@krtuworks/sdk 0.0.0-stage → 1.0.0

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Files changed (56) hide show
  1. package/AGENTS.md +48 -0
  2. package/CHANGELOG.md +22 -0
  3. package/LICENSE +201 -0
  4. package/NOTICE +6 -0
  5. package/README.md +24 -2
  6. package/dist/api.d.ts +34 -0
  7. package/dist/api.js +61 -0
  8. package/dist/avatarReports.d.ts +15 -0
  9. package/dist/avatarReports.js +18 -0
  10. package/dist/bugs.d.ts +114 -0
  11. package/dist/bugs.js +276 -0
  12. package/dist/client.d.ts +390 -0
  13. package/dist/client.js +666 -0
  14. package/dist/clock.d.ts +19 -0
  15. package/dist/clock.js +32 -0
  16. package/dist/config.d.ts +85 -0
  17. package/dist/config.js +68 -0
  18. package/dist/deviceKey.d.ts +32 -0
  19. package/dist/deviceKey.js +26 -0
  20. package/dist/entitlements.d.ts +48 -0
  21. package/dist/entitlements.js +113 -0
  22. package/dist/errors.d.ts +21 -0
  23. package/dist/errors.js +32 -0
  24. package/dist/events.d.ts +93 -0
  25. package/dist/events.js +304 -0
  26. package/dist/families.d.ts +94 -0
  27. package/dist/families.js +1 -0
  28. package/dist/files.d.ts +108 -0
  29. package/dist/files.js +215 -0
  30. package/dist/identity.d.ts +129 -0
  31. package/dist/identity.js +437 -0
  32. package/dist/ids.d.ts +13 -0
  33. package/dist/ids.js +61 -0
  34. package/dist/index.d.ts +16 -0
  35. package/dist/index.js +7 -0
  36. package/dist/jwt.d.ts +2 -0
  37. package/dist/jwt.js +8 -0
  38. package/dist/locks.d.ts +6 -0
  39. package/dist/locks.js +20 -0
  40. package/dist/presence.d.ts +45 -0
  41. package/dist/presence.js +97 -0
  42. package/dist/progress.d.ts +108 -0
  43. package/dist/progress.js +347 -0
  44. package/dist/progression.d.ts +39 -0
  45. package/dist/progression.js +81 -0
  46. package/dist/remoteConfig.d.ts +48 -0
  47. package/dist/remoteConfig.js +70 -0
  48. package/dist/sessions.d.ts +45 -0
  49. package/dist/sessions.js +157 -0
  50. package/dist/store.d.ts +18 -0
  51. package/dist/store.js +57 -0
  52. package/dist/transport.d.ts +30 -0
  53. package/dist/transport.js +73 -0
  54. package/dist/validator.d.ts +43 -0
  55. package/dist/validator.js +252 -0
  56. package/package.json +40 -4
package/AGENTS.md ADDED
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+ # Krtuworks SDK for JavaScript and TypeScript: instructions for coding agents
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+
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+ `@krtuworks/sdk` connects a web game or app (browser or Node 20+) to Krtuworks: Krtuworks ID sign-in, guests, sessions, events, stats and achievements, cloud files, remote config and A/B tests. It has no dependencies.
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+
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+ ## Before you start
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+ - Check the project folder. A `*.uproject` file means Unreal: use the Krtuworks Unreal plugin. `ProjectSettings/ProjectVersion.txt` means Unity: use `com.krtuworks.sdk`. Only a `package.json` with neither means this package.
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+ - Get the app's `krtuworks-config.json` from the partner console (the app's Credentials page) or from the Krtuworks MCP tool `get_setup`. Never write it by hand and never guess an id in it. It holds no secret, so it may be committed.
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+ - In a browser, the app's web client must list the page's origin and the sign-in return address. Krtuworks sets them up on the Credentials page; a sign-in from an origin that is not listed fails.
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+
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+ ## Required steps
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+ 1. `npm install @krtuworks/sdk`
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+ 2. Put `krtuworks-config.json` where the app can import it.
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+ 3. Call `Krtuworks.initialize` once, when the app starts, and keep the client it returns:
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+ ```ts
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+ import { Krtuworks } from '@krtuworks/sdk';
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+ import config from './krtuworks-config.json';
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+
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+ const krtu = await Krtuworks.initialize({ config, environment: 'TEST', platform: 'WEB', build: '1.4.2', redirectUri: 'https://example.com/signed-in' });
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+ ```
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+ - `environment`: `TEST` while developing, `LIVE` in the released build. Test players and their data never reach LIVE.
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+ - `build`: the version label of this build. Give each released build its own label.
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+ - `platform`: where the app runs (`WEB`, `WINDOWS`, `MACOS`, `LINUX`, `IOS`, `ANDROID`, `STEAM` …).
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+ - `redirectUri` (web): the sign-in return address. It must be one of the web client's registered https return addresses, set on the partner console's Credentials page. `signIn()` throws without it; `signIn({ redirectUri })` can give it later.
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+ - Under Node there is no window, so the SDK uses the native client (the config's `clientId`, not `webClientId`) and needs no `redirectUri`. Use `platform: 'WINDOWS'`, `'MACOS'` or `'LINUX'`, not `'WEB'`.
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+ 4. Sign the player in. `await krtu.signInAsGuest({ birthDate: 'YYYY-MM-DD' })` makes a guest account with no sign-in screen: the app's age screen asks the birth date (13 or older) and shows the Krtuworks ID Terms and Privacy Notice, which the player accepts (`acceptedTerms` defaults to `CURRENT_TERMS`). On the next start the same device signs in again with no input. `await krtu.signIn()` opens Krtuworks ID; on the return page call `await krtu.completeSignIn()`. A guest who signs in keeps their progress.
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+ 5. Call `await krtu.shutdown()` when the app closes (Node). In a browser the SDK sends on its own when the page is hidden.
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+
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+ ## Rules
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+ - Events: `krtu.track(type, data)` with a ready-made family (`screen_view`, `economy`, `item`, `performance`, `settings`, `error` …) or a type defined on the console. It returns `false` when nothing was kept (the module is off, statistics are switched off, or the player opted out); that is not an error.
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+ - Stats and achievements: `incrementStat`, `setStat`, `unlockAchievement`. They are kept on the device until the server has them and are never counted twice: do not add your own retry.
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+ - Leaderboards: `submitScore(key, value, { details? })` (a whole number below 10^15, details 1 to 64 bytes) is kept on the device like a stat and never lost; the server decides what the board keeps. Read with `getLeaderboards()` (the player's own score and rank per board) and `getLeaderboardEntries(key, { scope: 'global' | 'around', limit, offset })`. Names shown are Krtuworks usernames (`null`: show "Player"). Reads throw `module_disabled` while the leaderboards module is off; scores wait. The SDK never writes scores to a platform; the server mirrors them.
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+ - Rich presence (games only): `setPresence(key, params?)` answers `{ applied, reason? }` and never throws for those reasons (`not_game`, `module_disabled`, `hidden`, `unknown_state`, `param_missing`, `states_unknown`). The states are declared on the console; `LEVEL` (the open `level.start`) and `SESSION_MINUTES` fill themselves. A browser has no platform presence, so a call that passes every rule answers `no_platform`; `clearPresence()` and `setPresenceGroup()` do nothing there. The player's choice: `presenceVisible()` (cached, `null` until known) and `await setPresenceVisible(bool)`; false makes `setPresence` answer `hidden`.
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+ - DLC ownership (games only): `ownsDlc(key)` takes the DLC's product key from the console and answers at once with a boolean (`false` for an unknown key). It reads what the server confirmed in this launch, else the last server answer kept on the device, so it works offline after one online launch. `entitlements()` lists the licences (`sku` `base` first, then the DLCs; `status` `ACTIVE`, `REVOKED` or `null`; `checked` is true for what the server confirmed in this launch) and `await refreshEntitlements()` asks the server now. Do not keep your own ownership flags.
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+ - Levels and deaths (`krtu.level.*`, `death`) are for games only; in an app they do nothing.
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+ - Cloud files: `krtu.files.save(slot, bytes)` and `krtu.files.read(slot)`. A save conflict (`file_conflict`) carries the current version: let the player choose, do not overwrite.
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+ - Check `krtu.gate()` at start: it tells about maintenance and a required update.
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+ - Errors are `KrtuworksError` with a `code`. A network error does not lose data: the SDK keeps what it has and sends it later.
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+ - Never put a server key or any other Krtuworks secret into app code. This package needs none.
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+
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+ ## Verify
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+ Run the validator against TEST. It checks the config, the build label and the platform, then makes a test round (sign-in, session, event, remote config, cloud save, progress, bug report) with the app's own setup:
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+ ```ts
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+ import { validate } from '@krtuworks/sdk';
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+
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+ const report = await validate({ config, platform: 'WEB', build: '1.4.2', redirectUri: 'https://example.com/signed-in' });
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+ console.log(report.ok, report.checks);
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+ ```
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+ `report.ok` must be `true`. Each check is `PASSED`, `FAILED` (with `detail`) or `SKIPPED` (a module that is off, an app with no save slots or no achievements). A build whose report is not green is not released in LIVE. In a browser (the web client) the validator also needs an https `redirectUri`, one of the web client's registered return addresses.
package/CHANGELOG.md ADDED
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+ # Changelog
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+
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+ All notable changes to `@krtuworks/sdk`. Versions follow semantic versioning; a breaking change is marked **Breaking**.
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+
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+ ## Unreleased
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+
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+ First release.
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+
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+ ### Added
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+ - `Krtuworks.initialize` with the app's `krtuworks-config.json`, TEST and LIVE environments, the app's type (`GAME`, `MOBILE_APP`, `WEB_APP`, `DESKTOP_APP`).
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+ - Guests with a device key (no sign-in screen), Krtuworks ID sign-in in the browser (PKCE), a guest's progress kept when they sign in.
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+ - Sessions, events (ready-made families and the app's own types), levels and deaths for games.
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+ - Stats and achievements kept on the device until the server has them, never counted twice; platform achievement sync (with the open session: the server mirrors only with the platform account the session proved).
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+ - Cloud saves with conflict handling and resumable uploads.
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+ - Remote config, SDK modules, maintenance and required-update gate, A/B tests, player profile card.
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+ - Bug reports with a screenshot and the "fixed" notice; profile picture reports.
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+ - A guest's account deletion, its cancellation and data copy from inside the app.
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+ - The validator (`validate`) for the release report.
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+ - Leaderboards (the `leaderboards` module): `submitScore` kept on the device until the server has it (a lost answer goes again with the same op id), `getLeaderboards()` and `getLeaderboardEntries()` (global or around the player).
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+ - Rich presence (games only): `setPresence`, `clearPresence`, `setPresenceGroup`, `presenceVisible`, `setPresenceVisible` and the `presence` module. The states and the player's choice are kept per player and revalidated with the ETag; a browser has no platform presence, so a valid `setPresence` answers `no_platform`.
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+ - `getProgress()` stats carry `platformIds` (a stat's name on Steam).
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+ - DLC ownership: `entitlements()` (the licences the server last said, kept per player and environment on the device), `refreshEntitlements()` (`GET /v1/me/entitlements`) and `ownsDlc(key)`. A browser has no platform client to ask, so it answers with what the server confirmed in this launch, else the last server answer kept from an earlier launch.
package/LICENSE ADDED
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package/NOTICE ADDED
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+ Krtuworks SDK
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+ Copyright 2026 Krtuworks LLC
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+
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+ This product includes software developed at Krtuworks LLC (https://krtuworks.com).
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+ "Krtuworks" and the Krtuworks logo are trademarks of Krtuworks LLC; the Apache License does not grant
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package/README.md CHANGED
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- # Temporary Holding Version
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+ # Krtuworks SDK for JavaScript and TypeScript
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2
 
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ `@krtuworks/sdk` connects a web game or app (browser or Node 20+) to Krtuworks: Krtuworks ID sign-in and guests with no sign-in screen, sessions, events and dashboards, stats, achievements and leaderboards, cloud saves, remote config and A/B tests, bug reports and the release report. It has no dependencies.
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+
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+ ```sh
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+ npm install @krtuworks/sdk
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+ ```
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+
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+ ```ts
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+ import { Krtuworks } from '@krtuworks/sdk';
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+ import config from './krtuworks-config.json';
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+
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+ const krtu = await Krtuworks.initialize({ config, environment: 'TEST', platform: 'WEB', build: '1.0.0', redirectUri: 'https://example.com/signed-in' });
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+ await krtu.signInAsGuest({ birthDate: '2000-01-31' });
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+ krtu.track('screen_view', { screen: 'menu' });
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+ ```
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+
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+ Your app's `krtuworks-config.json` comes from the app's Credentials page in the [partner console](https://partner.krtuworks.com).
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+
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+ - Documentation: [partner.krtuworks.com/docs](https://partner.krtuworks.com/docs)
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+ - Coding agents: [`AGENTS.md`](AGENTS.md)
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+ - Changes: [`CHANGELOG.md`](CHANGELOG.md)
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+ - Support: support@krtuworks.com
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+
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+ Licensed under the [Apache License 2.0](LICENSE). The Krtuworks name and logo are not covered by the licence ([`NOTICE`](NOTICE)).
package/dist/api.d.ts ADDED
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+ import type { Clock } from './clock.js';
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+ import type { ResolvedOptions } from './config.js';
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+ import type { Identity } from './identity.js';
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+ import { type Answer } from './transport.js';
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+ export interface PlayerCall {
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+ method?: string;
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+ query?: Record<string, string | number | boolean | undefined | null>;
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+ json?: unknown;
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+ body?: BodyInit;
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+ headers?: Record<string, string>;
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+ /** Read the body as bytes (a file). */
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+ bytes?: boolean;
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+ keepalive?: boolean;
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+ /** Statuses that are answers, not failures (304, 202 …); 2xx always are. */
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+ accept?: number[];
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+ }
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+ /** The player's calls to the server (`/v1`, Bearer + X-Krtu-Build). */
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+ export declare class Api {
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+ private readonly opts;
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+ private readonly identity;
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+ private readonly fetchFn;
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+ private readonly clock;
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+ constructor(opts: ResolvedOptions, identity: Identity, fetchFn: typeof fetch, clock: Clock);
24
+ url(path: string, query?: PlayerCall['query']): string;
25
+ /** A call without a player (the remote config). */
26
+ open(path: string, call?: PlayerCall): Promise<Answer>;
27
+ /**
28
+ * A player's call. An expired or revoked token is refreshed once and the call made again; a merged
29
+ * account is reported to the identity; an answer that arrives after the player changed is dropped
30
+ * (`context_changed`), so it can never land in another player's state.
31
+ */
32
+ player(path: string, call?: PlayerCall): Promise<Answer>;
33
+ private attempt;
34
+ }
package/dist/api.js ADDED
@@ -0,0 +1,61 @@
1
+ import { KrtuworksError } from './errors.js';
2
+ import { errorOf, send } from './transport.js';
3
+ /** The player's calls to the server (`/v1`, Bearer + X-Krtu-Build). */
4
+ export class Api {
5
+ opts;
6
+ identity;
7
+ fetchFn;
8
+ clock;
9
+ constructor(opts, identity, fetchFn, clock) {
10
+ this.opts = opts;
11
+ this.identity = identity;
12
+ this.fetchFn = fetchFn;
13
+ this.clock = clock;
14
+ }
15
+ url(path, query) {
16
+ const url = new URL(`${this.opts.devOrigin}${path}`);
17
+ for (const [k, v] of Object.entries(query ?? {}))
18
+ if (v !== undefined && v !== null)
19
+ url.searchParams.set(k, String(v));
20
+ return url.toString();
21
+ }
22
+ /** A call without a player (the remote config). */
23
+ async open(path, call = {}) {
24
+ const answer = await send(this.fetchFn, this.clock, this.url(path, call.query), { method: call.method ?? 'GET', headers: { ...call.headers } });
25
+ if (answer.status >= 400 && !call.accept?.includes(answer.status))
26
+ throw errorOf(answer);
27
+ return answer;
28
+ }
29
+ /**
30
+ * A player's call. An expired or revoked token is refreshed once and the call made again; a merged
31
+ * account is reported to the identity; an answer that arrives after the player changed is dropped
32
+ * (`context_changed`), so it can never land in another player's state.
33
+ */
34
+ async player(path, call = {}) {
35
+ const generation = this.identity.generation;
36
+ const subject = this.identity.player?.subject ?? null;
37
+ let answer = await this.attempt(path, call, false);
38
+ if (answer.status === 401) {
39
+ const err = errorOf(answer);
40
+ if (err.code === 'account_merged' && subject)
41
+ await this.identity.markMerged(subject, typeof err.details.mergedInto === 'string' ? err.details.mergedInto : null);
42
+ if (err.code === 'token_expired' || err.code === 'token_revoked' || err.code === 'invalid_token')
43
+ answer = await this.attempt(path, call, true);
44
+ }
45
+ if (this.identity.generation !== generation)
46
+ throw new KrtuworksError('context_changed', 'The player changed while the call ran; its answer was dropped.');
47
+ if ((answer.status >= 300 || answer.status < 200) && !call.accept?.includes(answer.status))
48
+ throw errorOf(answer);
49
+ return answer;
50
+ }
51
+ async attempt(path, call, forceRefresh) {
52
+ const token = await this.identity.accessToken(forceRefresh);
53
+ const headers = { authorization: `Bearer ${token}`, 'x-krtu-build': this.opts.build, ...call.headers };
54
+ let body = call.body;
55
+ if (call.json !== undefined) {
56
+ headers['content-type'] = 'application/json';
57
+ body = JSON.stringify(call.json);
58
+ }
59
+ return send(this.fetchFn, this.clock, this.url(path, call.query), { method: call.method ?? 'GET', headers, body, bytes: call.bytes, keepalive: call.keepalive });
60
+ }
61
+ }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Reporting another player's profile picture (POST /v1/players/:subject/avatar-report): a reason from a
3
+ * fixed list and an optional note. Krtuworks reviews the picture; the player who reports is never told
4
+ * an outcome. One report per player and picture, at most 10 a day.
5
+ */
6
+ export declare const AVATAR_REPORT_REASONS: readonly ["SEXUAL", "HATE", "VIOLENCE", "IMPERSONATION", "SPAM", "OTHER"];
7
+ export type AvatarReportReason = (typeof AVATAR_REPORT_REASONS)[number];
8
+ export declare const AVATAR_REPORT_NOTE_MAX = 300;
9
+ export declare function avatarReportBody(subject: string, reason: string, note?: string | null): {
10
+ path: string;
11
+ json: {
12
+ reason: AvatarReportReason;
13
+ note?: string;
14
+ };
15
+ };
@@ -0,0 +1,18 @@
1
+ import { KrtuworksError } from './errors.js';
2
+ /**
3
+ * Reporting another player's profile picture (POST /v1/players/:subject/avatar-report): a reason from a
4
+ * fixed list and an optional note. Krtuworks reviews the picture; the player who reports is never told
5
+ * an outcome. One report per player and picture, at most 10 a day.
6
+ */
7
+ export const AVATAR_REPORT_REASONS = ['SEXUAL', 'HATE', 'VIOLENCE', 'IMPERSONATION', 'SPAM', 'OTHER'];
8
+ export const AVATAR_REPORT_NOTE_MAX = 300;
9
+ export function avatarReportBody(subject, reason, note) {
10
+ if (typeof subject !== 'string' || !subject || subject.length > 200)
11
+ throw new KrtuworksError('invalid_request', 'Name the player by the subject your app knows them by.', 400);
12
+ if (!AVATAR_REPORT_REASONS.includes(reason))
13
+ throw new KrtuworksError('invalid_request', `reason is one of ${AVATAR_REPORT_REASONS.join(', ')}.`, 400);
14
+ const trimmed = typeof note === 'string' ? note.trim() : '';
15
+ if (trimmed.length > AVATAR_REPORT_NOTE_MAX)
16
+ throw new KrtuworksError('invalid_request', `A note is at most ${AVATAR_REPORT_NOTE_MAX} characters.`, 400);
17
+ return { path: `/v1/players/${encodeURIComponent(subject)}/avatar-report`, json: { reason: reason, ...(trimmed ? { note: trimmed } : {}) } };
18
+ }
package/dist/bugs.d.ts ADDED
@@ -0,0 +1,114 @@
1
+ import type { Api } from './api.js';
2
+ import type { ResolvedOptions } from './config.js';
3
+ import type { EventPosition, WireEvent } from './events.js';
4
+ import type { KrtuStore } from './store.js';
5
+ /** The fixed categories: the same menu in every app. */
6
+ export declare const BUG_CATEGORIES: readonly ["CRASH", "GAMEPLAY", "GRAPHICS", "AUDIO", "PERFORMANCE", "CONTROLS", "TEXT", "OTHER"];
7
+ export type BugCategory = (typeof BUG_CATEGORIES)[number];
8
+ export interface BugReportInput {
9
+ category: BugCategory;
10
+ /** What the player wrote, 1-4000 characters. */
11
+ description: string;
12
+ /** A picture of the screen (PNG, JPEG or WebP, at most 5 MB); the player may leave it out. */
13
+ screenshot?: Uint8Array | ArrayBuffer | Blob;
14
+ /** Where the player is; the level in play when not given. */
15
+ level?: string;
16
+ position?: EventPosition;
17
+ /** The frame rate now; the last one the performance family told when not given. */
18
+ fps?: number;
19
+ }
20
+ /** A report as its player sees it: never the notes, the assignee or the labels. */
21
+ export interface BugReportView {
22
+ id: string;
23
+ category: BugCategory;
24
+ description: string | null;
25
+ platform: string;
26
+ build: string;
27
+ createdAt: string;
28
+ screenshot: boolean;
29
+ /** NEW, INVESTIGATING, RESOLVED, CANNOT_REPRODUCE or DUPLICATE; a duplicate shows its original's. */
30
+ status: string;
31
+ fixedIn: string | null;
32
+ fixedAt: string | null;
33
+ duplicate: boolean;
34
+ }
35
+ export interface BugFlushResult {
36
+ sent: number;
37
+ /** Reports or screenshots the server refused for good; they are not sent again. */
38
+ dropped: Array<{
39
+ reportId: string;
40
+ code: string;
41
+ screenshotOnly: boolean;
42
+ }>;
43
+ stoppedBy?: string;
44
+ }
45
+ interface FixedState {
46
+ told: string[];
47
+ }
48
+ /** The picture's type from its first bytes (what the server takes). */
49
+ export declare function screenshotType(bytes: Uint8Array): string | null;
50
+ /**
51
+ * The body the server takes for a report: the player's words and what the SDK knows of the moment (the
52
+ * platform, build, device, language, level, place, frame rate, the last events and log lines).
53
+ * Checked here so a report that can never be taken is refused at once instead of waiting in the queue.
54
+ */
55
+ export declare function reportBody(input: BugReportInput, context: {
56
+ reportId: string;
57
+ opts: ResolvedOptions;
58
+ level: string | null;
59
+ fps: number | null;
60
+ events: Record<string, unknown>[];
61
+ log: string;
62
+ }): Record<string, unknown>;
63
+ /**
64
+ * The reports a player told about since the last check: the first check of a player on this device
65
+ * tells nothing (it only learns what was already fixed); a report made here starts the record empty,
66
+ * so its fix is told even when another device saw it first.
67
+ */
68
+ export declare function newlyFixed(reports: BugReportView[], state: FixedState | undefined): {
69
+ fixed: BugReportView[];
70
+ state: FixedState;
71
+ };
72
+ /**
73
+ * Bug reports from inside the app: a report is kept on the device first and
74
+ * sent when it can be (offline, before the player exists, after a merge), its screenshot right after
75
+ * it. The server takes a reportId once; the body is frozen when the report is made, so sending it again
76
+ * after a lost answer gets the same report. The last events and log lines are kept in memory only.
77
+ */
78
+ export declare class BugReports {
79
+ private readonly opts;
80
+ private readonly store;
81
+ private readonly api;
82
+ private readonly owner;
83
+ private readonly subject;
84
+ private readonly events;
85
+ private logLines;
86
+ private logChars;
87
+ private lastFps;
88
+ /** Reports that wait before their next try (in memory: a new launch tries them all again). */
89
+ private readonly waitUntil;
90
+ private readonly fixedListeners;
91
+ constructor(opts: ResolvedOptions, store: KrtuStore, api: Api, owner: () => string, subject: () => string | null);
92
+ private prefix;
93
+ private fixedKey;
94
+ /** An event the SDK kept, for the next report's "last events". */
95
+ noteEvent(event: WireEvent): void;
96
+ /** A line for the next report's log (the app's own, and the errors the SDK told). */
97
+ log(message: string): void;
98
+ report(input: BugReportInput, level: string | null): Promise<{
99
+ reportId: string;
100
+ }>;
101
+ /** Reports (with their screenshots) that wait on this device for the player, or for the first player. */
102
+ waiting(): Promise<number>;
103
+ /** Hands one owner's waiting reports to another (the anonymous queue to the first player, a confirmed merge). */
104
+ move(from: string, to: string): Promise<void>;
105
+ flush(now?: number): Promise<BugFlushResult>;
106
+ /** The player's reports in this app and environment, newest first; fixes not told yet are told. */
107
+ mine(): Promise<BugReportView[]>;
108
+ /** At a player's arrival: only when this device keeps a record for them (they reported here, or the app read their reports). */
109
+ checkFixed(): Promise<void>;
110
+ private tellFixed;
111
+ onFixed(listener: (report: BugReportView) => void): () => void;
112
+ resetBackoff(): void;
113
+ }
114
+ export {};