@leafer-game/miniapp 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,703 @@
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+ 'use strict';
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+
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+ var miniapp = require('@leafer-ui/miniapp');
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+ var robot = require('@leafer-in/robot');
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+ var draw = require('@leafer-ui/draw');
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+ var core = require('@leafer-ui/core');
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+ var animate = require('@leafer-in/animate');
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+ var core$1 = require('@leafer/core');
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+
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+ function stateType(defaultValue, styleName) {
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+ return draw.decorateLeafAttr(defaultValue, (key) => draw.attr({
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+ set(value) {
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+ this.__setAttr(key, value);
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+ this.waitLeafer(() => styleName ? draw.State.setStyleName(this, styleName, value) : draw.State.set(this, value));
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+ }
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+ }));
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+ }
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+ function stateStyleType(defaultValue) {
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+ return draw.decorateLeafAttr(defaultValue, (key) => draw.attr({
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+ set(value) {
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+ this.__setAttr(key, value);
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+ this.__layout.stateStyleChanged = true;
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+ }
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+ }));
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+ }
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+
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+ function findParentButton(leaf, button) {
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+ if (button && button !== true)
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+ return button;
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+ if (!leaf.button) {
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+ let { parent } = leaf;
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+ for (let i = 0; i < 2; i++) {
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+ if (parent) {
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+ if (parent.button)
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+ return parent;
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+ parent = parent.parent;
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+ }
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+ }
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+ }
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+ return null;
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+ }
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+
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+ function setStyle(leaf, style) {
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+ if (typeof style !== 'object')
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+ style = undefined;
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+ updateStyle(leaf, style, 'in');
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+ }
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+ function unsetStyle(leaf, style) {
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+ const { normalStyle } = leaf;
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+ if (typeof style !== 'object')
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+ style = undefined;
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+ if (normalStyle) {
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+ if (!style)
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+ style = normalStyle;
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+ updateStyle(leaf, style, 'out');
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+ }
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+ }
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+ const emprtyStyle = {};
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+ function updateStyle(leaf, style, type) {
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+ const { normalStyle } = leaf;
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+ if (!style)
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+ style = emprtyStyle;
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+ if (style.scale) {
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+ core.MathHelper.assignScale(style, style.scale);
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+ delete style.scale;
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+ }
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+ if (style === emprtyStyle || !core.State.canAnimate)
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+ type = null;
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+ let transition = type ? getTransition(type, style, leaf) : false;
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+ const fromStyle = transition ? getFromStyle(leaf, style) : undefined;
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+ leaf.killAnimate('transition');
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+ if (normalStyle)
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+ leaf.set(normalStyle, true);
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+ const statesStyle = getStyle(leaf);
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+ if (statesStyle) {
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+ const { animation } = statesStyle;
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+ if (animation) {
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+ const animate = leaf.animate(animation, undefined, 'animation', true);
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+ Object.assign(statesStyle, animate.endingStyle);
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+ if (type !== 'in' || style.animation !== animation)
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+ animate.kill();
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+ else
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+ transition = false;
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+ delete statesStyle.animation;
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+ }
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+ leaf.normalStyle = filterStyle(statesStyle, leaf);
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+ leaf.set(statesStyle, true);
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+ }
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+ else {
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+ leaf.normalStyle = undefined;
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+ }
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+ if (transition) {
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+ const toStyle = filterStyle(fromStyle, leaf);
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+ leaf.set(fromStyle, true);
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+ leaf.animate([fromStyle, toStyle], transition, 'transition', true);
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+ }
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+ leaf.__layout.stateStyleChanged = false;
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+ }
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+ function getStyle(leaf) {
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+ let exist;
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+ const style = {}, { state } = leaf, button = findParentButton(leaf);
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+ const stateStyle = state && leaf.states[state];
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+ if (stateStyle && core.State.isState(state, leaf, button))
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+ exist = assign(style, stateStyle);
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+ const selectedStyle = style.selectedStyle || leaf.selectedStyle;
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+ if (selectedStyle && core.State.isSelected(leaf, button))
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+ exist = assign(style, selectedStyle);
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+ if (core.State.isDisabled(leaf, button)) {
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+ const disabledStyle = style.disabledStyle || leaf.disabledStyle;
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+ if (disabledStyle)
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+ exist = assign(style, disabledStyle);
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+ }
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+ else {
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+ const focusStyle = style.focusStyle || leaf.focusStyle;
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+ if (focusStyle && core.State.isFocus(leaf, button))
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+ exist = assign(style, focusStyle);
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+ const hoverStyle = style.hoverStyle || leaf.hoverStyle;
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+ if (hoverStyle && core.State.isHover(leaf, button))
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+ exist = assign(style, hoverStyle);
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+ const pressStyle = style.pressStyle || leaf.pressStyle;
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+ if (pressStyle && core.State.isPress(leaf, button))
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+ exist = assign(style, pressStyle);
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+ }
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+ return exist ? style : undefined;
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+ }
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+ function filterStyle(style, data, addStyle, useAnimateExcludes) {
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+ const to = addStyle ? style : {}, forStyle = addStyle || style;
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+ for (let key in forStyle) {
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+ if (useAnimateExcludes) {
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+ if (!core.State.animateExcludes[key])
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+ to[key] = data[key];
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+ }
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+ else
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+ to[key] = data[key];
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+ }
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+ return to;
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+ }
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+ function filterAnimateStyle(style, data, addStyle) {
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+ return filterStyle(style, data, addStyle, true);
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+ }
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+ function getFromStyle(leaf, style) {
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+ const fromStyle = filterAnimateStyle(style, leaf), animate = leaf.animate();
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+ if (animate)
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+ filterAnimateStyle(fromStyle, leaf, animate.fromStyle);
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+ return fromStyle;
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+ }
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+ function getTransition(type, style, data) {
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+ let name = type === 'in' ? 'transition' : 'transitionOut';
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+ if (type === 'out' && core.isNull(data[name]) && core.isNull(style[name]))
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+ name = 'transition';
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+ return core.isNull(style[name]) ? data[name] : style[name];
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+ }
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+ function assign(style, stateStyle) {
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+ Object.assign(style, stateStyle);
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+ return true;
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+ }
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+
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+ function setPointerState(leaf, stateName) {
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+ const style = leaf[stateName];
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+ if (style)
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+ setStyle(leaf, style);
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+ if (leaf.button)
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+ setChildrenState(leaf.children, stateName);
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+ }
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+ function setState(leaf, stateName, stateStyle) {
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+ if (!stateStyle)
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+ stateStyle = leaf.states[stateName];
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+ setStyle(leaf, stateStyle);
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+ if (leaf.button)
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+ setChildrenState(leaf.children, null, stateName);
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+ }
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+ function setChildrenState(children, stateType, state) {
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+ if (!children)
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+ return;
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+ let leaf, update;
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+ for (let i = 0, len = children.length; i < len; i++) {
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+ leaf = children[i];
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+ if (stateType) {
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+ update = true;
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+ switch (stateType) {
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+ case 'hoverStyle':
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+ if (core.State.isHover(leaf))
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+ update = false;
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+ break;
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+ case 'pressStyle':
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+ if (core.State.isPress(leaf))
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+ update = false;
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+ break;
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+ case 'focusStyle':
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+ if (core.State.isFocus(leaf))
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+ update = false;
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+ }
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+ if (update)
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+ setPointerState(leaf, stateType);
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+ }
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+ else if (state)
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+ setState(leaf, state);
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+ if (leaf.isBranch)
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+ setChildrenState(leaf.children, stateType, state);
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+ }
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+ }
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+
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+ function unsetPointerState(leaf, stateName) {
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+ const style = leaf[stateName];
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+ if (style)
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+ unsetStyle(leaf, style);
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+ if (leaf.button)
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+ unsetChildrenState(leaf.children, stateName);
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+ }
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+ function unsetState(leaf, stateName, stateStyle) {
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+ unsetStyle(leaf, stateStyle);
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+ if (leaf.button)
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+ unsetChildrenState(leaf.children, null, stateName);
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+ }
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+ function unsetChildrenState(children, stateType, state) {
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+ if (!children)
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+ return;
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+ let leaf;
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+ for (let i = 0, len = children.length; i < len; i++) {
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+ leaf = children[i];
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+ if (stateType)
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+ unsetPointerState(leaf, stateType);
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+ else if (state)
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+ unsetState(leaf, state);
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+ if (leaf.isBranch)
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+ unsetChildrenState(leaf.children, stateType, state);
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+ }
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+ }
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+
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+ function updateEventStyle(leaf, eventType) {
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+ switch (eventType) {
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+ case core.PointerEvent.ENTER:
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+ setPointerState(leaf, 'hoverStyle');
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+ break;
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+ case core.PointerEvent.LEAVE:
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+ unsetPointerState(leaf, 'hoverStyle');
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+ break;
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+ case core.PointerEvent.DOWN:
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+ setPointerState(leaf, 'pressStyle');
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+ break;
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+ case core.PointerEvent.UP:
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+ unsetPointerState(leaf, 'pressStyle');
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+ break;
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+ }
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+ }
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+
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+ function checkPointerState(fnName, leaf, button) {
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+ let find;
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+ const interaction = leaf.leafer ? leaf.leafer.interaction : null;
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+ if (interaction) {
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+ find = interaction[fnName](leaf);
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+ if (!find && button) {
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+ const parentButton = findParentButton(leaf, button);
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+ if (parentButton)
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+ find = interaction[fnName](parentButton);
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+ }
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+ }
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+ return find;
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+ }
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+ function checkFixedState(attrName, leaf, button) {
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+ let find = leaf[attrName];
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+ if (!find && button) {
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+ const parentButton = findParentButton(leaf, button);
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+ if (parentButton)
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+ find = parentButton[attrName];
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+ }
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+ return find;
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+ }
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+ function checkState(stateName, leaf, button) {
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+ let find = leaf.states[stateName];
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+ if (!find && button) {
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+ const parentButton = findParentButton(leaf, button);
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+ if (parentButton)
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+ find = parentButton.states[stateName];
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+ }
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+ return !!find;
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+ }
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+
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+ core.State.animateExcludes = {
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+ animation: 1,
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+ animationOut: 1,
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+ transition: 1,
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+ transitionOut: 1,
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+ states: 1,
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+ state: 1,
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+ normalStyle: 1,
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+ hoverStyle: 1,
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+ pressStyle: 1,
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+ focusStyle: 1,
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+ selectedStyle: 1,
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+ disabledStyle: 1
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+ };
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+ core.State.isState = function (state, leaf, button) { return checkState(state, leaf, button); };
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+ core.State.isSelected = function (leaf, button) { return checkFixedState('selected', leaf, button); };
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+ core.State.isDisabled = function (leaf, button) { return checkFixedState('disabled', leaf, button); };
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+ core.State.isFocus = function (leaf, button) { return checkPointerState('isFocus', leaf, button); };
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+ core.State.isHover = function (leaf, button) { return checkPointerState('isHover', leaf, button); };
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+ core.State.isPress = function (leaf, button) { return checkPointerState('isPress', leaf, button); };
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+ core.State.isDrag = function (leaf, button) { return checkPointerState('isDrag', leaf, button); };
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+ core.State.setStyleName = function (leaf, stateType, value) { value ? setState(leaf, stateType, leaf[stateType]) : unsetState(leaf, stateType, leaf[stateType]); };
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+ core.State.set = function (leaf, stateName) { const style = leaf.states[stateName]; style ? setState(leaf, stateName, style) : unsetState(leaf, stateName, style); };
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+ core.State.getStyle = getStyle;
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+ core.State.updateStyle = updateStyle;
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+ core.State.updateEventStyle = updateEventStyle;
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+ const ui$1 = core.UI.prototype;
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+ stateType(false, 'selectedStyle')(ui$1, 'selected');
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+ stateType(false, 'disabledStyle')(ui$1, 'disabled');
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+ stateStyleType({})(ui$1, 'states');
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+ stateType('')(ui$1, 'state');
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+ core.dataType()(ui$1, 'normalStyle');
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+ stateStyleType()(ui$1, 'hoverStyle');
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+ stateStyleType()(ui$1, 'pressStyle');
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+ stateStyleType()(ui$1, 'focusStyle');
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+ stateStyleType()(ui$1, 'selectedStyle');
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+ stateStyleType()(ui$1, 'disabledStyle');
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+ core.dataType(false)(ui$1, 'button');
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+ ui$1.focus = function (value = true) {
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+ this.waitLeafer(() => {
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+ let { focusData } = this.app.interaction;
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+ if (value) {
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+ if (focusData)
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+ focusData.focus(false);
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+ focusData = this;
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+ }
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+ else
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+ focusData = null;
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+ this.app.interaction.focusData = focusData;
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+ value ? setPointerState(this, 'focusStyle') : unsetPointerState(this, 'focusStyle');
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+ });
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+ };
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+ ui$1.updateState = function () {
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+ core.State.updateStyle(this, undefined, 'in');
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+ };
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+
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+ const gaussNodes = [0.1488743389, 0.4333953941, 0.6794095682, 0.8650633666, 0.9739065285];
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+ const gaussWeights = [0.2955242247, 0.2692667193, 0.2190863625, 0.1494513491, 0.0666713443];
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+ const { sqrt } = Math;
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+ const HighBezierHelper = {
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+ getDistance(fromX, fromY, x1, y1, x2, y2, toX, toY) {
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+ let distance = 0, t1, t2, d1X, d1Y, d2X, d2Y;
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+ for (let i = 0; i < gaussNodes.length; i++) {
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+ t1 = 0.5 * (1 + gaussNodes[i]);
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+ t2 = 0.5 * (1 - gaussNodes[i]);
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+ d1X = getDerivative(t1, fromX, x1, x2, toX);
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+ d1Y = getDerivative(t1, fromY, y1, y2, toY);
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+ d2X = getDerivative(t2, fromX, x1, x2, toX);
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+ d2Y = getDerivative(t2, fromY, y1, y2, toY);
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+ distance += gaussWeights[i] * (sqrt(d1X * d1X + d1Y * d1Y) + sqrt(d2X * d2X + d2Y * d2Y));
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+ }
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+ return distance * 0.5;
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+ },
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+ getDerivative(t, fromV, v1, v2, toV) {
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+ const o = 1 - t;
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+ return 3 * o * o * (v1 - fromV) + 6 * o * t * (v2 - v1) + 3 * t * t * (toV - v2);
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+ },
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+ cut(data, t, fromX, fromY, x1, y1, x2, y2, toX, toY) {
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+ const o = 1 - t;
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+ const ax = o * fromX + t * x1, ay = o * fromY + t * y1;
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+ const mbx = o * x1 + t * x2, mby = o * y1 + t * y2;
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+ const mcx = o * x2 + t * toX, mcy = o * y2 + t * toY;
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+ const bx = o * ax + t * mbx, by = o * ay + t * mby;
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+ const mbcx = o * mbx + t * mcx, mbcy = o * mby + t * mcy;
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+ const cx = o * bx + t * mbcx, cy = o * by + t * mbcy;
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+ data.push(draw.PathCommandMap.C, ax, ay, bx, by, cx, cy);
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+ }
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+ };
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+ const { getDerivative } = HighBezierHelper;
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+
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+ const { M, L, C, Z } = draw.PathCommandMap;
370
+ const tempPoint = {}, tempFrom = {};
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+ const HighCurveHelper = {
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+ transform(data, matrix) {
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+ let i = 0, command;
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+ const len = data.length;
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+ while (i < len) {
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+ command = data[i];
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+ switch (command) {
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+ case M:
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+ case L:
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+ HighCurveHelper.transformPoints(data, matrix, i, 1);
381
+ i += 3;
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+ break;
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+ case C:
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+ HighCurveHelper.transformPoints(data, matrix, i, 3);
385
+ i += 7;
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+ break;
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+ case Z:
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+ i += 1;
389
+ }
390
+ }
391
+ },
392
+ transformPoints(data, matrix, start, pointCount) {
393
+ for (let i = start + 1, end = i + pointCount * 2; i < end; i += 2) {
394
+ tempPoint.x = data[i];
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+ tempPoint.y = data[i + 1];
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+ draw.MatrixHelper.toOuterPoint(matrix, tempPoint);
397
+ data[i] = tempPoint.x;
398
+ data[i + 1] = tempPoint.y;
399
+ }
400
+ },
401
+ getMotionPathData(data) {
402
+ let total = 0, distance, segments = [];
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+ let i = 0, x = 0, y = 0, toX, toY, command;
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+ const len = data.length;
405
+ while (i < len) {
406
+ command = data[i];
407
+ switch (command) {
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+ case M:
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+ case L:
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+ toX = data[i + 1];
411
+ toY = data[i + 2];
412
+ distance = (command === L && i > 0) ? draw.PointHelper.getDistanceFrom(x, y, toX, toY) : 0;
413
+ x = toX;
414
+ y = toY;
415
+ i += 3;
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+ break;
417
+ case C:
418
+ toX = data[i + 5];
419
+ toY = data[i + 6];
420
+ distance = HighBezierHelper.getDistance(x, y, data[i + 1], data[i + 2], data[i + 3], data[i + 4], toX, toY);
421
+ x = toX;
422
+ y = toY;
423
+ i += 7;
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+ break;
425
+ case Z:
426
+ i += 1;
427
+ default:
428
+ distance = 0;
429
+ }
430
+ segments.push(distance);
431
+ total += distance;
432
+ }
433
+ return { total, segments, data };
434
+ },
435
+ getDistancePoint(distanceData, motionDistance) {
436
+ const { segments, data } = distanceData;
437
+ motionDistance = draw.UnitConvert.number(motionDistance, distanceData.total);
438
+ let total = 0, distance, to = {};
439
+ let i = 0, index = 0, x = 0, y = 0, toX, toY, command;
440
+ const len = data.length;
441
+ while (i < len) {
442
+ command = data[i];
443
+ switch (command) {
444
+ case M:
445
+ case L:
446
+ toX = data[i + 1];
447
+ toY = data[i + 2];
448
+ distance = segments[index];
449
+ if (total + distance > motionDistance || !distanceData.total) {
450
+ if (!i)
451
+ x = toX, y = toY;
452
+ tempFrom.x = x;
453
+ tempFrom.y = y;
454
+ to.x = toX;
455
+ to.y = toY;
456
+ draw.PointHelper.getDistancePoint(tempFrom, to, motionDistance - total, true);
457
+ to.rotation = draw.PointHelper.getAngle(tempFrom, to);
458
+ return to;
459
+ }
460
+ x = toX;
461
+ y = toY;
462
+ i += 3;
463
+ break;
464
+ case C:
465
+ toX = data[i + 5];
466
+ toY = data[i + 6];
467
+ distance = segments[index];
468
+ if (total + distance > motionDistance) {
469
+ const x1 = data[i + 1], y1 = data[i + 2], x2 = data[i + 3], y2 = data[i + 4];
470
+ motionDistance -= total;
471
+ draw.BezierHelper.getPointAndSet(motionDistance / distance, x, y, x1, y1, x2, y2, toX, toY, to);
472
+ draw.BezierHelper.getPointAndSet(Math.max(0, motionDistance - 0.1) / distance, x, y, x1, y1, x2, y2, toX, toY, tempFrom);
473
+ to.rotation = draw.PointHelper.getAngle(tempFrom, to);
474
+ return to;
475
+ }
476
+ x = toX;
477
+ y = toY;
478
+ i += 7;
479
+ break;
480
+ case Z:
481
+ i += 1;
482
+ default:
483
+ distance = 0;
484
+ }
485
+ index++;
486
+ total += distance;
487
+ }
488
+ return to;
489
+ },
490
+ getDistancePath(distanceData, motionDistance) {
491
+ const { segments, data } = distanceData, path = [];
492
+ motionDistance = draw.UnitConvert.number(motionDistance, distanceData.total);
493
+ let total = 0, distance, to = {};
494
+ let i = 0, index = 0, x = 0, y = 0, toX, toY, command;
495
+ const len = data.length;
496
+ while (i < len) {
497
+ command = data[i];
498
+ switch (command) {
499
+ case M:
500
+ case L:
501
+ toX = data[i + 1];
502
+ toY = data[i + 2];
503
+ distance = segments[index];
504
+ if (total + distance > motionDistance || !distanceData.total) {
505
+ if (!i)
506
+ x = toX, y = toY;
507
+ tempFrom.x = x;
508
+ tempFrom.y = y;
509
+ to.x = toX;
510
+ to.y = toY;
511
+ draw.PointHelper.getDistancePoint(tempFrom, to, motionDistance - total, true);
512
+ path.push(command, to.x, to.y);
513
+ return path;
514
+ }
515
+ x = toX;
516
+ y = toY;
517
+ i += 3;
518
+ path.push(command, x, y);
519
+ break;
520
+ case C:
521
+ const x1 = data[i + 1], y1 = data[i + 2], x2 = data[i + 3], y2 = data[i + 4];
522
+ toX = data[i + 5];
523
+ toY = data[i + 6];
524
+ distance = segments[index];
525
+ if (total + distance > motionDistance) {
526
+ HighBezierHelper.cut(path, (motionDistance - total) / distance, x, y, x1, y1, x2, y2, toX, toY);
527
+ return path;
528
+ }
529
+ x = toX;
530
+ y = toY;
531
+ i += 7;
532
+ path.push(command, x1, y1, x2, y2, toX, toY);
533
+ break;
534
+ case Z:
535
+ i += 1;
536
+ path.push(command);
537
+ default:
538
+ distance = 0;
539
+ }
540
+ index++;
541
+ total += distance;
542
+ }
543
+ return path;
544
+ }
545
+ };
546
+
547
+ function motionPathType(defaultValue) {
548
+ return draw.decorateLeafAttr(defaultValue, (key) => draw.attr({
549
+ set(value) {
550
+ this.__setAttr(key, value);
551
+ this.__hasMotionPath = this.motionPath || !draw.isNull(this.motion);
552
+ this.__layout.matrixChanged || this.__layout.matrixChange();
553
+ }
554
+ }));
555
+ }
556
+
557
+ draw.Transition.register('motion', function (from, to, t, target) {
558
+ if (!from)
559
+ from = 0;
560
+ else if (typeof from === 'object')
561
+ from = draw.UnitConvert.number(from, target.getMotionTotal());
562
+ if (!to)
563
+ to = 0;
564
+ else if (typeof to === 'object')
565
+ to = draw.UnitConvert.number(to, target.getMotionTotal());
566
+ return draw.Transition.number(from, to, t);
567
+ });
568
+ draw.Transition.register('motionRotation', function (from, to, t) {
569
+ return draw.Transition.number(from, to, t);
570
+ });
571
+ const ui = draw.UI.prototype;
572
+ const { updateMatrix, updateAllMatrix } = draw.LeafHelper;
573
+ const { updateBounds } = draw.BranchHelper;
574
+ motionPathType()(ui, 'motionPath');
575
+ motionPathType()(ui, 'motion');
576
+ motionPathType(true)(ui, 'motionRotation');
577
+ ui.getMotionPathData = function () {
578
+ return getMotionPathData(getMotionPath(this));
579
+ };
580
+ ui.getMotionPoint = function (motionDistance) {
581
+ const path = getMotionPath(this);
582
+ const data = getMotionPathData(path);
583
+ if (!data.total)
584
+ return {};
585
+ const point = HighCurveHelper.getDistancePoint(data, motionDistance);
586
+ draw.MatrixHelper.toOuterPoint(path.localTransform, point);
587
+ const { motionRotation } = this;
588
+ if (motionRotation === false)
589
+ delete point.rotation;
590
+ else if (typeof motionRotation === 'number')
591
+ point.rotation += motionRotation;
592
+ return point;
593
+ };
594
+ ui.getMotionTotal = function () {
595
+ return this.getMotionPathData().total;
596
+ };
597
+ ui.__updateMotionPath = function () {
598
+ const data = this.__;
599
+ if (this.__layout.resized && data.__pathForMotion)
600
+ data.__pathForMotion = undefined;
601
+ if (this.motionPath) {
602
+ let child;
603
+ const { children } = this.parent, { leaferIsReady } = this;
604
+ for (let i = 0; i < children.length; i++) {
605
+ child = children[i];
606
+ if (!draw.isNull(child.motion) && !child.__layout.matrixChanged) {
607
+ if (leaferIsReady && child !== this)
608
+ this.leafer.layouter.addExtra(child);
609
+ updateMotion(child);
610
+ }
611
+ }
612
+ }
613
+ else
614
+ updateMotion(this);
615
+ };
616
+ function updateMotion(leaf) {
617
+ const { motion, leaferIsCreated } = leaf;
618
+ if (draw.isNull(motion))
619
+ return;
620
+ if (leaferIsCreated)
621
+ leaf.leafer.created = false;
622
+ if (leaf.motionPath) {
623
+ const data = getMotionPathData(leaf);
624
+ if (data.total)
625
+ leaf.__.__pathForRender = HighCurveHelper.getDistancePath(data, motion);
626
+ }
627
+ else {
628
+ leaf.set(leaf.getMotionPoint(motion));
629
+ if (!leaf.__hasAutoLayout) {
630
+ if (leaf.isBranch)
631
+ updateAllMatrix(leaf), updateBounds(leaf, leaf);
632
+ else
633
+ updateMatrix(leaf);
634
+ }
635
+ }
636
+ if (leaferIsCreated)
637
+ leaf.leafer.created = true;
638
+ }
639
+ function getMotionPath(leaf) {
640
+ const { parent } = leaf;
641
+ if (!leaf.motionPath && parent) {
642
+ const { children } = parent;
643
+ for (let i = 0; i < children.length; i++) {
644
+ if (children[i].motionPath)
645
+ return children[i];
646
+ }
647
+ }
648
+ return leaf;
649
+ }
650
+ function getMotionPathData(leaf) {
651
+ const data = leaf.__;
652
+ if (data.__pathForMotion)
653
+ return data.__pathForMotion;
654
+ return data.__pathForMotion = HighCurveHelper.getMotionPathData(leaf.getPath(true, true));
655
+ }
656
+
657
+ const systemInfo = wx.getSystemInfoSync();
658
+ const platform = systemInfo.platform;
659
+ if (platform === 'ios') {
660
+ core$1.LeaferImage.prototype.getPattern = function (canvas, repeat, transform, paint) {
661
+ const pattern = core$1.Platform.canvas.createPattern(this.view, repeat);
662
+ const { width, height } = canvas;
663
+ if (this.width !== width || this.height !== height) {
664
+ if (!transform)
665
+ transform = core$1.MatrixHelper.get();
666
+ core$1.MatrixHelper.scale(transform, width / this.width, height / this.height);
667
+ }
668
+ try {
669
+ if (transform && pattern.setTransform) {
670
+ pattern.setTransform(transform);
671
+ transform = null;
672
+ }
673
+ }
674
+ catch (_a) { }
675
+ if (paint)
676
+ paint.transform = transform;
677
+ return pattern;
678
+ };
679
+ }
680
+
681
+ exports.HighBezierHelper = HighBezierHelper;
682
+ exports.HighCurveHelper = HighCurveHelper;
683
+ exports.motionPathType = motionPathType;
684
+ exports.stateStyleType = stateStyleType;
685
+ exports.stateType = stateType;
686
+ Object.keys(miniapp).forEach(function (k) {
687
+ if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, {
688
+ enumerable: true,
689
+ get: function () { return miniapp[k]; }
690
+ });
691
+ });
692
+ Object.keys(robot).forEach(function (k) {
693
+ if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, {
694
+ enumerable: true,
695
+ get: function () { return robot[k]; }
696
+ });
697
+ });
698
+ Object.keys(animate).forEach(function (k) {
699
+ if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, {
700
+ enumerable: true,
701
+ get: function () { return animate[k]; }
702
+ });
703
+ });