@kurot/cli 3.4.0 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +83 -0
- package/README.md +49 -8
- package/dist/core/kui/kui-parser.d.ts.map +1 -1
- package/dist/core/kui/kui-parser.js +2 -0
- package/dist/core/kui/kui-parser.js.map +1 -1
- package/dist/core/kui/validate-flip-properties.d.ts +7 -0
- package/dist/core/kui/validate-flip-properties.d.ts.map +1 -0
- package/dist/core/kui/validate-flip-properties.js +33 -0
- package/dist/core/kui/validate-flip-properties.js.map +1 -0
- package/dist/core/plugins/compile-custom-namespaces.js +1 -1
- package/dist/core/plugins/compile-custom-namespaces.js.map +1 -1
- package/dist/core/plugins/compile-engine.js +3 -3
- package/dist/core/plugins/compile-engine.js.map +1 -1
- package/dist/core/plugins/copy-assets.d.ts +2 -0
- package/dist/core/plugins/copy-assets.d.ts.map +1 -1
- package/dist/core/plugins/copy-assets.js +3 -1
- package/dist/core/plugins/copy-assets.js.map +1 -1
- package/dist/utils/fs.d.ts +7 -1
- package/dist/utils/fs.d.ts.map +1 -1
- package/dist/utils/fs.js +10 -3
- package/dist/utils/fs.js.map +1 -1
- package/docs/ai-context.md +40 -10
- package/docs/architecture.md +7 -1
- package/docs/default-ui-skins.md +123 -0
- package/docs/game-template.md +28 -4
- package/docs/label-text-layout.md +3 -1
- package/docs/text-components.md +4 -1
- package/package.json +2 -2
- package/templates/game/resource/assets/ui/kui/kui.json +240 -0
- package/templates/game/resource/assets/ui/kui/kui.png +0 -0
- package/templates/game/resource/config/style.json +26 -4
- package/templates/game/resource/default.res.json +70 -3
- package/templates/game/resource/ui/skins/ButtonSkin.kui.xml +4 -4
- package/templates/game/resource/ui/skins/CheckBoxSkin.kui.xml +4 -4
- package/templates/game/resource/ui/skins/CloseButtonSkin.kui.xml +4 -0
- package/templates/game/resource/ui/skins/ComboBoxSkin.kui.xml +5 -5
- package/templates/game/resource/ui/skins/HScrollBarSkin.kui.xml +1 -1
- package/templates/game/resource/ui/skins/HSliderSkin.kui.xml +3 -3
- package/templates/game/resource/ui/skins/ItemRendererSkin.kui.xml +3 -3
- package/templates/game/resource/ui/skins/PanelSkin.kui.xml +5 -6
- package/templates/game/resource/ui/skins/ProgressBarSkin.kui.xml +4 -4
- package/templates/game/resource/ui/skins/RadioButtonSkin.kui.xml +4 -4
- package/templates/game/resource/ui/skins/TextInputSkin.kui.xml +4 -4
- package/templates/game/resource/ui/skins/ToggleButtonSkin.kui.xml +3 -3
- package/templates/game/resource/ui/skins/ToggleSwitchSkin.kui.xml +3 -3
- package/templates/game/resource/ui/skins/VScrollBarSkin.kui.xml +1 -1
- package/templates/game/resource/ui/skins/VSliderSkin.kui.xml +3 -3
- package/templates/game/src/Main.ts +1 -1
- package/templates/game/template/web/index.html +117 -34
- package/templates/game/template/web/logo.png +0 -0
- package/templates/game/resource/assets/ui/eui/eui.json +0 -24
- package/templates/game/resource/assets/ui/eui/eui.png +0 -0
- package/templates/game/resource/ui/skins/GroupSkin.kui.xml +0 -4
- package/templates/game/resource/ui/skins/ImageSkin.kui.xml +0 -4
- package/templates/game/resource/ui/skins/LabelSkin.kui.xml +0 -4
- package/templates/game/resource/ui/skins/ListSkin.kui.xml +0 -7
- package/templates/game/resource/ui/skins/TabBarSkin.kui.xml +0 -5
- package/templates/game/resource/ui/skins/ViewStackSkin.kui.xml +0 -4
package/docs/architecture.md
CHANGED
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@@ -39,7 +39,7 @@ factory variables, property assignments, semantic layout children, and state
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property overrides. Document contracts, reusable instances, data bindings, and
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actions remain `UIDocument` concepts.
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-
CLI 3.
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CLI 3.6.0 consumes ui-document ^0.13.0, retaining Label text-fitting metadata. The
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compiler emits `textFit`, `minFontSize`, base font sizes and state overrides;
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native UI owns measurement and derives drawing sizes after layout validation.
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See [Label compilation](label-text-layout.md). The application supplies UI
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`manifest.json`. Static resources retain stable paths because application code
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addresses them by key or URL.
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Asset copying creates directories only when an accepted runtime file needs them.
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KUI source files and source theme JSON are excluded when UI compilation is enabled,
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so a skin-only `resource/ui` tree is absent from output. Mixed directories retain
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their runtime images/JSON and generated theme output is preserved. Template
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scaffolding keeps its separate empty-directory behavior.
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## Development watchers
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The dev server has separate rebuild paths for application source, KUI XML, and
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# Default KUI skins
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This game-template refresh is included in CLI 3.6.0, pending publication.
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Registry CLI 3.5.0 contains the older atlas. The 2× kit requires Core ^2.5.0;
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publish Core 2.5.0 before CLI 3.6.0.
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The template owns the XML, textures and project colors; `@kurot/ui`
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does not ship a bitmap theme or load a stylesheet itself.
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## Visual language
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Rounded corners, bright blue actions, pale neutral surfaces and a small pressed
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button offset echo the Kurot mascot. The default is a light game interface:
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| Role | Value |
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| --- | --- |
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| Action / selected outline | `#1487E8` |
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| Action text / marks | `#071D30` |
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| Canvas / panel | `#EDF3FC` / `#FFFFFF` |
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| Input / neutral control | `#F1F5FC` |
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| Text / secondary text | `#18273E` / `#64748B` |
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| Disabled text | `#7C8799` |
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| Button / input minimum height | 48 logical pixels |
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| CheckBox / RadioButton / switch / slider minimum hit height | 44 logical pixels |
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Buttons use 14-pixel corner radii and panels use 22. XML single-line labels
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shrink within their allocated width, to a minimum of 14; editable text stays at
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18. Fonts inherit the application's configured family. No browser CSS is used
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to draw the components, and no runtime light/dark switching is introduced.
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## Text and spacing
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Single-line captions use `multiline="false" verticalAlign="middle"` with the
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Core 2.5.0 ink-centering correction. Button label padding is 10 pixels
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above/below; its down state uses 12/8 to retain a deliberate 2-pixel press offset.
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The icon has the same neutral/down centers. Panel titles also opt into middle
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alignment. Input text retains Core's stable font baseline while its placeholder
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uses dynamic visual centering. No language-specific skin offsets are required.
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See [Core text alignment](../../core/docs/text-layout.md#visual-centering-and-stable-baselines-core-250).
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Published Core 2.4.0 does not contain that correction; the isolated preview uses
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checkout Core for both text alignment and source density.
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## Resources and XML
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- `resource/assets/ui/kui/kui.json` and `kui.png`: Kurot-owned 512×512 atlas,
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generated at 2× with sheet `resolution: 2`. XML dimensions stay logical.
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- `resource/default.res.json`: preload group `kui` and object-valued frame
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metadata. Qualified sources such as `kui.button_up` avoid bare-key collisions.
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- `resource/ui/skins/*.kui.xml`: 15 native default component skins and
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`CloseButtonSkin`, used explicitly by Panel's `closeButton`.
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- `resource/config/style.json`: named colors used by Label/EditableText state
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properties. Raster colors are baked into textures; changing text colors alone
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does not recolor the atlas.
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Buttons provide up/down/disabled surfaces. CheckBox, RadioButton, ToggleButton
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and ToggleSwitch cover all six selected/pressed/disabled combinations.
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ItemRenderer supplies selected states for List and TabBar; ComboBox supplies
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normal/open/disabled states and TextInput handles both prompt states when
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enabled or disabled. Sliders supply a disabled thumb. Panel retains its drag
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area, title and close button.
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Skin part names and the native component APIs stay unchanged. The CLI compiles
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source changes with a paired nine-slice grid from resource metadata, including
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state transitions. Frames retain their full physical dimensions and never rotate
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or trim; extrusion stays outside the recorded frame. Core divides original frame
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dimensions/trim offsets by density; grids remain logical. Stretchable surfaces keep
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their corners while the interior expands. Icons and switch handles remain fixed
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size. Horizontal and vertical slider tracks have grids that fit their 8-pixel
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thickness.
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Scroller keeps `autoVisibility="false" visible="false"` on both bars. It retains
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automatic scrolling policies and touch/trackpad scrolling. To display bars in a
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project, edit those parts explicitly.
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ItemRenderer backgrounds fit the allocated row width without extra horizontal
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padding. The checkout Core also fixes fractional WebGL scissor bounds so scaled
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Lists retain their right outline. Published Core 2.4.0 lacks that correction;
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shrinking the skin or changing its nine-slice grid is not required.
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Group, List, TabBar, ViewStack and text/image nodes are composed directly in XML;
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their old default-Skin placeholders were not conventional Theme mappings and
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are removed. Use `itemRendererSkinName` to choose a List/TabBar row appearance,
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and wrap the node with Group/Image/Scroller for its surface and viewport.
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## Native preview and maintenance
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`examples/game/resource/ui/DefaultUISkin.kui.xml` contains the native gallery.
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`src/DefaultUI.ts` only connects data and events. The example installs its own
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project font loader and document dependency; other projects are unchanged.
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Core 2.5.0 is published. Until the example adopts it, build Core/CLI for an isolated
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source trial. The example's registry lock does not yet contain density support:
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```sh
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pnpm --dir packages/core build
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pnpm --dir packages/cli build
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pnpm --dir tools/default-ui-assets preview
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```
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The preview tool prints a new directory under docs-internal, with strict dev
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and minified release builds. It links the built checkout Core and the example's
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installed UI/Game/document packages; it does not edit application installations
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or locks. Run the repository CLI dev command in that printed directory and open
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the server URL with `?ui=1`. The ordinary game remains available without
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that parameter. Try the inputs, switches, ComboBox, tabs, sliders, panel close
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button and draggable List. The gallery is rendered by Core/UI from compiled
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KUI XML. After explicitly installing the Core 2.5.0 release in the
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example, ordinary repository-CLI builds can run directly from examples/game.
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CLI 3.6.0 preserves constructor names in development and release
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engine/namespace bundles so Theme lookup also works for self-referencing
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classes such as Scroller. Published CLI 3.5.0 lacks the development correction.
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`tools/default-ui-assets` contains editable SVG geometry and the reproducible
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PNG/atlas generator. It uses registry `@kurot/atlas@0.1.0` only as private
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repository tooling. CLI and runtime SDKs gain no atlas dependency. See its
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[maintenance instructions](../../../tools/default-ui-assets/README.md).
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Core 2.5.0 must be published before CLI 3.6.0.
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UI/Game/document/runtime need no incidental release; existing 1× consumers keep
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their behavior. See [density units and adoption](../../core/docs/texture-density.md).
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Existing projects keep their own skins, resource keys and startup code. New
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scaffolds receive this kit after the supporting Core and CLI publications;
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installing a new CLI does not rewrite an existing project's resources.
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package/docs/game-template.md
CHANGED
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# Project styles and languages in the game template
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Project-owned style/font/language initialization was introduced in CLI 3.2.1
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and remains in CLI 3.6.0 (pending publication). Existing projects keep their own startup
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code and HTML; the empty template stays minimal.
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## Files
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- resource/config/style.json declares the primary font role and
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- resource/config/style.json declares the primary font role and skin text colors.
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- resource/assets/fonts contains unmodified Chakra Petch regular (400) and bold (700)
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files, with OFL.txt. Source: [Google Fonts](https://github.com/google/fonts/tree/main/ofl/chakrapetch).
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- resource/config/locale.json enables English and selects en_US by default.
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Templates do not implement live font/theme/language replacement.
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## HTML brand splash
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This splash is included in CLI 3.6.0, pending publication; npm CLI 3.5.0 lacks it.
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The game template's `web/index.html` presents `web/logo.png` beneath a small
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"Made with" caption. The mascot makes a gentle entrance, then repeats a playful
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hop and sway every 3.2 seconds while the entry module loads. Sparkles and a soft
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blue glow follow the loop. The splash has no loading text or progress indicator;
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the application's Preloader owns resource progress. Animations stop when the
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browser requests reduced motion. The logo size follows both viewport width and
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height for small screens and landscape.
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The HTML overlay fades out after the entry module evaluates, without a minimum
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display time or a wait for the entrance animation to finish. It does not wait
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for project font or resource loading. Customize the branding directly in the
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project's HTML. This template update applies to newly scaffolded game projects;
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existing project HTML is project-owned.
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## Change fonts and colors
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The CLI 3.6.0 [default KUI skins](default-ui-skins.md) use Kurot-owned textures
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under resource/assets/ui/kui and a matching color palette. Registry CLI 3.5.0
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does not include this skin refresh. Skin state text colors compile from the
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project stylesheet; texture colors are baked into the PNG, without live palette
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switching. Templates inherit project fonts and retain the existing licensed files.
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Font keys such as primary produce stable aliases such as kurot-primary. Replace
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files and update style.json resource-relative paths, retaining weight 400 and
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unique weights. Default skins inherit the configured font; explicit Label fontFamily
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# Label text compilation
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CLI 3.6.0 consumes ui-document ^0.13.0 and compiles KUI text-fitting properties
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through the existing UIDocument → SkinIR → ESM factory pipeline. The semantic
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document format remains version 2.
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## Runtime boundary
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- The application must install UI `^3.1.0` and Core `^2.1.0` for shrinking.
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These are the feature's original API minimums. Installing current UI 3.4.0
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requires Core `^2.4.0` for that package's centered-flip contract.
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They remain application dependencies; CLI depends on the headless document
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package rather than importing the engine into the build process.
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- `textFit` is `none` by default or `shrink` for ordinary single-line Labels.
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package/docs/text-components.md
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# BitmapLabel and RichLabel compilation
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CLI 3.4.0
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Native text compilation was introduced in CLI 3.4.0 with document 0.12.0.
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Current CLI 3.6.0 requires published ui-document ^0.13.0 and retains these tags.
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Applications rendering these tags
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must install UI `^3.3.0` and Core `^2.3.0`; Core 2.3.1 fixes unstyled blank
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rich-text line metrics. The CLI does not install or bundle its own Core/UI.
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Document format version 2 and existing project configuration are unchanged.
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Installing UI 3.4.0 requires Core ^2.4.0 for that package's centered-flip contract.
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```xml
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<Skin xmlns="https://kurot.dev/ui/1" class="TextSkin" states="disabled">
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package/package.json
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{
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"name": "@kurot/cli",
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"version": "3.
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"version": "3.6.0",
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"description": "Kurot CLI - build tool for Kurot Editor KUI XML workflows",
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"author": "Kelvin <kyia.x52@gmail.com>",
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"license": "MIT",
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Binary file
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"default": "primary",
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"families": {
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"close_up": {},
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77
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+
"close_down": {},
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78
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+
"close_disabled": {}
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79
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+
}
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13
80
|
},
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14
81
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{
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15
82
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"name": "locale_json",
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@@ -1,6 +1,6 @@
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1
1
|
<?xml version="1.0" encoding="utf-8"?>
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2
|
-
<Skin xmlns="https://kurot.dev/ui/1" class="skins.ButtonSkin" states="disabled,down,up" minHeight="
|
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3
|
-
<Image height="100%"
|
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4
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-
<Label id="labelDisplay"
|
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5
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-
<Image id="iconDisplay" horizontalCenter="0" verticalCenter="0" />
|
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2
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+
<Skin xmlns="https://kurot.dev/ui/1" class="skins.ButtonSkin" states="disabled,down,up" minHeight="48" minWidth="96">
|
|
3
|
+
<Image height="100%" width="100%" source="kui.button_up" source.down="kui.button_down" source.disabled="kui.button_disabled" touchEnabled="false" />
|
|
4
|
+
<Label id="labelDisplay" left="16" right="16" top="10" bottom="10" size="18" bold="true" multiline="false" textFit="shrink" minFontSize="14" textAlign="center" verticalAlign="middle" textColor="@style:colors:on-brand" textColor.disabled="@style:colors:disabled-text" top.down="12" bottom.down="8" />
|
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5
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+
<Image id="iconDisplay" horizontalCenter="0" verticalCenter="0" verticalCenter.down="2" />
|
|
6
6
|
</Skin>
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
<?xml version="1.0" encoding="utf-8"?>
|
|
2
|
-
<Skin xmlns="https://kurot.dev/ui/1" class="skins.CheckBoxSkin" states="disabled,disabledAndSelected,down,downAndSelected,up,upAndSelected">
|
|
2
|
+
<Skin xmlns="https://kurot.dev/ui/1" class="skins.CheckBoxSkin" states="disabled,disabledAndSelected,down,downAndSelected,up,upAndSelected" minHeight="44">
|
|
3
3
|
<Group height="100%" width="100%">
|
|
4
4
|
<layout>
|
|
5
|
-
<HorizontalLayout verticalAlign="middle" />
|
|
5
|
+
<HorizontalLayout gap="10" paddingTop="8" paddingBottom="8" verticalAlign="middle" />
|
|
6
6
|
</layout>
|
|
7
|
-
<Image
|
|
8
|
-
<Label id="labelDisplay" size="
|
|
7
|
+
<Image width="28" height="28" source="kui.checkbox_up" source.down="kui.checkbox_down" source.disabled="kui.checkbox_disabled" source.disabledAndSelected="kui.checkbox_selected_disabled" source.downAndSelected="kui.checkbox_selected_down" source.upAndSelected="kui.checkbox_selected" />
|
|
8
|
+
<Label id="labelDisplay" size="18" multiline="false" textColor="@style:colors:text" textColor.disabled="@style:colors:disabled-text" textColor.disabledAndSelected="@style:colors:disabled-text" verticalAlign="middle" />
|
|
9
9
|
</Group>
|
|
10
10
|
</Skin>
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
<?xml version="1.0" encoding="utf-8"?>
|
|
2
|
+
<Skin xmlns="https://kurot.dev/ui/1" class="skins.CloseButtonSkin" states="disabled,down,up" minWidth="44" minHeight="44">
|
|
3
|
+
<Image width="32" height="32" horizontalCenter="0" verticalCenter="0" source="kui.close_up" source.down="kui.close_down" source.disabled="kui.close_disabled" />
|
|
4
|
+
</Skin>
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
<?xml version="1.0" encoding="utf-8"?>
|
|
2
|
-
<Skin xmlns="https://kurot.dev/ui/1" class="skins.ComboBoxSkin" states="disabled,normal,open" minHeight="
|
|
3
|
-
<
|
|
4
|
-
<Label id="labelDisplay" height="
|
|
5
|
-
<
|
|
6
|
-
<Scroller id="dropDown" height="180" left="0" right="0" top="
|
|
2
|
+
<Skin xmlns="https://kurot.dev/ui/1" class="skins.ComboBoxSkin" states="disabled,normal,open" minHeight="48" minWidth="160">
|
|
3
|
+
<Image height="48" top="0" width="100%" source="kui.surface_up" source.disabled="kui.button_disabled" source.open="kui.surface_selected" />
|
|
4
|
+
<Label id="labelDisplay" height="48" left="14" right="42" size="18" multiline="false" textFit="shrink" minFontSize="14" textColor="@style:colors:text" top="0" verticalAlign="middle" textColor.disabled="@style:colors:disabled-text" />
|
|
5
|
+
<Image height="16" width="16" right="14" top="16" source="kui.chevron" source.open="kui.chevron_open" source.disabled="kui.chevron_disabled" />
|
|
6
|
+
<Scroller id="dropDown" height="180" left="0" right="0" top="54" visible="false" includeInLayout="false">
|
|
7
7
|
<List id="list" height="180" width="100%" />
|
|
8
8
|
</Scroller>
|
|
9
9
|
</Skin>
|