@kvyverse/world-runtime 0.6.2 → 0.6.3

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Files changed (30) hide show
  1. package/LICENSE.md +2 -2
  2. package/dist/{BallCollider-DdxrnexK.js → BallCollider-3L5vOrcL.js} +3 -3
  3. package/dist/{CapsuleCollider-XlGZqg_O.js → CapsuleCollider-CBTsR-Ys.js} +3 -3
  4. package/dist/{ChatModule-DzNY_v-3.js → ChatModule-2tiWS_Yr.js} +4 -4
  5. package/dist/{Collider-ElnvKET2.js → Collider-CPUCG3RA.js} +2 -2
  6. package/dist/{ConeCollider-CQfGphDa.js → ConeCollider-C3XU3Y9X.js} +3 -3
  7. package/dist/{ConvexMeshCollider-0Q2u7QAL.js → ConvexMeshCollider-DzNV4HTO.js} +2 -2
  8. package/dist/{CuboidCollider-Cm7kKRMA.js → CuboidCollider-Dp1DZoFM.js} +2 -2
  9. package/dist/{CylinderCollider-P2oZeEyb.js → CylinderCollider-C0h_nhB5.js} +3 -3
  10. package/dist/{FpsCameraController-CuYDbMHJ.js → FpsCameraController-2GNWJM5D.js} +1 -1
  11. package/dist/{MeshInstansing-CSd1gjpu.js → MeshInstansing-Bxij0Yc9.js} +1 -1
  12. package/dist/{PointerLockCameraControls-Cq0m2NLS.js → PointerLockCameraControls-DIK3cVmo.js} +1 -1
  13. package/dist/{RapierDebugRenderer-BSsFENi2.js → RapierDebugRenderer-BQy_m-3C.js} +1 -1
  14. package/dist/{RapierFpsPlayerController-By_mnB5m.js → RapierFpsPlayerController-DthD8dw9.js} +1 -1
  15. package/dist/{RapierPhysics-C22OXUaE.js → RapierPhysics-yrsRPFS3.js} +3 -3
  16. package/dist/{Rigidbody-BHRxJKXd.js → Rigidbody-DLhN8ddv.js} +1 -1
  17. package/dist/{ScalingToFro-CmXQHfR5.js → ScalingToFro-BD-E5-uR.js} +1 -1
  18. package/dist/{SightInteractableArea-C7xBqoQo.js → SightInteractableArea-DrqyB41W.js} +1 -1
  19. package/dist/{SimpleWASDMovement-BYu0AFeG.js → SimpleWASDMovement-C2m53YYH.js} +1 -1
  20. package/dist/{Spinning-DDhlLF3g.js → Spinning-sgUhHld8.js} +1 -1
  21. package/dist/{StartAnimation-BbY1HgSj.js → StartAnimation-B9eomOS2.js} +1 -1
  22. package/dist/{TrimeshCollider-CGirnNOf.js → TrimeshCollider-7dIs_xtZ.js} +1 -1
  23. package/dist/addons/lib-registry.d.ts +2 -1
  24. package/dist/{chat.module-descriptor-BMy5jpOU.js → chat.module-descriptor-BTsep-Kq.js} +3 -3
  25. package/dist/{get-scale-from-obj-bFMquHMV.js → get-scale-from-obj-B7JlVPni.js} +1 -1
  26. package/dist/index.js +65 -64
  27. package/dist/{lib-registry-B-NnzKUx.js → lib-registry-CPwXvdYs.js} +8 -1
  28. package/dist/modules/optional-module-descriptor.d.ts +7 -0
  29. package/dist/version.gen.d.ts +1 -1
  30. package/package.json +2 -2
package/LICENSE.md CHANGED
@@ -1,6 +1,6 @@
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  # Kvyverse World Runtime License
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- Copyright (c) 2026 Vladislav Kruteniuk (Kvyverse). All rights reserved.
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+ Copyright (c) 2026 Kvyverse, Inc. All rights reserved.
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  This package (`@kvyverse/world-runtime`, the "Software") is proprietary
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  software. It is **not** open source.
@@ -54,4 +54,4 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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  SOFTWARE.
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- For other licensing needs, contact: vladislove2402@gmail.com
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+ For other licensing needs, contact: legal@kvyverse.com
@@ -1,6 +1,6 @@
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- import { n as getRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
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- import { t as Collider } from "./Collider-ElnvKET2.js";
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- //#region src/behaviours/physics/BallCollider.ts
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+ import { n as getRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
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+ import { t as Collider } from "./Collider-CPUCG3RA.js";
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+ //#region packages/world-runtime/src/behaviours/physics/BallCollider.ts
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  var BallCollider = class extends Collider {
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  type = "Ball";
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  /**
@@ -1,6 +1,6 @@
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- import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
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- import { t as Collider } from "./Collider-ElnvKET2.js";
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- //#region src/behaviours/physics/CapsuleCollider.ts
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+ import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
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+ import { t as Collider } from "./Collider-CPUCG3RA.js";
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+ //#region packages/world-runtime/src/behaviours/physics/CapsuleCollider.ts
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  var CapsuleCollider = class extends Collider {
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  type = "Capsule";
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  /**
@@ -1,10 +1,10 @@
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- import { t as CHAT_COMMAND_KEY } from "./chat.module-descriptor-BMy5jpOU.js";
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+ import { t as CHAT_COMMAND_KEY } from "./chat.module-descriptor-BTsep-Kq.js";
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  import { ContextModule, ThreeContextEvents } from "three-start";
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  import van from "vanjs-core";
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- //#region src/modules/chat/chat.css?inline
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+ //#region packages/world-runtime/src/modules/chat/chat.css?inline
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  var chat_default = "/* Neutral base for the chat input: only what it breaks without on real devices.\n Looks are left to the world. */\n\n.kvy-chat {\n position: absolute;\n left: 0;\n bottom: 0;\n width: 100%;\n box-sizing: border-box;\n display: flex;\n flex-direction: column;\n justify-content: flex-end;\n /* On-screen keyboard: ChatDom writes the overlap height here. */\n padding-bottom: var(--kvy-chat-keyboard-inset, 0px);\n /* Click-through like the HUD around it: the root stretches over the whole feed,\n so catching events here would kill clicks on the world behind the messages.\n Only the input takes events back. */\n pointer-events: none;\n}\n\n.kvy-chat__form {\n display: flex;\n margin: 0;\n}\n\n.kvy-chat__input {\n flex: 1 1 auto;\n min-width: 0;\n /* 16px — below that iOS Safari zooms the page on focus. */\n font: inherit;\n font-size: 16px;\n line-height: 1.25;\n color: inherit;\n background: transparent;\n border: 0;\n outline: none;\n padding: 4px 6px;\n -webkit-appearance: none;\n appearance: none;\n border-radius: 0;\n /* The one interactive part of the chat. */\n pointer-events: auto;\n /* No 300ms delay and no double-tap zoom on the input. */\n touch-action: manipulation;\n}\n\n/* The message feed is a TTL queue, not a scroll container. It sticks to the\n bottom and extra lines are cut from the top — no scrollbar here by design. */\n.kvy-chat__feed {\n display: flex;\n flex-direction: column;\n justify-content: flex-end;\n max-height: 40vh;\n overflow: hidden;\n /* Belt and braces: the root is already click-through, but a world restyling it\n must not accidentally make messages catch clicks. */\n pointer-events: none;\n}\n\n.kvy-chat__line {\n opacity: 1;\n transition: opacity 300ms ease;\n overflow-wrap: anywhere;\n}\n\n/* The line has outlived its time: it fades but stays in the DOM — opening the\n chat shows it again instead of rebuilding the feed. */\n.kvy-chat__line--faded {\n opacity: 0;\n}\n\n/* Hidden submit button: backs up implicit submission in old webviews. */\n.kvy-chat__submit {\n position: absolute;\n width: 1px;\n height: 1px;\n padding: 0;\n margin: -1px;\n overflow: hidden;\n clip-path: inset(50%);\n white-space: nowrap;\n border: 0;\n}\n\n/* Toggle mode: the input is hidden until entered (Enter on the canvas).\n Opacity, not visibility/display: an element hidden by those cannot be focused\n programmatically, leaving nothing to open the chat with. */\n.kvy-chat--idle-hidden .kvy-chat__input {\n opacity: 0;\n pointer-events: none;\n}\n";
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  //#endregion
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- //#region src/modules/chat/ChatDom.ts
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+ //#region packages/world-runtime/src/modules/chat/ChatDom.ts
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  var { button, div, form, input } = van.tags;
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  var STYLE_ID = "kvyverse-chat-styles";
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  /**
@@ -299,7 +299,7 @@ var ChatDom = class ChatDom {
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  }
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  };
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  //#endregion
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- //#region src/modules/chat/ChatModule.ts
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+ //#region packages/world-runtime/src/modules/chat/ChatModule.ts
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  /**
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  * The world chat as a pluggable ctx module: message history plus its own DOM
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  * input (`dom`), no React. Enabled from `settings.addons.json → modules`; it
@@ -1,7 +1,7 @@
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- import { t as Rigidbody } from "./Rigidbody-BHRxJKXd.js";
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+ import { t as Rigidbody } from "./Rigidbody-DLhN8ddv.js";
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  import * as THREE from "three/webgpu";
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  import { Object3DBehaviour, assertDefined, getComponents } from "three-start";
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- //#region src/behaviours/physics/Collider.ts
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+ //#region packages/world-runtime/src/behaviours/physics/Collider.ts
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  /** Walk the parent chain (ancestors only); stop when `cb` returns `false`. */
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  function traverseUp(obj, cb) {
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  let cur = obj.parent;
@@ -1,6 +1,6 @@
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- import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
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- import { t as Collider } from "./Collider-ElnvKET2.js";
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- //#region src/behaviours/physics/ConeCollider.ts
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+ import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
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+ import { t as Collider } from "./Collider-CPUCG3RA.js";
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+ //#region packages/world-runtime/src/behaviours/physics/ConeCollider.ts
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  var ConeCollider = class extends Collider {
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  type = "Cone";
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  /**
@@ -1,5 +1,5 @@
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- import { t as Collider } from "./Collider-ElnvKET2.js";
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- //#region src/behaviours/physics/ConvexMeshCollider.ts
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+ import { t as Collider } from "./Collider-CPUCG3RA.js";
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+ //#region packages/world-runtime/src/behaviours/physics/ConvexMeshCollider.ts
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  var ConvexMeshCollider = class extends Collider {
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  type = "Convex";
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  getDesc(rapier) {
@@ -1,5 +1,5 @@
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- import { t as Collider } from "./Collider-ElnvKET2.js";
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- //#region src/behaviours/physics/CuboidCollider.ts
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+ import { t as Collider } from "./Collider-CPUCG3RA.js";
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+ //#region packages/world-runtime/src/behaviours/physics/CuboidCollider.ts
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  var CuboidCollider = class extends Collider {
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  type = "Cuboid";
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  /**
@@ -1,6 +1,6 @@
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- import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
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- import { t as Collider } from "./Collider-ElnvKET2.js";
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- //#region src/behaviours/physics/CylinderCollider.ts
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+ import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
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+ import { t as Collider } from "./Collider-CPUCG3RA.js";
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+ //#region packages/world-runtime/src/behaviours/physics/CylinderCollider.ts
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  var CylinderCollider = class extends Collider {
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  type = "Cylinder";
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  /**
@@ -1,5 +1,5 @@
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/controls/FpsCameraController.ts
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+ //#region packages/world-runtime/src/behaviours/controls/FpsCameraController.ts
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  var FpsCameraController = class extends Object3DBehaviour {
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  sensitivity = .002;
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  mobileSensitivity = .006;
@@ -1,6 +1,6 @@
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  import * as THREE from "three/webgpu";
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/utils/MeshInstansing.ts
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+ //#region packages/world-runtime/src/behaviours/utils/MeshInstansing.ts
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  var MeshInstansing = class MeshInstansing extends Object3DBehaviour {
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  static _totalInstance = 0;
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  geometry = null;
@@ -1,6 +1,6 @@
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  import * as THREE from "three/webgpu";
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/controls/PointerLockCameraControls.ts
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+ //#region packages/world-runtime/src/behaviours/controls/PointerLockCameraControls.ts
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  var _euler = new THREE.Euler(0, 0, 0, "YXZ");
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  var _vector = new THREE.Vector3();
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  var _MOUSE_SENSITIVITY = .002;
@@ -1,5 +1,5 @@
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  import * as THREE from "three/webgpu";
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- //#region src/modules/physics/RapierDebugRenderer.ts
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+ //#region packages/world-runtime/src/modules/physics/RapierDebugRenderer.ts
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  /**
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  * Draws rapier colliders as lines. Not a ctx module: it lives inside
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  * `RapierPhysics` (`enableDebug`/`disableDebug`) and is pulled dynamically —
@@ -1,6 +1,6 @@
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  import * as THREE from "three/webgpu";
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/physics/RapierFpsPlayerController.ts
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+ //#region packages/world-runtime/src/behaviours/physics/RapierFpsPlayerController.ts
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  var RapierFpsPlayerController = class extends Object3DBehaviour {
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  halfHeight = .85;
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  radius = .5;
@@ -1,6 +1,6 @@
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- import { a as LibId } from "./lib-registry-B-NnzKUx.js";
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+ import { a as LibId } from "./lib-registry-CPwXvdYs.js";
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  import { ContextModule, ThreeContextEvents, defineProps, readOnly } from "three-start";
3
- //#region src/modules/physics/RapierPhysics.ts
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+ //#region packages/world-runtime/src/modules/physics/RapierPhysics.ts
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  var RapierPhysics = class RapierPhysics extends ContextModule {
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  isRapierPhysics;
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  api;
@@ -53,7 +53,7 @@ var RapierPhysics = class RapierPhysics extends ContextModule {
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  }
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  /** Turn on collider debug drawing; the renderer is fetched on demand. */
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  async enableDebug() {
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- this._debug ??= new (await (import("./RapierDebugRenderer-BSsFENi2.js"))).RapierDebugRenderer(this.ctx, this);
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+ this._debug ??= new (await (import("./RapierDebugRenderer-BQy_m-3C.js"))).RapierDebugRenderer(this.ctx, this);
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  this._debug.start();
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  }
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  disableDebug() {
@@ -12,7 +12,7 @@ var __exportAll = (all, no_symbols) => {
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  return target;
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  };
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  //#endregion
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- //#region src/behaviours/physics/Rigidbody.ts
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+ //#region packages/world-runtime/src/behaviours/physics/Rigidbody.ts
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  var Rigidbody_exports = /* @__PURE__ */ __exportAll({ default: () => Rigidbody });
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  /**
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  * @see {@link https://github.com/vladkrutenyuk/three-kvy-core/blob/main/src/addons/Rigidbody.ts | Source}
@@ -1,5 +1,5 @@
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/animation/ScalingToFro.ts
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+ //#region packages/world-runtime/src/behaviours/animation/ScalingToFro.ts
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  var ScalingToFro = class extends Object3DBehaviour {
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  scale = 1;
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  max = 2;
@@ -1,6 +1,6 @@
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  import * as THREE from "three/webgpu";
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/player/SightInteractableArea.ts
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+ //#region packages/world-runtime/src/behaviours/player/SightInteractableArea.ts
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  var raycaster = new THREE.Raycaster();
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  var SightInteractableArea = class SightInteractableArea extends Object3DBehaviour {
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  static _CURRENT = null;
@@ -1,5 +1,5 @@
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/controls/SimpleWASDMovement.ts
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+ //#region packages/world-runtime/src/behaviours/controls/SimpleWASDMovement.ts
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  var SimpleWASDMovement = class extends Object3DBehaviour {
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  speed = 4;
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  onBeforeRender() {
@@ -1,5 +1,5 @@
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/animation/Spinning.ts
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+ //#region packages/world-runtime/src/behaviours/animation/Spinning.ts
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  var Spinning = class extends Object3DBehaviour {
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  speed = 5;
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  onBeforeRender() {
@@ -1,6 +1,6 @@
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  import * as THREE from "three/webgpu";
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/animation/StartAnimation.ts
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+ //#region packages/world-runtime/src/behaviours/animation/StartAnimation.ts
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  var StartAnimation = class extends Object3DBehaviour {
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  mixer;
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  _action;
@@ -1,5 +1,5 @@
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  import { Object3DBehaviour } from "three-start";
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- //#region src/behaviours/physics/TrimeshCollider.ts
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+ //#region packages/world-runtime/src/behaviours/physics/TrimeshCollider.ts
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  var TrimeshCollider = class extends Object3DBehaviour {
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  recursive = false;
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  _detach;
@@ -30,7 +30,8 @@ export declare enum LibId {
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  Stats = "stats",
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  Rapier = "rapier",
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  Css2d = "css2d",
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- Css3d = "css3d"
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+ Css3d = "css3d",
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+ OrbitControls = "orbitControls"
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  }
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  export interface LibDescriptor {
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  readonly id: LibId;
@@ -1,4 +1,4 @@
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- //#region src/modules/optional-module-descriptor.ts
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+ //#region packages/world-runtime/src/modules/optional-module-descriptor.ts
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  /**
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  * Keys of the pluggable modules — the same keys as in
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  * `settings.addons.json → modules`. Core modules (`addons`/`env`/`html`/`input`/
@@ -11,7 +11,7 @@ var OptionalModuleId = /* @__PURE__ */ function(OptionalModuleId) {
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  }({});
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  var OPTIONAL_MODULE_IDS = Object.values(OptionalModuleId);
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  //#endregion
14
- //#region src/modules/chat/chat.module-descriptor.ts
14
+ //#region packages/world-runtime/src/modules/chat/chat.module-descriptor.ts
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  /** `Slash` opens the chat with a "/" already typed — the Minecraft command gesture. */
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  var CHAT_COMMAND_KEY = "Slash";
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  var CHAT_INPUT_MODES = ["always", "toggle"];
@@ -49,7 +49,7 @@ var chatModuleDescriptor = {
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  normalize: (raw) => normalizeChat(raw),
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  defaultConfig: () => ({ ...DEFAULTS }),
51
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  create: async (config) => {
52
- const { ChatModule } = await import("./ChatModule-DzNY_v-3.js");
52
+ const { ChatModule } = await import("./ChatModule-2tiWS_Yr.js");
53
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  return new ChatModule(config);
54
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  },
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  schema: {
@@ -1,5 +1,5 @@
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  import * as THREE from "three/webgpu";
2
- //#region src/behaviours/physics/get-scale-from-obj.ts
2
+ //#region packages/world-runtime/src/behaviours/physics/get-scale-from-obj.ts
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  var _hrScale = {
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  radius: 1,
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  halfHeight: 1
package/dist/index.js CHANGED
@@ -1,6 +1,6 @@
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- import { a as OPTIONAL_MODULE_IDS, i as normalizeChat, n as CHAT_INPUT_MODES, o as OptionalModuleId, r as chatModuleDescriptor } from "./chat.module-descriptor-BMy5jpOU.js";
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- import { a as LibId, c as libByRequireKey, i as LIB_IDS, n as LIBS, o as OPTIONAL_LIB_DESCRIPTORS, r as LIB_DESCRIPTORS, s as OPTIONAL_LIB_IDS, t as BUILTIN_LIB_DESCRIPTORS } from "./lib-registry-B-NnzKUx.js";
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- import { n as getRadiusScale, t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
1
+ import { a as OPTIONAL_MODULE_IDS, i as normalizeChat, n as CHAT_INPUT_MODES, o as OptionalModuleId, r as chatModuleDescriptor } from "./chat.module-descriptor-BTsep-Kq.js";
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+ import { a as LibId, c as libByRequireKey, i as LIB_IDS, n as LIBS, o as OPTIONAL_LIB_DESCRIPTORS, r as LIB_DESCRIPTORS, s as OPTIONAL_LIB_IDS, t as BUILTIN_LIB_DESCRIPTORS } from "./lib-registry-CPwXvdYs.js";
3
+ import { n as getRadiusScale, t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
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  import * as THREE from "three/webgpu";
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  import { BufferGeometryLoader, LoadingManager, TextureLoader } from "three/webgpu";
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  import * as ThreeStartNS from "three-start";
@@ -15,7 +15,7 @@ import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
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  import EventEmitter from "eventemitter3";
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  import * as nanostores from "nanostores";
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  import { atom } from "nanostores";
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- //#region src/world-events.ts
18
+ //#region packages/world-runtime/src/world-events.ts
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  /**
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  * World lifecycle events, emitted on `game.emitter` (`world.events` in scripts)
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  * during classic-load. The entry script runs BEFORE them (step 9) — subscriptions
@@ -31,7 +31,7 @@ var WorldEvent = /* @__PURE__ */ function(WorldEvent) {
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  return WorldEvent;
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  }({});
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  //#endregion
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- //#region src/World.ts
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+ //#region packages/world-runtime/src/World.ts
35
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  /**
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  * A loaded world is a three-start app with the scene already assembled.
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  * Mounting and starting are manual: `mount(container)` attaches the canvas and
@@ -66,7 +66,7 @@ var World = class extends ThreeStart {
66
66
  }
67
67
  };
68
68
  //#endregion
69
- //#region src/utils/lazy.ts
69
+ //#region packages/world-runtime/src/utils/lazy.ts
70
70
  /**
71
71
  * Object that forwards every access to `resolve()`. For script globals that are
72
72
  * shortcuts into something created later (`modules` → `ctx.modules`): the script
@@ -100,7 +100,7 @@ function lazy(factory) {
100
100
  } };
101
101
  }
102
102
  //#endregion
103
- //#region src/resources/loaders.ts
103
+ //#region packages/world-runtime/src/resources/loaders.ts
104
104
  var LOADING_MANAGER = new LoadingManager();
105
105
  LOADING_MANAGER.onError = (url) => {
106
106
  console.error(`Loading asset failed: ${url}`);
@@ -174,7 +174,7 @@ var AssetLoaders = {
174
174
  })
175
175
  };
176
176
  //#endregion
177
- //#region src/rendering/renderer-apply.ts
177
+ //#region packages/world-runtime/src/rendering/renderer-apply.ts
178
178
  var SHADOW_MAP_TYPES$1 = {
179
179
  Basic: THREE.BasicShadowMap,
180
180
  PCF: THREE.PCFShadowMap,
@@ -210,7 +210,7 @@ function applyRendererConfig(renderer, cfg) {
210
210
  renderer.setPixelRatio(window.devicePixelRatio * pixelResolution);
211
211
  }
212
212
  //#endregion
213
- //#region src/rendering/SceneBloom.ts
213
+ //#region packages/world-runtime/src/rendering/SceneBloom.ts
214
214
  /** BloomNode loads as a chunk only when bloom is enabled. */
215
215
  var lazyBloomModule = lazy(() => import("three/addons/tsl/display/BloomNode.js"));
216
216
  /**
@@ -296,7 +296,7 @@ function finiteOr(value, fallback) {
296
296
  return typeof value === "number" && Number.isFinite(value) ? value : fallback;
297
297
  }
298
298
  //#endregion
299
- //#region src/modules/controls/KeyboardControlsDriver.ts
299
+ //#region packages/world-runtime/src/modules/controls/KeyboardControlsDriver.ts
300
300
  /** A diagonal must not be faster than a straight line. */
301
301
  var DIAGONAL = Math.SQRT1_2;
302
302
  /**
@@ -328,7 +328,7 @@ var KeyboardControlsDriver = class {
328
328
  }
329
329
  };
330
330
  //#endregion
331
- //#region src/modules/controls/ControlsModule.ts
331
+ //#region packages/world-runtime/src/modules/controls/ControlsModule.ts
332
332
  /**
333
333
  * The player's movement intent — what they want to do, whatever the hardware is.
334
334
  * Input sources register as drivers (`addDriver`); the module polls them once a
@@ -441,8 +441,8 @@ var ControlsModule = class extends ContextModule {
441
441
  }
442
442
  };
443
443
  //#endregion
444
- //#region src/behaviours/physics/_required-patch.ts
445
- var lazyRapierPhysicsModule = lazy(async () => (await import("./RapierPhysics-C22OXUaE.js")).default);
444
+ //#region packages/world-runtime/src/behaviours/physics/_required-patch.ts
445
+ var lazyRapierPhysicsModule = lazy(async () => (await import("./RapierPhysics-yrsRPFS3.js")).default);
446
446
  /** The only place the physics module is created — called by the registry
447
447
  * descriptor. The module itself takes rapier from `ctx.modules.addons` on awake. */
448
448
  async function createRapierPhysicsModule(config) {
@@ -468,7 +468,7 @@ async function applyRapierPhysicsPatch(starter) {
468
468
  starter.addModules({ rapier: module });
469
469
  }
470
470
  //#endregion
471
- //#region src/modules/physics/physics.module-descriptor.ts
471
+ //#region packages/world-runtime/src/modules/physics/physics.module-descriptor.ts
472
472
  var PHYSICS_ENGINES = ["rapier"];
473
473
  /** Physics defaults: the rapier engine, debug off. */
474
474
  function normalizePhysics(value) {
@@ -484,6 +484,7 @@ function normalizePhysics(value) {
484
484
  }
485
485
  var physicsModuleDescriptor = {
486
486
  id: OptionalModuleId.Physics,
487
+ ctxKey: "rapier",
487
488
  normalize: (raw) => normalizePhysics(raw),
488
489
  defaultConfig: () => ({
489
490
  engine: "rapier",
@@ -521,7 +522,7 @@ var physicsModuleDescriptor = {
521
522
  }
522
523
  };
523
524
  //#endregion
524
- //#region src/modules/optional-modules.ts
525
+ //#region packages/world-runtime/src/modules/optional-modules.ts
525
526
  /**
526
527
  * Table of contents for the world's pluggable modules: what can be enabled from
527
528
  * `settings.addons.json → modules`. The descriptors themselves live next to
@@ -538,7 +539,7 @@ function getOptionalModuleDescriptor(id) {
538
539
  return descriptor;
539
540
  }
540
541
  //#endregion
541
- //#region src/modules/is-mobile-device.ts
542
+ //#region packages/world-runtime/src/modules/is-mobile-device.ts
542
543
  function isMobileDevice() {
543
544
  if (typeof navigator === "undefined" || typeof window === "undefined") return false;
544
545
  const ua = navigator.userAgent || navigator.vendor || window.opera;
@@ -549,7 +550,7 @@ function isMobileDevice() {
549
550
  return "ontouchstart" in window || navigator.maxTouchPoints && navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0;
550
551
  }
551
552
  //#endregion
552
- //#region src/modules/EnvModule.ts
553
+ //#region packages/world-runtime/src/modules/EnvModule.ts
553
554
  var EnvModule = class extends ContextModule {
554
555
  mode;
555
556
  dev;
@@ -566,7 +567,7 @@ var EnvModule = class extends ContextModule {
566
567
  }
567
568
  };
568
569
  //#endregion
569
- //#region src/modules/HtmlHudModule.ts
570
+ //#region packages/world-runtime/src/modules/HtmlHudModule.ts
570
571
  var { div } = van.tags;
571
572
  var LAYER_STYLE = "position:fixed;inset:0;pointer-events:none;";
572
573
  var HtmlHudModule = class extends ContextModule {
@@ -622,7 +623,7 @@ var HtmlHudModule = class extends ContextModule {
622
623
  };
623
624
  };
624
625
  //#endregion
625
- //#region src/modules/InputSystemModule.ts
626
+ //#region packages/world-runtime/src/modules/InputSystemModule.ts
626
627
  var InputSystemModule = class extends ContextModule {
627
628
  _dom;
628
629
  _keys = /* @__PURE__ */ new Set();
@@ -874,7 +875,7 @@ function isUiKeyboardTarget(target) {
874
875
  }
875
876
  }
876
877
  //#endregion
877
- //#region src/modules/SoundsModule.ts
878
+ //#region packages/world-runtime/src/modules/SoundsModule.ts
878
879
  var SoundsModule = class extends ContextModule {
879
880
  global = Howler;
880
881
  /** three-start ContextModule has no onDestroy; teardown is explicit. */
@@ -883,7 +884,7 @@ var SoundsModule = class extends ContextModule {
883
884
  }
884
885
  };
885
886
  //#endregion
886
- //#region src/modules/UtilsModule.ts
887
+ //#region packages/world-runtime/src/modules/UtilsModule.ts
887
888
  var UtilsModule = class extends ContextModule {
888
889
  cloneObject3D;
889
890
  mergeGeometries;
@@ -894,7 +895,7 @@ var UtilsModule = class extends ContextModule {
894
895
  }
895
896
  };
896
897
  //#endregion
897
- //#region src/modules/index.ts
898
+ //#region packages/world-runtime/src/modules/index.ts
898
899
  /**
899
900
  * Assembles the world's ctx modules: core ones always, pluggable ones per config.
900
901
  * Pluggable classes are pulled dynamically, so a disabled module never reaches
@@ -919,7 +920,7 @@ async function createWorldModules(mode = "prod", options) {
919
920
  const config = descriptor.normalize(options.modules?.[descriptor.id]);
920
921
  if (!config) continue;
921
922
  try {
922
- modules[descriptor.id] = await descriptor.create(config);
923
+ modules[descriptor.ctxKey ?? descriptor.id] = await descriptor.create(config);
923
924
  } catch (error) {
924
925
  console.error(`[modules] failed to create "${descriptor.id}"`, error);
925
926
  }
@@ -927,100 +928,100 @@ async function createWorldModules(mode = "prod", options) {
927
928
  return modules;
928
929
  }
929
930
  //#endregion
930
- //#region src/behaviours/registry.ts
931
+ //#region packages/world-runtime/src/behaviours/registry.ts
931
932
  var entries = [
932
933
  {
933
934
  uuid: "spinning",
934
935
  name: "Spinning",
935
- load: () => loadDefault(import("./Spinning-DDhlLF3g.js"))
936
+ load: () => loadDefault(import("./Spinning-sgUhHld8.js"))
936
937
  },
937
938
  {
938
939
  uuid: "scalingtofro",
939
940
  name: "ScalingToFro",
940
- load: () => loadDefault(import("./ScalingToFro-CmXQHfR5.js"))
941
+ load: () => loadDefault(import("./ScalingToFro-BD-E5-uR.js"))
941
942
  },
942
943
  {
943
944
  uuid: "startanim",
944
945
  name: "StartAnimation",
945
- load: () => loadDefault(import("./StartAnimation-BbY1HgSj.js"))
946
+ load: () => loadDefault(import("./StartAnimation-B9eomOS2.js"))
946
947
  },
947
948
  {
948
949
  uuid: "pointerlockcameracontrols",
949
950
  name: "PointerLockCameraController",
950
- load: () => loadDefault(import("./PointerLockCameraControls-Cq0m2NLS.js"))
951
+ load: () => loadDefault(import("./PointerLockCameraControls-DIK3cVmo.js"))
951
952
  },
952
953
  {
953
954
  uuid: "simplewasdmovement",
954
955
  name: "SimpleWASDMovement",
955
- load: () => loadDefault(import("./SimpleWASDMovement-BYu0AFeG.js"))
956
+ load: () => loadDefault(import("./SimpleWASDMovement-C2m53YYH.js"))
956
957
  },
957
958
  {
958
959
  uuid: "fpscameracontroller",
959
960
  name: "FpsCameraController",
960
- load: () => loadDefault(import("./FpsCameraController-CuYDbMHJ.js"))
961
+ load: () => loadDefault(import("./FpsCameraController-2GNWJM5D.js"))
961
962
  },
962
963
  {
963
964
  uuid: "sightinteractablearea",
964
965
  name: "SightInteractableArea",
965
- load: () => loadDefault(import("./SightInteractableArea-C7xBqoQo.js"))
966
+ load: () => loadDefault(import("./SightInteractableArea-DrqyB41W.js"))
966
967
  },
967
968
  {
968
969
  uuid: "meshinstansing",
969
970
  name: "MeshInstansing",
970
- load: () => loadDefault(import("./MeshInstansing-CSd1gjpu.js"))
971
+ load: () => loadDefault(import("./MeshInstansing-Bxij0Yc9.js"))
971
972
  },
972
973
  {
973
974
  uuid: "rrb",
974
975
  name: "Rigidbody",
975
- load: () => loadDefault(import("./Rigidbody-BHRxJKXd.js").then((n) => n.n)),
976
+ load: () => loadDefault(import("./Rigidbody-DLhN8ddv.js").then((n) => n.n)),
976
977
  requiredPatch: rapierPhysicsPatch
977
978
  },
978
979
  {
979
980
  uuid: "rapierballcol",
980
981
  name: "BallCollider",
981
- load: () => loadDefault(import("./BallCollider-DdxrnexK.js")),
982
+ load: () => loadDefault(import("./BallCollider-3L5vOrcL.js")),
982
983
  requiredPatch: rapierPhysicsPatch
983
984
  },
984
985
  {
985
986
  uuid: "rapiercapscol",
986
987
  name: "CapsuleCollider",
987
- load: () => loadDefault(import("./CapsuleCollider-XlGZqg_O.js")),
988
+ load: () => loadDefault(import("./CapsuleCollider-CBTsR-Ys.js")),
988
989
  requiredPatch: rapierPhysicsPatch
989
990
  },
990
991
  {
991
992
  uuid: "rapierconecol",
992
993
  name: "ConeCollider",
993
- load: () => loadDefault(import("./ConeCollider-CQfGphDa.js")),
994
+ load: () => loadDefault(import("./ConeCollider-C3XU3Y9X.js")),
994
995
  requiredPatch: rapierPhysicsPatch
995
996
  },
996
997
  {
997
998
  uuid: "rapierconvxcol",
998
999
  name: "ConvexMeshCollider",
999
- load: () => loadDefault(import("./ConvexMeshCollider-0Q2u7QAL.js")),
1000
+ load: () => loadDefault(import("./ConvexMeshCollider-DzNV4HTO.js")),
1000
1001
  requiredPatch: rapierPhysicsPatch
1001
1002
  },
1002
1003
  {
1003
1004
  uuid: "rapiercubcol",
1004
1005
  name: "CuboidCollider",
1005
- load: () => loadDefault(import("./CuboidCollider-Cm7kKRMA.js")),
1006
+ load: () => loadDefault(import("./CuboidCollider-Dp1DZoFM.js")),
1006
1007
  requiredPatch: rapierPhysicsPatch
1007
1008
  },
1008
1009
  {
1009
1010
  uuid: "rapiercylcol",
1010
1011
  name: "CylinderCollider",
1011
- load: () => loadDefault(import("./CylinderCollider-P2oZeEyb.js")),
1012
+ load: () => loadDefault(import("./CylinderCollider-C0h_nhB5.js")),
1012
1013
  requiredPatch: rapierPhysicsPatch
1013
1014
  },
1014
1015
  {
1015
1016
  uuid: "rapiertricol",
1016
1017
  name: "TrimeshCollider",
1017
- load: () => loadDefault(import("./TrimeshCollider-CGirnNOf.js")),
1018
+ load: () => loadDefault(import("./TrimeshCollider-7dIs_xtZ.js")),
1018
1019
  requiredPatch: rapierPhysicsPatch
1019
1020
  },
1020
1021
  {
1021
1022
  uuid: "rapierfpsplayercontroller",
1022
1023
  name: "RapierFpsPlayerController",
1023
- load: () => loadDefault(import("./RapierFpsPlayerController-By_mnB5m.js")),
1024
+ load: () => loadDefault(import("./RapierFpsPlayerController-DthD8dw9.js")),
1024
1025
  requiredPatch: rapierPhysicsPatch
1025
1026
  }
1026
1027
  ];
@@ -1034,7 +1035,7 @@ async function loadDefault(module) {
1034
1035
  return (await module).default;
1035
1036
  }
1036
1037
  //#endregion
1037
- //#region src/resources/font.ts
1038
+ //#region packages/world-runtime/src/resources/font.ts
1038
1039
  var FORMAT_BY_MIME = {
1039
1040
  "font/ttf": "truetype",
1040
1041
  "font/otf": "opentype",
@@ -1096,7 +1097,7 @@ function createFont(url, family, mime, name) {
1096
1097
  return source;
1097
1098
  }
1098
1099
  //#endregion
1099
- //#region src/addons/builtin-libs.ts
1100
+ //#region packages/world-runtime/src/addons/builtin-libs.ts
1100
1101
  /**
1101
1102
  * Libraries the runtime bundles itself: `require("<key>")` hands these back in
1102
1103
  * every world, no config and no importer involved. Metadata (keys, labels) is
@@ -1123,7 +1124,7 @@ var BUILTIN_GLOBALS = {
1123
1124
  van
1124
1125
  };
1125
1126
  //#endregion
1126
- //#region src/addons/required-libs.ts
1127
+ //#region packages/world-runtime/src/addons/required-libs.ts
1127
1128
  /**
1128
1129
  * Libs the world needs beyond what `libs` lists: an enabled module or a built-in
1129
1130
  * behaviour on the scene declares them itself (`requiredLibs`), so physics keeps
@@ -1146,7 +1147,7 @@ function collectRequiredLibs(addons, usedBuiltinUuids = []) {
1146
1147
  return [...required];
1147
1148
  }
1148
1149
  //#endregion
1149
- //#region src/addons/AddonsRuntime.ts
1150
+ //#region packages/world-runtime/src/addons/AddonsRuntime.ts
1150
1151
  /**
1151
1152
  * External dependencies of the world: libs and external scripts. Built-in libs
1152
1153
  * are registered right away (the runtime bundles them), optional ones are loaded
@@ -1253,7 +1254,7 @@ function unwrapLib(id, module) {
1253
1254
  return module.default ?? module;
1254
1255
  }
1255
1256
  //#endregion
1256
- //#region src/world-stores.ts
1257
+ //#region packages/world-runtime/src/world-stores.ts
1257
1258
  /**
1258
1259
  * Shared reactive key-value state of a world (`world.stores` in scripts) — the
1259
1260
  * state counterpart of the `world.events` bus. Stores are created lazily on
@@ -1314,7 +1315,7 @@ var WorldStores = class {
1314
1315
  }
1315
1316
  };
1316
1317
  //#endregion
1317
- //#region src/WorldRuntime.ts
1318
+ //#region packages/world-runtime/src/WorldRuntime.ts
1318
1319
  /**
1319
1320
  * Owner of the world's runtime state: assets, script execution, ctx access.
1320
1321
  * The only object the generated code receives.
@@ -1576,10 +1577,10 @@ function isAbsoluteUrl(url) {
1576
1577
  return /^(?:[a-z]+:)?\/\//i.test(url) || url.startsWith("data:");
1577
1578
  }
1578
1579
  //#endregion
1579
- //#region src/version.gen.ts
1580
- var RUNTIME_VERSION = "0.6.2";
1580
+ //#region packages/world-runtime/src/version.gen.ts
1581
+ var RUNTIME_VERSION = "0.6.3";
1581
1582
  //#endregion
1582
- //#region src/version.ts
1583
+ //#region packages/world-runtime/src/version.ts
1583
1584
  /**
1584
1585
  * Format version of the generated world. The codegen stamps it into the artifact,
1585
1586
  * the runtime checks it on load. A breaking format change = package major bump.
@@ -1593,7 +1594,7 @@ function assertFormatVersion(version) {
1593
1594
  throw new Error(`@kvyverse/world-runtime: world format v${version} is not supported by runtime (expected v1). Re-export the world or pin a matching runtime version.`);
1594
1595
  }
1595
1596
  //#endregion
1596
- //#region src/bootstrap.ts
1597
+ //#region packages/world-runtime/src/bootstrap.ts
1597
1598
  /**
1598
1599
  * World assembly order. The only place where it is fixed: the artifact supplies
1599
1600
  * the data and steps, the runtime owns the sequence. Mirrors the game's
@@ -1662,7 +1663,7 @@ async function createWorld(definition, runtime) {
1662
1663
  return world;
1663
1664
  }
1664
1665
  //#endregion
1665
- //#region src/define-world.ts
1666
+ //#region packages/world-runtime/src/define-world.ts
1666
1667
  /**
1667
1668
  * Entry point of the generated artifact: world definition → public `loadWorld`.
1668
1669
  * The codegen prints `export const { loadWorld } = defineWorld({ ... })`.
@@ -1671,7 +1672,7 @@ function defineWorld(definition) {
1671
1672
  return { loadWorld: (options = {}) => bootstrapWorld(definition, options) };
1672
1673
  }
1673
1674
  //#endregion
1674
- //#region src/values.ts
1675
+ //#region packages/world-runtime/src/values.ts
1675
1676
  /**
1676
1677
  * Writes a color into an object field, creating a `Color` if the slot is empty.
1677
1678
  * Mirrors the `$C` branch of `applyValues` — needed by generated code for fields
@@ -1688,7 +1689,7 @@ function setColor(target, key, hex) {
1688
1689
  holder[key] = new THREE.Color(hex);
1689
1690
  }
1690
1691
  //#endregion
1691
- //#region src/resources/default-resources.ts
1692
+ //#region packages/world-runtime/src/resources/default-resources.ts
1692
1693
  /**
1693
1694
  * Built-in engine resources with fixed uuids: world values reference them via
1694
1695
  * a regular ref (`{$A:"6"}`), so the identifiers must never change.
@@ -1759,7 +1760,7 @@ function isDefaultResourceId(uuid) {
1759
1760
  return DEFAULT_RESOURCE_IDS.includes(uuid);
1760
1761
  }
1761
1762
  //#endregion
1762
- //#region src/resources/texture.ts
1763
+ //#region packages/world-runtime/src/resources/texture.ts
1763
1764
  /**
1764
1765
  * World texture defaults: clamp wrapping switches to repeat, color space
1765
1766
  * is sRGB. Identical in the editor, the game and the exported world.
@@ -1777,7 +1778,7 @@ async function loadTexture(url, name) {
1777
1778
  return texture;
1778
1779
  }
1779
1780
  //#endregion
1780
- //#region src/resources/model.ts
1781
+ //#region packages/world-runtime/src/resources/model.ts
1781
1782
  /** Parses model bytes into a hierarchy. `data`: ArrayBuffer, for obj — text. */
1782
1783
  async function parseModel(data, format, name) {
1783
1784
  let root;
@@ -1846,7 +1847,7 @@ function collectModelSubResources(root) {
1846
1847
  };
1847
1848
  }
1848
1849
  //#endregion
1849
- //#region src/resources/hdr.ts
1850
+ //#region packages/world-runtime/src/resources/hdr.ts
1850
1851
  /** Parses hdr/exr into a `DataTexture` with environment defaults (equirect, no mipmaps). */
1851
1852
  async function parseHdr(data, format, name) {
1852
1853
  let texture;
@@ -1874,7 +1875,7 @@ async function loadHdr(url, format, name) {
1874
1875
  return parseHdr(await response.arrayBuffer(), format, name);
1875
1876
  }
1876
1877
  //#endregion
1877
- //#region src/resources/geometry.ts
1878
+ //#region packages/world-runtime/src/resources/geometry.ts
1878
1879
  /** Geometry from our json format (`BufferGeometry.toJSON`). */
1879
1880
  function parseGeometryJson(json, name) {
1880
1881
  const geometry = AssetLoaders.bufferGeometry.get().parse(json);
@@ -1888,7 +1889,7 @@ async function loadGeometry(url, name) {
1888
1889
  return parseGeometryJson(await response.json(), name);
1889
1890
  }
1890
1891
  //#endregion
1891
- //#region src/resources/audio.ts
1892
+ //#region packages/world-runtime/src/resources/audio.ts
1892
1893
  /**
1893
1894
  * Audio asset source: a `Howl` with identity — this is what scripts get
1894
1895
  * from `require("/Sounds/...")`.
@@ -1921,7 +1922,7 @@ function createAudio(url, format, name) {
1921
1922
  });
1922
1923
  }
1923
1924
  //#endregion
1924
- //#region src/resources/video.ts
1925
+ //#region packages/world-runtime/src/resources/video.ts
1925
1926
  /**
1926
1927
  * Video asset source: a `<video>` with identity — this is what scripts get
1927
1928
  * from `require("/Videos/...")` (and `THREE.VideoTexture` from `element`).
@@ -1978,7 +1979,7 @@ async function createVideo(url, name) {
1978
1979
  return source;
1979
1980
  }
1980
1981
  //#endregion
1981
- //#region src/rendering/tsl-node.ts
1982
+ //#region packages/world-runtime/src/rendering/tsl-node.ts
1982
1983
  /**
1983
1984
  * World TSL node: the built graph node + its uniform nodes. This is what
1984
1985
  * `require("/Shaders/....tsl")` returns, so the method set matches the editor's
@@ -2021,7 +2022,7 @@ function createTslNode(uniforms, build, name) {
2021
2022
  return new TslNode(uniforms, build, name);
2022
2023
  }
2023
2024
  //#endregion
2024
- //#region src/rendering/tsl-uniforms.ts
2025
+ //#region packages/world-runtime/src/rendering/tsl-uniforms.ts
2025
2026
  var UNIFORM_TYPES = [
2026
2027
  "float",
2027
2028
  "int",
@@ -2082,10 +2083,10 @@ var UNIFORM_DEFAULTS = {
2082
2083
  texture: () => getDefaultResource(DefaultResourceId.Texture)
2083
2084
  };
2084
2085
  //#endregion
2085
- //#region src/addons/externals.ts
2086
+ //#region packages/world-runtime/src/addons/externals.ts
2086
2087
  var EXTERNAL_TYPES = ["umd", "module"];
2087
2088
  //#endregion
2088
- //#region src/rendering/renderer-options.ts
2089
+ //#region packages/world-runtime/src/rendering/renderer-options.ts
2089
2090
  /**
2090
2091
  * String names for renderer options set as words in the config and mapped to
2091
2092
  * THREE constants at runtime (game). Single source for the JSON schema
@@ -1,4 +1,4 @@
1
- //#region src/addons/lib-registry.ts
1
+ //#region packages/world-runtime/src/addons/lib-registry.ts
2
2
  /**
3
3
  * Registry of the libraries scripts can `require`. One entry describes one
4
4
  * library; the flags say how it gets into the world:
@@ -32,6 +32,7 @@ var LibId = /* @__PURE__ */ function(LibId) {
32
32
  LibId["Rapier"] = "rapier";
33
33
  LibId["Css2d"] = "css2d";
34
34
  LibId["Css3d"] = "css3d";
35
+ LibId["OrbitControls"] = "orbitControls";
35
36
  return LibId;
36
37
  }({});
37
38
  var LIBS = {
@@ -126,6 +127,12 @@ var LIBS = {
126
127
  requireKey: "three/addons/renderers/CSS3DRenderer.js",
127
128
  packageName: "three",
128
129
  label: "CSS3DRenderer (DOM elements in 3d)"
130
+ },
131
+ ["orbitControls"]: {
132
+ id: "orbitControls",
133
+ requireKey: "three/addons/controls/OrbitControls.js",
134
+ packageName: "three",
135
+ label: "OrbitControls (camera orbiting a target)"
129
136
  }
130
137
  };
131
138
  var LIB_IDS = Object.values(LibId);
@@ -1,3 +1,4 @@
1
+ import type { KvyverseModules } from "./registry";
1
2
  import type { ContextModule } from "three-start";
2
3
  import type { LibId } from "../addons/lib-registry";
3
4
  /**
@@ -22,6 +23,12 @@ export type ModuleJsonSchema = Record<string, unknown>;
22
23
  */
23
24
  export interface OptionalModuleDescriptor<TConfig = unknown> {
24
25
  id: OptionalModuleId;
26
+ /**
27
+ * Key in `ctx.modules`, when it differs from the config key `id` (physics is
28
+ * configured as `modules.physics` but lives on `ctx.modules.rapier`, named
29
+ * after the engine). Defaults to `id`.
30
+ */
31
+ ctxKey?: keyof KvyverseModules;
25
32
  /** Config value → normalized config; `null` means the module is off. */
26
33
  normalize: (raw: unknown) => TConfig | null;
27
34
  /** Config for an on-demand enable (a behaviour pulled the module in without config). */
@@ -1 +1 @@
1
- export declare const RUNTIME_VERSION = "0.6.2";
1
+ export declare const RUNTIME_VERSION = "0.6.3";
package/package.json CHANGED
@@ -1,9 +1,9 @@
1
1
  {
2
2
  "name": "@kvyverse/world-runtime",
3
- "version": "0.6.2",
3
+ "version": "0.6.3",
4
4
  "description": "Runtime for worlds exported from the Kvyverse platform for self-hosting",
5
5
  "license": "SEE LICENSE IN LICENSE.md",
6
- "author": "Vladislav Kruteniuk",
6
+ "author": "Kvyverse, Inc.",
7
7
  "homepage": "https://kvyverse.com",
8
8
  "type": "module",
9
9
  "main": "./dist/index.js",