@leafer-game/worker 2.1.4 → 2.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"worker.esm.min.js","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"gMAwIYA,GAAZ,SAAYA,GACRA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA,QACH,CALD,CAAYA,IAAAA,EAAkB,CAAA"}
1
+ {"version":3,"file":"worker.esm.min.js","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"gMA6IYA,GAAZ,SAAYA,GACRA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA,QACH,CALD,CAAYA,IAAAA,EAAkB,CAAA"}
package/dist/worker.js CHANGED
@@ -240,7 +240,7 @@ var LeaferUI = function(exports) {
240
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  RUNTIME: "runtime",
241
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  LEAF: "leaf",
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  TASK: "task",
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- CNAVAS: "canvas",
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+ CANVAS: "canvas",
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  IMAGE: "image",
245
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  types: {},
246
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  create(typeName) {
@@ -869,7 +869,7 @@ var LeaferUI = function(exports) {
869
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  return quick ? t.x === point.x && t.y === point.y : float$4(t.x) === float$4(point.x) && float$4(t.y) === float$4(point.y);
870
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  },
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  reset(t) {
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- P$5.reset(t);
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+ t.x = t.y = 0;
873
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  }
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  };
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  const P$5 = PointHelper;
@@ -1073,6 +1073,7 @@ var LeaferUI = function(exports) {
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  }
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  reset() {
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  MatrixHelper.reset(this);
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+ return this;
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  }
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  }
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  const tempMatrix$2 = new Matrix;
@@ -2177,7 +2178,7 @@ var LeaferUI = function(exports) {
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  this.worldTransform = {};
2178
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  if (!config) config = minSize;
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  this.manager = manager;
2180
- this.innerId = IncrementId.create(IncrementId.CNAVAS);
2181
+ this.innerId = IncrementId.create(IncrementId.CANVAS);
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  const {width: width, height: height, pixelRatio: pixelRatio} = config;
2182
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  this.autoLayout = !width || !height;
2183
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  this.size.pixelRatio = pixelRatio || Platform.devicePixelRatio;
@@ -2327,6 +2328,7 @@ var LeaferUI = function(exports) {
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  }
2328
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  useGrayscaleAlpha(bounds) {
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  this.setTempPixelBounds(bounds, true, true);
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+ if (!tempPixelBounds.width || !tempPixelBounds.height) return;
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  let alpha, pixel;
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  const {context: context} = this, imageData = context.getImageData(tempPixelBounds.x, tempPixelBounds.y, tempPixelBounds.width, tempPixelBounds.height), {data: data} = imageData;
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  for (let i = 0, len = data.length; i < len; i += 4) {
@@ -5207,6 +5209,7 @@ var LeaferUI = function(exports) {
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  this.renderChanged = true;
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  this.renderSpread || (this.renderSpread = 1);
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  this.boundsChanged = true;
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+ this.hitCanvasChanged = true;
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  }
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  scaleChange() {
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  this.scaleChanged = true;
@@ -6053,10 +6056,6 @@ var LeaferUI = function(exports) {
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  }
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  }
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  }
6056
- set(_data, _isTemp) {}
6057
- get(_name) {
6058
- return undefined;
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- }
6060
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  setAttr(name, value) {
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  this[name] = value;
6062
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  }
@@ -6073,37 +6072,10 @@ var LeaferUI = function(exports) {
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  toString(options) {
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  return JSON.stringify(this.toJSON(options));
6075
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  }
6076
- toSVG() {
6077
- return undefined;
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- }
6079
- __SVG(_data) {}
6080
- toHTML() {
6081
- return undefined;
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- }
6083
- __setAttr(_attrName, _newValue) {
6084
- return true;
6085
- }
6086
- __getAttr(_attrName) {
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- return undefined;
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- }
6089
- setProxyAttr(_attrName, _newValue) {}
6090
- getProxyAttr(_attrName) {
6091
- return undefined;
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- }
6093
- find(_condition, _options) {
6094
- return undefined;
6095
- }
6096
- findTag(_tag) {
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- return undefined;
6098
- }
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- findOne(_condition, _options) {
6100
- return undefined;
6101
- }
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- findId(_id) {
6103
- return undefined;
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+ scaleResize(scaleX, scaleY = scaleX, _noResize, _boundsType) {
6076
+ this.scaleX *= scaleX;
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+ this.scaleY *= scaleY;
6104
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  }
6105
- focus(_value) {}
6106
- updateState() {}
6107
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  updateLayout() {
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  this.__layout.update();
6109
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  }
@@ -6119,27 +6091,6 @@ var LeaferUI = function(exports) {
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  __extraUpdate() {
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  if (this.leaferIsReady) this.leafer.layouter.addExtra(this);
6121
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  }
6122
- __updateWorldMatrix() {}
6123
- __updateLocalMatrix() {}
6124
- __updateWorldBounds() {}
6125
- __updateLocalBounds() {}
6126
- __updateLocalBoxBounds() {}
6127
- __updateLocalStrokeBounds() {}
6128
- __updateLocalRenderBounds() {}
6129
- __updateBoxBounds(_secondLayout, _bounds) {}
6130
- __updateContentBounds() {}
6131
- __updateStrokeBounds(_bounds) {}
6132
- __updateRenderBounds(_bounds) {}
6133
- __updateAutoLayout() {}
6134
- __updateFlowLayout() {}
6135
- __updateNaturalSize() {}
6136
- __updateStrokeSpread() {
6137
- return 0;
6138
- }
6139
- __updateRenderSpread() {
6140
- return 0;
6141
- }
6142
- __onUpdateSize() {}
6143
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  __updateEraser(value) {
6144
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  this.__hasEraser = value ? true : this.children.some(item => item.__.eraser);
6145
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  }
@@ -6153,7 +6104,6 @@ var LeaferUI = function(exports) {
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  __updateMask(_value) {
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  this.__hasMask = this.children.some(item => item.__.mask && item.__.visible && item.__.opacity);
6155
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  }
6156
- __renderMask(_canvas, _options) {}
6157
6107
  __getNowWorld(options) {
6158
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  if (options.matrix) {
6159
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  if (!this.__cameraWorld) this.__cameraWorld = {};
@@ -6309,76 +6259,12 @@ var LeaferUI = function(exports) {
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  flip(axis, transition) {
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  transform(this, getFlipTransform(this, axis), false, transition);
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  }
6312
- scaleResize(scaleX, scaleY = scaleX, _noResize, _boundsType) {
6313
- this.scaleX *= scaleX;
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- this.scaleY *= scaleY;
6315
- }
6316
- __scaleResize(_scaleX, _scaleY) {}
6317
- resizeWidth(_width) {}
6318
- resizeHeight(_height) {}
6319
- hit(_world, _hitRadius) {
6320
- return true;
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- }
6322
- __hitWorld(_point, _forceHitFill) {
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- return true;
6324
- }
6325
- __hit(_local, _forceHitFill) {
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- return true;
6327
- }
6328
- __hitFill(_inner) {
6329
- return true;
6330
- }
6331
- __hitStroke(_inner, _strokeWidth) {
6332
- return true;
6333
- }
6334
- __hitPixel(_inner) {
6335
- return true;
6336
- }
6337
- __drawHitPath(_canvas) {}
6338
- __updateHitCanvas() {}
6339
- __render(_canvas, _options) {}
6340
- __drawFast(_canvas, _options) {}
6341
- __draw(_canvas, _options, _originCanvas) {}
6342
- __clip(_canvas, _options) {}
6343
- __renderShape(_canvas, _options) {}
6344
- __drawShape(_canvas, _options) {}
6345
- __updateWorldOpacity() {}
6346
- __updateChange() {}
6347
- __drawPath(_canvas) {}
6348
- __drawRenderPath(_canvas) {}
6349
- __updatePath() {}
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- __updateRenderPath(_updateCache) {}
6351
- getMotionPathData() {
6352
- return Plugin.need("path");
6353
- }
6354
- getMotionPoint(_motionDistance) {
6355
- return Plugin.need("path");
6356
- }
6357
- getMotionTotal() {
6358
- return 0;
6359
- }
6360
- __updateMotionPath() {}
6361
- __runAnimation(_type, _complete) {}
6362
- __updateSortChildren() {}
6363
- add(_child, _index) {}
6364
6262
  remove(_child, destroy) {
6365
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  if (this.parent) this.parent.remove(this, destroy);
6366
6264
  }
6367
6265
  dropTo(parent, index, resize) {
6368
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  drop(this, parent, index, resize);
6369
6267
  }
6370
- on(_type, _listener, _options) {}
6371
- off(_type, _listener, _options) {}
6372
- on_(_type, _listener, _bind, _options) {
6373
- return undefined;
6374
- }
6375
- off_(_id) {}
6376
- once(_type, _listener, _captureOrBind, _capture) {}
6377
- emit(_type, _event, _capture) {}
6378
- emitEvent(_event, _capture) {}
6379
- hasEvent(_type, _capture) {
6380
- return false;
6381
- }
6382
6268
  static changeAttr(attrName, defaultValue, fn) {
6383
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  fn ? this.addAttr(attrName, defaultValue, fn) : defineDataProcessor(this.prototype, attrName, defaultValue);
6384
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  }
@@ -6674,7 +6560,7 @@ var LeaferUI = function(exports) {
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  this.levelMap = null;
6675
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  }
6676
6562
  }
6677
- const version = "2.1.4";
6563
+ const version = "2.1.5";
6678
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  class LeaferCanvas extends LeaferCanvasBase {
6679
6565
  get allowBackgroundColor() {
6680
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  return true;
@@ -8080,17 +7966,12 @@ var LeaferUI = function(exports) {
8080
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  if (!path) this.__drawPathByBox(pen);
8081
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  return pen;
8082
7968
  }
8083
- reset(_data) {}
8084
7969
  set(data, _transition) {
8085
7970
  if (data) Object.assign(this, data);
8086
7971
  }
8087
7972
  get(name) {
8088
7973
  return isString(name) ? this.__.__getInput(name) : this.__.__getInputData(name);
8089
7974
  }
8090
- createProxyData() {
8091
- return undefined;
8092
- }
8093
- clearProxyData() {}
8094
7975
  find(_condition, _options) {
8095
7976
  return Plugin.need("find");
8096
7977
  }
@@ -8128,6 +8009,7 @@ var LeaferUI = function(exports) {
8128
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  data.lazy && !this.__inLazyBounds && !Export.running ? data.__needComputePaint = true : data.__computePaint();
8129
8010
  }
8130
8011
  }
8012
+ __updatePath() {}
8131
8013
  __updateRenderPath(updateCache) {
8132
8014
  const data = this.__;
8133
8015
  if (data.path) {
@@ -8163,7 +8045,6 @@ var LeaferUI = function(exports) {
8163
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  this.set(keyframe);
8164
8046
  return Plugin.need("animate");
8165
8047
  }
8166
- killAnimate(_type, _nextStyle) {}
8167
8048
  export(_filename, _options) {
8168
8049
  return Plugin.need("export");
8169
8050
  }
@@ -8266,7 +8147,6 @@ var LeaferUI = function(exports) {
8266
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  __decorate([ surfaceType() ], exports.UI.prototype, "placeholderColor", void 0);
8267
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  __decorate([ dataType(100) ], exports.UI.prototype, "placeholderDelay", void 0);
8268
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  __decorate([ dataType({}) ], exports.UI.prototype, "data", void 0);
8269
- __decorate([ rewrite(exports.Leaf.prototype.reset) ], exports.UI.prototype, "reset", null);
8270
8150
  exports.UI = UI_1 = __decorate([ useModule(UIBounds), useModule(UIRender), rewriteAble() ], exports.UI);
8271
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  exports.Group = class Group extends exports.UI {
8272
8152
  get __tag() {
@@ -8302,9 +8182,6 @@ var LeaferUI = function(exports) {
8302
8182
  }
8303
8183
  return data;
8304
8184
  }
8305
- pick(_hitPoint, _options) {
8306
- return undefined;
8307
- }
8308
8185
  addAt(child, index) {
8309
8186
  this.add(child, index);
8310
8187
  }
@@ -8314,11 +8191,6 @@ var LeaferUI = function(exports) {
8314
8191
  addBefore(child, before) {
8315
8192
  this.add(child, this.children.indexOf(before));
8316
8193
  }
8317
- add(_child, _index) {}
8318
- addMany(..._children) {}
8319
- remove(_child, _destroy) {}
8320
- removeAll(_destroy) {}
8321
- clear() {}
8322
8194
  };
8323
8195
  __decorate([ dataProcessor(GroupData) ], exports.Group.prototype, "__", void 0);
8324
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  __decorate([ boundsType(0) ], exports.Group.prototype, "width", void 0);
@@ -9172,51 +9044,6 @@ var LeaferUI = function(exports) {
9172
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  this.add(path);
9173
9045
  return this;
9174
9046
  }
9175
- beginPath() {
9176
- return this;
9177
- }
9178
- moveTo(_x, _y) {
9179
- return this;
9180
- }
9181
- lineTo(_x, _y) {
9182
- return this;
9183
- }
9184
- bezierCurveTo(_x1, _y1, _x2, _y2, _x, _y) {
9185
- return this;
9186
- }
9187
- quadraticCurveTo(_x1, _y1, _x, _y) {
9188
- return this;
9189
- }
9190
- closePath() {
9191
- return this;
9192
- }
9193
- rect(_x, _y, _width, _height) {
9194
- return this;
9195
- }
9196
- roundRect(_x, _y, _width, _height, _cornerRadius) {
9197
- return this;
9198
- }
9199
- ellipse(_x, _y, _radiusX, _radiusY, _rotation, _startAngle, _endAngle, _anticlockwise) {
9200
- return this;
9201
- }
9202
- arc(_x, _y, _radius, _startAngle, _endAngle, _anticlockwise) {
9203
- return this;
9204
- }
9205
- arcTo(_x1, _y1, _x2, _y2, _radius) {
9206
- return this;
9207
- }
9208
- drawEllipse(_x, _y, _radiusX, _radiusY, _rotation, _startAngle, _endAngle, _anticlockwise) {
9209
- return this;
9210
- }
9211
- drawArc(_x, _y, _radius, _startAngle, _endAngle, _anticlockwise) {
9212
- return this;
9213
- }
9214
- drawPoints(_points, _curve, _close) {
9215
- return this;
9216
- }
9217
- clearPath() {
9218
- return this;
9219
- }
9220
9047
  paint() {
9221
9048
  const {pathElement: pathElement} = this;
9222
9049
  if (!pathElement.__layout.boxChanged) pathElement.forceUpdate("path");
@@ -11042,7 +10869,7 @@ var LeaferUI = function(exports) {
11042
10869
  needUpdate = false;
11043
10870
  }
11044
10871
  }
11045
- if (paint.mode === "brush") PaintImage.brush(leafPaint, ui);
10872
+ if (paint.mode === "brush") PaintImage.brush(leafPaint, ui, attrName);
11046
10873
  if (!leafPaint.data) {
11047
10874
  PaintImage.createData(leafPaint, image, paint, boxBounds);
11048
10875
  const {transform: transform} = leafPaint.data, {opacity: opacity} = paint;
@@ -1 +1 @@
1
- {"version":3,"file":"worker.min.cjs","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"iBAwIYA,8LAAAA,QAAAA,wBAAAA,GAAAA,EAAAA,QAAAA,qBAAAA,2BAAkB,CAAA,IAC1BA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA"}
1
+ {"version":3,"file":"worker.min.cjs","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"iBA6IYA,8LAAAA,QAAAA,wBAAAA,GAAAA,EAAAA,QAAAA,qBAAAA,2BAAkB,CAAA,IAC1BA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA"}