@leafer-ui/paint 1.0.0-beta.10 → 1.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +5 -5
- package/src/paint/image/check.ts +12 -10
- package/src/paint/image/pattern.ts +38 -25
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@leafer-ui/paint",
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-
"version": "1.0.0-beta.
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"version": "1.0.0-beta.11",
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"description": "@leafer-ui/paint",
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"author": "Chao (Leafer) Wan",
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"license": "MIT",
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@@ -19,11 +19,11 @@
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"leaferjs"
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],
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"dependencies": {
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-
"@leafer/core": "1.0.0-beta.
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"@leafer-ui/color": "1.0.0-beta.
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"@leafer/core": "1.0.0-beta.11",
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"@leafer-ui/color": "1.0.0-beta.11"
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},
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"devDependencies": {
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-
"@leafer/interface": "1.0.0-beta.
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"@leafer-ui/interface": "1.0.0-beta.
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"@leafer/interface": "1.0.0-beta.11",
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"@leafer-ui/interface": "1.0.0-beta.11"
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}
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}
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package/src/paint/image/check.ts
CHANGED
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@@ -8,16 +8,17 @@ import { createPattern } from './pattern'
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export function checkImage(ui: IUI, canvas: ILeaferCanvas, paint: ILeafPaint, allowPaint?: boolean): boolean {
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11
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-
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11
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const { scaleX, scaleY } = ui.__world
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12
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13
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-
if (!paint.data || paint.patternId ===
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if (!paint.data || paint.patternId === scaleX + scaleY) {
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return false
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} else {
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if (allowPaint) {
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if (paint.image.isSVG && paint.data.mode !== 'repeat') {
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width
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let { width, height } = paint.data
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width *= scaleX * canvas.pixelRatio
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height *= scaleY * canvas.pixelRatio
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allowPaint = width > 4096 || height > 4096
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} else {
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allowPaint = false
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@@ -35,12 +36,13 @@ export function checkImage(ui: IUI, canvas: ILeaferCanvas, paint: ILeafPaint, al
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canvas.restore()
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return true
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} else {
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if (!paint.style) {
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createPattern(ui, paint, canvas.pixelRatio)
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} else {
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ImageManager.patternTasker.add(async () => {
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if (canvas.bounds.hit(ui.__world) && createPattern(ui, paint, canvas.pixelRatio)) ui.forceUpdate('surface')
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}, 300)
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}
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return false
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}
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}
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@@ -5,64 +5,77 @@ import { IUI, ILeafPaint, IMatrixData } from '@leafer-ui/interface'
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const { get, scale: scaleHelper, copy } = MatrixHelper
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export function createPattern(ui: IUI, paint: ILeafPaint, pixelRatio: number):
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export function createPattern(ui: IUI, paint: ILeafPaint, pixelRatio: number): boolean {
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let { scaleX, scaleY } = ui.__world
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const id = scaleX + scaleY
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if (paint.patternId !== id) {
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paint.patternId = id
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-
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const { image, data } = paint
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const maxWidth = image.isSVG ? 4096 : Math.min(image.width, 4096)
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const maxHeight = image.isSVG ? 4096 : Math.min(image.height, 4096)
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let scale: number, matrix: IMatrixData, { width, height, scaleX: sx, scaleY: sy, opacity, transform, mode } = data
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if (
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if (sx) {
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matrix = get()
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copy(matrix, transform)
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scaleHelper(matrix, 1 /
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scaleHelper(matrix, 1 / sx, 1 / sy)
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scaleX *= sx
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scaleY *= sy
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}
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-
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width *=
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height *=
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-
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const { image } = paint
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const maxWidth = image.isSVG ? 4096 : Math.min(image.width, 4096)
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const maxHeight = image.isSVG ? 4096 : Math.min(image.height, 4096)
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scaleX *= pixelRatio
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scaleY *= pixelRatio
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width *= scaleX
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height *= scaleY
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if (width > maxWidth || height > maxHeight) {
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scale = Math.max(width / maxWidth, height / maxHeight)
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} else if (width < 32 || height < 32) {
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scale = Math.min(width / 32, height / 32)
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}
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-
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-
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if (scale) {
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scaleX /= scale
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scaleY /= scale
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width /= scale
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height /= scale
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}
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if (
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if (sx) {
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scaleX /= sx
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scaleY /= sy
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}
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if (transform ||
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if (transform || scaleX !== 1 || scaleY !== 1) {
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if (!matrix) {
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matrix = get()
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if (transform) copy(matrix, transform)
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}
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scaleHelper(matrix, 1 /
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scaleHelper(matrix, 1 / scaleX, 1 / scaleY)
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}
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const style = Platform.canvas.createPattern(
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paint.transform = null
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const style = Platform.canvas.createPattern(image.getCanvas(width, height, opacity) as any, mode === 'repeat' ? 'repeat' : (Platform.origin.noRepeat || 'no-repeat'))
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try {
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paint.transform = null
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if (matrix) style.setTransform ? style.setTransform(matrix) : paint.transform = matrix
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} catch (e) {
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paint.transform = matrix
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}
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paint.style = style
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return true
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} else {
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return false
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}
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}
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