@layoutit/polycss-core 0.0.1 → 0.2.1

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package/dist/index.d.cts CHANGED
@@ -11,13 +11,21 @@ declare const DEFAULT_PROJECTION: "cubic";
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  * variables, no JS work, no atlas re-rasterization.
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  */
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  type PolyTextureLightingMode = "baked" | "dynamic";
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+ /**
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+ * Mesh post-processing intent.
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+ * - "lossless": preserve the authored surface while applying exact
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+ * reductions such as interior culling and coplanar merge.
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+ * - "lossy": allow bounded geometric approximation when it reduces the
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+ * rendered polygon/DOM count.
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+ */
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+ type MeshResolution = "lossless" | "lossy";
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  /**
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  * 3D point/vector, stored as a `[x, y, z]` tuple. Tuple (rather than
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  * `{x, y, z}`) for compact JSON: meshes serialize to thousands of vertices
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  * and the difference adds up. Destructure with `const [x, y, z] = v` when
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  * you need named axes.
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  *
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- * Polycss world space convention: +X right, +Y forward, +Z up.
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+ * PolyCSS world space convention: +X right, +Y forward, +Z up.
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  */
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  type Vec3 = [number, number, number];
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  /**
@@ -31,6 +39,12 @@ interface TextureTriangle {
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  vertices: [Vec3, Vec3, Vec3];
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  uvs: [Vec2, Vec2, Vec2];
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  }
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+ type PolyTextureWrapMode = "repeat" | "clamp-to-edge" | "mirrored-repeat";
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+ interface PolyTextureWrap {
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+ s: PolyTextureWrapMode;
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+ t: PolyTextureWrapMode;
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+ }
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+ type PolyTextureAlphaMode = "opaque" | "mask" | "blend";
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  /**
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  * Directional light — simulates a single distant source (sun, key light).
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  * Contributes Lambert shading scaled by `intensity`. `direction` is in
@@ -62,7 +76,7 @@ interface PolyAmbientLight {
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  *
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  * In CSS terms, a material bundles the `background-image` source plus paint
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  * config. When a polygon references a material AND its UVs form an
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- * axis-aligned rectangle, polycss renders the polygon as an <i> with
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+ * axis-aligned rectangle, PolyCSS renders the polygon as an <i> with
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  * `background-image: url(material.texture)` directly — no per-polygon canvas
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  * rasterization, browser-cached texture, mounting / unmounting one polygon
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  * does not affect any other.
@@ -74,7 +88,7 @@ interface PolyAmbientLight {
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  interface PolyMaterial {
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  /** Image source. Anything `background-image: url(...)` can use. */
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  texture: string;
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- /** Optional unique key (used by polycss to dedupe / cache). Caller can
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+ /** Optional unique key (used by PolyCSS to dedupe / cache). Caller can
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  * pass a stable string; if omitted, the material's identity is its object
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  * reference. */
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  key?: string;
@@ -99,10 +113,24 @@ interface Polygon {
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  * `color` (or default gray).
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  */
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  texture?: string;
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+ /**
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+ * Texture sampler wrap mode for UVs outside [0, 1]. glTF imports preserve
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+ * sampler.wrapS / wrapT here so the atlas rasterizer can tile repeated UVs.
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+ * When unset, renderers keep the historical single-image behavior.
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+ * @internal
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+ */
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+ textureWrap?: PolyTextureWrap;
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+ /**
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+ * Texture alpha interpretation imported from glTF `material.alphaMode`.
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+ * Opaque textures can use transparent PNG padding without cutting holes in
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+ * the rendered polygon.
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+ * @internal
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+ */
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+ textureAlphaMode?: PolyTextureAlphaMode;
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  /**
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  * Shared material. When set, `material.texture` takes precedence over the
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  * inline `texture` field. If the polygon's UVs form an axis-aligned
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- * rectangle, polycss uses the direct CSS background-image path (no per-
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+ * rectangle, PolyCSS uses the direct CSS background-image path (no per-
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  * polygon canvas rasterization). Falls back to the atlas path otherwise.
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  */
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  material?: PolyMaterial;
@@ -119,6 +147,12 @@ interface Polygon {
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  * @internal
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  */
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  textureTriangles?: TextureTriangle[];
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+ /**
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+ * Source material requested two-sided rendering. Importers use this so
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+ * optimization passes do not collapse intentional reverse-wound faces.
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+ * @internal
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+ */
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+ doubleSided?: boolean;
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  /**
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  * User-controlled metadata. Reflected to DOM as `data-*` attributes via
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  * stringification by the framework wrappers. Only string|number|boolean
@@ -254,7 +288,7 @@ declare function computeTexturePaintMetrics(polygons: Polygon[], options?: Textu
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  /**
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  * Apply CSS-style chained `rotateX(rx) rotateY(ry) rotateZ(rz)` rotation
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- * to a 3D vector. Matches the matrix composition used by polycss mesh
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+ * to a 3D vector. Matches the matrix composition used by PolyCSS mesh
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  * wrapper transforms (see `buildTransform` in each PolyMesh implementation).
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  *
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  * CSS composes `transform: rotateX(rx) rotateY(ry) rotateZ(rz)` as the
@@ -281,7 +315,52 @@ declare function rotateVec3(v: Vec3, rxDeg: number, ryDeg: number, rzDeg: number
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  declare function inverseRotateVec3(v: Vec3, rot: Vec3): Vec3;
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  /**
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- * Base tile size in CSS pixels. One polycss world unit = BASE_TILE CSS
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+ * Minimal quaternion helpers for composing rotations.
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+ *
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+ * Why we need quaternions: the public PolyMesh API exposes rotation as a
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+ * Euler triple `[rx, ry, rz]` in degrees (drives CSS `rotateX rotateY
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+ * rotateZ`, applied right-to-left). Euler triples don't compose by
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+ * component addition — rotating Y after X must happen around the mesh's
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+ * NEW local-Y axis, not world-Y. The transform-controls ring drag handler
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+ * uses these helpers to compose around the mesh's local axis correctly:
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+ *
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+ * q_start = quatFromEulerXYZ(currentRotationDeg)
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+ * q_delta = quatFromAxisAngle(localAxis, deltaRadians)
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+ * q_new = quatMultiply(q_start, q_delta) // RIGHT-multiply = local frame
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+ * next = eulerXYZFromQuat(q_new)
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+ *
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+ * Convention: "XYZ" Euler means the composed rotation matrix is
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+ * `Rx(rx) · Ry(ry) · Rz(rz)`, which matches CSS `rotateX rotateY rotateZ`
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+ * (right-to-left application to a point ⇒ Z first, then Y, then X).
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+ *
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+ * Quaternion format: `[w, x, y, z]` (real-first, like three.js's internal
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+ * `_x/_y/_z/_w` reordered). Stored as plain tuples — no constructor or
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+ * runtime allocations per drag.
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+ */
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+
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+ /** Quaternion `[w, x, y, z]`, real component first. Unit-length is not
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+ * enforced by the type — callers normalize when needed. */
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+ type Quat = [number, number, number, number];
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+ /** Identity quaternion. */
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+ declare const QUAT_IDENTITY: Quat;
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+ /** Hamilton product `q1 * q2`. Apply to a vector as `q v q⁻¹`. Right-
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+ * multiplication composes the second rotation in the LOCAL frame of the
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+ * first — that's the property the gizmo relies on for local-axis drag. */
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+ declare function quatMultiply(q1: Quat, q2: Quat): Quat;
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+ /** Quaternion from axis-angle. `axis` must be unit length (caller's
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+ * responsibility — typically a CSS basis vector). `angleRad` in radians. */
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+ declare function quatFromAxisAngle(axis: Vec3, angleRad: number): Quat;
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+ /** Quaternion from Euler XYZ degrees — the order CSS `rotateX rotateY
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+ * rotateZ` applies. Matches the composed matrix `Rx(rx)·Ry(ry)·Rz(rz)`. */
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+ declare function quatFromEulerXYZ(eulerDeg: Vec3): Quat;
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+ /** Euler XYZ degrees from a quaternion — inverse of `quatFromEulerXYZ`.
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+ * Handles gimbal lock (|ry| → 90°) by collapsing rz onto rx. The output
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+ * matches the convention used by CSS `rotateX rotateY rotateZ` so it can
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+ * be written straight back into a PolyMesh rotation prop. */
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+ declare function eulerXYZFromQuat(q: Quat): Vec3;
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+
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+ /**
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+ * Base tile size in CSS pixels. One PolyCSS world unit = BASE_TILE CSS
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  * pixels (pre-scale). Used to convert world-coordinate target values to
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  * CSS translations in the transform string.
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  */
@@ -296,7 +375,7 @@ type AutoRotateOption = boolean | number | AutoRotateConfig;
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  * World-coordinate camera state (Three.js-style).
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  *
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  * `target` is the world point that should appear at the viewport centre.
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- * Polycss world axes: [0]=X (rows/south), [1]=Y (cols/east), [2]=Z (up).
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+ * PolyCSS world axes: [0]=X (rows/south), [1]=Y (cols/east), [2]=Z (up).
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  *
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  * `pan`, `tilt`, and `depthOffset` are gone. Translations now live inside
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  * `target` so they happen BEFORE rotations — enabling correct world-space
@@ -394,6 +473,86 @@ declare function computeShapeLighting(normal: Vec3, baseColor: string, direction
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  declare function mergePolygons(input: Polygon[]): Polygon[];
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+ /**
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+ * dedupeOverlappingPolygons — drop polygons whose 3D footprint coincides
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+ * with another polygon's, within an epsilon tolerance.
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+ *
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+ * Why this exists: modelers (and importers) often emit redundant geometry
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+ * for the same visible surface — a doubled face on a wall, an inner shell
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+ * coincident with an outer shell, or two N-gons that fan-triangulate the
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+ * same region. Each duplicate is a real `<i>` element at render time:
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+ * it costs DOM, Lambert math, atlas budget, AND it produces stacked
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+ * shadow leaves that visibly multiply on the receiver (overlapping dark
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+ * patches on the ground).
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+ *
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+ * This is a separate concern from `cullInteriorPolygons` (which removes
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+ * polygons fully *enclosed* by other geometry, conservative against
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+ * false positives) and from `mergePolygons` (which joins same-color
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+ * coplanar polygons that share an edge). A polygon's exact twin
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+ * doesn't share an edge with itself and isn't enclosed by anything —
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+ * it slips through both passes.
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+ *
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+ * Algorithm:
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+ * 1. Compute each polygon's plane (normal + signed offset along
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+ * normal) and centroid.
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+ * 2. Bucket polygons by quantized plane key (rounded normal direction
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+ * with sign-folding so anti-parallel faces share a bucket, and
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+ * rounded distance from origin along the unsigned normal axis).
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+ * Polygons in different buckets cannot overlap.
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+ * 3. Within each bucket, do an O(K²) pairwise check on at most K
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+ * polygons. Two polygons overlap if their 2D projections onto
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+ * the shared plane share a significant area fraction.
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+ * 4. When a pair overlaps, drop one: prefer keeping the one whose
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+ * normal points *away* from the mesh centroid (the "outward"
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+ * face). For ties (truly identical orientation), keep the one
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+ * with greater 2D area.
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+ *
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+ * Runs once at parse time in the same pipeline as mergePolygons. Zero
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+ * cost at runtime — once it returns the polygon array is final and the
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+ * dedup logic never executes again.
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+ */
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+
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+ /** Tunable thresholds. Default values are conservative — only catch
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+ * duplicates that are visually identical surfaces (exact twins,
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+ * back-to-back winding flips, nested polys on the same plane).
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+ * Looser values are appropriate for shadow-casting purposes, where
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+ * any polygons whose projections land in the same place can share a
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+ * shadow without affecting the rendered model. */
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+ interface DedupeOverlappingPolygonsOptions {
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+ /** Maximum 1 - |dot(n_a, n_b)| for normals to count as "parallel".
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+ * Default 1e-3 (strict — must be near-identical orientation).
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+ * Looser values (~5e-2 ≈ 18° off) treat near-parallel normals as
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+ * duplicates, useful for shadow dedup where small orientation
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+ * differences project to nearly the same shadow shape. */
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+ normalTolerance?: number;
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+ /** Maximum signed-distance difference between two polygons' plane
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+ * offsets (along their shared normal) to count as coplanar.
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+ * Default 0.05 (world units). Looser values treat distinct
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+ * parallel shells (e.g. an inner cavity wall behind an outer
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+ * wall) as shadow-duplicates. */
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+ distanceTolerance?: number;
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+ /** Minimum overlap fraction (max of A-in-B and B-in-A vertex
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+ * containment ratios) for a pair to count as a duplicate.
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+ * Default 0.7. Lower (~0.4) is liberal; higher (~0.9) is strict. */
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+ overlapFraction?: number;
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+ /** Preserve reverse-wound faces from authored double-sided materials.
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+ * Geometry dedupe keeps these by default; shadow dedupe can disable it
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+ * because coincident front/back casters produce stacked shadows. */
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+ preserveDoubleSidedBackfaces?: boolean;
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+ }
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+ /** Identify polygons that are duplicates within tolerance. Returns the
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+ * set of indices into the input array that should be dropped (the
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+ * losers of duplicate pairs). The "winner" of a pair is the polygon
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+ * whose normal faces away from the mesh centroid (outward), with
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+ * larger area as a tiebreaker.
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+ *
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+ * Exposed for callers that want to act on the index set directly —
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+ * e.g. shadow casting can use a looser tolerance to skip shadow leaves
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+ * for redundant casters without removing them from the renderable
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+ * polygon set. */
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+ declare function findOverlappingPolygonDuplicates(input: Polygon[], options?: DedupeOverlappingPolygonsOptions): Set<number>;
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+ declare function dedupeOverlappingPolygons(input: Polygon[], options?: DedupeOverlappingPolygonsOptions): Polygon[];
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+
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  interface CoverPlanarPolygonsOptions {
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  /** Smallest connected coplanar group worth attempting. Default 4. */
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  minGroupPolygons?: number;
@@ -413,6 +572,106 @@ interface CoverPlanarPolygonsOptions {
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  */
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  declare function coverPlanarPolygons(input: Polygon[], options?: CoverPlanarPolygonsOptions): Polygon[];
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574
 
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+ interface OptimizeMeshPolygonsOptions {
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+ /** Public quality/resolution intent. Defaults to "lossy". */
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+ meshResolution?: MeshResolution;
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+ /**
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+ * Run the planar cover pass as an exact candidate for untextured coplanar
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+ * regions. Defaults to true.
581
+ */
582
+ rectCover?: boolean | CoverPlanarPolygonsOptions;
583
+ }
584
+ declare function optimizeMeshPolygons(polygons: Polygon[], options?: OptimizeMeshPolygonsOptions): Polygon[];
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+
586
+ type SeamOverlapCandidateKind = "true-gap" | "connected-facet" | "material-boundary";
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+ interface SeamOverlapCandidate {
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+ kind: SeamOverlapCandidateKind;
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+ aPolygon: number;
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+ aEdge: number;
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+ bPolygon: number;
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+ bEdge: number;
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+ aColor?: string;
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+ bColor?: string;
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+ aMaterialKey: string;
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+ bMaterialKey: string;
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+ gapPx: number;
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+ spanPx: number;
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+ aStartPx: number;
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+ aEndPx: number;
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+ bStartPx: number;
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+ bEndPx: number;
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+ targetClosurePx: number;
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+ appliedClosurePx: number;
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+ residualGapPx: number;
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+ residualTargetPx: number;
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+ }
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+ interface SeamOverlapDiagnostics {
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+ exactPairs: number;
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+ nearPairs: number;
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+ patchedPolygons: number;
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+ patchedEdges: number;
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+ maxMeasuredGapPx: number;
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+ maxAppliedAmountPx: number;
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+ unclosedPairs: number;
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+ maxResidualGapPx: number;
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+ }
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+ interface SeamOverlapOptions {
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+ overlapPx?: number;
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+ maxGapPx?: number;
621
+ capacityScale?: number;
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+ }
623
+ interface SeamFacetSplitOptions {
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+ rotX?: number;
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+ rotY?: number;
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+ viewAware?: boolean;
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+ passes?: number;
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+ budget?: number;
629
+ }
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+ type SeamFacetSplitCandidateReason = "component-anchor" | "global-outlier" | "local-follow-up" | "shared-polygon" | "below-threshold";
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+ interface SeamFacetSplitCandidate {
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+ key: string;
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+ aPolygon: number;
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+ aEdge: number;
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+ bPolygon: number;
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+ bEdge: number;
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+ color?: string;
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+ materialKey: string;
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+ lengthPx: number;
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+ projectedLengthPx: number;
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+ score: number;
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+ normalRisk: number;
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+ shapeRisk: number;
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+ viewRisk: number;
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+ component: number;
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+ marginalCost: number;
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+ selected: boolean;
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+ reason: SeamFacetSplitCandidateReason;
649
+ }
650
+ interface SeamFacetSplitReport {
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+ candidates: SeamFacetSplitCandidate[];
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+ selectedPolygons: number;
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+ selectedEdges: number;
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+ addedPolygons: number;
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+ }
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+
657
+ declare const DEFAULT_SEAM_OVERLAP_OPTIONS: {
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+ readonly overlapPx: 1.25;
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+ readonly maxGapPx: 14;
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+ readonly capacityScale: 1;
661
+ };
662
+ declare const DEFAULT_SEAM_FACET_SPLIT_OPTIONS: {
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+ readonly budget: 40;
664
+ };
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+ declare function seamFacetSplitPolygons(polygons: Polygon[], seamOptions?: number | SeamOverlapOptions, splitOptions?: SeamFacetSplitOptions): Polygon[];
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+ declare function seamFacetSplitReport(polygons: Polygon[], seamOptions?: number | SeamOverlapOptions, splitOptions?: SeamFacetSplitOptions): SeamFacetSplitReport;
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+ declare function seamOverlapPolygons(polygons: Polygon[], options?: number | SeamOverlapOptions): Polygon[];
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+ declare function repairMeshSeams(polygons: Polygon[], seamOptions?: number | SeamOverlapOptions, splitOptions?: SeamFacetSplitOptions): Polygon[];
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+ declare function seamOverlapDiagnostics(polygons: Polygon[], options?: number | SeamOverlapOptions): SeamOverlapDiagnostics;
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+ declare function seamOverlapReport(polygons: Polygon[], options?: number | SeamOverlapOptions): {
671
+ diagnostics: SeamOverlapDiagnostics;
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+ candidates: SeamOverlapCandidate[];
673
+ };
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+
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675
  /**
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  * cullInteriorPolygons — remove polygons that are fully enclosed by other
418
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  * polygons of the same mesh and therefore never visible from any external
@@ -435,17 +694,40 @@ declare function coverPlanarPolygons(input: Polygon[], options?: CoverPlanarPoly
435
694
  */
436
695
 
437
696
  interface CullInteriorOptions {
438
- /** Hemisphere ray samples per polygon. Higher = fewer false positives, slower. Default 12. */
697
+ /** Hemisphere ray samples per polygon. Higher = fewer false positives, slower. Default 8. */
439
698
  samples?: number;
440
699
  }
441
700
  declare function cullInteriorPolygons(polygons: Polygon[], options?: CullInteriorOptions): Polygon[];
442
701
 
702
+ declare const CAMERA_BACKFACE_CULL_EPS = 0.00001;
703
+ declare const VOXEL_CAMERA_CULL_AXIS_EPS = 0.001;
704
+ declare const VOXEL_CAMERA_CULL_NORMAL_LIMIT = 6;
705
+ interface CameraCullRotation {
706
+ rotX: number;
707
+ rotY: number;
708
+ meshRotation?: Vec3;
709
+ }
710
+ interface CameraCullNormalGroup {
711
+ key: string;
712
+ normal: Vec3;
713
+ }
714
+ declare function polygonCssSurfaceNormal(polygon: Polygon): Vec3 | null;
715
+ declare function cameraFacingDepth(normal: Vec3, rotation: CameraCullRotation): number;
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+ declare function normalFacesCamera(normal: Vec3, rotation: CameraCullRotation, depthThreshold?: number): boolean;
717
+ declare function polygonFacesCamera(polygon: Polygon, rotation: CameraCullRotation, depthThreshold?: number): boolean;
718
+ declare function cameraCullNormalKey(normal: Vec3): string;
719
+ declare function cameraCullNormalGroups(normals: Iterable<Vec3 | null | undefined>): CameraCullNormalGroup[];
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+ declare function cameraCullNormalGroupsFromPolygons(polygons: readonly Polygon[]): CameraCullNormalGroup[];
721
+ declare function isAxisAlignedSurfaceNormal(normal: Vec3, axisEpsilon?: number): boolean;
722
+ declare function isVoxelCameraCullableNormalGroups(groups: readonly CameraCullNormalGroup[]): boolean;
723
+ declare function cameraCullVisibleSignature(groups: readonly CameraCullNormalGroup[], rotation: CameraCullRotation, depthThreshold?: number): string;
724
+
443
725
  /**
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726
  * Geometry for the three.js-style debug axes gizmo: three thin colored
445
727
  * cuboids stretching along world-X, world-Y and world-Z. Mirrors the
446
728
  * convention `red=X, green=Y, blue=Z`.
447
729
  *
448
- * Returned polygons are in the standard polycss world-space convention
730
+ * Returned polygons are in the standard PolyCSS world-space convention
449
731
  * (`+X right, +Y forward, +Z up`). Wrap with the framework's PolyMesh /
450
732
  * PolyScene equivalent to render.
451
733
  */
@@ -471,6 +753,30 @@ interface AxesHelperOptions {
471
753
  */
472
754
  declare function axesHelperPolygons(options?: AxesHelperOptions): Polygon[];
473
755
 
756
+ /**
757
+ * Axis-aligned box/cuboid geometry as six quad polygons.
758
+ *
759
+ * Returned polygons are in standard PolyCSS world space:
760
+ * +X = right, +Y = front/forward, +Z = top/up.
761
+ */
762
+
763
+ type BoxFace = "right" | "left" | "front" | "back" | "top" | "bottom";
764
+ type BoxFaceOptions = Pick<Polygon, "color" | "texture" | "material" | "uvs" | "data">;
765
+ interface BoxPolygonsOptions extends BoxFaceOptions {
766
+ /** Size along the world X/Y/Z axes. Defaults to a 1×1×1 cube. */
767
+ size?: number | Vec3;
768
+ /** Center used with `size`. Defaults to the origin. */
769
+ center?: Vec3;
770
+ /** Explicit minimum world-space corner. When set with `max`, bounds win over size/center. */
771
+ min?: Vec3;
772
+ /** Explicit maximum world-space corner. When set with `min`, bounds win over size/center. */
773
+ max?: Vec3;
774
+ /** Per-face material/data overrides. Set a face to `false` to omit it. */
775
+ faces?: Partial<Record<BoxFace, BoxFaceOptions | false>>;
776
+ }
777
+ /** Build the polygons for one axis-aligned box/cuboid. */
778
+ declare function boxPolygons(options?: BoxPolygonsOptions): Polygon[];
779
+
474
780
  /**
475
781
  * Geometry for a single 3D arrow: a thin axis-aligned cuboid shaft
476
782
  * stretching from the origin along one signed axis, capped with a
@@ -478,7 +784,7 @@ declare function axesHelperPolygons(options?: AxesHelperOptions): Polygon[];
478
784
  * drag handle for `<TransformControls>` — same primitive recipe as
479
785
  * `axesHelperPolygons`, plus an arrowhead.
480
786
  *
481
- * Returned polygons are in standard polycss world space and intended
787
+ * Returned polygons are in standard PolyCSS world space and intended
482
788
  * to be wrapped in the framework's PolyMesh equivalent for rendering.
483
789
  */
484
790
 
@@ -497,6 +803,11 @@ interface ArrowPolygonsOptions {
497
803
  headHalfThickness?: number;
498
804
  /** Fill color. */
499
805
  color?: string;
806
+ /** Emit the rectangular shaft polygons. Default `true`. Set `false` to
807
+ * render just the pyramid head — used by transform-control gizmos to
808
+ * declutter back-facing axes (only the head still identifies direction
809
+ * while the shaft would visually overlap the front-facing arrow). */
810
+ shaft?: boolean;
500
811
  }
501
812
  /** Build the polygons for one signed-axis arrow. */
502
813
  declare function arrowPolygons(options: ArrowPolygonsOptions): Polygon[];
@@ -512,7 +823,7 @@ declare function arrowPolygons(options: ArrowPolygonsOptions): Polygon[];
512
823
  * "rotation circle" and keeps the polygon count proportional to the
513
824
  * `segments` knob.
514
825
  *
515
- * Returned polygons are in standard polycss world space and intended
826
+ * Returned polygons are in standard PolyCSS world space and intended
516
827
  * to be wrapped in the framework's PolyMesh equivalent for rendering.
517
828
  */
518
829
 
@@ -534,6 +845,66 @@ interface RingPolygonsOptions {
534
845
  /** Build the polygons for a flat ring (annulus). */
535
846
  declare function ringPolygons(options: RingPolygonsOptions): Polygon[];
536
847
 
848
+ /**
849
+ * One square quad covering the bounding box of a ring (annulus) in the
850
+ * plane perpendicular to a chosen axis. Used by `<PolyTransformControls
851
+ * mode="rotate">` together with a CSS `mask: radial-gradient(...)` to
852
+ * render the visible donut, replacing the segmented quad-strip approach
853
+ * of `ringPolygons` with a single DOM element per ring.
854
+ *
855
+ * The caller is responsible for applying the mask CSS and using a donut-
856
+ * shaped hit-test (the quad's bounding rect alone would over-hit the
857
+ * inner hole). The recommended setup is to set the CSS custom property
858
+ * `--ring-inner-ratio` on the mesh element so the mask scales with the
859
+ * caller's chosen thickness ratio.
860
+ */
861
+
862
+ interface RingQuadPolygonsOptions {
863
+ /** World axis the ring is perpendicular to: 0=X, 1=Y, 2=Z. The quad
864
+ * lies in the plane spanned by the other two axes. */
865
+ axis: 0 | 1 | 2;
866
+ /** Outer radius of the ring. The quad spans ±outerRadius in both
867
+ * in-plane axes. */
868
+ outerRadius: number;
869
+ /** Fill color. */
870
+ color?: string;
871
+ }
872
+ /** Build a single 4-vertex polygon (a square) bounding the ring's outer
873
+ * circle. CSS `mask` is expected to clip this to the donut shape at
874
+ * render time. */
875
+ declare function ringQuadPolygons(options: RingQuadPolygonsOptions): Polygon[];
876
+
877
+ /**
878
+ * A flat quad on one of the three axis-aligned planes, offset diagonally
879
+ * along the two in-plane axes. Used as a planar drag handle in
880
+ * `<PolyTransformControls>` — clicking and dragging this handle moves the
881
+ * attached mesh along two axes simultaneously (XY, XZ, or YZ), instead of
882
+ * the single-axis motion the arrow shafts provide.
883
+ *
884
+ * The polygon lives in standard PolyCSS world space; wrap it in the
885
+ * framework's PolyMesh equivalent for rendering.
886
+ */
887
+
888
+ interface PlanePolygonsOptions {
889
+ /** Axis perpendicular to the plane: 0 = YZ plane, 1 = XZ plane,
890
+ * 2 = XY plane. The quad lies on the OTHER two axes. */
891
+ axis: 0 | 1 | 2;
892
+ /** Half-extent of the quad along each in-plane axis. Default `0.4`. */
893
+ size?: number;
894
+ /** Center of the quad along the two in-plane axes. Pass a single number
895
+ * to use the same offset on both (positive places the handle in the
896
+ * +A/+B corner). Pass `[offsetA, offsetB]` to control each
897
+ * independently — sign flips move the handle to a different octant.
898
+ * `A = (axis+1)%3`, `B = (axis+2)%3`. Default `size * 2`. */
899
+ offset?: number | [number, number];
900
+ /** Position along the perpendicular axis. Default `0` (on the plane). */
901
+ along?: number;
902
+ /** Fill color. */
903
+ color?: string;
904
+ }
905
+ /** Build the polygons for one axis-aligned planar drag handle. */
906
+ declare function planePolygons(options: PlanePolygonsOptions): Polygon[];
907
+
537
908
  /**
538
909
  * Geometry for a small solid-color octahedron — the marker shape used by
539
910
  * `PolyDirectionalLightHelper` to indicate where a directional light is
@@ -551,6 +922,249 @@ interface OctahedronPolygonsOptions {
551
922
  }
552
923
  declare function octahedronPolygons(options: OctahedronPolygonsOptions): Polygon[];
553
924
 
925
+ /**
926
+ * Icosphere (subdivided icosahedron) geometry — approximates a sphere with
927
+ * triangular faces. Each subdivision step quadruples the face count:
928
+ * subdivisions 0 → 20, 1 → 80, 2 → 320, 3 → 1280 (capped).
929
+ *
930
+ * Vertex coordinates use PolyCSS world space: +X right, +Y forward, +Z up.
931
+ * The sphere is centered at the origin; all vertices sit at distance `radius`.
932
+ * Faces wind CCW from the outside (outward normal = away from origin).
933
+ */
934
+
935
+ interface SpherePolygonsOptions {
936
+ /** Radius of the sphere. Default 50. */
937
+ radius?: number;
938
+ /** Subdivision level (0 = bare icosahedron, 20 triangles; each +1 quadruples count). Default 1 → 80 triangles. Cap at 3 (1280 triangles). */
939
+ subdivisions?: number;
940
+ /** Fill color applied to all faces. */
941
+ color?: string;
942
+ }
943
+ declare function spherePolygons(options?: SpherePolygonsOptions): Polygon[];
944
+
945
+ /**
946
+ * Regular tetrahedron geometry — four equilateral triangular faces.
947
+ *
948
+ * Vertices are placed so the tetrahedron is centered at the origin.
949
+ * Faces wind CCW from the outside.
950
+ *
951
+ * PolyCSS world space: +X right, +Y forward, +Z up.
952
+ */
953
+
954
+ interface TetrahedronPolygonsOptions {
955
+ /** Circumradius: distance from center to each vertex. Default 100. */
956
+ size?: number;
957
+ /** Fill color applied to all four faces. */
958
+ color?: string;
959
+ }
960
+ declare function tetrahedronPolygons(options?: TetrahedronPolygonsOptions): Polygon[];
961
+
962
+ /**
963
+ * Regular icosahedron geometry — 20 equilateral triangular faces.
964
+ *
965
+ * Vertices are placed on a sphere of radius `size` centered at the origin.
966
+ * Faces wind CCW from the outside.
967
+ *
968
+ * PolyCSS world space: +X right, +Y forward, +Z up.
969
+ */
970
+
971
+ interface IcosahedronPolygonsOptions {
972
+ /** Circumradius: distance from center to each vertex. Default 100. */
973
+ size?: number;
974
+ /** Fill color applied to all 20 faces. */
975
+ color?: string;
976
+ }
977
+ declare function icosahedronPolygons(options?: IcosahedronPolygonsOptions): Polygon[];
978
+
979
+ /**
980
+ * Regular dodecahedron geometry — 12 regular pentagonal faces.
981
+ *
982
+ * Vertices are placed on a sphere of radius `size` centered at the origin.
983
+ * Each face is a pentagon (5 vertices) wound CCW from the outside.
984
+ *
985
+ * All 12 pentagonal faces of a regular dodecahedron are truly planar — each
986
+ * lies on a single tangent plane. No triangulation is needed. The renderer
987
+ * uses <i> (border-shape) on Chromium and <s> elsewhere for non-quad polygons.
988
+ *
989
+ * PolyCSS world space: +X right, +Y forward, +Z up.
990
+ */
991
+
992
+ interface DodecahedronPolygonsOptions {
993
+ /** Circumradius: distance from center to each vertex. Default 100. */
994
+ size?: number;
995
+ /** Fill color applied to all 12 faces. */
996
+ color?: string;
997
+ }
998
+ declare function dodecahedronPolygons(options?: DodecahedronPolygonsOptions): Polygon[];
999
+
1000
+ /**
1001
+ * Z-axis cylinder geometry with optional radius taper.
1002
+ *
1003
+ * Geometry:
1004
+ * - `radialSegments` side faces (quads for cylinders/frustums, triangles
1005
+ * when one radius collapses to a cone tip).
1006
+ * - `radialSegments` bottom-cap triangles (fan from center).
1007
+ * - `radialSegments` top-cap triangles (fan from center), omitted when
1008
+ * radiusTop ≈ 0 (i.e. cone tip).
1009
+ *
1010
+ * The cylinder sits centered at the origin, spanning Z = −height/2 to
1011
+ * Z = +height/2. Side quads are axis-aligned in the cylinder's own local
1012
+ * frame, which maximises the chance of hitting the <b> quad fast-path.
1013
+ *
1014
+ * PolyCSS world space: +X right, +Y forward, +Z up. The cylinder axis is
1015
+ * the Z axis so a typical upright pillar stands without any extra rotation.
1016
+ */
1017
+
1018
+ interface CylinderPolygonsOptions {
1019
+ /** Bottom-cap radius. Default 50. */
1020
+ radius?: number;
1021
+ /** Top-cap radius. Defaults to `radius` (straight cylinder).
1022
+ * Set to 0 (or near 0) for a cone. */
1023
+ radiusTop?: number;
1024
+ /** Height along the Z axis. Default 100. */
1025
+ height?: number;
1026
+ /** Number of radial segments. Default 12. */
1027
+ radialSegments?: number;
1028
+ /** Fill color applied to all polygons. */
1029
+ color?: string;
1030
+ }
1031
+ declare function cylinderPolygons(options?: CylinderPolygonsOptions): Polygon[];
1032
+
1033
+ /**
1034
+ * Z-axis cone geometry — a cylinder with `radiusTop: 0`.
1035
+ *
1036
+ * This is a thin wrapper around `cylinderPolygons` with `radiusTop` forced
1037
+ * to zero. The top cap is omitted (no area at the tip), and side faces are
1038
+ * emitted as triangles.
1039
+ *
1040
+ * PolyCSS world space: +X right, +Y forward, +Z up. Cone axis is Z; the apex
1041
+ * is at Z = +height/2 and the base at Z = -height/2.
1042
+ */
1043
+
1044
+ interface ConePolygonsOptions {
1045
+ /** Base radius. Default 50. */
1046
+ radius?: number;
1047
+ /** Height along the Z axis. Default 100. */
1048
+ height?: number;
1049
+ /** Number of radial segments. Default 12. */
1050
+ radialSegments?: number;
1051
+ /** Fill color applied to all polygons. */
1052
+ color?: string;
1053
+ }
1054
+ declare function conePolygons(options?: ConePolygonsOptions): Polygon[];
1055
+
1056
+ /**
1057
+ * Torus geometry — Z-axis ring plane.
1058
+ *
1059
+ * The torus is centered at the origin. The ring lies in the XY plane (the
1060
+ * ground plane in PolyCSS world space, where Z is up). The donut hole points
1061
+ * along the Z axis.
1062
+ *
1063
+ * Geometry: `radialSegments × tubularSegments` quads on the surface.
1064
+ *
1065
+ * DOM cost note: at default settings (12 × 16 = 192 quads) this is the
1066
+ * heaviest of the built-in primitives. Reduce radialSegments / tubularSegments
1067
+ * if render budget is tight.
1068
+ *
1069
+ * PolyCSS world space: +X right, +Y forward, +Z up.
1070
+ */
1071
+
1072
+ interface TorusPolygonsOptions {
1073
+ /** Distance from center of tube to center of torus. Default 50. */
1074
+ radius?: number;
1075
+ /** Radius of the tube. Default 15. */
1076
+ tube?: number;
1077
+ /** Number of segments around the main ring. Default 12. */
1078
+ radialSegments?: number;
1079
+ /** Number of segments around the tube cross-section. Default 16. */
1080
+ tubularSegments?: number;
1081
+ /** Fill color applied to all polygons. */
1082
+ color?: string;
1083
+ }
1084
+ declare function torusPolygons(options?: TorusPolygonsOptions): Polygon[];
1085
+
1086
+ /** Tiny non-zero scale collapsed into the projection's Z column to keep
1087
+ * the matrix invertible. Chromium skips elements whose composed
1088
+ * transform is singular (m22 = 0 would make this a true projection
1089
+ * matrix, but Chromium would refuse to paint it), so we crush Z to 1%
1090
+ * of its input instead of exactly zero. The result still looks flat
1091
+ * to the eye — sub-pixel drift on any realistic scene size. */
1092
+ declare const BAKED_SHADOW_Z_SQUASH = 0.01;
1093
+ /** Minimum absolute value of the up-axis light component before the
1094
+ * projection blows up (we divide by it). Matches the --clz clamp in
1095
+ * the dynamic-mode applyDynamicLightVars helper so baked + dynamic
1096
+ * behave identically when the light is near-horizontal. */
1097
+ declare const BAKED_SHADOW_MIN_UP = 0.01;
1098
+ /**
1099
+ * Build the CSS-space shadow projection matrix for a fixed light + ground
1100
+ * plane. The 16-element output mirrors the matrix3d expression in the
1101
+ * dynamic-mode `--shadow-proj` CSS custom property, but with literal
1102
+ * numbers — ready to be formatted into a single `matrix3d(...)` per
1103
+ * shadow leaf.
1104
+ *
1105
+ * `lightDir` is the direction the light TRAVELS (e.g. `[0, 0, -1]` is
1106
+ * straight down). PolyCSS world Z is up, and the world→CSS axis swap
1107
+ * leaves Z alone — see styles.ts for the full convention.
1108
+ *
1109
+ * `groundCssZ` is the receiver plane in CSS-Z (= world-Z) coordinates,
1110
+ * already in unit-less form (matrix3d entries must be dimensionless).
1111
+ */
1112
+ declare function buildBakedShadowProjectionMatrix(lightDir: Vec3, groundCssZ: number): number[];
1113
+ /**
1114
+ * Decides whether a polygon should cast a shadow given its outward
1115
+ * normal and the light's travel direction.
1116
+ *
1117
+ * True for polygons whose normals point in the same direction as the
1118
+ * light travels — i.e., on the far/dark side of the mesh from the
1119
+ * light's POV. Those define the silhouette of the cast shadow.
1120
+ *
1121
+ * False for front-facing polygons whose projection would land inside
1122
+ * the silhouette and only add overdraw. Dynamic mode hides these with
1123
+ * a Lambert opacity gate; baked mode skips the DOM emission entirely.
1124
+ */
1125
+ declare function isBakedShadowCaster(normal: Vec3, lightDir: Vec3): boolean;
1126
+ /**
1127
+ * 2D convex hull (Andrew's monotone chain, O(n log n)). Returns the
1128
+ * hull vertices in CCW order. Used to compute a receiver mesh's XY
1129
+ * footprint when subtracting it from the global ground shadow.
1130
+ */
1131
+ declare function convexHull2D(points: ReadonlyArray<readonly [number, number]>): Array<[number, number]>;
1132
+ /**
1133
+ * Signed area of a 2D polygon (positive for CCW vertex order, negative
1134
+ * for CW). Used by `ensureCcw2D` to normalize winding before concatenating
1135
+ * polygons into a compound SVG path under `fill-rule="nonzero"`: mixed
1136
+ * CCW/CW subpaths would cancel each other's winding in the overlap
1137
+ * region and paint an unintended hole.
1138
+ */
1139
+ declare function polygonSignedArea2D(vertices: ReadonlyArray<readonly [number, number]>): number;
1140
+ /**
1141
+ * Returns the polygon's vertices in CCW order, reversing if necessary.
1142
+ * Operates on a copy — input is left unmodified.
1143
+ */
1144
+ declare function ensureCcw2D(vertices: ReadonlyArray<readonly [number, number]>): Array<[number, number]>;
1145
+ /**
1146
+ * Projects a single CSS-3D vertex onto the shadow ground plane, returning
1147
+ * the resulting 2D point in CSS coordinates. Mirrors the per-element
1148
+ * matrix3d that the dynamic-mode `--shadow-proj` builds, but evaluated on
1149
+ * the CPU for a fixed light + ground — handy when many projected vertices
1150
+ * are needed at once (e.g. rendering shadow outlines into a single SVG
1151
+ * per mesh instead of one DOM leaf per casting polygon).
1152
+ *
1153
+ * `cssVertex` is a 3D point that has already been through the world→CSS
1154
+ * axis swap and unit scale (so its components are dimensionless CSS-space
1155
+ * coordinates). `lightDir` follows the same `--clx/--cly/--clz` convention
1156
+ * as `buildBakedShadowProjectionMatrix`.
1157
+ */
1158
+ declare function projectCssVertexToGround(cssVertex: Vec3, lightDir: Vec3, groundCssZ: number): [number, number];
1159
+
1160
+ type Pt = readonly [number, number];
1161
+ /**
1162
+ * Clips `subject` against the convex polygon `clip`. Both polygons are
1163
+ * 2D, given in CCW vertex order. Returns the clipped polygon as a new
1164
+ * array of points; an empty array means `subject` lies entirely outside.
1165
+ */
1166
+ declare function clipPolygonToConvex2D(subject: ReadonlyArray<Pt>, clip: ReadonlyArray<Pt>): Array<[number, number]>;
1167
+
554
1168
  /**
555
1169
  * Unified parser return type. All polygon-emitting parsers (parseObj,
556
1170
  * parseGltf, the loadMesh dispatcher) return this exact shape.
@@ -563,6 +1177,22 @@ declare function octahedronPolygons(options: OctahedronPolygonsOptions): Polygon
563
1177
  * is empty (e.g. `parseObj`, where it's a no-op).
564
1178
  */
565
1179
 
1180
+ interface PolyVoxelCell {
1181
+ x: number;
1182
+ y: number;
1183
+ z: number;
1184
+ color: string;
1185
+ }
1186
+ interface PolyVoxelSource {
1187
+ kind: "magica-vox";
1188
+ cells: PolyVoxelCell[];
1189
+ rows: number;
1190
+ cols: number;
1191
+ depth: number;
1192
+ scale: number;
1193
+ gridShift: number;
1194
+ sourceBytes: number;
1195
+ }
566
1196
  interface ParseAnimationClip {
567
1197
  /** Stable numeric index in the source file's animation array. */
568
1198
  index: number;
@@ -585,6 +1215,8 @@ interface ParseAnimationController {
585
1215
  interface ParseResult {
586
1216
  /** The mesh, as a flat polygon list. Already vertex-permuted to polycss space. */
587
1217
  polygons: Polygon[];
1218
+ /** Optional raw voxel source for `.vox` fast paths; polygon fallback remains authoritative. */
1219
+ voxelSource?: PolyVoxelSource;
588
1220
  /** Optional animation sampler for formats that carry timeline data. */
589
1221
  animation?: ParseAnimationController;
590
1222
  /**
@@ -616,6 +1248,8 @@ interface ParseResult {
616
1248
  animations?: ParseAnimationClip[];
617
1249
  /** Source file size in bytes (for diagnostics). */
618
1250
  sourceBytes?: number;
1251
+ /** Voxel count for `.vox` sources. */
1252
+ voxelCount?: number;
619
1253
  };
620
1254
  }
621
1255
 
@@ -723,6 +1357,12 @@ interface PolyAnimationMixer {
723
1357
  }
724
1358
  declare function createPolyAnimationMixer(root: PolyAnimationTarget, controller: ParseAnimationController): PolyAnimationMixer;
725
1359
 
1360
+ interface OptimizeAnimatedMeshPolygonsOptions {
1361
+ /** Public quality/resolution intent. Defaults to "lossy". */
1362
+ meshResolution?: MeshResolution;
1363
+ }
1364
+ declare function optimizeAnimatedMeshPolygons(result: ParseResult, options?: OptimizeAnimatedMeshPolygonsOptions): ParseResult;
1365
+
726
1366
  interface ObjParseOptions {
727
1367
  /**
728
1368
  * Largest mesh extent (in scene-space units). The mesh is uniformly
@@ -810,10 +1450,16 @@ interface GltfParseOptions {
810
1450
  * material's `pbrMetallicRoughness.baseColorFactor` if not in this map.
811
1451
  */
812
1452
  materialColors?: Record<string, string>;
1453
+ /**
1454
+ * Override map: glTF material name → texture image URL. Takes priority over
1455
+ * `pbrMetallicRoughness.baseColorTexture`; useful for GLB/GLTF exports that
1456
+ * preserved UVs but dropped external image references.
1457
+ */
1458
+ materialTextures?: Record<string, string>;
813
1459
  /**
814
1460
  * Which axis is "up" in the source mesh.
815
1461
  * - "y" (default, glTF spec): cyclic permutation (x,y,z) → (z,x,y) so
816
- * +Y ends up on polycss's +Z (elevation).
1462
+ * +Y ends up on PolyCSS's +Z (elevation).
817
1463
  * - "z" (Blender-style, FBX2glTF often emits this): identity, no swap.
818
1464
  * Pick "z" if the model lands on its side / lies down instead of
819
1465
  * standing.
@@ -851,8 +1497,9 @@ declare function bakeSolidTextureSamples(result: ParseResult, options?: SolidTex
851
1497
 
852
1498
  interface VoxParseOptions {
853
1499
  /**
854
- * Largest mesh extent (in scene-space units). The mesh is uniformly
855
- * scaled so its longest bbox dimension equals this. Default: 60.
1500
+ * Largest mesh extent (in scene-space units). For `.vox`, the requested
1501
+ * extent is snapped to the nearest integer CSS cell size to keep voxel
1502
+ * fast-path coordinates integral. Default: 60.
856
1503
  */
857
1504
  targetSize?: number;
858
1505
  /**
@@ -861,6 +1508,19 @@ interface VoxParseOptions {
861
1508
  * non-negative integers so zero makes sensible default.
862
1509
  */
863
1510
  gridShift?: number;
1511
+ /**
1512
+ * Optional lossy palette simplification. When > 0, opaque, hue-compatible
1513
+ * palette colors within this RGB distance are folded into the most-used
1514
+ * nearby color before greedy voxel meshing. Default: disabled.
1515
+ */
1516
+ paletteMergeDistance?: number;
1517
+ /**
1518
+ * Optional lossy local cleanup. When > 0, small face-plane color islands
1519
+ * and thin streaks are recolored to a neighboring dominant hue-compatible
1520
+ * color within this RGB distance before greedy voxel meshing. Default:
1521
+ * disabled.
1522
+ */
1523
+ colorRegionMergeDistance?: number;
864
1524
  }
865
1525
  declare function parseVox(buffer: ArrayBuffer, options?: VoxParseOptions): ParseResult;
866
1526
 
@@ -908,7 +1568,521 @@ interface LoadMeshOptions {
908
1568
  * low-poly models that use texture atlases as color swatches.
909
1569
  */
910
1570
  solidTextureSamples?: boolean | SolidTextureSampleOptions;
1571
+ /**
1572
+ * Mesh optimization intent. Defaults to "lossy"; set "lossless" to keep
1573
+ * exact planar candidates only.
1574
+ */
1575
+ meshResolution?: MeshResolution;
911
1576
  }
912
1577
  declare function loadMesh(url: string, options?: LoadMeshOptions): Promise<ParseResult>;
913
1578
 
914
- export { type ArrowPolygonsOptions, type AutoRotateConfig, type AutoRotateOption, type AxesHelperOptions, BASE_TILE, type CameraHandle, type CameraState, type CameraStyleInput, type CoverPlanarPolygonsOptions, type CullInteriorOptions, DEFAULT_CAMERA_STATE, DEFAULT_PROJECTION, type GltfParseOptions, type LoadMeshOptions, type LoopMode, LoopOnce, LoopPingPong, LoopRepeat, type MtlParseResult, type NormalizeResult, type ObjParseOptions, type OctahedronPolygonsOptions, type ParseAnimationClip, type ParseAnimationController, type ParseResult, type ParsedColor, type PolyAmbientLight, type PolyAnimationAction, type ParseAnimationClip as PolyAnimationClip, type PolyAnimationMixer, type PolyAnimationTarget, type PolyDirectionalLight, type PolyMaterial, type PolyTextureLightingMode, type Polygon, type PolygonFace, type RingPolygonsOptions, type SceneBbox, type SceneContext, type SceneContextBuildArgs, type SceneContextBuildResult, type SolidTextureSampleOptions, type TexturePaintMetrics, type TexturePaintMetricsOptions, type TextureTriangle, type Vec2, type Vec3, type VoxParseOptions, arrowPolygons, axesHelperPolygons, bakeSolidTextureSampledPolygons, bakeSolidTextureSamples, buildSceneContext, clampChannel, computeSceneBbox, computeShapeLighting, computeTexturePaintMetrics, coverPlanarPolygons, createIsometricCamera, createPolyAnimationMixer, cullInteriorPolygons, formatColor, inverseRotateVec3, loadMesh, mergePolygons, normalizeInvertMultiplier, normalizePolygons, octahedronPolygons, parseColor, parseGltf, parseHexColor, parseMtl, parseObj, parsePureColor, parseRgbColor, parseVox, polygonFaces, ringPolygons, rotateVec3, shadeColor };
1579
+ declare const DEFAULT_TILE = 50;
1580
+ declare const DEFAULT_LIGHT_DIR: Vec3;
1581
+ declare const DEFAULT_LIGHT_COLOR = "#ffffff";
1582
+ declare const DEFAULT_LIGHT_INTENSITY = 1;
1583
+ declare const DEFAULT_AMBIENT_COLOR = "#ffffff";
1584
+ declare const DEFAULT_AMBIENT_INTENSITY = 0.4;
1585
+ declare const ATLAS_MAX_SIZE = 4096;
1586
+ declare const ATLAS_PADDING = 1;
1587
+ declare const MIN_ATLAS_SCALE = 0.1;
1588
+ declare const MAX_ATLAS_SCALE = 1;
1589
+ declare const AUTO_ATLAS_LOW_AREA: number;
1590
+ declare const AUTO_ATLAS_MEDIUM_AREA: number;
1591
+ declare const AUTO_ATLAS_MAX_BITMAP_SIDE = 2048;
1592
+ declare const AUTO_ATLAS_MAX_DECODED_BYTES_MOBILE: number;
1593
+ declare const AUTO_ATLAS_MAX_DECODED_BYTES_DESKTOP: number;
1594
+ declare const AUTO_ATLAS_SCALE_GUARD = 0.995;
1595
+ declare const COLOR_PARSE_CACHE_MAX = 512;
1596
+ declare const ASYNC_RENDER_BUDGET_MS = 12;
1597
+ declare const RECT_EPS = 0.001;
1598
+ declare const BASIS_EPS = 1e-9;
1599
+ declare const SURFACE_NORMAL_EPS = 0.0001;
1600
+ declare const SURFACE_DISTANCE_EPS = 0.1;
1601
+ declare const SEAM_LIGHT_EPS = 0.01;
1602
+ declare const TEXTURE_TRIANGLE_BLEED = 0.75;
1603
+ declare const TEXTURE_EDGE_REPAIR_ALPHA_MIN = 1;
1604
+ declare const TEXTURE_EDGE_REPAIR_SOURCE_ALPHA_MIN = 250;
1605
+ declare const TEXTURE_EDGE_REPAIR_RADIUS = 1.5;
1606
+ declare const SOLID_TRIANGLE_BLEED = 0.75;
1607
+ declare const DEFAULT_MATRIX_DECIMALS = 3;
1608
+ declare const DEFAULT_BORDER_SHAPE_DECIMALS = 2;
1609
+ declare const DEFAULT_ATLAS_CSS_DECIMALS = 4;
1610
+ declare const DECIMAL_SCALES: number[];
1611
+ declare const SOLID_QUAD_CANONICAL_SIZE = 64;
1612
+ declare const SOLID_TRIANGLE_CANONICAL_SIZE = 32;
1613
+ declare const SOLID_TRIANGLE_LARGE_BORDER_CANONICAL_SIZE = 96;
1614
+ declare const SOLID_TRIANGLE_CORNER_CLASS = "polycss-corner-triangle";
1615
+ declare const SOLID_TRIANGLE_LARGE_BORDER_CLASS = "polycss-large-border-triangle";
1616
+ declare const ATLAS_CANONICAL_SIZE_EXPLICIT = 64;
1617
+ declare const ATLAS_CANONICAL_SIZE_AUTO_DESKTOP = 128;
1618
+ declare const BORDER_SHAPE_CENTER_PERCENT = 50;
1619
+ declare const BORDER_SHAPE_POINT_EPS = 1e-7;
1620
+ declare const BORDER_SHAPE_CANONICAL_SIZE = 16;
1621
+ declare const BORDER_SHAPE_BLEED = 0.9;
1622
+ declare const CORNER_SHAPE_POINT_EPS = 0.75;
1623
+ declare const CORNER_SHAPE_DUPLICATE_EPS = 0.2;
1624
+ declare const PROJECTIVE_QUAD_DENOM_EPS = 0.05;
1625
+ declare const PROJECTIVE_QUAD_MAX_WEIGHT_RATIO = 256;
1626
+ declare const PROJECTIVE_QUAD_BLEED = 0.6;
1627
+ declare const DEFAULT_SEAM_BLEED = 1.5;
1628
+
1629
+ interface RGB {
1630
+ r: number;
1631
+ g: number;
1632
+ b: number;
1633
+ }
1634
+ interface RGBFactors {
1635
+ r: number;
1636
+ g: number;
1637
+ b: number;
1638
+ }
1639
+ interface UvAffine {
1640
+ a: number;
1641
+ b: number;
1642
+ c: number;
1643
+ d: number;
1644
+ e: number;
1645
+ f: number;
1646
+ }
1647
+ interface UvSampleRect {
1648
+ minU: number;
1649
+ minV: number;
1650
+ maxU: number;
1651
+ maxV: number;
1652
+ }
1653
+ interface TextureTrianglePlan {
1654
+ screenPts: number[];
1655
+ uvAffine: UvAffine | null;
1656
+ uvSampleRect: UvSampleRect | null;
1657
+ }
1658
+ interface TextureAtlasPlan {
1659
+ index: number;
1660
+ polygon: Polygon;
1661
+ texture?: string;
1662
+ tileSize: number;
1663
+ layerElevation: number;
1664
+ matrix: string;
1665
+ canonicalMatrix: string;
1666
+ atlasMatrix: string;
1667
+ atlasCanonicalSize?: number;
1668
+ projectiveMatrix: string | null;
1669
+ canvasW: number;
1670
+ canvasH: number;
1671
+ screenPts: number[];
1672
+ uvAffine: UvAffine | null;
1673
+ uvSampleRect: UvSampleRect | null;
1674
+ textureTriangles: TextureTrianglePlan[] | null;
1675
+ textureEdgeRepairEdges: Set<number> | null;
1676
+ textureEdgeRepair: boolean;
1677
+ seamBleed?: number;
1678
+ seamBleedEdges?: Set<number>;
1679
+ seamBleedEdgeAmounts?: Map<number, number>;
1680
+ seamBleedInsets?: SeamBleedInsets;
1681
+ /** World-space surface normal — stable across light changes, used by dynamic mode. */
1682
+ normal: Vec3;
1683
+ textureTint: RGBFactors;
1684
+ shadedColor: string;
1685
+ }
1686
+ interface BorderShapeBounds {
1687
+ minX: number;
1688
+ minY: number;
1689
+ width: number;
1690
+ height: number;
1691
+ }
1692
+ interface BorderShapeGeometry {
1693
+ bounds: BorderShapeBounds;
1694
+ points: Array<[number, number]>;
1695
+ }
1696
+ type CornerShapeCorner = "topLeft" | "topRight" | "bottomRight" | "bottomLeft";
1697
+ type CornerShapeSide = "left" | "right" | "top" | "bottom";
1698
+ interface CornerShapeRadius {
1699
+ x: number;
1700
+ y: number;
1701
+ }
1702
+ interface CornerShapeGeometry {
1703
+ bounds: BorderShapeBounds;
1704
+ radii: Partial<Record<CornerShapeCorner, CornerShapeRadius>>;
1705
+ }
1706
+ type TextureQuality = number | "auto";
1707
+ type PolySeamBleed = number | "auto";
1708
+ type PolySeamBleedEdgeValue = ReadonlySet<number> | ReadonlyMap<number, number>;
1709
+ type PolySeamBleedEdges = ReadonlyMap<number, PolySeamBleedEdgeValue> | readonly (PolySeamBleedEdgeValue | undefined)[];
1710
+ type PolyRenderStrategy = "b" | "i" | "u";
1711
+ type SolidTrianglePrimitive = "border" | "border-large" | "corner-bevel";
1712
+ interface PolyRenderStrategiesOption {
1713
+ /** Strategies to skip; polygons that would normally use them fall through
1714
+ * the chain (b → i → s, u → i → s, i → s). `<s>` is the universal
1715
+ * fallback and cannot be disabled — textured polys have no other path. */
1716
+ disable?: readonly PolyRenderStrategy[];
1717
+ }
1718
+ interface SeamBleedInsets {
1719
+ left: number;
1720
+ right: number;
1721
+ top: number;
1722
+ bottom: number;
1723
+ }
1724
+ interface PackedTextureAtlasEntry extends TextureAtlasPlan {
1725
+ pageIndex: number;
1726
+ x: number;
1727
+ y: number;
1728
+ }
1729
+ interface PackedPage {
1730
+ width: number;
1731
+ height: number;
1732
+ entries: PackedTextureAtlasEntry[];
1733
+ }
1734
+ interface PackingShelf {
1735
+ x: number;
1736
+ y: number;
1737
+ height: number;
1738
+ }
1739
+ interface PackingPage extends PackedPage {
1740
+ shelves: PackingShelf[];
1741
+ sealed?: boolean;
1742
+ }
1743
+ interface PackedAtlas {
1744
+ entries: Array<PackedTextureAtlasEntry | null>;
1745
+ pages: PackedPage[];
1746
+ }
1747
+ interface SolidTriangleBasis {
1748
+ a: number;
1749
+ b: number;
1750
+ c: number;
1751
+ }
1752
+ interface SolidTriangleColorPlan {
1753
+ index: number;
1754
+ polygon: Polygon;
1755
+ colorComputed: boolean;
1756
+ bakedColor?: string;
1757
+ bakedRgb?: RGB;
1758
+ bakedAlpha?: number;
1759
+ dynamicVars?: string;
1760
+ }
1761
+ interface SolidTrianglePlan extends SolidTriangleColorPlan {
1762
+ styleText: string;
1763
+ transformText: string;
1764
+ basis: SolidTriangleBasis;
1765
+ primitive: SolidTrianglePrimitive;
1766
+ }
1767
+ interface SolidTriangleComputeOptions {
1768
+ basis?: SolidTriangleBasis;
1769
+ includeColor?: boolean;
1770
+ matrixDecimals?: number;
1771
+ color?: string;
1772
+ primitive?: SolidTrianglePrimitive;
1773
+ /** Pre-resolved primitive used when `primitive` is not set — replaces the
1774
+ * browser-global resolution that formerly happened inside the function. */
1775
+ resolvedPrimitive?: SolidTrianglePrimitive | null;
1776
+ }
1777
+ interface StableTriangleColorState {
1778
+ updatesDisabled: boolean;
1779
+ freezeFrames: number;
1780
+ colorFrame: number;
1781
+ maxStep: number;
1782
+ }
1783
+ interface SolidTriangleFrame {
1784
+ polygonCount: number;
1785
+ vertices: ArrayLike<number>;
1786
+ colors?: readonly (string | undefined)[];
1787
+ }
1788
+ interface SolidPaintDefaults {
1789
+ paintColor?: string;
1790
+ dynamicColor?: {
1791
+ r: number;
1792
+ g: number;
1793
+ b: number;
1794
+ };
1795
+ dynamicColorKey?: string;
1796
+ }
1797
+ interface TextureAtlasPage {
1798
+ width: number;
1799
+ height: number;
1800
+ url: string | null;
1801
+ }
1802
+ interface RectBrush {
1803
+ left: number;
1804
+ top: number;
1805
+ width: number;
1806
+ height: number;
1807
+ }
1808
+ interface LocalBasis {
1809
+ xAxis: Vec3;
1810
+ yAxis: Vec3;
1811
+ local2D: Vec2[];
1812
+ shiftX: number;
1813
+ shiftY: number;
1814
+ canvasW: number;
1815
+ canvasH: number;
1816
+ pixelArea: number;
1817
+ rawArea: number;
1818
+ }
1819
+ interface BasisOptions {
1820
+ optimize: boolean;
1821
+ fixedXAxis?: Vec3;
1822
+ boundsOrigin?: Vec3;
1823
+ snapBounds?: boolean;
1824
+ seamEdges?: Set<number>;
1825
+ }
1826
+ interface BasisHint {
1827
+ xAxis?: Vec3;
1828
+ boundsOrigin?: Vec3;
1829
+ seamEdges: Set<number>;
1830
+ textureEdgeRepairEdges?: Set<number>;
1831
+ }
1832
+ interface PolygonBasisInfo {
1833
+ pts: Vec3[];
1834
+ normal: Vec3;
1835
+ planeD: number;
1836
+ optimizable: boolean;
1837
+ }
1838
+ interface ProjectiveQuadGuardSettings {
1839
+ denomEps: number;
1840
+ maxWeightRatio: number;
1841
+ bleed: number;
1842
+ disableGuards: boolean;
1843
+ }
1844
+ interface ProjectiveQuadGuardOverrides {
1845
+ denomEps?: number;
1846
+ maxWeightRatio?: number;
1847
+ bleed?: number;
1848
+ disableGuards?: boolean;
1849
+ }
1850
+ interface ProjectiveQuadGuardGlobal {
1851
+ __polycssProjectiveQuadGuards?: ProjectiveQuadGuardOverrides;
1852
+ }
1853
+ interface ProjectiveQuadCoefficients {
1854
+ g: number;
1855
+ h: number;
1856
+ w1: number;
1857
+ w3: number;
1858
+ }
1859
+ interface StablePlanBasis {
1860
+ normal: Vec3;
1861
+ xAxis: Vec3;
1862
+ yAxis: Vec3;
1863
+ tx: number;
1864
+ ty: number;
1865
+ tz: number;
1866
+ }
1867
+ /** Options for solidTrianglePlan computation — the pure-math subset of
1868
+ * RenderTextureAtlasOptions with no DOM reference. */
1869
+ interface SolidTrianglePlanOptions {
1870
+ tileSize?: number;
1871
+ layerElevation?: number;
1872
+ directionalLight?: PolyDirectionalLight;
1873
+ ambientLight?: PolyAmbientLight;
1874
+ textureLighting?: PolyTextureLightingMode;
1875
+ solidPaintDefaults?: SolidPaintDefaults;
1876
+ strategies?: PolyRenderStrategiesOption;
1877
+ seamBleed?: PolySeamBleed;
1878
+ seamEdges?: Set<number>;
1879
+ }
1880
+ /** Internal solid-triangle plan options (extends SolidTrianglePlanOptions). */
1881
+ interface InternalSolidTrianglePlanOptions extends SolidTrianglePlanOptions {
1882
+ optimizeStableTriangleStyle?: boolean;
1883
+ stableTriangleColorSteps?: number;
1884
+ stableTriangleMatrixDecimals?: number;
1885
+ }
1886
+ /** Options accepted by the public {@link computeTextureAtlasPlanPublic} wrapper. */
1887
+ interface ComputeTextureAtlasPlanOptions {
1888
+ tileSize?: number;
1889
+ layerElevation?: number;
1890
+ directionalLight?: PolyDirectionalLight;
1891
+ ambientLight?: PolyAmbientLight;
1892
+ /** Shared-edge set returned by {@link buildTextureEdgeRepairSets}. */
1893
+ textureEdgeRepairEdges?: Set<number>;
1894
+ seamBleed?: PolySeamBleed;
1895
+ seamEdges?: Set<number>;
1896
+ }
1897
+
1898
+ declare function roundDecimal(value: number, decimals: number): string;
1899
+ declare function formatCssLength(value: number, decimals?: number): string;
1900
+ declare function formatMatrix3dValues(values: readonly number[], decimals?: number): string;
1901
+ declare function formatAffineMatrix3dColumns(xCol: Vec3, yCol: Vec3, zCol: Vec3, txCol: Vec3, decimals?: number): string;
1902
+ declare function formatAffineMatrix3dScalars(x0: number, x1: number, x2: number, y0: number, y1: number, y2: number, z0: number, z1: number, z2: number, tx0: number, tx1: number, tx2: number, decimals?: number): string;
1903
+ declare function formatAffineMatrix3dTransformScalars(x0: number, x1: number, x2: number, y0: number, y1: number, y2: number, z0: number, z1: number, z2: number, tx0: number, tx1: number, tx2: number, decimals?: number): string;
1904
+ declare function formatScaledMatrixFromPlan(entry: TextureAtlasPlan, scaleX: number, scaleY: number, offsetX?: number, offsetY?: number): string;
1905
+ declare function formatBorderShapeMatrix(entry: TextureAtlasPlan, bounds: BorderShapeBounds): string;
1906
+ declare function formatSolidQuadMatrix(entry: TextureAtlasPlan): string;
1907
+ declare function formatAtlasMatrix(entry: TextureAtlasPlan, atlasCanonicalSize: number): string;
1908
+ declare function formatPercent(value: number, decimals?: number): string;
1909
+ /** Format a raw comma-separated matrix3d value string with rounded decimals. */
1910
+ declare function formatMatrix3d(matrix: string, decimals?: number): string;
1911
+ /** Format a pixel CSS length value. */
1912
+ declare function formatCssLengthPx(value: number, decimals?: number): string;
1913
+ /**
1914
+ * Produce the CSS matrix3d transform for a solid-quad (`<b>`) leaf, including
1915
+ * the canonical 64px primitive scale.
1916
+ */
1917
+ declare function formatSolidQuadEntryMatrix(entry: TextureAtlasPlan): string;
1918
+
1919
+ declare function buildTextureEdgeRepairSets(polygons: Polygon[]): Array<Set<number> | undefined>;
1920
+ declare function resolveSeamBleed(value: unknown, fallback: number): number;
1921
+ declare function normalizedSeamBleed(value: unknown): number | undefined;
1922
+ declare function safePlanSeamBleedAmount(screenPts: number[], edgeIndex: number, requested: number): number;
1923
+ declare function computePlanSeamBleedEdgeAmounts(screenPts: number[], seamEdges: ReadonlySet<number> | undefined, seamBleed: number | undefined): Map<number, number> | undefined;
1924
+ declare function seamBleedAmountArray(vertexCount: number, edgeAmounts: ReadonlyMap<number, number> | undefined): number[] | null;
1925
+ declare function computeSeamBleedInsets(screenPts: number[], edgeAmounts: ReadonlyMap<number, number> | undefined): SeamBleedInsets | undefined;
1926
+ interface SeamBleedDetectionOptions {
1927
+ tileSize?: number;
1928
+ layerElevation?: number;
1929
+ directionalLight?: unknown;
1930
+ ambientLight?: unknown;
1931
+ }
1932
+ declare function buildSeamBleedPolygonSet(polygons: Polygon[], options?: SeamBleedDetectionOptions): Set<number>;
1933
+ declare function buildSeamBleedPolygonEdges(polygons: Polygon[], options?: SeamBleedDetectionOptions): Map<number, Set<number>>;
1934
+
1935
+ type PureColorParseResult = ReturnType<typeof parsePureColor>;
1936
+ declare function cachedParsePureColor(input: string): PureColorParseResult;
1937
+ declare function parseHex(hex: string): RGB;
1938
+ declare function rgbKey({ r, g, b }: RGB): string;
1939
+ /** Returns the parsed alpha for a color string (1.0 default). */
1940
+ declare function parseAlpha(input: string): number;
1941
+ declare function rgbToHex({ r, g, b }: RGB): string;
1942
+ declare function textureTintFactors(directScale: number, lightColor: string, ambientColor: string, ambientIntensity: number): RGBFactors;
1943
+ declare function tintToCss({ r, g, b }: RGBFactors): string;
1944
+ declare function shadePolygon(baseColor: string, directScale: number, lightColor: string, ambientColor: string, ambientIntensity: number): string;
1945
+ declare function quantizeCssColor(input: string, steps: number): string;
1946
+ declare function rgbEqual(a: RGB | undefined, b: RGB | undefined): boolean;
1947
+ declare function stepRgbToward(current: RGB, target: RGB, maxStep: number): RGB;
1948
+ declare function rgbToCss(rgb: RGB, alpha?: number): string;
1949
+ declare function colorErrorScore(current: string | undefined, next: string): number;
1950
+
1951
+ declare function fullRectBounds(entry: TextureAtlasPlan): {
1952
+ left: number;
1953
+ top: number;
1954
+ width: number;
1955
+ height: number;
1956
+ } | null;
1957
+ declare function isFullRectSolid(entry: TextureAtlasPlan): boolean;
1958
+ declare function isSolidTrianglePlan(entry: TextureAtlasPlan): boolean;
1959
+ declare function isProjectiveQuadPlan(entry: TextureAtlasPlan): entry is TextureAtlasPlan & {
1960
+ projectiveMatrix: string;
1961
+ };
1962
+ declare function safariCssProjectiveUnsupported(userAgent: string): boolean;
1963
+ declare function incrementCount(map: Map<string, number>, key: string): void;
1964
+ declare function dominantCountKey(map: Map<string, number>): string | undefined;
1965
+ interface FilterAtlasPlansEnv {
1966
+ solidTriangleSupported: boolean;
1967
+ borderShapeSupported: boolean;
1968
+ }
1969
+ /**
1970
+ * Filter a plan array to the subset that needs atlas packing, given the active
1971
+ * render strategies and texture-lighting mode. Plans excluded from the atlas
1972
+ * will be rendered via `<b>`, `<i>`, or `<u>` by the framework components.
1973
+ */
1974
+ declare function filterAtlasPlans(plans: Array<TextureAtlasPlan | null>, textureLighting: PolyTextureLightingMode, disabled: ReadonlySet<PolyRenderStrategy>, env: FilterAtlasPlansEnv): Array<TextureAtlasPlan | null>;
1975
+ interface GetSolidPaintDefaultsEnv {
1976
+ solidTriangleSupported: boolean;
1977
+ projectiveQuadSupported: boolean;
1978
+ cornerShapeSupported: boolean;
1979
+ borderShapeSupported: boolean;
1980
+ }
1981
+ declare function getSolidPaintDefaultsForPlansCore(plans: Array<TextureAtlasPlan | null>, textureLighting: PolyTextureLightingMode, disabled: ReadonlySet<PolyRenderStrategy>, env: GetSolidPaintDefaultsEnv, parseHexFn: (color: string) => RGB, rgbKeyFn: (rgb: RGB) => string, cornerShapeGeometryForPlanFn?: (plan: TextureAtlasPlan) => unknown): {
1982
+ paintColor?: string;
1983
+ dynamicColorKey?: string;
1984
+ dynamicColor?: RGB;
1985
+ };
1986
+
1987
+ declare function cssPoints(vertices: Vec3[], tile: number, elev: number): Vec3[];
1988
+ declare function computeSurfaceNormal(pts: Vec3[]): Vec3 | null;
1989
+ declare function isConvexPolygonPoints(points: Array<[number, number]>): boolean;
1990
+ declare function signedArea2D(points: Array<[number, number]>): number;
1991
+ declare function intersect2DLines(a0: [number, number], a1: [number, number], b0: [number, number], b1: [number, number]): [number, number] | null;
1992
+ declare function intersect2DLinesRaw(a0x: number, a0y: number, a1x: number, a1y: number, b0x: number, b0y: number, b1x: number, b1y: number): Vec2 | null;
1993
+ declare function expandClipPoints(points: number[], amount: number): number[];
1994
+ declare function offsetConvexPolygonPoints(points: number[], amount: number): number[];
1995
+ declare function offsetConvexPolygonPointsByEdgeAmounts(points: number[], amounts: readonly number[]): number[];
1996
+ declare function offsetTrianglePoints(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, amount: number): number[];
1997
+ declare function offsetStableTrianglePoints(left: number, right: number, height: number, amount: number): number[];
1998
+ declare function stableBasisFromPlan(source: TextureAtlasPlan, polygon: Polygon): StablePlanBasis | null;
1999
+ declare function stableTriangleMatrixDecimals(matrixDecimals: number | undefined): number;
2000
+
2001
+ declare function polygonContainsPoint(points: Array<[number, number]>, px?: number, py?: number): boolean;
2002
+ declare function borderShapeBoundsFromPoints(points: number[], fallbackWidth: number, fallbackHeight: number): BorderShapeBounds;
2003
+ declare function borderShapeGeometryForPlan(entry: TextureAtlasPlan): BorderShapeGeometry;
2004
+ declare function simplifyCornerShapePoints(points: Array<[number, number]>): Array<[number, number]>;
2005
+ declare function cornerShapePointSides([x, y]: [number, number]): Set<CornerShapeSide> | null;
2006
+ declare function sharedCornerShapeSide(a: Set<CornerShapeSide>, b: Set<CornerShapeSide>): boolean;
2007
+ declare function cornerShapeDiagonal(aPoint: [number, number], aSides: Set<CornerShapeSide>, bPoint: [number, number], bSides: Set<CornerShapeSide>): [CornerShapeCorner, CornerShapeRadius] | null;
2008
+ declare function cornerShapeGeometryForPlan(entry: TextureAtlasPlan): CornerShapeGeometry | null;
2009
+ declare function cssBorderShapeForGeometry(points: Array<[number, number]>): string;
2010
+ declare function cssBorderShapeForPlan(entry: TextureAtlasPlan): string;
2011
+ declare function formatBorderShapeEntryMatrix(entry: TextureAtlasPlan): string;
2012
+ declare function formatBorderShapeElementStyle(entry: TextureAtlasPlan): string;
2013
+ declare function formatCornerShapeElementStyle(entry: TextureAtlasPlan, geometry: CornerShapeGeometry): string;
2014
+
2015
+ declare function computeSolidTriangleColorPlanFromNormal(polygon: Polygon, index: number, nx: number, ny: number, nz: number, options: SolidTrianglePlanOptions, includeColor: boolean, colorOverride?: string): SolidTriangleColorPlan;
2016
+ declare function computeSolidTriangleColorPlan(polygon: Polygon, index: number, options: SolidTrianglePlanOptions): SolidTriangleColorPlan | null;
2017
+ declare function computeSolidTrianglePlan(polygon: Polygon, index: number, options: SolidTrianglePlanOptions, computeOptions?: SolidTriangleComputeOptions): SolidTrianglePlan | null;
2018
+ declare function computeSolidTrianglePlanFromCssPoints(polygon: Polygon, index: number, options: SolidTrianglePlanOptions, computeOptions: SolidTriangleComputeOptions, p0x: number, p0y: number, p0z: number, p1x: number, p1y: number, p1z: number, p2x: number, p2y: number, p2z: number): SolidTrianglePlan | null;
2019
+
2020
+ declare function resolveProjectiveQuadGuards(overrides: ProjectiveQuadGuardOverrides | undefined): ProjectiveQuadGuardSettings;
2021
+ declare function computeProjectiveQuadCoefficients(q: Array<[number, number]>, guards: ProjectiveQuadGuardSettings): ProjectiveQuadCoefficients | null;
2022
+ declare function computeProjectiveQuadMatrix(screenPts: number[], xAxis: Vec3, yAxis: Vec3, normal: Vec3, tx: number, ty: number, tz: number, guards: ProjectiveQuadGuardSettings, seamBleedEdgeAmounts?: ReadonlyMap<number, number>): string | null;
2023
+ declare function dotVec(a: Vec3, b: Vec3): number;
2024
+ declare function crossVec(a: Vec3, b: Vec3): Vec3;
2025
+ declare function isBasisOptimizable(polygon: Polygon): boolean;
2026
+ declare function getPolygonBasisInfo(polygon: Polygon, tile: number, elev: number): PolygonBasisInfo | null;
2027
+ declare function compatibleSurface(a: PolygonBasisInfo | null, b: PolygonBasisInfo | null): boolean;
2028
+ declare function compatibleBleedSurface(a: PolygonBasisInfo | null, b: PolygonBasisInfo | null): boolean;
2029
+ declare function seamLightBrightness(info: PolygonBasisInfo | null, options: SolidTrianglePlanOptions): number | null;
2030
+ declare function basisAxisKey(axis: Vec3): string;
2031
+ declare function makeLocalBasis(pts: Vec3[], origin: Vec3, normal: Vec3, rawXAxis: Vec3, options?: {
2032
+ boundsOrigin?: Vec3;
2033
+ snapBounds?: boolean;
2034
+ }): LocalBasis | null;
2035
+ declare function evaluateIslandAxis(component: number[], infos: Array<PolygonBasisInfo | null>, axis: Vec3, boundsOrigin: Vec3): {
2036
+ pixelArea: number;
2037
+ rawArea: number;
2038
+ } | null;
2039
+ declare function chooseIslandXAxis(component: number[], infos: Array<PolygonBasisInfo | null>): BasisHint | null;
2040
+ declare function buildBasisHints(polygons: Polygon[], options: SolidTrianglePlanOptions): Array<BasisHint | undefined>;
2041
+ declare function chooseLocalBasis(pts: Vec3[], origin: Vec3, normal: Vec3, options: BasisOptions): LocalBasis | null;
2042
+ declare function isFullRectBasis(basis: LocalBasis): boolean;
2043
+ declare function computeUvAffine(points: Vec2[], uvs: Vec2[]): UvAffine | null;
2044
+ declare function computeUvSampleRect(uvs: Vec2[]): UvSampleRect | null;
2045
+ declare function projectTextureTriangle(triangle: TextureTriangle, tile: number, elev: number, origin: Vec3, xAxis: Vec3, yAxis: Vec3, shiftX: number, shiftY: number): TextureTrianglePlan | null;
2046
+ declare function computeTextureAtlasPlan(polygon: Polygon, index: number, options: SolidTrianglePlanOptions, projectiveQuadGuards: ProjectiveQuadGuardSettings, basisHint?: BasisHint): TextureAtlasPlan | null;
2047
+ /**
2048
+ * Compute the per-polygon layout plan for one polygon in isolation.
2049
+ *
2050
+ * This is the public single-polygon variant used by React and Vue components.
2051
+ * It does not run the cross-polygon basis-optimisation or seam-detection that
2052
+ * the full `renderPolygonsWithTextureAtlas` pipeline performs, but the
2053
+ * strategy selection (projective-quad, rect, etc.) is identical to the
2054
+ * canonical renderer.
2055
+ *
2056
+ * The `projectiveQuadOverrides` parameter is the pre-resolved override bag
2057
+ * formerly obtained from `doc.defaultView.__polycssProjectiveQuadGuards`.
2058
+ * Callers that have a Document should extract it before calling; callers in
2059
+ * browser-free environments can pass `undefined` for the default guards.
2060
+ */
2061
+ declare function computeTextureAtlasPlanPublic(polygon: Polygon, index: number, options?: ComputeTextureAtlasPlanOptions, projectiveQuadOverrides?: ProjectiveQuadGuardOverrides): TextureAtlasPlan | null;
2062
+
2063
+ declare function normalizeAtlasScale(scale: number | string | undefined): number;
2064
+ declare function atlasArea(pages: PackedPage[]): number;
2065
+ declare function autoAtlasScaleCap(pages: PackedPage[], maxDecodedBytes: number): number;
2066
+ declare function autoAtlasScale(pages: PackedPage[], maxDecodedBytes: number): number;
2067
+ declare function atlasBitmapMaxSide(pages: PackedPage[], atlasScale: number): number;
2068
+ declare function atlasDecodedBytes(pages: PackedPage[], atlasScale: number): number;
2069
+ declare function autoAtlasBudgetFactor(pages: PackedPage[], atlasScale: number, maxDecodedBytes: number): number;
2070
+ /** Returns the max decoded-bytes budget for the given device class. */
2071
+ declare function autoAtlasMaxDecodedBytes(isMobile: boolean): number;
2072
+ /** Returns the atlas canonical size for the given texture quality and device class. */
2073
+ declare function atlasCanonicalSizeForTextureQuality(textureQualityInput: TextureQuality | undefined, isMobile: boolean): number;
2074
+ declare function applyPackedAtlasCanonicalSize(packed: PackedAtlas, atlasCanonicalSize: number): PackedAtlas;
2075
+ declare function atlasCanonicalSizeForEntry(entry: TextureAtlasPlan): number;
2076
+ declare function atlasPadding(atlasScale: number): number;
2077
+ declare function packTextureAtlasPlans(plans: Array<TextureAtlasPlan | null>, atlasScale?: number): PackedAtlas;
2078
+ /**
2079
+ * Pack atlas plans and resolve atlas scale, accepting a pre-resolved isMobile
2080
+ * boolean instead of a Document reference.
2081
+ */
2082
+ declare function packTextureAtlasPlansWithScaleCore(plans: Array<TextureAtlasPlan | null>, textureQualityInput: TextureQuality | undefined, isMobile: boolean): {
2083
+ packed: PackedAtlas;
2084
+ atlasScale: number;
2085
+ atlasCanonicalSize: number;
2086
+ };
2087
+
2088
+ export { ASYNC_RENDER_BUDGET_MS, ATLAS_CANONICAL_SIZE_AUTO_DESKTOP, ATLAS_CANONICAL_SIZE_EXPLICIT, ATLAS_MAX_SIZE, ATLAS_PADDING, AUTO_ATLAS_LOW_AREA, AUTO_ATLAS_MAX_BITMAP_SIDE, AUTO_ATLAS_MAX_DECODED_BYTES_DESKTOP, AUTO_ATLAS_MAX_DECODED_BYTES_MOBILE, AUTO_ATLAS_MEDIUM_AREA, AUTO_ATLAS_SCALE_GUARD, type ArrowPolygonsOptions, type AutoRotateConfig, type AutoRotateOption, type AxesHelperOptions, BAKED_SHADOW_MIN_UP, BAKED_SHADOW_Z_SQUASH, BASE_TILE, BASIS_EPS, BORDER_SHAPE_BLEED, BORDER_SHAPE_CANONICAL_SIZE, BORDER_SHAPE_CENTER_PERCENT, BORDER_SHAPE_POINT_EPS, type BasisHint, type BasisOptions, type BorderShapeBounds, type BorderShapeGeometry, type BoxFace, type BoxFaceOptions, type BoxPolygonsOptions, CAMERA_BACKFACE_CULL_EPS, COLOR_PARSE_CACHE_MAX, CORNER_SHAPE_DUPLICATE_EPS, CORNER_SHAPE_POINT_EPS, type CameraCullNormalGroup, type CameraCullRotation, type CameraHandle, type CameraState, type CameraStyleInput, type ComputeTextureAtlasPlanOptions, type ConePolygonsOptions, type CornerShapeCorner, type CornerShapeGeometry, type CornerShapeRadius, type CornerShapeSide, type CoverPlanarPolygonsOptions, type CullInteriorOptions, type CylinderPolygonsOptions, DECIMAL_SCALES, DEFAULT_AMBIENT_COLOR, DEFAULT_AMBIENT_INTENSITY, DEFAULT_ATLAS_CSS_DECIMALS, DEFAULT_BORDER_SHAPE_DECIMALS, DEFAULT_CAMERA_STATE, DEFAULT_LIGHT_COLOR, DEFAULT_LIGHT_DIR, DEFAULT_LIGHT_INTENSITY, DEFAULT_MATRIX_DECIMALS, DEFAULT_PROJECTION, DEFAULT_SEAM_BLEED, DEFAULT_SEAM_FACET_SPLIT_OPTIONS, DEFAULT_SEAM_OVERLAP_OPTIONS, DEFAULT_TILE, type DedupeOverlappingPolygonsOptions, type DodecahedronPolygonsOptions, type FilterAtlasPlansEnv, type GetSolidPaintDefaultsEnv, type GltfParseOptions, type IcosahedronPolygonsOptions, type InternalSolidTrianglePlanOptions, type LoadMeshOptions, type LocalBasis, type LoopMode, LoopOnce, LoopPingPong, LoopRepeat, MAX_ATLAS_SCALE, MIN_ATLAS_SCALE, type MeshResolution, type MtlParseResult, type NormalizeResult, type ObjParseOptions, type OctahedronPolygonsOptions, type OptimizeAnimatedMeshPolygonsOptions, type OptimizeMeshPolygonsOptions, PROJECTIVE_QUAD_BLEED, PROJECTIVE_QUAD_DENOM_EPS, PROJECTIVE_QUAD_MAX_WEIGHT_RATIO, type PackedAtlas, type PackedPage, type PackedTextureAtlasEntry, type PackingPage, type PackingShelf, type ParseAnimationClip, type ParseAnimationController, type ParseResult, type ParsedColor, type PlanePolygonsOptions, type PolyAmbientLight, type PolyAnimationAction, type ParseAnimationClip as PolyAnimationClip, type PolyAnimationMixer, type PolyAnimationTarget, type PolyDirectionalLight, type PolyMaterial, type PolyRenderStrategiesOption, type PolyRenderStrategy, type PolySeamBleed, type PolySeamBleedEdgeValue, type PolySeamBleedEdges, type PolyTextureAlphaMode, type PolyTextureLightingMode, type PolyTextureWrap, type PolyTextureWrapMode, type PolyVoxelCell, type PolyVoxelSource, type Polygon, type PolygonBasisInfo, type PolygonFace, type ProjectiveQuadCoefficients, type ProjectiveQuadGuardGlobal, type ProjectiveQuadGuardOverrides, type ProjectiveQuadGuardSettings, QUAT_IDENTITY, type Quat, RECT_EPS, type RGB, type RGBFactors, type RectBrush, type RingPolygonsOptions, type RingQuadPolygonsOptions, SEAM_LIGHT_EPS, SOLID_QUAD_CANONICAL_SIZE, SOLID_TRIANGLE_BLEED, SOLID_TRIANGLE_CANONICAL_SIZE, SOLID_TRIANGLE_CORNER_CLASS, SOLID_TRIANGLE_LARGE_BORDER_CANONICAL_SIZE, SOLID_TRIANGLE_LARGE_BORDER_CLASS, SURFACE_DISTANCE_EPS, SURFACE_NORMAL_EPS, type SceneBbox, type SceneContext, type SceneContextBuildArgs, type SceneContextBuildResult, type SeamBleedInsets, type SeamFacetSplitCandidate, type SeamFacetSplitCandidateReason, type SeamFacetSplitOptions, type SeamFacetSplitReport, type SeamOverlapCandidate, type SeamOverlapCandidateKind, type SeamOverlapDiagnostics, type SeamOverlapOptions, type SolidPaintDefaults, type SolidTextureSampleOptions, type SolidTriangleBasis, type SolidTriangleColorPlan, type SolidTriangleComputeOptions, type SolidTriangleFrame, type SolidTrianglePlan, type SolidTrianglePlanOptions, type SolidTrianglePrimitive, type SpherePolygonsOptions, type StablePlanBasis, type StableTriangleColorState, TEXTURE_EDGE_REPAIR_ALPHA_MIN, TEXTURE_EDGE_REPAIR_RADIUS, TEXTURE_EDGE_REPAIR_SOURCE_ALPHA_MIN, TEXTURE_TRIANGLE_BLEED, type TetrahedronPolygonsOptions, type TextureAtlasPage, type TextureAtlasPlan, type TexturePaintMetrics, type TexturePaintMetricsOptions, type TextureQuality, type TextureTriangle, type TextureTrianglePlan, type TorusPolygonsOptions, type UvAffine, type UvSampleRect, VOXEL_CAMERA_CULL_AXIS_EPS, VOXEL_CAMERA_CULL_NORMAL_LIMIT, type Vec2, type Vec3, type VoxParseOptions, applyPackedAtlasCanonicalSize, arrowPolygons, atlasArea, atlasBitmapMaxSide, atlasCanonicalSizeForEntry, atlasCanonicalSizeForTextureQuality, atlasDecodedBytes, atlasPadding, autoAtlasBudgetFactor, autoAtlasMaxDecodedBytes, autoAtlasScale, autoAtlasScaleCap, axesHelperPolygons, bakeSolidTextureSampledPolygons, bakeSolidTextureSamples, basisAxisKey, borderShapeBoundsFromPoints, borderShapeGeometryForPlan, boxPolygons, buildBakedShadowProjectionMatrix, buildBasisHints, buildSceneContext, buildSeamBleedPolygonEdges, buildSeamBleedPolygonSet, buildTextureEdgeRepairSets, cachedParsePureColor, cameraCullNormalGroups, cameraCullNormalGroupsFromPolygons, cameraCullNormalKey, cameraCullVisibleSignature, cameraFacingDepth, chooseIslandXAxis, chooseLocalBasis, clampChannel, clipPolygonToConvex2D, colorErrorScore, compatibleBleedSurface, compatibleSurface, computePlanSeamBleedEdgeAmounts, computeProjectiveQuadCoefficients, computeProjectiveQuadMatrix, computeSceneBbox, computeSeamBleedInsets, computeShapeLighting, computeSolidTriangleColorPlan, computeSolidTriangleColorPlanFromNormal, computeSolidTrianglePlan, computeSolidTrianglePlanFromCssPoints, computeSurfaceNormal, computeTextureAtlasPlan, computeTextureAtlasPlanPublic, computeTexturePaintMetrics, computeUvAffine, computeUvSampleRect, conePolygons, convexHull2D, cornerShapeDiagonal, cornerShapeGeometryForPlan, cornerShapePointSides, coverPlanarPolygons, createIsometricCamera, createPolyAnimationMixer, crossVec, cssBorderShapeForGeometry, cssBorderShapeForPlan, cssPoints, cullInteriorPolygons, cylinderPolygons, dedupeOverlappingPolygons, dodecahedronPolygons, dominantCountKey, dotVec, ensureCcw2D, eulerXYZFromQuat, evaluateIslandAxis, expandClipPoints, filterAtlasPlans, findOverlappingPolygonDuplicates, formatAffineMatrix3dColumns, formatAffineMatrix3dScalars, formatAffineMatrix3dTransformScalars, formatAtlasMatrix, formatBorderShapeElementStyle, formatBorderShapeEntryMatrix, formatBorderShapeMatrix, formatColor, formatCornerShapeElementStyle, formatCssLength, formatCssLengthPx, formatMatrix3d, formatMatrix3dValues, formatPercent, formatScaledMatrixFromPlan, formatSolidQuadEntryMatrix, formatSolidQuadMatrix, fullRectBounds, getPolygonBasisInfo, getSolidPaintDefaultsForPlansCore, icosahedronPolygons, incrementCount, intersect2DLines, intersect2DLinesRaw, inverseRotateVec3, isAxisAlignedSurfaceNormal, isBakedShadowCaster, isBasisOptimizable, isConvexPolygonPoints, isFullRectBasis, isFullRectSolid, isProjectiveQuadPlan, isSolidTrianglePlan, isVoxelCameraCullableNormalGroups, loadMesh, makeLocalBasis, mergePolygons, normalFacesCamera, normalizeAtlasScale, normalizeInvertMultiplier, normalizePolygons, normalizedSeamBleed, octahedronPolygons, offsetConvexPolygonPoints, offsetConvexPolygonPointsByEdgeAmounts, offsetStableTrianglePoints, offsetTrianglePoints, optimizeAnimatedMeshPolygons, optimizeMeshPolygons, packTextureAtlasPlans, packTextureAtlasPlansWithScaleCore, parseAlpha, parseColor, parseGltf, parseHex, parseHexColor, parseMtl, parseObj, parsePureColor, parseRgbColor, parseVox, planePolygons, polygonContainsPoint, polygonCssSurfaceNormal, polygonFaces, polygonFacesCamera, polygonSignedArea2D, projectCssVertexToGround, projectTextureTriangle, quantizeCssColor, quatFromAxisAngle, quatFromEulerXYZ, quatMultiply, repairMeshSeams, resolveProjectiveQuadGuards, resolveSeamBleed, rgbEqual, rgbKey, rgbToCss, rgbToHex, ringPolygons, ringQuadPolygons, rotateVec3, roundDecimal, safariCssProjectiveUnsupported, safePlanSeamBleedAmount, seamBleedAmountArray, seamFacetSplitPolygons, seamFacetSplitReport, seamLightBrightness, seamOverlapDiagnostics, seamOverlapPolygons, seamOverlapReport, shadeColor, shadePolygon, sharedCornerShapeSide, signedArea2D, simplifyCornerShapePoints, spherePolygons, stableBasisFromPlan, stableTriangleMatrixDecimals, stepRgbToward, tetrahedronPolygons, textureTintFactors, tintToCss, torusPolygons };