@leafer-ui/render 1.0.0-beta.15 → 1.0.0-beta.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +5 -4
- package/src/RectRender.ts +39 -0
- package/src/UIRender.ts +94 -0
package/package.json
CHANGED
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@@ -1,12 +1,13 @@
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{
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"name": "@leafer-ui/render",
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"version": "1.0.0-beta.
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"version": "1.0.0-beta.16",
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"description": "@leafer-ui/render",
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"author": "Chao (Leafer) Wan",
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"license": "MIT",
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"main": "src/index.ts",
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"types": "types/index.d.ts",
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"files": [
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"src",
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"types",
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"dist"
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],
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@@ -21,10 +22,10 @@
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"leaferjs"
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],
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"dependencies": {
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"@leafer-ui/external": "1.0.0-beta.
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"@leafer-ui/external": "1.0.0-beta.16"
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},
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"devDependencies": {
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"@leafer/interface": "1.0.0-beta.
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"@leafer-ui/interface": "1.0.0-beta.
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"@leafer/interface": "1.0.0-beta.16",
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"@leafer-ui/interface": "1.0.0-beta.16"
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}
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}
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@@ -0,0 +1,39 @@
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import { ILeaferCanvas, IRenderOptions } from '@leafer/interface'
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import { IRectRenderModule } from '@leafer-ui/interface'
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export const RectRender: IRectRenderModule = {
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__drawFast(canvas: ILeaferCanvas, options: IRenderOptions): void {
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const { width, height, fill, stroke, __drawAfterFill } = this.__
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if (fill) {
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canvas.fillStyle = fill
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canvas.fillRect(0, 0, width, height)
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}
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if (__drawAfterFill) this.__drawAfterFill(canvas, options)
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if (stroke) {
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const { strokeAlign, strokeWidth } = this.__
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canvas.setStroke(stroke, strokeWidth, this.__)
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const half = strokeWidth / 2
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switch (strokeAlign) {
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case 'center':
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canvas.strokeRect(0, 0, width, height)
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break
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case 'inside':
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canvas.strokeRect(half, half, width - strokeWidth, height - strokeWidth)
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break
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case 'outside':
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canvas.strokeRect(-half, -half, width + strokeWidth, height + strokeWidth)
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break
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}
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}
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}
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}
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package/src/UIRender.ts
ADDED
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@@ -0,0 +1,94 @@
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import { ILeaferCanvas, IRenderOptions } from '@leafer/interface'
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import { IUIRenderModule, ILeafPaint, ILeafStrokePaint } from '@leafer-ui/interface'
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import { Paint, Effect } from '@leafer-ui/external'
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export const UIRender: IUIRenderModule = {
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__updateChange(): void {
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const data = this.__
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if (data.__useEffect) {
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const { shadow, innerShadow, blur, backgroundBlur } = this.__
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data.__useEffect = !!(shadow || innerShadow || blur || backgroundBlur)
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}
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data.__checkSingle()
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const complex = data.__isFills || data.__isStrokes || data.cornerRadius || data.__useEffect
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if (complex) {
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data.__complex = true
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} else {
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data.__complex && (data.__complex = false)
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}
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},
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__drawFast(canvas: ILeaferCanvas, options: IRenderOptions): void {
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const { fill, stroke, __drawAfterFill } = this.__
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this.__drawRenderPath(canvas)
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if (fill) Paint.fill(this, canvas, fill as string)
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if (__drawAfterFill) this.__drawAfterFill(canvas, options)
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if (stroke) Paint.stroke(this, canvas, stroke as string)
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},
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__draw(canvas: ILeaferCanvas, options: IRenderOptions): void {
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if (this.__.__complex) {
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const { fill, stroke, __drawAfterFill } = this.__
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this.__drawRenderPath(canvas)
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if (this.__.__useEffect) {
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const shape = Paint.shape(this, canvas, options)
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const { shadow, innerShadow } = this.__
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if (shadow) Effect.shadow(this, canvas, shape, options)
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if (fill) this.__.__isFills ? Paint.fills(this, canvas, fill as ILeafPaint[]) : Paint.fill(this, canvas, fill as string)
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if (__drawAfterFill) this.__drawAfterFill(canvas, options)
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if (innerShadow) Effect.innerShadow(this, canvas, shape, options)
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if (stroke) this.__.__isStrokes ? Paint.strokes(this, canvas, stroke as ILeafStrokePaint[]) : Paint.stroke(this, canvas, stroke as string)
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if (shape.worldCanvas) shape.worldCanvas.recycle()
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shape.canvas.recycle()
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} else {
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if (fill) this.__.__isFills ? Paint.fills(this, canvas, fill as ILeafPaint[]) : Paint.fill(this, canvas, fill as string)
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if (__drawAfterFill) this.__drawAfterFill(canvas, options)
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if (stroke) this.__.__isStrokes ? Paint.strokes(this, canvas, stroke as ILeafStrokePaint[]) : Paint.stroke(this, canvas, stroke as string)
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}
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} else {
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this.__drawFast(canvas, options)
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}
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},
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__renderShape(canvas: ILeaferCanvas, options: IRenderOptions): void {
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if (!this.__worldOpacity) return
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canvas.setWorld(this.__world, options.matrix)
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const { fill, stroke } = this.__
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this.__drawRenderPath(canvas)
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if (fill) Paint.fill(this, canvas, '#000000')
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if (stroke) Paint.stroke(this, canvas, '#000000')
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}
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}
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