@leafer-ui/hit 1.0.0-rc.2 → 1.0.0-rc.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +7 -3
- package/src/LeafHit.ts +40 -0
- package/src/RectHit.ts +16 -0
- package/src/UIHit.ts +70 -39
- package/src/index.ts +22 -1
- package/types/index.d.ts +1 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@leafer-ui/hit",
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"version": "1.0.0-rc.
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"version": "1.0.0-rc.20",
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"description": "@leafer-ui/hit",
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"author": "Chao (Leafer) Wan",
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"license": "MIT",
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@@ -21,8 +21,12 @@
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"leafer-ui",
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"leaferjs"
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],
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"dependencies": {
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"@leafer/core": "1.0.0-rc.20",
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"@leafer-ui/draw": "1.0.0-rc.20"
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},
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"devDependencies": {
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"@leafer/interface": "1.0.0-rc.
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"@leafer-ui/interface": "1.0.0-rc.
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"@leafer/interface": "1.0.0-rc.20",
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"@leafer-ui/interface": "1.0.0-rc.20"
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}
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}
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package/src/LeafHit.ts
ADDED
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@@ -0,0 +1,40 @@
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import { IRadiusPointData, ILeaferCanvas } from '@leafer/interface'
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import { Leaf, PointHelper, BoundsHelper } from '@leafer/core'
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const { toInnerRadiusPointOf, copy, setRadius } = PointHelper
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const inner = {} as IRadiusPointData
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const leaf = Leaf.prototype
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leaf.__hitWorld = function (point: IRadiusPointData): boolean {
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if (this.__.hitRadius) {
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copy(inner, point), point = inner
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setRadius(point, this.__.hitRadius)
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}
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toInnerRadiusPointOf(point, this.__world, inner)
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const { width, height } = this.__world
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const isSmall = width < 10 && height < 10
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if (this.__.hitBox || isSmall) {
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if (BoundsHelper.hitRadiusPoint(this.__layout.boxBounds, inner)) return true
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if (isSmall) return false
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}
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if (this.__layout.hitCanvasChanged || !this.__hitCanvas) {
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this.__updateHitCanvas()
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if (!this.__layout.boundsChanged) this.__layout.hitCanvasChanged = false
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}
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return this.__hit(inner)
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}
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leaf.__hitFill = function (inner: IRadiusPointData): boolean { return this.__hitCanvas?.hitFill(inner, this.__.windingRule) }
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leaf.__hitStroke = function (inner: IRadiusPointData, strokeWidth: number): boolean { return this.__hitCanvas?.hitStroke(inner, strokeWidth) }
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leaf.__hitPixel = function (inner: IRadiusPointData): boolean { return this.__hitCanvas?.hitPixel(inner, this.__layout.renderBounds, this.__hitCanvas.hitScale) }
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leaf.__drawHitPath = function (canvas: ILeaferCanvas): void { if (canvas) this.__drawRenderPath(canvas) }
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package/src/RectHit.ts
ADDED
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@@ -0,0 +1,16 @@
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import { IRadiusPointData } from '@leafer/interface'
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import { BoundsHelper } from '@leafer/core'
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import { Rect, UI } from '@leafer-ui/draw'
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const ui = new UI()
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// hit
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Rect.prototype.__updateHitCanvas = function () {
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if (this.stroke || this.cornerRadius) ui.__updateHitCanvas.call(this)
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}
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Rect.prototype.__hitFill = function (inner: IRadiusPointData): boolean {
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return this.__hitCanvas ? ui.__hitFill.call(this, inner) : BoundsHelper.hitRadiusPoint(this.__layout.boxBounds, inner)
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}
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package/src/UIHit.ts
CHANGED
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@@ -1,54 +1,85 @@
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import { IRadiusPointData } from '@leafer/interface'
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import { Platform, Matrix, tempBounds } from '@leafer/core'
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import { UI, ImageManager } from '@leafer-ui/draw'
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import { IUIHitModule } from '@leafer-ui/interface'
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import { Platform } from '@leafer/core'
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const matrix = new Matrix()
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const ui = UI.prototype
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ui.__updateHitCanvas = function (): void {
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const data = this.__, { hitCanvasManager } = this.leafer
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this.__drawHitPath(h)
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h.setStrokeOptions(this.__)
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},
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const isHitPixelFill = data.__pixelFill && data.hitFill === 'pixel'
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const isHitPixelStroke = data.__pixelStroke && data.hitStroke === 'pixel'
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const isHitPixel = isHitPixelFill || isHitPixelStroke
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const { __hitCanvas: h } = this
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if (Platform.name === 'miniapp') this.__drawHitPath(h) // fix: 小程序需要实时更新
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if (!this.__hitCanvas) this.__hitCanvas = isHitPixel ? hitCanvasManager.getPixelType(this, { contextSettings: { willReadFrequently: true } }) : hitCanvasManager.getPathType(this)
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const needHitFill = (fill && hitFill === 'path') || hitFill === 'all'
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const isHitFill = h.hitFill(inner, windingRule)
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if (needHitFill && isHitFill) return true
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const h = this.__hitCanvas
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const
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const
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if (isHitPixel) {
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const { renderBounds } = this.__layout
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const size = Platform.image.hitCanvasSize
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const scale = h.hitScale = tempBounds.set(0, 0, size, size).getFitMatrix(renderBounds, 0.5).a
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const { x, y, width, height } = tempBounds.set(renderBounds).scale(scale)
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h.resize({ width, height, pixelRatio: 1 })
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h.clear()
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ImageManager.patternLocked = true
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this.__renderShape(h, { matrix: matrix.setWith(this.__world).scaleWith(1 / scale).invertWith().translate(-x, -y) }, !isHitPixelFill, !isHitPixelStroke) // 矩阵
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ImageManager.patternLocked = false
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h.resetTransform()
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data.__isHitPixel = true
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} else {
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data.__isHitPixel && (data.__isHitPixel = false)
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}
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this.__drawHitPath(h)
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h.setStrokeOptions(data)
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}
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ui.__hit = function (inner: IRadiusPointData): boolean {
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if (Platform.name === 'miniapp') this.__drawHitPath(this.__hitCanvas) // fix: 小程序需要实时更新
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// hit pixel
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const data = this.__
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if (data.__isHitPixel && this.__hitPixel(inner)) return true
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// hit path
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const { hitFill } = data
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const needHitFillPath = ((data.fill && hitFill == 'path') || hitFill === 'all')
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if (needHitFillPath && this.__hitFill(inner)) return true
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const { hitStroke, __strokeWidth } = data
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const needHitStrokePath = ((data.stroke && hitStroke == 'path') || hitStroke === 'all')
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if (!needHitFillPath && !needHitStrokePath) return false
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const radiusWidth = inner.radiusX * 2
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let hitWidth = radiusWidth
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if (needHitStrokePath) {
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switch (data.strokeAlign) {
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case 'inside':
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hitWidth += __strokeWidth * 2
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if (!needHitFillPath && this.__hitFill(inner) && this.__hitStroke(inner, hitWidth)) return true
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hitWidth = radiusWidth
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break
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case 'center':
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hitWidth += __strokeWidth
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break
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case 'outside':
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hitWidth += __strokeWidth * 2
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if (!needHitFillPath) {
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if (!this.__hitFill(inner) && this.__hitStroke(inner, hitWidth)) return true
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hitWidth = radiusWidth
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hitWidth += strokeWidth
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break
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case 'outside':
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hitWidth += strokeWidth * 2
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if (!needHitFill) {
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if (!isHitFill && h.hitStroke(inner, hitWidth)) return true
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hitWidth = radiusWidth
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}
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break
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}
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}
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break
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}
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return hitWidth ? h.hitStroke(inner, hitWidth) : false
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}
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return hitWidth ? this.__hitStroke(inner, hitWidth) : false
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}
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package/src/index.ts
CHANGED
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@@ -1 +1,22 @@
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export
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export * from './LeafHit'
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export * from './UIHit'
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export * from './RectHit'
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import { IFindMethod, IPointData, IPickOptions, IPickResult } from '@leafer/interface'
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import { IFindUIMethod, IUI } from '@leafer-ui/interface'
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import { UI, Group } from '@leafer-ui/draw'
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UI.prototype.find = function (condition: number | string | IFindUIMethod, options?: any): IUI[] {
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return this.leafer ? this.leafer.selector.getBy(condition as IFindMethod, this, false, options) as IUI[] : []
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}
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UI.prototype.findOne = function (condition: number | string | IFindUIMethod, options?: any): IUI {
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return this.leafer ? this.leafer.selector.getBy(condition as IFindMethod, this, true, options) as IUI : null
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}
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Group.prototype.pick = function (hitPoint: IPointData, options?: IPickOptions): IPickResult {
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this.__layout.update()
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if (!options) options = {}
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return this.leafer ? this.leafer.selector.getByPoint(hitPoint, options.hitRadius || 0, { ...options, target: this }) : null
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}
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package/types/index.d.ts
CHANGED