@leafer/miniapp 2.0.6 → 2.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -492,13 +492,13 @@ const MatrixHelper = {
492
492
  to.f = t.f * pixelRatio;
493
493
  },
494
494
  scaleOfOuter(t, origin, scaleX, scaleY) {
495
- M$b.toInnerPoint(t, origin, tempPoint$5);
496
- M$b.scaleOfInner(t, tempPoint$5, scaleX, scaleY);
495
+ M$c.toInnerPoint(t, origin, tempPoint$5);
496
+ M$c.scaleOfInner(t, tempPoint$5, scaleX, scaleY);
497
497
  },
498
498
  scaleOfInner(t, origin, scaleX, scaleY = scaleX) {
499
- M$b.translateInner(t, origin.x, origin.y);
500
- M$b.scale(t, scaleX, scaleY);
501
- M$b.translateInner(t, -origin.x, -origin.y);
499
+ M$c.translateInner(t, origin.x, origin.y);
500
+ M$c.scale(t, scaleX, scaleY);
501
+ M$c.translateInner(t, -origin.x, -origin.y);
502
502
  },
503
503
  rotate(t, rotation) {
504
504
  const {a: a, b: b, c: c, d: d} = t;
@@ -511,13 +511,13 @@ const MatrixHelper = {
511
511
  t.d = c * sinR + d * cosR;
512
512
  },
513
513
  rotateOfOuter(t, origin, rotation) {
514
- M$b.toInnerPoint(t, origin, tempPoint$5);
515
- M$b.rotateOfInner(t, tempPoint$5, rotation);
514
+ M$c.toInnerPoint(t, origin, tempPoint$5);
515
+ M$c.rotateOfInner(t, tempPoint$5, rotation);
516
516
  },
517
517
  rotateOfInner(t, origin, rotation) {
518
- M$b.translateInner(t, origin.x, origin.y);
519
- M$b.rotate(t, rotation);
520
- M$b.translateInner(t, -origin.x, -origin.y);
518
+ M$c.translateInner(t, origin.x, origin.y);
519
+ M$c.rotate(t, rotation);
520
+ M$c.translateInner(t, -origin.x, -origin.y);
521
521
  },
522
522
  skew(t, skewX, skewY) {
523
523
  const {a: a, b: b, c: c, d: d} = t;
@@ -533,13 +533,13 @@ const MatrixHelper = {
533
533
  }
534
534
  },
535
535
  skewOfOuter(t, origin, skewX, skewY) {
536
- M$b.toInnerPoint(t, origin, tempPoint$5);
537
- M$b.skewOfInner(t, tempPoint$5, skewX, skewY);
536
+ M$c.toInnerPoint(t, origin, tempPoint$5);
537
+ M$c.skewOfInner(t, tempPoint$5, skewX, skewY);
538
538
  },
539
539
  skewOfInner(t, origin, skewX, skewY = 0) {
540
- M$b.translateInner(t, origin.x, origin.y);
541
- M$b.skew(t, skewX, skewY);
542
- M$b.translateInner(t, -origin.x, -origin.y);
540
+ M$c.translateInner(t, origin.x, origin.y);
541
+ M$c.skew(t, skewX, skewY);
542
+ M$c.translateInner(t, -origin.x, -origin.y);
543
543
  },
544
544
  multiply(t, child) {
545
545
  const {a: a, b: b, c: c, d: d, e: e, f: f} = t;
@@ -578,15 +578,15 @@ const MatrixHelper = {
578
578
  to.f = e * parent.b + f * parent.d + parent.f;
579
579
  },
580
580
  divide(t, child) {
581
- M$b.multiply(t, M$b.tempInvert(child));
581
+ M$c.multiply(t, M$c.tempInvert(child));
582
582
  },
583
583
  divideParent(t, parent) {
584
- M$b.multiplyParent(t, M$b.tempInvert(parent));
584
+ M$c.multiplyParent(t, M$c.tempInvert(parent));
585
585
  },
586
586
  tempInvert(t) {
587
- const {tempMatrix: tempMatrix} = M$b;
588
- M$b.copy(tempMatrix, t);
589
- M$b.invert(tempMatrix);
587
+ const {tempMatrix: tempMatrix} = M$c;
588
+ M$c.copy(tempMatrix, t);
589
+ M$c.invert(tempMatrix);
590
590
  return tempMatrix;
591
591
  },
592
592
  invert(t) {
@@ -664,7 +664,7 @@ const MatrixHelper = {
664
664
  }
665
665
  t.e = x;
666
666
  t.f = y;
667
- if (origin = origin || around) M$b.translateInner(t, -origin.x, -origin.y, !around);
667
+ if (origin = origin || around) M$c.translateInner(t, -origin.x, -origin.y, !around);
668
668
  },
669
669
  getLayout(t, origin, around, firstSkewY) {
670
670
  const {a: a, b: b, c: c, d: d, e: e, f: f} = t;
@@ -725,11 +725,11 @@ const MatrixHelper = {
725
725
  return world;
726
726
  },
727
727
  reset(t) {
728
- M$b.set(t);
728
+ M$c.set(t);
729
729
  }
730
730
  };
731
731
 
732
- const M$b = MatrixHelper;
732
+ const M$c = MatrixHelper;
733
733
 
734
734
  const {float: float$5} = MathHelper;
735
735
 
@@ -2706,14 +2706,14 @@ const {setPoint: setPoint$4, addPoint: addPoint$2} = TwoPointBoundsHelper;
2706
2706
 
2707
2707
  const {set: set$1, toNumberPoints: toNumberPoints$1} = PointHelper;
2708
2708
 
2709
- const {M: M$a, L: L$a, C: C$8, Q: Q$7, Z: Z$8} = PathCommandMap;
2709
+ const {M: M$b, L: L$b, C: C$9, Q: Q$7, Z: Z$9} = PathCommandMap;
2710
2710
 
2711
2711
  const tempPoint$3 = {};
2712
2712
 
2713
2713
  const BezierHelper = {
2714
2714
  points(data, originPoints, curve, close) {
2715
2715
  let points = toNumberPoints$1(originPoints);
2716
- data.push(M$a, points[0], points[1]);
2716
+ data.push(M$b, points[0], points[1]);
2717
2717
  if (curve && points.length > 5) {
2718
2718
  let aX, aY, bX, bY, cX, cY, c1X, c1Y, c2X, c2Y;
2719
2719
  let baX, baY, ba, cb, d, len = points.length;
@@ -2744,7 +2744,7 @@ const BezierHelper = {
2744
2744
  if (i === 2) {
2745
2745
  if (!close) data.push(Q$7, c1X, c1Y, bX, bY);
2746
2746
  } else {
2747
- if (baX || baY) data.push(C$8, c2X, c2Y, c1X, c1Y, bX, bY);
2747
+ if (baX || baY) data.push(C$9, c2X, c2Y, c1X, c1Y, bX, bY);
2748
2748
  }
2749
2749
  c2X = bX + cb * cX;
2750
2750
  c2Y = bY + cb * cY;
@@ -2752,10 +2752,10 @@ const BezierHelper = {
2752
2752
  if (!close) data.push(Q$7, c2X, c2Y, points[len - 2], points[len - 1]);
2753
2753
  } else {
2754
2754
  for (let i = 2, len = points.length; i < len; i += 2) {
2755
- data.push(L$a, points[i], points[i + 1]);
2755
+ data.push(L$b, points[i], points[i + 1]);
2756
2756
  }
2757
2757
  }
2758
- if (close) data.push(Z$8);
2758
+ if (close) data.push(Z$9);
2759
2759
  },
2760
2760
  rect(data, x, y, width, height) {
2761
2761
  PathHelper.creator.path = data;
@@ -2778,7 +2778,7 @@ const BezierHelper = {
2778
2778
  let totalRadian = endRadian - startRadian;
2779
2779
  if (totalRadian < 0) totalRadian += PI2;
2780
2780
  if (lenBA < 1e-12 || lenCB < 1e-12 || totalRadian < 1e-12 || abs$9(totalRadian - PI$3) < 1e-12) {
2781
- if (data) data.push(L$a, x1, y1);
2781
+ if (data) data.push(L$b, x1, y1);
2782
2782
  if (setPointBounds) {
2783
2783
  setPoint$4(setPointBounds, fromX, fromY);
2784
2784
  addPoint$2(setPointBounds, x1, y1);
@@ -2822,7 +2822,7 @@ const BezierHelper = {
2822
2822
  let startX = x = rotationCos * radiusX * startCos - rotationSin * radiusY * startSin;
2823
2823
  let startY = y = rotationSin * radiusX * startCos + rotationCos * radiusY * startSin;
2824
2824
  let fromX = cx + x, fromY = cy + y;
2825
- if (data) data.push(data.length ? L$a : M$a, fromX, fromY);
2825
+ if (data) data.push(data.length ? L$b : M$b, fromX, fromY);
2826
2826
  if (setPointBounds) setPoint$4(setPointBounds, fromX, fromY);
2827
2827
  if (setStartPoint) set$1(setStartPoint, fromX, fromY);
2828
2828
  for (let i = 0; i < parts; i++) {
@@ -2834,7 +2834,7 @@ const BezierHelper = {
2834
2834
  y1 = cy + startY - control * (rotationSin * radiusX * startSin - rotationCos * radiusY * startCos);
2835
2835
  x2 = cx + x + control * (rotationCos * radiusX * endSin + rotationSin * radiusY * endCos);
2836
2836
  y2 = cy + y + control * (rotationSin * radiusX * endSin - rotationCos * radiusY * endCos);
2837
- if (data) data.push(C$8, x1, y1, x2, y2, cx + x, cy + y);
2837
+ if (data) data.push(C$9, x1, y1, x2, y2, cx + x, cy + y);
2838
2838
  if (setPointBounds) toTwoPointBounds$1(cx + startX, cy + startY, x1, y1, x2, y2, cx + x, cy + y, setPointBounds, true);
2839
2839
  startX = x;
2840
2840
  startY = y;
@@ -2846,7 +2846,7 @@ const BezierHelper = {
2846
2846
  if (setEndPoint) set$1(setEndPoint, cx + x, cy + y);
2847
2847
  },
2848
2848
  quadraticCurveTo(data, fromX, fromY, x1, y1, toX, toY) {
2849
- data.push(C$8, (fromX + 2 * x1) / 3, (fromY + 2 * y1) / 3, (toX + 2 * x1) / 3, (toY + 2 * y1) / 3, toX, toY);
2849
+ data.push(C$9, (fromX + 2 * x1) / 3, (fromY + 2 * y1) / 3, (toX + 2 * x1) / 3, (toY + 2 * y1) / 3, toX, toY);
2850
2850
  },
2851
2851
  toTwoPointBoundsByQuadraticCurve(fromX, fromY, x1, y1, toX, toY, pointBounds, addMode) {
2852
2852
  toTwoPointBounds$1(fromX, fromY, (fromX + 2 * x1) / 3, (fromY + 2 * y1) / 3, (toX + 2 * x1) / 3, (toY + 2 * y1) / 3, toX, toY, pointBounds, addMode);
@@ -2896,6 +2896,32 @@ const BezierHelper = {
2896
2896
  getDerivative(t, fromV, v1, v2, toV) {
2897
2897
  const o = 1 - t;
2898
2898
  return 3 * o * o * (v1 - fromV) + 6 * o * t * (v2 - v1) + 3 * t * t * (toV - v2);
2899
+ },
2900
+ cut(t, fromX, fromY, x1, y1, x2, y2, toX, toY) {
2901
+ if (t <= 0) return {
2902
+ left: null,
2903
+ right: [ x1, y1, x2, y2, toX, toY ]
2904
+ }; else if (t >= 1) return {
2905
+ left: [ x1, y1, x2, y2, toX, toY ],
2906
+ right: null
2907
+ };
2908
+ const u = 1 - t;
2909
+ const leftX1 = fromX * u + x1 * t;
2910
+ const leftY1 = fromY * u + y1 * t;
2911
+ const P12x = x1 * u + x2 * t;
2912
+ const P12y = y1 * u + y2 * t;
2913
+ const rightX2 = x2 * u + toX * t;
2914
+ const rightY2 = y2 * u + toY * t;
2915
+ const leftX2 = leftX1 * u + P12x * t;
2916
+ const leftY2 = leftY1 * u + P12y * t;
2917
+ const rightX1 = P12x * u + rightX2 * t;
2918
+ const rightY1 = P12y * u + rightY2 * t;
2919
+ const leftX = leftX2 * u + rightX1 * t;
2920
+ const leftY = leftY2 * u + rightY1 * t;
2921
+ return {
2922
+ left: [ leftX1, leftY1, leftX2, leftY2, leftX, leftY ],
2923
+ right: [ rightX1, rightY1, rightX2, rightY2, toX, toY ]
2924
+ };
2899
2925
  }
2900
2926
  };
2901
2927
 
@@ -2961,9 +2987,9 @@ const PathCommandNodeHelper = {
2961
2987
  }
2962
2988
  };
2963
2989
 
2964
- const {M: M$9, m: m, L: L$9, l: l, H: H, h: h, V: V, v: v, C: C$7, c: c, S: S$1, s: s, Q: Q$6, q: q, T: T, t: t, A: A, a: a, Z: Z$7, z: z, N: N$5, D: D$6, X: X$5, G: G$5, F: F$6, O: O$6, P: P$5, U: U$5} = PathCommandMap;
2990
+ const {M: M$a, m: m, L: L$a, l: l, H: H, h: h, V: V, v: v, C: C$8, c: c, S: S$1, s: s, Q: Q$6, q: q, T: T, t: t, A: A, a: a, Z: Z$8, z: z, N: N$5, D: D$6, X: X$5, G: G$5, F: F$6, O: O$6, P: P$5, U: U$5} = PathCommandMap;
2965
2991
 
2966
- const {rect: rect$3, roundRect: roundRect$2, arcTo: arcTo$3, arc: arc$3, ellipse: ellipse$6, quadraticCurveTo: quadraticCurveTo$1} = BezierHelper;
2992
+ const {rect: rect$3, roundRect: roundRect$2, arcTo: arcTo$4, arc: arc$3, ellipse: ellipse$6, quadraticCurveTo: quadraticCurveTo$1} = BezierHelper;
2967
2993
 
2968
2994
  const {ellipticalArc: ellipticalArc} = EllipseHelper;
2969
2995
 
@@ -3053,10 +3079,10 @@ const PathConvert = {
3053
3079
  old[i + 1] += x;
3054
3080
  old[i + 2] += y;
3055
3081
 
3056
- case M$9:
3082
+ case M$a:
3057
3083
  x = old[i + 1];
3058
3084
  y = old[i + 2];
3059
- data.push(M$9, x, y);
3085
+ data.push(M$a, x, y);
3060
3086
  i += 3;
3061
3087
  break;
3062
3088
 
@@ -3065,7 +3091,7 @@ const PathConvert = {
3065
3091
 
3066
3092
  case H:
3067
3093
  x = old[i + 1];
3068
- data.push(L$9, x, y);
3094
+ data.push(L$a, x, y);
3069
3095
  i += 2;
3070
3096
  break;
3071
3097
 
@@ -3074,7 +3100,7 @@ const PathConvert = {
3074
3100
 
3075
3101
  case V:
3076
3102
  y = old[i + 1];
3077
- data.push(L$9, x, y);
3103
+ data.push(L$a, x, y);
3078
3104
  i += 2;
3079
3105
  break;
3080
3106
 
@@ -3082,10 +3108,10 @@ const PathConvert = {
3082
3108
  old[i + 1] += x;
3083
3109
  old[i + 2] += y;
3084
3110
 
3085
- case L$9:
3111
+ case L$a:
3086
3112
  x = old[i + 1];
3087
3113
  y = old[i + 2];
3088
- data.push(L$9, x, y);
3114
+ data.push(L$a, x, y);
3089
3115
  i += 3;
3090
3116
  break;
3091
3117
 
@@ -3097,14 +3123,14 @@ const PathConvert = {
3097
3123
  command = S$1;
3098
3124
 
3099
3125
  case S$1:
3100
- smooth = lastCommand === C$7 || lastCommand === S$1;
3126
+ smooth = lastCommand === C$8 || lastCommand === S$1;
3101
3127
  x1 = smooth ? x * 2 - controlX : old[i + 1];
3102
3128
  y1 = smooth ? y * 2 - controlY : old[i + 2];
3103
3129
  controlX = old[i + 1];
3104
3130
  controlY = old[i + 2];
3105
3131
  x = old[i + 3];
3106
3132
  y = old[i + 4];
3107
- data.push(C$7, x1, y1, controlX, controlY, x, y);
3133
+ data.push(C$8, x1, y1, controlX, controlY, x, y);
3108
3134
  i += 5;
3109
3135
  break;
3110
3136
 
@@ -3115,14 +3141,14 @@ const PathConvert = {
3115
3141
  old[i + 4] += y;
3116
3142
  old[i + 5] += x;
3117
3143
  old[i + 6] += y;
3118
- command = C$7;
3144
+ command = C$8;
3119
3145
 
3120
- case C$7:
3146
+ case C$8:
3121
3147
  controlX = old[i + 3];
3122
3148
  controlY = old[i + 4];
3123
3149
  x = old[i + 5];
3124
3150
  y = old[i + 6];
3125
- data.push(C$7, old[i + 1], old[i + 2], controlX, controlY, x, y);
3151
+ data.push(C$8, old[i + 1], old[i + 2], controlX, controlY, x, y);
3126
3152
  i += 7;
3127
3153
  break;
3128
3154
 
@@ -3169,8 +3195,8 @@ const PathConvert = {
3169
3195
  break;
3170
3196
 
3171
3197
  case z:
3172
- case Z$7:
3173
- data.push(Z$7);
3198
+ case Z$8:
3199
+ data.push(Z$8);
3174
3200
  i++;
3175
3201
  break;
3176
3202
 
@@ -3224,7 +3250,7 @@ const PathConvert = {
3224
3250
  break;
3225
3251
 
3226
3252
  case U$5:
3227
- arcTo$3(curveMode ? data : copyData(data, old, i, 6), x, y, old[i + 1], old[i + 2], old[i + 3], old[i + 4], old[i + 5], null, setEndPoint$1);
3253
+ arcTo$4(curveMode ? data : copyData(data, old, i, 6), x, y, old[i + 1], old[i + 2], old[i + 3], old[i + 4], old[i + 5], null, setEndPoint$1);
3228
3254
  x = setEndPoint$1.x;
3229
3255
  y = setEndPoint$1.y;
3230
3256
  i += 6;
@@ -3246,15 +3272,15 @@ const PathConvert = {
3246
3272
  list.forEach(item => {
3247
3273
  switch (item.name) {
3248
3274
  case "M":
3249
- data.push(M$9, item.x, item.y);
3275
+ data.push(M$a, item.x, item.y);
3250
3276
  break;
3251
3277
 
3252
3278
  case "L":
3253
- data.push(L$9, item.x, item.y);
3279
+ data.push(L$a, item.x, item.y);
3254
3280
  break;
3255
3281
 
3256
3282
  case "C":
3257
- data.push(C$7, item.x1, item.y1, item.x2, item.y2, item.x, item.y);
3283
+ data.push(C$8, item.x1, item.y1, item.x2, item.y2, item.x, item.y);
3258
3284
  break;
3259
3285
 
3260
3286
  case "Q":
@@ -3262,7 +3288,7 @@ const PathConvert = {
3262
3288
  break;
3263
3289
 
3264
3290
  case "Z":
3265
- data.push(Z$7);
3291
+ data.push(Z$8);
3266
3292
  }
3267
3293
  });
3268
3294
  return data;
@@ -3286,7 +3312,7 @@ const PathConvert = {
3286
3312
 
3287
3313
  const {current: current, pushData: pushData, copyData: copyData} = PathConvert;
3288
3314
 
3289
- const {M: M$8, L: L$8, C: C$6, Q: Q$5, Z: Z$6, N: N$4, D: D$5, X: X$4, G: G$4, F: F$5, O: O$5, P: P$4, U: U$4} = PathCommandMap;
3315
+ const {M: M$9, L: L$9, C: C$7, Q: Q$5, Z: Z$7, N: N$4, D: D$5, X: X$4, G: G$4, F: F$5, O: O$5, P: P$4, U: U$4} = PathCommandMap;
3290
3316
 
3291
3317
  const {getMinDistanceFrom: getMinDistanceFrom, getRadianFrom: getRadianFrom} = PointHelper;
3292
3318
 
@@ -3299,19 +3325,19 @@ const PathCommandDataHelper = {
3299
3325
  data.length = 0;
3300
3326
  },
3301
3327
  moveTo(data, x, y) {
3302
- data.push(M$8, x, y);
3328
+ data.push(M$9, x, y);
3303
3329
  },
3304
3330
  lineTo(data, x, y) {
3305
- data.push(L$8, x, y);
3331
+ data.push(L$9, x, y);
3306
3332
  },
3307
3333
  bezierCurveTo(data, x1, y1, x2, y2, x, y) {
3308
- data.push(C$6, x1, y1, x2, y2, x, y);
3334
+ data.push(C$7, x1, y1, x2, y2, x, y);
3309
3335
  },
3310
3336
  quadraticCurveTo(data, x1, y1, x, y) {
3311
3337
  data.push(Q$5, x1, y1, x, y);
3312
3338
  },
3313
3339
  closePath(data) {
3314
- data.push(Z$6);
3340
+ data.push(Z$7);
3315
3341
  },
3316
3342
  rect(data, x, y, width, height) {
3317
3343
  data.push(N$4, x, y, width, height);
@@ -3356,12 +3382,12 @@ const PathCommandDataHelper = {
3356
3382
  },
3357
3383
  drawEllipse(data, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise) {
3358
3384
  BezierHelper.ellipse(null, x, y, radiusX, radiusY, isNull(rotation) ? 0 : rotation, isNull(startAngle) ? 0 : startAngle, isNull(endAngle) ? 360 : endAngle, anticlockwise, null, null, startPoint);
3359
- data.push(M$8, startPoint.x, startPoint.y);
3385
+ data.push(M$9, startPoint.x, startPoint.y);
3360
3386
  ellipse$5(data, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise);
3361
3387
  },
3362
3388
  drawArc(data, x, y, radius, startAngle, endAngle, anticlockwise) {
3363
3389
  BezierHelper.arc(null, x, y, radius, isNull(startAngle) ? 0 : startAngle, isNull(endAngle) ? 360 : endAngle, anticlockwise, null, null, startPoint);
3364
- data.push(M$8, startPoint.x, startPoint.y);
3390
+ data.push(M$9, startPoint.x, startPoint.y);
3365
3391
  arc$2(data, x, y, radius, startAngle, endAngle, anticlockwise);
3366
3392
  },
3367
3393
  drawPoints(data, points, curve, close) {
@@ -3371,7 +3397,7 @@ const PathCommandDataHelper = {
3371
3397
 
3372
3398
  const {ellipse: ellipse$5, arc: arc$2} = PathCommandDataHelper;
3373
3399
 
3374
- const {moveTo: moveTo$4, lineTo: lineTo$3, quadraticCurveTo: quadraticCurveTo, bezierCurveTo: bezierCurveTo, closePath: closePath$3, beginPath: beginPath, rect: rect$2, roundRect: roundRect$1, ellipse: ellipse$4, arc: arc$1, arcTo: arcTo$2, drawEllipse: drawEllipse, drawArc: drawArc, drawPoints: drawPoints$2} = PathCommandDataHelper;
3400
+ const {moveTo: moveTo$4, lineTo: lineTo$3, quadraticCurveTo: quadraticCurveTo, bezierCurveTo: bezierCurveTo, closePath: closePath$3, beginPath: beginPath, rect: rect$2, roundRect: roundRect$1, ellipse: ellipse$4, arc: arc$1, arcTo: arcTo$3, drawEllipse: drawEllipse, drawArc: drawArc, drawPoints: drawPoints$2} = PathCommandDataHelper;
3375
3401
 
3376
3402
  class PathCreator {
3377
3403
  set path(value) {
@@ -3438,7 +3464,7 @@ class PathCreator {
3438
3464
  return this;
3439
3465
  }
3440
3466
  arcTo(x1, y1, x2, y2, radius) {
3441
- arcTo$2(this.__path, x1, y1, x2, y2, radius);
3467
+ arcTo$3(this.__path, x1, y1, x2, y2, radius);
3442
3468
  this.paint();
3443
3469
  return this;
3444
3470
  }
@@ -3463,7 +3489,7 @@ class PathCreator {
3463
3489
  paint() {}
3464
3490
  }
3465
3491
 
3466
- const {M: M$7, L: L$7, C: C$5, Q: Q$4, Z: Z$5, N: N$3, D: D$4, X: X$3, G: G$3, F: F$4, O: O$4, P: P$3, U: U$3} = PathCommandMap;
3492
+ const {M: M$8, L: L$8, C: C$6, Q: Q$4, Z: Z$6, N: N$3, D: D$4, X: X$3, G: G$3, F: F$4, O: O$4, P: P$3, U: U$3} = PathCommandMap;
3467
3493
 
3468
3494
  const debug$e = Debug.get("PathDrawer");
3469
3495
 
@@ -3475,17 +3501,17 @@ const PathDrawer = {
3475
3501
  while (i < len) {
3476
3502
  command = data[i];
3477
3503
  switch (command) {
3478
- case M$7:
3504
+ case M$8:
3479
3505
  drawer.moveTo(data[i + 1], data[i + 2]);
3480
3506
  i += 3;
3481
3507
  break;
3482
3508
 
3483
- case L$7:
3509
+ case L$8:
3484
3510
  drawer.lineTo(data[i + 1], data[i + 2]);
3485
3511
  i += 3;
3486
3512
  break;
3487
3513
 
3488
- case C$5:
3514
+ case C$6:
3489
3515
  drawer.bezierCurveTo(data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], data[i + 6]);
3490
3516
  i += 7;
3491
3517
  break;
@@ -3495,7 +3521,7 @@ const PathDrawer = {
3495
3521
  i += 5;
3496
3522
  break;
3497
3523
 
3498
- case Z$5:
3524
+ case Z$6:
3499
3525
  drawer.closePath();
3500
3526
  i += 1;
3501
3527
  break;
@@ -3548,9 +3574,9 @@ const PathDrawer = {
3548
3574
  }
3549
3575
  };
3550
3576
 
3551
- const {M: M$6, L: L$6, C: C$4, Q: Q$3, Z: Z$4, N: N$2, D: D$3, X: X$2, G: G$2, F: F$3, O: O$3, P: P$2, U: U$2} = PathCommandMap;
3577
+ const {M: M$7, L: L$7, C: C$5, Q: Q$3, Z: Z$5, N: N$2, D: D$3, X: X$2, G: G$2, F: F$3, O: O$3, P: P$2, U: U$2} = PathCommandMap;
3552
3578
 
3553
- const {toTwoPointBounds: toTwoPointBounds, toTwoPointBoundsByQuadraticCurve: toTwoPointBoundsByQuadraticCurve, arcTo: arcTo$1, arc: arc, ellipse: ellipse$3} = BezierHelper;
3579
+ const {toTwoPointBounds: toTwoPointBounds, toTwoPointBoundsByQuadraticCurve: toTwoPointBoundsByQuadraticCurve, arcTo: arcTo$2, arc: arc, ellipse: ellipse$3} = BezierHelper;
3554
3580
 
3555
3581
  const {addPointBounds: addPointBounds, copy: copy$9, addPoint: addPoint$1, setPoint: setPoint$3, addBounds: addBounds, toBounds: toBounds$2} = TwoPointBoundsHelper;
3556
3582
 
@@ -3576,22 +3602,22 @@ const PathBounds = {
3576
3602
  while (i < len) {
3577
3603
  command = data[i];
3578
3604
  if (i === 0) {
3579
- if (command === Z$4 || command === C$4 || command === Q$3) {
3605
+ if (command === Z$5 || command === C$5 || command === Q$3) {
3580
3606
  setPoint$3(setPointBounds, x, y);
3581
3607
  } else {
3582
3608
  setPoint$3(setPointBounds, data[i + 1], data[i + 2]);
3583
3609
  }
3584
3610
  }
3585
3611
  switch (command) {
3586
- case M$6:
3587
- case L$6:
3612
+ case M$7:
3613
+ case L$7:
3588
3614
  x = data[i + 1];
3589
3615
  y = data[i + 2];
3590
3616
  addPoint$1(setPointBounds, x, y);
3591
3617
  i += 3;
3592
3618
  break;
3593
3619
 
3594
- case C$4:
3620
+ case C$5:
3595
3621
  toX = data[i + 5];
3596
3622
  toY = data[i + 6];
3597
3623
  toTwoPointBounds(x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], toX, toY, tempPointBounds);
@@ -3613,7 +3639,7 @@ const PathBounds = {
3613
3639
  i += 5;
3614
3640
  break;
3615
3641
 
3616
- case Z$4:
3642
+ case Z$5:
3617
3643
  i += 1;
3618
3644
  break;
3619
3645
 
@@ -3668,7 +3694,7 @@ const PathBounds = {
3668
3694
  break;
3669
3695
 
3670
3696
  case U$2:
3671
- arcTo$1(null, x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], tempPointBounds, setEndPoint);
3697
+ arcTo$2(null, x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], tempPointBounds, setEndPoint);
3672
3698
  i === 0 ? copy$9(setPointBounds, tempPointBounds) : addPointBounds(setPointBounds, tempPointBounds);
3673
3699
  x = setEndPoint.x;
3674
3700
  y = setEndPoint.y;
@@ -3683,11 +3709,11 @@ const PathBounds = {
3683
3709
  }
3684
3710
  };
3685
3711
 
3686
- const {M: M$5, L: L$5, Z: Z$3} = PathCommandMap;
3712
+ const {M: M$6, L: L$6, Z: Z$4} = PathCommandMap;
3687
3713
 
3688
- const {getCenterX: getCenterX, getCenterY: getCenterY} = PointHelper;
3714
+ const {getCenterX: getCenterX$1, getCenterY: getCenterY$1} = PointHelper;
3689
3715
 
3690
- const {arcTo: arcTo} = PathCommandDataHelper;
3716
+ const {arcTo: arcTo$1} = PathCommandDataHelper;
3691
3717
 
3692
3718
  const PathCorner = {
3693
3719
  smooth(data, cornerRadius, _cornerSmoothing) {
@@ -3699,43 +3725,43 @@ const PathCorner = {
3699
3725
  while (i < len) {
3700
3726
  command = data[i];
3701
3727
  switch (command) {
3702
- case M$5:
3728
+ case M$6:
3703
3729
  startX = lastX = data[i + 1];
3704
3730
  startY = lastY = data[i + 2];
3705
3731
  i += 3;
3706
- if (data[i] === L$5) {
3732
+ if (data[i] === L$6) {
3707
3733
  secondX = data[i + 1];
3708
3734
  secondY = data[i + 2];
3709
- three ? smooth.push(M$5, startX, startY) : smooth.push(M$5, getCenterX(startX, secondX), getCenterY(startY, secondY));
3735
+ three ? smooth.push(M$6, startX, startY) : smooth.push(M$6, getCenterX$1(startX, secondX), getCenterY$1(startY, secondY));
3710
3736
  } else {
3711
- smooth.push(M$5, startX, startY);
3737
+ smooth.push(M$6, startX, startY);
3712
3738
  }
3713
3739
  break;
3714
3740
 
3715
- case L$5:
3741
+ case L$6:
3716
3742
  x = data[i + 1];
3717
3743
  y = data[i + 2];
3718
3744
  i += 3;
3719
3745
  switch (data[i]) {
3720
- case L$5:
3721
- arcTo(smooth, x, y, data[i + 1], data[i + 2], cornerRadius, lastX, lastY, three);
3746
+ case L$6:
3747
+ arcTo$1(smooth, x, y, data[i + 1], data[i + 2], cornerRadius, lastX, lastY, three);
3722
3748
  break;
3723
3749
 
3724
- case Z$3:
3725
- arcTo(smooth, x, y, startX, startY, cornerRadius, lastX, lastY, three);
3750
+ case Z$4:
3751
+ arcTo$1(smooth, x, y, startX, startY, cornerRadius, lastX, lastY, three);
3726
3752
  break;
3727
3753
 
3728
3754
  default:
3729
- smooth.push(L$5, x, y);
3755
+ smooth.push(L$6, x, y);
3730
3756
  }
3731
3757
  lastX = x;
3732
3758
  lastY = y;
3733
3759
  break;
3734
3760
 
3735
- case Z$3:
3736
- if (lastCommand !== Z$3) {
3737
- arcTo(smooth, startX, startY, secondX, secondY, cornerRadius, lastX, lastY, three);
3738
- smooth.push(Z$3);
3761
+ case Z$4:
3762
+ if (lastCommand !== Z$4) {
3763
+ arcTo$1(smooth, startX, startY, secondX, secondY, cornerRadius, lastX, lastY, three);
3764
+ smooth.push(Z$4);
3739
3765
  }
3740
3766
  i += 1;
3741
3767
  break;
@@ -3747,7 +3773,7 @@ const PathCorner = {
3747
3773
  }
3748
3774
  lastCommand = command;
3749
3775
  }
3750
- if (command !== Z$3) {
3776
+ if (command !== Z$4) {
3751
3777
  smooth[1] = startX;
3752
3778
  smooth[2] = startY;
3753
3779
  }
@@ -4789,7 +4815,7 @@ const LeafHelper = {
4789
4815
  if (layout.opacityChanged) updateAllWorldOpacity(leaf);
4790
4816
  leaf.__updateChange();
4791
4817
  if (layout.surfaceChanged) {
4792
- if (leaf.__hasComplex) L$4.updateComplex(leaf);
4818
+ if (leaf.__hasComplex) L$5.updateComplex(leaf);
4793
4819
  layout.surfaceChanged = false;
4794
4820
  }
4795
4821
  },
@@ -4825,7 +4851,7 @@ const LeafHelper = {
4825
4851
  y: y
4826
4852
  };
4827
4853
  isInnerPoint ? toOuterPoint$1(t.localTransform, local, local, true) : t.parent && toInnerPoint$1(t.parent.scrollWorldTransform, local, local, true);
4828
- L$4.moveLocal(t, local.x, local.y, transition);
4854
+ L$5.moveLocal(t, local.x, local.y, transition);
4829
4855
  },
4830
4856
  moveLocal(t, x, y = 0, transition) {
4831
4857
  if (isObject(x)) y = x.y, x = x.x;
@@ -4838,7 +4864,7 @@ const LeafHelper = {
4838
4864
  }, transition) : (t.x = x, t.y = y);
4839
4865
  },
4840
4866
  zoomOfWorld(t, origin, scaleX, scaleY, resize, transition) {
4841
- L$4.zoomOfLocal(t, getTempLocal(t, origin), scaleX, scaleY, resize, transition);
4867
+ L$5.zoomOfLocal(t, getTempLocal(t, origin), scaleX, scaleY, resize, transition);
4842
4868
  },
4843
4869
  zoomOfLocal(t, origin, scaleX, scaleY = scaleX, resize, transition) {
4844
4870
  const o = t.__localMatrix;
@@ -4848,8 +4874,8 @@ const LeafHelper = {
4848
4874
  }
4849
4875
  copy$8(matrix$3, o);
4850
4876
  scaleOfOuter$2(matrix$3, origin, scaleX, scaleY);
4851
- if (L$4.hasHighPosition(t)) {
4852
- L$4.setTransform(t, matrix$3, resize, transition);
4877
+ if (L$5.hasHighPosition(t)) {
4878
+ L$5.setTransform(t, matrix$3, resize, transition);
4853
4879
  } else {
4854
4880
  const x = t.x + matrix$3.e - o.e, y = t.y + matrix$3.f - o.f;
4855
4881
  if (transition && !resize) t.animate({
@@ -4861,41 +4887,41 @@ const LeafHelper = {
4861
4887
  }
4862
4888
  },
4863
4889
  rotateOfWorld(t, origin, angle, transition) {
4864
- L$4.rotateOfLocal(t, getTempLocal(t, origin), angle, transition);
4890
+ L$5.rotateOfLocal(t, getTempLocal(t, origin), angle, transition);
4865
4891
  },
4866
4892
  rotateOfLocal(t, origin, angle, transition) {
4867
4893
  const o = t.__localMatrix;
4868
4894
  copy$8(matrix$3, o);
4869
4895
  rotateOfOuter$2(matrix$3, origin, angle);
4870
- if (L$4.hasHighPosition(t)) L$4.setTransform(t, matrix$3, false, transition); else t.set({
4896
+ if (L$5.hasHighPosition(t)) L$5.setTransform(t, matrix$3, false, transition); else t.set({
4871
4897
  x: t.x + matrix$3.e - o.e,
4872
4898
  y: t.y + matrix$3.f - o.f,
4873
4899
  rotation: MathHelper.formatRotation(t.rotation + angle)
4874
4900
  }, transition);
4875
4901
  },
4876
4902
  skewOfWorld(t, origin, skewX, skewY, resize, transition) {
4877
- L$4.skewOfLocal(t, getTempLocal(t, origin), skewX, skewY, resize, transition);
4903
+ L$5.skewOfLocal(t, getTempLocal(t, origin), skewX, skewY, resize, transition);
4878
4904
  },
4879
4905
  skewOfLocal(t, origin, skewX, skewY = 0, resize, transition) {
4880
4906
  copy$8(matrix$3, t.__localMatrix);
4881
4907
  skewOfOuter(matrix$3, origin, skewX, skewY);
4882
- L$4.setTransform(t, matrix$3, resize, transition);
4908
+ L$5.setTransform(t, matrix$3, resize, transition);
4883
4909
  },
4884
4910
  transformWorld(t, transform, resize, transition) {
4885
4911
  copy$8(matrix$3, t.worldTransform);
4886
4912
  multiplyParent$3(matrix$3, transform);
4887
4913
  if (t.parent) divideParent(matrix$3, t.parent.scrollWorldTransform);
4888
- L$4.setTransform(t, matrix$3, resize, transition);
4914
+ L$5.setTransform(t, matrix$3, resize, transition);
4889
4915
  },
4890
4916
  transform(t, transform, resize, transition) {
4891
4917
  copy$8(matrix$3, t.localTransform);
4892
4918
  multiplyParent$3(matrix$3, transform);
4893
- L$4.setTransform(t, matrix$3, resize, transition);
4919
+ L$5.setTransform(t, matrix$3, resize, transition);
4894
4920
  },
4895
4921
  setTransform(t, transform, resize, transition) {
4896
- const data = t.__, originPoint = data.origin && L$4.getInnerOrigin(t, data.origin);
4897
- const layout = getLayout(transform, originPoint, data.around && L$4.getInnerOrigin(t, data.around));
4898
- if (L$4.hasOffset(t)) {
4922
+ const data = t.__, originPoint = data.origin && L$5.getInnerOrigin(t, data.origin);
4923
+ const layout = getLayout(transform, originPoint, data.around && L$5.getInnerOrigin(t, data.around));
4924
+ if (L$5.hasOffset(t)) {
4899
4925
  layout.x -= data.offsetX;
4900
4926
  layout.y -= data.offsetY;
4901
4927
  }
@@ -4904,7 +4930,7 @@ const LeafHelper = {
4904
4930
  delete layout.scaleX, delete layout.scaleY;
4905
4931
  if (originPoint) {
4906
4932
  BoundsHelper.scale(t.boxBounds, Math.abs(scaleX), Math.abs(scaleY));
4907
- const changedPoint = L$4.getInnerOrigin(t, data.origin);
4933
+ const changedPoint = L$5.getInnerOrigin(t, data.origin);
4908
4934
  PointHelper.move(layout, originPoint.x - changedPoint.x, originPoint.y - changedPoint.y);
4909
4935
  }
4910
4936
  t.set(layout);
@@ -4914,11 +4940,11 @@ const LeafHelper = {
4914
4940
  getFlipTransform(t, axis) {
4915
4941
  const m = getMatrixData();
4916
4942
  const sign = axis === "x" ? 1 : -1;
4917
- scaleOfOuter$2(m, L$4.getLocalOrigin(t, "center"), -1 * sign, 1 * sign);
4943
+ scaleOfOuter$2(m, L$5.getLocalOrigin(t, "center"), -1 * sign, 1 * sign);
4918
4944
  return m;
4919
4945
  },
4920
4946
  getLocalOrigin(t, origin) {
4921
- return PointHelper.tempToOuterOf(L$4.getInnerOrigin(t, origin), t.localTransform);
4947
+ return PointHelper.tempToOuterOf(L$5.getInnerOrigin(t, origin), t.localTransform);
4922
4948
  },
4923
4949
  getInnerOrigin(t, origin) {
4924
4950
  const innerOrigin = {};
@@ -4934,11 +4960,11 @@ const LeafHelper = {
4934
4960
  updateOuterBounds(_t) {},
4935
4961
  cacheId(_t) {},
4936
4962
  drop(t, parent, index, resize) {
4937
- t.setTransform(L$4.getRelativeWorld(t, parent, true), resize);
4963
+ t.setTransform(L$5.getRelativeWorld(t, parent, true), resize);
4938
4964
  parent.add(t, index);
4939
4965
  },
4940
4966
  hasHighPosition(t) {
4941
- return t.origin || t.around || L$4.hasOffset(t);
4967
+ return t.origin || t.around || L$5.hasOffset(t);
4942
4968
  },
4943
4969
  hasOffset(t) {
4944
4970
  return t.offsetX || t.offsetY;
@@ -4958,14 +4984,14 @@ const LeafHelper = {
4958
4984
  const x = move.x * speed, y = move.y * speed;
4959
4985
  move.x -= x, move.y -= y;
4960
4986
  t.move(x, y);
4961
- Platform.requestRender(() => L$4.animateMove(t, move, speed));
4987
+ Platform.requestRender(() => L$5.animateMove(t, move, speed));
4962
4988
  }
4963
4989
  }
4964
4990
  };
4965
4991
 
4966
- const L$4 = LeafHelper;
4992
+ const L$5 = LeafHelper;
4967
4993
 
4968
- const {updateAllMatrix: updateAllMatrix$4, updateMatrix: updateMatrix$4, updateAllWorldOpacity: updateAllWorldOpacity, updateAllChange: updateAllChange$1, updateChange: updateChange$1} = L$4;
4994
+ const {updateAllMatrix: updateAllMatrix$4, updateMatrix: updateMatrix$4, updateAllWorldOpacity: updateAllWorldOpacity, updateAllChange: updateAllChange$1, updateChange: updateChange$1} = L$5;
4969
4995
 
4970
4996
  function getTempLocal(t, worldPoint) {
4971
4997
  t.updateLayout();
@@ -7053,7 +7079,7 @@ class LeafLevelList {
7053
7079
  }
7054
7080
  }
7055
7081
 
7056
- const version = "2.0.6";
7082
+ const version = "2.0.7";
7057
7083
 
7058
7084
  class LeaferCanvas extends LeaferCanvasBase {
7059
7085
  get allowBackgroundColor() {
@@ -8737,7 +8763,7 @@ let UI = UI_1 = class UI extends Leaf {
8737
8763
  __updateRenderPath(updateCache) {
8738
8764
  const data = this.__;
8739
8765
  if (data.path) {
8740
- data.__pathForRender = data.cornerRadius ? PathCorner.smooth(data.path, data.cornerRadius, data.cornerSmoothing) : data.path;
8766
+ data.__pathForRender = data.cornerRadius || data.path.radius ? PathCorner.smooth(data.path, data.cornerRadius, data.cornerSmoothing) : data.path;
8741
8767
  if (data.__useArrow) PathArrow.addArrows(this, updateCache);
8742
8768
  } else data.__pathForRender && (data.__pathForRender = undefined);
8743
8769
  }
@@ -9570,7 +9596,7 @@ let Ellipse = class Ellipse extends UI {
9570
9596
  }
9571
9597
  }
9572
9598
  if (!open) closePath$2(path);
9573
- if (Platform.ellipseToCurve || data.__useArrow) data.path = this.getPath(true);
9599
+ if (Platform.ellipseToCurve || data.__useArrow || data.cornerRadius) data.path = this.getPath(true);
9574
9600
  }
9575
9601
  };
9576
9602
 
@@ -9596,7 +9622,7 @@ let Polygon = class Polygon extends UI {
9596
9622
  const data = this.__;
9597
9623
  const path = data.path = [];
9598
9624
  if (data.points) {
9599
- drawPoints$1(path, data.points, data.curve, true);
9625
+ drawPoints$1(path, data.points, data.curve, data.closed);
9600
9626
  } else {
9601
9627
  const {width: width, height: height, sides: sides} = data;
9602
9628
  const rx = width / 2, ry = height / 2;
@@ -15844,7 +15870,7 @@ let LineEditTool = class LineEditTool extends EditTool {
15844
15870
 
15845
15871
  LineEditTool = __decorate([ registerEditTool() ], LineEditTool);
15846
15872
 
15847
- const {M: M$4, L: L$3, C: C$3, Q: Q$2, Z: Z$2, N: N$1, D: D$1, X: X$1, G: G$1, F: F$1, O: O$2, P: P$1, U: U$1} = PathCommandMap;
15873
+ const {M: M$5, L: L$4, C: C$4, Q: Q$2, Z: Z$3, N: N$1, D: D$1, X: X$1, G: G$1, F: F$1, O: O$2, P: P$1, U: U$1} = PathCommandMap;
15848
15874
 
15849
15875
  const PathScaler = {
15850
15876
  scale(data, scaleX, scaleY) {
@@ -15854,13 +15880,13 @@ const PathScaler = {
15854
15880
  while (i < len) {
15855
15881
  command = data[i];
15856
15882
  switch (command) {
15857
- case M$4:
15858
- case L$3:
15883
+ case M$5:
15884
+ case L$4:
15859
15885
  scalePoints(data, scaleX, scaleY, i, 1);
15860
15886
  i += 3;
15861
15887
  break;
15862
15888
 
15863
- case C$3:
15889
+ case C$4:
15864
15890
  scalePoints(data, scaleX, scaleY, i, 3);
15865
15891
  i += 7;
15866
15892
  break;
@@ -15870,7 +15896,7 @@ const PathScaler = {
15870
15896
  i += 5;
15871
15897
  break;
15872
15898
 
15873
- case Z$2:
15899
+ case Z$3:
15874
15900
  i += 1;
15875
15901
  break;
15876
15902
 
@@ -16251,13 +16277,13 @@ const MultiTouchHelper = {
16251
16277
  return "rotate";
16252
16278
  },
16253
16279
  detect(data, config) {
16254
- const {state: state} = M$3;
16255
- const type = M$3.getType(data, config);
16280
+ const {state: state} = M$4;
16281
+ const type = M$4.getType(data, config);
16256
16282
  if (!state.totalData) {
16257
16283
  state.startTime = Date.now();
16258
16284
  state.center = data.center;
16259
16285
  }
16260
- M$3.add(data, state.totalData);
16286
+ M$4.add(data, state.totalData);
16261
16287
  state.totalData = data;
16262
16288
  if (type === state.type) {
16263
16289
  state.typeCount++;
@@ -16266,7 +16292,7 @@ const MultiTouchHelper = {
16266
16292
  state.type = type;
16267
16293
  state.typeCount = 1;
16268
16294
  }
16269
- if (Date.now() - state.startTime >= (config.time || 160)) return M$3.getType(state.totalData, config);
16295
+ if (Date.now() - state.startTime >= (config.time || 160)) return M$4.getType(state.totalData, config);
16270
16296
  return "none";
16271
16297
  },
16272
16298
  add(data, add) {
@@ -16277,7 +16303,7 @@ const MultiTouchHelper = {
16277
16303
  data.center = add.center;
16278
16304
  },
16279
16305
  reset() {
16280
- const {state: state} = M$3;
16306
+ const {state: state} = M$4;
16281
16307
  state.type = "none";
16282
16308
  state.typeCount = 0;
16283
16309
  state.startTime = 0;
@@ -16285,7 +16311,7 @@ const MultiTouchHelper = {
16285
16311
  }
16286
16312
  };
16287
16313
 
16288
- const M$3 = MultiTouchHelper;
16314
+ const M$4 = MultiTouchHelper;
16289
16315
 
16290
16316
  const {abs: abs$2, max: max$1} = Math, {sign: sign, within: within$2} = MathHelper;
16291
16317
 
@@ -16927,7 +16953,7 @@ __decorate([ arrowType("angle") ], Arrow.prototype, "endArrow", void 0);
16927
16953
 
16928
16954
  Arrow = __decorate([ registerUI() ], Arrow);
16929
16955
 
16930
- const {M: M$2, L: L$2, C: C$2, Q: Q$1, O: O$1} = PathCommandMap;
16956
+ const {M: M$3, L: L$3, C: C$3, Q: Q$1, O: O$1} = PathCommandMap;
16931
16957
 
16932
16958
  const {rotate: rotate$1, copyFrom: copyFrom$1, scale: scale$1} = PointHelper;
16933
16959
 
@@ -16939,13 +16965,13 @@ const PathMatrixHelper = {
16939
16965
  while (i < len) {
16940
16966
  command = data[i];
16941
16967
  switch (command) {
16942
- case M$2:
16943
- case L$2:
16968
+ case M$3:
16969
+ case L$3:
16944
16970
  setPoint$2(data, i + 1, x, y, scaleX, scaleY, rotation, origin);
16945
16971
  i += 3;
16946
16972
  break;
16947
16973
 
16948
- case C$2:
16974
+ case C$3:
16949
16975
  for (j = 1; j < 6; j += 2) setPoint$2(data, i + j, x, y, scaleX, scaleY, rotation, origin);
16950
16976
  i += 7;
16951
16977
  break;
@@ -17185,7 +17211,7 @@ function getArrowPath(ui, arrow, from, to, size, connectOffset, hasDashPattern)
17185
17211
  return arrowData;
17186
17212
  }
17187
17213
 
17188
- const {M: M$1, L: L$1, C: C$1, Q: Q, Z: Z$1, N: N, D: D, X: X, G: G, F: F, O: O, P: P, U: U} = PathCommandMap;
17214
+ const {M: M$2, L: L$2, C: C$2, Q: Q, Z: Z$2, N: N, D: D, X: X, G: G, F: F, O: O, P: P, U: U} = PathCommandMap;
17189
17215
 
17190
17216
  const {copy: copy, copyFrom: copyFrom, getDistancePoint: getDistancePoint, isSame: isSame} = PointHelper;
17191
17217
 
@@ -17210,8 +17236,8 @@ const PathArrowModule = {
17210
17236
  while (i < len) {
17211
17237
  command = data[i];
17212
17238
  switch (command) {
17213
- case M$1:
17214
- case L$1:
17239
+ case M$2:
17240
+ case L$2:
17215
17241
  if (count < 2 || i + 6 >= len) {
17216
17242
  copy(old, now);
17217
17243
  copyFrom(now, data[i + 1], data[i + 2]);
@@ -17220,7 +17246,7 @@ const PathArrowModule = {
17220
17246
  i += 3;
17221
17247
  break;
17222
17248
 
17223
- case C$1:
17249
+ case C$2:
17224
17250
  if (count === 1 || i + 7 >= len - 3) {
17225
17251
  copyPoints(data, last, now, i + 3);
17226
17252
  old.x = data[i + 1], old.y = data[i + 2];
@@ -17236,7 +17262,7 @@ const PathArrowModule = {
17236
17262
  i += 5;
17237
17263
  break;
17238
17264
 
17239
- case Z$1:
17265
+ case Z$2:
17240
17266
  return;
17241
17267
 
17242
17268
  case N:
@@ -17280,8 +17306,8 @@ const PathArrowModule = {
17280
17306
  break;
17281
17307
  }
17282
17308
  count++;
17283
- if (count === 1 && command !== M$1) return;
17284
- if (count === 2 && useStartArrow) copy(second, command === L$1 ? now : isSame(old, first) ? last : old);
17309
+ if (count === 1 && command !== M$2) return;
17310
+ if (count === 2 && useStartArrow) copy(second, command === L$2 ? now : isSame(old, first) ? last : old);
17285
17311
  if (i === len) {
17286
17312
  const path = uData.__pathForRender = clonePathForArrow ? [ ...data ] : data;
17287
17313
  if (useStartArrow) {
@@ -17303,11 +17329,11 @@ const PathArrowModule = {
17303
17329
  getDistancePoint(now, last, -connectPoint.x, true);
17304
17330
  let index;
17305
17331
  switch (command) {
17306
- case L$1:
17332
+ case L$2:
17307
17333
  index = i - 3 + 1;
17308
17334
  break;
17309
17335
 
17310
- case C$1:
17336
+ case C$2:
17311
17337
  index = i - 7 + 5;
17312
17338
  break;
17313
17339
 
@@ -19049,7 +19075,7 @@ const HighBezierHelper = {
19049
19075
 
19050
19076
  const {getDistance: getDistance} = HighBezierHelper;
19051
19077
 
19052
- const {M: M, L: L, C: C, Z: Z} = PathCommandMap, {float: float$1} = MathHelper;
19078
+ const {M: M$1, L: L$1, C: C$1, Z: Z$1} = PathCommandMap, {float: float$1} = MathHelper;
19053
19079
 
19054
19080
  const tempPoint = {}, tempFrom = {};
19055
19081
 
@@ -19060,18 +19086,18 @@ const HighCurveHelper = {
19060
19086
  while (i < len) {
19061
19087
  command = data[i];
19062
19088
  switch (command) {
19063
- case M:
19064
- case L:
19089
+ case M$1:
19090
+ case L$1:
19065
19091
  HighCurveHelper.transformPoints(data, matrix, i, 1);
19066
19092
  i += 3;
19067
19093
  break;
19068
19094
 
19069
- case C:
19095
+ case C$1:
19070
19096
  HighCurveHelper.transformPoints(data, matrix, i, 3);
19071
19097
  i += 7;
19072
19098
  break;
19073
19099
 
19074
- case Z:
19100
+ case Z$1:
19075
19101
  i += 1;
19076
19102
  }
19077
19103
  }
@@ -19092,17 +19118,17 @@ const HighCurveHelper = {
19092
19118
  while (i < len) {
19093
19119
  command = data[i];
19094
19120
  switch (command) {
19095
- case M:
19096
- case L:
19121
+ case M$1:
19122
+ case L$1:
19097
19123
  toX = data[i + 1];
19098
19124
  toY = data[i + 2];
19099
- distance = command === L && i > 0 ? PointHelper.getDistanceFrom(x, y, toX, toY) : 0;
19125
+ distance = command === L$1 && i > 0 ? PointHelper.getDistanceFrom(x, y, toX, toY) : 0;
19100
19126
  x = toX;
19101
19127
  y = toY;
19102
19128
  i += 3;
19103
19129
  break;
19104
19130
 
19105
- case C:
19131
+ case C$1:
19106
19132
  toX = data[i + 5];
19107
19133
  toY = data[i + 6];
19108
19134
  distance = HighBezierHelper.getDistance(x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], toX, toY);
@@ -19111,7 +19137,7 @@ const HighCurveHelper = {
19111
19137
  i += 7;
19112
19138
  break;
19113
19139
 
19114
- case Z:
19140
+ case Z$1:
19115
19141
  i += 1;
19116
19142
 
19117
19143
  default:
@@ -19136,8 +19162,8 @@ const HighCurveHelper = {
19136
19162
  while (i < len) {
19137
19163
  command = data[i];
19138
19164
  switch (command) {
19139
- case M:
19140
- case L:
19165
+ case M$1:
19166
+ case L$1:
19141
19167
  toX = data[i + 1];
19142
19168
  toY = data[i + 2];
19143
19169
  distance = segments[index];
@@ -19156,7 +19182,7 @@ const HighCurveHelper = {
19156
19182
  i += 3;
19157
19183
  break;
19158
19184
 
19159
- case C:
19185
+ case C$1:
19160
19186
  toX = data[i + 5];
19161
19187
  toY = data[i + 6];
19162
19188
  distance = segments[index];
@@ -19172,7 +19198,7 @@ const HighCurveHelper = {
19172
19198
  i += 7;
19173
19199
  break;
19174
19200
 
19175
- case Z:
19201
+ case Z$1:
19176
19202
  i += 1;
19177
19203
 
19178
19204
  default:
@@ -19193,8 +19219,8 @@ const HighCurveHelper = {
19193
19219
  while (i < len) {
19194
19220
  command = data[i];
19195
19221
  switch (command) {
19196
- case M:
19197
- case L:
19222
+ case M$1:
19223
+ case L$1:
19198
19224
  toX = data[i + 1];
19199
19225
  toY = data[i + 2];
19200
19226
  distance = segments[index];
@@ -19217,7 +19243,7 @@ const HighCurveHelper = {
19217
19243
  path.push(command, x, y);
19218
19244
  break;
19219
19245
 
19220
- case C:
19246
+ case C$1:
19221
19247
  x1 = data[i + 1], y1 = data[i + 2], x2 = data[i + 3], y2 = data[i + 4];
19222
19248
  toX = data[i + 5];
19223
19249
  toY = data[i + 6];
@@ -19236,7 +19262,7 @@ const HighCurveHelper = {
19236
19262
  path.push(command, x1, y1, x2, y2, toX, toY);
19237
19263
  break;
19238
19264
 
19239
- case Z:
19265
+ case Z$1:
19240
19266
  i += 1;
19241
19267
  path.push(command);
19242
19268
 
@@ -20757,4 +20783,265 @@ ImageBox = __decorate([ registerUI() ], ImageBox);
20757
20783
 
20758
20784
  Plugin.add("box");
20759
20785
 
20786
+ function getTangentDistance(r, x, y, lastX, lastY, nextX, nextY) {
20787
+ const ux = lastX - x, uy = lastY - y;
20788
+ const vx = nextX - x, vy = nextY - y;
20789
+ const lenU = Math.sqrt(ux * ux + uy * uy);
20790
+ const lenV = Math.sqrt(vx * vx + vy * vy);
20791
+ if (lenU < .001 || lenV < .001) return 0;
20792
+ const cosTheta = (ux * vx + uy * vy) / (lenU * lenV);
20793
+ const safeCos = Math.max(-.99999, Math.min(.99999, cosTheta));
20794
+ let d = r * Math.sqrt((1 - safeCos) / (1 + safeCos));
20795
+ const maxD = Math.min(lenU / 2, lenV / 2);
20796
+ return Math.min(d, maxD);
20797
+ }
20798
+
20799
+ function getCorrectT(d, x, y, x1, y1, x2, y2, toX, toY) {
20800
+ if (d <= 0) return 0;
20801
+ const chordLen = Math.sqrt(Math.pow(toX - x, 2) + Math.pow(toY - y, 2));
20802
+ if (d >= chordLen) return .5;
20803
+ const vx0 = 3 * (x1 - x);
20804
+ const vy0 = 3 * (y1 - y);
20805
+ let v0mag = Math.sqrt(vx0 * vx0 + vy0 * vy0);
20806
+ if (v0mag < 1e-6) v0mag = chordLen || 1;
20807
+ let t = Math.min(.5, d / v0mag);
20808
+ const tempP = {
20809
+ x: 0,
20810
+ y: 0
20811
+ };
20812
+ for (let i = 0; i < 5; i++) {
20813
+ BezierHelper.getPointAndSet(t, x, y, x1, y1, x2, y2, toX, toY, tempP);
20814
+ const dx = tempP.x - x;
20815
+ const dy = tempP.y - y;
20816
+ const currentDist = Math.sqrt(dx * dx + dy * dy);
20817
+ if (currentDist < 1e-6) {
20818
+ t = t * 1.5;
20819
+ continue;
20820
+ }
20821
+ const vxt = BezierHelper.getDerivative(t, x, x1, x2, toX);
20822
+ const vyt = BezierHelper.getDerivative(t, y, y1, y2, toY);
20823
+ const f_prime = (dx * vxt + dy * vyt) / currentDist;
20824
+ if (Math.abs(f_prime) < 1e-6) break;
20825
+ const deltaT = (currentDist - d) / f_prime;
20826
+ const nextT = t - deltaT;
20827
+ const safeNextT = Math.max(0, Math.min(.6, nextT));
20828
+ if (Math.abs(safeNextT - t) < 1e-5) {
20829
+ t = safeNextT;
20830
+ break;
20831
+ }
20832
+ t = safeNextT;
20833
+ }
20834
+ return Math.max(0, Math.min(.5, t));
20835
+ }
20836
+
20837
+ const {M: M, L: L, C: C, Z: Z} = PathCommandMap;
20838
+
20839
+ const {getCenterX: getCenterX, getCenterY: getCenterY} = PointHelper;
20840
+
20841
+ const {arcTo: arcTo} = PathCommandDataHelper;
20842
+
20843
+ PathCorner.smooth = function smooth(data, cornerRadius, _cornerSmoothing) {
20844
+ const radius = data.radius;
20845
+ if (isNeedConvert(data)) data = PathConvert.toCanvasData(data, true);
20846
+ let command, lastCommand, commandLen;
20847
+ let i = 0, countCommand = 0, x = 0, y = 0, startX = 0, startY = 0, startR = 0, secondX = 0, secondY = 0, lastX = 0, lastY = 0, r, x1, y1, x2, y2, toX, toY;
20848
+ if (isArray(cornerRadius)) cornerRadius = cornerRadius[0] || 0;
20849
+ const len = data.length, three = len === 9;
20850
+ const smooth = [];
20851
+ while (i < len) {
20852
+ command = data[i];
20853
+ r = radius ? isUndefined(radius[countCommand]) ? cornerRadius : radius[countCommand] : cornerRadius;
20854
+ switch (command) {
20855
+ case M:
20856
+ startX = lastX = data[i + 1];
20857
+ startY = lastY = data[i + 2];
20858
+ startR = r;
20859
+ i += 3;
20860
+ const end = findEndPoint(data, i);
20861
+ switch (data[i]) {
20862
+ case L:
20863
+ secondX = data[i + 1];
20864
+ secondY = data[i + 2];
20865
+ if (three) smooth.push(M, startX, startY); else {
20866
+ if (end) smooth.push(M, getCenterX(startX, secondX), getCenterY(startY, secondY)); else smooth.push(M, startX, startY);
20867
+ }
20868
+ break;
20869
+
20870
+ case C:
20871
+ if (end) {
20872
+ const {left: left, right: right} = setAfterC(data, i, r, end.x, end.y, startX, startY, data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], data[i + 6]);
20873
+ if (left && right) {
20874
+ smooth.push(M, secondX = left[4], secondY = left[5]);
20875
+ break;
20876
+ }
20877
+ }
20878
+
20879
+ default:
20880
+ smooth.push(M, secondX = startX, secondY = startY);
20881
+ }
20882
+ break;
20883
+
20884
+ case L:
20885
+ x = data[i + 1];
20886
+ y = data[i + 2];
20887
+ i += 3;
20888
+ switch (data[i]) {
20889
+ case L:
20890
+ arcTo(smooth, x, y, data[i + 1], data[i + 2], r, lastX, lastY, three);
20891
+ break;
20892
+
20893
+ case C:
20894
+ const {left: left, right: right} = setAfterC(data, i, r, lastX, lastY, x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], data[i + 6]);
20895
+ if (left && right) arcTo(smooth, x, y, left[4], left[5], r, lastX, lastY, three); else smooth.push(L, x, y);
20896
+ break;
20897
+
20898
+ case Z:
20899
+ arcTo(smooth, x, y, startX, startY, r, lastX, lastY, three);
20900
+ break;
20901
+
20902
+ default:
20903
+ smooth.push(L, x, y);
20904
+ }
20905
+ lastX = x;
20906
+ lastY = y;
20907
+ break;
20908
+
20909
+ case C:
20910
+ x1 = data[i + 1];
20911
+ y1 = data[i + 2];
20912
+ x2 = data[i + 3];
20913
+ y2 = data[i + 4];
20914
+ x = data[i + 5];
20915
+ y = data[i + 6];
20916
+ i += 7;
20917
+ switch (data[i]) {
20918
+ case L:
20919
+ toX = data[i + 1], toY = data[i + 2];
20920
+ setBeforeC(smooth, r, lastX, lastY, x1, y1, x2, y2, x, y, toX, toY, three);
20921
+ break;
20922
+
20923
+ case C:
20924
+ smooth.push(C, x1, y1, x2, y2, x, y);
20925
+ break;
20926
+
20927
+ case Z:
20928
+ toX = startX, toY = startY;
20929
+ setBeforeC(smooth, r, lastX, lastY, x1, y1, x2, y2, x, y, toX, toY, three);
20930
+ break;
20931
+ }
20932
+ lastX = x;
20933
+ lastY = y;
20934
+ break;
20935
+
20936
+ case Z:
20937
+ if (lastCommand !== Z) {
20938
+ arcTo(smooth, startX, startY, secondX, secondY, startR, lastX, lastY, three);
20939
+ smooth.push(Z);
20940
+ }
20941
+ i += 1;
20942
+ break;
20943
+
20944
+ default:
20945
+ commandLen = PathNumberCommandLengthMap[command];
20946
+ for (let j = 0; j < commandLen; j++) smooth.push(data[i + j]);
20947
+ i += commandLen;
20948
+ }
20949
+ lastCommand = command;
20950
+ countCommand++;
20951
+ }
20952
+ return smooth;
20953
+ };
20954
+
20955
+ function isNeedConvert(data) {
20956
+ let command, i = 0;
20957
+ const len = data.length;
20958
+ while (i < len) {
20959
+ command = data[i];
20960
+ switch (command) {
20961
+ case M:
20962
+ i += 3;
20963
+ break;
20964
+
20965
+ case L:
20966
+ i += 3;
20967
+ break;
20968
+
20969
+ case C:
20970
+ i += 7;
20971
+ break;
20972
+
20973
+ case Z:
20974
+ i += 1;
20975
+ break;
20976
+
20977
+ default:
20978
+ return true;
20979
+ }
20980
+ }
20981
+ return false;
20982
+ }
20983
+
20984
+ function findEndPoint(data, i) {
20985
+ let command, commandLen, x, y;
20986
+ const len = data.length;
20987
+ while (i < len) {
20988
+ command = data[i];
20989
+ switch (command) {
20990
+ case M:
20991
+ return undefined;
20992
+
20993
+ case L:
20994
+ x = data[i + 1];
20995
+ y = data[i + 2];
20996
+ i += 3;
20997
+ break;
20998
+
20999
+ case C:
21000
+ x = data[i + 5];
21001
+ y = data[i + 6];
21002
+ i += 7;
21003
+ break;
21004
+
21005
+ case Z:
21006
+ return {
21007
+ x: x,
21008
+ y: y
21009
+ };
21010
+
21011
+ default:
21012
+ commandLen = PathNumberCommandLengthMap[command];
21013
+ i += commandLen;
21014
+ }
21015
+ }
21016
+ return undefined;
21017
+ }
21018
+
21019
+ function setAfterC(data, i, cornerRadius, lastX, lastY, fromX, fromY, x1, y1, x2, y2, toX, toY) {
21020
+ const d = getTangentDistance(cornerRadius, fromX, fromY, lastX, lastY, x1, y1);
21021
+ const t = getCorrectT(d, fromX, fromY, x1, y1, x2, y2, toX, toY);
21022
+ const two = BezierHelper.cut(t, fromX, fromY, x1, y1, x2, y2, toX, toY);
21023
+ const {left: left, right: right} = two;
21024
+ if (left && right) {
21025
+ data[i + 1] = right[0];
21026
+ data[i + 2] = right[1];
21027
+ data[i + 3] = right[2];
21028
+ data[i + 4] = right[3];
21029
+ }
21030
+ return two;
21031
+ }
21032
+
21033
+ function setBeforeC(smooth, cornerRadius, fromX, fromY, x1, y1, x2, y2, toX, toY, nextX, nextY, three) {
21034
+ const d = getTangentDistance(cornerRadius, toX, toY, x2, y2, nextX, nextY);
21035
+ const t = getCorrectT(d, toX, toY, x2, y2, x1, y1, fromX, fromY);
21036
+ const {left: left, right: right} = BezierHelper.cut(1 - t, fromX, fromY, x1, y1, x2, y2, toX, toY);
21037
+ if (left && right) {
21038
+ smooth.push(C, left[0], left[1], left[2], left[3], left[4], left[5]);
21039
+ arcTo(smooth, toX, toY, nextX, nextY, cornerRadius, left[4], left[5], three);
21040
+ } else {
21041
+ smooth.push(C, x1, y1, x2, y2, toX, toY);
21042
+ }
21043
+ }
21044
+
21045
+ Plugin.add("corner");
21046
+
20760
21047
  export { AlignHelper, Animate, AnimateEasing, AnimateEvent, AnimateList, Answer, App, AroundHelper, Arrow, ArrowData, AutoBounds, BezierHelper, Bounds, BoundsEvent, BoundsHelper, Box, BoxData, Branch, BranchHelper, BranchRender, Canvas, CanvasData, CanvasManager, ChildEvent, ColorConvert, Creator, Cursor, DataHelper, Debug, Direction4, Direction9, DragBoundsHelper, DragEvent, Dragger, DropEvent, EditBox, EditDataHelper, EditPoint, EditSelect, EditSelectHelper, EditTool, EditToolCreator, Editor, EditorEvent, EditorGroupEvent, EditorHelper, EditorMoveEvent, EditorRotateEvent, EditorScaleEvent, EditorSkewEvent, Effect, Ellipse, EllipseBox, EllipseBoxData, EllipseData, EllipseHelper, Event, EventCreator, Eventer, Export, FileHelper, Filter, Finder, Flow, FourNumberHelper, Frame, FrameData, Group, GroupData, HighBezierHelper, HighCurveHelper, HitCanvasManager, Image, ImageBox, ImageBoxData, ImageData, ImageEvent, ImageManager, IncrementId, InnerEditor, InnerEditorEvent, Interaction, InteractionBase, InteractionHelper, KeyEvent, Keyboard, LayoutEvent, Layouter, Leaf, LeafBounds, LeafBoundsHelper, LeafData, LeafDataProxy, LeafEventer, LeafHelper, LeafLayout, LeafLevelList, LeafList, LeafMatrix, LeafRender, Leafer, LeaferCanvas, LeaferCanvasBase, LeaferData, LeaferEvent, LeaferFilm, LeaferImage, LeaferTypeCreator, LeaferVideo, Line, LineData, LineEditTool, MathHelper, Matrix, MatrixHelper, MoveEvent, MultiTouchHelper, MyDragEvent, MyImage, MyPointerEvent, MyTouchEvent, NeedConvertToCanvasCommandMap, OneRadian, PI2, PI_2, Paint, PaintGradient, PaintImage, Path, PathArrow, PathArrowModule, PathBounds, PathBox, PathBoxData, PathCommandDataHelper, PathCommandMap, PathCommandNodeHelper, PathConvert, PathCorner, PathCreator, PathData, PathDrawer, PathHelper, PathMatrixHelper, PathNodeHandleType, PathNumberCommandLengthMap, PathNumberCommandMap, PathScaler, Pen, PenData, Picker, Platform, Plugin, Point, PointHelper, PointerButton, PointerEvent, Polygon, PolygonBox, PolygonBoxData, PolygonData, PropertyEvent, Rect, RectData, RectHelper, RectRender, RenderEvent, Renderer, ResizeEvent, Resource, Robot, RobotData, RotateEvent, Run, ScrollBar, Scroller, SelectArea, Selector, Star, StarBox, StarBoxData, StarData, State, StringNumberMap, Stroker, SwipeEvent, TaskItem, TaskProcessor, Text, TextConvert, TextData, TouchEvent, TransformTool, Transformer, Transition, TwoPointBoundsHelper, UI, UIBounds, UICreator, UIData, UIEvent, UIRender, UnitConvert, UnitConvertHelper, WaitHelper, WatchEvent, Watcher, WheelEventHelper, ZoomEvent, addViewport, addViewportConfig, affectRenderBoundsType, affectStrokeBoundsType, arrowType, attr, autoLayoutType, boundsType, canvasPatch, canvasSizeAttrs, createAttr, createDescriptor, cursorType, dataProcessor, dataType, decorateLeafAttr, defineDataProcessor, defineKey, defineLeafAttr, dimType, doBoundsType, doStrokeType, effectType, emptyData, eraserType, extraPropertyEventMap, getBoundsData, getDescriptor, getMatrixData, getPointData, hitType, isArray, isData, isEmptyData, isFinite$1 as isFinite, isNull, isNumber, isObject, isString, isUndefined, layoutProcessor, leaferTransformAttrMap, maskType, motionPathType, naturalBoundsType, opacityType, path, pathInputType, pathType, pen, positionType, registerEditTool, registerInnerEditor, registerUI, registerUIEvent, resizeType, rewrite, rewriteAble, rotationType, scaleResize, scaleResizeFontSize, scaleResizeGroup, scaleResizePath, scaleResizePoints, scaleType, scrollType, sortType, stateStyleType, stateType, strokeType, surfaceType, tempBounds$3 as tempBounds, tempMatrix$2 as tempMatrix, tempPoint$4 as tempPoint, tryToNumber, useCanvas, useModule, version, visibleType, zoomLayerType };