@leafer-ui/effect 1.9.8 → 1.9.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@leafer-ui/effect",
3
- "version": "1.9.8",
3
+ "version": "1.9.10",
4
4
  "description": "@leafer-ui/effect",
5
5
  "author": "Chao (Leafer) Wan",
6
6
  "license": "MIT",
@@ -22,11 +22,11 @@
22
22
  "leaferjs"
23
23
  ],
24
24
  "dependencies": {
25
- "@leafer/core": "1.9.8",
26
- "@leafer-ui/draw": "1.9.8"
25
+ "@leafer/core": "1.9.10",
26
+ "@leafer-ui/draw": "1.9.10"
27
27
  },
28
28
  "devDependencies": {
29
- "@leafer/interface": "1.9.8",
30
- "@leafer-ui/interface": "1.9.8"
29
+ "@leafer/interface": "1.9.10",
30
+ "@leafer-ui/interface": "1.9.10"
31
31
  }
32
32
  }
@@ -2,9 +2,9 @@ import { IBoundsData, IMatrixData, ILeaferCanvas, IOffsetBoundsData } from '@lea
2
2
  import { BoundsHelper, LeafHelper } from '@leafer/core'
3
3
 
4
4
  import { IUI, ICachedShape } from '@leafer-ui/interface'
5
- import { ColorConvert } from '@leafer-ui/draw'
5
+ import { ColorConvert, Effect } from '@leafer-ui/draw'
6
6
 
7
- import { drawWorldShadow, getShadowRenderSpread, getShadowTransform } from './Shadow'
7
+ import { drawWorldShadow, getShadowRenderSpread } from './Shadow'
8
8
 
9
9
 
10
10
  const { toOffsetOutBounds } = BoundsHelper
@@ -34,9 +34,9 @@ export function innerShadow(ui: IUI, current: ILeaferCanvas, shape: ICachedShape
34
34
 
35
35
  other.save()
36
36
 
37
- other.setWorldShadow((offsetOutBounds.offsetX + item.x * scaleX * otherScale), (offsetOutBounds.offsetY + item.y * scaleY * otherScale), item.blur * scaleX * otherScale)
37
+ other.setWorldShadow((offsetOutBounds.offsetX + (item.x || 0) * scaleX * otherScale), (offsetOutBounds.offsetY + (item.y || 0) * scaleY * otherScale), (item.blur || 0) * scaleX * otherScale)
38
38
 
39
- transform = getShadowTransform(ui, other, shape, item, offsetOutBounds, otherScale, true)
39
+ transform = Effect.getShadowTransform(ui, other, shape, item, offsetOutBounds, otherScale, true)
40
40
  if (transform) other.setTransform(transform)
41
41
 
42
42
  drawWorldShadow(other, offsetOutBounds, shape)
package/src/Shadow.ts CHANGED
@@ -2,10 +2,10 @@ import { IBoundsData, IFourNumber, ILeaferCanvas, IMatrixData, IOffsetBoundsData
2
2
  import { BoundsHelper, LeafHelper, Matrix, Platform } from '@leafer/core'
3
3
 
4
4
  import { IUI, ICachedShape, ILeafShadowEffect } from '@leafer-ui/interface'
5
- import { ColorConvert } from '@leafer-ui/draw'
5
+ import { ColorConvert, Effect } from '@leafer-ui/draw'
6
6
 
7
7
 
8
- const { copy, move, toOffsetOutBounds } = BoundsHelper, { max } = Math
8
+ const { copy, move, toOffsetOutBounds } = BoundsHelper, { max, abs } = Math
9
9
  const tempBounds = {} as IBoundsData, tempMatrix = new Matrix()
10
10
  const offsetOutBounds = {} as IOffsetBoundsData
11
11
 
@@ -31,9 +31,9 @@ export function shadow(ui: IUI, current: ILeaferCanvas, shape: ICachedShape): vo
31
31
  if (sx > 1) otherScale = 1 / sx
32
32
  }
33
33
 
34
- other.setWorldShadow((offsetOutBounds.offsetX + item.x * scaleX * otherScale), (offsetOutBounds.offsetY + item.y * scaleY * otherScale), item.blur * scaleX * otherScale, ColorConvert.string(item.color))
34
+ other.setWorldShadow((offsetOutBounds.offsetX + (item.x || 0) * scaleX * otherScale), (offsetOutBounds.offsetY + (item.y || 0) * scaleY * otherScale), (item.blur || 0) * scaleX * otherScale, ColorConvert.string(item.color))
35
35
 
36
- transform = getShadowTransform(ui, other, shape, item, offsetOutBounds, otherScale)
36
+ transform = Effect.getShadowTransform(ui, other, shape, item, offsetOutBounds, otherScale)
37
37
  if (transform) other.setTransform(transform)
38
38
 
39
39
  drawWorldShadow(other, offsetOutBounds, shape)
@@ -67,7 +67,8 @@ export function shadow(ui: IUI, current: ILeaferCanvas, shape: ICachedShape): vo
67
67
  export function getShadowRenderSpread(_ui: IUI, shadow: ILeafShadowEffect[]): IFourNumber {
68
68
  let top = 0, right = 0, bottom = 0, left = 0, x: number, y: number, spread: number, blur: number
69
69
  shadow.forEach(item => {
70
- x = item.x || 0, y = item.y || 0, spread = item.spread || 0, blur = (item.blur || 0) * 1.5
70
+ x = item.x || 0, y = item.y || 0, blur = (item.blur || 0) * 1.5, spread = abs(item.spread || 0) // must abs spread
71
+
71
72
  top = max(top, spread + blur - y)
72
73
  right = max(right, spread + blur + x)
73
74
  bottom = max(bottom, spread + blur + y)