@leaflink/stash 48.16.0 → 48.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/illustrations/FileUpload/csv.svg +1 -1
- package/assets/illustrations/FileUpload/document.svg +1 -17
- package/assets/illustrations/FileUpload/image.svg +1 -1
- package/assets/illustrations/FileUpload/pdf.svg +1 -1
- package/dist/Accordion.js +1 -1
- package/dist/Accordion.js.map +1 -1
- package/dist/Accordion.vue.d.ts +8 -9
- package/dist/ActionsDropdown.js.map +1 -1
- package/dist/ActionsDropdown.vue.d.ts +7 -8
- package/dist/AddressSelect.js +42 -38
- package/dist/AddressSelect.js.map +1 -1
- package/dist/AddressSelect.vue.d.ts +10 -11
- package/dist/Alert.js.map +1 -1
- package/dist/Alert.vue.d.ts +6 -7
- package/dist/AppNavigationItem.js +2 -2
- package/dist/AppNavigationItem.js.map +1 -1
- package/dist/AppNavigationItem.vue.d.ts +7 -8
- package/dist/AppSidebar.js +42 -42
- package/dist/AppSidebar.js.map +1 -1
- package/dist/AppSidebar.vue.d.ts +8 -9
- package/dist/AppTopbar.js +16 -16
- package/dist/AppTopbar.js.map +1 -1
- package/dist/AppTopbar.vue.d.ts +8 -9
- package/dist/Avatar.js.map +1 -1
- package/dist/Avatar.vue.d.ts +7 -8
- package/dist/Backdrop.vue.d.ts +3 -5
- package/dist/Badge.js +1 -1
- package/dist/Badge.js.map +1 -1
- package/dist/Badge.vue.d.ts +7 -8
- package/dist/Box.vue.d.ts +6 -7
- package/dist/Box.vue_vue_type_script_setup_true_lang-69e5176b.js.map +1 -1
- package/dist/Button.js.map +1 -1
- package/dist/Button.vue.d.ts +7 -8
- package/dist/ButtonGroup.js +29 -29
- package/dist/ButtonGroup.js.map +1 -1
- package/dist/ButtonGroup.vue.d.ts +8 -9
- package/dist/Card.js.map +1 -1
- package/dist/Card.vue.d.ts +6 -7
- package/dist/CardContent.vue.d.ts +3 -5
- package/dist/CardFooter.vue.d.ts +3 -5
- package/dist/CardHeader.js.map +1 -1
- package/dist/CardHeader.vue.d.ts +3 -4
- package/dist/CardMedia.js +6 -6
- package/dist/CardMedia.js.map +1 -1
- package/dist/CardMedia.vue.d.ts +3 -4
- package/dist/Carousel.js +249 -249
- package/dist/Carousel.js.map +1 -1
- package/dist/Carousel.vue.d.ts +9 -9
- package/dist/Checkbox.js +27 -27
- package/dist/Checkbox.js.map +1 -1
- package/dist/Checkbox.vue.d.ts +11 -12
- package/dist/ChevronToggle.js +1 -1
- package/dist/ChevronToggle.vue.d.ts +8 -9
- package/dist/{ChevronToggle.vue_vue_type_script_setup_true_lang-1591294c.js → ChevronToggle.vue_vue_type_script_setup_true_lang-fcdf0c19.js} +11 -11
- package/dist/{ChevronToggle.vue_vue_type_script_setup_true_lang-1591294c.js.map → ChevronToggle.vue_vue_type_script_setup_true_lang-fcdf0c19.js.map} +1 -1
- package/dist/Chip.js +30 -30
- package/dist/Chip.js.map +1 -1
- package/dist/Chip.vue.d.ts +9 -10
- package/dist/ConfirmationCodeInput.js +25 -25
- package/dist/ConfirmationCodeInput.js.map +1 -1
- package/dist/ConfirmationCodeInput.vue.d.ts +8 -9
- package/dist/ContextSwitcher.js +18 -18
- package/dist/ContextSwitcher.js.map +1 -1
- package/dist/ContextSwitcher.vue.d.ts +9 -10
- package/dist/Copy.js.map +1 -1
- package/dist/Copy.vue.d.ts +6 -7
- package/dist/CurrencyInput.js +93 -93
- package/dist/CurrencyInput.js.map +1 -1
- package/dist/CurrencyInput.vue.d.ts +10 -11
- package/dist/CustomRender.vue.d.ts +3 -15
- package/dist/DataView.js +97 -97
- package/dist/DataView.js.map +1 -1
- package/dist/DataView.vue.d.ts +9 -10
- package/dist/DataViewFilters.js +153 -150
- package/dist/DataViewFilters.js.map +1 -1
- package/dist/DataViewFilters.vue.d.ts +9 -10
- package/dist/DataViewSortButton.js.map +1 -1
- package/dist/DataViewSortButton.vue.d.ts +6 -7
- package/dist/DataViewToolbar.js +27 -27
- package/dist/DataViewToolbar.js.map +1 -1
- package/dist/DataViewToolbar.vue.d.ts +8 -9
- package/dist/DatePicker.js +738 -738
- package/dist/DatePicker.js.map +1 -1
- package/dist/DatePicker.vue.d.ts +11 -12
- package/dist/DescriptionList.js.map +1 -1
- package/dist/DescriptionList.vue.d.ts +6 -7
- package/dist/DescriptionListDetail.vue.d.ts +3 -5
- package/dist/DescriptionListGroup.vue.d.ts +3 -5
- package/dist/DescriptionListTerm.vue.d.ts +3 -5
- package/dist/Dialog.js +44 -44
- package/dist/Dialog.js.map +1 -1
- package/dist/Dialog.vue.d.ts +10 -11
- package/dist/Divider.vue.d.ts +3 -5
- package/dist/Dropdown.js +38 -38
- package/dist/Dropdown.js.map +1 -1
- package/dist/Dropdown.vue.d.ts +9 -10
- package/dist/EmptyState.js +20 -20
- package/dist/EmptyState.js.map +1 -1
- package/dist/EmptyState.vue.d.ts +6 -7
- package/dist/Expand.js +1 -1
- package/dist/Expand.vue.d.ts +8 -9
- package/dist/{Expand.vue_vue_type_script_setup_true_lang-1751f4a6.js → Expand.vue_vue_type_script_setup_true_lang-0f236267.js} +19 -19
- package/dist/Expand.vue_vue_type_script_setup_true_lang-0f236267.js.map +1 -0
- package/dist/Field.vue.d.ts +6 -7
- package/dist/Field.vue_vue_type_script_setup_true_lang-e1e4ff03.js.map +1 -1
- package/dist/FileUpload.js +65 -65
- package/dist/FileUpload.js.map +1 -1
- package/dist/FileUpload.vue.d.ts +10 -11
- package/dist/FilterChip.js +27 -27
- package/dist/FilterChip.js.map +1 -1
- package/dist/FilterChip.vue.d.ts +8 -9
- package/dist/FilterDrawerItem.js +26 -26
- package/dist/FilterDrawerItem.js.map +1 -1
- package/dist/FilterDrawerItem.vue.d.ts +5 -6
- package/dist/FilterDropdown.js +49 -49
- package/dist/FilterDropdown.js.map +1 -1
- package/dist/FilterDropdown.vue.d.ts +8 -9
- package/dist/FilterSelect.js +23 -23
- package/dist/FilterSelect.js.map +1 -1
- package/dist/FilterSelect.vue.d.ts +8 -9
- package/dist/Filters.js +112 -104
- package/dist/Filters.js.map +1 -1
- package/dist/Filters.vue.d.ts +2204 -65
- package/dist/HttpError.js +42 -42
- package/dist/HttpError.js.map +1 -1
- package/dist/HttpError.vue.d.ts +6 -7
- package/dist/Icon.js.map +1 -1
- package/dist/Icon.vue.d.ts +7 -8
- package/dist/IconLabel.js.map +1 -1
- package/dist/IconLabel.vue.d.ts +8 -9
- package/dist/Illustration.vue.d.ts +6 -7
- package/dist/Illustration.vue_vue_type_script_setup_true_lang-e26c3841.js.map +1 -1
- package/dist/Image.js +47 -47
- package/dist/Image.js.map +1 -1
- package/dist/Image.vue.d.ts +6 -7
- package/dist/InlineEdit.js +34 -34
- package/dist/InlineEdit.js.map +1 -1
- package/dist/InlineEdit.vue.d.ts +9 -10
- package/dist/Input.js +35 -35
- package/dist/Input.js.map +1 -1
- package/dist/Input.vue.d.ts +13 -14
- package/dist/InputOptions.js +33 -33
- package/dist/InputOptions.js.map +1 -1
- package/dist/InputOptions.vue.d.ts +8 -9
- package/dist/IntegrationIcon.js.map +1 -1
- package/dist/IntegrationIcon.vue.d.ts +7 -8
- package/dist/Label.vue.d.ts +6 -7
- package/dist/Label.vue_vue_type_script_setup_true_lang-4b02087f.js.map +1 -1
- package/dist/LicenseChip.js.map +1 -1
- package/dist/LicenseChip.vue.d.ts +6 -7
- package/dist/ListItem.vue.d.ts +225 -95
- package/dist/ListItemCell.vue.d.ts +4 -16
- package/dist/ListView.js +1 -1
- package/dist/ListView.vue.d.ts +5072 -470
- package/dist/Loading.js +16 -16
- package/dist/Loading.js.map +1 -1
- package/dist/Loading.vue.d.ts +3 -5
- package/dist/Logo.js +1 -1
- package/dist/Logo.vue.d.ts +9 -10
- package/dist/Logo.vue_vue_type_script_setup_true_lang-2a2597cb.js +196 -0
- package/dist/Logo.vue_vue_type_script_setup_true_lang-2a2597cb.js.map +1 -0
- package/dist/Menu.vue.d.ts +3 -5
- package/dist/MenuItem.vue.d.ts +3 -5
- package/dist/Metric.js.map +1 -1
- package/dist/Metric.vue.d.ts +6 -7
- package/dist/Modal.js +29 -29
- package/dist/Modal.js.map +1 -1
- package/dist/Modal.vue.d.ts +8 -9
- package/dist/Modals.js +8 -7
- package/dist/Modals.js.map +1 -1
- package/dist/Modals.vue.d.ts +3 -5
- package/dist/Module.js.map +1 -1
- package/dist/Module.vue.d.ts +7 -8
- package/dist/ModuleContent.vue.d.ts +3 -5
- package/dist/ModuleFooter.vue.d.ts +3 -5
- package/dist/ModuleHeader.js.map +1 -1
- package/dist/ModuleHeader.vue.d.ts +6 -7
- package/dist/ObfuscateText.js +1 -1
- package/dist/ObfuscateText.js.map +1 -1
- package/dist/ObfuscateText.vue.d.ts +6 -7
- package/dist/PageContent.vue.d.ts +3 -5
- package/dist/PageHeader.js.map +1 -1
- package/dist/PageHeader.vue.d.ts +6 -7
- package/dist/PageNavigation.js +30 -27
- package/dist/PageNavigation.js.map +1 -1
- package/dist/PageNavigation.vue.d.ts +8 -9
- package/dist/Paginate.js +32 -32
- package/dist/Paginate.js.map +1 -1
- package/dist/Paginate.vue.d.ts +8 -9
- package/dist/PlaidLink.js +29 -29
- package/dist/PlaidLink.js.map +1 -1
- package/dist/PlaidLink.vue.d.ts +11 -12
- package/dist/QuickAction.js.map +1 -1
- package/dist/QuickAction.vue.d.ts +4 -5
- package/dist/Radio.vue.d.ts +20 -1
- package/dist/RadioGroup.js +123 -123
- package/dist/RadioGroup.js.map +1 -1
- package/dist/RadioGroup.vue.d.ts +10 -11
- package/dist/RadioNew.js +102 -102
- package/dist/RadioNew.js.map +1 -1
- package/dist/RadioNew.vue.d.ts +10 -11
- package/dist/RangeInput.vue.d.ts +3 -5
- package/dist/SearchBar.js +36 -36
- package/dist/SearchBar.js.map +1 -1
- package/dist/SearchBar.vue.d.ts +9 -10
- package/dist/Select.js +792 -774
- package/dist/Select.js.map +1 -1
- package/dist/Select.vue.d.ts +14 -15
- package/dist/SelectStatus.js +27 -27
- package/dist/SelectStatus.js.map +1 -1
- package/dist/SelectStatus.vue.d.ts +12 -13
- package/dist/Skeleton.js.map +1 -1
- package/dist/Skeleton.vue.d.ts +7 -8
- package/dist/Step.js.map +1 -1
- package/dist/Step.vue.d.ts +7 -8
- package/dist/Stepper.js +19 -19
- package/dist/Stepper.js.map +1 -1
- package/dist/Stepper.vue.d.ts +9 -10
- package/dist/Switch.js +25 -25
- package/dist/Switch.js.map +1 -1
- package/dist/Switch.vue.d.ts +11 -12
- package/dist/Tab.js +2 -2
- package/dist/Tab.vue.d.ts +3 -4
- package/dist/{Tab.vue_vue_type_script_setup_true_lang-69d1b046.js → Tab.vue_vue_type_script_setup_true_lang-9aa53203.js} +5 -3
- package/dist/Tab.vue_vue_type_script_setup_true_lang-9aa53203.js.map +1 -0
- package/dist/Table.js +3 -3
- package/dist/Table.js.map +1 -1
- package/dist/{Table.keys-cf93df19.js → Table.keys-83e4f09b.js} +11 -11
- package/dist/{Table.keys-cf93df19.js.map → Table.keys-83e4f09b.js.map} +1 -1
- package/dist/Table.vue.d.ts +6 -7
- package/dist/TableCell.js +1 -1
- package/dist/TableCell.js.map +1 -1
- package/dist/TableCell.vue.d.ts +6 -7
- package/dist/TableHeaderCell.js +12 -12
- package/dist/TableHeaderCell.js.map +1 -1
- package/dist/TableHeaderCell.vue.d.ts +6 -7
- package/dist/TableHeaderRow.js +21 -21
- package/dist/TableHeaderRow.js.map +1 -1
- package/dist/TableHeaderRow.vue.d.ts +8 -9
- package/dist/TableRow.js +42 -42
- package/dist/TableRow.js.map +1 -1
- package/dist/TableRow.vue.d.ts +8 -9
- package/dist/Tabs.js +2 -2
- package/dist/Tabs.vue.d.ts +8 -9
- package/dist/{Tabs.vue_used_vue_type_style_index_0_lang.module-2a131332.js → Tabs.vue_used_vue_type_style_index_0_lang.module-3aa36673.js} +37 -37
- package/dist/Tabs.vue_used_vue_type_style_index_0_lang.module-3aa36673.js.map +1 -0
- package/dist/TextEditor.js +565 -565
- package/dist/TextEditor.js.map +1 -1
- package/dist/TextEditor.vue.d.ts +12 -13
- package/dist/Textarea.js +28 -28
- package/dist/Textarea.js.map +1 -1
- package/dist/Textarea.vue.d.ts +10 -11
- package/dist/Timeline.js.map +1 -1
- package/dist/Timeline.vue.d.ts +6 -7
- package/dist/TimelineItem.js +21 -21
- package/dist/TimelineItem.js.map +1 -1
- package/dist/TimelineItem.vue.d.ts +13 -6
- package/dist/Toast.js +134 -134
- package/dist/Toast.js.map +1 -1
- package/dist/Toast.vue.d.ts +6 -7
- package/dist/Toasts.vue.d.ts +3 -5
- package/dist/components.css +1 -1
- package/dist/index.js.map +1 -1
- package/dist/tailwind-base.js.map +1 -1
- package/dist/usePlaidLink.d.ts +1 -6
- package/dist/useScriptTag.d.ts +3 -8
- package/dist/useStepper.d.ts +7 -2
- package/package.json +1 -1
- package/tailwind-base.ts +13 -6
- package/dist/Expand.vue_vue_type_script_setup_true_lang-1751f4a6.js.map +0 -1
- package/dist/Logo.vue_vue_type_script_setup_true_lang-d7da48a0.js +0 -196
- package/dist/Logo.vue_vue_type_script_setup_true_lang-d7da48a0.js.map +0 -1
- package/dist/Tab.vue_vue_type_script_setup_true_lang-69d1b046.js.map +0 -1
- package/dist/Tabs.vue_used_vue_type_style_index_0_lang.module-2a131332.js.map +0 -1
package/dist/Select.js.map
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{"version":3,"file":"Select.js","sources":["../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../node_modules/@floating-ui/vue/dist/floating-ui.vue.mjs","../src/components/Select/Select.vue"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (isYAxis) {\n availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n } else {\n availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n // Browsers without `ShadowRoot` support.\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n ...clippingAncestor,\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const x = rect.left + scroll.scrollLeft - offsets.x;\n const y = rect.top + scroll.scrollTop - offsets.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n return element.offsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const {\n left,\n top,\n width,\n height\n } = element.getBoundingClientRect();\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { arrow as arrow$1, computePosition } from '@floating-ui/dom';\nexport { autoPlacement, autoUpdate, computePosition, detectOverflow, flip, getOverflowAncestors, hide, inline, limitShift, offset, platform, shift, size } from '@floating-ui/dom';\nimport { isNode, getNodeName } from '@floating-ui/utils/dom';\nimport { unref, computed, ref, shallowRef, watch, getCurrentScope, onScopeDispose, shallowReadonly } from 'vue-demi';\n\nfunction isComponentPublicInstance(target) {\n return target != null && typeof target === 'object' && '$el' in target;\n}\nfunction unwrapElement(target) {\n if (isComponentPublicInstance(target)) {\n const element = target.$el;\n return isNode(element) && getNodeName(element) === '#comment' ? null : element;\n }\n return target;\n}\n\nfunction toValue(source) {\n return typeof source === 'function' ? source() : unref(source);\n}\n\n/**\n * Positions an inner element of the floating element such that it is centered to the reference element.\n * @param options The arrow options.\n * @see https://floating-ui.com/docs/arrow\n */\nfunction arrow(options) {\n return {\n name: 'arrow',\n options,\n fn(args) {\n const element = unwrapElement(toValue(options.element));\n if (element == null) {\n return {};\n }\n return arrow$1({\n element,\n padding: options.padding\n }).fn(args);\n }\n };\n}\n\nfunction getDPR(element) {\n if (typeof window === 'undefined') {\n return 1;\n }\n const win = element.ownerDocument.defaultView || window;\n return win.devicePixelRatio || 1;\n}\n\nfunction roundByDPR(element, value) {\n const dpr = getDPR(element);\n return Math.round(value * dpr) / dpr;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element next to a reference element when it is given a certain CSS positioning strategy.\n * @param reference The reference template ref.\n * @param floating The floating template ref.\n * @param options The floating options.\n * @see https://floating-ui.com/docs/vue\n */\nfunction useFloating(reference, floating, options) {\n if (options === void 0) {\n options = {};\n }\n const whileElementsMountedOption = options.whileElementsMounted;\n const openOption = computed(() => {\n var _toValue;\n return (_toValue = toValue(options.open)) != null ? _toValue : true;\n });\n const middlewareOption = computed(() => toValue(options.middleware));\n const placementOption = computed(() => {\n var _toValue2;\n return (_toValue2 = toValue(options.placement)) != null ? _toValue2 : 'bottom';\n });\n const strategyOption = computed(() => {\n var _toValue3;\n return (_toValue3 = toValue(options.strategy)) != null ? _toValue3 : 'absolute';\n });\n const transformOption = computed(() => {\n var _toValue4;\n return (_toValue4 = toValue(options.transform)) != null ? _toValue4 : true;\n });\n const referenceElement = computed(() => unwrapElement(reference.value));\n const floatingElement = computed(() => unwrapElement(floating.value));\n const x = ref(0);\n const y = ref(0);\n const strategy = ref(strategyOption.value);\n const placement = ref(placementOption.value);\n const middlewareData = shallowRef({});\n const isPositioned = ref(false);\n const floatingStyles = computed(() => {\n const initialStyles = {\n position: strategy.value,\n left: '0',\n top: '0'\n };\n if (!floatingElement.value) {\n return initialStyles;\n }\n const xVal = roundByDPR(floatingElement.value, x.value);\n const yVal = roundByDPR(floatingElement.value, y.value);\n if (transformOption.value) {\n return {\n ...initialStyles,\n transform: \"translate(\" + xVal + \"px, \" + yVal + \"px)\",\n ...(getDPR(floatingElement.value) >= 1.5 && {\n willChange: 'transform'\n })\n };\n }\n return {\n position: strategy.value,\n left: xVal + \"px\",\n top: yVal + \"px\"\n };\n });\n let whileElementsMountedCleanup;\n function update() {\n if (referenceElement.value == null || floatingElement.value == null) {\n return;\n }\n computePosition(referenceElement.value, floatingElement.value, {\n middleware: middlewareOption.value,\n placement: placementOption.value,\n strategy: strategyOption.value\n }).then(position => {\n x.value = position.x;\n y.value = position.y;\n strategy.value = position.strategy;\n placement.value = position.placement;\n middlewareData.value = position.middlewareData;\n isPositioned.value = true;\n });\n }\n function cleanup() {\n if (typeof whileElementsMountedCleanup === 'function') {\n whileElementsMountedCleanup();\n whileElementsMountedCleanup = undefined;\n }\n }\n function attach() {\n cleanup();\n if (whileElementsMountedOption === undefined) {\n update();\n return;\n }\n if (referenceElement.value != null && floatingElement.value != null) {\n whileElementsMountedCleanup = whileElementsMountedOption(referenceElement.value, floatingElement.value, update);\n return;\n }\n }\n function reset() {\n if (!openOption.value) {\n isPositioned.value = false;\n }\n }\n watch([middlewareOption, placementOption, strategyOption], update, {\n flush: 'sync'\n });\n watch([referenceElement, floatingElement], attach, {\n flush: 'sync'\n });\n watch(openOption, reset, {\n flush: 'sync'\n });\n if (getCurrentScope()) {\n onScopeDispose(cleanup);\n }\n return {\n x: shallowReadonly(x),\n y: shallowReadonly(y),\n strategy: shallowReadonly(strategy),\n placement: shallowReadonly(placement),\n middlewareData: shallowReadonly(middlewareData),\n isPositioned: shallowReadonly(isPositioned),\n floatingStyles,\n update\n };\n}\n\nexport { arrow, useFloating };\n","<script lang=\"ts\">\n // Note: the `trackBy` prop, the `single` prop, and the fact that options can be strings prevents us from knowing the type of the selected options\n\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n type Option = any;\n\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n type SelectedOptions = Option | Option[];\n\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n export interface SelectProps {\n /**\n * If there is only 1 option selected, it prevents that option from being de-selected\n */\n preventEmpty?: boolean;\n\n /**\n * @deprecated The `allowEmpty` prop is no longer supported; use `preventEmpty` instead.\n */\n allowEmpty?: string | boolean | null;\n\n /**\n * The label for the component.\n */\n label?: string;\n\n /**\n * If `options` are an object, this is what prop to use for display.\n */\n displayBy?: string;\n\n /**\n * List of one or more fields to search on. When empty, displayBy will be used\n */\n searchBy?: string[];\n\n /**\n * Default field to track selected options by.\n */\n trackBy?: string;\n\n /**\n * Placeholder text.\n */\n placeholder?: string;\n\n /**\n * Error text that is displayed below the field.\n */\n errorText?: string;\n\n /**\n * @deprecated Use the `error-text` prop instead\n */\n error?: string;\n\n /**\n * Hint text that is displayed below the field.\n */\n hintText?: string;\n\n /**\n * @deprecated Use the `hint-text` prop instead\n */\n hint?: string;\n\n /**\n * Sets a custom icon.\n */\n icon?: string | boolean;\n\n /**\n * Sets a name attribute on the native (hidden) select element\n *\n * Setting the default value to `undefined` so the attribute isn't rendered if not explicitly provided to ensure backwards compatibility with MP django forms\n */\n name?: string;\n\n /**\n * The list of all options to select from.\n */\n options?: Option[] | readonly Option[];\n\n /**\n * Lazily evaluate and set component `options`. Will execute upon user mouseover.\n */\n lazy?: () => Option[];\n\n /**\n * Sets the currently-selected value(s) for the component.\n * Accepts an array of Objects, or a single Object (if `single` is true), or a string\n */\n modelValue?: SelectedOptions;\n\n /**\n * @deprecated Use :model-value or v-model instead of :value.\n */\n value?: SelectedOptions | null;\n\n /**\n * Hides the search input\n */\n hideSearch?: boolean;\n\n /**\n * @deprecated The `searchable` prop is no longer supported; Use `hideSearch` instead.\n */\n searchable?: string | boolean | null;\n\n /**\n * If true, prevents the search term from being cleared when the drawer is dismissed.\n */\n preserveSearchTerm?: boolean;\n\n /**\n * Prevents the options from being filtered when the search term changes.\n * Allows the parent to filter the options.\n */\n disableFiltering?: boolean;\n\n /**\n * Disables the component, if true\n */\n disabled?: boolean;\n\n /**\n * Functions as a single select, if true\n */\n single?: boolean;\n\n /**\n * Prevents the Selected Option from being truncated, if true\n */\n noTruncate?: boolean;\n\n /**\n * On an ajaxed request when the dropdown is open, we may be experiencing slower load times.\n * This flag will drop a loader into the dropdown. Note: This has never been design reviewed.\n */\n loading?: boolean;\n\n /**\n * @deprecated Instead, use the `@search` event (the onSearch prop) and ensure its event handler returns a Promise that resolves after the search is complete.\n */\n searchLoading?: boolean;\n\n /**\n * In the selection text we use this to give more visual distinction to what type of item(s) are selected\n * E.g. 2 customers selected. An empty string will result in `2 selected`.\n */\n selectItemType?: string;\n\n id?: string;\n\n /**\n * Hides the \"check\" icon if truthy\n */\n hideCheck?: boolean;\n\n /**\n * Render \"(optional)\" to the right of the label text\n */\n showOptionalInLabel?: boolean;\n\n searchPlaceholder?: string;\n\n /**\n * Equivalent to emitting a \"search\" event, except this prop can be used to populate the list of `options` using an HTTP request because a prop's return value can be received and awaited, unlike an event.\n *\n * **Tip:** to show a loading indicator while searching, return a Promise that resolves after the search is complete.\n *\n * **Warning:** the search input is debounced so there is no need to debounce this function.\n */\n onSearch?: (searchTerm: string) => Promise<void> | void;\n\n /**\n * Passed to the addBottomSpace prop in the Field component; it adds spacing under the field that is consistent whether or not hint/error text is displayed.\n */\n addBottomSpace?: boolean;\n\n /**\n * Uses the \"fuzzy search\" algorithm when searching, if true\n */\n useFuzzySearch?: boolean;\n\n /**\n * Sets the placement of the dropdown\n * @default 'bottom-start'\n */\n menuPlacement?: Placement;\n\n /**\n * Enables teleporting the dropdown\n * @default false\n */\n enableTeleport?: boolean;\n\n /**\n * The selector or element to which the dropdown should be teleported\n * @default `'#stash-menus-mount-node'`\n */\n teleportTo?: string | HTMLElement;\n }\n</script>\n\n<script setup lang=\"ts\">\n import { autoUpdate, flip, offset, type Placement, type Side, size, useFloating } from '@floating-ui/vue';\n import logger from '@leaflink/snitch';\n import debounce from 'lodash-es/debounce';\n import isEmpty from 'lodash-es/isEmpty';\n import isEqual from 'lodash-es/isEqual';\n import isPlainObject from 'lodash-es/isPlainObject';\n import uniqueId from 'lodash-es/uniqueId';\n import { computed, nextTick, onMounted, onUnmounted, type Ref, ref, useAttrs, useSlots, watch } from 'vue';\n\n import useSearch from '../../composables/useSearch/useSearch';\n import { DEBOUNCE, KEY_CODES } from '../../constants';\n import vClickoutside from '../../directives/clickoutside/clickoutside';\n import { DEFAULT_MENUS_PLUGIN_NODE_ID } from '../../plugins/MenusPlugin';\n import Chip from '../Chip/Chip.vue';\n import Field from '../Field/Field.vue';\n import Icon, { IconName } from '../Icon/Icon.vue';\n\n const GAP_HEIGHT = 6;\n\n const MENU_MAX_HEIGHT_PX = 300;\n\n defineOptions({\n name: 'll-select',\n });\n\n const props = withDefaults(defineProps<SelectProps>(), {\n preventEmpty: false,\n allowEmpty: null,\n label: '',\n displayBy: 'name',\n searchBy: () => [],\n trackBy: 'id',\n placeholder: 'Select option',\n errorText: '',\n error: '',\n hintText: '',\n hint: '',\n icon: 'caret-down',\n name: undefined,\n options: () => [],\n lazy: undefined,\n modelValue: () => [],\n value: null,\n hideSearch: false,\n searchable: null,\n preserveSearchTerm: false,\n disableFiltering: false,\n disabled: false,\n single: false,\n noTruncate: false,\n loading: false,\n searchLoading: false,\n selectItemType: '',\n id: '',\n hideCheck: false,\n showOptionalInLabel: false,\n searchPlaceholder: 'Search',\n onSearch: undefined,\n addBottomSpace: false,\n useFuzzySearch: false,\n menuPlacement: 'bottom-start',\n enableTeleport: false,\n teleportTo: `#${DEFAULT_MENUS_PLUGIN_NODE_ID}`,\n });\n\n const emit =\n defineEmits<{\n /**\n * Emitted when the model value changes.\n */\n (e: 'update:model-value', selectedOptions: SelectedOptions): void;\n /**\n * Emitted the selected value(s) a cleared.\n */\n (e: 'clear'): void;\n /**\n * Emitted when an option is added.\n */\n (e: 'add', optionAdded: Option): void;\n /**\n * Emitted when an option is removed.\n */\n (e: 'remove', optionRemoved: Option, index: number): void;\n /**\n * Emitted when the select is opened.\n */\n (e: 'opened'): void;\n /**\n * Emitted when the select is closed.\n */\n (e: 'closed', selectedOptions: SelectedOptions): void;\n }>();\n\n const attrs = useAttrs();\n const slots = useSlots();\n\n const selectRef = ref<HTMLDivElement | null>(null);\n const contentRef = ref<HTMLDivElement | null>(null);\n const optionsWrapperRef = ref<HTMLDivElement | null>(null);\n const chipsRef = ref<HTMLUListElement | null>(null);\n const searchRef = ref<HTMLInputElement | null>(null);\n\n const chipsHeight = ref(0);\n const contentHeight = ref(0);\n const internalValue = ref<Option[]>([]) as Ref<Option[]>;\n const searchFor = ref<(searchTerm: string) => Option[]>(() => []); // initialized in the watch handler for options\n const searchTerm = ref('');\n const activeIndex = ref(-1);\n const isActive = ref(false);\n const pendingSearchRequests = ref({});\n const shouldUseLazyOptions = ref(false);\n\n const { floatingStyles } = useFloating(selectRef, optionsWrapperRef, {\n whileElementsMounted: autoUpdate,\n placement: props.menuPlacement,\n middleware: [\n flip(),\n offset(({ rects }) => {\n if (props.menuPlacement.includes('bottom' satisfies Side) && chipsHeight.value > contentHeight.value) {\n return (chipsHeight.value - rects.reference.height) + GAP_HEIGHT;\n } else {\n return GAP_HEIGHT;\n }\n }),\n size({\n apply({ availableHeight, elements, rects }) {\n if (props.enableTeleport) {\n Object.assign(elements.floating.style, {\n maxWidth: `${rects.reference.width}px`,\n maxHeight: `${Math.min(availableHeight, MENU_MAX_HEIGHT_PX)}px`,\n });\n }\n },\n }),\n ],\n });\n\n const isSearchable = computed(() => !props.hideSearch && props.searchable !== 'false' && props.searchable !== false);\n\n const internalOptions = computed(() => {\n let OPTIONS = (shouldUseLazyOptions.value && props.lazy ? props.lazy() : props.options).filter(Boolean); // prevent [undefined]\n\n // if `options` is an array... but not an array of objects\n if (!isPlainObject(OPTIONS[0])) {\n OPTIONS = OPTIONS.map((name, id) => ({ name, id } as unknown as Option));\n }\n\n return OPTIONS;\n });\n\n const isSearching = computed(() => props.searchLoading || Object.keys(pendingSearchRequests.value).length > 0);\n\n const filteredOptions = computed(() => {\n if (props.disableFiltering || !(searchTerm.value || '').trim()) {\n return internalOptions.value;\n }\n\n return searchFor.value(searchTerm.value);\n });\n\n const isChipsOneLine = computed(() => chipsHeight.value <= contentHeight.value);\n\n const shouldShowTotal = computed(\n () => !isActive.value && !props.single && !isChipsOneLine.value && internalValue.value.length,\n );\n\n const clearSelectionText = computed(() => {\n return [internalValue.value.length, props.selectItemType, 'selected'].filter(Boolean).join(' ');\n });\n\n const shouldPreventEmpty = computed(() => {\n return props.preventEmpty || props.allowEmpty === 'false' || props.allowEmpty === false;\n });\n\n watch(searchTerm, (currentValue, oldValue) => oldValue !== currentValue && setIndex(-1));\n\n watch(internalValue, () => updateChipsHeight(), { deep: true });\n\n watch(\n () => props.modelValue,\n (value) => {\n // multiple\n if (Array.isArray(value)) {\n const newValue = value.filter(Boolean); // sometimes modelValue is [undefined]\n\n if (!isEqual(newValue, internalValue.value)) {\n internalValue.value = newValue;\n }\n\n return;\n }\n\n // single; if value is a non-empty string or a non-empty object\n if (!isEmpty(value)) {\n if (!isEqual(value, internalValue.value[0])) {\n internalValue.value[0] = value;\n }\n\n return;\n }\n\n // if value is an empty object or falsy\n internalValue.value = [];\n },\n { immediate: true },\n );\n\n watch(\n () => props.options,\n () => {\n const { searchFor: searchForFn } = useSearch<Option>({\n items: computed(() => internalOptions.value),\n fieldNames: props.searchBy.length ? props.searchBy : [props.displayBy],\n trackBy: props.trackBy,\n });\n\n searchFor.value = (searchTerm) => searchForFn(searchTerm, { fuzzy: props.useFuzzySearch });\n },\n { immediate: true },\n );\n\n const clear = () => {\n internalValue.value = [];\n emit('update:model-value', props.single ? undefined : internalValue.value);\n emit('clear');\n };\n\n /**\n * Adds (or selects) an option.\n * @param {Option} option The selected option\n */\n const handleSelect = (option?: Option) => {\n if (props.disabled || !option || (typeof option === 'object' && 'disabled' in option && option?.disabled)) {\n return;\n }\n\n if (!isSelected(option)) {\n if (props.single) {\n internalValue.value = [];\n }\n\n internalValue.value.push(option);\n emit('update:model-value', props.single ? internalValue.value[0] : internalValue.value);\n emit('add', option);\n } else {\n remove(option);\n }\n\n if (props.single) {\n dismiss();\n }\n };\n\n const handleSelectChange = (evt) => {\n // If this is a single select, just pass along the option\n // This short-circuit is purely for readability, as the iterations for multi would also work for single selects\n if (props.single) {\n const selectedOption = internalOptions.value.find((opt) => opt[props.trackBy]?.toString() === evt.target.value);\n handleSelect(selectedOption);\n return;\n }\n\n // Spread the HTMLCollection (https://developer.mozilla.org/en-US/docs/Web/API/HTMLCollection) to array so we can invoke `find`\n const selectedOptions = [...evt.target.selectedOptions];\n\n // If it's a multiselect, the HTML select used for the screen reader can have multiple items\n // deselected and a new one selected in one change event.\n // We need to reconcile the new selected options with our internal state\n\n // 1. remove all the items in our internal state that are no longer present\n // (Spread this array so we can remove items from it while iterating)\n for (const internalOption of [...internalValue.value]) {\n const selectedOption = selectedOptions.find((opt) => opt.value === internalOption[props.trackBy]?.toString());\n\n if (!selectedOption) {\n remove(internalOption);\n }\n }\n\n // 2. add all the items that are now selected if needed\n for (const selectedOption of selectedOptions) {\n const internalOption = internalOptions.value.find(\n (opt) => opt[props.trackBy]?.toString() === selectedOption.value,\n );\n\n if (isSelected(internalOption)) {\n continue;\n } else {\n handleSelect(internalOption);\n }\n }\n };\n\n /**\n * Removes (or un-selects) an option.\n * @param {Option} option The option to be removed\n */\n const remove = (option: Option) => {\n if (props.disabled || (shouldPreventEmpty.value && internalValue.value.length === 1)) {\n return;\n }\n\n const index = internalValue.value.findIndex((opt) => opt[props.trackBy] === option[props.trackBy]);\n\n if (index === -1) {\n logger.warn('ll-select: could not find option to remove', option);\n return;\n }\n\n internalValue.value.splice(index, 1);\n emit('update:model-value', props.single ? internalValue.value[0] : internalValue.value);\n emit('remove', option, index);\n };\n\n /**\n * Opens the `options` drawer and provides focus.\n */\n const open = () => {\n if (isActive.value) {\n return;\n }\n\n updateChipsHeight();\n\n isActive.value = true;\n emit('opened');\n\n if (isSearchable.value) {\n nextTick(() => {\n searchRef.value?.focus({ preventScroll: true });\n });\n }\n };\n\n /**\n * Closes the drawer and cleans up a few settings.\n */\n const dismiss = () => {\n if (isActive.value) {\n emit('closed', internalValue.value);\n }\n\n setIndex(-1);\n isActive.value = false;\n\n if (!props.preserveSearchTerm) {\n searchTerm.value = '';\n }\n\n // The optional chaining here is required.\n // There are cases when the component is removed from the DOM and the ref is lost.\n // .ie when the component is used in a modal and the modal is dismissed.\n // Tracked in this ticket: F-1893\n contentRef.value?.blur(); // if the component remains in focus, clicking it again will not open the options list\n };\n\n /**\n * Scroll list items when up and down keys are pressed\n * @param {KeyboardEvent} e The native keydown event.\n */\n const scrollItems = async (e: KeyboardEvent) => {\n await nextTick();\n\n if (!contentRef.value) {\n return;\n }\n\n const allowedKeyCodes = [KEY_CODES.ENTER, KEY_CODES.ESCAPE] as number[];\n\n // Wait for highlighted item update after using keyboard (`onKeyDown`)\n if (!allowedKeyCodes.includes(e.keyCode)) {\n const el = contentRef.value.querySelector('.stash-select__option--highlighted');\n const elBCR = el?.getBoundingClientRect();\n const parentBCR = contentRef.value.getBoundingClientRect();\n\n if (!elBCR || !parentBCR) {\n return;\n }\n\n if (elBCR.bottom >= parentBCR.bottom || elBCR.top <= parentBCR.top + elBCR.height) {\n el?.scrollIntoView({ block: 'nearest', inline: 'nearest' });\n }\n }\n };\n\n /**\n * Sets the `activeIndex` on hover, so that the user may then fine-tune\n * their selection with the arrow keys.\n */\n const setIndex = (index: number) => {\n activeIndex.value = index;\n };\n\n /**\n * Handles all user keyboard input on the Dropdown.\n * @param {KeyboardEvent} e The native keydown event.\n */\n const onKeyDown = (e: KeyboardEvent) => {\n if (e.keyCode === KEY_CODES.ESCAPE) {\n dismiss();\n } else if (e.keyCode === KEY_CODES.DOWN && activeIndex.value < filteredOptions.value.length - 1) {\n isActive.value && activeIndex.value++;\n } else if (e.keyCode === KEY_CODES.UP && activeIndex.value > 0) {\n isActive.value && activeIndex.value--;\n\n // Scroll to top when search is available and first element is highlighted (Using 100 to be sure that it'll be sure that search is visible)\n if (optionsWrapperRef.value && isSearchable.value && activeIndex.value === 0) {\n optionsWrapperRef.value.scrollTop -= 100;\n }\n } else if (e.keyCode === KEY_CODES.ENTER && activeIndex.value !== -1) {\n isActive.value && handleSelect(filteredOptions.value[activeIndex.value]);\n } else {\n return;\n }\n\n e.preventDefault(); // if keyDown did something / we didn't return\n scrollItems(e);\n };\n\n const handleSearchInput = debounce(function () {\n search();\n }, DEBOUNCE.FAST);\n\n const search = async function () {\n if (!props.onSearch) {\n return;\n }\n\n const requestId = uniqueId('search-request-');\n\n try {\n pendingSearchRequests.value[requestId] = true;\n await props.onSearch(searchTerm.value);\n } finally {\n delete pendingSearchRequests.value[requestId];\n }\n };\n\n /**\n * Dynamically sets classes on an `option` in the drawer.\n * @param {Option} option The `option` for which to generate classes\n * @param {number} index The index of the `option` in the list of `options`\n */\n const optionClass = (option: Option, index: number) => {\n return [\n {\n 'stash-select__option': true,\n 'stash-select__option--disabled': option && typeof option === 'object' && 'disabled' in option && option?.disabled,\n 'stash-select__option--highlighted': activeIndex.value === index,\n 'stash-select__option--selected': isSelected(option),\n },\n\n // @deprecated\n {\n 'tw-bg-ice-200': activeIndex.value === index,\n 'tw-bg-blue-100 tw-text-ice-700': isSelected(option),\n },\n ];\n };\n\n /**\n * Finds out if the given item is already present in the selected options\n * @param {Option} option The item to check\n * @returns {boolean} Returns true if element is selected\n */\n const isSelected = (option?: Option | null): boolean => {\n if (option === undefined || option === null) {\n return false;\n }\n\n return internalValue.value.some((value) => value?.[props.trackBy] === option[props.trackBy]);\n };\n\n /**\n * Checks if the element is within the Select menu by checking both the content and the teleportTo element\n */\n function isElementWithinSelectMenu(element: Node | null) {\n if (!element) {\n return false;\n }\n\n const isElementInMenu = contentRef.value?.contains(element);\n const isElementInTeleportedMenu = optionsWrapperRef.value?.contains(element);\n\n return isElementInMenu || isElementInTeleportedMenu;\n }\n\n function handleFocusOut(focusEvent: FocusEvent) {\n const nextFocusedElement = focusEvent.relatedTarget as Node | null;\n const isFocusedElementInMenu = isElementWithinSelectMenu(nextFocusedElement);\n\n if (!isFocusedElementInMenu && nextFocusedElement) {\n dismiss();\n }\n }\n\n function handleOutsideClick(event: MouseEvent) {\n const target = event.target as Node | null;\n const isFocusedElementInMenu = isElementWithinSelectMenu(target);\n\n if (!isFocusedElementInMenu) {\n dismiss();\n }\n }\n\n /**\n * Handles the mouse leave of the select and clears item highlight\n */\n const handleMouseLeave = () => {\n setIndex(-1);\n };\n\n /**\n * Update height of chips container\n */\n const updateChipsHeight = async () => {\n // Wait for the DOM to update so we can get an accurate value for chips' clientHeight\n await nextTick();\n\n if (chipsRef.value && contentRef.value) {\n contentHeight.value = contentHeight.value === 0 ? contentRef.value.clientHeight : contentHeight.value;\n chipsHeight.value = chipsRef.value.clientHeight;\n }\n };\n\n onMounted(() => {\n if (attrs.onInput) {\n throw new Error('ll-select: use the @update:model-value event instead of @input.');\n }\n\n window.addEventListener('resize', updateChipsHeight);\n\n updateChipsHeight();\n });\n\n /**\n * Remove event listener to handle component width when resizing window\n */\n onUnmounted(() => {\n window.removeEventListener('resize', updateChipsHeight);\n });\n</script>\n\n<template>\n <Field\n :id=\"props.id\"\n class=\"input ll-select stash-select\"\n data-test=\"stash-select\"\n :add-bottom-space=\"props.addBottomSpace\"\n :class=\"attrs.class\"\n :error-text=\"props.errorText || props.error\"\n :hint-text=\"props.hintText || props.hint\"\n :label=\"props.label\"\n :show-optional-in-label=\"props.showOptionalInLabel\"\n >\n <template #default=\"{ fieldId, fieldErrorId, hasError }\">\n <!-- SCREEN READER ONLY -->\n <select\n :id=\"fieldId\"\n :aria-errormessage=\"fieldErrorId\"\n :aria-invalid=\"hasError\"\n class=\"tw-sr-only\"\n :disabled=\"props.disabled\"\n :multiple=\"!props.single\"\n :name=\"props.name\"\n @change=\"handleSelectChange\"\n >\n <option\n v-for=\"(option, index) in filteredOptions\"\n :key=\"`srOnlyOption-${index}`\"\n :selected=\"isSelected(option)\"\n :value=\"option[props.trackBy]\"\n >\n {{ option[props.displayBy] || '' }}\n </option>\n\n <!-- Empty option to allow deselecting non-multiselects -->\n <option value=\"\"></option>\n </select>\n\n <!-- SELECT -->\n <div\n ref=\"selectRef\"\n v-clickoutside=\"handleOutsideClick\"\n role=\"listbox\"\n aria-hidden=\"true\"\n class=\"stash-select__content-wrapper\"\n :aria-controls=\"'listbox-' + fieldId\"\n :aria-expanded=\"isActive\"\n :aria-label=\"props.placeholder\"\n :aria-disabled=\"props.disabled || undefined\"\n :class=\"[\n {\n 'stash-select--disabled': !!props.disabled,\n 'stash-select--error': !!(props.errorText || props.error),\n 'stash-select--active': isActive,\n 'stash-select--single': props.single,\n },\n\n // @deprecated\n {\n 'is-active': isActive,\n 'is-single': props.single,\n 'is-disabled': props.disabled,\n },\n ]\"\n @keydown=\"onKeyDown\"\n @keyup.esc=\"dismiss\"\n >\n <!-- CONTENT -->\n <div\n :id=\"'listbox-' + fieldId\"\n ref=\"contentRef\"\n class=\"input-field stash-select__content\"\n tabindex=\"0\"\n @focusin=\"open\"\n @focusin.once=\"shouldUseLazyOptions = true\"\n @focusout=\"handleFocusOut\"\n @keydown=\"open\"\n @mouseleave=\"handleMouseLeave\"\n >\n <!-- CHIPS -->\n <ul ref=\"chipsRef\" class=\"stash-select__chips\">\n <!-- PLACEHOLDER -->\n <li\n v-if=\"!internalValue.length\"\n class=\"stash-select__placeholder tw-mr-0 tw-pl-1.5\"\n :class=\"{ 'tw-truncate': !props.noTruncate }\"\n >\n {{ props.placeholder }}\n </li>\n\n <template v-if=\"props.single\">\n <li\n v-for=\"option of internalValue\"\n :key=\"`chip-${option[props.trackBy]}`\"\n class=\"stash-select__selected tw-mr-0 tw-pl-1.5\"\n :class=\"{ 'tw-truncate': !props.noTruncate }\"\n >\n <!-- @slot Selected value(s) custom text. Exposes the option object. -->\n <slot name=\"selected\" :option=\"option\">\n {{ option[props.displayBy] || option }}\n <button\n tabindex=\"-1\"\n class=\"stash-select__remove\"\n @keypress.enter.prevent=\"remove(option)\"\n @mousedown.prevent.stop=\"remove(option)\"\n >\n <Icon icon=\"close\" name=\"close\" size=\"small\" />\n </button>\n </slot>\n </li>\n </template>\n\n <template v-else>\n <li v-for=\"option of internalValue\" :key=\"`chip-${option[props.trackBy]}`\" class=\"tw-inline-block\">\n <Chip\n bg-color=\"blue-500\"\n is-removable\n text-color=\"white\"\n class=\"stash-select__chip\"\n @remove=\"remove(option)\"\n >\n {{ option[props.displayBy] || option }}\n </Chip>\n </li>\n </template>\n </ul>\n\n <!-- TOTAL -->\n <div v-if=\"shouldShowTotal\" class=\"stash-select__total\">\n <Chip bg-color=\"blue-500\" is-removable text-color=\"white\" class=\"stash-select__chip\" @remove=\"clear\">\n {{ clearSelectionText }}\n </Chip>\n </div>\n\n <!-- TOGGLE -->\n <Icon\n v-if=\"props.icon\"\n class=\"stash-select__icon\"\n data-test=\"stash-select|toggle-icon\"\n :name=\"(props.icon as IconName)\"\n @mousedown.prevent=\"isActive && dismiss()\"\n />\n <!-- DRAWER -->\n <Teleport :to=\"props.teleportTo\" :disabled=\"!props.enableTeleport\">\n <transition name=\"fade\">\n <div\n v-show=\"isActive && !props.disabled\"\n ref=\"optionsWrapperRef\"\n class=\"stash-select__border-selector tw-w-full tw-shadow-2xl\"\n :style=\"floatingStyles\"\n @click.stop\n >\n <!-- SEARCH -->\n <div v-if=\"isSearchable\" class=\"tw-flex tw-items-center tw-border-b tw-border-blue-500 tw-pr-1.5\">\n <input\n ref=\"searchRef\"\n v-model=\"searchTerm\"\n type=\"text\"\n autocomplete=\"off\"\n class=\"stash-select__search\"\n :data-test=\"attrs['data-test'] ? attrs['data-test'] + '-search' : 'stash-select|search'\"\n :placeholder=\"props.searchPlaceholder\"\n :spellcheck=\"false\"\n @input=\"handleSearchInput\"\n />\n <Icon name=\"search\" class=\"tw-text-ice-500\" />\n </div>\n\n <!-- OPTIONS -->\n <ul class=\"stash-select__options options tw-my-1.5 tw-w-full tw-border-white tw-bg-white\">\n <li\n v-for=\"(option, index) in filteredOptions\"\n :key=\"`option-${option[props.trackBy]}`\"\n :data-test=\"option[props.trackBy]\"\n :class=\"optionClass(option, index)\"\n @click=\"handleSelect(option)\"\n @mouseenter.self=\"setIndex(index)\"\n >\n <!-- @slot Select custom option text. Exposes the option object. -->\n <slot name=\"option\" :option=\"option\">\n {{ option[props.displayBy] || option }}\n </slot>\n\n <Icon\n v-if=\"isSelected(option) && !props.hideCheck\"\n class=\"tw-ml-auto tw-text-blue-500\"\n name=\"check\"\n />\n </li>\n <li v-show=\"props.loading || isSearching\" class=\"tw-m-1.5 tw-cursor-default tw-p-1.5\">\n <Icon\n data-test=\"stash-select|options-loading\"\n name=\"working\"\n class=\"tw-animate-spin tw-text-ice-500\"\n />\n </li>\n <li\n v-show=\"!props.loading && !isSearching && !filteredOptions.length\"\n class=\"tw-m-1.5 tw-cursor-default tw-p-1.5\"\n data-test=\"stash-select|no-options\"\n >\n <!-- @slot No options text. -->\n <slot name=\"no-options\"> No options </slot>\n </li>\n </ul>\n </div>\n </transition>\n </Teleport>\n </div>\n </div>\n </template>\n <template v-if=\"slots.hint\" #hint>\n <slot name=\"hint\"></slot>\n </template>\n </Field>\n</template>\n\n<style scoped>\n .stash-select {\n position: relative;\n }\n\n .stash-select__content,\n .stash-select__content-wrapper {\n height: theme('height.input');\n }\n\n .stash-select__content {\n cursor: pointer;\n overflow: hidden;\n position: absolute;\n background: theme('colors.white');\n border: 1px solid var(--color-ice-500);\n border-radius: theme('borderRadius.DEFAULT');\n color: var(--color-ice-700);\n display: block;\n font-family: theme('fontFamily.sofia');\n font-size: theme('fontSize.sm');\n font-weight: normal;\n outline: none;\n padding: 0 !important;\n width: 100%;\n\n &:hover {\n border-color: var(--color-ice-500);\n }\n\n &:focus-within {\n border-color: var(--color-blue-500) !important;\n }\n }\n\n .stash-select--disabled .stash-select__content {\n background-color: var(--color-ice-200);\n border-color: var(--color-ice-500);\n color: var(--color-ice-700);\n pointer-events: none !important;\n }\n\n .stash-select--active .stash-select__content {\n cursor: default;\n height: auto;\n min-width: theme('width.select-menu');\n overflow: visible;\n z-index: theme('zIndex.control');\n box-shadow: theme('boxShadow.DEFAULT');\n }\n\n .stash-select--error :where(.stash-select__content, .stash-select__content:hover:not(:focus)) {\n border-color: var(--color-red-500) !important;\n }\n\n .stash-select__placeholder {\n color: var(--color-ice-500);\n }\n\n .stash-select--active .stash-select__placeholder {\n cursor: default;\n }\n\n .stash-select__icon {\n color: var(--color-ice-700);\n cursor: pointer;\n pointer-events: none;\n position: absolute;\n right: theme('spacing[1.5]');\n top: theme('spacing[1.5]');\n }\n\n .stash-select--disabled .stash-select__icon {\n color: var(--color-ice-500);\n }\n\n .stash-select--active .stash-select__icon {\n pointer-events: auto;\n }\n\n .stash-select__chips {\n /* distribute (or split?) the margin between chip and chips container. TODO? */\n --half-space: calc(theme('spacing[1.5]') / 2);\n\n padding: var(--half-space);\n padding-right: theme('spacing.9');\n }\n\n /* chip AND placeholder AND selected: */\n .stash-select__chips > li {\n cursor: pointer;\n height: theme('height.chip');\n margin: var(--half-space);\n max-width: 100%;\n }\n\n .stash-select--disabled .stash-select__chips > li {\n cursor: default;\n }\n\n .stash-select__content-wrapper .stash-select__chip {\n border-radius: theme('borderRadius.DEFAULT');\n font-size: theme('fontSize.sm');\n font-weight: normal;\n height: theme('height.chip');\n max-width: inherit;\n text-transform: none;\n }\n\n .stash-select--disabled .stash-select__chip {\n background: grey;\n color: theme('colors.white');\n }\n\n .stash-select__content-wrapper .stash-select__total .stash-select__chip {\n font-weight: theme('fontWeight.normal');\n }\n\n .stash-select__selected {\n color: var(--color-ice-700);\n }\n\n .stash-select__selected :where(.stash-select__remove) {\n display: 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{"version":3,"file":"Select.js","sources":["../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../node_modules/@floating-ui/vue/dist/floating-ui.vue.mjs","../src/components/Select/Select.vue"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n ...clippingAncestor,\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n let htmlX = 0;\n let htmlY = 0;\n if (documentElement && !isOffsetParentAnElement && !isFixed) {\n const htmlRect = documentElement.getBoundingClientRect();\n htmlY = htmlRect.top + scroll.scrollTop;\n htmlX = htmlRect.left + scroll.scrollLeft -\n // RTL <body> scrollbar.\n getWindowScrollBarX(documentElement, htmlRect);\n }\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlX;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlY;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const {\n left,\n top,\n width,\n height\n } = element.getBoundingClientRect();\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { arrow as arrow$1, computePosition } from '@floating-ui/dom';\nexport { autoPlacement, autoUpdate, computePosition, detectOverflow, flip, getOverflowAncestors, hide, inline, limitShift, offset, platform, shift, size } from '@floating-ui/dom';\nimport { isNode, getNodeName } from '@floating-ui/utils/dom';\nimport { unref, computed, ref, shallowRef, watch, getCurrentScope, onScopeDispose, shallowReadonly } from 'vue-demi';\n\nfunction isComponentPublicInstance(target) {\n return target != null && typeof target === 'object' && '$el' in target;\n}\nfunction unwrapElement(target) {\n if (isComponentPublicInstance(target)) {\n const element = target.$el;\n return isNode(element) && getNodeName(element) === '#comment' ? null : element;\n }\n return target;\n}\n\nfunction toValue(source) {\n return typeof source === 'function' ? source() : unref(source);\n}\n\n/**\n * Positions an inner element of the floating element such that it is centered to the reference element.\n * @param options The arrow options.\n * @see https://floating-ui.com/docs/arrow\n */\nfunction arrow(options) {\n return {\n name: 'arrow',\n options,\n fn(args) {\n const element = unwrapElement(toValue(options.element));\n if (element == null) {\n return {};\n }\n return arrow$1({\n element,\n padding: options.padding\n }).fn(args);\n }\n };\n}\n\nfunction getDPR(element) {\n if (typeof window === 'undefined') {\n return 1;\n }\n const win = element.ownerDocument.defaultView || window;\n return win.devicePixelRatio || 1;\n}\n\nfunction roundByDPR(element, value) {\n const dpr = getDPR(element);\n return Math.round(value * dpr) / dpr;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element next to a reference element when it is given a certain CSS positioning strategy.\n * @param reference The reference template ref.\n * @param floating The floating template ref.\n * @param options The floating options.\n * @see https://floating-ui.com/docs/vue\n */\nfunction useFloating(reference, floating, options) {\n if (options === void 0) {\n options = {};\n }\n const whileElementsMountedOption = options.whileElementsMounted;\n const openOption = computed(() => {\n var _toValue;\n return (_toValue = toValue(options.open)) != null ? _toValue : true;\n });\n const middlewareOption = computed(() => toValue(options.middleware));\n const placementOption = computed(() => {\n var _toValue2;\n return (_toValue2 = toValue(options.placement)) != null ? _toValue2 : 'bottom';\n });\n const strategyOption = computed(() => {\n var _toValue3;\n return (_toValue3 = toValue(options.strategy)) != null ? _toValue3 : 'absolute';\n });\n const transformOption = computed(() => {\n var _toValue4;\n return (_toValue4 = toValue(options.transform)) != null ? _toValue4 : true;\n });\n const referenceElement = computed(() => unwrapElement(reference.value));\n const floatingElement = computed(() => unwrapElement(floating.value));\n const x = ref(0);\n const y = ref(0);\n const strategy = ref(strategyOption.value);\n const placement = ref(placementOption.value);\n const middlewareData = shallowRef({});\n const isPositioned = ref(false);\n const floatingStyles = computed(() => {\n const initialStyles = {\n position: strategy.value,\n left: '0',\n top: '0'\n };\n if (!floatingElement.value) {\n return initialStyles;\n }\n const xVal = roundByDPR(floatingElement.value, x.value);\n const yVal = roundByDPR(floatingElement.value, y.value);\n if (transformOption.value) {\n return {\n ...initialStyles,\n transform: \"translate(\" + xVal + \"px, \" + yVal + \"px)\",\n ...(getDPR(floatingElement.value) >= 1.5 && {\n willChange: 'transform'\n })\n };\n }\n return {\n position: strategy.value,\n left: xVal + \"px\",\n top: yVal + \"px\"\n };\n });\n let whileElementsMountedCleanup;\n function update() {\n if (referenceElement.value == null || floatingElement.value == null) {\n return;\n }\n const open = openOption.value;\n computePosition(referenceElement.value, floatingElement.value, {\n middleware: middlewareOption.value,\n placement: placementOption.value,\n strategy: strategyOption.value\n }).then(position => {\n x.value = position.x;\n y.value = position.y;\n strategy.value = position.strategy;\n placement.value = position.placement;\n middlewareData.value = position.middlewareData;\n /**\n * The floating element's position may be recomputed while it's closed\n * but still mounted (such as when transitioning out). To ensure\n * `isPositioned` will be `false` initially on the next open, avoid\n * setting it to `true` when `open === false` (must be specified).\n */\n isPositioned.value = open !== false;\n });\n }\n function cleanup() {\n if (typeof whileElementsMountedCleanup === 'function') {\n whileElementsMountedCleanup();\n whileElementsMountedCleanup = undefined;\n }\n }\n function attach() {\n cleanup();\n if (whileElementsMountedOption === undefined) {\n update();\n return;\n }\n if (referenceElement.value != null && floatingElement.value != null) {\n whileElementsMountedCleanup = whileElementsMountedOption(referenceElement.value, floatingElement.value, update);\n return;\n }\n }\n function reset() {\n if (!openOption.value) {\n isPositioned.value = false;\n }\n }\n watch([middlewareOption, placementOption, strategyOption, openOption], update, {\n flush: 'sync'\n });\n watch([referenceElement, floatingElement], attach, {\n flush: 'sync'\n });\n watch(openOption, reset, {\n flush: 'sync'\n });\n if (getCurrentScope()) {\n onScopeDispose(cleanup);\n }\n return {\n x: shallowReadonly(x),\n y: shallowReadonly(y),\n strategy: shallowReadonly(strategy),\n placement: shallowReadonly(placement),\n middlewareData: shallowReadonly(middlewareData),\n isPositioned: shallowReadonly(isPositioned),\n floatingStyles,\n update\n };\n}\n\nexport { arrow, useFloating };\n","<script lang=\"ts\">\n // Note: the `trackBy` prop, the `single` prop, and the fact that options can be strings prevents us from knowing the type of the selected options\n\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n type Option = any;\n\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n type SelectedOptions = Option | Option[];\n\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n export interface SelectProps {\n /**\n * If there is only 1 option selected, it prevents that option from being de-selected\n */\n preventEmpty?: boolean;\n\n /**\n * @deprecated The `allowEmpty` prop is no longer supported; use `preventEmpty` instead.\n */\n allowEmpty?: string | boolean | null;\n\n /**\n * The label for the component.\n */\n label?: string;\n\n /**\n * If `options` are an object, this is what prop to use for display.\n */\n displayBy?: string;\n\n /**\n * List of one or more fields to search on. When empty, displayBy will be used\n */\n searchBy?: string[];\n\n /**\n * Default field to track selected options by.\n */\n trackBy?: string;\n\n /**\n * Placeholder text.\n */\n placeholder?: string;\n\n /**\n * Error text that is displayed below the field.\n */\n errorText?: string;\n\n /**\n * @deprecated Use the `error-text` prop instead\n */\n error?: string;\n\n /**\n * Hint text that is displayed below the field.\n */\n hintText?: string;\n\n /**\n * @deprecated Use the `hint-text` prop instead\n */\n hint?: string;\n\n /**\n * Sets a custom icon.\n */\n icon?: string | boolean;\n\n /**\n * Sets a name attribute on the native (hidden) select element\n *\n * Setting the default value to `undefined` so the attribute isn't rendered if not explicitly provided to ensure backwards compatibility with MP django forms\n */\n name?: string;\n\n /**\n * The list of all options to select from.\n */\n options?: Option[] | readonly Option[];\n\n /**\n * Lazily evaluate and set component `options`. Will execute upon user mouseover.\n */\n lazy?: () => Option[];\n\n /**\n * Sets the currently-selected value(s) for the component.\n * Accepts an array of Objects, or a single Object (if `single` is true), or a string\n */\n modelValue?: SelectedOptions;\n\n /**\n * @deprecated Use :model-value or v-model instead of :value.\n */\n value?: SelectedOptions | null;\n\n /**\n * Hides the search input\n */\n hideSearch?: boolean;\n\n /**\n * @deprecated The `searchable` prop is no longer supported; Use `hideSearch` instead.\n */\n searchable?: string | boolean | null;\n\n /**\n * If true, prevents the search term from being cleared when the drawer is dismissed.\n */\n preserveSearchTerm?: boolean;\n\n /**\n * Prevents the options from being filtered when the search term changes.\n * Allows the parent to filter the options.\n */\n disableFiltering?: boolean;\n\n /**\n * Disables the component, if true\n */\n disabled?: boolean;\n\n /**\n * Functions as a single select, if true\n */\n single?: boolean;\n\n /**\n * Prevents the Selected Option from being truncated, if true\n */\n noTruncate?: boolean;\n\n /**\n * On an ajaxed request when the dropdown is open, we may be experiencing slower load times.\n * This flag will drop a loader into the dropdown. Note: This has never been design reviewed.\n */\n loading?: boolean;\n\n /**\n * @deprecated Instead, use the `@search` event (the onSearch prop) and ensure its event handler returns a Promise that resolves after the search is complete.\n */\n searchLoading?: boolean;\n\n /**\n * In the selection text we use this to give more visual distinction to what type of item(s) are selected\n * E.g. 2 customers selected. An empty string will result in `2 selected`.\n */\n selectItemType?: string;\n\n id?: string;\n\n /**\n * Hides the \"check\" icon if truthy\n */\n hideCheck?: boolean;\n\n /**\n * Render \"(optional)\" to the right of the label text\n */\n showOptionalInLabel?: boolean;\n\n searchPlaceholder?: string;\n\n /**\n * Equivalent to emitting a \"search\" event, except this prop can be used to populate the list of `options` using an HTTP request because a prop's return value can be received and awaited, unlike an event.\n *\n * **Tip:** to show a loading indicator while searching, return a Promise that resolves after the search is complete.\n *\n * **Warning:** the search input is debounced so there is no need to debounce this function.\n */\n onSearch?: (searchTerm: string) => Promise<void> | void;\n\n /**\n * Passed to the addBottomSpace prop in the Field component; it adds spacing under the field that is consistent whether or not hint/error text is displayed.\n */\n addBottomSpace?: boolean;\n\n /**\n * Uses the \"fuzzy search\" algorithm when searching, if true\n */\n useFuzzySearch?: boolean;\n\n /**\n * Sets the placement of the dropdown\n * @default 'bottom-start'\n */\n menuPlacement?: Placement;\n\n /**\n * Enables teleporting the dropdown\n * @default false\n */\n enableTeleport?: boolean;\n\n /**\n * The selector or element to which the dropdown should be teleported\n * @default `'#stash-menus-mount-node'`\n */\n teleportTo?: string | HTMLElement;\n }\n</script>\n\n<script setup lang=\"ts\">\n import { autoUpdate, flip, offset, type Placement, type Side, size, useFloating } from '@floating-ui/vue';\n import logger from '@leaflink/snitch';\n import debounce from 'lodash-es/debounce';\n import isEmpty from 'lodash-es/isEmpty';\n import isEqual from 'lodash-es/isEqual';\n import isPlainObject from 'lodash-es/isPlainObject';\n import uniqueId from 'lodash-es/uniqueId';\n import { computed, nextTick, onMounted, onUnmounted, type Ref, ref, useAttrs, useSlots, watch } from 'vue';\n\n import useSearch from '../../composables/useSearch/useSearch';\n import { DEBOUNCE, KEY_CODES } from '../../constants';\n import vClickoutside from '../../directives/clickoutside/clickoutside';\n import { DEFAULT_MENUS_PLUGIN_NODE_ID } from '../../plugins/MenusPlugin';\n import Chip from '../Chip/Chip.vue';\n import Field from '../Field/Field.vue';\n import Icon, { IconName } from '../Icon/Icon.vue';\n\n const GAP_HEIGHT = 6;\n\n const MENU_MAX_HEIGHT_PX = 300;\n\n defineOptions({\n name: 'll-select',\n });\n\n const props = withDefaults(defineProps<SelectProps>(), {\n preventEmpty: false,\n allowEmpty: null,\n label: '',\n displayBy: 'name',\n searchBy: () => [],\n trackBy: 'id',\n placeholder: 'Select option',\n errorText: '',\n error: '',\n hintText: '',\n hint: '',\n icon: 'caret-down',\n name: undefined,\n options: () => [],\n lazy: undefined,\n modelValue: () => [],\n value: null,\n hideSearch: false,\n searchable: null,\n preserveSearchTerm: false,\n disableFiltering: false,\n disabled: false,\n single: false,\n noTruncate: false,\n loading: false,\n searchLoading: false,\n selectItemType: '',\n id: '',\n hideCheck: false,\n showOptionalInLabel: false,\n searchPlaceholder: 'Search',\n onSearch: undefined,\n addBottomSpace: false,\n useFuzzySearch: false,\n menuPlacement: 'bottom-start',\n enableTeleport: false,\n teleportTo: `#${DEFAULT_MENUS_PLUGIN_NODE_ID}`,\n });\n\n const emit = defineEmits<{\n /**\n * Emitted when the model value changes.\n */\n (e: 'update:model-value', selectedOptions: SelectedOptions): void;\n /**\n * Emitted the selected value(s) a cleared.\n */\n (e: 'clear'): void;\n /**\n * Emitted when an option is added.\n */\n (e: 'add', optionAdded: Option): void;\n /**\n * Emitted when an option is removed.\n */\n (e: 'remove', optionRemoved: Option, index: number): void;\n /**\n * Emitted when the select is opened.\n */\n (e: 'opened'): void;\n /**\n * Emitted when the select is closed.\n */\n (e: 'closed', selectedOptions: SelectedOptions): void;\n }>();\n\n const attrs = useAttrs();\n const slots = useSlots();\n\n const selectRef = ref<HTMLDivElement | null>(null);\n const contentRef = ref<HTMLDivElement | null>(null);\n const optionsWrapperRef = ref<HTMLDivElement | null>(null);\n const chipsRef = ref<HTMLUListElement | null>(null);\n const searchRef = ref<HTMLInputElement | null>(null);\n\n const chipsHeight = ref(0);\n const contentHeight = ref(0);\n const internalValue = ref<Option[]>([]) as Ref<Option[]>;\n const searchFor = ref<(searchTerm: string) => Option[]>(() => []); // initialized in the watch handler for options\n const searchTerm = ref('');\n const activeIndex = ref(-1);\n const isActive = ref(false);\n const pendingSearchRequests = ref({});\n const shouldUseLazyOptions = ref(false);\n\n const { floatingStyles } = useFloating(selectRef, optionsWrapperRef, {\n whileElementsMounted: autoUpdate,\n placement: props.menuPlacement,\n middleware: [\n flip(),\n offset(({ rects }) => {\n if (props.menuPlacement.includes('bottom' satisfies Side) && chipsHeight.value > contentHeight.value) {\n return chipsHeight.value - rects.reference.height + GAP_HEIGHT;\n } else {\n return GAP_HEIGHT;\n }\n }),\n size({\n apply({ availableHeight, elements, rects }) {\n if (props.enableTeleport) {\n Object.assign(elements.floating.style, {\n maxWidth: `${rects.reference.width}px`,\n maxHeight: `${Math.min(availableHeight, MENU_MAX_HEIGHT_PX)}px`,\n });\n }\n },\n }),\n ],\n });\n\n const isSearchable = computed(() => !props.hideSearch && props.searchable !== 'false' && props.searchable !== false);\n\n const internalOptions = computed(() => {\n let OPTIONS = (shouldUseLazyOptions.value && props.lazy ? props.lazy() : props.options).filter(Boolean); // prevent [undefined]\n\n // if `options` is an array... but not an array of objects\n if (!isPlainObject(OPTIONS[0])) {\n OPTIONS = OPTIONS.map((name, id) => ({ name, id } as unknown as Option));\n }\n\n return OPTIONS;\n });\n\n const isSearching = computed(() => props.searchLoading || Object.keys(pendingSearchRequests.value).length > 0);\n\n const filteredOptions = computed(() => {\n if (props.disableFiltering || !(searchTerm.value || '').trim()) {\n return internalOptions.value;\n }\n\n return searchFor.value(searchTerm.value);\n });\n\n const isChipsOneLine = computed(() => chipsHeight.value <= contentHeight.value);\n\n const shouldShowTotal = computed(\n () => !isActive.value && !props.single && !isChipsOneLine.value && internalValue.value.length,\n );\n\n const clearSelectionText = computed(() => {\n return [internalValue.value.length, props.selectItemType, 'selected'].filter(Boolean).join(' ');\n });\n\n const shouldPreventEmpty = computed(() => {\n return props.preventEmpty || props.allowEmpty === 'false' || props.allowEmpty === false;\n });\n\n watch(searchTerm, (currentValue, oldValue) => oldValue !== currentValue && setIndex(-1));\n\n watch(internalValue, () => updateChipsHeight(), { deep: true });\n\n watch(\n () => props.modelValue,\n (value) => {\n // multiple\n if (Array.isArray(value)) {\n const newValue = value.filter(Boolean); // sometimes modelValue is [undefined]\n\n if (!isEqual(newValue, internalValue.value)) {\n internalValue.value = newValue;\n }\n\n return;\n }\n\n // single; if value is a non-empty string or a non-empty object\n if (!isEmpty(value)) {\n if (!isEqual(value, internalValue.value[0])) {\n internalValue.value[0] = value;\n }\n\n return;\n }\n\n // if value is an empty object or falsy\n internalValue.value = [];\n },\n { immediate: true },\n );\n\n watch(\n () => props.options,\n () => {\n const { searchFor: searchForFn } = useSearch<Option>({\n items: computed(() => internalOptions.value),\n fieldNames: props.searchBy.length ? props.searchBy : [props.displayBy],\n trackBy: props.trackBy,\n });\n\n searchFor.value = (searchTerm) => searchForFn(searchTerm, { fuzzy: props.useFuzzySearch });\n },\n { immediate: true },\n );\n\n const clear = () => {\n internalValue.value = [];\n emit('update:model-value', props.single ? undefined : internalValue.value);\n emit('clear');\n };\n\n /**\n * Adds (or selects) an option.\n * @param {Option} option The selected option\n */\n const handleSelect = (option?: Option) => {\n if (props.disabled || !option || (typeof option === 'object' && 'disabled' in option && option?.disabled)) {\n return;\n }\n\n if (!isSelected(option)) {\n if (props.single) {\n internalValue.value = [];\n }\n\n internalValue.value.push(option);\n emit('update:model-value', props.single ? internalValue.value[0] : internalValue.value);\n emit('add', option);\n } else {\n remove(option);\n }\n\n if (props.single) {\n dismiss();\n }\n };\n\n const handleSelectChange = (evt) => {\n // If this is a single select, just pass along the option\n // This short-circuit is purely for readability, as the iterations for multi would also work for single selects\n if (props.single) {\n const selectedOption = internalOptions.value.find((opt) => opt[props.trackBy]?.toString() === evt.target.value);\n handleSelect(selectedOption);\n return;\n }\n\n // Spread the HTMLCollection (https://developer.mozilla.org/en-US/docs/Web/API/HTMLCollection) to array so we can invoke `find`\n const selectedOptions = [...evt.target.selectedOptions];\n\n // If it's a multiselect, the HTML select used for the screen reader can have multiple items\n // deselected and a new one selected in one change event.\n // We need to reconcile the new selected options with our internal state\n\n // 1. remove all the items in our internal state that are no longer present\n // (Spread this array so we can remove items from it while iterating)\n for (const internalOption of [...internalValue.value]) {\n const selectedOption = selectedOptions.find((opt) => opt.value === internalOption[props.trackBy]?.toString());\n\n if (!selectedOption) {\n remove(internalOption);\n }\n }\n\n // 2. add all the items that are now selected if needed\n for (const selectedOption of selectedOptions) {\n const internalOption = internalOptions.value.find(\n (opt) => opt[props.trackBy]?.toString() === selectedOption.value,\n );\n\n if (isSelected(internalOption)) {\n continue;\n } else {\n handleSelect(internalOption);\n }\n }\n };\n\n /**\n * Removes (or un-selects) an option.\n * @param {Option} option The option to be removed\n */\n const remove = (option: Option) => {\n if (props.disabled || (shouldPreventEmpty.value && internalValue.value.length === 1)) {\n return;\n }\n\n const index = internalValue.value.findIndex((opt) => opt[props.trackBy] === option[props.trackBy]);\n\n if (index === -1) {\n logger.warn('ll-select: could not find option to remove', option);\n return;\n }\n\n internalValue.value.splice(index, 1);\n emit('update:model-value', props.single ? internalValue.value[0] : internalValue.value);\n emit('remove', option, index);\n };\n\n /**\n * Opens the `options` drawer and provides focus.\n */\n const open = () => {\n if (isActive.value) {\n return;\n }\n\n updateChipsHeight();\n\n isActive.value = true;\n emit('opened');\n\n if (isSearchable.value) {\n nextTick(() => {\n searchRef.value?.focus({ preventScroll: true });\n });\n }\n };\n\n /**\n * Closes the drawer and cleans up a few settings.\n */\n const dismiss = () => {\n if (isActive.value) {\n emit('closed', internalValue.value);\n }\n\n setIndex(-1);\n isActive.value = false;\n\n if (!props.preserveSearchTerm) {\n searchTerm.value = '';\n }\n\n // The optional chaining here is required.\n // There are cases when the component is removed from the DOM and the ref is lost.\n // .ie when the component is used in a modal and the modal is dismissed.\n // Tracked in this ticket: F-1893\n contentRef.value?.blur(); // if the component remains in focus, clicking it again will not open the options list\n };\n\n /**\n * Scroll list items when up and down keys are pressed\n * @param {KeyboardEvent} e The native keydown event.\n */\n const scrollItems = async (e: KeyboardEvent) => {\n await nextTick();\n\n if (!contentRef.value) {\n return;\n }\n\n const allowedKeyCodes = [KEY_CODES.ENTER, KEY_CODES.ESCAPE] as number[];\n\n // Wait for highlighted item update after using keyboard (`onKeyDown`)\n if (!allowedKeyCodes.includes(e.keyCode)) {\n const el = contentRef.value.querySelector('.stash-select__option--highlighted');\n const elBCR = el?.getBoundingClientRect();\n const parentBCR = contentRef.value.getBoundingClientRect();\n\n if (!elBCR || !parentBCR) {\n return;\n }\n\n if (elBCR.bottom >= parentBCR.bottom || elBCR.top <= parentBCR.top + elBCR.height) {\n el?.scrollIntoView({ block: 'nearest', inline: 'nearest' });\n }\n }\n };\n\n /**\n * Sets the `activeIndex` on hover, so that the user may then fine-tune\n * their selection with the arrow keys.\n */\n const setIndex = (index: number) => {\n activeIndex.value = index;\n };\n\n /**\n * Handles all user keyboard input on the Dropdown.\n * @param {KeyboardEvent} e The native keydown event.\n */\n const onKeyDown = (e: KeyboardEvent) => {\n if (e.keyCode === KEY_CODES.ESCAPE) {\n dismiss();\n } else if (e.keyCode === KEY_CODES.DOWN && activeIndex.value < filteredOptions.value.length - 1) {\n isActive.value && activeIndex.value++;\n } else if (e.keyCode === KEY_CODES.UP && activeIndex.value > 0) {\n isActive.value && activeIndex.value--;\n\n // Scroll to top when search is available and first element is highlighted (Using 100 to be sure that it'll be sure that search is visible)\n if (optionsWrapperRef.value && isSearchable.value && activeIndex.value === 0) {\n optionsWrapperRef.value.scrollTop -= 100;\n }\n } else if (e.keyCode === KEY_CODES.ENTER && activeIndex.value !== -1) {\n isActive.value && handleSelect(filteredOptions.value[activeIndex.value]);\n } else {\n return;\n }\n\n e.preventDefault(); // if keyDown did something / we didn't return\n scrollItems(e);\n };\n\n const handleSearchInput = debounce(function () {\n search();\n }, DEBOUNCE.FAST);\n\n const search = async function () {\n if (!props.onSearch) {\n return;\n }\n\n const requestId = uniqueId('search-request-');\n\n try {\n pendingSearchRequests.value[requestId] = true;\n await props.onSearch(searchTerm.value);\n } finally {\n delete pendingSearchRequests.value[requestId];\n }\n };\n\n /**\n * Dynamically sets classes on an `option` in the drawer.\n * @param {Option} option The `option` for which to generate classes\n * @param {number} index The index of the `option` in the list of `options`\n */\n const optionClass = (option: Option, index: number) => {\n return [\n {\n 'stash-select__option': true,\n 'stash-select__option--disabled':\n option && typeof option === 'object' && 'disabled' in option && option?.disabled,\n 'stash-select__option--highlighted': activeIndex.value === index,\n 'stash-select__option--selected': isSelected(option),\n },\n\n // @deprecated\n {\n 'tw-bg-ice-200': activeIndex.value === index,\n 'tw-bg-blue-100 tw-text-ice-700': isSelected(option),\n },\n ];\n };\n\n /**\n * Finds out if the given item is already present in the selected options\n * @param {Option} option The item to check\n * @returns {boolean} Returns true if element is selected\n */\n const isSelected = (option?: Option | null): boolean => {\n if (option === undefined || option === null) {\n return false;\n }\n\n return internalValue.value.some((value) => value?.[props.trackBy] === option[props.trackBy]);\n };\n\n /**\n * Checks if the element is within the Select menu by checking both the content and the teleportTo element\n */\n function isElementWithinSelectMenu(element: Node | null) {\n if (!element) {\n return false;\n }\n\n const isElementInMenu = contentRef.value?.contains(element);\n const isElementInTeleportedMenu = optionsWrapperRef.value?.contains(element);\n\n return isElementInMenu || isElementInTeleportedMenu;\n }\n\n function handleFocusOut(focusEvent: FocusEvent) {\n const nextFocusedElement = focusEvent.relatedTarget as Node | null;\n const isFocusedElementInMenu = isElementWithinSelectMenu(nextFocusedElement);\n\n if (!isFocusedElementInMenu && nextFocusedElement) {\n dismiss();\n }\n }\n\n function handleOutsideClick(event: MouseEvent) {\n const target = event.target as Node | null;\n const isFocusedElementInMenu = isElementWithinSelectMenu(target);\n\n if (!isFocusedElementInMenu) {\n dismiss();\n }\n }\n\n /**\n * Handles the mouse leave of the select and clears item highlight\n */\n const handleMouseLeave = () => {\n setIndex(-1);\n };\n\n /**\n * Update height of chips container\n */\n const updateChipsHeight = async () => {\n // Wait for the DOM to update so we can get an accurate value for chips' clientHeight\n await nextTick();\n\n if (chipsRef.value && contentRef.value) {\n contentHeight.value = contentHeight.value === 0 ? contentRef.value.clientHeight : contentHeight.value;\n chipsHeight.value = chipsRef.value.clientHeight;\n }\n };\n\n onMounted(() => {\n if (attrs.onInput) {\n throw new Error('ll-select: use the @update:model-value event instead of @input.');\n }\n\n window.addEventListener('resize', updateChipsHeight);\n\n updateChipsHeight();\n });\n\n /**\n * Remove event listener to handle component width when resizing window\n */\n onUnmounted(() => {\n window.removeEventListener('resize', updateChipsHeight);\n });\n</script>\n\n<template>\n <Field\n :id=\"props.id\"\n class=\"input ll-select stash-select\"\n data-test=\"stash-select\"\n :add-bottom-space=\"props.addBottomSpace\"\n :class=\"attrs.class\"\n :error-text=\"props.errorText || props.error\"\n :hint-text=\"props.hintText || props.hint\"\n :label=\"props.label\"\n :show-optional-in-label=\"props.showOptionalInLabel\"\n >\n <template #default=\"{ fieldId, fieldErrorId, hasError }\">\n <!-- SCREEN READER ONLY -->\n <select\n :id=\"fieldId\"\n :aria-errormessage=\"fieldErrorId\"\n :aria-invalid=\"hasError\"\n class=\"tw-sr-only\"\n :disabled=\"props.disabled\"\n :multiple=\"!props.single\"\n :name=\"props.name\"\n @change=\"handleSelectChange\"\n >\n <option\n v-for=\"(option, index) in filteredOptions\"\n :key=\"`srOnlyOption-${index}`\"\n :selected=\"isSelected(option)\"\n :value=\"option[props.trackBy]\"\n >\n {{ option[props.displayBy] || '' }}\n </option>\n\n <!-- Empty option to allow deselecting non-multiselects -->\n <option value=\"\"></option>\n </select>\n\n <!-- SELECT -->\n <div\n ref=\"selectRef\"\n v-clickoutside=\"handleOutsideClick\"\n role=\"listbox\"\n aria-hidden=\"true\"\n class=\"stash-select__content-wrapper\"\n :aria-controls=\"'listbox-' + fieldId\"\n :aria-expanded=\"isActive\"\n :aria-label=\"props.placeholder\"\n :aria-disabled=\"props.disabled || undefined\"\n :class=\"[\n {\n 'stash-select--disabled': !!props.disabled,\n 'stash-select--error': !!(props.errorText || props.error),\n 'stash-select--active': isActive,\n 'stash-select--single': props.single,\n },\n\n // @deprecated\n {\n 'is-active': isActive,\n 'is-single': props.single,\n 'is-disabled': props.disabled,\n },\n ]\"\n @keydown=\"onKeyDown\"\n @keyup.esc=\"dismiss\"\n >\n <!-- CONTENT -->\n <div\n :id=\"'listbox-' + fieldId\"\n ref=\"contentRef\"\n class=\"input-field stash-select__content\"\n tabindex=\"0\"\n @focusin=\"open\"\n @focusin.once=\"shouldUseLazyOptions = true\"\n @focusout=\"handleFocusOut\"\n @keydown=\"open\"\n @mouseleave=\"handleMouseLeave\"\n >\n <!-- CHIPS -->\n <ul ref=\"chipsRef\" class=\"stash-select__chips\">\n <!-- PLACEHOLDER -->\n <li\n v-if=\"!internalValue.length\"\n class=\"stash-select__placeholder tw-mr-0 tw-pl-1.5\"\n :class=\"{ 'tw-truncate': !props.noTruncate }\"\n >\n {{ props.placeholder }}\n </li>\n\n <template v-if=\"props.single\">\n <li\n v-for=\"option of internalValue\"\n :key=\"`chip-${option[props.trackBy]}`\"\n class=\"stash-select__selected tw-mr-0 tw-pl-1.5\"\n :class=\"{ 'tw-truncate': !props.noTruncate }\"\n >\n <!-- @slot Selected value(s) custom text. 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