@lacspace/inventory 1.0.0

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package/LICENSE ADDED
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+ Lacspace Free Licence
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+ Version 1.0, August 2026
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+
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+ Copyright (c) 2026 Lacspace
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+
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+ PREAMBLE
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+
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+ This software is published by Lacspace under the Lacspace Free Licence โ€” a free,
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+ permissive licence that lets you use this software for any purpose, including in
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+ commercial products and services, at no cost. It grants the same freedoms as
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+ common permissive open-source licences; the only condition is that this notice
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+ travels with the software. The canonical, always-current text of this licence is
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+ maintained at https://lacspace.com/licenses/lacspace-free-1.0
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+
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+ GRANT OF RIGHTS
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+
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+ Permission is hereby granted, free of charge, to any person or organisation
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+ obtaining a copy of this software and its associated documentation and data files
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+ (the "Software"), to deal in the Software without restriction, including without
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+ limitation the rights to use, copy, modify, merge, publish, distribute,
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+ sublicense, and/or sell copies of the Software, and to permit persons to whom the
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+ Software is furnished to do so, subject to the conditions below. These rights are
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+ granted for any purpose, personal or commercial, and are perpetual, worldwide,
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+ non-exclusive, and royalty-free.
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+
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+ CONDITIONS
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+
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+ The above copyright notice, this permission notice, and the name of this licence
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+ ("Lacspace Free Licence") shall be included in all copies or substantial portions
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+ of the Software.
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+
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+ TRADEMARKS
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+
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+ This licence does not grant permission to use the trade names, trademarks, service
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+ marks, logos, or product names of Lacspace, except as required to reproduce the
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+ notice above or to describe the origin of the Software in a truthful manner.
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+
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+ DISCLAIMER OF WARRANTY AND LIMITATION OF LIABILITY
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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+ FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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+ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN
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+ AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ ---
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+
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+ The Lacspace Free Licence is a source-available, permissive licence and is not (as
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+ of this version) an OSI-approved licence. In substance it grants the same freedoms
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+ as the MIT Licence. Learn more at https://lacspace.com/licenses
package/README.md ADDED
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+ <div align="center">
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+
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+ # @lacspace/inventory
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+
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+ **A stock-tracking engine that prevents overselling โ€” reserve, commit & restock over a plain state object.**
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+
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+ [![npm version](https://img.shields.io/npm/v/@lacspace/inventory?color=%2316a34a&label=npm)](https://www.npmjs.com/package/@lacspace/inventory)
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+ [![minzipped](https://img.shields.io/bundlephobia/minzip/@lacspace/inventory?label=minzip)](https://bundlephobia.com/package/@lacspace/inventory)
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+ [![types](https://img.shields.io/badge/types-included-blue)](https://www.npmjs.com/package/@lacspace/inventory)
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+ [![license](https://img.shields.io/npm/l/@lacspace/inventory?color=green)](https://github.com/lacspace/npm-packages/blob/main/LICENSE)
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+
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+ </div>
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+
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+ > Overselling is one bug: you let two orders take the last unit. This is the maths that stops it โ€” pure, immutable functions over a plain `{ onHand, reserved }` state. **Bring your own store** (a DB row, a cache, a signal); this decides what's allowed.
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+
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+ - ๐Ÿšซ **No overselling** โ€” `reserve`/`commit` throw an `InventoryError` before they'd go negative
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+ - ๐ŸงŠ **Immutable** โ€” every op returns a new `Stock`; your input is never mutated
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+ - ๐Ÿง  **available = onHand โˆ’ reserved** โ€” the one invariant, enforced everywhere
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+ - ๐Ÿงฉ **Headless** โ€” persist the state however you like; this is just the rules
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+ - โšก Isomorphic โ€” Node, edge runtimes & browsers ยท ๐Ÿ“ฆ ESM + CJS ยท fully typed ยท zero deps
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+
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+ ## Install
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+
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+ ```bash
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+ npm i @lacspace/inventory # or pnpm add / yarn add / bun add
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+ ```
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+
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+ ## Reserve โ†’ commit
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+
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+ ```ts
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+ import { createStock, reserve, commit, available } from "@lacspace/inventory";
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+
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+ let stock = createStock(10); // { onHand: 10, reserved: 0 }
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+
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+ stock = reserve(stock, 3); // hold 3 for a pending order
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+ available(stock); // 7
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+
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+ stock = commit(stock, 3); // ship them
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+ stock; // { onHand: 7, reserved: 0 }
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+ ```
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+
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+ ## Overselling throws
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+
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+ ```ts
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+ import { createStock, reserve, InventoryError } from "@lacspace/inventory";
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+
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+ const stock = createStock(2);
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+
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+ try {
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+ reserve(stock, 5); // only 2 available
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+ } catch (e) {
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+ e instanceof InventoryError; // true โ€” nothing was oversold
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+ }
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+ ```
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+
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+ ## Restock, release & low-stock alerts
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+
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+ ```ts
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+ import { createStock, reserve, release, restock, isLow, isOutOfStock } from "@lacspace/inventory";
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+
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+ let stock = restock(createStock(0), 20); // delivery arrives
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+ stock = reserve(stock, 18);
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+
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+ isLow(stock, 5); // true โ€” 2 available
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+ isOutOfStock(stock); // false
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+
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+ stock = release(stock, 18); // cart abandoned โ†’ put them back
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+ ```
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+
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+ ## API
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+
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+ | Function | Description |
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+ | --- | --- |
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+ | `createStock(onHand?)` | new `{ onHand, reserved: 0 }` (default `0`) |
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+ | `available(stock)` | `onHand - reserved` |
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+ | `reserve(stock, qty)` | hold `qty`; **throws** if `qty > available` |
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+ | `release(stock, qty)` | free a reservation (never below `0`) |
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+ | `commit(stock, qty)` | fulfil: `onHand -= qty`, `reserved -= qty`; **throws** if `qty > reserved` |
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+ | `restock(stock, qty)` | add `qty` to `onHand` |
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+ | `adjust(stock, delta)` | signed correction to `onHand` (clamped at `0`) |
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+ | `isLow(stock, threshold)` | `available <= threshold` |
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+ | `isOutOfStock(stock)` | `available <= 0` |
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+ | `InventoryError` | thrown on oversell / invalid quantity |
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+
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+ ## Licensing
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+
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+ This package is **free** under the **[Lacspace Free Licence](https://lacspace.com/licenses/lacspace-free-1.0)** โ€” permissive freedoms. Use it in personal and commercial projects at no cost; just keep the notice.
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+
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+ Not every Lacspace package is free. We also offer **Commercial** (paid), **Client-specific**, and **Private** (proprietary) packages under separate terms. See the full **[Lacspace Licence Centre](https://lacspace.com/licenses)**.
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+
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+ <!-- LACSPACE-DEV-PLATFORM -->
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+
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+ ---
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+
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+ ## The Lacspace Developer Platform
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+
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+ `@lacspace/inventory` is part of **63+ zero-dependency, isomorphic TypeScript packages**. Explore the ecosystem:
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+
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+ - ๐Ÿ—‚๏ธ **All packages** โ€” https://developer.lacspace.com/packages
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+ - ๐Ÿงญ **Developer handbook** โ€” https://developer.lacspace.com/handbook
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+ - ๐Ÿงช **Live playground** โ€” https://developer.lacspace.com/playground
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+ - ๐Ÿ–ฅ๏ธ **Finished app templates** โ€” https://templates.lacspace.com
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+ - ๐Ÿš€ **Scaffold a full app** โ€” `npm create lacspace-app@latest`
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+
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+ Free under the **[Lacspace Free Licence](https://lacspace.com/licenses/lacspace-free-1.0)** โ€” a permissive, free-to-use licence.
package/dist/index.cjs ADDED
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+ 'use strict';
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+
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+ // src/index.ts
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+ var InventoryError = class _InventoryError extends Error {
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+ constructor(message) {
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+ super(message);
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+ this.name = "InventoryError";
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+ Object.setPrototypeOf(this, _InventoryError.prototype);
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+ }
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+ };
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+ function toCount(n, label) {
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+ const v = Math.trunc(n);
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+ if (!Number.isFinite(v)) throw new InventoryError(`${label} must be a finite number`);
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+ return v;
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+ }
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+ function requireQty(qty) {
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+ const q = toCount(qty, "qty");
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+ if (q < 0) throw new InventoryError("qty must be >= 0");
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+ return q;
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+ }
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+ function createStock(onHand = 0) {
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+ const n = toCount(onHand, "onHand");
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+ if (n < 0) throw new InventoryError("onHand must be >= 0");
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+ return { onHand: n, reserved: 0 };
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+ }
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+ function available(stock) {
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+ return stock.onHand - stock.reserved;
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+ }
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+ function reserve(stock, qty) {
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+ const q = requireQty(qty);
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+ if (q > available(stock)) {
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+ throw new InventoryError(
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+ `Cannot reserve ${q}: only ${available(stock)} available`
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+ );
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+ }
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+ return { onHand: stock.onHand, reserved: stock.reserved + q };
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+ }
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+ function release(stock, qty) {
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+ const q = requireQty(qty);
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+ return { onHand: stock.onHand, reserved: stock.reserved - Math.min(q, stock.reserved) };
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+ }
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+ function commit(stock, qty) {
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+ const q = requireQty(qty);
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+ if (q > stock.reserved) {
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+ throw new InventoryError(
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+ `Cannot commit ${q}: only ${stock.reserved} reserved`
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+ );
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+ }
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+ return { onHand: stock.onHand - q, reserved: stock.reserved - q };
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+ }
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+ function restock(stock, qty) {
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+ const q = requireQty(qty);
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+ return { onHand: stock.onHand + q, reserved: stock.reserved };
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+ }
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+ function adjust(stock, delta) {
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+ const d = toCount(delta, "delta");
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+ return { onHand: Math.max(0, stock.onHand + d), reserved: stock.reserved };
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+ }
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+ function isLow(stock, threshold) {
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+ return available(stock) <= toCount(threshold, "threshold");
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+ }
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+ function isOutOfStock(stock) {
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+ return available(stock) <= 0;
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+ }
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+
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+ exports.InventoryError = InventoryError;
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+ exports.adjust = adjust;
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+ exports.available = available;
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+ exports.commit = commit;
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+ exports.createStock = createStock;
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+ exports.isLow = isLow;
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+ exports.isOutOfStock = isOutOfStock;
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+ exports.release = release;
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+ exports.reserve = reserve;
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+ exports.restock = restock;
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+ //# sourceMappingURL=index.cjs.map
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+ //# sourceMappingURL=index.cjs.map
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You decide where the\n * state lives (a database row, a cache, a signal); this decides the maths.\n *\n * The core guarantee: you can never reserve or fulfil more than is available,\n * so a race between two checkouts fails loudly instead of overselling.\n */\n\n/** Stock state for a single SKU. Both fields are non-negative integers. */\nexport interface Stock {\n /** Physical units in the warehouse. */\n onHand: number;\n /** Units held for pending orders (not yet shipped). */\n reserved: number;\n}\n\n/** Thrown when an operation would oversell or is otherwise invalid. */\nexport class InventoryError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InventoryError\";\n // Restore the prototype chain for instanceof across transpile targets.\n Object.setPrototypeOf(this, InventoryError.prototype);\n }\n}\n\nfunction toCount(n: number, label: string): number {\n const v = Math.trunc(n);\n if (!Number.isFinite(v)) throw new InventoryError(`${label} must be a finite number`);\n return v;\n}\n\n/** Require a non-negative quantity for an operation. */\nfunction requireQty(qty: number): number {\n const q = toCount(qty, \"qty\");\n if (q < 0) throw new InventoryError(\"qty must be >= 0\");\n return q;\n}\n\n/** Create a new stock state with the given quantity on hand (default `0`). */\nexport function createStock(onHand = 0): Stock {\n const n = toCount(onHand, \"onHand\");\n if (n < 0) throw new InventoryError(\"onHand must be >= 0\");\n return { onHand: n, reserved: 0 };\n}\n\n/** Units that can still be reserved: `onHand - reserved`. */\nexport function available(stock: Stock): number {\n return stock.onHand - stock.reserved;\n}\n\n/**\n * Reserve `qty` units for a pending order. Increases `reserved`.\n *\n * @throws {InventoryError} if `qty` exceeds {@link available} (would oversell).\n */\nexport function reserve(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n if (q > available(stock)) {\n throw new InventoryError(\n `Cannot reserve ${q}: only ${available(stock)} available`,\n );\n }\n return { onHand: stock.onHand, reserved: stock.reserved + q };\n}\n\n/**\n * Release a previously-held reservation (e.g. an abandoned cart). Never drops\n * `reserved` below `0` โ€” it releases at most what is currently reserved.\n */\nexport function release(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n return { onHand: stock.onHand, reserved: stock.reserved - Math.min(q, stock.reserved) };\n}\n\n/**\n * Fulfil (ship) `qty` reserved units: decrements both `onHand` and `reserved`.\n *\n * @throws {InventoryError} if `qty` exceeds the currently reserved amount.\n */\nexport function commit(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n if (q > stock.reserved) {\n throw new InventoryError(\n `Cannot commit ${q}: only ${stock.reserved} reserved`,\n );\n }\n return { onHand: stock.onHand - q, reserved: stock.reserved - q };\n}\n\n/** Add `qty` units to `onHand` (a delivery / restock). */\nexport function restock(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n return { onHand: stock.onHand + q, reserved: stock.reserved };\n}\n\n/**\n * Apply a signed correction to `onHand` (stock-take, shrinkage, returns).\n * `onHand` is clamped at `0`; `reserved` is left untouched.\n */\nexport function adjust(stock: Stock, delta: number): Stock {\n const d = toCount(delta, \"delta\");\n return { onHand: Math.max(0, stock.onHand + d), reserved: stock.reserved };\n}\n\n/** `true` when {@link available} is at or below `threshold`. */\nexport function isLow(stock: Stock, threshold: number): boolean {\n return available(stock) <= toCount(threshold, \"threshold\");\n}\n\n/** `true` when nothing is available to reserve (`available <= 0`). */\nexport function isOutOfStock(stock: Stock): boolean {\n return available(stock) <= 0;\n}\n"]}
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+ /**
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+ * @lacspace/inventory โ€” a stock-tracking engine that prevents overselling.
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+ *
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+ * Bring-your-own-store: this package is a set of pure, immutable functions over
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+ * a plain `Stock` state object `{ onHand, reserved }`. You decide where the
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+ * state lives (a database row, a cache, a signal); this decides the maths.
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+ *
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+ * The core guarantee: you can never reserve or fulfil more than is available,
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+ * so a race between two checkouts fails loudly instead of overselling.
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+ */
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+ /** Stock state for a single SKU. Both fields are non-negative integers. */
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+ interface Stock {
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+ /** Physical units in the warehouse. */
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+ onHand: number;
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+ /** Units held for pending orders (not yet shipped). */
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+ reserved: number;
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+ }
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+ /** Thrown when an operation would oversell or is otherwise invalid. */
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+ declare class InventoryError extends Error {
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+ constructor(message: string);
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+ }
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+ /** Create a new stock state with the given quantity on hand (default `0`). */
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+ declare function createStock(onHand?: number): Stock;
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+ /** Units that can still be reserved: `onHand - reserved`. */
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+ declare function available(stock: Stock): number;
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+ /**
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+ * Reserve `qty` units for a pending order. Increases `reserved`.
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+ *
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+ * @throws {InventoryError} if `qty` exceeds {@link available} (would oversell).
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+ */
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+ declare function reserve(stock: Stock, qty: number): Stock;
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+ /**
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+ * Release a previously-held reservation (e.g. an abandoned cart). Never drops
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+ * `reserved` below `0` โ€” it releases at most what is currently reserved.
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+ */
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+ declare function release(stock: Stock, qty: number): Stock;
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+ /**
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+ * Fulfil (ship) `qty` reserved units: decrements both `onHand` and `reserved`.
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+ *
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+ * @throws {InventoryError} if `qty` exceeds the currently reserved amount.
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+ */
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+ declare function commit(stock: Stock, qty: number): Stock;
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+ /** Add `qty` units to `onHand` (a delivery / restock). */
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+ declare function restock(stock: Stock, qty: number): Stock;
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+ /**
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+ * Apply a signed correction to `onHand` (stock-take, shrinkage, returns).
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+ * `onHand` is clamped at `0`; `reserved` is left untouched.
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+ */
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+ declare function adjust(stock: Stock, delta: number): Stock;
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+ /** `true` when {@link available} is at or below `threshold`. */
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+ declare function isLow(stock: Stock, threshold: number): boolean;
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+ /** `true` when nothing is available to reserve (`available <= 0`). */
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+ declare function isOutOfStock(stock: Stock): boolean;
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+
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+ export { InventoryError, type Stock, adjust, available, commit, createStock, isLow, isOutOfStock, release, reserve, restock };
@@ -0,0 +1,55 @@
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+ /**
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+ * @lacspace/inventory โ€” a stock-tracking engine that prevents overselling.
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+ *
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+ * Bring-your-own-store: this package is a set of pure, immutable functions over
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+ * a plain `Stock` state object `{ onHand, reserved }`. You decide where the
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+ * state lives (a database row, a cache, a signal); this decides the maths.
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+ *
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+ * The core guarantee: you can never reserve or fulfil more than is available,
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+ * so a race between two checkouts fails loudly instead of overselling.
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+ */
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+ /** Stock state for a single SKU. Both fields are non-negative integers. */
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+ interface Stock {
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+ /** Physical units in the warehouse. */
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+ onHand: number;
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+ /** Units held for pending orders (not yet shipped). */
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+ reserved: number;
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+ }
18
+ /** Thrown when an operation would oversell or is otherwise invalid. */
19
+ declare class InventoryError extends Error {
20
+ constructor(message: string);
21
+ }
22
+ /** Create a new stock state with the given quantity on hand (default `0`). */
23
+ declare function createStock(onHand?: number): Stock;
24
+ /** Units that can still be reserved: `onHand - reserved`. */
25
+ declare function available(stock: Stock): number;
26
+ /**
27
+ * Reserve `qty` units for a pending order. Increases `reserved`.
28
+ *
29
+ * @throws {InventoryError} if `qty` exceeds {@link available} (would oversell).
30
+ */
31
+ declare function reserve(stock: Stock, qty: number): Stock;
32
+ /**
33
+ * Release a previously-held reservation (e.g. an abandoned cart). Never drops
34
+ * `reserved` below `0` โ€” it releases at most what is currently reserved.
35
+ */
36
+ declare function release(stock: Stock, qty: number): Stock;
37
+ /**
38
+ * Fulfil (ship) `qty` reserved units: decrements both `onHand` and `reserved`.
39
+ *
40
+ * @throws {InventoryError} if `qty` exceeds the currently reserved amount.
41
+ */
42
+ declare function commit(stock: Stock, qty: number): Stock;
43
+ /** Add `qty` units to `onHand` (a delivery / restock). */
44
+ declare function restock(stock: Stock, qty: number): Stock;
45
+ /**
46
+ * Apply a signed correction to `onHand` (stock-take, shrinkage, returns).
47
+ * `onHand` is clamped at `0`; `reserved` is left untouched.
48
+ */
49
+ declare function adjust(stock: Stock, delta: number): Stock;
50
+ /** `true` when {@link available} is at or below `threshold`. */
51
+ declare function isLow(stock: Stock, threshold: number): boolean;
52
+ /** `true` when nothing is available to reserve (`available <= 0`). */
53
+ declare function isOutOfStock(stock: Stock): boolean;
54
+
55
+ export { InventoryError, type Stock, adjust, available, commit, createStock, isLow, isOutOfStock, release, reserve, restock };
package/dist/index.js ADDED
@@ -0,0 +1,66 @@
1
+ // src/index.ts
2
+ var InventoryError = class _InventoryError extends Error {
3
+ constructor(message) {
4
+ super(message);
5
+ this.name = "InventoryError";
6
+ Object.setPrototypeOf(this, _InventoryError.prototype);
7
+ }
8
+ };
9
+ function toCount(n, label) {
10
+ const v = Math.trunc(n);
11
+ if (!Number.isFinite(v)) throw new InventoryError(`${label} must be a finite number`);
12
+ return v;
13
+ }
14
+ function requireQty(qty) {
15
+ const q = toCount(qty, "qty");
16
+ if (q < 0) throw new InventoryError("qty must be >= 0");
17
+ return q;
18
+ }
19
+ function createStock(onHand = 0) {
20
+ const n = toCount(onHand, "onHand");
21
+ if (n < 0) throw new InventoryError("onHand must be >= 0");
22
+ return { onHand: n, reserved: 0 };
23
+ }
24
+ function available(stock) {
25
+ return stock.onHand - stock.reserved;
26
+ }
27
+ function reserve(stock, qty) {
28
+ const q = requireQty(qty);
29
+ if (q > available(stock)) {
30
+ throw new InventoryError(
31
+ `Cannot reserve ${q}: only ${available(stock)} available`
32
+ );
33
+ }
34
+ return { onHand: stock.onHand, reserved: stock.reserved + q };
35
+ }
36
+ function release(stock, qty) {
37
+ const q = requireQty(qty);
38
+ return { onHand: stock.onHand, reserved: stock.reserved - Math.min(q, stock.reserved) };
39
+ }
40
+ function commit(stock, qty) {
41
+ const q = requireQty(qty);
42
+ if (q > stock.reserved) {
43
+ throw new InventoryError(
44
+ `Cannot commit ${q}: only ${stock.reserved} reserved`
45
+ );
46
+ }
47
+ return { onHand: stock.onHand - q, reserved: stock.reserved - q };
48
+ }
49
+ function restock(stock, qty) {
50
+ const q = requireQty(qty);
51
+ return { onHand: stock.onHand + q, reserved: stock.reserved };
52
+ }
53
+ function adjust(stock, delta) {
54
+ const d = toCount(delta, "delta");
55
+ return { onHand: Math.max(0, stock.onHand + d), reserved: stock.reserved };
56
+ }
57
+ function isLow(stock, threshold) {
58
+ return available(stock) <= toCount(threshold, "threshold");
59
+ }
60
+ function isOutOfStock(stock) {
61
+ return available(stock) <= 0;
62
+ }
63
+
64
+ export { InventoryError, adjust, available, commit, createStock, isLow, isOutOfStock, release, reserve, restock };
65
+ //# sourceMappingURL=index.js.map
66
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
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You decide where the\n * state lives (a database row, a cache, a signal); this decides the maths.\n *\n * The core guarantee: you can never reserve or fulfil more than is available,\n * so a race between two checkouts fails loudly instead of overselling.\n */\n\n/** Stock state for a single SKU. Both fields are non-negative integers. */\nexport interface Stock {\n /** Physical units in the warehouse. */\n onHand: number;\n /** Units held for pending orders (not yet shipped). */\n reserved: number;\n}\n\n/** Thrown when an operation would oversell or is otherwise invalid. */\nexport class InventoryError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InventoryError\";\n // Restore the prototype chain for instanceof across transpile targets.\n Object.setPrototypeOf(this, InventoryError.prototype);\n }\n}\n\nfunction toCount(n: number, label: string): number {\n const v = Math.trunc(n);\n if (!Number.isFinite(v)) throw new InventoryError(`${label} must be a finite number`);\n return v;\n}\n\n/** Require a non-negative quantity for an operation. */\nfunction requireQty(qty: number): number {\n const q = toCount(qty, \"qty\");\n if (q < 0) throw new InventoryError(\"qty must be >= 0\");\n return q;\n}\n\n/** Create a new stock state with the given quantity on hand (default `0`). */\nexport function createStock(onHand = 0): Stock {\n const n = toCount(onHand, \"onHand\");\n if (n < 0) throw new InventoryError(\"onHand must be >= 0\");\n return { onHand: n, reserved: 0 };\n}\n\n/** Units that can still be reserved: `onHand - reserved`. */\nexport function available(stock: Stock): number {\n return stock.onHand - stock.reserved;\n}\n\n/**\n * Reserve `qty` units for a pending order. Increases `reserved`.\n *\n * @throws {InventoryError} if `qty` exceeds {@link available} (would oversell).\n */\nexport function reserve(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n if (q > available(stock)) {\n throw new InventoryError(\n `Cannot reserve ${q}: only ${available(stock)} available`,\n );\n }\n return { onHand: stock.onHand, reserved: stock.reserved + q };\n}\n\n/**\n * Release a previously-held reservation (e.g. an abandoned cart). Never drops\n * `reserved` below `0` โ€” it releases at most what is currently reserved.\n */\nexport function release(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n return { onHand: stock.onHand, reserved: stock.reserved - Math.min(q, stock.reserved) };\n}\n\n/**\n * Fulfil (ship) `qty` reserved units: decrements both `onHand` and `reserved`.\n *\n * @throws {InventoryError} if `qty` exceeds the currently reserved amount.\n */\nexport function commit(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n if (q > stock.reserved) {\n throw new InventoryError(\n `Cannot commit ${q}: only ${stock.reserved} reserved`,\n );\n }\n return { onHand: stock.onHand - q, reserved: stock.reserved - q };\n}\n\n/** Add `qty` units to `onHand` (a delivery / restock). */\nexport function restock(stock: Stock, qty: number): Stock {\n const q = requireQty(qty);\n return { onHand: stock.onHand + q, reserved: stock.reserved };\n}\n\n/**\n * Apply a signed correction to `onHand` (stock-take, shrinkage, returns).\n * `onHand` is clamped at `0`; `reserved` is left untouched.\n */\nexport function adjust(stock: Stock, delta: number): Stock {\n const d = toCount(delta, \"delta\");\n return { onHand: Math.max(0, stock.onHand + d), reserved: stock.reserved };\n}\n\n/** `true` when {@link available} is at or below `threshold`. */\nexport function isLow(stock: Stock, threshold: number): boolean {\n return available(stock) <= toCount(threshold, \"threshold\");\n}\n\n/** `true` when nothing is available to reserve (`available <= 0`). */\nexport function isOutOfStock(stock: Stock): boolean {\n return available(stock) <= 0;\n}\n"]}
package/package.json ADDED
@@ -0,0 +1,61 @@
1
+ {
2
+ "name": "@lacspace/inventory",
3
+ "version": "1.0.0",
4
+ "description": "Stock-tracking engine that prevents overselling โ€” reserve, release, commit & restock over a plain { onHand, reserved } state. Immutable, bring-your-own-store, throws before it oversells. Isomorphic (Node, edge, browser).",
5
+ "type": "module",
6
+ "main": "./dist/index.cjs",
7
+ "module": "./dist/index.js",
8
+ "types": "./dist/index.d.ts",
9
+ "exports": {
10
+ ".": {
11
+ "import": {
12
+ "types": "./dist/index.d.ts",
13
+ "default": "./dist/index.js"
14
+ },
15
+ "require": {
16
+ "types": "./dist/index.d.cts",
17
+ "default": "./dist/index.cjs"
18
+ }
19
+ }
20
+ },
21
+ "files": [
22
+ "dist"
23
+ ],
24
+ "sideEffects": false,
25
+ "scripts": {
26
+ "build": "tsup",
27
+ "prepublishOnly": "npm run build"
28
+ },
29
+ "keywords": [
30
+ "inventory",
31
+ "stock",
32
+ "stock-management",
33
+ "reservation",
34
+ "oversell",
35
+ "ecommerce",
36
+ "warehouse",
37
+ "fulfilment",
38
+ "immutable",
39
+ "headless",
40
+ "isomorphic",
41
+ "typescript"
42
+ ],
43
+ "author": "Lacspace <contact@lacspace.com>",
44
+ "license": "SEE LICENSE IN LICENSE",
45
+ "homepage": "https://developer.lacspace.com/packages/inventory",
46
+ "repository": {
47
+ "type": "git",
48
+ "url": "git+https://github.com/lacspace/npm-packages.git",
49
+ "directory": "inventory"
50
+ },
51
+ "bugs": {
52
+ "url": "https://github.com/lacspace/npm-packages/issues"
53
+ },
54
+ "engines": {
55
+ "node": ">=18"
56
+ },
57
+ "dependencies": {},
58
+ "publishConfig": {
59
+ "access": "public"
60
+ }
61
+ }