@krazyphish/earth 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/HISTORY.md +275 -0
- package/LICENSE +21 -0
- package/README.md +32 -0
- package/dist/cesium.extend.d.ts +380 -0
- package/dist/index.cjs.js +1 -0
- package/dist/index.d.ts +8961 -0
- package/dist/index.es.js +1 -0
- package/dist/style.css +2 -0
- package/package.json +75 -0
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//TODO complete all types
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declare module "cesium" {
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export const createMaterialPropertyDescriptor: (...args: any[]) => any
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export const createPropertyDescriptor: (...args: any[]) => any
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export const getElement: (element: string | Element) => Element
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export const subscribeAndEvaluate: (
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owner: object,
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observablePropertyName: string,
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callback: (...args: any) => any,
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target?: object,
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event?: string
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) => any
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export interface Material {
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_uniforms: any
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}
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export class EllipsoidalOccluder {
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cameraPosition: Cartesian3
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ellipsoid: Ellipsoid
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constructor(ellipsoid: Ellipsoid, cameraPosition: Cartesian3)
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computeHorizonCullingPoint(directionToPoint: Cartesian3, positions: Cartesian3[], result: Cartesian3): Cartesian3
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computeHorizonCullingPointFromRectangle(rectangle: Rectangle, ellipsoid: Ellipsoid, result: Cartesian3): Cartesian3
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computeHorizonCullingPointFromVertices(
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directionToPoint: Cartesian3,
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vertices: number[],
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stride: number,
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center: Cartesian3,
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result: Cartesian3
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): Cartesian3
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isPointVisible(occlude: Cartesian3): boolean
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isScaledSpacePointVisible(occludeScaledSpacePosition: Cartesian3): boolean
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}
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export namespace DrawCommand {
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type ConstructorOptions = {
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boundingVolume?: Property | Object
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owner?: Property | Object
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primitiveType?: Property | PrimitiveType
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vertexArray?: Property | VertexArray
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uniformMap?: Property | { [key: string]: () => any }
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modelMatrix?: Property | Matrix4
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shaderProgram?: Property | ShaderProgram
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framebuffer?: Property | Framebuffer
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renderState?: Property | RenderState
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pass?: Property | Pass
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offset?: Property | Number
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count?: Property | Number
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}
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}
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export class DrawCommand {
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constructor(options?: DrawCommand.ConstructorOptions)
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boundingVolume: Property | Object | undefined
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owner: Property | Object | undefined
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primitiveType: Property | PrimitiveType
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vertexArray: Property | VertexArray | undefined
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shaderProgram: Property | ShaderProgram | undefined
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renderState: Property | RenderState | undefined
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uniformMap: Property | any
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pass: Property | Pass | undefined
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modelMatrix: Property | Matrix4 | undefined
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offset: Property | Number | undefined
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count: Property | Number | undefined
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}
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export class ComputeCommand {
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constructor(options?: any)
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}
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export namespace ClearCommand {
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type ConstructorOptions = {
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color: Color
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depth: number
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framebuffer?: Framebuffer
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pass: Pass
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}
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}
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export class ClearCommand {
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constructor(options?: ClearCommand.ConstructorOptions)
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framebuffer?: Framebuffer
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execute(context: Context): void
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}
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export namespace VertexArray {
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type ConstructorOptions = {
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context?: Property | unknown
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attributes?: Property | unknown
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indexBuffer?: Property | unknown
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}
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type GeometryOptions = {
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context?: Context
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geometry?: Geometry
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attributeLocations?: any
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bufferUsage?: BufferUsage
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interleave?: boolean
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}
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}
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export class VertexArray {
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constructor(options?: VertexArray.ConstructorOptions)
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static fromGeometry(options?: VertexArray.GeometryOptions): VertexArray
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}
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export namespace RenderState {
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type ConstructorOptions = {}
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}
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export class RenderState {
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constructor(renderState?: RenderState.ConstructorOptions)
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static fromCache(renderState: RenderState): RenderState
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}
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export class FrameState {
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constructor(context: Context, creditDisplay: CreditDisplay, jobScheduler: JobScheduler)
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context: Context
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mode: SceneMode
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commandList: DrawCommand[]
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frameNumber: Number
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time: JulianDate
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passes: {
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render: boolean
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pick: boolean
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depth: boolean
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postProcess: boolean
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offscreen: boolean
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}
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}
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export enum JobType {
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TEXTURE = 0,
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PROGRAM = 1,
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BUFFER = 2,
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NUMBER_OF_JOB_TYPES = 3,
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}
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export class JobScheduler {
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constructor(budgets: JobBudget[])
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totalBudget: number
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disableThisFrame(): void
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resetBudgets(): void
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execute(job: { execute: () => void }, jobType: JobType): boolean
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}
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export class JobBudget {
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constructor(total: number)
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total: number
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usedThisFrame: number
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stolenFromMeThisFrame: number
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starvedThisFrame: boolean
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starvedLastFrame: boolean
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}
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export namespace Buffer {
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type CreateIndexBufferOptions = {
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context: Context
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typedArray?: ArrayBufferView
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sizeInBytes?: number
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usage: BufferUsage
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indexDatatype: number
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}
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type CreateVertexBufferOptions = {
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context: Context
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typedArray?: ArrayBufferView
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sizeInBytes?: number
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usage: BufferUsage
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}
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type ConstructorOptions = {
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context: Context
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bufferTarget: number
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typedArray?: ArrayBufferView
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sizeInBytes?: number
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usage: BufferUsage
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}
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}
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export class Buffer {
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constructor(options: Buffer.ConstructorOptions)
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sizeInBytes: number
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usage: BufferUsage
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isDestroyed(): boolean
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destroy(): void
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static createVertexBuffer(options: Buffer.CreateVertexBufferOptions): Buffer
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static createIndexBuffer(options: Buffer.CreateVertexBufferOptions): Buffer
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}
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export namespace BufferUsage {
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export const validate: (bufferUsage: WebGLConstants) => boolean
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}
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export enum BufferUsage {
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STREAM_DRAW = WebGLConstants.STREAM_DRAW,
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STATIC_DRAW = WebGLConstants.STATIC_DRAW,
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DYNAMIC_DRAW = WebGLConstants.DYNAMIC_DRAW,
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}
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export namespace ShaderSource {
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type ConstructorOptions = {
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sources?: string[]
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defines?: string[]
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pickColorQualifier?: string
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includeBuiltIns?: boolean
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}
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}
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export class ShaderSource {
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constructor(options: ShaderSource.ConstructorOptions)
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}
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export namespace ShaderProgram {
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type CacheOptions = {
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context: Context
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shaderProgram?: ShaderProgram
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vertexShaderSource?: string | ShaderSource
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fragmentShaderSource?: string | ShaderSource
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attributeLocations?: { [key: string]: any }
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}
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}
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export class ShaderProgram {
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destroy(): undefined
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static replaceCache(options: ShaderProgram.CacheOptions): ShaderProgram
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static fromCache(options: ShaderProgram.CacheOptions): ShaderProgram
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}
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export enum Pass {
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ENVIRONMENT = 0,
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COMPUTE = 1,
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GLOBE = 2,
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TERRAIN_CLASSIFICATION = 3,
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CESIUM_3D_TILE = 4,
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CESIUM_3D_TILE_CLASSIFICATION = 5,
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CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW = 6,
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OPAQUE = 7,
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TRANSLUCENT = 8,
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OVERLAY = 9,
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NUMBER_OF_PASSES = 10,
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}
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export class Framebuffer {
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constructor(options: any)
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getColorTexture(param: any): any
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depthTexture: any
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destroy(): undefined
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}
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export class Texture {
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constructor(options: any)
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destroy(): undefined
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}
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export class Sampler {
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constructor(options: any)
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}
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export namespace Context {
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type WebglOptions = {
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alpha: boolean
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depth: boolean
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stencil: boolean
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antialias: boolean
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premultipliedAlpha: boolean
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preserveDrawingBuffer: boolean
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failIfMajorPerformanceCaveat: boolean
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}
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type ConstructorOptions = {
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allowTextureFilterAnisotropic?: boolean
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requestWebgl2?: boolean
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webgl?: WebglOptions
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getWebGLStub?: (
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canvas: HTMLCanvasElement,
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options: WebglOptions
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) => CanvasRenderingContext2D | WebGLRenderingContext
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}
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}
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export class Context {
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constructor(canvas: HTMLCanvasElement, options: Context.ConstructorOptions)
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drawingBufferWidth: number
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drawingBufferHeight: number
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}
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export class PolylinePipeline {
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static generateArc(option: { positions: Cartesian3[]; granularity: number }): number[]
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}
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export class TweenCollection {
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length: number
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constructor()
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/**
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* Creates a tween for animating between two sets of properties. The tween starts animating at the next call to {@link TweenCollection#update}, which
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* is implicit when {@link Viewer} or {@link CesiumWidget} render the scene.
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*
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* @param {object} [options] Object with the following properties:
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* @param {object} options.startObject An object with properties for initial values of the tween. The properties of this object are changed during the tween's animation.
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* @param {object} options.stopObject An object with properties for the final values of the tween.
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* @param {number} options.duration The duration, in seconds, for the tween. The tween is automatically removed from the collection when it stops.
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* @param {number} [options.delay=0.0] The delay, in seconds, before the tween starts animating.
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* @param {EasingFunction} [options.easingFunction=EasingFunction.LINEAR_NONE] Determines the curve for animation.
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* @param {TweenCollection.TweenUpdateCallback} [options.update] The callback to call at each animation update (usually tied to the a rendered frame).
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* @param {TweenCollection.TweenCompleteCallback} [options.complete] The callback to call when the tween finishes animating.
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* @param {TweenCollection.TweenCancelledCallback} [options.cancel] The callback to call if the tween is canceled either because {@link Tween#cancelTween} was called or because the tween was removed from the collection.
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* @returns {Tween} The tween.
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*
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* @exception {DeveloperError} options.duration must be positive.
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*/
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add(tween: any): any
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/**
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* Determines whether this collection contains a given tween.
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*
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* @param {Tween} tween The tween to check for.
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* @returns {boolean} <code>true</code> if this collection contains the tween, <code>false</code> otherwise.
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*/
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contains(tween: any): boolean
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/**
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* Updates the tweens in the collection to be at the provide time. When a tween finishes, it is removed
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* from the collection.
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*
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* @param {number} [time=getTimestamp()] The time in seconds. By default tweens are synced to the system clock.
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*/
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update(time?: number): void
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/**
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* Removes a tween from the collection.
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* <p>
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* This calls the {@link Tween#cancel} callback if the tween has one.
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* </p>
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*
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* @param {Tween} tween The tween to remove.
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* @returns {boolean} <code>true</code> if the tween was removed; <code>false</code> if the tween was not found in the collection.
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*/
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remove(tween: any): void
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/**
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* Removes all tweens from the collection.
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* <p>
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* This calls the {@link Tween#cancel} callback for each tween that has one.
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* </p>
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*/
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removeAll(): void
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}
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export namespace VerticalExaggeration {
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/**
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+
* Scales a height relative to an offset.
|
|
338
|
+
*
|
|
339
|
+
* @param {number} height The height.
|
|
340
|
+
* @param {number} scale A scalar used to exaggerate the terrain. If the value is 1.0 there will be no effect.
|
|
341
|
+
* @param {number} relativeHeight The height relative to which terrain is exaggerated. If the value is 0.0 terrain will be exaggerated relative to the ellipsoid surface.
|
|
342
|
+
*/
|
|
343
|
+
export const getHeight: (height: number, scale: number, relativeHeight: number) => number
|
|
344
|
+
/**
|
|
345
|
+
* Scales a position by exaggeration.
|
|
346
|
+
*
|
|
347
|
+
* @param {Cartesian3} position The position.
|
|
348
|
+
* @param {Ellipsoid} ellipsoid The ellipsoid.
|
|
349
|
+
* @param {number} verticalExaggeration A scalar used to exaggerate the terrain. If the value is 1.0 there will be no effect.
|
|
350
|
+
* @param {number} verticalExaggerationRelativeHeight The height relative to which terrain is exaggerated. If the value is 0.0 terrain will be exaggerated relative to the ellipsoid surface.
|
|
351
|
+
* @param {Cartesian3} [result] The object onto which to store the result.
|
|
352
|
+
*/
|
|
353
|
+
export const getPosition: (
|
|
354
|
+
position,
|
|
355
|
+
ellipsoid,
|
|
356
|
+
verticalExaggeration,
|
|
357
|
+
verticalExaggerationRelativeHeight,
|
|
358
|
+
result
|
|
359
|
+
) => Cartesian3
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
export class TimelineHighlightRange {
|
|
363
|
+
constructor(color: Color, heightInPx: number, base: number)
|
|
364
|
+
getHeight(): number
|
|
365
|
+
getBase(): number
|
|
366
|
+
getStartTime(): JulianDate
|
|
367
|
+
getStopTime(): JulianDate
|
|
368
|
+
setRange(start: JulianDate, stop: JulianDate): void
|
|
369
|
+
render(renderState: RenderState): string
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
export class TimelineTrack {
|
|
373
|
+
constructor(interval: TimeInterval, pixelHeight: number, color: Color, backgroundColor: Color)
|
|
374
|
+
interval: TimeInterval
|
|
375
|
+
height: number
|
|
376
|
+
color: Color
|
|
377
|
+
backgroundColor: Color
|
|
378
|
+
render(context: CanvasRenderingContext2D, renderState: RenderState)
|
|
379
|
+
}
|
|
380
|
+
}
|