@leafer-ui/render 1.9.12 → 1.10.1

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Files changed (2) hide show
  1. package/package.json +4 -4
  2. package/src/UIRender.ts +11 -11
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@leafer-ui/render",
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- "version": "1.9.12",
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+ "version": "1.10.1",
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  "description": "@leafer-ui/render",
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  "author": "Chao (Leafer) Wan",
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  "license": "MIT",
@@ -22,10 +22,10 @@
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  "leaferjs"
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  ],
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  "dependencies": {
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- "@leafer-ui/external": "1.9.12"
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+ "@leafer-ui/external": "1.10.1"
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  },
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  "devDependencies": {
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- "@leafer/interface": "1.9.12",
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- "@leafer-ui/interface": "1.9.12"
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+ "@leafer/interface": "1.10.1",
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+ "@leafer-ui/interface": "1.10.1"
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  }
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  }
package/src/UIRender.ts CHANGED
@@ -52,15 +52,15 @@ export const UIRender: IUIRenderModule = {
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  if (shadow) Effect.shadow(this, canvas, shape)
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- if (__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas) : Paint.stroke(stroke as string, this, canvas)
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+ if (__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas, options) : Paint.stroke(stroke as string, this, canvas, options)
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- if (fill) data.__isFills ? Paint.fills(fill as ILeafPaint[], this, canvas) : Paint.fill(fill as string, this, canvas)
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+ if (fill) data.__isFills ? Paint.fills(fill as ILeafPaint[], this, canvas, options) : Paint.fill(fill as string, this, canvas, options)
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  if (__drawAfterFill) this.__drawAfterFill(canvas, options)
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  if (innerShadow) Effect.innerShadow(this, canvas, shape)
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- if (stroke && !__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas) : Paint.stroke(stroke as string, this, canvas)
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+ if (stroke && !__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas, options) : Paint.stroke(stroke as string, this, canvas, options)
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  if (filter) Filter.apply(filter, this, this.__nowWorld, canvas, originCanvas, shape)
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@@ -69,20 +69,20 @@ export const UIRender: IUIRenderModule = {
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  } else {
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- if (__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas) : Paint.stroke(stroke as string, this, canvas)
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+ if (__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas, options) : Paint.stroke(stroke as string, this, canvas, options)
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  if (__isFastShadow) {
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  const shadow = data.shadow[0], { scaleX, scaleY } = this.getRenderScaleData(true, shadow.scaleFixed)
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  canvas.save(), canvas.setWorldShadow(shadow.x * scaleX, shadow.y * scaleY, shadow.blur * scaleX, ColorConvert.string(shadow.color))
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  }
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- if (fill) data.__isFills ? Paint.fills(fill as ILeafPaint[], this, canvas) : Paint.fill(fill as string, this, canvas)
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+ if (fill) data.__isFills ? Paint.fills(fill as ILeafPaint[], this, canvas, options) : Paint.fill(fill as string, this, canvas, options)
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  if (__isFastShadow) canvas.restore()
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  if (__drawAfterFill) this.__drawAfterFill(canvas, options)
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- if (stroke && !__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas) : Paint.stroke(stroke as string, this, canvas)
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+ if (stroke && !__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas, options) : Paint.stroke(stroke as string, this, canvas, options)
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  }
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@@ -99,9 +99,9 @@ export const UIRender: IUIRenderModule = {
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  const data = this.__, { fill, stroke } = data
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- if (fill && !options.ignoreFill) data.__isAlphaPixelFill ? Paint.fills(fill as ILeafPaint[], this, canvas) : Paint.fill('#000000', this, canvas)
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+ if (fill && !options.ignoreFill) data.__isAlphaPixelFill ? Paint.fills(fill as ILeafPaint[], this, canvas, options) : Paint.fill('#000000', this, canvas, options)
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  if (data.__isCanvas) this.__drawAfterFill(canvas, options)
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- if (stroke && !options.ignoreStroke) data.__isAlphaPixelStroke ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas) : Paint.stroke('#000000', this, canvas)
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+ if (stroke && !options.ignoreStroke) data.__isAlphaPixelStroke ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas, options) : Paint.stroke('#000000', this, canvas, options)
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  },
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  __drawAfterFill(canvas: ILeaferCanvas, options: IRenderOptions): void {
@@ -121,10 +121,10 @@ function drawFast(ui: IUI, canvas: ILeaferCanvas, options: IRenderOptions): void
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  ui.__drawRenderPath(canvas)
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- if (__fillAfterStroke) Paint.stroke(stroke as string, ui, canvas)
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+ if (__fillAfterStroke) Paint.stroke(stroke as string, ui, canvas, options)
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- if (fill) Paint.fill(fill as string, ui, canvas)
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+ if (fill) Paint.fill(fill as string, ui, canvas, options)
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  if (__drawAfterFill) ui.__drawAfterFill(canvas, options)
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- if (stroke && !__fillAfterStroke) Paint.stroke(stroke as string, ui, canvas)
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+ if (stroke && !__fillAfterStroke) Paint.stroke(stroke as string, ui, canvas, options)
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  }