@kvyverse/world-runtime 0.6.0 → 0.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (27) hide show
  1. package/dist/{BallCollider-3L5vOrcL.js → BallCollider-DdxrnexK.js} +3 -3
  2. package/dist/{CapsuleCollider-CBTsR-Ys.js → CapsuleCollider-XlGZqg_O.js} +3 -3
  3. package/dist/{ChatModule-2tiWS_Yr.js → ChatModule-DzNY_v-3.js} +4 -4
  4. package/dist/{Collider-CPUCG3RA.js → Collider-ElnvKET2.js} +2 -2
  5. package/dist/{ConeCollider-C3XU3Y9X.js → ConeCollider-CQfGphDa.js} +3 -3
  6. package/dist/{ConvexMeshCollider-DzNV4HTO.js → ConvexMeshCollider-0Q2u7QAL.js} +2 -2
  7. package/dist/{CuboidCollider-Dp1DZoFM.js → CuboidCollider-Cm7kKRMA.js} +2 -2
  8. package/dist/{CylinderCollider-C0h_nhB5.js → CylinderCollider-P2oZeEyb.js} +3 -3
  9. package/dist/{FpsCameraController-2GNWJM5D.js → FpsCameraController-CuYDbMHJ.js} +1 -1
  10. package/dist/{MeshInstansing-Bxij0Yc9.js → MeshInstansing-CSd1gjpu.js} +1 -1
  11. package/dist/{PointerLockCameraControls-DIK3cVmo.js → PointerLockCameraControls-Cq0m2NLS.js} +1 -1
  12. package/dist/{RapierDebugRenderer-BQy_m-3C.js → RapierDebugRenderer-BSsFENi2.js} +1 -1
  13. package/dist/{RapierFpsPlayerController-DthD8dw9.js → RapierFpsPlayerController-By_mnB5m.js} +1 -1
  14. package/dist/{RapierPhysics-CU6X--c7.js → RapierPhysics-C22OXUaE.js} +3 -3
  15. package/dist/{Rigidbody-DLhN8ddv.js → Rigidbody-BHRxJKXd.js} +1 -1
  16. package/dist/{ScalingToFro-BD-E5-uR.js → ScalingToFro-CmXQHfR5.js} +1 -1
  17. package/dist/{SightInteractableArea-DrqyB41W.js → SightInteractableArea-C7xBqoQo.js} +1 -1
  18. package/dist/{SimpleWASDMovement-C2m53YYH.js → SimpleWASDMovement-BYu0AFeG.js} +1 -1
  19. package/dist/{Spinning-sgUhHld8.js → Spinning-DDhlLF3g.js} +1 -1
  20. package/dist/{StartAnimation-B9eomOS2.js → StartAnimation-BbY1HgSj.js} +1 -1
  21. package/dist/{TrimeshCollider-7dIs_xtZ.js → TrimeshCollider-CGirnNOf.js} +1 -1
  22. package/dist/{chat.module-descriptor-BTsep-Kq.js → chat.module-descriptor-BMy5jpOU.js} +3 -3
  23. package/dist/{get-scale-from-obj-B7JlVPni.js → get-scale-from-obj-bFMquHMV.js} +1 -1
  24. package/dist/index.js +64 -63
  25. package/dist/{lib-registry-D1VyVPBg.js → lib-registry-B-NnzKUx.js} +1 -1
  26. package/dist/version.gen.d.ts +1 -1
  27. package/package.json +1 -1
@@ -1,6 +1,6 @@
1
- import { n as getRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
2
- import { t as Collider } from "./Collider-CPUCG3RA.js";
3
- //#region packages/world-runtime/src/behaviours/physics/BallCollider.ts
1
+ import { n as getRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
2
+ import { t as Collider } from "./Collider-ElnvKET2.js";
3
+ //#region src/behaviours/physics/BallCollider.ts
4
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  var BallCollider = class extends Collider {
5
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  type = "Ball";
6
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  /**
@@ -1,6 +1,6 @@
1
- import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
2
- import { t as Collider } from "./Collider-CPUCG3RA.js";
3
- //#region packages/world-runtime/src/behaviours/physics/CapsuleCollider.ts
1
+ import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
2
+ import { t as Collider } from "./Collider-ElnvKET2.js";
3
+ //#region src/behaviours/physics/CapsuleCollider.ts
4
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  var CapsuleCollider = class extends Collider {
5
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  type = "Capsule";
6
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  /**
@@ -1,10 +1,10 @@
1
- import { t as CHAT_COMMAND_KEY } from "./chat.module-descriptor-BTsep-Kq.js";
1
+ import { t as CHAT_COMMAND_KEY } from "./chat.module-descriptor-BMy5jpOU.js";
2
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  import { ContextModule, ThreeContextEvents } from "three-start";
3
3
  import van from "vanjs-core";
4
- //#region packages/world-runtime/src/modules/chat/chat.css?inline
4
+ //#region src/modules/chat/chat.css?inline
5
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  var chat_default = "/* Neutral base for the chat input: only what it breaks without on real devices.\n Looks are left to the world. */\n\n.kvy-chat {\n position: absolute;\n left: 0;\n bottom: 0;\n width: 100%;\n box-sizing: border-box;\n display: flex;\n flex-direction: column;\n justify-content: flex-end;\n /* On-screen keyboard: ChatDom writes the overlap height here. */\n padding-bottom: var(--kvy-chat-keyboard-inset, 0px);\n /* Click-through like the HUD around it: the root stretches over the whole feed,\n so catching events here would kill clicks on the world behind the messages.\n Only the input takes events back. */\n pointer-events: none;\n}\n\n.kvy-chat__form {\n display: flex;\n margin: 0;\n}\n\n.kvy-chat__input {\n flex: 1 1 auto;\n min-width: 0;\n /* 16px — below that iOS Safari zooms the page on focus. */\n font: inherit;\n font-size: 16px;\n line-height: 1.25;\n color: inherit;\n background: transparent;\n border: 0;\n outline: none;\n padding: 4px 6px;\n -webkit-appearance: none;\n appearance: none;\n border-radius: 0;\n /* The one interactive part of the chat. */\n pointer-events: auto;\n /* No 300ms delay and no double-tap zoom on the input. */\n touch-action: manipulation;\n}\n\n/* The message feed is a TTL queue, not a scroll container. It sticks to the\n bottom and extra lines are cut from the top — no scrollbar here by design. */\n.kvy-chat__feed {\n display: flex;\n flex-direction: column;\n justify-content: flex-end;\n max-height: 40vh;\n overflow: hidden;\n /* Belt and braces: the root is already click-through, but a world restyling it\n must not accidentally make messages catch clicks. */\n pointer-events: none;\n}\n\n.kvy-chat__line {\n opacity: 1;\n transition: opacity 300ms ease;\n overflow-wrap: anywhere;\n}\n\n/* The line has outlived its time: it fades but stays in the DOM — opening the\n chat shows it again instead of rebuilding the feed. */\n.kvy-chat__line--faded {\n opacity: 0;\n}\n\n/* Hidden submit button: backs up implicit submission in old webviews. */\n.kvy-chat__submit {\n position: absolute;\n width: 1px;\n height: 1px;\n padding: 0;\n margin: -1px;\n overflow: hidden;\n clip-path: inset(50%);\n white-space: nowrap;\n border: 0;\n}\n\n/* Toggle mode: the input is hidden until entered (Enter on the canvas).\n Opacity, not visibility/display: an element hidden by those cannot be focused\n programmatically, leaving nothing to open the chat with. */\n.kvy-chat--idle-hidden .kvy-chat__input {\n opacity: 0;\n pointer-events: none;\n}\n";
6
6
  //#endregion
7
- //#region packages/world-runtime/src/modules/chat/ChatDom.ts
7
+ //#region src/modules/chat/ChatDom.ts
8
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  var { button, div, form, input } = van.tags;
9
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  var STYLE_ID = "kvyverse-chat-styles";
10
10
  /**
@@ -299,7 +299,7 @@ var ChatDom = class ChatDom {
299
299
  }
300
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  };
301
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  //#endregion
302
- //#region packages/world-runtime/src/modules/chat/ChatModule.ts
302
+ //#region src/modules/chat/ChatModule.ts
303
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  /**
304
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  * The world chat as a pluggable ctx module: message history plus its own DOM
305
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  * input (`dom`), no React. Enabled from `settings.addons.json → modules`; it
@@ -1,7 +1,7 @@
1
- import { t as Rigidbody } from "./Rigidbody-DLhN8ddv.js";
1
+ import { t as Rigidbody } from "./Rigidbody-BHRxJKXd.js";
2
2
  import * as THREE from "three/webgpu";
3
3
  import { Object3DBehaviour, assertDefined, getComponents } from "three-start";
4
- //#region packages/world-runtime/src/behaviours/physics/Collider.ts
4
+ //#region src/behaviours/physics/Collider.ts
5
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  /** Walk the parent chain (ancestors only); stop when `cb` returns `false`. */
6
6
  function traverseUp(obj, cb) {
7
7
  let cur = obj.parent;
@@ -1,6 +1,6 @@
1
- import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
2
- import { t as Collider } from "./Collider-CPUCG3RA.js";
3
- //#region packages/world-runtime/src/behaviours/physics/ConeCollider.ts
1
+ import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
2
+ import { t as Collider } from "./Collider-ElnvKET2.js";
3
+ //#region src/behaviours/physics/ConeCollider.ts
4
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  var ConeCollider = class extends Collider {
5
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  type = "Cone";
6
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  /**
@@ -1,5 +1,5 @@
1
- import { t as Collider } from "./Collider-CPUCG3RA.js";
2
- //#region packages/world-runtime/src/behaviours/physics/ConvexMeshCollider.ts
1
+ import { t as Collider } from "./Collider-ElnvKET2.js";
2
+ //#region src/behaviours/physics/ConvexMeshCollider.ts
3
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  var ConvexMeshCollider = class extends Collider {
4
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  type = "Convex";
5
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  getDesc(rapier) {
@@ -1,5 +1,5 @@
1
- import { t as Collider } from "./Collider-CPUCG3RA.js";
2
- //#region packages/world-runtime/src/behaviours/physics/CuboidCollider.ts
1
+ import { t as Collider } from "./Collider-ElnvKET2.js";
2
+ //#region src/behaviours/physics/CuboidCollider.ts
3
3
  var CuboidCollider = class extends Collider {
4
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  type = "Cuboid";
5
5
  /**
@@ -1,6 +1,6 @@
1
- import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
2
- import { t as Collider } from "./Collider-CPUCG3RA.js";
3
- //#region packages/world-runtime/src/behaviours/physics/CylinderCollider.ts
1
+ import { t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
2
+ import { t as Collider } from "./Collider-ElnvKET2.js";
3
+ //#region src/behaviours/physics/CylinderCollider.ts
4
4
  var CylinderCollider = class extends Collider {
5
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  type = "Cylinder";
6
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  /**
@@ -1,5 +1,5 @@
1
1
  import { Object3DBehaviour } from "three-start";
2
- //#region packages/world-runtime/src/behaviours/controls/FpsCameraController.ts
2
+ //#region src/behaviours/controls/FpsCameraController.ts
3
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  var FpsCameraController = class extends Object3DBehaviour {
4
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  sensitivity = .002;
5
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  mobileSensitivity = .006;
@@ -1,6 +1,6 @@
1
1
  import * as THREE from "three/webgpu";
2
2
  import { Object3DBehaviour } from "three-start";
3
- //#region packages/world-runtime/src/behaviours/utils/MeshInstansing.ts
3
+ //#region src/behaviours/utils/MeshInstansing.ts
4
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  var MeshInstansing = class MeshInstansing extends Object3DBehaviour {
5
5
  static _totalInstance = 0;
6
6
  geometry = null;
@@ -1,6 +1,6 @@
1
1
  import * as THREE from "three/webgpu";
2
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  import { Object3DBehaviour } from "three-start";
3
- //#region packages/world-runtime/src/behaviours/controls/PointerLockCameraControls.ts
3
+ //#region src/behaviours/controls/PointerLockCameraControls.ts
4
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  var _euler = new THREE.Euler(0, 0, 0, "YXZ");
5
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  var _vector = new THREE.Vector3();
6
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  var _MOUSE_SENSITIVITY = .002;
@@ -1,5 +1,5 @@
1
1
  import * as THREE from "three/webgpu";
2
- //#region packages/world-runtime/src/modules/physics/RapierDebugRenderer.ts
2
+ //#region src/modules/physics/RapierDebugRenderer.ts
3
3
  /**
4
4
  * Draws rapier colliders as lines. Not a ctx module: it lives inside
5
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  * `RapierPhysics` (`enableDebug`/`disableDebug`) and is pulled dynamically —
@@ -1,6 +1,6 @@
1
1
  import * as THREE from "three/webgpu";
2
2
  import { Object3DBehaviour } from "three-start";
3
- //#region packages/world-runtime/src/behaviours/physics/RapierFpsPlayerController.ts
3
+ //#region src/behaviours/physics/RapierFpsPlayerController.ts
4
4
  var RapierFpsPlayerController = class extends Object3DBehaviour {
5
5
  halfHeight = .85;
6
6
  radius = .5;
@@ -1,6 +1,6 @@
1
- import { a as LibId } from "./lib-registry-D1VyVPBg.js";
1
+ import { a as LibId } from "./lib-registry-B-NnzKUx.js";
2
2
  import { ContextModule, ThreeContextEvents, defineProps, readOnly } from "three-start";
3
- //#region packages/world-runtime/src/modules/physics/RapierPhysics.ts
3
+ //#region src/modules/physics/RapierPhysics.ts
4
4
  var RapierPhysics = class RapierPhysics extends ContextModule {
5
5
  isRapierPhysics;
6
6
  api;
@@ -53,7 +53,7 @@ var RapierPhysics = class RapierPhysics extends ContextModule {
53
53
  }
54
54
  /** Turn on collider debug drawing; the renderer is fetched on demand. */
55
55
  async enableDebug() {
56
- this._debug ??= new (await (import("./RapierDebugRenderer-BQy_m-3C.js"))).RapierDebugRenderer(this.ctx, this);
56
+ this._debug ??= new (await (import("./RapierDebugRenderer-BSsFENi2.js"))).RapierDebugRenderer(this.ctx, this);
57
57
  this._debug.start();
58
58
  }
59
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  disableDebug() {
@@ -12,7 +12,7 @@ var __exportAll = (all, no_symbols) => {
12
12
  return target;
13
13
  };
14
14
  //#endregion
15
- //#region packages/world-runtime/src/behaviours/physics/Rigidbody.ts
15
+ //#region src/behaviours/physics/Rigidbody.ts
16
16
  var Rigidbody_exports = /* @__PURE__ */ __exportAll({ default: () => Rigidbody });
17
17
  /**
18
18
  * @see {@link https://github.com/vladkrutenyuk/three-kvy-core/blob/main/src/addons/Rigidbody.ts | Source}
@@ -1,5 +1,5 @@
1
1
  import { Object3DBehaviour } from "three-start";
2
- //#region packages/world-runtime/src/behaviours/animation/ScalingToFro.ts
2
+ //#region src/behaviours/animation/ScalingToFro.ts
3
3
  var ScalingToFro = class extends Object3DBehaviour {
4
4
  scale = 1;
5
5
  max = 2;
@@ -1,6 +1,6 @@
1
1
  import * as THREE from "three/webgpu";
2
2
  import { Object3DBehaviour } from "three-start";
3
- //#region packages/world-runtime/src/behaviours/player/SightInteractableArea.ts
3
+ //#region src/behaviours/player/SightInteractableArea.ts
4
4
  var raycaster = new THREE.Raycaster();
5
5
  var SightInteractableArea = class SightInteractableArea extends Object3DBehaviour {
6
6
  static _CURRENT = null;
@@ -1,5 +1,5 @@
1
1
  import { Object3DBehaviour } from "three-start";
2
- //#region packages/world-runtime/src/behaviours/controls/SimpleWASDMovement.ts
2
+ //#region src/behaviours/controls/SimpleWASDMovement.ts
3
3
  var SimpleWASDMovement = class extends Object3DBehaviour {
4
4
  speed = 4;
5
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  onBeforeRender() {
@@ -1,5 +1,5 @@
1
1
  import { Object3DBehaviour } from "three-start";
2
- //#region packages/world-runtime/src/behaviours/animation/Spinning.ts
2
+ //#region src/behaviours/animation/Spinning.ts
3
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  var Spinning = class extends Object3DBehaviour {
4
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  speed = 5;
5
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  onBeforeRender() {
@@ -1,6 +1,6 @@
1
1
  import * as THREE from "three/webgpu";
2
2
  import { Object3DBehaviour } from "three-start";
3
- //#region packages/world-runtime/src/behaviours/animation/StartAnimation.ts
3
+ //#region src/behaviours/animation/StartAnimation.ts
4
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  var StartAnimation = class extends Object3DBehaviour {
5
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  mixer;
6
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  _action;
@@ -1,5 +1,5 @@
1
1
  import { Object3DBehaviour } from "three-start";
2
- //#region packages/world-runtime/src/behaviours/physics/TrimeshCollider.ts
2
+ //#region src/behaviours/physics/TrimeshCollider.ts
3
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  var TrimeshCollider = class extends Object3DBehaviour {
4
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  recursive = false;
5
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  _detach;
@@ -1,4 +1,4 @@
1
- //#region packages/world-runtime/src/modules/optional-module-descriptor.ts
1
+ //#region src/modules/optional-module-descriptor.ts
2
2
  /**
3
3
  * Keys of the pluggable modules — the same keys as in
4
4
  * `settings.addons.json → modules`. Core modules (`addons`/`env`/`html`/`input`/
@@ -11,7 +11,7 @@ var OptionalModuleId = /* @__PURE__ */ function(OptionalModuleId) {
11
11
  }({});
12
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  var OPTIONAL_MODULE_IDS = Object.values(OptionalModuleId);
13
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  //#endregion
14
- //#region packages/world-runtime/src/modules/chat/chat.module-descriptor.ts
14
+ //#region src/modules/chat/chat.module-descriptor.ts
15
15
  /** `Slash` opens the chat with a "/" already typed — the Minecraft command gesture. */
16
16
  var CHAT_COMMAND_KEY = "Slash";
17
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  var CHAT_INPUT_MODES = ["always", "toggle"];
@@ -49,7 +49,7 @@ var chatModuleDescriptor = {
49
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  normalize: (raw) => normalizeChat(raw),
50
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  defaultConfig: () => ({ ...DEFAULTS }),
51
51
  create: async (config) => {
52
- const { ChatModule } = await import("./ChatModule-2tiWS_Yr.js");
52
+ const { ChatModule } = await import("./ChatModule-DzNY_v-3.js");
53
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  return new ChatModule(config);
54
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  },
55
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  schema: {
@@ -1,5 +1,5 @@
1
1
  import * as THREE from "three/webgpu";
2
- //#region packages/world-runtime/src/behaviours/physics/get-scale-from-obj.ts
2
+ //#region src/behaviours/physics/get-scale-from-obj.ts
3
3
  var _hrScale = {
4
4
  radius: 1,
5
5
  halfHeight: 1
package/dist/index.js CHANGED
@@ -1,6 +1,6 @@
1
- import { a as OPTIONAL_MODULE_IDS, i as normalizeChat, n as CHAT_INPUT_MODES, o as OptionalModuleId, r as chatModuleDescriptor } from "./chat.module-descriptor-BTsep-Kq.js";
2
- import { a as LibId, c as libByRequireKey, i as LIB_IDS, n as LIBS, o as OPTIONAL_LIB_DESCRIPTORS, r as LIB_DESCRIPTORS, s as OPTIONAL_LIB_IDS, t as BUILTIN_LIB_DESCRIPTORS } from "./lib-registry-D1VyVPBg.js";
3
- import { n as getRadiusScale, t as getHalfheightRadiusScale } from "./get-scale-from-obj-B7JlVPni.js";
1
+ import { a as OPTIONAL_MODULE_IDS, i as normalizeChat, n as CHAT_INPUT_MODES, o as OptionalModuleId, r as chatModuleDescriptor } from "./chat.module-descriptor-BMy5jpOU.js";
2
+ import { a as LibId, c as libByRequireKey, i as LIB_IDS, n as LIBS, o as OPTIONAL_LIB_DESCRIPTORS, r as LIB_DESCRIPTORS, s as OPTIONAL_LIB_IDS, t as BUILTIN_LIB_DESCRIPTORS } from "./lib-registry-B-NnzKUx.js";
3
+ import { n as getRadiusScale, t as getHalfheightRadiusScale } from "./get-scale-from-obj-bFMquHMV.js";
4
4
  import * as THREE from "three/webgpu";
5
5
  import { BufferGeometryLoader, LoadingManager, TextureLoader } from "three/webgpu";
6
6
  import * as ThreeStartNS from "three-start";
@@ -15,7 +15,7 @@ import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
15
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  import EventEmitter from "eventemitter3";
16
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  import * as nanostores from "nanostores";
17
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  import { atom } from "nanostores";
18
- //#region packages/world-runtime/src/world-events.ts
18
+ //#region src/world-events.ts
19
19
  /**
20
20
  * World lifecycle events, emitted on `game.emitter` (`world.events` in scripts)
21
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  * during classic-load. The entry script runs BEFORE them (step 9) — subscriptions
@@ -31,7 +31,7 @@ var WorldEvent = /* @__PURE__ */ function(WorldEvent) {
31
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  return WorldEvent;
32
32
  }({});
33
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  //#endregion
34
- //#region packages/world-runtime/src/World.ts
34
+ //#region src/World.ts
35
35
  /**
36
36
  * A loaded world is a three-start app with the scene already assembled.
37
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  * Mounting and starting are manual: `mount(container)` attaches the canvas and
@@ -66,7 +66,7 @@ var World = class extends ThreeStart {
66
66
  }
67
67
  };
68
68
  //#endregion
69
- //#region packages/world-runtime/src/utils/lazy.ts
69
+ //#region src/utils/lazy.ts
70
70
  /**
71
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  * Object that forwards every access to `resolve()`. For script globals that are
72
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  * shortcuts into something created later (`modules` → `ctx.modules`): the script
@@ -100,7 +100,7 @@ function lazy(factory) {
100
100
  } };
101
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  }
102
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  //#endregion
103
- //#region packages/world-runtime/src/resources/loaders.ts
103
+ //#region src/resources/loaders.ts
104
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  var LOADING_MANAGER = new LoadingManager();
105
105
  LOADING_MANAGER.onError = (url) => {
106
106
  console.error(`Loading asset failed: ${url}`);
@@ -174,7 +174,7 @@ var AssetLoaders = {
174
174
  })
175
175
  };
176
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  //#endregion
177
- //#region packages/world-runtime/src/rendering/renderer-apply.ts
177
+ //#region src/rendering/renderer-apply.ts
178
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  var SHADOW_MAP_TYPES$1 = {
179
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  Basic: THREE.BasicShadowMap,
180
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  PCF: THREE.PCFShadowMap,
@@ -210,7 +210,7 @@ function applyRendererConfig(renderer, cfg) {
210
210
  renderer.setPixelRatio(window.devicePixelRatio * pixelResolution);
211
211
  }
212
212
  //#endregion
213
- //#region packages/world-runtime/src/rendering/SceneBloom.ts
213
+ //#region src/rendering/SceneBloom.ts
214
214
  /** BloomNode loads as a chunk only when bloom is enabled. */
215
215
  var lazyBloomModule = lazy(() => import("three/addons/tsl/display/BloomNode.js"));
216
216
  /**
@@ -296,7 +296,7 @@ function finiteOr(value, fallback) {
296
296
  return typeof value === "number" && Number.isFinite(value) ? value : fallback;
297
297
  }
298
298
  //#endregion
299
- //#region packages/world-runtime/src/modules/controls/KeyboardControlsDriver.ts
299
+ //#region src/modules/controls/KeyboardControlsDriver.ts
300
300
  /** A diagonal must not be faster than a straight line. */
301
301
  var DIAGONAL = Math.SQRT1_2;
302
302
  /**
@@ -328,7 +328,7 @@ var KeyboardControlsDriver = class {
328
328
  }
329
329
  };
330
330
  //#endregion
331
- //#region packages/world-runtime/src/modules/controls/ControlsModule.ts
331
+ //#region src/modules/controls/ControlsModule.ts
332
332
  /**
333
333
  * The player's movement intent — what they want to do, whatever the hardware is.
334
334
  * Input sources register as drivers (`addDriver`); the module polls them once a
@@ -441,8 +441,8 @@ var ControlsModule = class extends ContextModule {
441
441
  }
442
442
  };
443
443
  //#endregion
444
- //#region packages/world-runtime/src/behaviours/physics/_required-patch.ts
445
- var lazyRapierPhysicsModule = lazy(async () => (await import("./RapierPhysics-CU6X--c7.js")).default);
444
+ //#region src/behaviours/physics/_required-patch.ts
445
+ var lazyRapierPhysicsModule = lazy(async () => (await import("./RapierPhysics-C22OXUaE.js")).default);
446
446
  /** The only place the physics module is created — called by the registry
447
447
  * descriptor. The module itself takes rapier from `ctx.modules.addons` on awake. */
448
448
  async function createRapierPhysicsModule(config) {
@@ -468,7 +468,7 @@ async function applyRapierPhysicsPatch(starter) {
468
468
  starter.addModules({ rapier: module });
469
469
  }
470
470
  //#endregion
471
- //#region packages/world-runtime/src/modules/physics/physics.module-descriptor.ts
471
+ //#region src/modules/physics/physics.module-descriptor.ts
472
472
  var PHYSICS_ENGINES = ["rapier"];
473
473
  /** Physics defaults: the rapier engine, debug off. */
474
474
  function normalizePhysics(value) {
@@ -521,7 +521,7 @@ var physicsModuleDescriptor = {
521
521
  }
522
522
  };
523
523
  //#endregion
524
- //#region packages/world-runtime/src/modules/optional-modules.ts
524
+ //#region src/modules/optional-modules.ts
525
525
  /**
526
526
  * Table of contents for the world's pluggable modules: what can be enabled from
527
527
  * `settings.addons.json → modules`. The descriptors themselves live next to
@@ -538,7 +538,7 @@ function getOptionalModuleDescriptor(id) {
538
538
  return descriptor;
539
539
  }
540
540
  //#endregion
541
- //#region packages/world-runtime/src/modules/is-mobile-device.ts
541
+ //#region src/modules/is-mobile-device.ts
542
542
  function isMobileDevice() {
543
543
  if (typeof navigator === "undefined" || typeof window === "undefined") return false;
544
544
  const ua = navigator.userAgent || navigator.vendor || window.opera;
@@ -549,7 +549,7 @@ function isMobileDevice() {
549
549
  return "ontouchstart" in window || navigator.maxTouchPoints && navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0;
550
550
  }
551
551
  //#endregion
552
- //#region packages/world-runtime/src/modules/EnvModule.ts
552
+ //#region src/modules/EnvModule.ts
553
553
  var EnvModule = class extends ContextModule {
554
554
  mode;
555
555
  dev;
@@ -566,7 +566,7 @@ var EnvModule = class extends ContextModule {
566
566
  }
567
567
  };
568
568
  //#endregion
569
- //#region packages/world-runtime/src/modules/HtmlHudModule.ts
569
+ //#region src/modules/HtmlHudModule.ts
570
570
  var { div } = van.tags;
571
571
  var LAYER_STYLE = "position:fixed;inset:0;pointer-events:none;";
572
572
  var HtmlHudModule = class extends ContextModule {
@@ -622,7 +622,7 @@ var HtmlHudModule = class extends ContextModule {
622
622
  };
623
623
  };
624
624
  //#endregion
625
- //#region packages/world-runtime/src/modules/InputSystemModule.ts
625
+ //#region src/modules/InputSystemModule.ts
626
626
  var InputSystemModule = class extends ContextModule {
627
627
  _dom;
628
628
  _keys = /* @__PURE__ */ new Set();
@@ -689,6 +689,7 @@ var InputSystemModule = class extends ContextModule {
689
689
  onAwake() {
690
690
  const ctx = this.ctx;
691
691
  this._dom = ctx.renderer.domElement;
692
+ this._dom.style.outline = "none";
692
693
  window.addEventListener("resize", this.onWindowResize);
693
694
  window.addEventListener("scroll", this.onWindowScroll);
694
695
  window.addEventListener("blur", this.onBlur);
@@ -874,7 +875,7 @@ function isUiKeyboardTarget(target) {
874
875
  }
875
876
  }
876
877
  //#endregion
877
- //#region packages/world-runtime/src/modules/SoundsModule.ts
878
+ //#region src/modules/SoundsModule.ts
878
879
  var SoundsModule = class extends ContextModule {
879
880
  global = Howler;
880
881
  /** three-start ContextModule has no onDestroy; teardown is explicit. */
@@ -883,7 +884,7 @@ var SoundsModule = class extends ContextModule {
883
884
  }
884
885
  };
885
886
  //#endregion
886
- //#region packages/world-runtime/src/modules/UtilsModule.ts
887
+ //#region src/modules/UtilsModule.ts
887
888
  var UtilsModule = class extends ContextModule {
888
889
  cloneObject3D;
889
890
  mergeGeometries;
@@ -894,7 +895,7 @@ var UtilsModule = class extends ContextModule {
894
895
  }
895
896
  };
896
897
  //#endregion
897
- //#region packages/world-runtime/src/modules/index.ts
898
+ //#region src/modules/index.ts
898
899
  /**
899
900
  * Assembles the world's ctx modules: core ones always, pluggable ones per config.
900
901
  * Pluggable classes are pulled dynamically, so a disabled module never reaches
@@ -927,100 +928,100 @@ async function createWorldModules(mode = "prod", options) {
927
928
  return modules;
928
929
  }
929
930
  //#endregion
930
- //#region packages/world-runtime/src/behaviours/registry.ts
931
+ //#region src/behaviours/registry.ts
931
932
  var entries = [
932
933
  {
933
934
  uuid: "spinning",
934
935
  name: "Spinning",
935
- load: () => loadDefault(import("./Spinning-sgUhHld8.js"))
936
+ load: () => loadDefault(import("./Spinning-DDhlLF3g.js"))
936
937
  },
937
938
  {
938
939
  uuid: "scalingtofro",
939
940
  name: "ScalingToFro",
940
- load: () => loadDefault(import("./ScalingToFro-BD-E5-uR.js"))
941
+ load: () => loadDefault(import("./ScalingToFro-CmXQHfR5.js"))
941
942
  },
942
943
  {
943
944
  uuid: "startanim",
944
945
  name: "StartAnimation",
945
- load: () => loadDefault(import("./StartAnimation-B9eomOS2.js"))
946
+ load: () => loadDefault(import("./StartAnimation-BbY1HgSj.js"))
946
947
  },
947
948
  {
948
949
  uuid: "pointerlockcameracontrols",
949
950
  name: "PointerLockCameraController",
950
- load: () => loadDefault(import("./PointerLockCameraControls-DIK3cVmo.js"))
951
+ load: () => loadDefault(import("./PointerLockCameraControls-Cq0m2NLS.js"))
951
952
  },
952
953
  {
953
954
  uuid: "simplewasdmovement",
954
955
  name: "SimpleWASDMovement",
955
- load: () => loadDefault(import("./SimpleWASDMovement-C2m53YYH.js"))
956
+ load: () => loadDefault(import("./SimpleWASDMovement-BYu0AFeG.js"))
956
957
  },
957
958
  {
958
959
  uuid: "fpscameracontroller",
959
960
  name: "FpsCameraController",
960
- load: () => loadDefault(import("./FpsCameraController-2GNWJM5D.js"))
961
+ load: () => loadDefault(import("./FpsCameraController-CuYDbMHJ.js"))
961
962
  },
962
963
  {
963
964
  uuid: "sightinteractablearea",
964
965
  name: "SightInteractableArea",
965
- load: () => loadDefault(import("./SightInteractableArea-DrqyB41W.js"))
966
+ load: () => loadDefault(import("./SightInteractableArea-C7xBqoQo.js"))
966
967
  },
967
968
  {
968
969
  uuid: "meshinstansing",
969
970
  name: "MeshInstansing",
970
- load: () => loadDefault(import("./MeshInstansing-Bxij0Yc9.js"))
971
+ load: () => loadDefault(import("./MeshInstansing-CSd1gjpu.js"))
971
972
  },
972
973
  {
973
974
  uuid: "rrb",
974
975
  name: "Rigidbody",
975
- load: () => loadDefault(import("./Rigidbody-DLhN8ddv.js").then((n) => n.n)),
976
+ load: () => loadDefault(import("./Rigidbody-BHRxJKXd.js").then((n) => n.n)),
976
977
  requiredPatch: rapierPhysicsPatch
977
978
  },
978
979
  {
979
980
  uuid: "rapierballcol",
980
981
  name: "BallCollider",
981
- load: () => loadDefault(import("./BallCollider-3L5vOrcL.js")),
982
+ load: () => loadDefault(import("./BallCollider-DdxrnexK.js")),
982
983
  requiredPatch: rapierPhysicsPatch
983
984
  },
984
985
  {
985
986
  uuid: "rapiercapscol",
986
987
  name: "CapsuleCollider",
987
- load: () => loadDefault(import("./CapsuleCollider-CBTsR-Ys.js")),
988
+ load: () => loadDefault(import("./CapsuleCollider-XlGZqg_O.js")),
988
989
  requiredPatch: rapierPhysicsPatch
989
990
  },
990
991
  {
991
992
  uuid: "rapierconecol",
992
993
  name: "ConeCollider",
993
- load: () => loadDefault(import("./ConeCollider-C3XU3Y9X.js")),
994
+ load: () => loadDefault(import("./ConeCollider-CQfGphDa.js")),
994
995
  requiredPatch: rapierPhysicsPatch
995
996
  },
996
997
  {
997
998
  uuid: "rapierconvxcol",
998
999
  name: "ConvexMeshCollider",
999
- load: () => loadDefault(import("./ConvexMeshCollider-DzNV4HTO.js")),
1000
+ load: () => loadDefault(import("./ConvexMeshCollider-0Q2u7QAL.js")),
1000
1001
  requiredPatch: rapierPhysicsPatch
1001
1002
  },
1002
1003
  {
1003
1004
  uuid: "rapiercubcol",
1004
1005
  name: "CuboidCollider",
1005
- load: () => loadDefault(import("./CuboidCollider-Dp1DZoFM.js")),
1006
+ load: () => loadDefault(import("./CuboidCollider-Cm7kKRMA.js")),
1006
1007
  requiredPatch: rapierPhysicsPatch
1007
1008
  },
1008
1009
  {
1009
1010
  uuid: "rapiercylcol",
1010
1011
  name: "CylinderCollider",
1011
- load: () => loadDefault(import("./CylinderCollider-C0h_nhB5.js")),
1012
+ load: () => loadDefault(import("./CylinderCollider-P2oZeEyb.js")),
1012
1013
  requiredPatch: rapierPhysicsPatch
1013
1014
  },
1014
1015
  {
1015
1016
  uuid: "rapiertricol",
1016
1017
  name: "TrimeshCollider",
1017
- load: () => loadDefault(import("./TrimeshCollider-7dIs_xtZ.js")),
1018
+ load: () => loadDefault(import("./TrimeshCollider-CGirnNOf.js")),
1018
1019
  requiredPatch: rapierPhysicsPatch
1019
1020
  },
1020
1021
  {
1021
1022
  uuid: "rapierfpsplayercontroller",
1022
1023
  name: "RapierFpsPlayerController",
1023
- load: () => loadDefault(import("./RapierFpsPlayerController-DthD8dw9.js")),
1024
+ load: () => loadDefault(import("./RapierFpsPlayerController-By_mnB5m.js")),
1024
1025
  requiredPatch: rapierPhysicsPatch
1025
1026
  }
1026
1027
  ];
@@ -1034,7 +1035,7 @@ async function loadDefault(module) {
1034
1035
  return (await module).default;
1035
1036
  }
1036
1037
  //#endregion
1037
- //#region packages/world-runtime/src/resources/font.ts
1038
+ //#region src/resources/font.ts
1038
1039
  var FORMAT_BY_MIME = {
1039
1040
  "font/ttf": "truetype",
1040
1041
  "font/otf": "opentype",
@@ -1096,7 +1097,7 @@ function createFont(url, family, mime, name) {
1096
1097
  return source;
1097
1098
  }
1098
1099
  //#endregion
1099
- //#region packages/world-runtime/src/addons/builtin-libs.ts
1100
+ //#region src/addons/builtin-libs.ts
1100
1101
  /**
1101
1102
  * Libraries the runtime bundles itself: `require("<key>")` hands these back in
1102
1103
  * every world, no config and no importer involved. Metadata (keys, labels) is
@@ -1123,7 +1124,7 @@ var BUILTIN_GLOBALS = {
1123
1124
  van
1124
1125
  };
1125
1126
  //#endregion
1126
- //#region packages/world-runtime/src/addons/required-libs.ts
1127
+ //#region src/addons/required-libs.ts
1127
1128
  /**
1128
1129
  * Libs the world needs beyond what `libs` lists: an enabled module or a built-in
1129
1130
  * behaviour on the scene declares them itself (`requiredLibs`), so physics keeps
@@ -1146,7 +1147,7 @@ function collectRequiredLibs(addons, usedBuiltinUuids = []) {
1146
1147
  return [...required];
1147
1148
  }
1148
1149
  //#endregion
1149
- //#region packages/world-runtime/src/addons/AddonsRuntime.ts
1150
+ //#region src/addons/AddonsRuntime.ts
1150
1151
  /**
1151
1152
  * External dependencies of the world: libs and external scripts. Built-in libs
1152
1153
  * are registered right away (the runtime bundles them), optional ones are loaded
@@ -1253,7 +1254,7 @@ function unwrapLib(id, module) {
1253
1254
  return module.default ?? module;
1254
1255
  }
1255
1256
  //#endregion
1256
- //#region packages/world-runtime/src/world-stores.ts
1257
+ //#region src/world-stores.ts
1257
1258
  /**
1258
1259
  * Shared reactive key-value state of a world (`world.stores` in scripts) — the
1259
1260
  * state counterpart of the `world.events` bus. Stores are created lazily on
@@ -1314,7 +1315,7 @@ var WorldStores = class {
1314
1315
  }
1315
1316
  };
1316
1317
  //#endregion
1317
- //#region packages/world-runtime/src/WorldRuntime.ts
1318
+ //#region src/WorldRuntime.ts
1318
1319
  /**
1319
1320
  * Owner of the world's runtime state: assets, script execution, ctx access.
1320
1321
  * The only object the generated code receives.
@@ -1576,10 +1577,10 @@ function isAbsoluteUrl(url) {
1576
1577
  return /^(?:[a-z]+:)?\/\//i.test(url) || url.startsWith("data:");
1577
1578
  }
1578
1579
  //#endregion
1579
- //#region packages/world-runtime/src/version.gen.ts
1580
- var RUNTIME_VERSION = "0.6.0";
1580
+ //#region src/version.gen.ts
1581
+ var RUNTIME_VERSION = "0.6.1";
1581
1582
  //#endregion
1582
- //#region packages/world-runtime/src/version.ts
1583
+ //#region src/version.ts
1583
1584
  /**
1584
1585
  * Format version of the generated world. The codegen stamps it into the artifact,
1585
1586
  * the runtime checks it on load. A breaking format change = package major bump.
@@ -1593,7 +1594,7 @@ function assertFormatVersion(version) {
1593
1594
  throw new Error(`@kvyverse/world-runtime: world format v${version} is not supported by runtime (expected v1). Re-export the world or pin a matching runtime version.`);
1594
1595
  }
1595
1596
  //#endregion
1596
- //#region packages/world-runtime/src/bootstrap.ts
1597
+ //#region src/bootstrap.ts
1597
1598
  /**
1598
1599
  * World assembly order. The only place where it is fixed: the artifact supplies
1599
1600
  * the data and steps, the runtime owns the sequence. Mirrors the game's
@@ -1662,7 +1663,7 @@ async function createWorld(definition, runtime) {
1662
1663
  return world;
1663
1664
  }
1664
1665
  //#endregion
1665
- //#region packages/world-runtime/src/define-world.ts
1666
+ //#region src/define-world.ts
1666
1667
  /**
1667
1668
  * Entry point of the generated artifact: world definition → public `loadWorld`.
1668
1669
  * The codegen prints `export const { loadWorld } = defineWorld({ ... })`.
@@ -1671,7 +1672,7 @@ function defineWorld(definition) {
1671
1672
  return { loadWorld: (options = {}) => bootstrapWorld(definition, options) };
1672
1673
  }
1673
1674
  //#endregion
1674
- //#region packages/world-runtime/src/values.ts
1675
+ //#region src/values.ts
1675
1676
  /**
1676
1677
  * Writes a color into an object field, creating a `Color` if the slot is empty.
1677
1678
  * Mirrors the `$C` branch of `applyValues` — needed by generated code for fields
@@ -1688,7 +1689,7 @@ function setColor(target, key, hex) {
1688
1689
  holder[key] = new THREE.Color(hex);
1689
1690
  }
1690
1691
  //#endregion
1691
- //#region packages/world-runtime/src/resources/default-resources.ts
1692
+ //#region src/resources/default-resources.ts
1692
1693
  /**
1693
1694
  * Built-in engine resources with fixed uuids: world values reference them via
1694
1695
  * a regular ref (`{$A:"6"}`), so the identifiers must never change.
@@ -1759,7 +1760,7 @@ function isDefaultResourceId(uuid) {
1759
1760
  return DEFAULT_RESOURCE_IDS.includes(uuid);
1760
1761
  }
1761
1762
  //#endregion
1762
- //#region packages/world-runtime/src/resources/texture.ts
1763
+ //#region src/resources/texture.ts
1763
1764
  /**
1764
1765
  * World texture defaults: clamp wrapping switches to repeat, color space
1765
1766
  * is sRGB. Identical in the editor, the game and the exported world.
@@ -1777,7 +1778,7 @@ async function loadTexture(url, name) {
1777
1778
  return texture;
1778
1779
  }
1779
1780
  //#endregion
1780
- //#region packages/world-runtime/src/resources/model.ts
1781
+ //#region src/resources/model.ts
1781
1782
  /** Parses model bytes into a hierarchy. `data`: ArrayBuffer, for obj — text. */
1782
1783
  async function parseModel(data, format, name) {
1783
1784
  let root;
@@ -1846,7 +1847,7 @@ function collectModelSubResources(root) {
1846
1847
  };
1847
1848
  }
1848
1849
  //#endregion
1849
- //#region packages/world-runtime/src/resources/hdr.ts
1850
+ //#region src/resources/hdr.ts
1850
1851
  /** Parses hdr/exr into a `DataTexture` with environment defaults (equirect, no mipmaps). */
1851
1852
  async function parseHdr(data, format, name) {
1852
1853
  let texture;
@@ -1874,7 +1875,7 @@ async function loadHdr(url, format, name) {
1874
1875
  return parseHdr(await response.arrayBuffer(), format, name);
1875
1876
  }
1876
1877
  //#endregion
1877
- //#region packages/world-runtime/src/resources/geometry.ts
1878
+ //#region src/resources/geometry.ts
1878
1879
  /** Geometry from our json format (`BufferGeometry.toJSON`). */
1879
1880
  function parseGeometryJson(json, name) {
1880
1881
  const geometry = AssetLoaders.bufferGeometry.get().parse(json);
@@ -1888,7 +1889,7 @@ async function loadGeometry(url, name) {
1888
1889
  return parseGeometryJson(await response.json(), name);
1889
1890
  }
1890
1891
  //#endregion
1891
- //#region packages/world-runtime/src/resources/audio.ts
1892
+ //#region src/resources/audio.ts
1892
1893
  /**
1893
1894
  * Audio asset source: a `Howl` with identity — this is what scripts get
1894
1895
  * from `require("/Sounds/...")`.
@@ -1921,7 +1922,7 @@ function createAudio(url, format, name) {
1921
1922
  });
1922
1923
  }
1923
1924
  //#endregion
1924
- //#region packages/world-runtime/src/resources/video.ts
1925
+ //#region src/resources/video.ts
1925
1926
  /**
1926
1927
  * Video asset source: a `<video>` with identity — this is what scripts get
1927
1928
  * from `require("/Videos/...")` (and `THREE.VideoTexture` from `element`).
@@ -1978,7 +1979,7 @@ async function createVideo(url, name) {
1978
1979
  return source;
1979
1980
  }
1980
1981
  //#endregion
1981
- //#region packages/world-runtime/src/rendering/tsl-node.ts
1982
+ //#region src/rendering/tsl-node.ts
1982
1983
  /**
1983
1984
  * World TSL node: the built graph node + its uniform nodes. This is what
1984
1985
  * `require("/Shaders/....tsl")` returns, so the method set matches the editor's
@@ -2021,7 +2022,7 @@ function createTslNode(uniforms, build, name) {
2021
2022
  return new TslNode(uniforms, build, name);
2022
2023
  }
2023
2024
  //#endregion
2024
- //#region packages/world-runtime/src/rendering/tsl-uniforms.ts
2025
+ //#region src/rendering/tsl-uniforms.ts
2025
2026
  var UNIFORM_TYPES = [
2026
2027
  "float",
2027
2028
  "int",
@@ -2082,10 +2083,10 @@ var UNIFORM_DEFAULTS = {
2082
2083
  texture: () => getDefaultResource(DefaultResourceId.Texture)
2083
2084
  };
2084
2085
  //#endregion
2085
- //#region packages/world-runtime/src/addons/externals.ts
2086
+ //#region src/addons/externals.ts
2086
2087
  var EXTERNAL_TYPES = ["umd", "module"];
2087
2088
  //#endregion
2088
- //#region packages/world-runtime/src/rendering/renderer-options.ts
2089
+ //#region src/rendering/renderer-options.ts
2089
2090
  /**
2090
2091
  * String names for renderer options set as words in the config and mapped to
2091
2092
  * THREE constants at runtime (game). Single source for the JSON schema
@@ -1,4 +1,4 @@
1
- //#region packages/world-runtime/src/addons/lib-registry.ts
1
+ //#region src/addons/lib-registry.ts
2
2
  /**
3
3
  * Registry of the libraries scripts can `require`. One entry describes one
4
4
  * library; the flags say how it gets into the world:
@@ -1 +1 @@
1
- export declare const RUNTIME_VERSION = "0.6.0";
1
+ export declare const RUNTIME_VERSION = "0.6.1";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@kvyverse/world-runtime",
3
- "version": "0.6.0",
3
+ "version": "0.6.1",
4
4
  "description": "Runtime for worlds exported from the Kvyverse platform for self-hosting",
5
5
  "license": "SEE LICENSE IN LICENSE.md",
6
6
  "author": "Vladislav Kruteniuk",