@kungal/ui-tokens 1.8.0 → 1.8.2

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,44 @@
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  # @kungal/ui-tokens
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+ ## 1.8.2
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+
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+ ### Patch Changes
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+
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+ - 117063e: fix(tokens,vue): give surfaces breathing room + refine KunCard hover
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+
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+ - The light page background is a touch deeper (`#f5f5f7` → `#eeeef1`) so white
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+ cards/surfaces pop more (≈17 vs ≈10 units) and there's room for interaction
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+ states. Dark mode is unchanged (it already had ample headroom).
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+ - KunCard hover feedback now applies only to interactive cards (`href` /
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+ `clickable`) or an explicit `isHoverable`; a plain static card no longer reacts.
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+ - Hover is a faint `foreground` state layer (≈3%, via `::after`) — darkens
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+ slightly in light, lightens in dark — and stays clearly brighter than the page
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+ (no surface-colour swap, no shadow change).
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+ - KunNumberInput stepper buttons use `hover:bg-foreground/8` (a normal control
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+ hover) instead of the absolute `bg-default-100`.
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+
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+ ## 1.8.1
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+
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+ ### Patch Changes
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+
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+ - c2f4bda: feat(tokens): add `--kun-surface-opacity` for themeable surface transparency (glass)
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+
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+ The raised surface (`content1` — cards, popovers, dropdowns, inputs, modal,
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+ drawer) now resolves its alpha through `--kun-surface-opacity`, default `1`
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+ (fully opaque, no visual change). A site with a background image (e.g. a galgame
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+ page) can make every surface see-through at once, with no component changes:
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+
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+ ```css
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+ :root {
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+ --kun-surface-opacity: 0.7;
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+ --kun-background-blur: 12px;
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+ }
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+ ```
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+
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+ Components don't ship a `backdrop-blur` on every surface, so set
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+ `--kun-background-blur` too if you want true frosted glass rather than plain
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+ translucency. Default sites are unaffected.
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+
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  ## 1.8.0
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  ### Minor Changes
package/package.json CHANGED
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  {
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  "name": "@kungal/ui-tokens",
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- "version": "1.8.0",
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+ "version": "1.8.2",
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  "description": "KunUI design tokens — framework-agnostic Tailwind v4 theme (semantic colors, radius, z-index, animations).",
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  "type": "module",
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  "keywords": [
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  @theme {
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  --color-background: oklch(var(--background) / var(--kun-global-opacity));
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  --color-foreground: oklch(var(--foreground));
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- --color-content1: oklch(var(--content1));
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+ --color-content1: oklch(var(--content1) / var(--kun-surface-opacity));
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  --color-content2: oklch(var(--content2));
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  --color-content3: oklch(var(--content3));
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  --color-content4: oklch(var(--content4));
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  @layer base {
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  :root {
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- --background: 0.9707 0.0027 286.35;
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+ --background: 0.95 0.004 286.32;
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  --foreground: 0.2057 0.0132 233.66;
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  --content1: 1 0 0;
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  --content2: 0.9683 0.0014 286.37;
package/src/tokens.css CHANGED
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  * default-100). Lower = more see-through. Apps may override in :root. */
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  --kun-global-opacity: 0.7;
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+ /* Opacity of the RAISED surface (`content1`) — cards, popovers, dropdowns,
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+ * inputs, modal, drawer. Default 1 = fully opaque (the clean elevation look).
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+ * A site with a background image (e.g. a galgame page) can make every surface
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+ * frosted at once by lowering this and adding a blur, with NO component changes:
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+ * :root { --kun-surface-opacity: 0.7; --kun-background-blur: 12px; }
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+ * (Components don't ship a backdrop-blur on every surface, so set the blur too
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+ * if you want true frosted glass rather than plain see-through.) */
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+ --kun-surface-opacity: 1;
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+
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  /* Backdrop blur strength for glass surfaces (Card / Modal / sticky
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  * topbar). 0 = no blur. Referenced as
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  * `backdrop-blur-[var(--kun-background-blur)]` by those components.