@lanmower/entrypoint 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -0
- package/README.md +250 -0
- package/apps/environment/index.js +17 -0
- package/apps/interactive-door/index.js +33 -0
- package/apps/patrol-npc/index.js +37 -0
- package/apps/physics-crate/index.js +23 -0
- package/apps/power-crate/index.js +169 -0
- package/apps/tps-game/index.js +168 -0
- package/apps/tps-game/schwust.glb +0 -0
- package/apps/world/index.js +22 -0
- package/client/app.js +181 -0
- package/client/camera.js +116 -0
- package/client/index.html +24 -0
- package/client/style.css +11 -0
- package/package.json +52 -0
- package/server.js +3 -0
- package/src/apps/AppContext.js +172 -0
- package/src/apps/AppLoader.js +160 -0
- package/src/apps/AppRuntime.js +192 -0
- package/src/apps/EventBus.js +62 -0
- package/src/apps/HotReloadQueue.js +63 -0
- package/src/client/InputHandler.js +85 -0
- package/src/client/PhysicsNetworkClient.js +171 -0
- package/src/client/PredictionEngine.js +123 -0
- package/src/client/ReconciliationEngine.js +54 -0
- package/src/connection/ConnectionManager.js +133 -0
- package/src/connection/QualityMonitor.js +46 -0
- package/src/connection/SessionStore.js +67 -0
- package/src/debug/CliDebugger.js +93 -0
- package/src/debug/Inspector.js +52 -0
- package/src/debug/StateInspector.js +42 -0
- package/src/index.client.js +8 -0
- package/src/index.js +1 -0
- package/src/index.server.js +27 -0
- package/src/math.js +21 -0
- package/src/netcode/EventLog.js +74 -0
- package/src/netcode/LagCompensator.js +78 -0
- package/src/netcode/NetworkState.js +66 -0
- package/src/netcode/PhysicsIntegration.js +132 -0
- package/src/netcode/PlayerManager.js +109 -0
- package/src/netcode/SnapshotEncoder.js +49 -0
- package/src/netcode/TickSystem.js +66 -0
- package/src/physics/GLBLoader.js +29 -0
- package/src/physics/World.js +195 -0
- package/src/protocol/Codec.js +60 -0
- package/src/protocol/EventEmitter.js +60 -0
- package/src/protocol/MessageTypes.js +73 -0
- package/src/protocol/SequenceTracker.js +71 -0
- package/src/protocol/msgpack.js +119 -0
- package/src/sdk/ClientMessageHandler.js +80 -0
- package/src/sdk/ReloadHandlers.js +68 -0
- package/src/sdk/ReloadManager.js +126 -0
- package/src/sdk/ServerAPI.js +133 -0
- package/src/sdk/ServerHandlers.js +76 -0
- package/src/sdk/StaticHandler.js +32 -0
- package/src/sdk/TickHandler.js +84 -0
- package/src/sdk/client.js +122 -0
- package/src/sdk/server.js +184 -0
- package/src/shared/movement.js +69 -0
- package/src/spatial/Octree.js +91 -0
- package/src/stage/Stage.js +90 -0
- package/src/stage/StageLoader.js +95 -0
- package/src/storage/FSAdapter.js +56 -0
- package/src/storage/StorageAdapter.js +7 -0
- package/src/transport/TransportWrapper.js +25 -0
- package/src/transport/WebSocketTransport.js +55 -0
- package/src/transport/WebTransportServer.js +83 -0
- package/src/transport/WebTransportTransport.js +94 -0
- package/world/kaira.glb +0 -0
- package/world/schwust.glb +0 -0
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@@ -0,0 +1,52 @@
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export class Inspector {
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constructor() {
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this.clients = new Map()
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}
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handleMessage(clientId, msg) {
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if (!msg || msg.type < 100) return false
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const msgType = msg.type
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if (msgType >= 100 && msgType <= 199) {
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this._handleDebugMessage(clientId, msg)
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return true
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}
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return false
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}
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_handleDebugMessage(clientId, msg) {
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const client = this.clients.get(clientId) || {
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id: clientId,
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debugMessages: []
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}
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client.lastDebugMessage = Date.now()
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client.debugMessages = client.debugMessages || []
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client.debugMessages.push({
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type: msg.type,
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timestamp: Date.now(),
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payload: msg.payload
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})
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if (client.debugMessages.length > 1000) {
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client.debugMessages.shift()
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}
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this.clients.set(clientId, client)
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}
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removeClient(clientId) {
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this.clients.delete(clientId)
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}
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getAllClients(connections) {
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const result = []
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for (const [clientId, client] of this.clients.entries()) {
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const conn = connections.getClient(clientId)
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if (conn) {
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result.push({
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id: clientId,
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debugMessages: client.debugMessages.length,
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lastMessage: client.lastDebugMessage
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})
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}
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}
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return result
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}
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}
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@@ -0,0 +1,42 @@
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export class StateInspector {
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constructor() {
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this.snapshots = []
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this.delays = []
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this.corrections = []
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this.maxSnapshots = 100
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}
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recordSnapshot(snap) {
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this.snapshots.push({ ...snap, timestamp: Date.now() })
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if (this.snapshots.length > this.maxSnapshots) {
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this.snapshots.shift()
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}
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}
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recordSnapshotDelay(delay) {
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this.delays.push(delay)
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if (this.delays.length > this.maxSnapshots) {
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this.delays.shift()
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}
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}
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recordCorrection(playerId, oldState, newState, deviationMs) {
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this.corrections.push({ playerId, newState, deviationMs, timestamp: Date.now() })
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if (this.corrections.length > this.maxSnapshots) {
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this.corrections.shift()
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}
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}
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getStats() {
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const avgDelay = this.delays.length > 0
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? this.delays.reduce((a, b) => a + b, 0) / this.delays.length
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: 0
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return {
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snapshots: this.snapshots.length,
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delays: this.delays.length,
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avgDelay,
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corrections: this.corrections.length,
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lastSnapshot: this.snapshots[this.snapshots.length - 1] || null
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}
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}
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}
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export { InputHandler } from './client/InputHandler.js'
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export { PhysicsNetworkClient } from './client/PhysicsNetworkClient.js'
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export { PredictionEngine } from './client/PredictionEngine.js'
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export { ReconciliationEngine } from './client/ReconciliationEngine.js'
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export { MSG, msgName, DISCONNECT_REASONS, CONNECTION_QUALITY, UNRELIABLE_MSGS, isUnreliable } from './protocol/MessageTypes.js'
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export { Codec } from './protocol/Codec.js'
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export { SequenceTracker } from './protocol/SequenceTracker.js'
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package/src/index.js
ADDED
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export * from './index.server.js'
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export { PhysicsWorld } from './physics/World.js'
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export { AppRuntime } from './apps/AppRuntime.js'
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export { EventBus } from './apps/EventBus.js'
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export { StageLoader } from './stage/StageLoader.js'
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export { Stage } from './stage/Stage.js'
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export { SpatialIndex } from './spatial/Octree.js'
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export { TickSystem } from './netcode/TickSystem.js'
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export { NetworkState } from './netcode/NetworkState.js'
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export { SnapshotEncoder } from './netcode/SnapshotEncoder.js'
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export { PlayerManager } from './netcode/PlayerManager.js'
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export { LagCompensator } from './netcode/LagCompensator.js'
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export { PhysicsIntegration } from './netcode/PhysicsIntegration.js'
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export { EventLog } from './netcode/EventLog.js'
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export { StorageAdapter } from './storage/StorageAdapter.js'
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export { FSAdapter } from './storage/FSAdapter.js'
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export { MSG, msgName, DISCONNECT_REASONS, CONNECTION_QUALITY, UNRELIABLE_MSGS, isUnreliable } from './protocol/MessageTypes.js'
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export { Codec } from './protocol/Codec.js'
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export { SequenceTracker } from './protocol/SequenceTracker.js'
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export { TransportWrapper } from './transport/TransportWrapper.js'
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export { WebSocketTransport } from './transport/WebSocketTransport.js'
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export { WebTransportTransport } from './transport/WebTransportTransport.js'
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export { WebTransportServer, WEBTRANSPORT_AVAILABLE } from './transport/WebTransportServer.js'
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package/src/math.js
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export function mulQuat(a, b) {
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return [
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a[3]*b[0] + a[0]*b[3] + a[1]*b[2] - a[2]*b[1],
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a[3]*b[1] - a[0]*b[2] + a[1]*b[3] + a[2]*b[0],
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a[3]*b[2] + a[0]*b[1] - a[1]*b[0] + a[2]*b[3],
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a[3]*b[3] - a[0]*b[0] - a[1]*b[1] - a[2]*b[2]
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]
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}
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export function rotVec(v, q) {
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const [qx, qy, qz, qw] = q
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const ix = qw*v[0] + qy*v[2] - qz*v[1]
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const iy = qw*v[1] + qz*v[0] - qx*v[2]
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const iz = qw*v[2] + qx*v[1] - qy*v[0]
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const iw = -qx*v[0] - qy*v[1] - qz*v[2]
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return [
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ix*qw + iw*-qx + iy*-qz - iz*-qy,
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iy*qw + iw*-qy + iz*-qx - ix*-qz,
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iz*qw + iw*-qz + ix*-qy - iy*-qx
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]
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}
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export class EventLog {
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constructor(config = {}) {
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this._log = []
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this._maxSize = config.maxSize || 100000
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this._nextId = 1
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this._recording = true
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}
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record(type, data, meta = {}) {
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if (!this._recording) return null
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const event = {
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id: this._nextId++,
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tick: meta.tick || 0,
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timestamp: Date.now(),
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type,
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data,
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meta: { actor: meta.actor || null, reason: meta.reason || null, context: meta.context || null, sourceApp: meta.sourceApp || null, sourceEntity: meta.sourceEntity || null, causalEventId: meta.causalEventId || null, ...meta }
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}
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this._log.push(event)
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if (this._log.length > this._maxSize) this._log.shift()
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return event
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}
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query(filter = {}) {
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return this._log.filter(e => {
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if (filter.type && e.type !== filter.type) return false
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if (filter.tick !== undefined && e.tick !== filter.tick) return false
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if (filter.tickRange && (e.tick < filter.tickRange[0] || e.tick > filter.tickRange[1])) return false
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if (filter.actor && e.meta.actor !== filter.actor) return false
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if (filter.entity && e.meta.sourceEntity !== filter.entity) return false
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if (filter.app && e.meta.sourceApp !== filter.app) return false
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return true
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})
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}
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getRange(startTick, endTick) {
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return this._log.filter(e => e.tick >= startTick && e.tick <= endTick)
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}
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get size() { return this._log.length }
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get lastTick() { return this._log.length > 0 ? this._log[this._log.length - 1].tick : 0 }
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pause() { this._recording = false }
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resume() { this._recording = true }
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clear() { this._log = []; this._nextId = 1 }
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serialize() { return JSON.stringify(this._log) }
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static deserialize(json) {
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const log = new EventLog()
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log._log = JSON.parse(json)
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log._nextId = log._log.length > 0 ? log._log[log._log.length - 1].id + 1 : 1
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return log
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}
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replay(runtime, options = {}) {
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const speed = options.speed || 1
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const startTick = options.startTick || 0
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const endTick = options.endTick || Infinity
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const events = this._log.filter(e => e.tick >= startTick && e.tick <= endTick)
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const result = { eventsReplayed: 0, errors: [] }
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for (const event of events) {
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try {
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switch (event.type) {
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case 'entity_spawn': runtime.spawnEntity(event.data.id, event.data.config); break
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case 'entity_destroy': runtime.destroyEntity(event.data.id); break
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case 'bus_event': runtime._eventBus?.emit(event.data.channel, event.data.data, event.meta); break
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}
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result.eventsReplayed++
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} catch (e) { result.errors.push({ eventId: event.id, error: e.message }) }
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}
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return result
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}
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}
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export class LagCompensator {
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constructor(historyWindow = 500) {
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this.historyWindow = historyWindow
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this.playerHistory = new Map()
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}
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recordPlayerPosition(playerId, position, rotation, velocity, tick) {
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if (!this.playerHistory.has(playerId)) {
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this.playerHistory.set(playerId, [])
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}
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const history = this.playerHistory.get(playerId)
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history.push({
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tick,
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timestamp: Date.now(),
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position: [...position],
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rotation: [...rotation],
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velocity: [...velocity]
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})
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const cutoff = Date.now() - this.historyWindow
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while (history.length > 0 && history[0].timestamp < cutoff) {
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history.shift()
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}
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}
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getPlayerStateAtTime(playerId, millisAgo) {
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const history = this.playerHistory.get(playerId)
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if (!history || history.length === 0) return null
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const targetTime = Date.now() - millisAgo
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let best = null
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for (const state of history) {
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35
|
+
if (state.timestamp <= targetTime) {
|
|
36
|
+
best = state
|
|
37
|
+
} else {
|
|
38
|
+
break
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
return best
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
validateShot(shooterId, targetId, latencyMs) {
|
|
46
|
+
const targetState = this.getPlayerStateAtTime(targetId, latencyMs)
|
|
47
|
+
if (!targetState) return { valid: false, reason: 'no_history' }
|
|
48
|
+
|
|
49
|
+
const speed = Math.sqrt(targetState.velocity[0]**2 + targetState.velocity[1]**2 + targetState.velocity[2]**2)
|
|
50
|
+
|
|
51
|
+
if (speed > 30) {
|
|
52
|
+
return { valid: true, reason: 'fast_moving_target', state: targetState }
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
return { valid: true, reason: 'valid_shot', state: targetState }
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
detectTeleport(playerId, newPosition, threshold = 50) {
|
|
59
|
+
const history = this.playerHistory.get(playerId)
|
|
60
|
+
if (!history || history.length < 2) return false
|
|
61
|
+
|
|
62
|
+
const lastPos = history[history.length - 1].position
|
|
63
|
+
const dist = Math.sqrt((newPosition[0] - lastPos[0])**2 + (newPosition[1] - lastPos[1])**2 + (newPosition[2] - lastPos[2])**2)
|
|
64
|
+
|
|
65
|
+
return dist > threshold
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
clearPlayerHistory(playerId) {
|
|
69
|
+
this.playerHistory.delete(playerId)
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
getStats() {
|
|
73
|
+
return {
|
|
74
|
+
trackedPlayers: this.playerHistory.size,
|
|
75
|
+
totalSamples: Array.from(this.playerHistory.values()).reduce((sum, h) => sum + h.length, 0)
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
export class NetworkState {
|
|
2
|
+
constructor() {
|
|
3
|
+
this.players = new Map()
|
|
4
|
+
this.tick = 0
|
|
5
|
+
this.timestamp = 0
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
addPlayer(playerId, initialState = {}) {
|
|
9
|
+
this.players.set(playerId, {
|
|
10
|
+
id: playerId,
|
|
11
|
+
position: initialState.position || [0, 0, 0],
|
|
12
|
+
rotation: initialState.rotation || [0, 0, 0, 1],
|
|
13
|
+
velocity: initialState.velocity || [0, 0, 0],
|
|
14
|
+
angularVelocity: initialState.angularVelocity || [0, 0, 0],
|
|
15
|
+
onGround: initialState.onGround !== undefined ? initialState.onGround : true,
|
|
16
|
+
health: initialState.health || 100,
|
|
17
|
+
inputSequence: 0,
|
|
18
|
+
lastUpdate: Date.now()
|
|
19
|
+
})
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
removePlayer(playerId) {
|
|
23
|
+
this.players.delete(playerId)
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
getPlayer(playerId) {
|
|
27
|
+
return this.players.get(playerId)
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
updatePlayer(playerId, state) {
|
|
31
|
+
const player = this.players.get(playerId)
|
|
32
|
+
if (player) {
|
|
33
|
+
Object.assign(player, state)
|
|
34
|
+
player.lastUpdate = Date.now()
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
getAllPlayers() {
|
|
39
|
+
return Array.from(this.players.values())
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
getSnapshot() {
|
|
43
|
+
return {
|
|
44
|
+
tick: this.tick,
|
|
45
|
+
timestamp: this.timestamp,
|
|
46
|
+
players: this.getAllPlayers().map(p => ({
|
|
47
|
+
id: p.id,
|
|
48
|
+
position: p.position,
|
|
49
|
+
rotation: p.rotation,
|
|
50
|
+
velocity: p.velocity,
|
|
51
|
+
onGround: p.onGround,
|
|
52
|
+
health: p.health,
|
|
53
|
+
inputSequence: p.inputSequence
|
|
54
|
+
}))
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
setTick(tick, timestamp = Date.now()) {
|
|
59
|
+
this.tick = tick
|
|
60
|
+
this.timestamp = timestamp
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
clear() {
|
|
64
|
+
this.players.clear()
|
|
65
|
+
}
|
|
66
|
+
}
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
export class PhysicsIntegration {
|
|
2
|
+
constructor(config = {}) {
|
|
3
|
+
this.physicsWorld = config.physicsWorld || null
|
|
4
|
+
this.config = {
|
|
5
|
+
gravity: config.gravity || [0, -9.81, 0],
|
|
6
|
+
capsuleRadius: config.capsuleRadius || 0.4,
|
|
7
|
+
capsuleHalfHeight: config.capsuleHalfHeight || 0.9,
|
|
8
|
+
playerMass: config.playerMass || 160,
|
|
9
|
+
...config
|
|
10
|
+
}
|
|
11
|
+
this.playerBodies = new Map()
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
setPhysicsWorld(world) {
|
|
15
|
+
this.physicsWorld = world
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
addPlayerCollider(playerId, radius = 0.4) {
|
|
19
|
+
if (!this.physicsWorld) {
|
|
20
|
+
this.playerBodies.set(playerId, { id: playerId, charId: null, onGround: true })
|
|
21
|
+
return
|
|
22
|
+
}
|
|
23
|
+
const charId = this.physicsWorld.addPlayerCharacter(
|
|
24
|
+
radius,
|
|
25
|
+
this.config.capsuleHalfHeight,
|
|
26
|
+
[0, 5, 0],
|
|
27
|
+
this.config.playerMass
|
|
28
|
+
)
|
|
29
|
+
this.playerBodies.set(playerId, { id: playerId, charId, onGround: true })
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
removePlayerCollider(playerId) {
|
|
33
|
+
const data = this.playerBodies.get(playerId)
|
|
34
|
+
if (data?.charId && this.physicsWorld) {
|
|
35
|
+
this.physicsWorld.removeCharacter(data.charId)
|
|
36
|
+
}
|
|
37
|
+
this.playerBodies.delete(playerId)
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
updatePlayerPhysics(playerId, state, deltaTime) {
|
|
41
|
+
const data = this.playerBodies.get(playerId)
|
|
42
|
+
if (!data || !data.charId || !this.physicsWorld) {
|
|
43
|
+
return this._fallbackPhysics(playerId, state, deltaTime)
|
|
44
|
+
}
|
|
45
|
+
const charId = data.charId
|
|
46
|
+
const currentVel = this.physicsWorld.getCharacterVelocity(charId)
|
|
47
|
+
const onGround = this.physicsWorld.getCharacterGroundState(charId)
|
|
48
|
+
let vy
|
|
49
|
+
if (onGround) {
|
|
50
|
+
vy = state.velocity[1] > 0 ? state.velocity[1] : 0
|
|
51
|
+
} else {
|
|
52
|
+
vy = currentVel[1] + this.config.gravity[1] * deltaTime
|
|
53
|
+
}
|
|
54
|
+
this.physicsWorld.setCharacterVelocity(charId, [state.velocity[0], vy, state.velocity[2]])
|
|
55
|
+
this.physicsWorld.updateCharacter(charId, deltaTime)
|
|
56
|
+
const pos = this.physicsWorld.getCharacterPosition(charId)
|
|
57
|
+
const vel = this.physicsWorld.getCharacterVelocity(charId)
|
|
58
|
+
data.onGround = this.physicsWorld.getCharacterGroundState(charId)
|
|
59
|
+
state.position = pos
|
|
60
|
+
state.velocity = vel
|
|
61
|
+
state.onGround = data.onGround
|
|
62
|
+
return state
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
_fallbackPhysics(playerId, state, deltaTime) {
|
|
66
|
+
state.velocity[1] += this.config.gravity[1] * deltaTime
|
|
67
|
+
state.position[0] += state.velocity[0] * deltaTime
|
|
68
|
+
state.position[1] += state.velocity[1] * deltaTime
|
|
69
|
+
state.position[2] += state.velocity[2] * deltaTime
|
|
70
|
+
if (state.position[1] <= 0) {
|
|
71
|
+
state.position[1] = 0
|
|
72
|
+
state.velocity[1] = 0
|
|
73
|
+
state.onGround = true
|
|
74
|
+
} else {
|
|
75
|
+
state.onGround = false
|
|
76
|
+
}
|
|
77
|
+
return state
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
setPlayerPosition(playerId, position) {
|
|
81
|
+
const data = this.playerBodies.get(playerId)
|
|
82
|
+
if (data?.charId && this.physicsWorld) {
|
|
83
|
+
this.physicsWorld.setCharacterPosition(data.charId, position)
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
getPlayerPosition(playerId) {
|
|
88
|
+
const data = this.playerBodies.get(playerId)
|
|
89
|
+
if (data?.charId && this.physicsWorld) {
|
|
90
|
+
return this.physicsWorld.getCharacterPosition(data.charId)
|
|
91
|
+
}
|
|
92
|
+
return [0, 0, 0]
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
checkCollisionWithOthers(playerId, allPlayers) {
|
|
96
|
+
const data = this.playerBodies.get(playerId)
|
|
97
|
+
if (!data) return []
|
|
98
|
+
const pos = data.charId && this.physicsWorld
|
|
99
|
+
? this.physicsWorld.getCharacterPosition(data.charId)
|
|
100
|
+
: [0, 0, 0]
|
|
101
|
+
const collisions = []
|
|
102
|
+
for (const other of allPlayers) {
|
|
103
|
+
if (other.id === playerId) continue
|
|
104
|
+
const otherPos = other.state?.position || other.position
|
|
105
|
+
if (!otherPos) continue
|
|
106
|
+
const dx = otherPos[0] - pos[0]
|
|
107
|
+
const dy = otherPos[1] - pos[1]
|
|
108
|
+
const dz = otherPos[2] - pos[2]
|
|
109
|
+
const distance = Math.sqrt(dx * dx + dy * dy + dz * dz)
|
|
110
|
+
const minDist = this.config.capsuleRadius * 2
|
|
111
|
+
if (distance < minDist && distance > 0) {
|
|
112
|
+
collisions.push({ playerId: other.id, distance, normal: [dx / distance, dy / distance, dz / distance] })
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
return collisions
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
raycast(origin, direction, maxDistance) {
|
|
119
|
+
if (!this.physicsWorld) return { hit: false, distance: maxDistance }
|
|
120
|
+
return this.physicsWorld.raycast(origin, direction, maxDistance)
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
validateMovement(playerId, newPosition, oldPosition) {
|
|
124
|
+
const distance = Math.hypot(
|
|
125
|
+
newPosition[0] - oldPosition[0],
|
|
126
|
+
newPosition[1] - oldPosition[1],
|
|
127
|
+
newPosition[2] - oldPosition[2]
|
|
128
|
+
)
|
|
129
|
+
if (distance > 2.0) return { valid: false, reason: 'move_too_far', distance }
|
|
130
|
+
return { valid: true }
|
|
131
|
+
}
|
|
132
|
+
}
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
export class PlayerManager {
|
|
2
|
+
constructor() {
|
|
3
|
+
this.players = new Map()
|
|
4
|
+
this.nextPlayerId = 1
|
|
5
|
+
this.inputBuffers = new Map()
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
addPlayer(socket, initialState = {}) {
|
|
9
|
+
const playerId = this.nextPlayerId++
|
|
10
|
+
const pos = initialState.position || [0, 0, 0]
|
|
11
|
+
const player = {
|
|
12
|
+
id: playerId,
|
|
13
|
+
socket,
|
|
14
|
+
state: {
|
|
15
|
+
position: [...pos],
|
|
16
|
+
rotation: initialState.rotation || [0, 0, 0, 1],
|
|
17
|
+
velocity: initialState.velocity || [0, 0, 0],
|
|
18
|
+
angularVelocity: initialState.angularVelocity || [0, 0, 0],
|
|
19
|
+
onGround: true,
|
|
20
|
+
health: 100
|
|
21
|
+
},
|
|
22
|
+
inputSequence: 0,
|
|
23
|
+
lastInputTime: 0,
|
|
24
|
+
connected: true,
|
|
25
|
+
joinTime: Date.now()
|
|
26
|
+
}
|
|
27
|
+
this.players.set(playerId, player)
|
|
28
|
+
this.inputBuffers.set(playerId, [])
|
|
29
|
+
return playerId
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
removePlayer(playerId) {
|
|
33
|
+
this.players.delete(playerId)
|
|
34
|
+
this.inputBuffers.delete(playerId)
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
getPlayer(playerId) {
|
|
38
|
+
return this.players.get(playerId)
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
getAllPlayers() {
|
|
42
|
+
return Array.from(this.players.values())
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
getConnectedPlayers() {
|
|
46
|
+
return this.getAllPlayers().filter(p => p.connected)
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
getPlayerCount() {
|
|
50
|
+
return this.players.size
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
updatePlayerState(playerId, state) {
|
|
54
|
+
const player = this.players.get(playerId)
|
|
55
|
+
if (player) Object.assign(player.state, state)
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
addInput(playerId, input) {
|
|
59
|
+
const player = this.players.get(playerId)
|
|
60
|
+
if (!player) return
|
|
61
|
+
player.inputSequence++
|
|
62
|
+
player.lastInputTime = Date.now()
|
|
63
|
+
const inputs = this.inputBuffers.get(playerId)
|
|
64
|
+
if (inputs) {
|
|
65
|
+
inputs.push({ sequence: player.inputSequence, data: input, timestamp: Date.now() })
|
|
66
|
+
if (inputs.length > 128) inputs.shift()
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
getInputs(playerId) {
|
|
71
|
+
return this.inputBuffers.get(playerId) || []
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
clearInputs(playerId) {
|
|
75
|
+
const inputs = this.inputBuffers.get(playerId)
|
|
76
|
+
if (inputs) inputs.length = 0
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
broadcast(message) {
|
|
80
|
+
const json = JSON.stringify(message)
|
|
81
|
+
for (const player of this.getConnectedPlayers()) {
|
|
82
|
+
if (player.socket && player.socket.send) {
|
|
83
|
+
try { player.socket.send(json) } catch (e) {}
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
broadcastBinary(buffer) {
|
|
89
|
+
for (const player of this.getConnectedPlayers()) {
|
|
90
|
+
if (player.socket && player.socket.send) {
|
|
91
|
+
try { player.socket.send(buffer) } catch (e) {}
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
sendToPlayer(playerId, message) {
|
|
97
|
+
const player = this.players.get(playerId)
|
|
98
|
+
if (player && player.socket && player.socket.send) {
|
|
99
|
+
try { player.socket.send(JSON.stringify(message)) } catch (e) {}
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
sendBinaryToPlayer(playerId, buffer) {
|
|
104
|
+
const player = this.players.get(playerId)
|
|
105
|
+
if (player && player.socket && player.socket.send) {
|
|
106
|
+
try { player.socket.send(buffer) } catch (e) {}
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
function quantize(v, precision) {
|
|
2
|
+
return Math.round(v * precision) / precision
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
export class SnapshotEncoder {
|
|
6
|
+
static encode(snapshot) {
|
|
7
|
+
const players = (snapshot.players || []).map(p => [
|
|
8
|
+
p.id,
|
|
9
|
+
quantize(p.position[0], 100), quantize(p.position[1], 100), quantize(p.position[2], 100),
|
|
10
|
+
quantize(p.rotation[0], 10000), quantize(p.rotation[1], 10000), quantize(p.rotation[2], 10000), quantize(p.rotation[3], 10000),
|
|
11
|
+
quantize(p.velocity[0], 100), quantize(p.velocity[1], 100), quantize(p.velocity[2], 100),
|
|
12
|
+
p.onGround ? 1 : 0,
|
|
13
|
+
Math.round(p.health || 0),
|
|
14
|
+
p.inputSequence || 0
|
|
15
|
+
])
|
|
16
|
+
const entities = (snapshot.entities || []).map(e => [
|
|
17
|
+
e.id,
|
|
18
|
+
e.model || '',
|
|
19
|
+
quantize(e.position[0], 100), quantize(e.position[1], 100), quantize(e.position[2], 100),
|
|
20
|
+
quantize(e.rotation[0], 10000), quantize(e.rotation[1], 10000), quantize(e.rotation[2], 10000), quantize(e.rotation[3], 10000),
|
|
21
|
+
e.bodyType || 'static',
|
|
22
|
+
e.custom || null
|
|
23
|
+
])
|
|
24
|
+
return { tick: snapshot.tick || 0, timestamp: snapshot.timestamp || 0, players, entities }
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
static decode(data) {
|
|
28
|
+
if (data.players && Array.isArray(data.players)) {
|
|
29
|
+
const players = data.players.map(p => {
|
|
30
|
+
if (Array.isArray(p)) return {
|
|
31
|
+
id: p[0], position: [p[1], p[2], p[3]],
|
|
32
|
+
rotation: [p[4], p[5], p[6], p[7]],
|
|
33
|
+
velocity: [p[8], p[9], p[10]],
|
|
34
|
+
onGround: p[11] === 1, health: p[12], inputSequence: p[13]
|
|
35
|
+
}
|
|
36
|
+
return p
|
|
37
|
+
})
|
|
38
|
+
const entities = (data.entities || []).map(e => {
|
|
39
|
+
if (Array.isArray(e)) return {
|
|
40
|
+
id: e[0], model: e[1], position: [e[2], e[3], e[4]],
|
|
41
|
+
rotation: [e[5], e[6], e[7], e[8]], bodyType: e[9], custom: e[10]
|
|
42
|
+
}
|
|
43
|
+
return e
|
|
44
|
+
})
|
|
45
|
+
return { tick: data.tick, timestamp: data.timestamp, players, entities }
|
|
46
|
+
}
|
|
47
|
+
return data
|
|
48
|
+
}
|
|
49
|
+
}
|