@leafer-game/miniapp 2.2.5 → 2.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{"version":3,"file":"miniapp.esm.min.js","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"
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{"version":3,"file":"miniapp.esm.min.js","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\nimport { IObject } from '../data/IData'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}\n\n// points 转曲线\nexport type IPointsCurveType =\n | 'Q' // 使用二次贝塞尔曲线平滑 points\n | 'C' // 使用三次贝塞尔曲线平滑 points\n | (string & {})\n\nexport type IPointsCurveValue = boolean | number\n\nexport interface IPointsCurveData {\n type: IPointsCurveType\n value: IPointsCurveValue\n}\n\nexport type IPointsCurve = IPointsCurveData | IPointsCurveValue\n\nexport interface IPointsCurveFunction {\n (data: IPathCommandData, originPoints: number[] | IPointData[], curve?: boolean | number, close?: boolean, options?: IObject): void\n}\n\nexport interface IPointsCurveFunctionMap {\n [name: string]: IPointsCurveFunction\n}"],"names":["PathNodeHandleType"],"mappings":"iMA8IYA,GAAZ,SAAYA,GACRA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA,QACH,CALD,CAAYA,IAAAA,EAAkB,CAAA"}
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package/dist/miniapp.min.cjs.map
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{"version":3,"file":"miniapp.min.cjs","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"
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{"version":3,"file":"miniapp.min.cjs","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\nimport { IObject } from '../data/IData'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}\n\n// points 转曲线\nexport type IPointsCurveType =\n | 'Q' // 使用二次贝塞尔曲线平滑 points\n | 'C' // 使用三次贝塞尔曲线平滑 points\n | (string & {})\n\nexport type IPointsCurveValue = boolean | number\n\nexport interface IPointsCurveData {\n type: IPointsCurveType\n value: IPointsCurveValue\n}\n\nexport type IPointsCurve = IPointsCurveData | IPointsCurveValue\n\nexport interface IPointsCurveFunction {\n (data: IPathCommandData, originPoints: number[] | IPointData[], curve?: boolean | number, close?: boolean, options?: IObject): void\n}\n\nexport interface IPointsCurveFunctionMap {\n [name: string]: IPointsCurveFunction\n}"],"names":["PathNodeHandleType"],"mappings":"iBA8IYA,+LAAAA,QAAAA,wBAAAA,GAAAA,EAAAA,QAAAA,qBAAAA,2BAAkB,CAAA,IAC1BA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA"}
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package/dist/miniapp.module.js
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const {float: float$5} = MathHelper;
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|
1866
1866
|
const D$5 = Debug;
|
|
1867
1867
|
|
|
1868
|
-
const debug$
|
|
1868
|
+
const debug$g = Debug.get("RunTime");
|
|
1869
1869
|
|
|
1870
1870
|
const Run = {
|
|
1871
1871
|
currentId: 0,
|
|
@@ -1884,7 +1884,7 @@ const Run = {
|
|
|
1884
1884
|
const time = R$1.idMap[id], name = R$1.nameMap[id];
|
|
1885
1885
|
const duration = microsecond ? (performance.now() - time) / 1e3 : Date.now() - time;
|
|
1886
1886
|
R$1.idMap[id] = R$1.nameMap[id] = R$1.nameToIdMap[name] = undefined;
|
|
1887
|
-
debug$
|
|
1887
|
+
debug$g.log(name, duration, "ms");
|
|
1888
1888
|
},
|
|
1889
1889
|
endOfName(name, microsecond) {
|
|
1890
1890
|
const id = R$1.nameToIdMap[name];
|
|
@@ -1920,18 +1920,18 @@ const Creator = {
|
|
|
1920
1920
|
}
|
|
1921
1921
|
};
|
|
1922
1922
|
|
|
1923
|
-
const debug$
|
|
1923
|
+
const debug$f = Debug.get("UICreator");
|
|
1924
1924
|
|
|
1925
1925
|
const UICreator = {
|
|
1926
1926
|
list: {},
|
|
1927
1927
|
register(UI) {
|
|
1928
1928
|
const {__tag: tag} = UI.prototype;
|
|
1929
|
-
if (list$1[tag]) debug$
|
|
1929
|
+
if (list$1[tag]) debug$f.repeat(tag);
|
|
1930
1930
|
list$1[tag] = UI;
|
|
1931
1931
|
},
|
|
1932
1932
|
get(tag, data, x, y, width, height) {
|
|
1933
1933
|
if (!list$1[tag]) {
|
|
1934
|
-
debug$
|
|
1934
|
+
debug$f.warn("not register " + tag);
|
|
1935
1935
|
return undefined;
|
|
1936
1936
|
}
|
|
1937
1937
|
const ui = new list$1[tag](data);
|
|
@@ -1947,7 +1947,7 @@ const UICreator = {
|
|
|
1947
1947
|
|
|
1948
1948
|
const {list: list$1} = UICreator;
|
|
1949
1949
|
|
|
1950
|
-
const debug$
|
|
1950
|
+
const debug$e = Debug.get("EventCreator");
|
|
1951
1951
|
|
|
1952
1952
|
const EventCreator = {
|
|
1953
1953
|
nameList: {},
|
|
@@ -1955,7 +1955,7 @@ const EventCreator = {
|
|
|
1955
1955
|
let name;
|
|
1956
1956
|
Object.keys(Event).forEach(key => {
|
|
1957
1957
|
name = Event[key];
|
|
1958
|
-
if (isString(name)) nameList[name] && debug$
|
|
1958
|
+
if (isString(name)) nameList[name] && debug$e.repeat(name), nameList[name] = Event;
|
|
1959
1959
|
});
|
|
1960
1960
|
},
|
|
1961
1961
|
changeName(oldName, newName) {
|
|
@@ -2715,7 +2715,7 @@ const {set: set$3, toNumberPoints: toNumberPoints} = PointHelper;
|
|
|
2715
2715
|
|
|
2716
2716
|
const {M: M$6, L: L$7, C: C$5, Q: Q$4, Z: Z$6} = PathCommandMap;
|
|
2717
2717
|
|
|
2718
|
-
const tempPoint$
|
|
2718
|
+
const tempPoint$5 = {};
|
|
2719
2719
|
|
|
2720
2720
|
const BezierHelper = {
|
|
2721
2721
|
points(data, originPoints, curve, close) {
|
|
@@ -2889,8 +2889,8 @@ const BezierHelper = {
|
|
|
2889
2889
|
addMode ? addPoint$1(pointBounds, fromX, fromY) : setPoint$1(pointBounds, fromX, fromY);
|
|
2890
2890
|
addPoint$1(pointBounds, toX, toY);
|
|
2891
2891
|
for (let i = 0, len = tList.length; i < len; i++) {
|
|
2892
|
-
getPointAndSet(tList[i], fromX, fromY, x1, y1, x2, y2, toX, toY, tempPoint$
|
|
2893
|
-
addPoint$1(pointBounds, tempPoint$
|
|
2892
|
+
getPointAndSet(tList[i], fromX, fromY, x1, y1, x2, y2, toX, toY, tempPoint$5);
|
|
2893
|
+
addPoint$1(pointBounds, tempPoint$5.x, tempPoint$5.y);
|
|
2894
2894
|
}
|
|
2895
2895
|
},
|
|
2896
2896
|
getPointAndSet(t, fromX, fromY, x1, y1, x2, y2, toX, toY, setPoint) {
|
|
@@ -3003,7 +3003,7 @@ const {rect: rect$3, roundRect: roundRect$2, arcTo: arcTo$3, arc: arc$3, ellipse
|
|
|
3003
3003
|
|
|
3004
3004
|
const {ellipticalArc: ellipticalArc} = EllipseHelper;
|
|
3005
3005
|
|
|
3006
|
-
const debug$
|
|
3006
|
+
const debug$d = Debug.get("PathConvert");
|
|
3007
3007
|
|
|
3008
3008
|
const setEndPoint$1 = {};
|
|
3009
3009
|
|
|
@@ -3270,7 +3270,7 @@ const PathConvert = {
|
|
|
3270
3270
|
break;
|
|
3271
3271
|
|
|
3272
3272
|
default:
|
|
3273
|
-
debug$
|
|
3273
|
+
debug$d.error(`command: ${command} [index:${i}]`, old);
|
|
3274
3274
|
return data;
|
|
3275
3275
|
}
|
|
3276
3276
|
lastCommand = command;
|
|
@@ -3333,7 +3333,10 @@ const {tan: tan, min: min$1, abs: abs$5} = Math;
|
|
|
3333
3333
|
|
|
3334
3334
|
const startPoint = {};
|
|
3335
3335
|
|
|
3336
|
+
const debug$c = Debug.get("PointsCurve");
|
|
3337
|
+
|
|
3336
3338
|
const PathCommandDataHelper = {
|
|
3339
|
+
pointsCurveList: {},
|
|
3337
3340
|
beginPath(data) {
|
|
3338
3341
|
data.length = 0;
|
|
3339
3342
|
},
|
|
@@ -3403,12 +3406,22 @@ const PathCommandDataHelper = {
|
|
|
3403
3406
|
data.push(M$4, startPoint.x, startPoint.y);
|
|
3404
3407
|
arc$2(data, x, y, radius, startAngle, endAngle, anticlockwise);
|
|
3405
3408
|
},
|
|
3406
|
-
drawPoints(data, points, curve, close) {
|
|
3407
|
-
|
|
3409
|
+
drawPoints(data, points, curve, close, options) {
|
|
3410
|
+
let type = "Q";
|
|
3411
|
+
if (isObject(curve)) type = curve.type, curve = curve.value;
|
|
3412
|
+
if (!pointsCurveList[type]) debug$c.warn("not found:", type), type = "Q";
|
|
3413
|
+
pointsCurveList[type](data, points, curve, close, options);
|
|
3408
3414
|
}
|
|
3409
3415
|
};
|
|
3410
3416
|
|
|
3411
|
-
const {ellipse: ellipse$3, arc: arc$2} = PathCommandDataHelper;
|
|
3417
|
+
const {ellipse: ellipse$3, arc: arc$2, pointsCurveList: pointsCurveList} = PathCommandDataHelper;
|
|
3418
|
+
|
|
3419
|
+
function registerPointsCurve(type, fn) {
|
|
3420
|
+
if (pointsCurveList[type]) debug$c.repeat(type);
|
|
3421
|
+
pointsCurveList[type] = fn;
|
|
3422
|
+
}
|
|
3423
|
+
|
|
3424
|
+
registerPointsCurve("Q", BezierHelper.points);
|
|
3412
3425
|
|
|
3413
3426
|
const {moveTo: moveTo$4, lineTo: lineTo$3, quadraticCurveTo: quadraticCurveTo, bezierCurveTo: bezierCurveTo, closePath: closePath$3, beginPath: beginPath, rect: rect$2, roundRect: roundRect$1, ellipse: ellipse$2, arc: arc$1, arcTo: arcTo$2, drawEllipse: drawEllipse, drawArc: drawArc, drawPoints: drawPoints$2} = PathCommandDataHelper;
|
|
3414
3427
|
|
|
@@ -6054,7 +6067,7 @@ const LeafDataProxy = {
|
|
|
6054
6067
|
|
|
6055
6068
|
const {setLayout: setLayout, multiplyParent: multiplyParent$2, translateInner: translateInner, defaultWorld: defaultWorld} = MatrixHelper;
|
|
6056
6069
|
|
|
6057
|
-
const {toPoint: toPoint$3, tempPoint: tempPoint$
|
|
6070
|
+
const {toPoint: toPoint$3, tempPoint: tempPoint$4} = AroundHelper;
|
|
6058
6071
|
|
|
6059
6072
|
const LeafMatrix = {
|
|
6060
6073
|
__updateWorldMatrix() {
|
|
@@ -6075,8 +6088,8 @@ const LeafMatrix = {
|
|
|
6075
6088
|
local.e = data.x + data.offsetX;
|
|
6076
6089
|
local.f = data.y + data.offsetY;
|
|
6077
6090
|
if (data.around || data.origin) {
|
|
6078
|
-
toPoint$3(data.around || data.origin, layout.boxBounds, tempPoint$
|
|
6079
|
-
translateInner(local, -tempPoint$
|
|
6091
|
+
toPoint$3(data.around || data.origin, layout.boxBounds, tempPoint$4);
|
|
6092
|
+
translateInner(local, -tempPoint$4.x, -tempPoint$4.y, !data.around);
|
|
6080
6093
|
}
|
|
6081
6094
|
}
|
|
6082
6095
|
this.__layout.matrixChanged = undefined;
|
|
@@ -7023,7 +7036,7 @@ class LeafLevelList {
|
|
|
7023
7036
|
}
|
|
7024
7037
|
}
|
|
7025
7038
|
|
|
7026
|
-
const version = "2.2.
|
|
7039
|
+
const version = "2.2.6";
|
|
7027
7040
|
|
|
7028
7041
|
class LeaferCanvas extends LeaferCanvasBase {
|
|
7029
7042
|
get allowBackgroundColor() {
|
|
@@ -7842,7 +7855,7 @@ class Renderer {
|
|
|
7842
7855
|
|
|
7843
7856
|
Renderer.clipSpread = 10;
|
|
7844
7857
|
|
|
7845
|
-
const tempPoint$
|
|
7858
|
+
const tempPoint$3 = {};
|
|
7846
7859
|
|
|
7847
7860
|
const {copyRadiusPoint: copyRadiusPoint$1} = PointHelper;
|
|
7848
7861
|
|
|
@@ -7977,7 +7990,7 @@ class Picker {
|
|
|
7977
7990
|
for (let i = len - 1; i > -1; i--) {
|
|
7978
7991
|
child = children[i], data = child.__;
|
|
7979
7992
|
if (!data.visible || onlyHitMask && !data.mask) continue;
|
|
7980
|
-
hit = hitRadiusPoint$1(child.__world, data.hitRadius ? copyRadiusPoint$1(tempPoint$
|
|
7993
|
+
hit = hitRadiusPoint$1(child.__world, data.hitRadius ? copyRadiusPoint$1(tempPoint$3, point, data.hitRadius) : point);
|
|
7981
7994
|
if (child.isBranch) {
|
|
7982
7995
|
if (hit || child.__ignoreHitWorld) {
|
|
7983
7996
|
if (child.isBranchLeaf && data.__clipAfterFill && !child.__hitWorld(point, true)) continue;
|
|
@@ -8532,7 +8545,7 @@ const UIRender = {
|
|
|
8532
8545
|
}
|
|
8533
8546
|
if (data.__useEffect) {
|
|
8534
8547
|
const {shadow: shadow, fill: fill, stroke: stroke} = data, otherEffect = data.innerShadow || data.blur || data.backgroundBlur || data.filter;
|
|
8535
|
-
stintSet$2(data, "__isFastShadow", shadow && !otherEffect && shadow.length < 2 && !shadow[0].spread && !Effect.isTransformShadow(shadow[0]) && fill && !data.__isTransparentFill && !(isArray(fill) && fill.length > 1) && (this.useFastShadow || !stroke || stroke && data.strokeAlign === "inside"));
|
|
8548
|
+
stintSet$2(data, "__isFastShadow", shadow && !otherEffect && shadow.length < 2 && !shadow[0].spread && !Effect.isTransformShadow(shadow[0]) && !(shadow[0].blendMode && shadow[0].blendMode !== "pass-through") && fill && !data.__isTransparentFill && !(isArray(fill) && fill.length > 1) && (this.useFastShadow || !stroke || stroke && data.strokeAlign === "inside"));
|
|
8536
8549
|
data.__useEffect = !!(shadow || otherEffect);
|
|
8537
8550
|
}
|
|
8538
8551
|
data.__checkSingle();
|
|
@@ -9512,7 +9525,7 @@ __decorate([ affectRenderBoundsType("hide") ], Frame.prototype, "overflow", void
|
|
|
9512
9525
|
|
|
9513
9526
|
Frame = __decorate([ registerUI() ], Frame);
|
|
9514
9527
|
|
|
9515
|
-
const {moveTo: moveTo$3, closePath: closePath$2, ellipse: ellipse} = PathCommandDataHelper, {tempPoint: tempPoint$
|
|
9528
|
+
const {moveTo: moveTo$3, closePath: closePath$2, ellipse: ellipse} = PathCommandDataHelper, {tempPoint: tempPoint$2, set: set$2, rotate: rotate$2} = PointHelper, {abs: abs$4} = Math, tempCenter = {};
|
|
9516
9529
|
|
|
9517
9530
|
let Ellipse = class Ellipse extends UI {
|
|
9518
9531
|
get __tag() {
|
|
@@ -9533,9 +9546,9 @@ let Ellipse = class Ellipse extends UI {
|
|
|
9533
9546
|
if (drawInnerEllipse) {
|
|
9534
9547
|
if (closedAngle) {
|
|
9535
9548
|
closePath$2(path);
|
|
9536
|
-
set$2(tempPoint$
|
|
9537
|
-
rotate$2(tempPoint$
|
|
9538
|
-
moveTo$3(path, tempPoint$
|
|
9549
|
+
set$2(tempPoint$2, rx + innerRx, ry), set$2(tempCenter, rx, ry);
|
|
9550
|
+
rotate$2(tempPoint$2, endAngle, tempCenter, rx, ry);
|
|
9551
|
+
moveTo$3(path, tempPoint$2.x, tempPoint$2.y);
|
|
9539
9552
|
}
|
|
9540
9553
|
ellipse(path, rx, ry, innerRx, innerRy, 0, endAngle, startAngle, true);
|
|
9541
9554
|
} else {
|
|
@@ -9590,7 +9603,7 @@ let Polygon = class Polygon extends UI {
|
|
|
9590
9603
|
const data = this.__;
|
|
9591
9604
|
const path = data.path = [];
|
|
9592
9605
|
if (data.points) {
|
|
9593
|
-
drawPoints$1(path, data.points, data.curve, data.closed);
|
|
9606
|
+
drawPoints$1(path, data.points, data.curve, data.closed, data);
|
|
9594
9607
|
} else {
|
|
9595
9608
|
const {width: width, height: height, sides: sides, startAngle: startAngle} = data;
|
|
9596
9609
|
const rx = width / 2, ry = height / 2;
|
|
@@ -9682,7 +9695,7 @@ let Line = class Line extends UI {
|
|
|
9682
9695
|
const data = this.__;
|
|
9683
9696
|
const path = data.path = [];
|
|
9684
9697
|
if (data.points) {
|
|
9685
|
-
drawPoints(path, data.points, data.curve, data.closed);
|
|
9698
|
+
drawPoints(path, data.points, data.curve, data.closed, data);
|
|
9686
9699
|
} else {
|
|
9687
9700
|
moveTo(path, 0, 0);
|
|
9688
9701
|
lineTo(path, this.width, 0);
|
|
@@ -15024,7 +15037,7 @@ const {getDistance: getDistance} = HighBezierHelper;
|
|
|
15024
15037
|
|
|
15025
15038
|
const {M: M, L: L, C: C, Z: Z} = PathCommandMap, {float: float} = MathHelper, {set: set, getAngle: getAngle, getDistanceFrom: getDistanceFrom, getDistancePoint: getDistancePoint} = PointHelper;
|
|
15026
15039
|
|
|
15027
|
-
const tempPoint = {}, tempFrom = {};
|
|
15040
|
+
const tempPoint$1 = {}, tempFrom = {};
|
|
15028
15041
|
|
|
15029
15042
|
const HighCurveHelper = {
|
|
15030
15043
|
transform(data, matrix) {
|
|
@@ -15051,11 +15064,11 @@ const HighCurveHelper = {
|
|
|
15051
15064
|
},
|
|
15052
15065
|
transformPoints(data, matrix, start, pointCount) {
|
|
15053
15066
|
for (let i = start + 1, end = i + pointCount * 2; i < end; i += 2) {
|
|
15054
|
-
tempPoint.x = data[i];
|
|
15055
|
-
tempPoint.y = data[i + 1];
|
|
15056
|
-
MatrixHelper.toOuterPoint(matrix, tempPoint);
|
|
15057
|
-
data[i] = tempPoint.x;
|
|
15058
|
-
data[i + 1] = tempPoint.y;
|
|
15067
|
+
tempPoint$1.x = data[i];
|
|
15068
|
+
tempPoint$1.y = data[i + 1];
|
|
15069
|
+
MatrixHelper.toOuterPoint(matrix, tempPoint$1);
|
|
15070
|
+
data[i] = tempPoint$1.x;
|
|
15071
|
+
data[i + 1] = tempPoint$1.y;
|
|
15059
15072
|
}
|
|
15060
15073
|
},
|
|
15061
15074
|
getMotionPathData(data) {
|
|
@@ -15297,12 +15310,16 @@ const {updateBounds: updateBounds} = BranchHelper;
|
|
|
15297
15310
|
|
|
15298
15311
|
const {toVertical: toVertical} = PointHelper;
|
|
15299
15312
|
|
|
15313
|
+
const tempPoint = {};
|
|
15314
|
+
|
|
15300
15315
|
UI.addAttr("motionPath", undefined, motionPathType);
|
|
15301
15316
|
|
|
15302
15317
|
UI.addAttr("motionPrecision", 1, motionPathType);
|
|
15303
15318
|
|
|
15304
15319
|
UI.addAttr("motion", undefined, motionPathType);
|
|
15305
15320
|
|
|
15321
|
+
UI.addAttr("motionAround", undefined, motionPathType);
|
|
15322
|
+
|
|
15306
15323
|
UI.addAttr("motionVertical", "below", motionPathType);
|
|
15307
15324
|
|
|
15308
15325
|
UI.addAttr("motionRotation", true, motionPathType);
|
|
@@ -15324,8 +15341,14 @@ ui$1.getMotionPoint = function(motionDistance, motionVertical, pathElement, offs
|
|
|
15324
15341
|
const data = getMotionPathData(pathElement);
|
|
15325
15342
|
if (!data.total) return {};
|
|
15326
15343
|
const point = HighCurveHelper.getDistancePoint(data, motionDistance, pathElement.motionPrecision, offsetX);
|
|
15327
|
-
const {motionRotation: motionRotation} = this;
|
|
15344
|
+
const {motionRotation: motionRotation, motionAround: motionAround} = this;
|
|
15328
15345
|
if (isNumber(motionRotation)) point.rotation += motionRotation;
|
|
15346
|
+
if (motionAround && motionAround !== "top-left") {
|
|
15347
|
+
AroundHelper.toPoint(motionAround, this.__layout.boxBounds, tempPoint);
|
|
15348
|
+
PointHelper.set(tempPoint, point.x - tempPoint.x * this.scaleX, point.y - tempPoint.y * this.scaleY);
|
|
15349
|
+
if (point.rotation) PointHelper.rotate(tempPoint, point.rotation, point);
|
|
15350
|
+
PointHelper.copy(point, tempPoint);
|
|
15351
|
+
}
|
|
15329
15352
|
let verticalType, verticalOffset;
|
|
15330
15353
|
if (isObject(motionVertical)) verticalType = motionVertical.type, verticalOffset = motionVertical.offset; else if (isNumber(motionVertical)) verticalOffset = motionVertical; else verticalType = motionVertical;
|
|
15331
15354
|
if (verticalType !== "below" || offsetY) {
|
|
@@ -15565,4 +15588,4 @@ LeafHelper.cacheId = function(t) {
|
|
|
15565
15588
|
if (leafer.cacheInnerId) leafer.app.innerIdMap[t.innerId] = t;
|
|
15566
15589
|
};
|
|
15567
15590
|
|
|
15568
|
-
export { AlignHelper, Animate, AnimateEasing, AnimateEvent, AnimateList, Answer, App, AroundHelper, AutoBounds, BezierHelper, Bounds, BoundsEvent, BoundsHelper, Box, BoxData, Branch, BranchHelper, BranchRender, Canvas, CanvasData, CanvasManager, ChildEvent, ColorConvert, Creator, Cursor, DataHelper, Debug, Direction4, Direction9, DragBoundsHelper, DragEvent, Dragger, DropEvent, Effect, Ellipse, EllipseData, EllipseHelper, Event, EventCreator, Eventer, Export, FileHelper, Filter, Finder, FourNumberHelper, Frame, FrameData, Group, GroupData, HighBezierHelper, HighCurveHelper, HitCanvasManager, Image, ImageData, ImageEvent, ImageManager, IncrementId, Interaction, InteractionBase, InteractionHelper, KeyEvent, Keyboard, LayoutEvent, Layouter, Leaf, LeafBounds, LeafBoundsHelper, LeafData, LeafDataProxy, LeafEventer, LeafHelper, LeafLayout, LeafLevelList, LeafList, LeafMatrix, LeafRender, Leafer, LeaferCanvas, LeaferCanvasBase, LeaferData, LeaferEvent, LeaferFilm, LeaferImage, LeaferVideo, Line, LineData, MathHelper, Matrix, MatrixHelper, MoveEvent, MyDragEvent, MyImage, MyPointerEvent, MyTouchEvent, NeedConvertToCanvasCommandMap, OneRadian, PI2, PI_2, Paint, PaintGradient, PaintImage, Path, PathArrow, PathBounds, PathCommandDataHelper, PathCommandMap, PathCommandNodeHelper, PathConvert, PathCorner, PathCreator, PathData, PathDrawer, PathHelper, PathNodeHandleType, PathNumberCommandLengthMap, PathNumberCommandMap, Pen, PenData, Picker, Platform, Plugin, Point, PointHelper, PointerButton, PointerEvent, Polygon, PolygonData, PropertyEvent, Rect, RectData, RectHelper, RectRender, RenderEvent, Renderer, ResizeEvent, Resource, Robot, RobotData, RotateEvent, Run, Selector, Star, StarData, State, StringNumberMap, SwipeEvent, TaskItem, TaskProcessor, Text, TextConvert, TextData, TouchEvent, Transition, TwoPointBoundsHelper, UI, UIBounds, UICreator, UIData, UIEvent, UIRender, UnitConvert, UnitConvertHelper, WaitHelper, WatchEvent, Watcher, ZoomEvent, affectRenderBoundsType, affectStrokeBoundsType, attr, autoLayoutType, boundsType, canvasPatch, canvasSizeAttrs, createAttr, createDescriptor, cursorType, dataProcessor, dataType, decorateLeafAttr, defineDataProcessor, defineKey, defineLeafAttr, dimType, doBoundsType, doStrokeType, doSurfaceType, effectType, emptyData, eraserType, extraPropertyEventMap, getBoundsData, getDescriptor, getMatrixData, getPointData, hitType, isArray, isData, isEmptyData, isFinite, isNull, isNumber, isObject, isString, isUndefined, layoutProcessor, leaferTransformAttrMap, maskType, motionPathType, naturalBoundsType, opacityType, path, pathInputType, pathType, pen, positionType, registerUI, registerUIEvent, resizeType, rewrite, rewriteAble, rotationType, scaleType, scrollType, sortType, stateStyleType, stateType, strokeType, surfaceType, tempBounds$2 as tempBounds, tempMatrix$2 as tempMatrix, tempPoint$
|
|
15591
|
+
export { AlignHelper, Animate, AnimateEasing, AnimateEvent, AnimateList, Answer, App, AroundHelper, AutoBounds, BezierHelper, Bounds, BoundsEvent, BoundsHelper, Box, BoxData, Branch, BranchHelper, BranchRender, Canvas, CanvasData, CanvasManager, ChildEvent, ColorConvert, Creator, Cursor, DataHelper, Debug, Direction4, Direction9, DragBoundsHelper, DragEvent, Dragger, DropEvent, Effect, Ellipse, EllipseData, EllipseHelper, Event, EventCreator, Eventer, Export, FileHelper, Filter, Finder, FourNumberHelper, Frame, FrameData, Group, GroupData, HighBezierHelper, HighCurveHelper, HitCanvasManager, Image, ImageData, ImageEvent, ImageManager, IncrementId, Interaction, InteractionBase, InteractionHelper, KeyEvent, Keyboard, LayoutEvent, Layouter, Leaf, LeafBounds, LeafBoundsHelper, LeafData, LeafDataProxy, LeafEventer, LeafHelper, LeafLayout, LeafLevelList, LeafList, LeafMatrix, LeafRender, Leafer, LeaferCanvas, LeaferCanvasBase, LeaferData, LeaferEvent, LeaferFilm, LeaferImage, LeaferVideo, Line, LineData, MathHelper, Matrix, MatrixHelper, MoveEvent, MyDragEvent, MyImage, MyPointerEvent, MyTouchEvent, NeedConvertToCanvasCommandMap, OneRadian, PI2, PI_2, Paint, PaintGradient, PaintImage, Path, PathArrow, PathBounds, PathCommandDataHelper, PathCommandMap, PathCommandNodeHelper, PathConvert, PathCorner, PathCreator, PathData, PathDrawer, PathHelper, PathNodeHandleType, PathNumberCommandLengthMap, PathNumberCommandMap, Pen, PenData, Picker, Platform, Plugin, Point, PointHelper, PointerButton, PointerEvent, Polygon, PolygonData, PropertyEvent, Rect, RectData, RectHelper, RectRender, RenderEvent, Renderer, ResizeEvent, Resource, Robot, RobotData, RotateEvent, Run, Selector, Star, StarData, State, StringNumberMap, SwipeEvent, TaskItem, TaskProcessor, Text, TextConvert, TextData, TouchEvent, Transition, TwoPointBoundsHelper, UI, UIBounds, UICreator, UIData, UIEvent, UIRender, UnitConvert, UnitConvertHelper, WaitHelper, WatchEvent, Watcher, ZoomEvent, affectRenderBoundsType, affectStrokeBoundsType, attr, autoLayoutType, boundsType, canvasPatch, canvasSizeAttrs, createAttr, createDescriptor, cursorType, dataProcessor, dataType, decorateLeafAttr, defineDataProcessor, defineKey, defineLeafAttr, dimType, doBoundsType, doStrokeType, doSurfaceType, effectType, emptyData, eraserType, extraPropertyEventMap, getBoundsData, getDescriptor, getMatrixData, getPointData, hitType, isArray, isData, isEmptyData, isFinite, isNull, isNumber, isObject, isString, isUndefined, layoutProcessor, leaferTransformAttrMap, maskType, motionPathType, naturalBoundsType, opacityType, path, pathInputType, pathType, pen, positionType, registerPointsCurve, registerUI, registerUIEvent, resizeType, rewrite, rewriteAble, rotationType, scaleType, scrollType, sortType, stateStyleType, stateType, strokeType, surfaceType, tempBounds$2 as tempBounds, tempMatrix$2 as tempMatrix, tempPoint$6 as tempPoint, tryToNumber, useCanvas, useModule, version, visibleType, zoomLayerType };
|