@leafer-ui/render 1.8.0 → 1.9.1

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Files changed (2) hide show
  1. package/package.json +4 -4
  2. package/src/UIRender.ts +3 -3
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@leafer-ui/render",
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- "version": "1.8.0",
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+ "version": "1.9.1",
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  "description": "@leafer-ui/render",
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  "author": "Chao (Leafer) Wan",
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  "license": "MIT",
@@ -22,10 +22,10 @@
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  "leaferjs"
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  ],
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  "dependencies": {
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- "@leafer-ui/external": "1.8.0"
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+ "@leafer-ui/external": "1.9.1"
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  },
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  "devDependencies": {
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- "@leafer/interface": "1.8.0",
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- "@leafer-ui/interface": "1.8.0"
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+ "@leafer/interface": "1.9.1",
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+ "@leafer-ui/interface": "1.9.1"
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  }
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  }
package/src/UIRender.ts CHANGED
@@ -1,5 +1,5 @@
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  import { ILeaferCanvas, IRenderOptions } from '@leafer/interface'
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- import { DataHelper } from '@leafer/core'
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+ import { DataHelper, isArray } from '@leafer/core'
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  import { IUIRenderModule, ILeafPaint, ILeafStrokePaint, IUI } from '@leafer-ui/interface'
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  import { Paint, Effect, Filter, ColorConvert } from '@leafer-ui/external'
@@ -19,7 +19,7 @@ export const UIRender: IUIRenderModule = {
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  if (data.__useEffect) {
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  const { shadow, fill, stroke } = data, otherEffect = data.innerShadow || data.blur || data.backgroundBlur || data.filter
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- stintSet(data, '__isFastShadow', shadow && !otherEffect && shadow.length < 2 && !shadow[0].spread && fill && !data.__isTransparentFill && !(fill instanceof Array && fill.length > 1) && (this.useFastShadow || !stroke || (stroke && data.strokeAlign === 'inside'))) // 高性能阴影条件, @leafer-ui/image check.ts 中的 allowDraw 逻辑需与此处关联
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+ stintSet(data, '__isFastShadow', shadow && !otherEffect && shadow.length < 2 && !shadow[0].spread && fill && !data.__isTransparentFill && !(isArray(fill) && fill.length > 1) && (this.useFastShadow || !stroke || (stroke && data.strokeAlign === 'inside'))) // 高性能阴影条件, @leafer-ui/image check.ts 中的 allowDraw 逻辑需与此处关联
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  data.__useEffect = !!(shadow || otherEffect)
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  }
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@@ -72,7 +72,7 @@ export const UIRender: IUIRenderModule = {
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  if (__fillAfterStroke) data.__isStrokes ? Paint.strokes(stroke as ILeafStrokePaint[], this, canvas) : Paint.stroke(stroke as string, this, canvas)
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  if (__isFastShadow) {
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- const shadow = data.shadow[0], { scaleX, scaleY } = this.__nowWorld
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+ const shadow = data.shadow[0], { scaleX, scaleY } = this.getRenderScaleData(true, shadow.scaleFixed)
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  canvas.save(), canvas.setWorldShadow(shadow.x * scaleX, shadow.y * scaleY, shadow.blur * scaleX, ColorConvert.string(shadow.color))
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  }
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