Motion for a given number of octaves
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+ * @param octaves - (default: `4`)
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+ * @param amp - (default: `1.0`)
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+ */
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+ static FBM(octaves?: number, amp?: number): string;
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+
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+ /**
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+ * A conventional pseudo-random number generator with the "golden" numbers, based on uv position
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+ */
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+ static PRNG: string;
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+
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+ /**
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+ * A Vec3 pseudo-random generator, based on uv position
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+ */
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+ static PRNG3D: string;
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+
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+ /**
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+ * A conventional noise generator
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+ */
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+ static NOISE: string;
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+
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+ /**
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+ * Convert a Hue-Saturation-Brightness color to RGB - useful to convert polar coordinates to RGB
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+ */
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+ static HSB2RGB: string;
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+
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+ /**
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+ * Fast approximate perceived brightness computation
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+ * Using Digital ITU BT.709 : Exact luminance factors
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+ */
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+ static PERCEIVED_BRIGHTNESS: string;
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+
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+ /**
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+ * Switch between an inner and outer color, by comparing distance from center to ratio
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+ * Apply a strong gradient between the two areas if gradual uniform is set to true
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+ */
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+ static SWITCH_COLOR: string;
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+
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+ /**
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+ * Transition between bright and dim colors, if requested
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+ */
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+ static TRANSITION: string;
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+
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+ /**
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+ * Constrain light to LOS
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+ */
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+ static CONSTRAIN_TO_LOS: string;
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+
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+ /**
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+ * Incorporate falloff if a gradual uniform is requested
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+ */
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+ static FALLOFF: string;
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+
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+ /**
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+ * Compute distance from the light center
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+ */
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+ static DISTANCE: string;
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+
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+ /**
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+ * A mapping of available coloration techniques
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+ */
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+ static COLORATION_TECHNIQUES: AdaptiveLightingShader.ColorationTechniques;
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+ }
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+
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+ declare namespace AdaptiveLightingShader {
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+ interface ColorationTechniques extends Record<string, LightingTechnique> {
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+ LEGACY: LightingTechnique;
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+ LUMINANCE: LightingTechnique;
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+ INTERNAL_HALO: LightingTechnique;
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+ EXTERNAL_HALO: LightingTechnique;
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+ COLOR_BURN: LightingTechnique;
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+ INTERNAL_BURN: LightingTechnique;
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+ EXTERNAL_BURN: LightingTechnique;
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+ LOW_ABSORPTION: LightingTechnique;
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+ HIGH_ABSORPTION: LightingTechnique;
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+ INVERT_ABSORPTION: LightingTechnique;
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+ }
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+ }
@@ -0,0 +1,57 @@
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+ /**
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+ * The default coloration shader used by standard rendering and animations
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+ * A fragment shader which creates a solid light source.
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+ */
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+ declare class AdaptiveBackgroundShader extends AdaptiveLightingShader {
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+ /**
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+ * Constrain light to LOS
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+ */
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+ static CONSTRAIN_TO_LOS: string;
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+
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+ /**
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+ * Color adjustments : exposure, contrast and shadows
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+ */
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+ static ADJUSTMENTS: string;
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+
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+ /**
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+ * Incorporate falloff if a gradual uniform is requested
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+ */
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+ static FALLOFF: string;
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+
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+ /**
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+ * Memory allocations for the Adaptive Background Shader
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+ */
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+ static SHADER_HEADER: string;
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+
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+ /** @override */
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+ static fragmentShader: string;
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+
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+ /**
30
+ * @override
31
+ * @defaultValue
32
+ * ```javascript
33
+ * {
34
+ * shadows: 0.0,
35
+ * contrast: 0.0,
36
+ * exposure: 0.0,
37
+ * saturation: 0.0,
38
+ * alpha: 1.0,
39
+ * ratio: 0.5,
40
+ * time: 0,
41
+ * screenDimensions: [1, 1],
42
+ * uBkgSampler: 0,
43
+ * fovTexture: 0,
44
+ * darkness: false,
45
+ * gradual: false,
46
+ * useFov: true
47
+ * }
48
+ * ```
49
+ */
50
+ static defaultUniforms: AbstractBaseShader.Uniforms;
51
+
52
+ /**
53
+ * Flag whether the background shader is currently required.
54
+ * If key uniforms are at their default values, we don't need to render the background container.
55
+ */
56
+ get isRequired(): boolean;
57
+ }
@@ -0,0 +1,47 @@
1
+ /**
2
+ * The default coloration shader used by standard rendering and animations.
3
+ * A fragment shader which creates a light source.
4
+ */
5
+ declare class AdaptiveColorationShader extends AdaptiveLightingShader {
6
+ /**
7
+ * Incorporate falloff if a falloff uniform is requested
8
+ */
9
+ static FALLOFF: string;
10
+
11
+ /**
12
+ * Color adjustments : exposure, contrast and shadows
13
+ */
14
+ static ADJUSTMENTS: string;
15
+
16
+ /**
17
+ * Memory allocations for the Adaptive Coloration Shader
18
+ */
19
+ static SHADER_HEADER: string;
20
+
21
+ /** @override */
22
+ static fragmentShader: string;
23
+
24
+ /**
25
+ * @override
26
+ * @defaultValue
27
+ * ```javascript
28
+ * {
29
+ * technique: 1,
30
+ * ratio: 0.0,
31
+ * shadows: 0.0,
32
+ * saturation: 0.0,
33
+ * alpha: 1.0,
34
+ * color: [1.0, 1.0, 1.0],
35
+ * time: 0,
36
+ * intensity: 5,
37
+ * darkness: false,
38
+ * screenDimensions: [1, 1],
39
+ * uBkgSampler: 0,
40
+ * fovTexture: 0,
41
+ * gradual: true,
42
+ * useFov: true
43
+ * }
44
+ * ```
45
+ */
46
+ static defaultUniforms: AbstractBaseShader.Uniforms;
47
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Bewitching Wave animation coloration shader
3
+ */
4
+ declare class BewitchingWaveColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Chroma animation coloration shader
3
+ */
4
+ declare class ChromaColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Emanation animation coloration shader
3
+ */
4
+ declare class EmanationColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Energy field animation coloration shader
3
+ */
4
+ declare class EnergyFieldColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Fairy light animation coloration shader
3
+ */
4
+ declare class FairyLightColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Fog animation coloration shader
3
+ */
4
+ declare class FogColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Ghost light animation coloration shader
3
3
  */
4
- declare class GhostLightColorationShader extends StandardColorationShader {
4
+ declare class GhostLightColorationShader extends AdaptiveColorationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Hexagonal dome animation coloration shader
3
+ */
4
+ declare class HexaDomeColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,11 +1,16 @@
1
+ import './bewitchingWaveColorationShader';
1
2
  import './chromaColorationShader';
2
3
  import './emanationColorationShader';
3
4
  import './energyFieldColorationShader';
5
+ import './fairyLightColorationShader';
4
6
  import './fogColorationShader';
5
7
  import './ghostLightColorationShader';
6
8
  import './hexaDomeColorationShader';
7
9
  import './lightDomeColorationShader';
8
10
  import './pulseColorationShader';
11
+ import './radialRainbowColorationShader';
9
12
  import './sunburstColorationShader';
13
+ import './swirlingRainbowColorationShader';
10
14
  import './torchColorationShader';
15
+ import './vortexColorationShader';
11
16
  import './waveColorationShader';
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Light dome animation coloration shader
3
+ */
4
+ declare class LightDomeColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Pulse animation coloration shader
3
3
  */
4
- declare class PulseColorationShader extends StandardColorationShader {
4
+ declare class PulseColorationShader extends AdaptiveColorationShader {
5
5
  static fragmentShader: string;
6
6
 
7
7
  /**
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Radial rainbow animation coloration shader
3
+ */
4
+ declare class RadialRainbowColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Sunburst animation coloration shader
3
3
  */
4
- declare class SunburstColorationShader extends StandardColorationShader {
4
+ declare class SunburstColorationShader extends AdaptiveColorationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Swirling rainbow animation coloration shader
3
+ */
4
+ declare class SwirlingRainbowColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Torch animation coloration shader
3
3
  */
4
- declare class TorchColorationShader extends StandardColorationShader {
4
+ declare class TorchColorationShader extends AdaptiveColorationShader {
5
5
  static fragmentShader: string;
6
6
 
7
7
  /**
@@ -9,7 +9,8 @@ declare class TorchColorationShader extends StandardColorationShader {
9
9
  * @defaultValue
10
10
  * ```typescript
11
11
  * Object.assign({}, super.defaultUniforms, {
12
- * ratio: 0
12
+ * ratio: 0,
13
+ * brightnessPulse: 1
13
14
  * })
14
15
  * ```
15
16
  */
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Vortex animation coloration shader
3
+ */
4
+ declare class VortexColorationShader extends AdaptiveColorationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Wave animation coloration shader
3
3
  */
4
- declare class WaveColorationShader extends StandardColorationShader {
4
+ declare class WaveColorationShader extends AdaptiveColorationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -0,0 +1,63 @@
1
+ /**
2
+ * The default coloration shader used by standard rendering and animations
3
+ * A fragment shader which creates a solid light source.
4
+ */
5
+ declare class AdaptiveIlluminationShader extends AdaptiveLightingShader {
6
+ /**
7
+ * Constrain light to LOS
8
+ */
9
+ static CONSTRAIN_TO_LOS: string;
10
+
11
+ /**
12
+ * Incorporate falloff if a gradual uniform is requested
13
+ */
14
+ static FALLOFF: string;
15
+
16
+ /**
17
+ * Color adjustments : exposure, contrast and shadows
18
+ */
19
+ static ADJUSTMENTS: string;
20
+
21
+ /**
22
+ * Memory allocations for the Adaptive Illumination Shader
23
+ */
24
+ static SHADER_HEADER: string;
25
+
26
+ /** @override */
27
+ static fragmentShader: string;
28
+
29
+ /**
30
+ * @override
31
+ * @defaultValue
32
+ * ```javascript
33
+ * {
34
+ * alpha: 1.0,
35
+ * ratio: 0.5,
36
+ * color: [0.9333333333333333, 0.9333333333333333, 0.9333333333333333],
37
+ * colorDim: [0.5, 0.5, 0.5],
38
+ * colorBright: [1.0, 1.0, 1.0],
39
+ * colorBackground: [1.0, 1.0, 1.0],
40
+ * darkness: false,
41
+ * exposure: 0.0,
42
+ * fovTexture: 0,
43
+ * gradual: false,
44
+ * intensity: 5,
45
+ * saturation: 0.0,
46
+ * screenDimensions: [1, 1],
47
+ * shadows: 0.0,
48
+ * time: 0,
49
+ * uBkgSampler: 0,
50
+ * useFov: true
51
+ * }
52
+ * ```
53
+ */
54
+ static defaultUniforms: AbstractBaseShader.Uniforms;
55
+
56
+ /**
57
+ * Determine the correct illumination penalty to apply for a given darkness level and luminosity
58
+ * @param darknessLevel - The current darkness level on [0,1]
59
+ * @param luminosity - The light source luminosity on [-1,1]
60
+ * @returns The amount of penalty to apply on [0,1]
61
+ */
62
+ getDarknessPenalty(darknessLevel: number, luminosity: number): number;
63
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Bewitching Wave animation illumination shader
3
+ */
4
+ declare class BewitchingWaveIlluminationShader extends AdaptiveIlluminationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Black Hole animation illumination shader
3
3
  */
4
- declare class BlackHoleIlluminationShader extends StandardIlluminationShader {
4
+ declare class BlackHoleIlluminationShader extends AdaptiveIlluminationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Fairy light animation illumination shader
3
+ */
4
+ declare class FairyLightIlluminationShader extends AdaptiveIlluminationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Ghost light animation illumination shader
3
3
  */
4
- declare class GhostLightIlluminationShader extends StandardIlluminationShader {
4
+ declare class GhostLightIlluminationShader extends AdaptiveIlluminationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -1,7 +1,10 @@
1
+ import './bewitchingWaveIlluminationShader';
1
2
  import './blackHoleIlluminationShader';
3
+ import './fairyLightIlluminationShader';
2
4
  import './ghostLightIlluminationShader';
3
5
  import './pulseIlluminationShader';
4
6
  import './roilingIlluminationShader';
5
7
  import './sunburstIlluminationShader';
6
8
  import './torchIlluminationShader';
9
+ import './vortexIlluminationShader';
7
10
  import './waveIlluminationShader';
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Pulse animation illumination shader
3
3
  */
4
- declare class PulseIlluminationShader extends StandardIlluminationShader {
4
+ declare class PulseIlluminationShader extends AdaptiveIlluminationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Roiling mass illumination shader - intended primarily for darkness
3
3
  */
4
- declare class RoilingIlluminationShader extends StandardIlluminationShader {
4
+ declare class RoilingIlluminationShader extends AdaptiveIlluminationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -1,7 +1,6 @@
1
1
  /**
2
2
  * Sunburst animation illumination shader
3
-
4
3
  */
5
- declare class SunburstIlluminationShader extends StandardIlluminationShader {
4
+ declare class SunburstIlluminationShader extends AdaptiveIlluminationShader {
6
5
  static fragmentShader: string;
7
6
  }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Allow coloring of illumination
3
3
  */
4
- declare class TorchIlluminationShader extends StandardIlluminationShader {
4
+ declare class TorchIlluminationShader extends AdaptiveIlluminationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Vortex animation coloration shader
3
+ */
4
+ declare class VortexIlluminationShader extends AdaptiveIlluminationShader {
5
+ static fragmentShader: string;
6
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Wave animation illumination shader
3
3
  */
4
- declare class WaveIlluminationShader extends StandardIlluminationShader {
4
+ declare class WaveIlluminationShader extends AdaptiveIlluminationShader {
5
5
  static fragmentShader: string;
6
6
  }
@@ -0,0 +1,5 @@
1
+ import './adaptiveBackgroundShader';
2
+ import './adaptiveColorationShader';
3
+ import './adaptiveColorationShaders';
4
+ import './adaptiveIlluminationShader';
5
+ import './adaptiveIlluminationShaders';
@@ -0,0 +1,22 @@
1
+ /**
2
+ * A simple shader to emulate a PIXI.Sprite with a PIXI.Mesh (but faster!)
3
+ */
4
+ declare class BaseSamplerShader extends AbstractBaseShader {
5
+ /** @override */
6
+ static vertexShader: string;
7
+
8
+ /** @override */
9
+ static fragmentShader: string;
10
+
11
+ /**
12
+ * @override
13
+ * @defaultValue
14
+ * ```javascript
15
+ * {
16
+ * screenDimensions: [1, 1],
17
+ * sampler: 0
18
+ * };
19
+ * ```
20
+ */
21
+ static defaultUniforms: AbstractBaseShader.Uniforms;
22
+ }
@@ -1,4 +1,3 @@
1
- import './standardColorationShader';
2
- import './standardColorationShaders';
3
- import './standardIlluminationShader';
4
- import './standardIlluminationShaders';
1
+ import './adaptiveLightingShader';
2
+ import './adaptiveLightingShaders';
3
+ import './baseSamplerShader';
@@ -5,6 +5,14 @@
5
5
  declare class PreciseText extends PIXI.Text {
6
6
  constructor(...args: ConstructorParameters<typeof PIXI.Text>);
7
7
 
8
- _autoResolution: false;
9
- _resolution: 2;
8
+ /**
9
+ * Prepare a TextStyle object which merges the canvas defaults with user-provided options
10
+ * @param anchor - A text anchor point from CONST.TEXT_ANCHOR_POINTS
11
+ * @param options - Additional options merged with the default TextStyle
12
+ * @returns The prepared TextStyle
13
+ */
14
+ static getTextStyle({
15
+ anchor,
16
+ ...options
17
+ }?: { anchor?: foundry.CONST.TEXT_ANCHOR_POINTS } & ConstructorParameters<typeof PIXI.TextStyle>[0]): PIXI.TextStyle;
10
18
  }
@@ -0,0 +1 @@
1
+ import './synchronizedTransform';
@@ -0,0 +1,38 @@
1
+ /**
2
+ * An extension of PIXI.Transform.
3
+ * This uses a different DisplayObject than the current parent as the reference for the worldTransform.
4
+ */
5
+ declare class SynchronizedTransform extends PIXI.Transform {
6
+ constructor(transform: PIXI.Transform);
7
+
8
+ /**
9
+ * A list of attributes from the transform reference which should be synchronized
10
+ * @defaultValue
11
+ * ```javascript
12
+ * [
13
+ * "localTransform", "position", "scale", "pivot", "skew", "_rotation",
14
+ * "_cx", "_sx", "_cy", "_sy", "_localID", "_currentLocalID"
15
+ * ];
16
+ * ```
17
+ */
18
+ static synchronizedAttributes: string[];
19
+
20
+ /**
21
+ * A Transform instance which defines the reference point for the worldTransform
22
+ */
23
+ get reference(): PIXI.Transform;
24
+
25
+ set reference(value: PIXI.Transform);
26
+
27
+ /** @internal */
28
+ protected _reference: PIXI.Transform;
29
+
30
+ /** @internal */
31
+ protected _syncLocalID: number;
32
+
33
+ /** @override */
34
+ updateTransform(parentTransform: PIXI.Transform): void;
35
+
36
+ /** @override */
37
+ updateLocalTransform(): void;
38
+ }