@leafer-ui/effect 1.0.0-alpha.23 → 1.0.0-alpha.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/InnerShadow.ts +23 -14
- package/src/Shadow.ts +57 -20
package/package.json
CHANGED
package/src/InnerShadow.ts
CHANGED
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@@ -1,29 +1,35 @@
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1
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-
import { IBoundsData, ILeaferCanvas, IMatrixWithBoundsData,
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1
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+
import { IBoundsData, ILeaferCanvas, IMatrixWithBoundsData, IOffsetBoundsData } from '@leafer/interface'
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import { BoundsHelper } from '@leafer/core'
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import { IUI, ICachedShape } from '@leafer-ui/interface'
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import { drawWorldShadow } from './Shadow'
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const
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7
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-
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height: 4
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9
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}
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7
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const { toOffsetOutBounds } = BoundsHelper
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const offsetOutBounds = {} as IOffsetBoundsData
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export function innerShadow(ui: IUI, current: ILeaferCanvas, shape: ICachedShape): void {
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-
let copyBounds: IBoundsData
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let copyBounds: IBoundsData, spreadScale: number
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const { __world, __layout } = ui
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const { __world, __layout: __layout } = ui
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const { innerShadow } = ui.__
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const { worldCanvas, bounds, shapeBounds, scaleX, scaleY } = shape
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const other = current.
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const
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const other = current.getSameCanvas()
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const end = innerShadow.length - 1
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toOffsetOutBounds(bounds, offsetOutBounds)
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innerShadow.forEach(item => {
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23
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innerShadow.forEach((item, index) => {
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other.save()
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-
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other.
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other.setWorldShadow((offsetOutBounds.offsetX + item.x * scaleX), (offsetOutBounds.offsetY + item.y * scaleY), item.blur * scaleX)
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spreadScale = item.spread ? 1 - item.spread * 2 / (__layout.boxBounds.width + (__layout.shapeStrokeSpreadWidth || 0) * 2) : 0
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drawWorldShadow(other, offsetOutBounds, spreadScale, shape)
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other.restore()
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if (worldCanvas) {
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@@ -39,9 +45,12 @@ export function innerShadow(ui: IUI, current: ILeaferCanvas, shape: ICachedShape
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current.copyWorldToInner(other, copyBounds as IMatrixWithBoundsData, __layout.renderBounds, item.blendMode)
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if (end && index < end) other.clear()
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})
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//other.debug()
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other.recycle()
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-
}
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}
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package/src/Shadow.ts
CHANGED
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@@ -1,42 +1,42 @@
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import { IBoundsData, ILeaferCanvas, IMatrixWithBoundsData,
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import { BoundsHelper } from '@leafer/core'
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import { IBoundsData, ILeaferCanvas, IMatrixWithBoundsData, IOffsetBoundsData } from '@leafer/interface'
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import { BoundsHelper, Platform } from '@leafer/core'
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import { IUI, ICachedShape } from '@leafer-ui/interface'
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}
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const { copy, toOffsetOutBounds } = BoundsHelper
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const tempBounds = {} as IBoundsData
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const offsetOutBounds = {} as IOffsetBoundsData
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export function shadow(ui: IUI, current: ILeaferCanvas, shape: ICachedShape): void {
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let copyBounds: IBoundsData
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let copyBounds: IBoundsData, spreadScale: number
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const { __world, __layout } = ui
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const { shadow } = ui.__
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const { worldCanvas, bounds, shapeBounds, scaleX, scaleY } = shape
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const other = current.
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const
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const other = current.getSameCanvas()
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const end = shadow.length - 1
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toOffsetOutBounds(bounds, offsetOutBounds)
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console.log(offsetOutBounds)
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shadow.forEach(item => {
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shadow.forEach((item, index) => {
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other.setWorldShadow((
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-
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other.setWorldShadow((offsetOutBounds.offsetX + item.x * scaleX), (offsetOutBounds.offsetY + item.y * scaleY), item.blur * scaleX, item.color)
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spreadScale = item.spread ? 1 + item.spread * 2 / (__layout.boxBounds.width + (__layout.shapeStrokeSpreadWidth || 0) * 2) : 0
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drawWorldShadow(other, offsetOutBounds, spreadScale, shape)
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copyBounds = bounds
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if (
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if (item.boxShadow) {
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other.restore()
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other.save()
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// other.replaceBy(other, renderBounds, ui.__world)
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// other.setTransform(ui.__world)
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// ui.__drawPath(other.context, ui.__.__path)
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// other.context.clip()
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// other.clearRect(ui.__layout.renderBounds)
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if (worldCanvas) {
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other.copyWorld(other, bounds, __world, 'copy')
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copyBounds = __world
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@@ -46,9 +46,46 @@ export function shadow(ui: IUI, current: ILeaferCanvas, shape: ICachedShape): vo
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}
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current.copyWorldToInner(other, copyBounds as IMatrixWithBoundsData, __layout.renderBounds, item.blendMode)
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if (end && index < end) other.clear()
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})
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//other.debug()
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other.recycle()
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}
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export function drawWorldShadow(canvas: ILeaferCanvas, outBounds: IBoundsData, spreadScale: number, shape: ICachedShape,): void {
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const { bounds, shapeBounds } = shape
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if (Platform.fullImageShadow) { // Safari
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copy(tempBounds, canvas.bounds)
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tempBounds.x += (outBounds.x - shapeBounds.x)
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tempBounds.y += (outBounds.y - shapeBounds.y)
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if (spreadScale) {
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const { matrix } = shape
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tempBounds.x -= (bounds.x + (matrix ? matrix.e : 0) + bounds.width / 2) * (spreadScale - 1)
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tempBounds.y -= (bounds.y + (matrix ? matrix.f : 0) + bounds.height / 2) * (spreadScale - 1)
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tempBounds.width *= spreadScale
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tempBounds.height *= spreadScale
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}
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canvas.copyWorld(shape.canvas, canvas.bounds, tempBounds)
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} else {
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if (spreadScale) {
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copy(tempBounds, outBounds)
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tempBounds.x -= (outBounds.width / 2) * (spreadScale - 1)
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tempBounds.y -= (outBounds.height / 2) * (spreadScale - 1)
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tempBounds.width *= spreadScale
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tempBounds.height *= spreadScale
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}
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canvas.copyWorld(shape.canvas, shapeBounds, spreadScale ? tempBounds : outBounds)
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}
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}
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