@lagless/2d-map-generator 0.0.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +26 -0
- package/README.md +373 -0
- package/dist/index.d.ts +31 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +27 -0
- package/dist/lib/collision/rapier-provider.d.ts +54 -0
- package/dist/lib/collision/rapier-provider.d.ts.map +1 -0
- package/dist/lib/collision/rapier-provider.js +67 -0
- package/dist/lib/collision/spatial-grid-provider.d.ts +19 -0
- package/dist/lib/collision/spatial-grid-provider.d.ts.map +1 -0
- package/dist/lib/collision/spatial-grid-provider.js +127 -0
- package/dist/lib/core/generated-map.d.ts +14 -0
- package/dist/lib/core/generated-map.d.ts.map +1 -0
- package/dist/lib/core/generated-map.js +17 -0
- package/dist/lib/core/map-dimensions.d.ts +8 -0
- package/dist/lib/core/map-dimensions.d.ts.map +1 -0
- package/dist/lib/core/map-dimensions.js +7 -0
- package/dist/lib/core/map-generator.d.ts +14 -0
- package/dist/lib/core/map-generator.d.ts.map +1 -0
- package/dist/lib/core/map-generator.js +124 -0
- package/dist/lib/core/terrain-query.d.ts +17 -0
- package/dist/lib/core/terrain-query.d.ts.map +1 -0
- package/dist/lib/core/terrain-query.js +54 -0
- package/dist/lib/features/biome-feature.d.ts +10 -0
- package/dist/lib/features/biome-feature.d.ts.map +1 -0
- package/dist/lib/features/biome-feature.js +9 -0
- package/dist/lib/features/bridge-feature.d.ts +10 -0
- package/dist/lib/features/bridge-feature.d.ts.map +1 -0
- package/dist/lib/features/bridge-feature.js +55 -0
- package/dist/lib/features/grass-feature.d.ts +10 -0
- package/dist/lib/features/grass-feature.d.ts.map +1 -0
- package/dist/lib/features/grass-feature.js +36 -0
- package/dist/lib/features/ground-patch-feature.d.ts +10 -0
- package/dist/lib/features/ground-patch-feature.d.ts.map +1 -0
- package/dist/lib/features/ground-patch-feature.js +57 -0
- package/dist/lib/features/lake-feature.d.ts +10 -0
- package/dist/lib/features/lake-feature.d.ts.map +1 -0
- package/dist/lib/features/lake-feature.js +65 -0
- package/dist/lib/features/object-placement-feature.d.ts +18 -0
- package/dist/lib/features/object-placement-feature.d.ts.map +1 -0
- package/dist/lib/features/object-placement-feature.js +229 -0
- package/dist/lib/features/places-feature.d.ts +10 -0
- package/dist/lib/features/places-feature.d.ts.map +1 -0
- package/dist/lib/features/places-feature.js +14 -0
- package/dist/lib/features/river-feature.d.ts +10 -0
- package/dist/lib/features/river-feature.d.ts.map +1 -0
- package/dist/lib/features/river-feature.js +122 -0
- package/dist/lib/features/shore-feature.d.ts +10 -0
- package/dist/lib/features/shore-feature.d.ts.map +1 -0
- package/dist/lib/features/shore-feature.js +20 -0
- package/dist/lib/math/catmull-rom.d.ts +12 -0
- package/dist/lib/math/catmull-rom.d.ts.map +1 -0
- package/dist/lib/math/catmull-rom.js +42 -0
- package/dist/lib/math/collision-test.d.ts +14 -0
- package/dist/lib/math/collision-test.d.ts.map +1 -0
- package/dist/lib/math/collision-test.js +29 -0
- package/dist/lib/math/jagged-aabb.d.ts +12 -0
- package/dist/lib/math/jagged-aabb.d.ts.map +1 -0
- package/dist/lib/math/jagged-aabb.js +47 -0
- package/dist/lib/math/polygon-utils.d.ts +19 -0
- package/dist/lib/math/polygon-utils.d.ts.map +1 -0
- package/dist/lib/math/polygon-utils.js +79 -0
- package/dist/lib/math/river-polygon.d.ts +12 -0
- package/dist/lib/math/river-polygon.d.ts.map +1 -0
- package/dist/lib/math/river-polygon.js +84 -0
- package/dist/lib/math/spline.d.ts +15 -0
- package/dist/lib/math/spline.d.ts.map +1 -0
- package/dist/lib/math/spline.js +127 -0
- package/dist/lib/physics/canopy-sensor-tag.d.ts +2 -0
- package/dist/lib/physics/canopy-sensor-tag.d.ts.map +1 -0
- package/dist/lib/physics/canopy-sensor-tag.js +1 -0
- package/dist/lib/physics/create-map-colliders.d.ts +12 -0
- package/dist/lib/physics/create-map-colliders.d.ts.map +1 -0
- package/dist/lib/physics/create-map-colliders.js +29 -0
- package/dist/lib/presets/standard-biome.d.ts +3 -0
- package/dist/lib/presets/standard-biome.d.ts.map +1 -0
- package/dist/lib/presets/standard-biome.js +9 -0
- package/dist/lib/presets/standard-map.d.ts +6 -0
- package/dist/lib/presets/standard-map.d.ts.map +1 -0
- package/dist/lib/presets/standard-map.js +61 -0
- package/dist/lib/presets/standard-objects.d.ts +6 -0
- package/dist/lib/presets/standard-objects.d.ts.map +1 -0
- package/dist/lib/presets/standard-objects.js +25 -0
- package/dist/lib/types/collision-provider.d.ts +8 -0
- package/dist/lib/types/collision-provider.d.ts.map +1 -0
- package/dist/lib/types/collision-provider.js +1 -0
- package/dist/lib/types/feature-configs.d.ts +139 -0
- package/dist/lib/types/feature-configs.d.ts.map +1 -0
- package/dist/lib/types/feature-configs.js +8 -0
- package/dist/lib/types/feature.d.ts +31 -0
- package/dist/lib/types/feature.d.ts.map +1 -0
- package/dist/lib/types/feature.js +12 -0
- package/dist/lib/types/generated-map.d.ts +10 -0
- package/dist/lib/types/generated-map.d.ts.map +1 -0
- package/dist/lib/types/generated-map.js +1 -0
- package/dist/lib/types/generated-river.d.ts +23 -0
- package/dist/lib/types/generated-river.d.ts.map +1 -0
- package/dist/lib/types/generated-river.js +1 -0
- package/dist/lib/types/geometry.d.ts +30 -0
- package/dist/lib/types/geometry.d.ts.map +1 -0
- package/dist/lib/types/geometry.js +5 -0
- package/dist/lib/types/index.d.ts +16 -0
- package/dist/lib/types/index.d.ts.map +1 -0
- package/dist/lib/types/index.js +5 -0
- package/dist/lib/types/map-generator-config.d.ts +8 -0
- package/dist/lib/types/map-generator-config.d.ts.map +1 -0
- package/dist/lib/types/map-generator-config.js +1 -0
- package/dist/lib/types/object-def.d.ts +58 -0
- package/dist/lib/types/object-def.d.ts.map +1 -0
- package/dist/lib/types/object-def.js +5 -0
- package/dist/lib/types/placed-object.d.ts +19 -0
- package/dist/lib/types/placed-object.d.ts.map +1 -0
- package/dist/lib/types/placed-object.js +10 -0
- package/dist/lib/types/prng-interface.d.ts +14 -0
- package/dist/lib/types/prng-interface.d.ts.map +1 -0
- package/dist/lib/types/prng-interface.js +1 -0
- package/dist/lib/utils/extract-canopy-zones.d.ts +22 -0
- package/dist/lib/utils/extract-canopy-zones.d.ts.map +1 -0
- package/dist/lib/utils/extract-canopy-zones.js +34 -0
- package/dist/lib/utils/sort-placed-objects.d.ts +3 -0
- package/dist/lib/utils/sort-placed-objects.d.ts.map +1 -0
- package/dist/lib/utils/sort-placed-objects.js +3 -0
- package/dist/tsconfig.lib.tsbuildinfo +1 -0
- package/package.json +42 -0
package/LICENSE
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Creative Commons Attribution-NonCommercial 4.0 International
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Copyright (c) 2025 Lagless
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This work is licensed under the Creative Commons
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Attribution-NonCommercial 4.0 International License.
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You are free to:
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Share — copy and redistribute the material in any medium or format
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Adapt — remix, transform, and build upon the material
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to
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the license, and indicate if changes were made. You may do so in
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any reasonable manner, but not in any way that suggests the licensor
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endorses you or your use.
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NonCommercial — You may not use the material for commercial purposes.
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No additional restrictions — You may not apply legal terms or
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technological measures that legally restrict others from doing
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anything the license permits.
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Full license text: https://creativecommons.org/licenses/by-nc/4.0/legalcode
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package/README.md
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# @lagless/2d-map-generator
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Deterministic 2D map generator with feature-based architecture. Produces terrain, rivers, lakes, object placements, and ground patches from a single seed.
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## Quick Start
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```typescript
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import {
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MapGenerator, BiomeFeature, ShoreFeature, GrassFeature,
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SpatialGridCollisionProvider, ObjectPlacementFeature,
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STANDARD_BIOME, PlacementKind, TerrainZone,
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createMapColliders, CANOPY_SENSOR_TAG,
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} from '@lagless/2d-map-generator';
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import type { ObjectPlacementOutput } from '@lagless/2d-map-generator';
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// 1. Configure generator with your game's features
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const generator = new MapGenerator({ baseWidth: 720, baseHeight: 720, scale: 1, extension: 80, gridSize: 16 });
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generator
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.addFeature(new BiomeFeature(), STANDARD_BIOME)
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.addFeature(new ShoreFeature(), { inset: 48, divisions: 12, variation: 4 })
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.addFeature(new GrassFeature(), { inset: 18, variation: 3 })
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.addFeature(new ObjectPlacementFeature(), {
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registry: myObjectRegistry, // your game's object definitions
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stages: [{ kind: PlacementKind.Density, typeId: 0, density: 100, terrainZone: TerrainZone.Grass }],
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});
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// 2. Generate map (deterministic — same seed = same map)
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const collision = new SpatialGridCollisionProvider(1024, 1024, 64);
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const map = generator.generate(prng, collision);
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// 3. Access feature outputs (type-safe)
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const placement = map.get<ObjectPlacementOutput>(ObjectPlacementFeature);
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// 4. Create physics colliders from placed objects
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// skipTags prevents creating physics bodies for sensor colliders (e.g. canopy zones)
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if (placement) {
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createMapColliders(physicsAdapter, placement.objects, myObjectRegistry, {
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skipTags: [CANOPY_SENSOR_TAG],
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});
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}
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```
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> **Note:** Object definitions and generator presets are game-specific — define them in your game project, not in this library. See the [Object Definitions](#object-definitions) section for the `MapObjectDef` format.
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## Architecture
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```
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MapGenerator
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├── addFeature(feature, config) // register features
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└── generate(random, collision) // run all features in dependency order
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│
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├── BiomeFeature → BiomeOutput (colors)
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├── ShoreFeature → ShoreOutput (shore polygon)
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├── GrassFeature → GrassOutput (grass polygon)
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├── RiverFeature → RiverOutput (river polygons)
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├── LakeFeature → LakeOutput (lake polygons)
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├── BridgeFeature → BridgeOutput (bridge placements)
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├── ObjectPlacementFeature → ObjectPlacementOutput (placed objects)
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├── GroundPatchFeature → GroundPatchOutput (ground patches)
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└── PlacesFeature → PlacesOutput (named positions)
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```
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Features declare dependencies via `requires`. The generator resolves them with topological sort — no manual ordering needed.
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## Custom Generator
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```typescript
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import {
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MapGenerator, BiomeFeature, ShoreFeature, GrassFeature,
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RiverFeature, ObjectPlacementFeature,
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PlacementKind, TerrainZone,
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} from '@lagless/2d-map-generator';
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const generator = new MapGenerator({
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baseWidth: 720,
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baseHeight: 720,
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scale: 1.0,
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extension: 80,
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gridSize: 16,
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});
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generator
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.addFeature(new BiomeFeature(), {
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background: 0x80af49,
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water: 0x3d85c6,
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waterRipple: 0x3478b2,
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beach: 0xcdb35b,
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riverbank: 0x905e24,
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grass: 0x80af49,
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underground: 0x1b0d00,
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})
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.addFeature(new ShoreFeature(), { inset: 48, divisions: 12, variation: 4 })
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.addFeature(new GrassFeature(), { inset: 18, variation: 3 })
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.addFeature(new RiverFeature(), {
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weights: [
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{ weight: 0.25, widths: [8, 4] },
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{ weight: 0.75, widths: [4] },
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],
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subdivisionPasses: 5,
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masks: [],
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})
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.addFeature(new ObjectPlacementFeature(), {
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registry: myObjectRegistry,
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stages: [
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{ kind: PlacementKind.Density, typeId: 0, density: 100, terrainZone: TerrainZone.Grass },
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{ kind: PlacementKind.Fixed, typeId: 1, count: 10 },
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{ kind: PlacementKind.Location, typeId: 2, pos: { x: 100, y: 100 }, rad: 20, optional: true },
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],
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});
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const map = generator.generate(random, collision);
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```
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## Object Definitions
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Objects are defined via `MapObjectDef` with separate collider and visual arrays:
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```typescript
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import { ShapeType, RenderLayer } from '@lagless/2d-map-generator';
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import type { MapObjectDef, MapObjectRegistry } from '@lagless/2d-map-generator';
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import { CANOPY_SENSOR_TAG } from '@lagless/2d-map-generator';
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const TREE: MapObjectDef = {
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typeId: 0,
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colliders: [
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{ shape: { type: ShapeType.Circle, radius: 3 } },
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// Sensor collider for canopy transparency zone (view-only, skipped by createMapColliders via skipTags)
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{ shape: { type: ShapeType.Circle, radius: 128 }, isSensor: true, tag: CANOPY_SENSOR_TAG },
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],
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visuals: [
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{ texture: 'tree-trunk', layer: RenderLayer.Ground },
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{ texture: 'tree-foliage', layer: RenderLayer.Canopy },
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],
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scaleRange: [0.1, 0.2],
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};
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const BUILDING: MapObjectDef = {
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typeId: 1,
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colliders: [
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{ shape: { type: ShapeType.Cuboid, halfWidth: 10, halfHeight: 8 } },
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{ shape: { type: ShapeType.Circle, radius: 15 }, isSensor: true, tag: 1 },
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],
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visuals: [
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{ texture: 'building-floor', layer: RenderLayer.Ground },
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{ texture: 'building-roof', layer: RenderLayer.Canopy },
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],
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scaleRange: [1, 1],
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groundPatches: [
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{
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offset: { x: 0, y: 0 },
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halfExtents: { x: 12, y: 10 },
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color: 0x8b4513,
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roughness: 0.5,
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offsetDist: 2,
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order: 0,
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useAsMapShape: false,
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},
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],
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};
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const registry: MapObjectRegistry = new Map([
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[0, TREE],
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[1, BUILDING],
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]);
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```
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## Placement Stages
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| Kind | Description | Key Fields |
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|------|-------------|------------|
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| `PlacementKind.Location` | Place at specific position | `typeId`, `pos`, `rad`, `optional` |
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| `PlacementKind.Fixed` | Place exact count | `typeId`, `count`, `important?` |
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| `PlacementKind.Random` | Choose N from a list | `spawns: number[]`, `choose` |
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| `PlacementKind.Density` | Count proportional to map area | `typeId`, `density` |
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All stages support optional `terrainZone` to restrict placement to a terrain type.
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## Accessing Feature Outputs
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```typescript
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+
import {
|
|
183
|
+
BiomeFeature, ShoreFeature, GrassFeature,
|
|
184
|
+
RiverFeature, ObjectPlacementFeature,
|
|
185
|
+
} from '@lagless/2d-map-generator';
|
|
186
|
+
import type { BiomeOutput, ShoreOutput, ObjectPlacementOutput } from '@lagless/2d-map-generator';
|
|
187
|
+
|
|
188
|
+
const map = generator.generate(random, collision);
|
|
189
|
+
|
|
190
|
+
// Type-safe access via feature class:
|
|
191
|
+
const biome = map.get<BiomeOutput>(BiomeFeature);
|
|
192
|
+
const shore = map.get<ShoreOutput>(ShoreFeature);
|
|
193
|
+
const placement = map.get<ObjectPlacementOutput>(ObjectPlacementFeature);
|
|
194
|
+
```
|
|
195
|
+
|
|
196
|
+
## Collision Providers
|
|
197
|
+
|
|
198
|
+
Generation-time collision providers prevent object overlap during placement:
|
|
199
|
+
|
|
200
|
+
```typescript
|
|
201
|
+
import { SpatialGridCollisionProvider } from '@lagless/2d-map-generator';
|
|
202
|
+
|
|
203
|
+
// Fast grid-based provider (recommended)
|
|
204
|
+
const collision = new SpatialGridCollisionProvider(mapWidth, mapHeight, cellSize);
|
|
205
|
+
const map = generator.generate(random, collision);
|
|
206
|
+
```
|
|
207
|
+
|
|
208
|
+
`RapierCollisionProvider` is also available for Rapier-based overlap testing.
|
|
209
|
+
|
|
210
|
+
## Physics Integration
|
|
211
|
+
|
|
212
|
+
`createMapColliders` converts placed objects into physics bodies via a `MapPhysicsProvider` adapter:
|
|
213
|
+
|
|
214
|
+
```typescript
|
|
215
|
+
import { createMapColliders, CANOPY_SENSOR_TAG } from '@lagless/2d-map-generator';
|
|
216
|
+
import type { MapPhysicsProvider, CreateMapCollidersOptions } from '@lagless/2d-map-generator';
|
|
217
|
+
|
|
218
|
+
// Implement the adapter for your physics engine:
|
|
219
|
+
const physics: MapPhysicsProvider = {
|
|
220
|
+
createFixedBody(x, y, rotation) {
|
|
221
|
+
const desc = rapier.RigidBodyDesc.fixed().setTranslation(x, y).setRotation(rotation);
|
|
222
|
+
return worldManager.createBodyFromDesc(desc);
|
|
223
|
+
},
|
|
224
|
+
createCircleCollider(body, radius, ox, oy, isSensor, tag, collisionGroup) {
|
|
225
|
+
let desc = rapier.ColliderDesc.ball(radius).setTranslation(ox, oy).setSensor(isSensor);
|
|
226
|
+
if (collisionGroup != null) desc = desc.setCollisionGroups(collisionGroup);
|
|
227
|
+
worldManager.createColliderFromDesc(desc, body);
|
|
228
|
+
},
|
|
229
|
+
createCuboidCollider(body, hw, hh, ox, oy, isSensor, tag, collisionGroup) {
|
|
230
|
+
let desc = rapier.ColliderDesc.cuboid(hw, hh).setTranslation(ox, oy).setSensor(isSensor);
|
|
231
|
+
if (collisionGroup != null) desc = desc.setCollisionGroups(collisionGroup);
|
|
232
|
+
worldManager.createColliderFromDesc(desc, body);
|
|
233
|
+
},
|
|
234
|
+
};
|
|
235
|
+
|
|
236
|
+
// skipTags: skip colliders with matching tags (e.g. canopy sensors — view-only, no physics needed)
|
|
237
|
+
createMapColliders(physics, placement.objects, registry, {
|
|
238
|
+
skipTags: [CANOPY_SENSOR_TAG],
|
|
239
|
+
});
|
|
240
|
+
```
|
|
241
|
+
|
|
242
|
+
Handles circle/cuboid shapes, offset, scale, rotation, sensors, tags, collision groups, and recursive children.
|
|
243
|
+
|
|
244
|
+
### Options
|
|
245
|
+
|
|
246
|
+
| Option | Type | Description |
|
|
247
|
+
|--------|------|-------------|
|
|
248
|
+
| `skipTags` | `readonly number[]` | Skip colliders whose `tag` is in this list. Use to prevent creating physics bodies for view-only sensors (e.g. `CANOPY_SENSOR_TAG`). |
|
|
249
|
+
|
|
250
|
+
## Terrain Query
|
|
251
|
+
|
|
252
|
+
Classify world positions into terrain zones:
|
|
253
|
+
|
|
254
|
+
```typescript
|
|
255
|
+
import { TerrainQuery, TerrainZone } from '@lagless/2d-map-generator';
|
|
256
|
+
|
|
257
|
+
const terrain = new TerrainQuery({
|
|
258
|
+
shore: map.get<ShoreOutput>(ShoreFeature),
|
|
259
|
+
grass: map.get<GrassOutput>(GrassFeature),
|
|
260
|
+
river: map.get<RiverOutput>(RiverFeature),
|
|
261
|
+
lake: map.get<LakeOutput>(LakeFeature),
|
|
262
|
+
});
|
|
263
|
+
|
|
264
|
+
const zone = terrain.classify(x, y); // TerrainZone.Grass, .Beach, .River, etc.
|
|
265
|
+
```
|
|
266
|
+
|
|
267
|
+
## Utilities
|
|
268
|
+
|
|
269
|
+
### sortPlacedObjects
|
|
270
|
+
|
|
271
|
+
Sorts placed objects by position (Y then X). Used internally by both `MapObjectRenderer.build()` and `extractCanopyZones()` to guarantee consistent object indices.
|
|
272
|
+
|
|
273
|
+
```typescript
|
|
274
|
+
import { sortPlacedObjects } from '@lagless/2d-map-generator';
|
|
275
|
+
|
|
276
|
+
const sorted = sortPlacedObjects(placement.objects);
|
|
277
|
+
// sorted[i] index matches MapObjectRenderer particle index and CanopyZone.objectIndex
|
|
278
|
+
```
|
|
279
|
+
|
|
280
|
+
### extractCanopyZones
|
|
281
|
+
|
|
282
|
+
Extracts canopy zone data from placed objects for view-layer distance checks. Returns pre-computed zones with squared radii for fast per-frame comparisons.
|
|
283
|
+
|
|
284
|
+
```typescript
|
|
285
|
+
import { extractCanopyZones, isInsideCanopyZone, CANOPY_SENSOR_TAG } from '@lagless/2d-map-generator';
|
|
286
|
+
import type { CanopyZone } from '@lagless/2d-map-generator';
|
|
287
|
+
|
|
288
|
+
const zones: CanopyZone[] = extractCanopyZones(placement.objects, registry);
|
|
289
|
+
// Default tag = CANOPY_SENSOR_TAG. Custom: extractCanopyZones(objects, registry, myTag)
|
|
290
|
+
|
|
291
|
+
// Two zone variants:
|
|
292
|
+
// CanopyZoneCircle: { type: 'circle', x, y, radiusSq, objectIndex }
|
|
293
|
+
// CanopyZoneCuboid: { type: 'cuboid', x, y, halfWidth, halfHeight, objectIndex }
|
|
294
|
+
```
|
|
295
|
+
|
|
296
|
+
**How it works:** Calls `sortPlacedObjects()` internally, iterates sorted objects, finds sensor colliders with matching `tag` and `isSensor: true`, extracts position + scaled dimensions. Supports both `ShapeType.Circle` and `ShapeType.Cuboid` sensors.
|
|
297
|
+
|
|
298
|
+
### isInsideCanopyZone
|
|
299
|
+
|
|
300
|
+
Checks whether a point is inside a canopy zone. Handles both circle and cuboid zone types:
|
|
301
|
+
|
|
302
|
+
```typescript
|
|
303
|
+
import { isInsideCanopyZone } from '@lagless/2d-map-generator';
|
|
304
|
+
|
|
305
|
+
const inside = isInsideCanopyZone(zone, playerX, playerY); // true if inside
|
|
306
|
+
```
|
|
307
|
+
|
|
308
|
+
### CANOPY_SENSOR_TAG
|
|
309
|
+
|
|
310
|
+
Constant (`= 1`) used as a tag on sensor colliders in object definitions to mark canopy transparency zones. Used by:
|
|
311
|
+
- `extractCanopyZones()` — default tag parameter
|
|
312
|
+
- `createMapColliders()` with `skipTags` — prevents creating physics bodies for canopy sensors
|
|
313
|
+
|
|
314
|
+
## Rendering
|
|
315
|
+
|
|
316
|
+
Use `@lagless/2d-map-renderer` for Pixi.js rendering:
|
|
317
|
+
|
|
318
|
+
```typescript
|
|
319
|
+
import { MapTerrainRenderer, MapObjectRenderer } from '@lagless/2d-map-renderer';
|
|
320
|
+
|
|
321
|
+
// Terrain (shore, grass, rivers, lakes)
|
|
322
|
+
const terrain = new MapTerrainRenderer();
|
|
323
|
+
viewport.addChild(terrain.buildTerrain(map));
|
|
324
|
+
|
|
325
|
+
// Objects (two ParticleContainers: ground + canopy)
|
|
326
|
+
const objects = new MapObjectRenderer({ dynamicCanopyAlpha: true });
|
|
327
|
+
objects.build(placement.objects, registry, (key) => Assets.get(key) ?? Texture.EMPTY);
|
|
328
|
+
viewport.addChild(objects.ground); // under entities
|
|
329
|
+
viewport.addChild(objects.canopy); // over entities
|
|
330
|
+
|
|
331
|
+
// Canopy transparency — set alpha for a specific object by sorted index:
|
|
332
|
+
objects.setCanopyAlpha(objectIndex, 0.3); // transparent
|
|
333
|
+
objects.setCanopyAlpha(objectIndex, 1.0); // opaque
|
|
334
|
+
```
|
|
335
|
+
|
|
336
|
+
### Canopy Transparency (View-Layer Distance Checks)
|
|
337
|
+
|
|
338
|
+
Canopy transparency is a **view-only** concern — it must NOT live in ECS or affect determinism. Use `extractCanopyZones()` to pre-compute zones once, then check distances per frame:
|
|
339
|
+
|
|
340
|
+
```typescript
|
|
341
|
+
import { extractCanopyZones, isInsideCanopyZone } from '@lagless/2d-map-generator';
|
|
342
|
+
import type { ObjectPlacementOutput } from '@lagless/2d-map-generator';
|
|
343
|
+
|
|
344
|
+
// Pre-compute once (e.g. in useMemo):
|
|
345
|
+
const placement = map.get<ObjectPlacementOutput>(ObjectPlacementFeature);
|
|
346
|
+
const canopyZones = placement ? extractCanopyZones(placement.objects, registry) : [];
|
|
347
|
+
|
|
348
|
+
// Per frame (e.g. in useTick):
|
|
349
|
+
const px = playerX, py = playerY;
|
|
350
|
+
for (const zone of canopyZones) {
|
|
351
|
+
const inside = isInsideCanopyZone(zone, px, py);
|
|
352
|
+
objectRenderer.setCanopyAlpha(zone.objectIndex, inside ? 0.3 : 1.0);
|
|
353
|
+
}
|
|
354
|
+
```
|
|
355
|
+
|
|
356
|
+
**Performance:** O(N) per frame with N ≈ 100-200 objects — just multiply + compare per object, negligible cost.
|
|
357
|
+
|
|
358
|
+
## Determinism
|
|
359
|
+
|
|
360
|
+
All generation is deterministic. Requirements:
|
|
361
|
+
- Use `ISeededRandom` (ECS `PRNG` satisfies this structurally)
|
|
362
|
+
- Trigonometry uses `MathOps` (WASM-backed, cross-platform identical)
|
|
363
|
+
- Same seed + same config = identical map on every client
|
|
364
|
+
|
|
365
|
+
## Enums
|
|
366
|
+
|
|
367
|
+
| Enum | Values |
|
|
368
|
+
|------|--------|
|
|
369
|
+
| `ShapeType` | `Circle = 0`, `Cuboid = 1` |
|
|
370
|
+
| `FeatureId` | `Biome = 0` through `Places = 8` |
|
|
371
|
+
| `PlacementKind` | `Location = 0`, `Fixed = 1`, `Random = 2`, `Density = 3` |
|
|
372
|
+
| `RenderLayer` | `Ground = 0`, `Canopy = 1` |
|
|
373
|
+
| `TerrainZone` | `Grass = 0`, `Beach = 1`, `RiverShore = 2`, `River = 3`, `Lake = 4`, `Bridge = 5`, `WaterEdge = 6` |
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
export * from './lib/types/index.js';
|
|
2
|
+
export { GeneratedMap } from './lib/core/generated-map.js';
|
|
3
|
+
export { MapGenerator } from './lib/core/map-generator.js';
|
|
4
|
+
export { computeDimensions } from './lib/core/map-dimensions.js';
|
|
5
|
+
export { generateJaggedAabbPoints } from './lib/math/jagged-aabb.js';
|
|
6
|
+
export { pointInPolygon, polygonArea, distToSegmentSq, computePolygonBounds } from './lib/math/polygon-utils.js';
|
|
7
|
+
export { testCircleCircle, testCircleAabb, testAabbAabb } from './lib/math/collision-test.js';
|
|
8
|
+
export { BiomeFeature } from './lib/features/biome-feature.js';
|
|
9
|
+
export { ShoreFeature } from './lib/features/shore-feature.js';
|
|
10
|
+
export { GrassFeature } from './lib/features/grass-feature.js';
|
|
11
|
+
export { SpatialGridCollisionProvider } from './lib/collision/spatial-grid-provider.js';
|
|
12
|
+
export { catmullRom, catmullRomDerivative, getControlPoints } from './lib/math/catmull-rom.js';
|
|
13
|
+
export { Spline } from './lib/math/spline.js';
|
|
14
|
+
export { generateRiverPolygon } from './lib/math/river-polygon.js';
|
|
15
|
+
export { RiverFeature } from './lib/features/river-feature.js';
|
|
16
|
+
export { LakeFeature } from './lib/features/lake-feature.js';
|
|
17
|
+
export { TerrainQuery } from './lib/core/terrain-query.js';
|
|
18
|
+
export type { TerrainQueryInputs } from './lib/core/terrain-query.js';
|
|
19
|
+
export { ObjectPlacementFeature } from './lib/features/object-placement-feature.js';
|
|
20
|
+
export { GroundPatchFeature } from './lib/features/ground-patch-feature.js';
|
|
21
|
+
export { BridgeFeature } from './lib/features/bridge-feature.js';
|
|
22
|
+
export { RapierCollisionProvider } from './lib/collision/rapier-provider.js';
|
|
23
|
+
export { PlacesFeature } from './lib/features/places-feature.js';
|
|
24
|
+
export { STANDARD_BIOME } from './lib/presets/standard-biome.js';
|
|
25
|
+
export { createMapColliders } from './lib/physics/create-map-colliders.js';
|
|
26
|
+
export type { MapPhysicsProvider, CreateMapCollidersOptions } from './lib/physics/create-map-colliders.js';
|
|
27
|
+
export { CANOPY_SENSOR_TAG } from './lib/physics/canopy-sensor-tag.js';
|
|
28
|
+
export { sortPlacedObjects } from './lib/utils/sort-placed-objects.js';
|
|
29
|
+
export { extractCanopyZones, isInsideCanopyZone } from './lib/utils/extract-canopy-zones.js';
|
|
30
|
+
export type { CanopyZone, CanopyZoneCircle, CanopyZoneCuboid } from './lib/utils/extract-canopy-zones.js';
|
|
31
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,wBAAwB,EAAE,MAAM,2BAA2B,CAAC;AACrE,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,eAAe,EAAE,oBAAoB,EAAE,MAAM,6BAA6B,CAAC;AACjH,OAAO,EAAE,gBAAgB,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAC9F,OAAO,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AAC/D,OAAO,EAAE,4BAA4B,EAAE,MAAM,0CAA0C,CAAC;AACxF,OAAO,EAAE,UAAU,EAAE,oBAAoB,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC/F,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,oBAAoB,EAAE,MAAM,6BAA6B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,gCAAgC,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,YAAY,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,sBAAsB,EAAE,MAAM,4CAA4C,CAAC;AACpF,OAAO,EAAE,kBAAkB,EAAE,MAAM,wCAAwC,CAAC;AAC5E,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAC3E,YAAY,EAAE,kBAAkB,EAAE,yBAAyB,EAAE,MAAM,uCAAuC,CAAC;AAC3G,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AACvE,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AACvE,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,qCAAqC,CAAC;AAC7F,YAAY,EAAE,UAAU,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,qCAAqC,CAAC"}
|
package/dist/index.js
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
export * from './lib/types/index.js';
|
|
2
|
+
export { GeneratedMap } from './lib/core/generated-map.js';
|
|
3
|
+
export { MapGenerator } from './lib/core/map-generator.js';
|
|
4
|
+
export { computeDimensions } from './lib/core/map-dimensions.js';
|
|
5
|
+
export { generateJaggedAabbPoints } from './lib/math/jagged-aabb.js';
|
|
6
|
+
export { pointInPolygon, polygonArea, distToSegmentSq, computePolygonBounds } from './lib/math/polygon-utils.js';
|
|
7
|
+
export { testCircleCircle, testCircleAabb, testAabbAabb } from './lib/math/collision-test.js';
|
|
8
|
+
export { BiomeFeature } from './lib/features/biome-feature.js';
|
|
9
|
+
export { ShoreFeature } from './lib/features/shore-feature.js';
|
|
10
|
+
export { GrassFeature } from './lib/features/grass-feature.js';
|
|
11
|
+
export { SpatialGridCollisionProvider } from './lib/collision/spatial-grid-provider.js';
|
|
12
|
+
export { catmullRom, catmullRomDerivative, getControlPoints } from './lib/math/catmull-rom.js';
|
|
13
|
+
export { Spline } from './lib/math/spline.js';
|
|
14
|
+
export { generateRiverPolygon } from './lib/math/river-polygon.js';
|
|
15
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+
export { RiverFeature } from './lib/features/river-feature.js';
|
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16
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+
export { LakeFeature } from './lib/features/lake-feature.js';
|
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17
|
+
export { TerrainQuery } from './lib/core/terrain-query.js';
|
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18
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+
export { ObjectPlacementFeature } from './lib/features/object-placement-feature.js';
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19
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+
export { GroundPatchFeature } from './lib/features/ground-patch-feature.js';
|
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20
|
+
export { BridgeFeature } from './lib/features/bridge-feature.js';
|
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21
|
+
export { RapierCollisionProvider } from './lib/collision/rapier-provider.js';
|
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22
|
+
export { PlacesFeature } from './lib/features/places-feature.js';
|
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23
|
+
export { STANDARD_BIOME } from './lib/presets/standard-biome.js';
|
|
24
|
+
export { createMapColliders } from './lib/physics/create-map-colliders.js';
|
|
25
|
+
export { CANOPY_SENSOR_TAG } from './lib/physics/canopy-sensor-tag.js';
|
|
26
|
+
export { sortPlacedObjects } from './lib/utils/sort-placed-objects.js';
|
|
27
|
+
export { extractCanopyZones, isInsideCanopyZone } from './lib/utils/extract-canopy-zones.js';
|
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@@ -0,0 +1,54 @@
|
|
|
1
|
+
import type { ICollisionProvider } from '../types/collision-provider.js';
|
|
2
|
+
import type { MapCollisionShape } from '../types/geometry.js';
|
|
3
|
+
interface RapierVector2 {
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
}
|
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7
|
+
interface RapierRigidBodyDesc {
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|
8
|
+
setTranslation(x: number, y: number): RapierRigidBodyDesc;
|
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9
|
+
setRotation(rotation: number): RapierRigidBodyDesc;
|
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10
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+
}
|
|
11
|
+
interface RapierRigidBody {
|
|
12
|
+
handle: number;
|
|
13
|
+
}
|
|
14
|
+
interface RapierWorld {
|
|
15
|
+
createRigidBody(desc: RapierRigidBodyDesc): RapierRigidBody;
|
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16
|
+
createCollider(desc: RapierColliderDesc, body: RapierRigidBody): unknown;
|
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17
|
+
removeRigidBody(body: RapierRigidBody): void;
|
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18
|
+
getRigidBody(handle: number): RapierRigidBody | null;
|
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19
|
+
intersectionsWithShape(pos: RapierVector2, rotation: number, shape: RapierShape, callback: (handle: number) => boolean): void;
|
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20
|
+
step(): void;
|
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21
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+
}
|
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22
|
+
interface RapierShape {
|
|
23
|
+
readonly __rapierShape?: unknown;
|
|
24
|
+
}
|
|
25
|
+
interface RapierColliderDesc {
|
|
26
|
+
readonly __rapierColliderDesc?: unknown;
|
|
27
|
+
}
|
|
28
|
+
export interface RapierModule2dLike {
|
|
29
|
+
Vector2: new (x: number, y: number) => RapierVector2;
|
|
30
|
+
World: new (gravity: RapierVector2) => RapierWorld;
|
|
31
|
+
RigidBodyDesc: {
|
|
32
|
+
fixed(): RapierRigidBodyDesc;
|
|
33
|
+
};
|
|
34
|
+
ColliderDesc: {
|
|
35
|
+
ball(radius: number): RapierColliderDesc;
|
|
36
|
+
cuboid(halfWidth: number, halfHeight: number): RapierColliderDesc;
|
|
37
|
+
};
|
|
38
|
+
Ball: new (radius: number) => RapierShape;
|
|
39
|
+
Cuboid: new (halfWidth: number, halfHeight: number) => RapierShape;
|
|
40
|
+
}
|
|
41
|
+
export declare class RapierCollisionProvider implements ICollisionProvider {
|
|
42
|
+
private readonly _rapier;
|
|
43
|
+
private _world;
|
|
44
|
+
private readonly _bodies;
|
|
45
|
+
constructor(rapier: RapierModule2dLike);
|
|
46
|
+
addShape(id: number, shape: MapCollisionShape, posX: number, posY: number, rotation: number, scale: number): void;
|
|
47
|
+
testShape(shape: MapCollisionShape, posX: number, posY: number, rotation: number, scale: number): boolean;
|
|
48
|
+
removeShape(id: number): void;
|
|
49
|
+
clear(): void;
|
|
50
|
+
private _createShape;
|
|
51
|
+
private _createColliderDesc;
|
|
52
|
+
}
|
|
53
|
+
export {};
|
|
54
|
+
//# sourceMappingURL=rapier-provider.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rapier-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/collision/rapier-provider.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,gCAAgC,CAAC;AACzE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAG9D,UAAU,aAAa;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,UAAU,mBAAmB;IAC3B,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,mBAAmB,CAAC;IAC1D,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,mBAAmB,CAAC;CACpD;AAED,UAAU,eAAe;IACvB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,UAAU,WAAW;IACnB,eAAe,CAAC,IAAI,EAAE,mBAAmB,GAAG,eAAe,CAAC;IAC5D,cAAc,CAAC,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,eAAe,GAAG,OAAO,CAAC;IACzE,eAAe,CAAC,IAAI,EAAE,eAAe,GAAG,IAAI,CAAC;IAC7C,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe,GAAG,IAAI,CAAC;IACrD,sBAAsB,CACpB,GAAG,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EACxD,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,OAAO,GACpC,IAAI,CAAC;IACR,IAAI,IAAI,IAAI,CAAC;CACd;AAED,UAAU,WAAW;IACnB,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;CAClC;AAED,UAAU,kBAAkB;IAC1B,QAAQ,CAAC,oBAAoB,CAAC,EAAE,OAAO,CAAC;CACzC;AAED,MAAM,WAAW,kBAAkB;IACjC,OAAO,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,aAAa,CAAC;IACrD,KAAK,EAAE,KAAK,OAAO,EAAE,aAAa,KAAK,WAAW,CAAC;IACnD,aAAa,EAAE;QAAE,KAAK,IAAI,mBAAmB,CAAA;KAAE,CAAC;IAChD,YAAY,EAAE;QACZ,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,kBAAkB,CAAC;QACzC,MAAM,CAAC,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,kBAAkB,CAAC;KACnE,CAAC;IACF,IAAI,EAAE,KAAK,MAAM,EAAE,MAAM,KAAK,WAAW,CAAC;IAC1C,MAAM,EAAE,KAAK,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,KAAK,WAAW,CAAC;CACpE;AAED,qBAAa,uBAAwB,YAAW,kBAAkB;IAChE,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAqB;IAC7C,OAAO,CAAC,MAAM,CAAc;IAC5B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAkC;gBAE9C,MAAM,EAAE,kBAAkB;IAMtC,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAajH,SAAS,CAAC,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAiBzG,WAAW,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAW7B,KAAK,IAAI,IAAI;IAMb,OAAO,CAAC,YAAY;IAOpB,OAAO,CAAC,mBAAmB;CAM5B"}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import { ShapeType } from '../types/geometry.js';
|
|
2
|
+
export class RapierCollisionProvider {
|
|
3
|
+
_rapier;
|
|
4
|
+
_world;
|
|
5
|
+
_bodies = new Map();
|
|
6
|
+
constructor(rapier) {
|
|
7
|
+
this._rapier = rapier;
|
|
8
|
+
const gravity = new rapier.Vector2(0, 0);
|
|
9
|
+
this._world = new rapier.World(gravity);
|
|
10
|
+
}
|
|
11
|
+
addShape(id, shape, posX, posY, rotation, scale) {
|
|
12
|
+
const colliderDesc = this._createColliderDesc(shape, scale);
|
|
13
|
+
if (!colliderDesc)
|
|
14
|
+
return;
|
|
15
|
+
const R = this._rapier;
|
|
16
|
+
const bodyDesc = R.RigidBodyDesc.fixed()
|
|
17
|
+
.setTranslation(posX, posY)
|
|
18
|
+
.setRotation(rotation);
|
|
19
|
+
const body = this._world.createRigidBody(bodyDesc);
|
|
20
|
+
this._world.createCollider(colliderDesc, body);
|
|
21
|
+
this._bodies.set(id, body.handle);
|
|
22
|
+
}
|
|
23
|
+
testShape(shape, posX, posY, rotation, scale) {
|
|
24
|
+
const rapierShape = this._createShape(shape, scale);
|
|
25
|
+
if (!rapierShape)
|
|
26
|
+
return false;
|
|
27
|
+
const position = new this._rapier.Vector2(posX, posY);
|
|
28
|
+
this._world.step();
|
|
29
|
+
let hasOverlap = false;
|
|
30
|
+
this._world.intersectionsWithShape(position, rotation, rapierShape, () => {
|
|
31
|
+
hasOverlap = true;
|
|
32
|
+
return false;
|
|
33
|
+
});
|
|
34
|
+
return hasOverlap;
|
|
35
|
+
}
|
|
36
|
+
removeShape(id) {
|
|
37
|
+
const handle = this._bodies.get(id);
|
|
38
|
+
if (handle === undefined)
|
|
39
|
+
return;
|
|
40
|
+
const body = this._world.getRigidBody(handle);
|
|
41
|
+
if (body) {
|
|
42
|
+
this._world.removeRigidBody(body);
|
|
43
|
+
}
|
|
44
|
+
this._bodies.delete(id);
|
|
45
|
+
}
|
|
46
|
+
clear() {
|
|
47
|
+
const gravity = new this._rapier.Vector2(0, 0);
|
|
48
|
+
this._world = new this._rapier.World(gravity);
|
|
49
|
+
this._bodies.clear();
|
|
50
|
+
}
|
|
51
|
+
_createShape(shape, scale) {
|
|
52
|
+
const R = this._rapier;
|
|
53
|
+
if (shape.type === ShapeType.Circle)
|
|
54
|
+
return new R.Ball(shape.radius * scale);
|
|
55
|
+
if (shape.type === ShapeType.Cuboid)
|
|
56
|
+
return new R.Cuboid(shape.halfWidth * scale, shape.halfHeight * scale);
|
|
57
|
+
return null;
|
|
58
|
+
}
|
|
59
|
+
_createColliderDesc(shape, scale) {
|
|
60
|
+
const R = this._rapier;
|
|
61
|
+
if (shape.type === ShapeType.Circle)
|
|
62
|
+
return R.ColliderDesc.ball(shape.radius * scale);
|
|
63
|
+
if (shape.type === ShapeType.Cuboid)
|
|
64
|
+
return R.ColliderDesc.cuboid(shape.halfWidth * scale, shape.halfHeight * scale);
|
|
65
|
+
return null;
|
|
66
|
+
}
|
|
67
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import type { ICollisionProvider } from '../types/collision-provider.js';
|
|
2
|
+
import type { MapCollisionShape } from '../types/geometry.js';
|
|
3
|
+
export declare class SpatialGridCollisionProvider implements ICollisionProvider {
|
|
4
|
+
private readonly _cellSize;
|
|
5
|
+
private readonly _gridW;
|
|
6
|
+
private readonly _gridH;
|
|
7
|
+
private readonly _cells;
|
|
8
|
+
private readonly _shapes;
|
|
9
|
+
private _queryId;
|
|
10
|
+
private readonly _lastQueried;
|
|
11
|
+
constructor(width: number, height: number, cellSize?: number);
|
|
12
|
+
addShape(id: number, shape: MapCollisionShape, posX: number, posY: number, rotation: number, scale: number): void;
|
|
13
|
+
testShape(shape: MapCollisionShape, posX: number, posY: number, rotation: number, scale: number): boolean;
|
|
14
|
+
removeShape(id: number): void;
|
|
15
|
+
clear(): void;
|
|
16
|
+
private _createStoredShape;
|
|
17
|
+
private _testOverlap;
|
|
18
|
+
}
|
|
19
|
+
//# sourceMappingURL=spatial-grid-provider.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spatial-grid-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/collision/spatial-grid-provider.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,gCAAgC,CAAC;AACzE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAiB9D,qBAAa,4BAA6B,YAAW,kBAAkB;IACrE,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAwB;IAC/C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAkC;IAC1D,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA6B;gBAE9C,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,SAAK;IAOxD,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAiBjH,SAAS,CAAC,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IA4BzG,WAAW,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAwB7B,KAAK,IAAI,IAAI;IAOb,OAAO,CAAC,kBAAkB;IA4B1B,OAAO,CAAC,YAAY;CAkCrB"}
|