@lakuna/umath 1.3.2 → 1.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/dist/algorithms/hypergeometricPmf.d.ts.map +1 -1
  2. package/dist/algorithms/hypergeometricPmf.js.map +1 -1
  3. package/dist/linalg/DualQuaternion.d.ts +1 -0
  4. package/dist/linalg/DualQuaternion.d.ts.map +1 -1
  5. package/dist/linalg/DualQuaternion.js +3 -0
  6. package/dist/linalg/DualQuaternion.js.map +1 -1
  7. package/dist/linalg/Matrix2.d.ts +1 -0
  8. package/dist/linalg/Matrix2.d.ts.map +1 -1
  9. package/dist/linalg/Matrix2.js +3 -0
  10. package/dist/linalg/Matrix2.js.map +1 -1
  11. package/dist/linalg/Matrix3.d.ts +1 -0
  12. package/dist/linalg/Matrix3.d.ts.map +1 -1
  13. package/dist/linalg/Matrix3.js +3 -0
  14. package/dist/linalg/Matrix3.js.map +1 -1
  15. package/dist/linalg/Matrix4.d.ts +1 -0
  16. package/dist/linalg/Matrix4.d.ts.map +1 -1
  17. package/dist/linalg/Matrix4.js +3 -0
  18. package/dist/linalg/Matrix4.js.map +1 -1
  19. package/dist/linalg/Quaternion.d.ts +1 -0
  20. package/dist/linalg/Quaternion.d.ts.map +1 -1
  21. package/dist/linalg/Quaternion.js +3 -0
  22. package/dist/linalg/Quaternion.js.map +1 -1
  23. package/dist/linalg/SlowSquareMatrix.d.ts.map +1 -1
  24. package/dist/linalg/SlowSquareMatrix.js.map +1 -1
  25. package/dist/linalg/Vector.d.ts.map +1 -1
  26. package/dist/linalg/Vector2.d.ts +1 -0
  27. package/dist/linalg/Vector2.d.ts.map +1 -1
  28. package/dist/linalg/Vector2.js +3 -0
  29. package/dist/linalg/Vector2.js.map +1 -1
  30. package/dist/linalg/Vector3.d.ts +1 -0
  31. package/dist/linalg/Vector3.d.ts.map +1 -1
  32. package/dist/linalg/Vector3.js +3 -0
  33. package/dist/linalg/Vector3.js.map +1 -1
  34. package/dist/linalg/Vector4.d.ts +1 -0
  35. package/dist/linalg/Vector4.d.ts.map +1 -1
  36. package/dist/linalg/Vector4.js +3 -0
  37. package/dist/linalg/Vector4.js.map +1 -1
  38. package/dist/utility/BigNumber.d.ts.map +1 -1
  39. package/dist/utility/BigNumber.js.map +1 -1
  40. package/dist/utility/MatrixSizeError.d.ts.map +1 -1
  41. package/dist/utility/MatrixSizeError.js.map +1 -1
  42. package/dist/utility/PartialMatrixError.d.ts.map +1 -1
  43. package/dist/utility/PartialMatrixError.js.map +1 -1
  44. package/dist/utility/SingularMatrixError.d.ts.map +1 -1
  45. package/dist/utility/SingularMatrixError.js +1 -0
  46. package/dist/utility/SingularMatrixError.js.map +1 -1
  47. package/dist/utility/epsilon.d.ts.map +1 -1
  48. package/dist/utility/epsilon.js.map +1 -1
  49. package/package.json +1 -1
  50. package/src/algorithms/hypergeometricPmf.ts +2 -1
  51. package/src/linalg/DualQuaternion.ts +25 -7
  52. package/src/linalg/Matrix2.ts +20 -6
  53. package/src/linalg/Matrix3.ts +44 -18
  54. package/src/linalg/Matrix4.ts +74 -33
  55. package/src/linalg/Quaternion.ts +52 -20
  56. package/src/linalg/SlowSquareMatrix.ts +6 -3
  57. package/src/linalg/Vector.ts +2 -1
  58. package/src/linalg/Vector2.ts +14 -3
  59. package/src/linalg/Vector3.ts +24 -8
  60. package/src/linalg/Vector4.ts +14 -3
  61. package/src/utility/BigNumber.ts +2 -1
  62. package/src/utility/MatrixSizeError.ts +2 -1
  63. package/src/utility/PartialMatrixError.ts +2 -1
  64. package/src/utility/SingularMatrixError.ts +1 -0
  65. package/src/utility/epsilon.ts +4 -1
@@ -10,7 +10,16 @@ import SingularMatrixError from "#SingularMatrixError";
10
10
  export type Matrix2Like = Matrix2 | [number, number, number, number];
11
11
 
12
12
  /**
13
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
13
+ * Creates a 2x2 matrix-like object.
14
+ * @returns A 2x2 matrix-like object.
15
+ */
16
+ export function createMatrix2Like(): Matrix2Like {
17
+ return new Float32Array(4) as Matrix2Like;
18
+ }
19
+
20
+ /**
21
+ * Creates a transformation matrix that represents a rotation by the given
22
+ * angle around the Z-axis.
14
23
  * @param radians The angle in radians.
15
24
  * @param out The matrix to store the result in.
16
25
  * @returns The transformation matrix.
@@ -31,7 +40,8 @@ export function fromRotation<T extends Matrix2Like>(
31
40
  }
32
41
 
33
42
  /**
34
- * Creates a transformation matrix that represents a scaling by the given vector.
43
+ * Creates a transformation matrix that represents a scaling by the given
44
+ * vector.
35
45
  * @param vector The scaling vector.
36
46
  * @param out The matrix to store the result in.
37
47
  * @returns The transformation matrix.
@@ -398,7 +408,8 @@ export function scale<T extends Matrix2Like>(
398
408
  */
399
409
  export default class Matrix2 extends Float32Array implements SquareMatrix {
400
410
  /**
401
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
411
+ * Creates a transformation matrix that represents a rotation by the given
412
+ * angle around the Z-axis.
402
413
  * @param radians The angle in radians.
403
414
  * @returns The transformation matrix.
404
415
  * @see [Rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix)
@@ -406,7 +417,8 @@ export default class Matrix2 extends Float32Array implements SquareMatrix {
406
417
  public static fromRotation(radians: number): Matrix2;
407
418
 
408
419
  /**
409
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
420
+ * Creates a transformation matrix that represents a rotation by the given
421
+ * angle around the Z-axis.
410
422
  * @param radians The angle in radians.
411
423
  * @param out The matrix to store the result in.
412
424
  * @returns The transformation matrix.
@@ -422,7 +434,8 @@ export default class Matrix2 extends Float32Array implements SquareMatrix {
422
434
  }
423
435
 
424
436
  /**
425
- * Creates a transformation matrix that represents a scaling by the given vector.
437
+ * Creates a transformation matrix that represents a scaling by the given
438
+ * vector.
426
439
  * @param vector The scaling vector.
427
440
  * @returns The transformation matrix.
428
441
  * @see [Transformation matrix](https://en.wikipedia.org/wiki/Transformation_matrix)
@@ -430,7 +443,8 @@ export default class Matrix2 extends Float32Array implements SquareMatrix {
430
443
  public static fromScaling(vector: Vector2Like): Matrix2;
431
444
 
432
445
  /**
433
- * Creates a transformation matrix that represents a scaling by the given vector.
446
+ * Creates a transformation matrix that represents a scaling by the given
447
+ * vector.
434
448
  * @param vector The scaling vector.
435
449
  * @param out The matrix to store the result in.
436
450
  * @returns The transformation matrix.
@@ -14,7 +14,16 @@ export type Matrix3Like =
14
14
  | [number, number, number, number, number, number, number, number, number];
15
15
 
16
16
  /**
17
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
17
+ * Creates a 3x3 matrix-like object.
18
+ * @returns A 3x3 matrix-like object.
19
+ */
20
+ export function createMatrix3Like(): Matrix3Like {
21
+ return new Float32Array(9) as Matrix3Like;
22
+ }
23
+
24
+ /**
25
+ * Creates a transformation matrix that represents a rotation by the given
26
+ * angle around the Z-axis.
18
27
  * @param radians The angle in radians.
19
28
  * @param out The matrix to store the result in.
20
29
  * @returns The transformation matrix.
@@ -40,7 +49,8 @@ export function fromRotation<T extends Matrix3Like>(
40
49
  }
41
50
 
42
51
  /**
43
- * Creates a transformation matrix that represents a scaling by the given vector.
52
+ * Creates a transformation matrix that represents a scaling by the given
53
+ * vector.
44
54
  * @param vector The scaling vector.
45
55
  * @param out The matrix to store the result in.
46
56
  * @returns The transformation matrix.
@@ -63,7 +73,8 @@ export function fromScaling<T extends Matrix3Like>(
63
73
  }
64
74
 
65
75
  /**
66
- * Creates a transformation matrix that represents a translation by the given vector.
76
+ * Creates a transformation matrix that represents a translation by the given
77
+ * vector.
67
78
  * @param vector The translation vector.
68
79
  * @param out The matrix to store the result in.
69
80
  * @returns The transformation matrix.
@@ -86,7 +97,8 @@ export function fromTranslation<T extends Matrix3Like>(
86
97
  }
87
98
 
88
99
  /**
89
- * Creates a transformation matrix that represents a rotation by the given quaternion.
100
+ * Creates a transformation matrix that represents a rotation by the given
101
+ * quaternion.
90
102
  * @param quaternion The quaternion.
91
103
  * @param out The matrix to store the result in.
92
104
  * @returns The transformation matrix.
@@ -128,7 +140,8 @@ export function fromQuaternion<T extends Matrix3Like>(
128
140
  }
129
141
 
130
142
  /**
131
- * Calculates a three-by-three normal (inverse transpose) matrix from a four-by-four matrix.
143
+ * Calculates a three-by-three normal (inverse transpose) matrix from a
144
+ * four-by-four matrix.
132
145
  * @param matrix The four-by-four matrix.
133
146
  * @param out The matrix to store the result in.
134
147
  * @returns The normal matrix.
@@ -214,7 +227,8 @@ export function projection<T extends Matrix3Like>(
214
227
  }
215
228
 
216
229
  /**
217
- * Creates a three-by-three matrix from the upper-left corner of a four-by-four matrix.
230
+ * Creates a three-by-three matrix from the upper-left corner of a four-by-four
231
+ * matrix.
218
232
  * @param matrix The four-by-four matrix.
219
233
  * @param out The matrix to store the result in.
220
234
  * @returns The three-by-three matrix.
@@ -778,7 +792,8 @@ export function translate<T extends Matrix3Like>(
778
792
  */
779
793
  export default class Matrix3 extends Float32Array implements SquareMatrix {
780
794
  /**
781
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
795
+ * Creates a transformation matrix that represents a rotation by the given
796
+ * angle around the Z-axis.
782
797
  * @param radians The angle in radians.
783
798
  * @returns The transformation matrix.
784
799
  * @see [Rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix)
@@ -786,7 +801,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
786
801
  public static fromRotation(radians: number): Matrix3;
787
802
 
788
803
  /**
789
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
804
+ * Creates a transformation matrix that represents a rotation by the given
805
+ * angle around the Z-axis.
790
806
  * @param radians The angle in radians.
791
807
  * @param out The matrix to store the result in.
792
808
  * @returns The transformation matrix.
@@ -802,7 +818,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
802
818
  }
803
819
 
804
820
  /**
805
- * Creates a transformation matrix that represents a scaling by the given vector.
821
+ * Creates a transformation matrix that represents a scaling by the given
822
+ * vector.
806
823
  * @param vector The scaling vector.
807
824
  * @returns The transformation matrix.
808
825
  * @see [Transformation matrix](https://en.wikipedia.org/wiki/Transformation_matrix)
@@ -810,7 +827,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
810
827
  public static fromScaling(vector: Vector2Like): Matrix3;
811
828
 
812
829
  /**
813
- * Creates a transformation matrix that represents a scaling by the given vector.
830
+ * Creates a transformation matrix that represents a scaling by the given
831
+ * vector.
814
832
  * @param vector The scaling vector.
815
833
  * @param out The matrix to store the result in.
816
834
  * @returns The transformation matrix.
@@ -829,7 +847,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
829
847
  }
830
848
 
831
849
  /**
832
- * Creates a transformation matrix that represents a translation by the given vector.
850
+ * Creates a transformation matrix that represents a translation by the
851
+ * given vector.
833
852
  * @param vector The translation vector.
834
853
  * @returns The transformation matrix.
835
854
  * @see [Transformation matrix](https://en.wikipedia.org/wiki/Transformation_matrix)
@@ -837,7 +856,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
837
856
  public static fromTranslation(vector: Vector2Like): Matrix3;
838
857
 
839
858
  /**
840
- * Creates a transformation matrix that represents a translation by the given vector.
859
+ * Creates a transformation matrix that represents a translation by the
860
+ * given vector.
841
861
  * @param vector The translation vector.
842
862
  * @param out The matrix to store the result in.
843
863
  * @returns The transformation matrix.
@@ -856,7 +876,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
856
876
  }
857
877
 
858
878
  /**
859
- * Creates a transformation matrix that represents a rotation by the given quaternion.
879
+ * Creates a transformation matrix that represents a rotation by the given
880
+ * quaternion.
860
881
  * @param quaternion The quaternion.
861
882
  * @returns The transformation matrix.
862
883
  * @see [Quaternion](https://en.wikipedia.org/wiki/Quaternion)
@@ -865,7 +886,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
865
886
  public static fromQuaternion(quaternion: QuaternionLike): Matrix3;
866
887
 
867
888
  /**
868
- * Creates a transformation matrix that represents a rotation by the given quaternion.
889
+ * Creates a transformation matrix that represents a rotation by the given
890
+ * quaternion.
869
891
  * @param quaternion The quaternion.
870
892
  * @param out The matrix to store the result in.
871
893
  * @returns The transformation matrix.
@@ -885,7 +907,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
885
907
  }
886
908
 
887
909
  /**
888
- * Calculates a three-by-three normal (inverse transpose) matrix from a four-by-four matrix.
910
+ * Calculates a three-by-three normal (inverse transpose) matrix from a
911
+ * four-by-four matrix.
889
912
  * @param matrix The four-by-four matrix.
890
913
  * @returns The normal matrix.
891
914
  * @see [Normal matrix](https://en.wikipedia.org/wiki/Normal_matrix)
@@ -893,7 +916,8 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
893
916
  public static normalFromMatrix4(matrix: Matrix4Like): Matrix3;
894
917
 
895
918
  /**
896
- * Calculates a three-by-three normal (inverse transpose) matrix from a four-by-four matrix.
919
+ * Calculates a three-by-three normal (inverse transpose) matrix from a
920
+ * four-by-four matrix.
897
921
  * @param matrix The four-by-four matrix.
898
922
  * @param out The matrix to store the result in.
899
923
  * @returns The normal matrix.
@@ -945,14 +969,16 @@ export default class Matrix3 extends Float32Array implements SquareMatrix {
945
969
  }
946
970
 
947
971
  /**
948
- * Creates a three-by-three matrix from the upper-left corner of a four-by-four matrix.
972
+ * Creates a three-by-three matrix from the upper-left corner of a
973
+ * four-by-four matrix.
949
974
  * @param matrix The four-by-four matrix.
950
975
  * @returns The three-by-three matrix.
951
976
  */
952
977
  public static fromMatrix4(matrix: Matrix4Like): Matrix3;
953
978
 
954
979
  /**
955
- * Creates a three-by-three matrix from the upper-left corner of a four-by-four matrix.
980
+ * Creates a three-by-three matrix from the upper-left corner of a
981
+ * four-by-four matrix.
956
982
  * @param matrix The four-by-four matrix.
957
983
  * @param out The matrix to store the result in.
958
984
  * @returns The three-by-three matrix.
@@ -33,7 +33,16 @@ export type Matrix4Like =
33
33
  ];
34
34
 
35
35
  /**
36
- * Creates a transformation matrix that represents a translation by the given vector.
36
+ * Creates a 4x4 matrix-like object.
37
+ * @returns A 4x4 matrix-like object.
38
+ */
39
+ export function createMatrix4Like(): Matrix4Like {
40
+ return new Float32Array(16) as Matrix4Like;
41
+ }
42
+
43
+ /**
44
+ * Creates a transformation matrix that represents a translation by the given
45
+ * vector.
37
46
  * @param vector The translation vector.
38
47
  * @param out The matrix to store the result in.
39
48
  * @returns The transformation matrix.
@@ -63,7 +72,8 @@ export function fromTranslation<T extends Matrix4Like>(
63
72
  }
64
73
 
65
74
  /**
66
- * Creates a transformation matrix that represents a scaling by the given vector.
75
+ * Creates a transformation matrix that represents a scaling by the given
76
+ * vector.
67
77
  * @param vector The scaling vector.
68
78
  * @param out The matrix to store the result in.
69
79
  * @returns The transformation matrix.
@@ -119,7 +129,8 @@ export function identity<T extends Matrix4Like>(out: T): T {
119
129
  }
120
130
 
121
131
  /**
122
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
132
+ * Creates a transformation matrix that represents a rotation by the given
133
+ * angle around the Z-axis.
123
134
  * @param radians The angle in radians.
124
135
  * @param axis The axis to rotate around.
125
136
  * @param out The matrix to store the result in.
@@ -169,7 +180,8 @@ export function fromRotation<T extends Matrix4Like>(
169
180
  }
170
181
 
171
182
  /**
172
- * Creates a transformation matrix that represents a rotation by the given angle around the X-axis.
183
+ * Creates a transformation matrix that represents a rotation by the given
184
+ * angle around the X-axis.
173
185
  * @param radians The angle in radians.
174
186
  * @param out The matrix to store the result in.
175
187
  * @returns The transformation matrix.
@@ -202,7 +214,8 @@ export function fromXRotation<T extends Matrix4Like>(
202
214
  }
203
215
 
204
216
  /**
205
- * Creates a transformation matrix that represents a rotation by the given angle around the Y-axis.
217
+ * Creates a transformation matrix that represents a rotation by the given
218
+ * angle around the Y-axis.
206
219
  * @param radians The angle in radians.
207
220
  * @param out The matrix to store the result in.
208
221
  * @returns The transformation matrix.
@@ -235,7 +248,8 @@ export function fromYRotation<T extends Matrix4Like>(
235
248
  }
236
249
 
237
250
  /**
238
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
251
+ * Creates a transformation matrix that represents a rotation by the given
252
+ * angle around the Z-axis.
239
253
  * @param radians The angle in radians.
240
254
  * @param out The matrix to store the result in.
241
255
  * @returns The transformation matrix.
@@ -320,7 +334,8 @@ export function fromRotationTranslation<T extends Matrix4Like>(
320
334
  }
321
335
 
322
336
  /**
323
- * Creates a transformation matrix from the given rotation, translation, and scale.
337
+ * Creates a transformation matrix from the given rotation, translation, and
338
+ * scale.
324
339
  * @param rotation The rotation quaternion.
325
340
  * @param translation The translation vector.
326
341
  * @param scaling The scaling vector.
@@ -378,7 +393,8 @@ export function fromRotationTranslationScale<T extends Matrix4Like>(
378
393
  }
379
394
 
380
395
  /**
381
- * Creates a transformation matrix from the given rotation, translation, and scale around the given origin.
396
+ * Creates a transformation matrix from the given rotation, translation, and
397
+ * scale around the given origin.
382
398
  * @param rotation The rotation quaternion.
383
399
  * @param translation The translation vector.
384
400
  * @param scaling The scaling vector.
@@ -541,7 +557,8 @@ export function frustum<T extends Matrix4Like>(
541
557
  /**
542
558
  * Creates a perspective projection matrix with the given bounds.
543
559
  * @param fov The vertical field of view in radians.
544
- * @param aspect The aspect ratio (typically the width of the viewport divided by its height).
560
+ * @param aspect The aspect ratio (typically the width of the viewport divided
561
+ * by its height).
545
562
  * @param near The near bound of the frustum.
546
563
  * @param far The far bound of the frustum.
547
564
  * @param out The matrix to store the result in.
@@ -586,7 +603,8 @@ export function perspective<T extends Matrix4Like>(
586
603
  }
587
604
 
588
605
  /**
589
- * Creates a perspective projection matrix from a field of view. Useful for generating projection matrices to be used with the WebXR API.
606
+ * Creates a perspective projection matrix from a field of view. Useful for
607
+ * generating projection matrices to be used with the WebXR API.
590
608
  * @param fov The field of view.
591
609
  * @param near The near bound of the frustum.
592
610
  * @param far The far bound of the frustum.
@@ -674,7 +692,8 @@ export function ortho<T extends Matrix4Like>(
674
692
  }
675
693
 
676
694
  /**
677
- * Generates a look-at matrix. If you want a matrix that actually makes an object look at another object, use `targetTo` instead.
695
+ * Generates a look-at matrix. If you want a matrix that actually makes an
696
+ * object look at another object, use `targetTo` instead.
678
697
  * @param eye The position of the viewer.
679
698
  * @param center The point that the viewer is looking at.
680
699
  * @param up The local up direction.
@@ -1949,7 +1968,8 @@ export function getRotation<T extends QuaternionLike>(
1949
1968
  */
1950
1969
  export default class Matrix4 extends Float32Array implements SquareMatrix {
1951
1970
  /**
1952
- * Creates a transformation matrix that represents a translation by the given vector.
1971
+ * Creates a transformation matrix that represents a translation by the
1972
+ * given vector.
1953
1973
  * @param vector The translation vector.
1954
1974
  * @returns The transformation matrix.
1955
1975
  * @see [Transformation matrix](https://en.wikipedia.org/wiki/Transformation_matrix)
@@ -1957,7 +1977,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
1957
1977
  public static fromTranslation(vector: Vector3Like): Matrix4;
1958
1978
 
1959
1979
  /**
1960
- * Creates a transformation matrix that represents a translation by the given vector.
1980
+ * Creates a transformation matrix that represents a translation by the
1981
+ * given vector.
1961
1982
  * @param vector The translation vector.
1962
1983
  * @param out The matrix to store the result in.
1963
1984
  * @returns The transformation matrix.
@@ -1976,7 +1997,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
1976
1997
  }
1977
1998
 
1978
1999
  /**
1979
- * Creates a transformation matrix that represents a scaling by the given vector.
2000
+ * Creates a transformation matrix that represents a scaling by the given
2001
+ * vector.
1980
2002
  * @param vector The scaling vector.
1981
2003
  * @returns The transformation matrix.
1982
2004
  * @see [Transformation matrix](https://en.wikipedia.org/wiki/Transformation_matrix)
@@ -1984,7 +2006,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
1984
2006
  public static fromScaling(vector: Vector3Like): Matrix4;
1985
2007
 
1986
2008
  /**
1987
- * Creates a transformation matrix that represents a scaling by the given vector.
2009
+ * Creates a transformation matrix that represents a scaling by the given
2010
+ * vector.
1988
2011
  * @param vector The scaling vector.
1989
2012
  * @param out The matrix to store the result in.
1990
2013
  * @returns The transformation matrix.
@@ -2003,7 +2026,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2003
2026
  }
2004
2027
 
2005
2028
  /**
2006
- * Creates a transformation matrix that represents a rotation by the given angle around the given axis.
2029
+ * Creates a transformation matrix that represents a rotation by the given
2030
+ * angle around the given axis.
2007
2031
  * @param radians The angle in radians.
2008
2032
  * @param axis The axis to rotate around.
2009
2033
  * @returns The transformation matrix.
@@ -2012,7 +2036,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2012
2036
  public static fromRotation(radians: number, axis: Vector3Like): Matrix4;
2013
2037
 
2014
2038
  /**
2015
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
2039
+ * Creates a transformation matrix that represents a rotation by the given
2040
+ * angle around the Z-axis.
2016
2041
  * @param radians The angle in radians.
2017
2042
  * @param axis The axis to rotate around.
2018
2043
  * @param out The matrix to store the result in.
@@ -2034,7 +2059,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2034
2059
  }
2035
2060
 
2036
2061
  /**
2037
- * Creates a transformation matrix that represents a rotation by the given angle around the X-axis.
2062
+ * Creates a transformation matrix that represents a rotation by the given
2063
+ * angle around the X-axis.
2038
2064
  * @param radians The angle in radians.
2039
2065
  * @returns The transformation matrix.
2040
2066
  * @see [Rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix)
@@ -2042,7 +2068,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2042
2068
  public static fromXRotation(radians: number): Matrix4;
2043
2069
 
2044
2070
  /**
2045
- * Creates a transformation matrix that represents a rotation by the given angle around the X-axis.
2071
+ * Creates a transformation matrix that represents a rotation by the given
2072
+ * angle around the X-axis.
2046
2073
  * @param radians The angle in radians.
2047
2074
  * @param out The matrix to store the result in.
2048
2075
  * @returns The transformation matrix.
@@ -2061,7 +2088,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2061
2088
  }
2062
2089
 
2063
2090
  /**
2064
- * Creates a transformation matrix that represents a rotation by the given angle around the Y-axis.
2091
+ * Creates a transformation matrix that represents a rotation by the given
2092
+ * angle around the Y-axis.
2065
2093
  * @param radians The angle in radians.
2066
2094
  * @returns The transformation matrix.
2067
2095
  * @see [Rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix)
@@ -2069,7 +2097,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2069
2097
  public static fromYRotation(radians: number): Matrix4;
2070
2098
 
2071
2099
  /**
2072
- * Creates a transformation matrix that represents a rotation by the given angle around the Y-axis.
2100
+ * Creates a transformation matrix that represents a rotation by the given
2101
+ * angle around the Y-axis.
2073
2102
  * @param radians The angle in radians.
2074
2103
  * @param out The matrix to store the result in.
2075
2104
  * @returns The transformation matrix.
@@ -2088,7 +2117,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2088
2117
  }
2089
2118
 
2090
2119
  /**
2091
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
2120
+ * Creates a transformation matrix that represents a rotation by the given
2121
+ * angle around the Z-axis.
2092
2122
  * @param radians The angle in radians.
2093
2123
  * @returns The transformation matrix.
2094
2124
  * @see [Rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix)
@@ -2096,7 +2126,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2096
2126
  public static fromZRotation(radians: number): Matrix4;
2097
2127
 
2098
2128
  /**
2099
- * Creates a transformation matrix that represents a rotation by the given angle around the Z-axis.
2129
+ * Creates a transformation matrix that represents a rotation by the given
2130
+ * angle around the Z-axis.
2100
2131
  * @param radians The angle in radians.
2101
2132
  * @param out The matrix to store the result in.
2102
2133
  * @returns The transformation matrix.
@@ -2151,7 +2182,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2151
2182
  }
2152
2183
 
2153
2184
  /**
2154
- * Creates a transformation matrix from the given rotation, translation, and scale.
2185
+ * Creates a transformation matrix from the given rotation, translation,
2186
+ * and scale.
2155
2187
  * @param rotation The rotation quaternion.
2156
2188
  * @param translation The translation vector.
2157
2189
  * @param scaling The scaling vector.
@@ -2166,7 +2198,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2166
2198
  ): Matrix4;
2167
2199
 
2168
2200
  /**
2169
- * Creates a transformation matrix from the given rotation, translation, and scale.
2201
+ * Creates a transformation matrix from the given rotation, translation,
2202
+ * and scale.
2170
2203
  * @param rotation The rotation quaternion.
2171
2204
  * @param translation The translation vector.
2172
2205
  * @param scaling The scaling vector.
@@ -2192,7 +2225,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2192
2225
  }
2193
2226
 
2194
2227
  /**
2195
- * Creates a transformation matrix from the given rotation, translation, and scale around the given origin.
2228
+ * Creates a transformation matrix from the given rotation, translation,
2229
+ * and scale around the given origin.
2196
2230
  * @param rotation The rotation quaternion.
2197
2231
  * @param translation The translation vector.
2198
2232
  * @param scaling The scaling vector.
@@ -2209,7 +2243,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2209
2243
  ): Matrix4;
2210
2244
 
2211
2245
  /**
2212
- * Creates a transformation matrix from the given rotation, translation, and scale around the given origin.
2246
+ * Creates a transformation matrix from the given rotation, translation,
2247
+ * and scale around the given origin.
2213
2248
  * @param rotation The rotation quaternion.
2214
2249
  * @param translation The translation vector.
2215
2250
  * @param scaling The scaling vector.
@@ -2333,7 +2368,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2333
2368
  /**
2334
2369
  * Creates a perspective projection matrix with the given bounds.
2335
2370
  * @param fov The vertical field of view in radians.
2336
- * @param aspect The aspect ratio (typically the width of the viewport divided by its height).
2371
+ * @param aspect The aspect ratio (typically the width of the viewport
2372
+ * divided by its height).
2337
2373
  * @param near The near bound of the frustum.
2338
2374
  * @param far The far bound of the frustum.
2339
2375
  * @returns The perspective projection matrix.
@@ -2350,7 +2386,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2350
2386
  /**
2351
2387
  * Creates a perspective projection matrix with the given bounds.
2352
2388
  * @param fov The vertical field of view in radians.
2353
- * @param aspect The aspect ratio (typically the width of the viewport divided by its height).
2389
+ * @param aspect The aspect ratio (typically the width of the viewport
2390
+ * divided by its height).
2354
2391
  * @param near The near bound of the frustum.
2355
2392
  * @param far The far bound of the frustum.
2356
2393
  * @param out The matrix to store the result in.
@@ -2377,7 +2414,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2377
2414
  }
2378
2415
 
2379
2416
  /**
2380
- * Creates a perspective projection matrix from a field of view. Useful for generating projection matrices to be used with the WebXR API.
2417
+ * Creates a perspective projection matrix from a field of view. Useful for
2418
+ * generating projection matrices to be used with the WebXR API.
2381
2419
  * @param fov The field of view.
2382
2420
  * @param near The near bound of the frustum.
2383
2421
  * @param far The far bound of the frustum.
@@ -2393,7 +2431,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2393
2431
  ): Matrix4;
2394
2432
 
2395
2433
  /**
2396
- * Creates a perspective projection matrix from a field of view. Useful for generating projection matrices to be used with the WebXR API.
2434
+ * Creates a perspective projection matrix from a field of view. Useful for
2435
+ * generating projection matrices to be used with the WebXR API.
2397
2436
  * @param fov The field of view.
2398
2437
  * @param near The near bound of the frustum.
2399
2438
  * @param far The far bound of the frustum.
@@ -2476,7 +2515,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2476
2515
  }
2477
2516
 
2478
2517
  /**
2479
- * Generates a look-at matrix. If you want a matrix that actually makes an object look at another object, use `targetTo` instead.
2518
+ * Generates a look-at matrix. If you want a matrix that actually makes an
2519
+ * object look at another object, use `targetTo` instead.
2480
2520
  * @param eye The position of the viewer.
2481
2521
  * @param center The point that the viewer is looking at.
2482
2522
  * @param up The local up direction.
@@ -2490,7 +2530,8 @@ export default class Matrix4 extends Float32Array implements SquareMatrix {
2490
2530
  ): Matrix4;
2491
2531
 
2492
2532
  /**
2493
- * Generates a look-at matrix. If you want a matrix that actually makes an object look at another object, use `targetTo` instead.
2533
+ * Generates a look-at matrix. If you want a matrix that actually makes an
2534
+ * object look at another object, use `targetTo` instead.
2494
2535
  * @param eye The position of the viewer.
2495
2536
  * @param center The point that the viewer is looking at.
2496
2537
  * @param up The local up direction.