@laplace.live/pixijs-live2d 0.0.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +18 -0
- package/dist/index.js +27 -8
- package/dist/index.js.map +1 -1
- package/package.json +5 -5
package/dist/index.d.ts
CHANGED
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@@ -3024,6 +3024,12 @@ declare abstract class InternalModel extends EventEmitter {
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abstract parallelMotionManager: ParallelMotionManager<CubismMotion>[];
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pose?: unknown;
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physics?: unknown;
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+
/**
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* Retune the idle breath live, where the engine has one — `breathDepth` is a construction
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* option, and a host that exposes it as a control needs to change it after load. Absent on a
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* model type with no breath, so callers skip rather than branch.
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*/
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setBreath?(enabled: boolean, depth?: number): void;
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/**
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* Original canvas width of the model. Note this doesn't represent the model's real size,
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* as the model can overflow from its canvas.
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@@ -6949,6 +6955,8 @@ declare class CubismInternalModel extends InternalModel {
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parallelMotionManager: CubismParallelMotionManager[];
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lipSync: boolean;
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breath: CubismBreath;
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/** Whether the idle breath contributes at all; see {@link setBreath}. */
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breathEnabled: boolean;
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eyeBlink?: CubismEyeBlink;
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pose?: CubismPose;
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physics?: CubismPhysics;
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@@ -6988,6 +6996,16 @@ declare class CubismInternalModel extends InternalModel {
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update(dt: DOMHighResTimeStamp, now: DOMHighResTimeStamp): void;
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updateFocus(): void;
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updateFacialEmotion(mouthForm: number): void;
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+
/**
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* The idle breath set, scaled by `breathDepth`. Amplitudes and periods are the Cubism sample's
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* own: a head sway across `ParamAngle*`/`ParamBodyAngleX` alongside `ParamBreath` itself.
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*/
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protected applyBreathParameters(): void;
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/**
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* Retune the idle breath live. `enabled: false` stops the contribution outright rather than
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* scaling it to nothing, so a host can turn it off without losing the depth it returns to.
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*/
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setBreath(enabled: boolean, depth?: number): void;
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updateNaturalMovements(dt: DOMHighResTimeStamp, _now: DOMHighResTimeStamp): void;
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draw(gl: WebGLRenderingContext): void;
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extendParallelMotionManager(managerCount: number): void;
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package/dist/index.js
CHANGED
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@@ -15140,6 +15140,8 @@ var CubismInternalModel = class extends InternalModel {
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parallelMotionManager;
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lipSync = true;
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breath = CubismBreath.create();
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/** Whether the idle breath contributes at all; see {@link setBreath}. */
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breathEnabled = true;
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eyeBlink;
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renderer = new CubismRenderer_WebGL(0, 0);
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idManager;
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@@ -15192,13 +15194,7 @@ var CubismInternalModel = class extends InternalModel {
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eyeBlink.setParameterIds?.(parameterIds);
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this.eyeBlink = eyeBlink;
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}
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-
this.
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new BreathParameterData(this.idParamAngleX, 0, 15 * this.options.breathDepth, 6.5345, .5),
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new BreathParameterData(this.idParamAngleY, 0, 8 * this.options.breathDepth, 3.5345, .5),
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new BreathParameterData(this.idParamAngleZ, 0, 10 * this.options.breathDepth, 5.5345, .5),
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new BreathParameterData(this.idParamBodyAngleX, 0, 4 * this.options.breathDepth, 15.5345, .5),
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-
new BreathParameterData(this.idParamBreath, 0, .5, 3.2345, .5)
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-
]);
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this.applyBreathParameters();
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this.renderer.initialize(this.coreModel, getRequiredMaskRenderTextureCount(this.coreModel));
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this.renderer.useHighPrecisionMask(this.renderer.isUsingHighPrecisionMask() || resolveHighPrecisionMaskOption(this.coreModel, this.options.useHighPrecisionMask));
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this.renderer.setIsPremultipliedAlpha(true);
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@@ -15315,8 +15311,31 @@ var CubismInternalModel = class extends InternalModel {
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updateFacialEmotion(mouthForm) {
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this.coreModel.addParameterValueById(this.idParamMouthForm, mouthForm);
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}
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/**
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* The idle breath set, scaled by `breathDepth`. Amplitudes and periods are the Cubism sample's
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* own: a head sway across `ParamAngle*`/`ParamBodyAngleX` alongside `ParamBreath` itself.
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*/
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applyBreathParameters() {
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const depth = this.options.breathDepth ?? 1;
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this.breath.setParameters([
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new BreathParameterData(this.idParamAngleX, 0, 15 * depth, 6.5345, .5),
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new BreathParameterData(this.idParamAngleY, 0, 8 * depth, 3.5345, .5),
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new BreathParameterData(this.idParamAngleZ, 0, 10 * depth, 5.5345, .5),
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new BreathParameterData(this.idParamBodyAngleX, 0, 4 * depth, 15.5345, .5),
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new BreathParameterData(this.idParamBreath, 0, .5 * depth, 3.2345, .5)
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]);
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}
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/**
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* Retune the idle breath live. `enabled: false` stops the contribution outright rather than
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* scaling it to nothing, so a host can turn it off without losing the depth it returns to.
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*/
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setBreath(enabled, depth = this.options.breathDepth ?? 1) {
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this.breathEnabled = enabled;
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this.options.breathDepth = depth;
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this.applyBreathParameters();
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}
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updateNaturalMovements(dt, _now) {
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-
this.breath?.updateParameters(this.coreModel, dt / 1e3);
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if (this.breathEnabled) this.breath?.updateParameters(this.coreModel, dt / 1e3);
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}
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draw(gl) {
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const matrix = this.drawingMatrix;
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