@leafer-in/motion-path 1.0.6-rc1

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package/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2023-present, Chao (Leafer) Wan
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
package/README.md ADDED
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+ # @leafer-in/motion-path
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+ 'use strict';
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+
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+ var draw = require('@leafer-ui/draw');
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+
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+ const gaussNodes = [0.1488743389, 0.4333953941, 0.6794095682, 0.8650633666, 0.9739065285];
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+ const gaussWeights = [0.2955242247, 0.2692667193, 0.2190863625, 0.1494513491, 0.0666713443];
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+ const { sqrt } = Math;
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+ const HighBezierHelper = {
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+ getDistance(fromX, fromY, x1, y1, x2, y2, toX, toY) {
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+ let distance = 0, t1, t2, d1X, d1Y, d2X, d2Y;
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+ for (let i = 0; i < gaussNodes.length; i++) {
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+ t1 = 0.5 * (1 + gaussNodes[i]);
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+ t2 = 0.5 * (1 - gaussNodes[i]);
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+ d1X = getDerivative(t1, fromX, x1, x2, toX);
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+ d1Y = getDerivative(t1, fromY, y1, y2, toY);
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+ d2X = getDerivative(t2, fromX, x1, x2, toX);
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+ d2Y = getDerivative(t2, fromY, y1, y2, toY);
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+ distance += gaussWeights[i] * (sqrt(d1X * d1X + d1Y * d1Y) + sqrt(d2X * d2X + d2Y * d2Y));
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+ }
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+ return distance * 0.5;
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+ },
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+ getDerivative(t, fromV, v1, v2, toV) {
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+ const o = 1 - t;
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+ return 3 * o * o * (v1 - fromV) + 6 * o * t * (v2 - v1) + 3 * t * t * (toV - v2);
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+ },
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+ cut(data, t, fromX, fromY, x1, y1, x2, y2, toX, toY) {
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+ const o = 1 - t;
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+ const ax = o * fromX + t * x1, ay = o * fromY + t * y1;
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+ const mbx = o * x1 + t * x2, mby = o * y1 + t * y2;
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+ const mcx = o * x2 + t * toX, mcy = o * y2 + t * toY;
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+ const bx = o * ax + t * mbx, by = o * ay + t * mby;
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+ const mbcx = o * mbx + t * mcx, mbcy = o * mby + t * mcy;
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+ const cx = o * bx + t * mbcx, cy = o * by + t * mbcy;
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+ data.push(draw.PathCommandMap.C, ax, ay, bx, by, cx, cy);
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+ }
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+ };
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+ const { getDerivative } = HighBezierHelper;
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+
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+ const { M, L, C, Z } = draw.PathCommandMap;
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+ const tempPoint = {}, tempFrom = {};
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+ const HighCurveHelper = {
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+ transform(data, matrix) {
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+ let i = 0, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ HighCurveHelper.transformPoints(data, matrix, i, 1);
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+ i += 3;
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+ break;
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+ case C:
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+ HighCurveHelper.transformPoints(data, matrix, i, 3);
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+ i += 7;
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+ break;
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+ case Z:
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+ i += 1;
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+ }
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+ }
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+ },
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+ transformPoints(data, matrix, start, pointCount) {
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+ for (let i = start + 1, end = i + pointCount * 2; i < end; i += 2) {
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+ tempPoint.x = data[i];
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+ tempPoint.y = data[i + 1];
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+ draw.MatrixHelper.toOuterPoint(matrix, tempPoint);
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+ data[i] = tempPoint.x;
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+ data[i + 1] = tempPoint.y;
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+ }
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+ },
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+ getMotionPathData(data) {
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+ let total = 0, distance, segments = [];
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+ let i = 0, x = 0, y = 0, toX, toY, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ toX = data[i + 1];
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+ toY = data[i + 2];
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+ distance = (command === L && i > 0) ? draw.PointHelper.getDistanceFrom(x, y, toX, toY) : 0;
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+ x = toX;
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+ y = toY;
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+ i += 3;
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+ break;
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+ case C:
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+ toX = data[i + 5];
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+ toY = data[i + 6];
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+ distance = HighBezierHelper.getDistance(x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], toX, toY);
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+ x = toX;
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+ y = toY;
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+ i += 7;
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+ break;
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+ case Z:
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+ i += 1;
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+ default:
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+ distance = 0;
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+ }
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+ segments.push(distance);
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+ total += distance;
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+ }
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+ return { total, segments, data };
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+ },
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+ getDistancePoint(distanceData, motionDistance) {
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+ const { segments, data } = distanceData;
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+ motionDistance = draw.UnitConvert.number(motionDistance, distanceData.total);
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+ let total = 0, distance, to = {};
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+ let i = 0, index = 0, x = 0, y = 0, toX, toY, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ toX = data[i + 1];
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+ toY = data[i + 2];
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+ distance = segments[index];
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+ if (total + distance > motionDistance || !distanceData.total) {
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+ if (!i)
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+ x = toX, y = toY;
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+ tempFrom.x = x;
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+ tempFrom.y = y;
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+ to.x = toX;
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+ to.y = toY;
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+ draw.PointHelper.getDistancePoint(tempFrom, to, motionDistance - total, true);
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+ to.rotation = draw.PointHelper.getAngle(tempFrom, to);
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+ return to;
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+ }
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+ x = toX;
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+ y = toY;
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+ i += 3;
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+ break;
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+ case C:
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+ toX = data[i + 5];
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+ toY = data[i + 6];
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+ distance = segments[index];
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+ if (total + distance > motionDistance) {
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+ const x1 = data[i + 1], y1 = data[i + 2], x2 = data[i + 3], y2 = data[i + 4];
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+ motionDistance -= total;
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+ draw.BezierHelper.getPointAndSet(motionDistance / distance, x, y, x1, y1, x2, y2, toX, toY, to);
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+ draw.BezierHelper.getPointAndSet(Math.max(0, motionDistance - 0.1) / distance, x, y, x1, y1, x2, y2, toX, toY, tempFrom);
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+ to.rotation = draw.PointHelper.getAngle(tempFrom, to);
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+ return to;
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+ }
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+ x = toX;
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+ y = toY;
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+ i += 7;
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+ break;
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+ case Z:
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+ i += 1;
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+ default:
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+ distance = 0;
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+ }
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+ index++;
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+ total += distance;
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+ }
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+ return to;
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+ },
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+ getDistancePath(distanceData, motionDistance) {
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+ const { segments, data } = distanceData, path = [];
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+ motionDistance = draw.UnitConvert.number(motionDistance, distanceData.total);
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+ let total = 0, distance, to = {};
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+ let i = 0, index = 0, x = 0, y = 0, toX, toY, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ toX = data[i + 1];
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+ toY = data[i + 2];
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+ distance = segments[index];
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+ if (total + distance > motionDistance || !distanceData.total) {
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+ if (!i)
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+ x = toX, y = toY;
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+ tempFrom.x = x;
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+ tempFrom.y = y;
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+ to.x = toX;
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+ to.y = toY;
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+ draw.PointHelper.getDistancePoint(tempFrom, to, motionDistance - total, true);
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+ path.push(command, to.x, to.y);
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+ return path;
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+ }
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+ x = toX;
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+ y = toY;
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+ i += 3;
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+ path.push(command, x, y);
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+ break;
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+ case C:
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+ const x1 = data[i + 1], y1 = data[i + 2], x2 = data[i + 3], y2 = data[i + 4];
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+ toX = data[i + 5];
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+ toY = data[i + 6];
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+ distance = segments[index];
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+ if (total + distance > motionDistance) {
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+ HighBezierHelper.cut(path, (motionDistance - total) / distance, x, y, x1, y1, x2, y2, toX, toY);
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+ return path;
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+ }
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+ x = toX;
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+ y = toY;
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+ i += 7;
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+ path.push(command, x1, y1, x2, y2, toX, toY);
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+ break;
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+ case Z:
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+ i += 1;
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+ path.push(command);
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+ default:
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+ distance = 0;
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+ }
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+ index++;
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+ total += distance;
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+ }
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+ return path;
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+ }
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+ };
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+
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+ function motionPathType(defaultValue) {
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+ return draw.decorateLeafAttr(defaultValue, (key) => draw.attr({
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+ set(value) {
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+ this.__setAttr(key, value);
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+ this.__hasMotionPath = this.motionPath || !draw.isNull(this.motion);
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+ this.__layout.matrixChanged || this.__layout.matrixChange();
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+ }
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+ }));
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+ }
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+
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+ draw.Transition.register('motion', function (from, to, t, target) {
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+ if (!from)
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+ from = 0;
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+ else if (typeof from === 'object')
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+ from = draw.UnitConvert.number(from, target.getMotionTotal());
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+ if (!to)
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+ to = 0;
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+ else if (typeof to === 'object')
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+ to = draw.UnitConvert.number(to, target.getMotionTotal());
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+ return draw.Transition.number(from, to, t);
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+ });
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+ const ui = draw.UI.prototype;
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+ motionPathType()(ui, 'motionPath');
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+ motionPathType()(ui, 'motion');
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+ motionPathType(true)(ui, 'motionRotation');
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+ ui.getMotionPathData = function () {
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+ const { parent } = this;
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+ if (!this.motionPath && parent) {
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+ const { children } = parent;
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+ for (let i = 0; i < children.length; i++) {
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+ if (children[i].motionPath)
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+ return children[i].getMotionPathData();
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+ }
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+ }
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+ const data = this.__;
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+ if (data.__pathForMotion)
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+ return data.__pathForMotion;
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+ return data.__pathForMotion = HighCurveHelper.getMotionPathData(this.getPath(true, true));
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+ };
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+ ui.getMotionPoint = function (motionDistance) {
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+ const data = this.getMotionPathData();
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+ const point = HighCurveHelper.getDistancePoint(data, motionDistance);
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+ draw.MatrixHelper.toOuterPoint(this.localTransform, point);
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+ return point;
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+ };
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+ ui.getMotionTotal = function () {
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+ return this.getMotionPathData().total;
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+ };
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+ ui.__updateMotionPath = function () {
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+ const data = this.__;
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+ if (this.__layout.resized && data.__pathForMotion)
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+ data.__pathForMotion = undefined;
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+ if (this.motionPath) {
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+ let child;
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+ const { children } = this.parent;
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+ for (let i = 0; i < children.length; i++) {
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+ child = children[i];
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+ if (!draw.isNull(child.motion))
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+ updateMotion(child);
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+ }
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+ }
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+ else {
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+ updateMotion(this);
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+ }
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+ };
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+ function updateMotion(leaf) {
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+ const { motion, motionRotation } = leaf;
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+ if (draw.isNull(motion))
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+ return;
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+ if (leaf.motionPath) {
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+ const data = leaf.getMotionPathData();
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+ if (data.total)
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+ leaf.__.__pathForRender = HighCurveHelper.getDistancePath(data, motion);
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+ }
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+ else {
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+ let child;
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+ const { children } = leaf.parent;
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+ for (let i = 0; i < children.length; i++) {
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+ child = children[i];
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+ if (child.motionPath) {
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+ const data = child.getMotionPathData();
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+ if (!data.total)
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+ return;
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+ const point = child.getMotionPoint(motion);
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+ if (motionRotation === false)
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+ delete point.rotation;
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+ else {
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+ point.rotation += child.rotation;
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+ if (typeof motionRotation === 'number')
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+ point.rotation += motionRotation;
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+ }
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+ leaf.set(point);
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+ break;
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+ }
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+ }
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+ }
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+ }
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+
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+ exports.HighBezierHelper = HighBezierHelper;
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+ exports.HighCurveHelper = HighCurveHelper;
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+ exports.motionPathType = motionPathType;
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+ import { PathCommandMap, MatrixHelper, PointHelper, UnitConvert, BezierHelper, decorateLeafAttr, attr, isNull, Transition, UI } from '@leafer-ui/draw';
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+
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+ const gaussNodes = [0.1488743389, 0.4333953941, 0.6794095682, 0.8650633666, 0.9739065285];
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+ const gaussWeights = [0.2955242247, 0.2692667193, 0.2190863625, 0.1494513491, 0.0666713443];
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+ const { sqrt } = Math;
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+ const HighBezierHelper = {
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+ getDistance(fromX, fromY, x1, y1, x2, y2, toX, toY) {
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+ let distance = 0, t1, t2, d1X, d1Y, d2X, d2Y;
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+ for (let i = 0; i < gaussNodes.length; i++) {
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+ t1 = 0.5 * (1 + gaussNodes[i]);
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+ t2 = 0.5 * (1 - gaussNodes[i]);
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+ d1X = getDerivative(t1, fromX, x1, x2, toX);
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+ d1Y = getDerivative(t1, fromY, y1, y2, toY);
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+ d2X = getDerivative(t2, fromX, x1, x2, toX);
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+ d2Y = getDerivative(t2, fromY, y1, y2, toY);
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+ distance += gaussWeights[i] * (sqrt(d1X * d1X + d1Y * d1Y) + sqrt(d2X * d2X + d2Y * d2Y));
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+ }
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+ return distance * 0.5;
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+ },
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+ getDerivative(t, fromV, v1, v2, toV) {
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+ const o = 1 - t;
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+ return 3 * o * o * (v1 - fromV) + 6 * o * t * (v2 - v1) + 3 * t * t * (toV - v2);
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+ },
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+ cut(data, t, fromX, fromY, x1, y1, x2, y2, toX, toY) {
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+ const o = 1 - t;
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+ const ax = o * fromX + t * x1, ay = o * fromY + t * y1;
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+ const mbx = o * x1 + t * x2, mby = o * y1 + t * y2;
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+ const mcx = o * x2 + t * toX, mcy = o * y2 + t * toY;
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+ const bx = o * ax + t * mbx, by = o * ay + t * mby;
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+ const mbcx = o * mbx + t * mcx, mbcy = o * mby + t * mcy;
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+ const cx = o * bx + t * mbcx, cy = o * by + t * mbcy;
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+ data.push(PathCommandMap.C, ax, ay, bx, by, cx, cy);
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+ }
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+ };
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+ const { getDerivative } = HighBezierHelper;
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+
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+ const { M, L, C, Z } = PathCommandMap;
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+ const tempPoint = {}, tempFrom = {};
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+ const HighCurveHelper = {
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+ transform(data, matrix) {
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+ let i = 0, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ HighCurveHelper.transformPoints(data, matrix, i, 1);
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+ i += 3;
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+ break;
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+ case C:
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+ HighCurveHelper.transformPoints(data, matrix, i, 3);
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+ i += 7;
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+ break;
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+ case Z:
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+ i += 1;
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+ }
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+ }
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+ },
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+ transformPoints(data, matrix, start, pointCount) {
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+ for (let i = start + 1, end = i + pointCount * 2; i < end; i += 2) {
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+ tempPoint.x = data[i];
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+ tempPoint.y = data[i + 1];
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+ MatrixHelper.toOuterPoint(matrix, tempPoint);
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+ data[i] = tempPoint.x;
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+ data[i + 1] = tempPoint.y;
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+ }
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+ },
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+ getMotionPathData(data) {
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+ let total = 0, distance, segments = [];
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+ let i = 0, x = 0, y = 0, toX, toY, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ toX = data[i + 1];
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+ toY = data[i + 2];
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+ distance = (command === L && i > 0) ? PointHelper.getDistanceFrom(x, y, toX, toY) : 0;
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+ x = toX;
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+ y = toY;
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+ i += 3;
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+ break;
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+ case C:
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+ toX = data[i + 5];
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+ toY = data[i + 6];
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+ distance = HighBezierHelper.getDistance(x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], toX, toY);
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+ x = toX;
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+ y = toY;
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+ i += 7;
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+ break;
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+ case Z:
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+ i += 1;
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+ default:
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+ distance = 0;
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+ }
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+ segments.push(distance);
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+ total += distance;
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+ }
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+ return { total, segments, data };
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+ },
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+ getDistancePoint(distanceData, motionDistance) {
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+ const { segments, data } = distanceData;
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+ motionDistance = UnitConvert.number(motionDistance, distanceData.total);
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+ let total = 0, distance, to = {};
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+ let i = 0, index = 0, x = 0, y = 0, toX, toY, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ toX = data[i + 1];
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+ toY = data[i + 2];
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+ distance = segments[index];
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+ if (total + distance > motionDistance || !distanceData.total) {
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+ if (!i)
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+ x = toX, y = toY;
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+ tempFrom.x = x;
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+ tempFrom.y = y;
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+ to.x = toX;
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+ to.y = toY;
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+ PointHelper.getDistancePoint(tempFrom, to, motionDistance - total, true);
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+ to.rotation = PointHelper.getAngle(tempFrom, to);
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+ return to;
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+ }
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+ x = toX;
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+ y = toY;
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+ i += 3;
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+ break;
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+ case C:
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+ toX = data[i + 5];
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+ toY = data[i + 6];
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+ distance = segments[index];
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+ if (total + distance > motionDistance) {
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+ const x1 = data[i + 1], y1 = data[i + 2], x2 = data[i + 3], y2 = data[i + 4];
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+ motionDistance -= total;
139
+ BezierHelper.getPointAndSet(motionDistance / distance, x, y, x1, y1, x2, y2, toX, toY, to);
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+ BezierHelper.getPointAndSet(Math.max(0, motionDistance - 0.1) / distance, x, y, x1, y1, x2, y2, toX, toY, tempFrom);
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+ to.rotation = PointHelper.getAngle(tempFrom, to);
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+ return to;
143
+ }
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+ x = toX;
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+ y = toY;
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+ i += 7;
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+ break;
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+ case Z:
149
+ i += 1;
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+ default:
151
+ distance = 0;
152
+ }
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+ index++;
154
+ total += distance;
155
+ }
156
+ return to;
157
+ },
158
+ getDistancePath(distanceData, motionDistance) {
159
+ const { segments, data } = distanceData, path = [];
160
+ motionDistance = UnitConvert.number(motionDistance, distanceData.total);
161
+ let total = 0, distance, to = {};
162
+ let i = 0, index = 0, x = 0, y = 0, toX, toY, command;
163
+ const len = data.length;
164
+ while (i < len) {
165
+ command = data[i];
166
+ switch (command) {
167
+ case M:
168
+ case L:
169
+ toX = data[i + 1];
170
+ toY = data[i + 2];
171
+ distance = segments[index];
172
+ if (total + distance > motionDistance || !distanceData.total) {
173
+ if (!i)
174
+ x = toX, y = toY;
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+ tempFrom.x = x;
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+ tempFrom.y = y;
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+ to.x = toX;
178
+ to.y = toY;
179
+ PointHelper.getDistancePoint(tempFrom, to, motionDistance - total, true);
180
+ path.push(command, to.x, to.y);
181
+ return path;
182
+ }
183
+ x = toX;
184
+ y = toY;
185
+ i += 3;
186
+ path.push(command, x, y);
187
+ break;
188
+ case C:
189
+ const x1 = data[i + 1], y1 = data[i + 2], x2 = data[i + 3], y2 = data[i + 4];
190
+ toX = data[i + 5];
191
+ toY = data[i + 6];
192
+ distance = segments[index];
193
+ if (total + distance > motionDistance) {
194
+ HighBezierHelper.cut(path, (motionDistance - total) / distance, x, y, x1, y1, x2, y2, toX, toY);
195
+ return path;
196
+ }
197
+ x = toX;
198
+ y = toY;
199
+ i += 7;
200
+ path.push(command, x1, y1, x2, y2, toX, toY);
201
+ break;
202
+ case Z:
203
+ i += 1;
204
+ path.push(command);
205
+ default:
206
+ distance = 0;
207
+ }
208
+ index++;
209
+ total += distance;
210
+ }
211
+ return path;
212
+ }
213
+ };
214
+
215
+ function motionPathType(defaultValue) {
216
+ return decorateLeafAttr(defaultValue, (key) => attr({
217
+ set(value) {
218
+ this.__setAttr(key, value);
219
+ this.__hasMotionPath = this.motionPath || !isNull(this.motion);
220
+ this.__layout.matrixChanged || this.__layout.matrixChange();
221
+ }
222
+ }));
223
+ }
224
+
225
+ Transition.register('motion', function (from, to, t, target) {
226
+ if (!from)
227
+ from = 0;
228
+ else if (typeof from === 'object')
229
+ from = UnitConvert.number(from, target.getMotionTotal());
230
+ if (!to)
231
+ to = 0;
232
+ else if (typeof to === 'object')
233
+ to = UnitConvert.number(to, target.getMotionTotal());
234
+ return Transition.number(from, to, t);
235
+ });
236
+ const ui = UI.prototype;
237
+ motionPathType()(ui, 'motionPath');
238
+ motionPathType()(ui, 'motion');
239
+ motionPathType(true)(ui, 'motionRotation');
240
+ ui.getMotionPathData = function () {
241
+ const { parent } = this;
242
+ if (!this.motionPath && parent) {
243
+ const { children } = parent;
244
+ for (let i = 0; i < children.length; i++) {
245
+ if (children[i].motionPath)
246
+ return children[i].getMotionPathData();
247
+ }
248
+ }
249
+ const data = this.__;
250
+ if (data.__pathForMotion)
251
+ return data.__pathForMotion;
252
+ return data.__pathForMotion = HighCurveHelper.getMotionPathData(this.getPath(true, true));
253
+ };
254
+ ui.getMotionPoint = function (motionDistance) {
255
+ const data = this.getMotionPathData();
256
+ const point = HighCurveHelper.getDistancePoint(data, motionDistance);
257
+ MatrixHelper.toOuterPoint(this.localTransform, point);
258
+ return point;
259
+ };
260
+ ui.getMotionTotal = function () {
261
+ return this.getMotionPathData().total;
262
+ };
263
+ ui.__updateMotionPath = function () {
264
+ const data = this.__;
265
+ if (this.__layout.resized && data.__pathForMotion)
266
+ data.__pathForMotion = undefined;
267
+ if (this.motionPath) {
268
+ let child;
269
+ const { children } = this.parent;
270
+ for (let i = 0; i < children.length; i++) {
271
+ child = children[i];
272
+ if (!isNull(child.motion))
273
+ updateMotion(child);
274
+ }
275
+ }
276
+ else {
277
+ updateMotion(this);
278
+ }
279
+ };
280
+ function updateMotion(leaf) {
281
+ const { motion, motionRotation } = leaf;
282
+ if (isNull(motion))
283
+ return;
284
+ if (leaf.motionPath) {
285
+ const data = leaf.getMotionPathData();
286
+ if (data.total)
287
+ leaf.__.__pathForRender = HighCurveHelper.getDistancePath(data, motion);
288
+ }
289
+ else {
290
+ let child;
291
+ const { children } = leaf.parent;
292
+ for (let i = 0; i < children.length; i++) {
293
+ child = children[i];
294
+ if (child.motionPath) {
295
+ const data = child.getMotionPathData();
296
+ if (!data.total)
297
+ return;
298
+ const point = child.getMotionPoint(motion);
299
+ if (motionRotation === false)
300
+ delete point.rotation;
301
+ else {
302
+ point.rotation += child.rotation;
303
+ if (typeof motionRotation === 'number')
304
+ point.rotation += motionRotation;
305
+ }
306
+ leaf.set(point);
307
+ break;
308
+ }
309
+ }
310
+ }
311
+ }
312
+
313
+ export { HighBezierHelper, HighCurveHelper, motionPathType };
@@ -0,0 +1 @@
1
+ import{PathCommandMap as t,MatrixHelper as o,PointHelper as e,UnitConvert as n,BezierHelper as a,decorateLeafAttr as i,attr as r,isNull as s,Transition as h,UI as c}from"@leafer-ui/draw";const l=[.1488743389,.4333953941,.6794095682,.8650633666,.9739065285],u=[.2955242247,.2692667193,.2190863625,.1494513491,.0666713443],{sqrt:g}=Math,f={getDistance(t,o,e,n,a,i,r,s){let h,c,f,P,_,p,M=0;for(let D=0;D<l.length;D++)h=.5*(1+l[D]),c=.5*(1-l[D]),f=m(h,t,e,a,r),P=m(h,o,n,i,s),_=m(c,t,e,a,r),p=m(c,o,n,i,s),M+=u[D]*(g(f*f+P*P)+g(_*_+p*p));return.5*M},getDerivative(t,o,e,n,a){const i=1-t;return 3*i*i*(e-o)+6*i*t*(n-e)+3*t*t*(a-n)},cut(o,e,n,a,i,r,s,h,c,l){const u=1-e,g=u*n+e*i,f=u*a+e*r,m=u*i+e*s,P=u*r+e*h,_=u*g+e*m,p=u*f+e*P,M=u*_+e*(u*m+e*(u*s+e*c)),D=u*p+e*(u*P+e*(u*h+e*l));o.push(t.C,g,f,_,p,M,D)}},{getDerivative:m}=f,{M:P,L:_,C:p,Z:M}=t,D={},d={},b={transform(t,o){let e,n=0;const a=t.length;for(;n<a;)switch(e=t[n],e){case P:case _:b.transformPoints(t,o,n,1),n+=3;break;case p:b.transformPoints(t,o,n,3),n+=7;break;case M:n+=1}},transformPoints(t,e,n,a){for(let i=n+1,r=i+2*a;i<r;i+=2)D.x=t[i],D.y=t[i+1],o.toOuterPoint(e,D),t[i]=D.x,t[i+1]=D.y},getMotionPathData(t){let o,n,a,i,r=0,s=[],h=0,c=0,l=0;const u=t.length;for(;h<u;){switch(i=t[h],i){case P:case _:n=t[h+1],a=t[h+2],o=i===_&&h>0?e.getDistanceFrom(c,l,n,a):0,c=n,l=a,h+=3;break;case p:n=t[h+5],a=t[h+6],o=f.getDistance(c,l,t[h+1],t[h+2],t[h+3],t[h+4],n,a),c=n,l=a,h+=7;break;case M:h+=1;default:o=0}s.push(o),r+=o}return{total:r,segments:s,data:t}},getDistancePoint(t,o){const{segments:i,data:r}=t;o=n.number(o,t.total);let s,h,c,l,u=0,g={},f=0,m=0,D=0,b=0;const y=r.length;for(;f<y;){switch(l=r[f],l){case P:case _:if(h=r[f+1],c=r[f+2],s=i[m],u+s>o||!t.total)return f||(D=h,b=c),d.x=D,d.y=b,g.x=h,g.y=c,e.getDistancePoint(d,g,o-u,!0),g.rotation=e.getAngle(d,g),g;D=h,b=c,f+=3;break;case p:if(h=r[f+5],c=r[f+6],s=i[m],u+s>o){const t=r[f+1],n=r[f+2],i=r[f+3],l=r[f+4];return o-=u,a.getPointAndSet(o/s,D,b,t,n,i,l,h,c,g),a.getPointAndSet(Math.max(0,o-.1)/s,D,b,t,n,i,l,h,c,d),g.rotation=e.getAngle(d,g),g}D=h,b=c,f+=7;break;case M:f+=1;default:s=0}m++,u+=s}return g},getDistancePath(t,o){const{segments:a,data:i}=t,r=[];o=n.number(o,t.total);let s,h,c,l,u=0,g={},m=0,D=0,b=0,y=0;const x=i.length;for(;m<x;){switch(l=i[m],l){case P:case _:if(h=i[m+1],c=i[m+2],s=a[D],u+s>o||!t.total)return m||(b=h,y=c),d.x=b,d.y=y,g.x=h,g.y=c,e.getDistancePoint(d,g,o-u,!0),r.push(l,g.x,g.y),r;b=h,y=c,m+=3,r.push(l,b,y);break;case p:const n=i[m+1],x=i[m+2],k=i[m+3],F=i[m+4];if(h=i[m+5],c=i[m+6],s=a[D],u+s>o)return f.cut(r,(o-u)/s,b,y,n,x,k,F,h,c),r;b=h,y=c,m+=7,r.push(l,n,x,k,F,h,c);break;case M:m+=1,r.push(l);default:s=0}D++,u+=s}return r}};function y(t){return i(t,(t=>r({set(o){this.__setAttr(t,o),this.__hasMotionPath=this.motionPath||!s(this.motion),this.__layout.matrixChanged||this.__layout.matrixChange()}})))}h.register("motion",(function(t,o,e,a){return t?"object"==typeof t&&(t=n.number(t,a.getMotionTotal())):t=0,o?"object"==typeof o&&(o=n.number(o,a.getMotionTotal())):o=0,h.number(t,o,e)}));const x=c.prototype;function k(t){const{motion:o,motionRotation:e}=t;if(!s(o))if(t.motionPath){const e=t.getMotionPathData();e.total&&(t.__.__pathForRender=b.getDistancePath(e,o))}else{let n;const{children:a}=t.parent;for(let i=0;i<a.length;i++)if(n=a[i],n.motionPath){if(!n.getMotionPathData().total)return;const a=n.getMotionPoint(o);!1===e?delete a.rotation:(a.rotation+=n.rotation,"number"==typeof e&&(a.rotation+=e)),t.set(a);break}}}y()(x,"motionPath"),y()(x,"motion"),y(!0)(x,"motionRotation"),x.getMotionPathData=function(){const{parent:t}=this;if(!this.motionPath&&t){const{children:o}=t;for(let t=0;t<o.length;t++)if(o[t].motionPath)return o[t].getMotionPathData()}const o=this.__;return o.__pathForMotion?o.__pathForMotion:o.__pathForMotion=b.getMotionPathData(this.getPath(!0,!0))},x.getMotionPoint=function(t){const e=this.getMotionPathData(),n=b.getDistancePoint(e,t);return o.toOuterPoint(this.localTransform,n),n},x.getMotionTotal=function(){return this.getMotionPathData().total},x.__updateMotionPath=function(){const t=this.__;if(this.__layout.resized&&t.__pathForMotion&&(t.__pathForMotion=void 0),this.motionPath){let t;const{children:o}=this.parent;for(let e=0;e<o.length;e++)t=o[e],s(t.motion)||k(t)}else k(this)};export{f as HighBezierHelper,b as HighCurveHelper,y as motionPathType};