@leafer-draw/miniapp 1.9.8 → 1.9.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6815,7 +6815,7 @@ class LeafLevelList {
6815
6815
  }
6816
6816
  }
6817
6817
 
6818
- const version = "1.9.8";
6818
+ const version = "1.9.9";
6819
6819
 
6820
6820
  class LeaferCanvas extends LeaferCanvasBase {
6821
6821
  get allowBackgroundColor() {
@@ -10519,8 +10519,8 @@ function shadow(ui, current, shape) {
10519
10519
  const sx = Math.abs(nowWorld.scaleX);
10520
10520
  if (sx > 1) otherScale = 1 / sx;
10521
10521
  }
10522
- other.setWorldShadow(offsetOutBounds$1.offsetX + item.x * scaleX * otherScale, offsetOutBounds$1.offsetY + item.y * scaleY * otherScale, item.blur * scaleX * otherScale, ColorConvert.string(item.color));
10523
- transform = getShadowTransform(ui, other, shape, item, offsetOutBounds$1, otherScale);
10522
+ other.setWorldShadow(offsetOutBounds$1.offsetX + (item.x || 0) * scaleX * otherScale, offsetOutBounds$1.offsetY + (item.y || 0) * scaleY * otherScale, (item.blur || 0) * scaleX * otherScale, ColorConvert.string(item.color));
10523
+ transform = Effect.getShadowTransform(ui, other, shape, item, offsetOutBounds$1, otherScale);
10524
10524
  if (transform) other.setTransform(transform);
10525
10525
  drawWorldShadow(other, offsetOutBounds$1, shape);
10526
10526
  if (transform) other.resetTransform();
@@ -10596,8 +10596,8 @@ function innerShadow(ui, current, shape) {
10596
10596
  if (sx > 1) otherScale = 1 / sx;
10597
10597
  }
10598
10598
  other.save();
10599
- other.setWorldShadow(offsetOutBounds.offsetX + item.x * scaleX * otherScale, offsetOutBounds.offsetY + item.y * scaleY * otherScale, item.blur * scaleX * otherScale);
10600
- transform = getShadowTransform(ui, other, shape, item, offsetOutBounds, otherScale, true);
10599
+ other.setWorldShadow(offsetOutBounds.offsetX + (item.x || 0) * scaleX * otherScale, offsetOutBounds.offsetY + (item.y || 0) * scaleY * otherScale, (item.blur || 0) * scaleX * otherScale);
10600
+ transform = Effect.getShadowTransform(ui, other, shape, item, offsetOutBounds, otherScale, true);
10601
10601
  if (transform) other.setTransform(transform);
10602
10602
  drawWorldShadow(other, offsetOutBounds, shape);
10603
10603
  other.restore();
@@ -11233,6 +11233,7 @@ const TextConvertModule = {
11233
11233
  };
11234
11234
 
11235
11235
  function string(color, opacity) {
11236
+ if (!color) return "#000";
11236
11237
  const doOpacity = isNumber(opacity) && opacity < 1;
11237
11238
  if (isString(color)) {
11238
11239
  if (doOpacity && ColorConvert.object) color = ColorConvert.object(color); else return color;