@kurot/cli 3.2.0 → 3.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/CHANGELOG.md +54 -0
  2. package/README.md +56 -12
  3. package/dist/core/kui/index.d.ts +6 -2
  4. package/dist/core/kui/index.d.ts.map +1 -1
  5. package/dist/core/kui/index.js +3 -3
  6. package/dist/core/kui/index.js.map +1 -1
  7. package/dist/core/kui/kui-parser.d.ts +2 -2
  8. package/dist/core/kui/kui-parser.d.ts.map +1 -1
  9. package/dist/core/kui/kui-parser.js +3 -3
  10. package/dist/core/kui/kui-parser.js.map +1 -1
  11. package/dist/core/kui/skin-module-builder.js +5 -5
  12. package/dist/core/kui/skin-module-builder.js.map +1 -1
  13. package/dist/core/template.d.ts.map +1 -1
  14. package/dist/core/template.js +1 -0
  15. package/dist/core/template.js.map +1 -1
  16. package/docs/ai-context.md +32 -15
  17. package/docs/architecture.md +8 -6
  18. package/docs/game-template.md +60 -0
  19. package/docs/label-text-layout.md +6 -1
  20. package/package.json +2 -2
  21. package/templates/game/package.json +2 -1
  22. package/templates/game/resource/assets/fonts/ChakraPetch-Bold.ttf +0 -0
  23. package/templates/game/resource/assets/fonts/ChakraPetch-Regular.ttf +0 -0
  24. package/templates/game/resource/assets/fonts/OFL.txt +93 -0
  25. package/templates/game/resource/config/locale.json +4 -0
  26. package/templates/game/resource/config/style.json +16 -0
  27. package/templates/game/resource/default.res.json +11 -1
  28. package/templates/game/resource/lang/lang_en_US.properties +5 -0
  29. package/templates/game/resource/ui/skins/ButtonSkin.kui.xml +1 -1
  30. package/templates/game/resource/ui/skins/CheckBoxSkin.kui.xml +1 -1
  31. package/templates/game/resource/ui/skins/ComboBoxSkin.kui.xml +1 -1
  32. package/templates/game/resource/ui/skins/ItemRendererSkin.kui.xml +1 -1
  33. package/templates/game/resource/ui/skins/PanelSkin.kui.xml +1 -1
  34. package/templates/game/resource/ui/skins/ProgressBarSkin.kui.xml +1 -1
  35. package/templates/game/resource/ui/skins/RadioButtonSkin.kui.xml +1 -1
  36. package/templates/game/resource/ui/skins/TextInputSkin.kui.xml +1 -1
  37. package/templates/game/resource/ui/skins/ToggleButtonSkin.kui.xml +1 -1
  38. package/templates/game/src/LocaleManager.ts +109 -0
  39. package/templates/game/src/Main.ts +58 -34
  40. package/templates/game/src/StyleManager.ts +57 -0
@@ -1,6 +1,6 @@
1
1
  # Label text compilation
2
2
 
3
- CLI 3.2.0 consumes ui-document 0.10.x and compiles KUI text-fitting properties
3
+ CLI 3.3.0 consumes ui-document 0.11.x and compiles KUI text-fitting properties
4
4
  through the existing UIDocument → SkinIR → ESM factory pipeline. The semantic
5
5
  document format remains version 2.
6
6
 
@@ -27,6 +27,11 @@ The compiler does not measure fonts or change `size` based on text length,
27
27
  currency, locale or display bounds. Source XML remains authored data; neither
28
28
  derived sizes nor fitting diagnostics are persisted by compilation.
29
29
 
30
+ Label presets supply baseline appearance before local and state fields are
31
+ applied. They do not own wrapping or fitting policy, and preset expansion never
32
+ introduces build-time text measurement. See the
33
+ [shared style contract](../../ui-document/docs/project-styles.md).
34
+
30
35
  ## Runtime boundary
31
36
 
32
37
  - The application must install UI `^3.1.0` and Core `^2.1.0` for shrinking.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@kurot/cli",
3
- "version": "3.2.0",
3
+ "version": "3.3.0",
4
4
  "description": "Kurot CLI - build tool for Kurot Editor KUI XML workflows",
5
5
  "author": "Kelvin <kyia.x52@gmail.com>",
6
6
  "license": "MIT",
@@ -28,7 +28,7 @@
28
28
  "kurot": "tsx src/index.ts"
29
29
  },
30
30
  "dependencies": {
31
- "@kurot/ui-document": "^0.10.0",
31
+ "@kurot/ui-document": "^0.11.0",
32
32
  "commander": "^13.0.0",
33
33
  "esbuild": "^0.25.0"
34
34
  },
@@ -11,7 +11,8 @@
11
11
  "dependencies": {
12
12
  "@kurot/core": "latest",
13
13
  "@kurot/game": "latest",
14
- "@kurot/ui": "latest"
14
+ "@kurot/ui": "latest",
15
+ "@kurot/ui-document": "latest"
15
16
  },
16
17
  "devDependencies": {
17
18
  "@kurot/cli": "latest"
@@ -0,0 +1,93 @@
1
+ Copyright 2018 The Chakra Petch Project Authors (https://github.com/m4rc1e/Chakra-Petch.git)
2
+
3
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
4
+ This license is copied below, and is also available with a FAQ at:
5
+ http://scripts.sil.org/OFL
6
+
7
+
8
+ -----------------------------------------------------------
9
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
10
+ -----------------------------------------------------------
11
+
12
+ PREAMBLE
13
+ The goals of the Open Font License (OFL) are to stimulate worldwide
14
+ development of collaborative font projects, to support the font creation
15
+ efforts of academic and linguistic communities, and to provide a free and
16
+ open framework in which fonts may be shared and improved in partnership
17
+ with others.
18
+
19
+ The OFL allows the licensed fonts to be used, studied, modified and
20
+ redistributed freely as long as they are not sold by themselves. The
21
+ fonts, including any derivative works, can be bundled, embedded,
22
+ redistributed and/or sold with any software provided that any reserved
23
+ names are not used by derivative works. The fonts and derivatives,
24
+ however, cannot be released under any other type of license. The
25
+ requirement for fonts to remain under this license does not apply
26
+ to any document created using the fonts or their derivatives.
27
+
28
+ DEFINITIONS
29
+ "Font Software" refers to the set of files released by the Copyright
30
+ Holder(s) under this license and clearly marked as such. This may
31
+ include source files, build scripts and documentation.
32
+
33
+ "Reserved Font Name" refers to any names specified as such after the
34
+ copyright statement(s).
35
+
36
+ "Original Version" refers to the collection of Font Software components as
37
+ distributed by the Copyright Holder(s).
38
+
39
+ "Modified Version" refers to any derivative made by adding to, deleting,
40
+ or substituting -- in part or in whole -- any of the components of the
41
+ Original Version, by changing formats or by porting the Font Software to a
42
+ new environment.
43
+
44
+ "Author" refers to any designer, engineer, programmer, technical
45
+ writer or other person who contributed to the Font Software.
46
+
47
+ PERMISSION & CONDITIONS
48
+ Permission is hereby granted, free of charge, to any person obtaining
49
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
50
+ redistribute, and sell modified and unmodified copies of the Font
51
+ Software, subject to the following conditions:
52
+
53
+ 1) Neither the Font Software nor any of its individual components,
54
+ in Original or Modified Versions, may be sold by itself.
55
+
56
+ 2) Original or Modified Versions of the Font Software may be bundled,
57
+ redistributed and/or sold with any software, provided that each copy
58
+ contains the above copyright notice and this license. These can be
59
+ included either as stand-alone text files, human-readable headers or
60
+ in the appropriate machine-readable metadata fields within text or
61
+ binary files as long as those fields can be easily viewed by the user.
62
+
63
+ 3) No Modified Version of the Font Software may use the Reserved Font
64
+ Name(s) unless explicit written permission is granted by the corresponding
65
+ Copyright Holder. This restriction only applies to the primary font name as
66
+ presented to the users.
67
+
68
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69
+ Software shall not be used to promote, endorse or advertise any
70
+ Modified Version, except to acknowledge the contribution(s) of the
71
+ Copyright Holder(s) and the Author(s) or with their explicit written
72
+ permission.
73
+
74
+ 5) The Font Software, modified or unmodified, in part or in whole,
75
+ must be distributed entirely under this license, and must not be
76
+ distributed under any other license. The requirement for fonts to
77
+ remain under this license does not apply to any document created
78
+ using the Font Software.
79
+
80
+ TERMINATION
81
+ This license becomes null and void if any of the above conditions are
82
+ not met.
83
+
84
+ DISCLAIMER
85
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,4 @@
1
+ {
2
+ "locale": [{ "code": "en_US", "name": "English" }],
3
+ "defaultLocale": "en_US"
4
+ }
@@ -0,0 +1,16 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "fonts": {
4
+ "default": "primary",
5
+ "families": {
6
+ "primary": {
7
+ "fallback": ["Arial", "sans-serif"],
8
+ "faces": [
9
+ { "url": "assets/fonts/ChakraPetch-Regular.ttf", "weight": 400 },
10
+ { "url": "assets/fonts/ChakraPetch-Bold.ttf", "weight": 700 }
11
+ ]
12
+ }
13
+ }
14
+ },
15
+ "colors": { "disabled-text": "#999999" }
16
+ }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "groups": [
3
3
  {
4
- "keys": "eui",
4
+ "keys": "eui,locale_json,lang_en_US_properties",
5
5
  "name": "preload"
6
6
  }
7
7
  ],
@@ -10,6 +10,16 @@
10
10
  "name": "eui",
11
11
  "type": "sheet",
12
12
  "url": "assets/ui/eui/eui.json"
13
+ },
14
+ {
15
+ "name": "locale_json",
16
+ "type": "json",
17
+ "url": "config/locale.json"
18
+ },
19
+ {
20
+ "name": "lang_en_US_properties",
21
+ "type": "text",
22
+ "url": "lang/lang_en_US.properties"
13
23
  }
14
24
  ]
15
25
  }
@@ -0,0 +1,5 @@
1
+ label.title=Hello Kurot
2
+ label.button=Click Me
3
+ label.description.open_source=Open-source, Free, Multi-platform
4
+ label.description.push_forward=Push Game Forward
5
+ label.description.engine=HTML5 Game Engine
@@ -1,6 +1,6 @@
1
1
  <?xml version="1.0" encoding="utf-8"?>
2
2
  <Skin xmlns="https://kurot.dev/ui/1" class="skins.ButtonSkin" states="disabled,down,up" minHeight="50" minWidth="100">
3
3
  <Image height="100%" scale9Grid="1,3,8,8" source="button_up_png" width="100%" alpha.disabled="0.5" source.down="button_down_png" />
4
- <Label id="labelDisplay" bottom="8" left="8" right="8" size="20" textAlign="center" textColor="#FFFFFF" top="8" verticalAlign="middle" />
4
+ <Label id="labelDisplay" bottom="8" left="8" right="8" size="20" textAlign="center" textColor="#FFFFFF" textColor.disabled="@style:colors:disabled-text" top="8" verticalAlign="middle" />
5
5
  <Image id="iconDisplay" horizontalCenter="0" verticalCenter="0" />
6
6
  </Skin>
@@ -5,6 +5,6 @@
5
5
  <HorizontalLayout verticalAlign="middle" />
6
6
  </layout>
7
7
  <Image alpha="1" fillMode="scale" source="checkbox_unselect_png" alpha.disabled="0.5" source.disabledAndSelected="checkbox_select_disabled_png" alpha.down="0.7" source.downAndSelected="checkbox_select_down_png" source.upAndSelected="checkbox_select_up_png" />
8
- <Label id="labelDisplay" fontFamily="Tahoma" size="20" textAlign="center" textColor="#707070" verticalAlign="middle" />
8
+ <Label id="labelDisplay" size="20" textAlign="center" textColor="#707070" verticalAlign="middle" />
9
9
  </Group>
10
10
  </Skin>
@@ -1,7 +1,7 @@
1
1
  <?xml version="1.0" encoding="utf-8"?>
2
2
  <Skin xmlns="https://kurot.dev/ui/1" class="skins.ComboBoxSkin" states="disabled,normal,open" minHeight="36" minWidth="100">
3
3
  <Rect fillColor="#1A1A2E" height="36" strokeColor="#0F3460" strokeWeight="1" width="100%" fillColor.disabled="#16213E" strokeColor.disabled="#4A5459" fillColor.open="#16213E" strokeColor.open="#6C5CE7" />
4
- <Label id="labelDisplay" height="36" left="10" right="36" size="14" textColor="#DFE6E9" top="0" verticalAlign="middle" textColor.disabled="#636E72" />
4
+ <Label id="labelDisplay" height="36" left="10" right="36" size="14" textColor="#DFE6E9" top="0" verticalAlign="middle" textColor.disabled="@style:colors:disabled-text" />
5
5
  <Label height="36" right="4" size="10" text="▼" textAlign="center" textColor="#636E72" top="0" verticalAlign="middle" width="24" textColor.open="#6C5CE7" />
6
6
  <Scroller id="dropDown" height="180" left="0" right="0" top="36" visible="false">
7
7
  <List id="list" height="180" width="100%" />
@@ -1,5 +1,5 @@
1
1
  <?xml version="1.0" encoding="utf-8"?>
2
2
  <Skin xmlns="https://kurot.dev/ui/1" class="skins.ItemRendererSkin" states="disabled,down,up" minHeight="50" minWidth="100">
3
3
  <Image height="100%" scale9Grid="1,3,8,8" source="button_up_png" width="100%" alpha.disabled="0.5" source.down="button_down_png" />
4
- <Label id="labelDisplay" bottom="8" fontFamily="Tahoma" left="8" right="8" size="20" textAlign="center" textColor="#FFFFFF" top="8" verticalAlign="middle" />
4
+ <Label id="labelDisplay" bottom="8" left="8" right="8" size="20" textAlign="center" textColor="#FFFFFF" top="8" verticalAlign="middle" />
5
5
  </Skin>
@@ -3,7 +3,7 @@
3
3
  <Image bottom="0" left="0" right="0" scale9Grid="2,2,12,12" source="border_png" top="0" />
4
4
  <Group id="moveArea" height="45" left="0" right="0" top="0">
5
5
  <Image bottom="0" left="0" right="0" scale9Grid="2,2,12,12" source="header_png" top="0" />
6
- <Label id="titleDisplay" fontFamily="Tahoma" left="15" right="5" size="20" textColor="#FFFFFF" verticalCenter="0" wordWrap="false" />
6
+ <Label id="titleDisplay" left="15" right="5" size="20" textColor="#FFFFFF" verticalCenter="0" wordWrap="false" />
7
7
  </Group>
8
8
  <Button id="closeButton" bottom="5" horizontalCenter="0" label="close" />
9
9
  </Skin>
@@ -2,5 +2,5 @@
2
2
  <Skin xmlns="https://kurot.dev/ui/1" class="skins.ProgressBarSkin" minHeight="18" minWidth="30">
3
3
  <Image height="100%" scale9Grid="1,1,4,4" source="track_pb_png" verticalCenter="0" width="100%" />
4
4
  <Image id="thumb" height="100%" scale9Grid="1,1,4,4" source="thumb_pb_png" width="100%" />
5
- <Label id="labelDisplay" fontFamily="Tahoma" horizontalCenter="0" size="15" textAlign="center" textColor="#707070" verticalAlign="middle" verticalCenter="0" />
5
+ <Label id="labelDisplay" horizontalCenter="0" size="15" textAlign="center" textColor="#707070" verticalAlign="middle" verticalCenter="0" />
6
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  </Skin>
@@ -5,6 +5,6 @@
5
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  <HorizontalLayout verticalAlign="middle" />
6
6
  </layout>
7
7
  <Image alpha="1" fillMode="scale" source="radiobutton_unselect_png" alpha.disabled="0.5" source.disabledAndSelected="radiobutton_select_disabled_png" alpha.down="0.7" source.downAndSelected="radiobutton_select_down_png" source.upAndSelected="radiobutton_select_up_png" />
8
- <Label id="labelDisplay" fontFamily="Tahoma" size="20" textAlign="center" textColor="#707070" verticalAlign="middle" />
8
+ <Label id="labelDisplay" size="20" textAlign="center" textColor="#707070" verticalAlign="middle" />
9
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  </Group>
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  </Skin>
@@ -1,6 +1,6 @@
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  <?xml version="1.0" encoding="utf-8"?>
2
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  <Skin xmlns="https://kurot.dev/ui/1" class="skins.TextInputSkin" states="disabled,disabledWithPrompt,normal,normalWithPrompt" minHeight="40" minWidth="300">
3
3
  <Rect fillColor="#FFFFFF" height="100%" width="100%" alpha.disabled="0.5" />
4
- <EditableText id="textDisplay" height="24" left="10" right="10" size="20" textColor="#000000" verticalAlign="middle" verticalCenter="0" textColor.disabled="#FF0000" />
4
+ <EditableText id="textDisplay" height="24" left="10" right="10" size="20" textColor="#000000" verticalAlign="middle" verticalCenter="0" textColor.disabled="@style:colors:disabled-text" />
5
5
  <Label id="promptDisplay" height="24" left="10" multiline="false" right="10" size="20" textColor="#A9A9A9" touchEnabled="false" verticalAlign="middle" verticalCenter="0" visible="false" wordWrap="false" visible.disabledWithPrompt="true" visible.normalWithPrompt="true" />
6
6
  </Skin>
@@ -1,5 +1,5 @@
1
1
  <?xml version="1.0" encoding="utf-8"?>
2
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  <Skin xmlns="https://kurot.dev/ui/1" class="skins.ToggleButtonSkin" states="disabled,disabledAndSelected,down,downAndSelected,up,upAndSelected" minHeight="50" minWidth="100">
3
3
  <Rect fillColor="#636E72" height="100%" strokeColor="#4A5459" strokeWeight="1" width="100%" fillColor.disabled="#2D3436" fillColor.disabledAndSelected="#2D3436" fillColor.down="#4A5459" fillColor.downAndSelected="#5A4BD1" fillColor.upAndSelected="#6C5CE7" />
4
- <Label id="labelDisplay" bottom="8" left="8" right="8" size="16" textAlign="center" textColor="#DFE6E9" top="8" verticalAlign="middle" textColor.disabled="#636E72" textColor.upAndSelected="#FFFFFF" />
4
+ <Label id="labelDisplay" bottom="8" left="8" right="8" size="16" textAlign="center" textColor="#DFE6E9" top="8" verticalAlign="middle" textColor.disabled="@style:colors:disabled-text" textColor.upAndSelected="#FFFFFF" />
5
5
  </Skin>
@@ -0,0 +1,109 @@
1
+ /**
2
+ * preload 完成后注册项目翻译。URL 的 lang 优先,缺失翻译回退英语,再回退键名。
3
+ * 不监听 UI、不自动重写文本;界面创建时主动调用 getString。
4
+ */
5
+ export class LocaleManager {
6
+ private static _locales = new Map<string, ReadonlyMap<string, string>>();
7
+ private static _currentLocale = '';
8
+
9
+ public static get currentLocale(): string {
10
+ return this._currentLocale;
11
+ }
12
+
13
+ /**
14
+ * 先验证整份配置及语言资源,成功后一起替换,避免加载失败留下半套翻译。
15
+ */
16
+ public static init(config: unknown, readResource: (name: string) => unknown, requestedLocale = ''): void {
17
+ const locales = new Map<string, ReadonlyMap<string, string>>();
18
+ let defaultLocale = '';
19
+ if (config !== undefined) {
20
+ if (!isRecord(config) || !Array.isArray(config.locale)) {
21
+ throw new Error('locale.json must contain a locale array.');
22
+ }
23
+ for (const entry of config.locale as unknown[]) {
24
+ if (
25
+ !isRecord(entry) ||
26
+ typeof entry.code !== 'string' ||
27
+ !/^[a-z]{2}_[A-Z]{2}$/.test(entry.code) ||
28
+ typeof entry.name !== 'string' ||
29
+ entry.name.trim() === ''
30
+ ) {
31
+ throw new Error('Each project language must have a language code and name.');
32
+ }
33
+ if (locales.has(entry.code)) {
34
+ throw new Error(`Duplicate project language: ${entry.code}.`);
35
+ }
36
+ const source = readResource(`lang_${entry.code}_properties`);
37
+ if (typeof source !== 'string') {
38
+ throw new Error(`Language resource is unavailable: ${entry.code}.`);
39
+ }
40
+ locales.set(entry.code, this._parse(source));
41
+ }
42
+ const configuredDefault =
43
+ config.defaultLocale === undefined ? (locales.has('en_US') ? 'en_US' : '') : config.defaultLocale;
44
+ if (
45
+ typeof configuredDefault !== 'string' ||
46
+ (configuredDefault !== '' && !locales.has(configuredDefault))
47
+ ) {
48
+ throw new Error('defaultLocale must name an enabled language or be empty.');
49
+ }
50
+ defaultLocale = configuredDefault;
51
+ }
52
+
53
+ const normalized = requestedLocale.trim().replace(/-/g, '_').toLowerCase();
54
+ const codes = [...locales.keys()];
55
+ const exact = codes.find(code => code.toLowerCase() === normalized);
56
+ const base = normalized.split('_')[0];
57
+ this._currentLocale = exact ?? codes.find(code => code.toLowerCase().split('_')[0] === base) ?? defaultLocale;
58
+ this._locales = locales;
59
+ }
60
+
61
+ public static getString(key: string, ...args: Array<string | number>): string {
62
+ const text = this._locales.get(this._currentLocale)?.get(key) ?? this._locales.get('en_US')?.get(key) ?? key;
63
+ return text.replace(/\{(\d+)\}/g, (placeholder: string, index: string) => {
64
+ const argument = args[Number(index)];
65
+ return argument === undefined ? placeholder : String(argument);
66
+ });
67
+ }
68
+
69
+ private static _parse(source: string): ReadonlyMap<string, string> {
70
+ const values = new Map<string, string>();
71
+ for (const line of source.split(/\r?\n/)) {
72
+ const content = line.trim();
73
+ if (!content || content.startsWith('#') || content.startsWith('!')) {
74
+ continue;
75
+ }
76
+ const split = line.indexOf('=');
77
+ if (split < 0) {
78
+ continue;
79
+ }
80
+ const key = line.slice(0, split).trim();
81
+ if (key) {
82
+ values.set(key, this._decodeValue(line.slice(split + 1).trim()));
83
+ }
84
+ }
85
+ return values;
86
+ }
87
+
88
+ private static _decodeValue(value: string): string {
89
+ return value.replace(/\\(u[0-9a-fA-F]{4}|[nrt\\=: ])/g, (_match: string, escape: string) => {
90
+ if (escape.startsWith('u')) {
91
+ return String.fromCharCode(Number.parseInt(escape.slice(1), 16));
92
+ }
93
+ switch (escape) {
94
+ case 'n':
95
+ return '\n';
96
+ case 'r':
97
+ return '\r';
98
+ case 't':
99
+ return '\t';
100
+ default:
101
+ return escape;
102
+ }
103
+ });
104
+ }
105
+ }
106
+
107
+ function isRecord(value: unknown): value is Record<string, unknown> {
108
+ return typeof value === 'object' && value !== null && !Array.isArray(value);
109
+ }
@@ -5,15 +5,18 @@
5
5
  *
6
6
  * Lifecycle: constructor → ADDED_TO_STAGE → $onAddToStage → runGame → load → createGameScene → startAnimation
7
7
  */
8
- import { createPlayer, Event, resource } from '@kurot/core';
8
+ import { createPlayer, Event, resource, TextField } from '@kurot/core';
9
9
  import { Button, Label, Rect, Theme, UILayer, setAssetAdapter } from '@kurot/ui';
10
10
  import { Tween } from '@kurot/game';
11
11
  import { AssetAdapter } from '@/AssetAdapter';
12
12
  import { LifecycleHandler } from '@/LifecycleHandler';
13
13
  import { Preloader } from '@/Preloader';
14
+ import { LocaleManager } from '@/LocaleManager';
15
+ import { StyleManager } from '@/StyleManager';
14
16
 
15
17
  class Main extends UILayer {
16
18
  private readonly _preloader = new Preloader();
19
+ private _description!: Label;
17
20
 
18
21
  createChildren(): void {
19
22
  super.createChildren();
@@ -24,25 +27,25 @@ class Main extends UILayer {
24
27
  setAssetAdapter(new AssetAdapter());
25
28
  LifecycleHandler.init(stage);
26
29
 
27
- void this.runGame().catch(error => {
30
+ void this._runGame().catch(error => {
28
31
  console.error('[Main] Unable to start game:', error);
29
32
  });
30
33
  }
31
34
 
32
- private async runGame(): Promise<void> {
33
- await this.createPreloader();
34
- await this.load();
35
+ private async _runGame(): Promise<void> {
36
+ await this._createPreloader();
37
+ await this._load();
35
38
  this._preloader.destroy();
36
- this.createGameScene();
37
- this.startAnimation();
39
+ this._createGameScene();
40
+ this._startAnimation();
38
41
  }
39
42
 
40
- private async load(): Promise<void> {
41
- await this.updatePreloader('Loading resource configuration...', 1, 2);
43
+ private async _load(): Promise<void> {
44
+ await this._updatePreloader('Loading resource configuration...', 1, 2);
42
45
  await resource.loadConfig('resource/default.res.json', 'resource/');
43
46
 
44
- await this.updatePreloader('Loading theme...', 2, 2);
45
- await this.loadTheme();
47
+ await this._updatePreloader('Loading theme...', 2, 2);
48
+ await this._loadTheme();
46
49
 
47
50
  if (resource.hasGroup('preload')) {
48
51
  this._preloader.updateText('Loading resources...');
@@ -50,39 +53,44 @@ class Main extends UILayer {
50
53
  this._preloader.onProgress(loaded, total);
51
54
  });
52
55
  }
56
+
57
+ // 翻译依赖 preload 中的文本资源;加载完毕后再创建业务界面。
58
+ LocaleManager.init(
59
+ resource.get('locale_json'),
60
+ name => resource.get(name),
61
+ new URLSearchParams(window.location.search).get('lang') ?? '',
62
+ );
53
63
  }
54
64
 
55
- private async createPreloader(): Promise<void> {
65
+ private async _createPreloader(): Promise<void> {
56
66
  await this._preloader.init();
57
67
  this.addChild(this._preloader);
58
68
  }
59
69
 
60
- private async updatePreloader(message: string, current: number, total: number): Promise<void> {
70
+ private async _updatePreloader(message: string, current: number, total: number): Promise<void> {
61
71
  this._preloader.updateText(message);
62
72
  this._preloader.updateProgress(current, total);
63
- await this.wait(0.1);
73
+ await this._wait(0.1);
64
74
  }
65
75
 
66
- private async loadTheme(): Promise<void> {
76
+ private async _loadTheme(): Promise<void> {
67
77
  // Load the theme and its default UI skin mappings.
68
78
  const theme = new Theme('resource/default.thm.json');
69
79
  await new Promise<void>(resolve => theme.addEventListener(Event.COMPLETE, () => resolve()));
70
80
  }
71
81
 
72
- private wait(timeout: number): Promise<void> {
82
+ private _wait(timeout: number): Promise<void> {
73
83
  return new Promise<void>(resolve => {
74
84
  setTimeout(resolve, timeout * 1000);
75
85
  });
76
86
  }
77
87
 
78
- private textfield!: Label;
79
-
80
88
  /**
81
89
  * Create the game scene.
82
90
  *
83
91
  * Build a responsive view with EUI components and constraint-based layout.
84
92
  */
85
- private createGameScene(): void {
93
+ private _createGameScene(): void {
86
94
  // Responsive background
87
95
  const sky = new Rect();
88
96
  sky.left = 0;
@@ -111,7 +119,7 @@ class Main extends UILayer {
111
119
  colorLabel.height = 48;
112
120
  colorLabel.textAlign = 'center';
113
121
  colorLabel.verticalAlign = 'middle';
114
- colorLabel.text = 'Hello Kurot';
122
+ colorLabel.text = LocaleManager.getString('label.title');
115
123
  colorLabel.size = 36;
116
124
  this.addChild(colorLabel);
117
125
 
@@ -127,11 +135,11 @@ class Main extends UILayer {
127
135
  textfield.verticalAlign = 'middle';
128
136
  textfield.size = 24;
129
137
  textfield.textColor = 0xffffff;
130
- this.textfield = textfield;
138
+ this._description = textfield;
131
139
 
132
140
  // UI button using the default theme
133
141
  const button = new Button();
134
- button.label = 'Click Me';
142
+ button.label = LocaleManager.getString('label.button');
135
143
  button.horizontalCenter = 0;
136
144
  button.top = 200;
137
145
  button.width = 200;
@@ -141,16 +149,20 @@ class Main extends UILayer {
141
149
  /**
142
150
  * Play a looping text fade animation.
143
151
  */
144
- private startAnimation(): void {
145
- const texts = ['Open-source, Free, Multi-platform', 'Push Game Forward', 'HTML5 Game Engine'];
152
+ private _startAnimation(): void {
153
+ const texts = [
154
+ LocaleManager.getString('label.description.open_source'),
155
+ LocaleManager.getString('label.description.push_forward'),
156
+ LocaleManager.getString('label.description.engine'),
157
+ ];
146
158
  let count = -1;
147
159
  const change = () => {
148
160
  count++;
149
161
  if (count >= texts.length) {
150
162
  count = 0;
151
163
  }
152
- this.textfield.text = texts[count];
153
- const tw = Tween.get(this.textfield);
164
+ this._description.text = texts[count];
165
+ const tw = Tween.get(this._description);
154
166
  tw.to({ alpha: 1 }, 200);
155
167
  tw.wait(2000);
156
168
  tw.to({ alpha: 0 }, 200);
@@ -161,12 +173,24 @@ class Main extends UILayer {
161
173
  }
162
174
 
163
175
  // ── Bootstrap ─────────────────────────────────────────────────────────────
164
- const app = createPlayer({
165
- canvas: document.getElementById('gameCanvas') as HTMLCanvasElement,
166
- contentWidth: 640,
167
- contentHeight: 1136,
168
- scaleMode: 'showAll',
169
- frameRate: 60,
170
- });
176
+ async function start(): Promise<void> {
177
+ // 包括 Preloader 在内的所有 Label 首次测量都使用已就绪的项目字体。
178
+ await StyleManager.init();
179
+ TextField.default_fontFamily = StyleManager.fontFamily;
180
+ const canvas = document.getElementById('gameCanvas');
181
+ if (!(canvas instanceof HTMLCanvasElement)) {
182
+ throw new Error('Missing gameCanvas.');
183
+ }
184
+ const app = createPlayer({
185
+ canvas,
186
+ contentWidth: 640,
187
+ contentHeight: 1136,
188
+ scaleMode: 'showAll',
189
+ frameRate: 60,
190
+ });
191
+ app.start(new Main());
192
+ }
171
193
 
172
- app.start(new Main());
194
+ void start().catch(error => {
195
+ console.error('[Main] Unable to start project:', error);
196
+ });
@@ -0,0 +1,57 @@
1
+ import { getUIStyleColor, getUIStyleFontAlias, getUIStyleFontFamily, parseUIStyleSheet } from '@kurot/ui-document';
2
+ import type { UIStyleFontFace } from '@kurot/ui-document';
3
+
4
+ /**
5
+ * 项目启动时加载固定样式表,字体全部就绪后再创建 Player 和 UI。
6
+ * 字体别名保持稳定,换字体文件不需要逐个修改皮肤。
7
+ */
8
+ export class StyleManager {
9
+ private static _colors: Readonly<Record<string, number>> = Object.freeze({});
10
+ private static _fontFamily?: string;
11
+
12
+ public static get fontFamily(): string {
13
+ if (this._fontFamily === undefined) {
14
+ throw new Error('Project styles are not initialized.');
15
+ }
16
+ return this._fontFamily;
17
+ }
18
+
19
+ public static async init(): Promise<void> {
20
+ const resourceRoot = new URL('resource/', document.baseURI);
21
+ const response = await fetch(new URL('config/style.json', resourceRoot));
22
+ if (!response.ok) {
23
+ throw new Error(`Unable to load resource/config/style.json: HTTP ${response.status}.`);
24
+ }
25
+ const stylesheet = parseUIStyleSheet(await response.json());
26
+ const loading = Object.entries(stylesheet.fonts.families).flatMap(([key, family]) =>
27
+ family.faces.map(face => this._loadFace(key, face, resourceRoot)),
28
+ );
29
+ const faces = await Promise.all(loading);
30
+
31
+ // 全部成功后一次性发布,失败时不留下半套字体或新的默认值。
32
+ for (const face of faces) {
33
+ document.fonts.add(face);
34
+ }
35
+ this._fontFamily = getUIStyleFontFamily(stylesheet);
36
+ this._colors = stylesheet.colors;
37
+ }
38
+
39
+ /**
40
+ * 业务代码需要动态设置文字颜色时,读取与皮肤编译相同的颜色表。
41
+ */
42
+ public static getColor(key: string): number {
43
+ return getUIStyleColor(this._colors, key);
44
+ }
45
+
46
+ private static async _loadFace(key: string, definition: UIStyleFontFace, resourceRoot: URL): Promise<FontFace> {
47
+ const url = new URL(definition.url.split('/').map(encodeURIComponent).join('/'), resourceRoot);
48
+ const face = new FontFace(getUIStyleFontAlias(key), `url("${url.href}")`, {
49
+ weight: String(definition.weight),
50
+ });
51
+ try {
52
+ return await face.load();
53
+ } catch (cause) {
54
+ throw new Error(`Unable to load project font ${key} (${definition.weight}): ${definition.url}.`, { cause });
55
+ }
56
+ }
57
+ }