@league-of-foundry-developers/foundry-vtt-types 13.346.0-beta.20250924210719 → 13.346.0-beta.20251002185327
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package/package.json
CHANGED
@@ -1,7 +1,7 @@
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{
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"$schema": "https://json.schemastore.org/package.json",
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"name": "@league-of-foundry-developers/foundry-vtt-types",
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"version": "13.346.0-beta.
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"version": "13.346.0-beta.20251002185327",
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"description": "TypeScript type definitions for Foundry VTT",
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"type": "module",
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"types": "./src/index.d.mts",
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@@ -674,6 +674,11 @@ declare class Combat<out SubType extends Combat.SubType = Combat.SubType> extend
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/** Is this combat active in the current scene? */
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get isActive(): boolean;
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/**
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* Is this Combat currently being viewed?
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*/
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get isView(): boolean;
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/**
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* Set the current Combat encounter as active within the Scene.
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* Deactivate all other Combat encounters within the viewed Scene and set this one as active
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@@ -1658,28 +1658,16 @@ declare class TokenDocument extends BaseToken.Internal.CanvasDocument {
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/**
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* Pause the movement of this Token document. The movement can be resumed after being paused.
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*
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* Only the User that initiated the movement can pause it.
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*
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*
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*
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*
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* otherwise null
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* @example
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* ```js
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* // This is an Execute Script Region Behavior that makes the token invisible
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* // On TOKEN_MOVE_IN...
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* if ( !event.user.isSelf ) return;
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* const resumeMovement = event.data.token.pauseMovement();
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* event.data.token.toggleStatusEffect("invisible", {active: true});
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* const resumed = await resumeMovement();
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* ```
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* Pause the movement of this Token document. The movement can be resumed after being paused.
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* Only the User that initiated the movement can pause it.
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* Returns a promise that resolves to true if the movement was resumed by
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* {@link foundry.documents.TokenDocument.resumeMovement | `TokenDocument#resumeMovement`} with the same key that was passed to this function.
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*
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* Returns a promise that resolves to true if the movement was resumed by {@linkcode TokenDocument.resumeMovement | TokenDocument#resumeMovement}
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* with the same key that was passed to this function.
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*
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* Only after all callbacks and keys have been called the movement of the Token is resumed.
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*
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* If the callback is called within the update operation workflow, the movement is resumed after the workflow.
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* @param key - The key to resume movement with {@
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* @param key - The key to resume movement with {@linkcode TokenDocument.resumeMovement | TokenDocument#resumeMovement}
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* @returns The continuation promise if the movement was paused, otherwise null
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* @example
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* ```js
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@@ -1689,6 +1677,7 @@ declare class TokenDocument extends BaseToken.Internal.CanvasDocument {
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* event.data.token.pauseMovement(this.parent.uuid);
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* }
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* if ( game.user.isActiveGM ) {
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* if ( event.data.token.rendered ) await event.data.token.object.movementAnimationPromise;
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* const trapUuid; // The Region Behavior UUID of the trap
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* const trapBehavior = await fromUuid(trapUuid);
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* await trapBehavior.update({disabled: false});
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@@ -1,6 +1,5 @@
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import type { Identity, InexactPartial } from "#utils";
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import type { Tour } from "#client/nue/_module.d.mts";
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import type { Application } from "#client/appv1/api/_module.d.mts";
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import type { ApplicationV2 } from "#client/applications/api/_module.d.mts";
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/**
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@@ -15,8 +14,9 @@ declare class SetupTour extends Tour {
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/**
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* Stores a currently open Application for future steps
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* @remarks All Setup-view apps are v2 as of v13
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*/
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focusedApp:
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focusedApp: ApplicationV2.Any;
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override get canStart(): boolean;
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@@ -405,7 +405,11 @@ declare abstract class DataField<
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* @param change - The change to apply.
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* @returns The updated value.
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*/
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applyChange(
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applyChange(
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value: InitializedType,
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model: DataModel.Any,
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change: ActiveEffect.ChangeData,
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): InitializedType | undefined;
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/**
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* Cast a change delta into an appropriate type to be applied to this field.
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