@krizaka/realtime 0.0.0-stage → 0.1.0

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package/README.md CHANGED
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- # Temporary Holding Version
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+ # @krizaka/realtime
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ Realtime for a Node app, behind **one interface**: a bus (publish / subscribe by channel), presence (who is
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+ connected, by heartbeat and time-to-live) and Server-Sent Events. The adapter is a deployment choice — memory,
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+ **PostgreSQL LISTEN/NOTIFY** or **Redis / Valkey** — and the code that publishes and subscribes never knows which.
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+
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+ ```bash
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+ npm install @krizaka/realtime
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+ npm install pg # for the PostgreSQL adapter's pgChannel (optional peer)
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+ npm install ioredis # for the Redis / Valkey adapter (optional peer)
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+ ```
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+
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+ ESM only, Node ≥ 20. The root entry loads no driver.
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+
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+ ## What is in it
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+
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+ | Entry | What | Needs |
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+ | :-- | :-- | :-- |
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+ | `@krizaka/realtime` | `RealtimeBus`, `PresenceStore` and their types · `createBus` · `busKind` · `memoryBus` · `postgresBus` · `ReplicatedPresence` · `eventStream`, `sseFrame` | nothing |
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+ | `@krizaka/realtime/sse` | `eventStream`, `sseFrame` alone (an edge route that only streams) | nothing |
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+ | `@krizaka/realtime/postgres` | `postgresBus`, `PostgresChannel`, `NOTIFY_LIMIT`, `DEFAULT_CHANNEL` | a `PostgresChannel` |
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+ | `@krizaka/realtime/pg` | `pgChannel` — a `PostgresChannel` on node-postgres | `pg` |
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+ | `@krizaka/realtime/redis` | `redisBus`, `RedisPresence`, `DEFAULT_PREFIX` | `ioredis` |
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+
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+ ## The contract
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+
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+ - **Best-effort.** `publish` never throws; when the network fails, the event still reaches this instance's
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+ subscribers. Durable facts (messages, bids) live in the database and are replayed from it — never from the bus.
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+ - **Small payloads.** Ids and small facts; PostgreSQL caps a NOTIFY at 8 000 bytes (`NOTIFY_LIMIT` = 7 900 with the
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+ envelope).
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+ - **Presence is never a database write per beat.** A connection beats (`beat`) every third of `ttlMs` (default
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+ 45 s); a closed one lingers `graceMs` (default 10 s) so a reconnection changes nothing; `settle` after the grace
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+ tells whether the person went offline. Every call answers the change it caused, once, so the caller publishes it
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+ once — whichever instance noticed it.
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+ - **Fail loudly on configuration.** `createBus` refuses a bus that cannot work (redis without a URL, postgres without a
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+ channel) instead of falling back to memory.
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+
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+ ## Wiring it once
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+
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+ ```ts
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+ // lib/realtime.ts — the app's one realtime door
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+ import { busKind, createBus, eventStream, type RealtimeBus } from "@krizaka/realtime";
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+ import { pgChannel } from "@krizaka/realtime/pg";
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+ import { redisBus } from "@krizaka/realtime/redis";
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+
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+ import { pool } from "./db"; // the app's own pool (a transaction pooler is fine for NOTIFY)
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+
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+ let bus: RealtimeBus | undefined;
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+ export function realtimeBus() {
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+ return (bus ??= createBus({
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+ kind: busKind(process.env.REALTIME_BUS), // postgres (default) · redis · memory
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+ // LISTEN needs a session: a direct connection, never PgBouncer in transaction mode.
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+ postgres: pgChannel({ listen: process.env.DATABASE_DIRECT_URL!, notify: pool }),
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+ channel: "myapp_events", // one NOTIFY channel per app
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+ redisBus,
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+ redisUrl: process.env.REDIS_URL,
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+ prefix: "myapp:rt:", // one key prefix per app on a shared server
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+ }));
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+ }
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+
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+ // app/api/events/route.ts — a Server-Sent Events stream
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+ export function GET() {
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+ return eventStream({
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+ retryMs: 2000,
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+ heartbeatMs: 15_000,
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+ maxLifetimeMs: 300_000, // under the platform's request timeout; the client comes back
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+ start: ({ send }) => realtimeBus().subscribe(`user:${userId}`, (event) => send({ data: event })),
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+ });
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+ }
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+ ```
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+
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+ The package reads **no environment variable**: the app decides which URL is the direct one, which channel and which
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+ prefix are its own. Bring your own `PostgresChannel` (`{ notify, listen }`) if your app already has a LISTEN
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+ connection; `pgChannel` is only the ready-made one.
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+
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+ ## Which adapter
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+
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+ | Adapter | Fan-out | Presence | Choose it when |
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+ | :-- | :-- | :-- | :-- |
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+ | `memory` | inside one process | in memory | tests, one instance without a database |
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+ | `postgres` (default) | `NOTIFY` to every instance's `LISTEN` — every instance receives every event | each instance's memory, replicated over the same channel (changes + a snapshot every 30 s) | one to ~3 instances: no extra service to run or pay for |
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+ | `redis` | Redis / Valkey pub/sub, one subscription per channel that has a listener on the instance | in Redis, one atomic script per beat, keys that expire by themselves | more instances or many open streams: an event crosses the network only to instances that listen |
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+
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+ Switch to **Redis / Valkey** when the instances multiply (every PostgreSQL instance receives every event and the
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+ NOTIFY queue is shared with the database), when presence must survive an instance's restart without a 75 s fade, or
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+ when a managed cache is already there. Switching is a variable and a restart.
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+
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+ ### PostgreSQL behind a pooler
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+
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+ `LISTEN` lives as long as its **session**. Behind PgBouncer (or any pooler) in **transaction** mode, the subscription
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+ is lost between transactions: give `pgChannel` a **direct** connection string for `listen` (DigitalOcean, Supabase,
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+ Neon and others all offer one next to the pooled one), and pass the app's pooled `pool` as `notify` — a NOTIFY is one
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+ statement and goes through a transaction pooler. Without `notify`, `pgChannel` opens a pool of two connections on the
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+ `listen` URL. The LISTEN connection reconnects by itself (1 s, doubling, capped at 30 s); while it is down, the
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+ instance still publishes to the others and delivers its own events locally (`bus.connected` is `false`).
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+
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+ ## How the Krizaka products use it
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+
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+ - **A video platform**: one `user:<id>` topic per account (messages, receipts, typing, notifications), `presence:<id>`
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+ delivered only to those allowed to see it, one topic per live auction and per challenge; the chat stream replays
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+ missed messages from the database with `Last-Event-ID`, then follows the bus.
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+ - **A dating app**: the agent's reply streamed as SSE, the events of an account (a batch is ready, a new intro, a
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+ message) on `user:<id>`, the messages of an intro on `intro:<id>`.
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+
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+ Both run `postgres` by default and keep `redis` one variable away.
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+
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+ ## Tests
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+
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+ `pnpm --filter @krizaka/realtime test` covers every adapter without a server (100 % enforced): the PostgreSQL bus over
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+ an in-memory channel, `pgChannel` over a fake driver. The contract against real servers — two instances per adapter,
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+ delivery under a second, order of a burst, presence announced once — runs with `REALTIME_IT=1`
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+ (`pnpm --filter @krizaka/realtime test:integration`, `DATABASE_URL` and `REDIS_URL`), in CI's "Realtime adapters" job.
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+
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+ ## License
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+
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+ Apache-2.0 © Krizaka
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+ // src/sse.ts
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+ var clean = (value) => value.replace(/[\r\n]/g, " ");
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+ function sseFrame(frame) {
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+ let out = "";
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+ if (frame.comment !== void 0) out += `: ${clean(frame.comment)}
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+ `;
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+ if (frame.retry !== void 0) out += `retry: ${Math.max(0, Math.round(frame.retry))}
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+ `;
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+ if (frame.id !== void 0) out += `id: ${clean(frame.id)}
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+ `;
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+ if (frame.event !== void 0) out += `event: ${clean(frame.event)}
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+ `;
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+ if (frame.data !== void 0) out += `data: ${JSON.stringify(frame.data)}
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+ `;
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+ return `${out}
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+ `;
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+ }
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+ function eventStream(options) {
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+ const encoder = new TextEncoder();
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+ const abort = new AbortController();
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+ const cleanups = [];
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+ let ended = false;
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+ let controllerRef = null;
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+ const end = () => {
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+ if (ended) return;
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+ ended = true;
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+ abort.abort();
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+ for (const cleanup of cleanups.splice(0).reverse()) {
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+ try {
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+ cleanup();
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+ } catch {
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+ }
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+ }
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+ try {
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+ controllerRef?.close();
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+ } catch {
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+ }
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+ };
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+ const send = (frame) => {
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+ if (ended || !controllerRef) return;
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+ try {
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+ controllerRef.enqueue(encoder.encode(sseFrame(frame)));
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+ } catch {
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+ end();
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+ }
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+ };
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+ const stream = new ReadableStream({
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+ async start(controller) {
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+ controllerRef = controller;
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+ if (options.retryMs) send({ retry: options.retryMs });
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+ const heartbeat = setInterval(() => {
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+ send({ comment: "heartbeat" });
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+ options.onHeartbeat?.();
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+ }, options.heartbeatMs ?? 15e3);
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+ cleanups.push(() => clearInterval(heartbeat));
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+ if (options.maxLifetimeMs) {
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+ const lifetime = setTimeout(end, options.maxLifetimeMs);
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+ cleanups.push(() => clearTimeout(lifetime));
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+ }
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+ try {
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+ const cleanup = await options.start({ send, close: end, signal: abort.signal });
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+ if (cleanup) {
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+ if (ended) cleanup();
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+ else cleanups.push(cleanup);
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+ }
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+ } catch (error) {
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+ console.warn("[realtime] stream start failed", error.message);
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+ end();
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+ }
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+ },
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+ cancel() {
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+ end();
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+ }
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+ });
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+ return new Response(stream, {
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+ headers: {
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+ "Content-Type": "text/event-stream; charset=utf-8",
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+ "Cache-Control": "no-cache, no-transform",
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+ Connection: "keep-alive",
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+ "X-Accel-Buffering": "no",
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+ ...options.headers
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+ }
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+ });
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+ }
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+
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+ export {
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+ sseFrame,
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+ eventStream
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+ };
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+ //# sourceMappingURL=chunk-GBVW7BAQ.js.map
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1
+ {"version":3,"sources":["../src/sse.ts"],"sourcesContent":["/**\n * Server-Sent Events, framed by hand (the format is four fields). `eventStream` turns a few callbacks into a web\n * `Response` any runtime serves: heartbeats keep proxies from closing an idle stream, `retry` tells the browser how\n * fast to come back, and a maximum lifetime ends the stream cleanly before a platform's own request timeout does\n * (the client reconnects at once, with `Last-Event-ID`).\n */\n\nexport interface SseFrame {\n /** The event's id: the browser sends the last one back as `Last-Event-ID` when it reconnects. */\n id?: string;\n /** A named event (`addEventListener(name)`); absent: `message`. */\n event?: string;\n data?: unknown;\n /** Reconnection delay the client should use (ms). */\n retry?: number;\n /** A comment line (heartbeats). */\n comment?: string;\n}\n\nconst clean = (value: string) => value.replace(/[\\r\\n]/g, \" \");\n\nexport function sseFrame(frame: SseFrame): string {\n let out = \"\";\n if (frame.comment !== undefined) out += `: ${clean(frame.comment)}\\n`;\n if (frame.retry !== undefined) out += `retry: ${Math.max(0, Math.round(frame.retry))}\\n`;\n if (frame.id !== undefined) out += `id: ${clean(frame.id)}\\n`;\n if (frame.event !== undefined) out += `event: ${clean(frame.event)}\\n`;\n if (frame.data !== undefined) out += `data: ${JSON.stringify(frame.data)}\\n`;\n return `${out}\\n`;\n}\n\nexport interface EventStreamControls {\n send(frame: SseFrame): void;\n /** Ends the stream from the server side (the client reconnects). */\n close(): void;\n /** Aborted when the client goes away or the stream ends. */\n signal: AbortSignal;\n}\n\nexport interface EventStreamOptions {\n /** Runs once the stream is open; returns the cleanup to run when it ends. */\n start(controls: EventStreamControls): void | (() => void) | Promise<void | (() => void)>;\n /** Heartbeat period (ms) — below every proxy's idle timeout. */\n heartbeatMs?: number;\n /** Called at each heartbeat (presence refreshes its TTL there). */\n onHeartbeat?: () => void;\n /** Ends the stream after this long (ms, 0: never) — under a platform's hard request timeout. */\n maxLifetimeMs?: number;\n /** Reconnection delay sent to the client (ms). */\n retryMs?: number;\n headers?: Record<string, string>;\n}\n\nexport function eventStream(options: EventStreamOptions): Response {\n const encoder = new TextEncoder();\n const abort = new AbortController();\n const cleanups: (() => void)[] = [];\n let ended = false;\n let controllerRef: ReadableStreamDefaultController<Uint8Array> | null = null;\n\n const end = () => {\n if (ended) return;\n ended = true;\n abort.abort();\n for (const cleanup of cleanups.splice(0).reverse()) {\n try {\n cleanup();\n } catch {\n /* keep cleaning */\n }\n }\n try {\n controllerRef?.close();\n } catch {\n /* already closed */\n }\n };\n\n const send = (frame: SseFrame) => {\n if (ended || !controllerRef) return;\n try {\n controllerRef.enqueue(encoder.encode(sseFrame(frame)));\n } catch {\n /* v8 ignore next -- defensive: the runtime closed the stream under us (ended guards the known paths) */\n end();\n }\n };\n\n const stream = new ReadableStream<Uint8Array>({\n async start(controller) {\n controllerRef = controller;\n if (options.retryMs) send({ retry: options.retryMs });\n const heartbeat = setInterval(() => {\n send({ comment: \"heartbeat\" });\n options.onHeartbeat?.();\n }, options.heartbeatMs ?? 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@@ -0,0 +1,194 @@
1
+ // src/types.ts
2
+ var DEFAULT_PRESENCE = { ttlMs: 45e3, graceMs: 1e4 };
3
+ var rank = (state) => state === "online" ? 2 : state === "away" ? 1 : 0;
4
+
5
+ // src/presence.ts
6
+ var MAX_LAST_SEEN = 1e5;
7
+ var ReplicatedPresence = class {
8
+ constructor(config) {
9
+ this.config = config;
10
+ this.options = { ...DEFAULT_PRESENCE, ...config };
11
+ this.snapshotTtlMs = config.snapshotTtlMs ?? 75e3;
12
+ this.snapshotPage = config.snapshotPage ?? 150;
13
+ }
14
+ config;
15
+ options;
16
+ local = /* @__PURE__ */ new Map();
17
+ remote = /* @__PURE__ */ new Map();
18
+ announced = /* @__PURE__ */ new Map();
19
+ /** The local view last told to the other instances. */
20
+ told = /* @__PURE__ */ new Map();
21
+ lastSeen = /* @__PURE__ */ new Map();
22
+ listeners = /* @__PURE__ */ new Set();
23
+ snapshotTtlMs;
24
+ snapshotPage;
25
+ /** This instance's view of one person: the best of its live connections (expired ones are dropped). */
26
+ localState(userId, now) {
27
+ const conns = this.local.get(userId);
28
+ if (!conns) return "offline";
29
+ let best = "offline";
30
+ for (const [id, conn] of conns) {
31
+ if (conn.expiresAt <= now) conns.delete(id);
32
+ else if (rank(conn.state) > rank(best)) best = conn.state;
33
+ }
34
+ if (conns.size === 0) this.local.delete(userId);
35
+ return best;
36
+ }
37
+ remoteState(userId, now) {
38
+ const views = this.remote.get(userId);
39
+ if (!views) return "offline";
40
+ let best = "offline";
41
+ for (const [instance, view] of views) {
42
+ if (view.expiresAt <= now) views.delete(instance);
43
+ else if (rank(view.state) > rank(best)) best = view.state;
44
+ }
45
+ if (views.size === 0) this.remote.delete(userId);
46
+ return best;
47
+ }
48
+ state(userId, now) {
49
+ const a = this.localState(userId, now);
50
+ const b = this.remoteState(userId, now);
51
+ return rank(a) >= rank(b) ? a : b;
52
+ }
53
+ /**
54
+ * Compares with what was announced; records and returns the change. A change caused by another instance's report is
55
+ * returned only when it is an offline the reporter may not have seen (both instances lost the person at once): the
56
+ * instance with the greater id announces it — at most a duplicate, never a person left online forever.
57
+ */
58
+ evaluate(userId, now, own, reporter) {
59
+ const local = this.localState(userId, now);
60
+ if ((this.told.get(userId) ?? "offline") !== local) {
61
+ if (local === "offline") this.told.delete(userId);
62
+ else this.told.set(userId, local);
63
+ this.config.broadcast?.({ t: "d", i: this.config.instanceId, u: userId, s: local, at: now });
64
+ }
65
+ const next = this.state(userId, now);
66
+ const previous = this.announced.get(userId) ?? "offline";
67
+ if (next === "offline") {
68
+ this.announced.delete(userId);
69
+ if (previous !== "offline") this.see(userId, now);
70
+ } else {
71
+ this.announced.set(userId, next);
72
+ this.see(userId, now);
73
+ }
74
+ if (next === previous) return null;
75
+ if (own) return { userId, state: next, at: now };
76
+ if (next === "offline" && reporter !== void 0 && this.config.instanceId > reporter) return { userId, state: next, at: now };
77
+ return null;
78
+ }
79
+ see(userId, at) {
80
+ if (this.lastSeen.size >= MAX_LAST_SEEN && !this.lastSeen.has(userId)) this.lastSeen.clear();
81
+ this.lastSeen.set(userId, at);
82
+ }
83
+ async beat(userId, connectionId, state, now = Date.now()) {
84
+ let conns = this.local.get(userId);
85
+ if (!conns) this.local.set(userId, conns = /* @__PURE__ */ new Map());
86
+ conns.set(connectionId, { state, expiresAt: now + this.options.ttlMs });
87
+ return this.evaluate(userId, now, true);
88
+ }
89
+ async leave(userId, connectionId, now = Date.now()) {
90
+ const conn = this.local.get(userId)?.get(connectionId);
91
+ if (conn) conn.expiresAt = Math.min(conn.expiresAt, now + this.options.graceMs);
92
+ return this.evaluate(userId, now, true);
93
+ }
94
+ async settle(userId, now = Date.now()) {
95
+ return this.evaluate(userId, now, true);
96
+ }
97
+ async get(userIds, now = Date.now()) {
98
+ const out = /* @__PURE__ */ new Map();
99
+ for (const id of userIds) {
100
+ const state = this.state(id, now);
101
+ out.set(id, { state, lastSeenAt: state === "offline" ? this.lastSeen.get(id) ?? null : now });
102
+ }
103
+ return out;
104
+ }
105
+ onChange(listener) {
106
+ this.listeners.add(listener);
107
+ return () => void this.listeners.delete(listener);
108
+ }
109
+ /** Another instance spoke (ignored when it is this one). */
110
+ receive(replica, now = Date.now()) {
111
+ if (replica.i === this.config.instanceId) return;
112
+ const expiresAt = now + this.snapshotTtlMs;
113
+ const apply = (userId, state) => {
114
+ let views = this.remote.get(userId);
115
+ if (state === "offline") {
116
+ views?.delete(replica.i);
117
+ if (views && views.size === 0) this.remote.delete(userId);
118
+ } else {
119
+ if (!views) this.remote.set(userId, views = /* @__PURE__ */ new Map());
120
+ views.set(replica.i, { state, expiresAt });
121
+ }
122
+ const change = this.evaluate(userId, now, false, replica.i);
123
+ if (change) for (const listener of this.listeners) listener(change);
124
+ };
125
+ if (replica.t === "d") apply(replica.u, replica.s);
126
+ else for (const [userId, state] of replica.users) apply(userId, state);
127
+ }
128
+ /** This instance's connected people, in pages small enough for the bus (sent at a regular pace). */
129
+ snapshot(now = Date.now()) {
130
+ const users = [];
131
+ for (const userId of [...this.local.keys()]) {
132
+ const state = this.localState(userId, now);
133
+ if (state !== "offline") users.push([userId, state]);
134
+ }
135
+ const pages = [];
136
+ for (let i = 0; i < users.length; i += this.snapshotPage) {
137
+ pages.push({ t: "s", i: this.config.instanceId, at: now, users: users.slice(i, i + this.snapshotPage) });
138
+ }
139
+ return pages;
140
+ }
141
+ /** How many connections this instance holds (metrics, tests). */
142
+ get connections() {
143
+ let n = 0;
144
+ for (const conns of this.local.values()) n += conns.size;
145
+ return n;
146
+ }
147
+ };
148
+
149
+ // src/memory.ts
150
+ import { randomUUID } from "crypto";
151
+ import { EventEmitter } from "events";
152
+ function localEmitter() {
153
+ const emitter = new EventEmitter();
154
+ emitter.setMaxListeners(0);
155
+ return emitter;
156
+ }
157
+ function emitSafely(emitter, channel, event) {
158
+ for (const listener of emitter.listeners(channel)) {
159
+ try {
160
+ listener(event);
161
+ } catch (error) {
162
+ console.warn(`[realtime] a subscriber of ${channel} failed`, error.message);
163
+ }
164
+ }
165
+ }
166
+ function memoryBus(options = {}) {
167
+ const emitter = localEmitter();
168
+ const presence = new ReplicatedPresence({ instanceId: randomUUID(), ...options });
169
+ return {
170
+ kind: "memory",
171
+ connected: true,
172
+ presence,
173
+ async publish(channel, event) {
174
+ emitSafely(emitter, channel, event);
175
+ },
176
+ subscribe(channel, handler) {
177
+ emitter.on(channel, handler);
178
+ return () => void emitter.off(channel, handler);
179
+ },
180
+ async close() {
181
+ emitter.removeAllListeners();
182
+ }
183
+ };
184
+ }
185
+
186
+ export {
187
+ DEFAULT_PRESENCE,
188
+ rank,
189
+ ReplicatedPresence,
190
+ localEmitter,
191
+ emitSafely,
192
+ memoryBus
193
+ };
194
+ //# sourceMappingURL=chunk-HJCRR3FF.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/types.ts","../src/presence.ts","../src/memory.ts"],"sourcesContent":["/**\n * The realtime contract. Application code knows these interfaces only; which adapter carries them (memory, PostgreSQL\n * LISTEN/NOTIFY, Redis / Valkey) is a deployment choice (`createBus`).\n */\n\nexport type Unsubscribe = () => void;\n\n/** What a connection says about its person: in front of the screen, or connected but idle / hidden. */\nexport type ConnectionState = \"online\" | \"away\";\n/** A person's presence: the best state among their connections, `offline` when none is left. */\nexport type PresenceState = ConnectionState | \"offline\";\n\nexport interface PresenceInfo {\n state: PresenceState;\n /** Epoch ms the person was last connected (null: never seen by this store — the caller may know better). */\n lastSeenAt: number | null;\n}\n\n/** A person's presence changed (the store announces each change once, whichever instance noticed it). */\nexport interface PresenceChange {\n userId: string;\n state: PresenceState;\n at: number;\n}\n\nexport interface PresenceOptions {\n /** How long a connection counts without a new beat (ms). Beats come at a third of it. */\n ttlMs: number;\n /** How long a closed connection still counts (ms): a reconnection inside it changes nothing (no offline flicker). */\n graceMs: number;\n}\n\n/**\n * Who is connected, kept by heartbeat and time-to-live — never a database write per beat. Every method answers the\n * change it caused, if any, so the caller publishes it once.\n */\nexport interface PresenceStore {\n /** A connection is (still) there, in this state: opens it or refreshes its TTL. */\n beat(userId: string, connectionId: string, state: ConnectionState, now?: number): Promise<PresenceChange | null>;\n /** A connection closed: it lingers `graceMs`, then the person may be offline — `settle` tells. */\n leave(userId: string, connectionId: string, now?: number): Promise<PresenceChange | null>;\n /** Re-evaluates a person after expiries (the caller runs it once the grace has passed). */\n settle(userId: string, now?: number): Promise<PresenceChange | null>;\n /** The presence of these people (absent from the store: offline, last seen unknown). */\n get(userIds: string[], now?: number): Promise<Map<string, PresenceInfo>>;\n /**\n * Changes this instance discovers on its own rather than as the answer to a call (another instance's report that\n * makes a person offline). Announce them like the others. Returns the unsubscribe function.\n */\n onChange(listener: (change: PresenceChange) => void): Unsubscribe;\n}\n\nexport type BusKind = \"memory\" | \"postgres\" | \"redis\";\n\n/**\n * The bus: events by channel to every subscriber of every instance, and presence. Best-effort by design — a publish\n * never throws; durable facts (messages) live in the database and are replayed from it, never from the bus.\n */\nexport interface RealtimeBus {\n readonly kind: BusKind;\n /** True while events published by other instances reach this one (always true for `memory`). */\n readonly connected: boolean;\n readonly presence: PresenceStore;\n publish(channel: string, event: unknown): Promise<void>;\n subscribe(channel: string, handler: (event: unknown) => void): Unsubscribe;\n close(): Promise<void>;\n}\n\nexport const DEFAULT_PRESENCE: PresenceOptions = { ttlMs: 45_000, graceMs: 10_000 };\n\n/** The rank of a state: a person is as present as their most present connection. */\nexport const rank = (state: PresenceState) => (state === \"online\" ? 2 : state === \"away\" ? 1 : 0);\n","import { type ConnectionState, DEFAULT_PRESENCE, type PresenceChange, type PresenceInfo, type PresenceOptions, type PresenceState, type PresenceStore,rank } from \"./types\";\n\n/**\n * Presence in this process's memory, optionally replicated between instances through the bus that carries it\n * (PostgreSQL LISTEN/NOTIFY). Each instance keeps its own connections (heartbeat + TTL) and tells the others its\n * *local* view of a person when it changes, plus a snapshot of everyone connected to it at a regular pace; a person's\n * presence is the best of the local view and the views of the other instances still heard from.\n *\n * Changes are announced once: by the instance where the event happened (a remote report only updates what this\n * instance believes was announced). An instance that dies stops refreshing its snapshot: its people fade out after\n * `snapshotTtlMs` (no event — clients refresh presence on a slow poll as a fallback).\n */\n\n/** What an instance tells the others: one person's local state (`d` = delta), or a page of its connected people. */\nexport type PresenceReplica =\n | { t: \"d\"; i: string; u: string; s: PresenceState; at: number }\n | { t: \"s\"; i: string; at: number; users: [string, ConnectionState][] };\n\ninterface Conn {\n state: ConnectionState;\n expiresAt: number;\n}\n\nexport interface ReplicatedPresenceOptions extends Partial<PresenceOptions> {\n /** This instance's id (random per process). */\n instanceId: string;\n /** Sends a replica to the other instances (absent: a single instance). */\n broadcast?: (replica: PresenceReplica) => void;\n /** How long another instance's snapshot counts (ms) — about 2.5 snapshot intervals. */\n snapshotTtlMs?: number;\n /** The most people a snapshot page carries (a PostgreSQL NOTIFY payload stays under 8 KB). */\n snapshotPage?: number;\n}\n\nconst MAX_LAST_SEEN = 100_000;\n\nexport class ReplicatedPresence implements PresenceStore {\n readonly options: PresenceOptions;\n private readonly local = new Map<string, Map<string, Conn>>();\n private readonly remote = new Map<string, Map<string, { state: ConnectionState; expiresAt: number }>>();\n private readonly announced = new Map<string, PresenceState>();\n /** The local view last told to the other instances. */\n private readonly told = new Map<string, PresenceState>();\n private readonly lastSeen = new Map<string, number>();\n private readonly listeners = new Set<(change: PresenceChange) => void>();\n private readonly snapshotTtlMs: number;\n private readonly snapshotPage: number;\n\n constructor(private readonly config: ReplicatedPresenceOptions) {\n this.options = { ...DEFAULT_PRESENCE, ...config };\n this.snapshotTtlMs = config.snapshotTtlMs ?? 75_000;\n this.snapshotPage = config.snapshotPage ?? 150;\n }\n\n /** This instance's view of one person: the best of its live connections (expired ones are dropped). */\n private localState(userId: string, now: number): PresenceState {\n const conns = this.local.get(userId);\n if (!conns) return \"offline\";\n let best: PresenceState = \"offline\";\n for (const [id, conn] of conns) {\n if (conn.expiresAt <= now) conns.delete(id);\n else if (rank(conn.state) > rank(best)) best = conn.state;\n }\n if (conns.size === 0) this.local.delete(userId);\n return best;\n }\n\n private remoteState(userId: string, now: number): PresenceState {\n const views = this.remote.get(userId);\n if (!views) return \"offline\";\n let best: PresenceState = \"offline\";\n for (const [instance, view] of views) {\n if (view.expiresAt <= now) views.delete(instance);\n else if (rank(view.state) > rank(best)) best = view.state;\n }\n if (views.size === 0) this.remote.delete(userId);\n return best;\n }\n\n private state(userId: string, now: number): PresenceState {\n const a = this.localState(userId, now);\n const b = this.remoteState(userId, now);\n return rank(a) >= rank(b) ? a : b;\n }\n\n /**\n * Compares with what was announced; records and returns the change. 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(this.lastSeen.get(id) ?? null) : now });\n }\n return out;\n }\n\n onChange(listener: (change: PresenceChange) => void) {\n this.listeners.add(listener);\n return () => void this.listeners.delete(listener);\n }\n\n /** Another instance spoke (ignored when it is this one). */\n receive(replica: PresenceReplica, now = Date.now()) {\n if (replica.i === this.config.instanceId) return;\n const expiresAt = now + this.snapshotTtlMs;\n const apply = (userId: string, state: PresenceState) => {\n let views = this.remote.get(userId);\n if (state === \"offline\") {\n views?.delete(replica.i);\n if (views && views.size === 0) this.remote.delete(userId);\n } else {\n if (!views) this.remote.set(userId, (views = new Map()));\n views.set(replica.i, { state, expiresAt });\n }\n const change = this.evaluate(userId, now, false, replica.i);\n if (change) for (const listener of this.listeners) listener(change);\n };\n if (replica.t === \"d\") apply(replica.u, replica.s);\n else for (const [userId, state] of replica.users) apply(userId, state);\n }\n\n /** This instance's connected people, in pages small enough for the bus (sent at a regular pace). */\n snapshot(now = Date.now()): PresenceReplica[] {\n const users: [string, ConnectionState][] = [];\n for (const userId of [...this.local.keys()]) {\n const state = this.localState(userId, now);\n if (state !== \"offline\") users.push([userId, state]);\n }\n const pages: PresenceReplica[] = [];\n for (let i = 0; i < users.length; i += this.snapshotPage) {\n pages.push({ t: \"s\", i: this.config.instanceId, at: now, users: users.slice(i, i + this.snapshotPage) });\n }\n return pages;\n }\n\n /** How many connections this instance holds (metrics, tests). */\n get connections(): number {\n let n = 0;\n for (const conns of this.local.values()) n += conns.size;\n return n;\n }\n}\n","import { randomUUID } from \"node:crypto\";\nimport { EventEmitter } from \"node:events\";\n\nimport { ReplicatedPresence } from \"./presence\";\nimport type { PresenceOptions, RealtimeBus } from \"./types\";\n\n/**\n * One process, no network: events go from publisher to subscribers through an EventEmitter. 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