@korallis/k-pi 0.1.0

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Files changed (348) hide show
  1. package/CHANGELOG.md +5619 -0
  2. package/LICENSE +21 -0
  3. package/NOTICE +66 -0
  4. package/README.md +723 -0
  5. package/dist/bundle/chunks/anthropic-messages-IBCPCIJO.js +45 -0
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  51. package/dist/bundle/index.js +2 -0
  52. package/dist/bundle/rpc-entry.js +3 -0
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  58. package/dist/kpi/graphs/coding-loop.auto.json +377 -0
  59. package/dist/kpi/graphs/coding-loop.gated.json +417 -0
  60. package/dist/kpi/graphs/spec-first.json +40 -0
  61. package/dist/kpi/kstack/NOTICE +5 -0
  62. package/dist/kpi/kstack/UPSTREAM.md +23 -0
  63. package/dist/kpi/kstack/generated/LICENSE +21 -0
  64. package/dist/kpi/kstack/generated/skills/architect/SKILL.md +83 -0
  65. package/dist/kpi/kstack/generated/skills/architect/references/design-red-flags.md +33 -0
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  68. package/dist/kpi/kstack/generated/skills/arena/SKILL.md +29 -0
  69. package/dist/kpi/kstack/generated/skills/blast-radius/SKILL.md +50 -0
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  71. package/dist/kpi/kstack/generated/skills/create-verification-skill/SKILL.md +44 -0
  72. package/dist/kpi/kstack/generated/skills/create-verification-skill/references/feature-map-example/README.md +47 -0
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  86. package/dist/kpi/kstack/generated/skills/k-agent/SKILL.md +17 -0
  87. package/dist/kpi/kstack/generated/skills/k-mode/SKILL.md +64 -0
  88. package/dist/kpi/kstack/generated/skills/k-stack-principles/SKILL.md +24 -0
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  100. package/dist/kpi/kstack/generated/skills/principle-boundary-discipline/SKILL.md +34 -0
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  120. package/dist/kpi/kstack/generated/skills/principle-type-system-discipline/SKILL.md +31 -0
  121. package/dist/kpi/kstack/generated/skills/recall/SKILL.md +35 -0
  122. package/dist/kpi/kstack/generated/skills/reflect/SKILL.md +77 -0
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  127. package/dist/kpi/kstack/generated/skills/setup-kstack/SKILL.md +48 -0
  128. package/dist/kpi/kstack/generated/skills/show-me-your-work/SKILL.md +82 -0
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  130. package/dist/kpi/kstack/generated/skills/show-me-your-work/scripts/log.sh +40 -0
  131. package/dist/kpi/kstack/generated/skills/swarm/SKILL.md +27 -0
  132. package/dist/kpi/kstack/generated/skills/tdd/SKILL.md +44 -0
  133. package/dist/kpi/kstack/generated/skills/teach/SKILL.md +21 -0
  134. package/dist/kpi/kstack/generated/skills/technical-writing/SKILL.md +130 -0
  135. package/dist/kpi/kstack/generated/skills/typescript-best-practices/SKILL.md +30 -0
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  137. package/dist/kpi/kstack/generated/skills/unslop/SKILL.md +81 -0
  138. package/dist/kpi/kstack/generated/skills/why/SKILL.md +230 -0
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  168. package/dist/kpi/skills/kg-claim/SKILL.md +26 -0
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  234. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -0
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  306. package/examples/extensions/structured-output.ts +65 -0
  307. package/examples/extensions/subagent/README.md +177 -0
  308. package/examples/extensions/subagent/agents/planner.md +37 -0
  309. package/examples/extensions/subagent/agents/reviewer.md +35 -0
  310. package/examples/extensions/subagent/agents/scout.md +50 -0
  311. package/examples/extensions/subagent/agents/worker.md +24 -0
  312. package/examples/extensions/subagent/agents.ts +157 -0
  313. package/examples/extensions/subagent/index.ts +1038 -0
  314. package/examples/extensions/subagent/prompts/implement-and-review.md +10 -0
  315. package/examples/extensions/subagent/prompts/implement.md +10 -0
  316. package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -0
  317. package/examples/extensions/summarize.ts +199 -0
  318. package/examples/extensions/system-prompt-header.ts +17 -0
  319. package/examples/extensions/tic-tac-toe.ts +1008 -0
  320. package/examples/extensions/timed-confirm.ts +70 -0
  321. package/examples/extensions/titlebar-spinner.ts +58 -0
  322. package/examples/extensions/todo.ts +297 -0
  323. package/examples/extensions/tool-override.ts +144 -0
  324. package/examples/extensions/tools.ts +146 -0
  325. package/examples/extensions/trigger-compact.ts +50 -0
  326. package/examples/extensions/truncated-tool.ts +195 -0
  327. package/examples/extensions/widget-placement.ts +9 -0
  328. package/examples/extensions/with-deps/index.ts +32 -0
  329. package/examples/extensions/with-deps/package-lock.json +31 -0
  330. package/examples/extensions/with-deps/package.json +22 -0
  331. package/examples/extensions/working-indicator.ts +123 -0
  332. package/examples/extensions/working-message-test.ts +25 -0
  333. package/examples/rpc-extension-ui.ts +641 -0
  334. package/examples/sdk/01-minimal.ts +26 -0
  335. package/examples/sdk/02-custom-model.ts +49 -0
  336. package/examples/sdk/03-custom-prompt.ts +75 -0
  337. package/examples/sdk/04-skills.ts +55 -0
  338. package/examples/sdk/05-tools.ts +48 -0
  339. package/examples/sdk/06-extensions.ts +99 -0
  340. package/examples/sdk/07-context-files.ts +47 -0
  341. package/examples/sdk/08-prompt-templates.ts +51 -0
  342. package/examples/sdk/09-api-keys-and-oauth.ts +34 -0
  343. package/examples/sdk/10-settings.ts +53 -0
  344. package/examples/sdk/11-sessions.ts +52 -0
  345. package/examples/sdk/12-full-control.ts +74 -0
  346. package/examples/sdk/13-session-runtime.ts +67 -0
  347. package/examples/sdk/README.md +140 -0
  348. package/package.json +55 -0
@@ -0,0 +1,343 @@
1
+ /**
2
+ * Snake game extension - play snake with /snake command
3
+ */
4
+
5
+ import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
+ import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
+
8
+ const GAME_WIDTH = 40;
9
+ const GAME_HEIGHT = 15;
10
+ const TICK_MS = 100;
11
+
12
+ type Direction = "up" | "down" | "left" | "right";
13
+ type Point = { x: number; y: number };
14
+
15
+ interface GameState {
16
+ snake: Point[];
17
+ food: Point;
18
+ direction: Direction;
19
+ nextDirection: Direction;
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+ score: number;
21
+ gameOver: boolean;
22
+ highScore: number;
23
+ }
24
+
25
+ function createInitialState(): GameState {
26
+ const startX = Math.floor(GAME_WIDTH / 2);
27
+ const startY = Math.floor(GAME_HEIGHT / 2);
28
+ return {
29
+ snake: [
30
+ { x: startX, y: startY },
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+ { x: startX - 1, y: startY },
32
+ { x: startX - 2, y: startY },
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+ ],
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+ food: spawnFood([{ x: startX, y: startY }]),
35
+ direction: "right",
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+ nextDirection: "right",
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+ score: 0,
38
+ gameOver: false,
39
+ highScore: 0,
40
+ };
41
+ }
42
+
43
+ function spawnFood(snake: Point[]): Point {
44
+ let food: Point;
45
+ do {
46
+ food = {
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+ x: Math.floor(Math.random() * GAME_WIDTH),
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+ y: Math.floor(Math.random() * GAME_HEIGHT),
49
+ };
50
+ } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
+ return food;
52
+ }
53
+
54
+ class SnakeComponent {
55
+ private state: GameState;
56
+ private interval: ReturnType<typeof setInterval> | null = null;
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+ private onClose: () => void;
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+ private onSave: (state: GameState | null) => void;
59
+ private tui: { requestRender: () => void };
60
+ private cachedLines: string[] = [];
61
+ private cachedWidth = 0;
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+ private version = 0;
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+ private cachedVersion = -1;
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+ private paused: boolean;
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+
66
+ constructor(
67
+ tui: { requestRender: () => void },
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+ onClose: () => void,
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+ onSave: (state: GameState | null) => void,
70
+ savedState?: GameState,
71
+ ) {
72
+ this.tui = tui;
73
+ if (savedState && !savedState.gameOver) {
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+ // Resume from saved state, start paused
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+ this.state = savedState;
76
+ this.paused = true;
77
+ } else {
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+ // New game or saved game was over
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+ this.state = createInitialState();
80
+ if (savedState) {
81
+ this.state.highScore = savedState.highScore;
82
+ }
83
+ this.paused = false;
84
+ this.startGame();
85
+ }
86
+ this.onClose = onClose;
87
+ this.onSave = onSave;
88
+ }
89
+
90
+ private startGame(): void {
91
+ this.interval = setInterval(() => {
92
+ if (!this.state.gameOver) {
93
+ this.tick();
94
+ this.version++;
95
+ this.tui.requestRender();
96
+ }
97
+ }, TICK_MS);
98
+ }
99
+
100
+ private tick(): void {
101
+ // Apply queued direction change
102
+ this.state.direction = this.state.nextDirection;
103
+
104
+ // Calculate new head position
105
+ const head = this.state.snake[0];
106
+ let newHead: Point;
107
+
108
+ switch (this.state.direction) {
109
+ case "up":
110
+ newHead = { x: head.x, y: head.y - 1 };
111
+ break;
112
+ case "down":
113
+ newHead = { x: head.x, y: head.y + 1 };
114
+ break;
115
+ case "left":
116
+ newHead = { x: head.x - 1, y: head.y };
117
+ break;
118
+ case "right":
119
+ newHead = { x: head.x + 1, y: head.y };
120
+ break;
121
+ }
122
+
123
+ // Check wall collision
124
+ if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
+ this.state.gameOver = true;
126
+ return;
127
+ }
128
+
129
+ // Check self collision
130
+ if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
+ this.state.gameOver = true;
132
+ return;
133
+ }
134
+
135
+ // Move snake
136
+ this.state.snake.unshift(newHead);
137
+
138
+ // Check food collision
139
+ if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
+ this.state.score += 10;
141
+ if (this.state.score > this.state.highScore) {
142
+ this.state.highScore = this.state.score;
143
+ }
144
+ this.state.food = spawnFood(this.state.snake);
145
+ } else {
146
+ this.state.snake.pop();
147
+ }
148
+ }
149
+
150
+ handleInput(data: string): void {
151
+ // If paused (resuming), wait for any key
152
+ if (this.paused) {
153
+ if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
+ // Quit without clearing save
155
+ this.dispose();
156
+ this.onClose();
157
+ return;
158
+ }
159
+ // Any other key resumes
160
+ this.paused = false;
161
+ this.startGame();
162
+ return;
163
+ }
164
+
165
+ // ESC to pause and save
166
+ if (matchesKey(data, "escape")) {
167
+ this.dispose();
168
+ this.onSave(this.state);
169
+ this.onClose();
170
+ return;
171
+ }
172
+
173
+ // Q to quit without saving (clears saved state)
174
+ if (data === "q" || data === "Q") {
175
+ this.dispose();
176
+ this.onSave(null); // Clear saved state
177
+ this.onClose();
178
+ return;
179
+ }
180
+
181
+ // Arrow keys or WASD
182
+ if (matchesKey(data, "up") || data === "w" || data === "W") {
183
+ if (this.state.direction !== "down") this.state.nextDirection = "up";
184
+ } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
+ if (this.state.direction !== "up") this.state.nextDirection = "down";
186
+ } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
+ if (this.state.direction !== "left") this.state.nextDirection = "right";
188
+ } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
+ if (this.state.direction !== "right") this.state.nextDirection = "left";
190
+ }
191
+
192
+ // Restart on game over
193
+ if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
+ const highScore = this.state.highScore;
195
+ this.state = createInitialState();
196
+ this.state.highScore = highScore;
197
+ this.onSave(null); // Clear saved state on restart
198
+ this.version++;
199
+ this.tui.requestRender();
200
+ }
201
+ }
202
+
203
+ invalidate(): void {
204
+ this.cachedWidth = 0;
205
+ }
206
+
207
+ render(width: number): string[] {
208
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
+ return this.cachedLines;
210
+ }
211
+
212
+ const lines: string[] = [];
213
+
214
+ // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
+ const cellWidth = 2;
216
+ const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
+ const effectiveHeight = GAME_HEIGHT;
218
+
219
+ // Colors
220
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
+
226
+ const boxWidth = effectiveWidth * cellWidth;
227
+
228
+ // Helper to pad content inside box
229
+ const boxLine = (content: string) => {
230
+ const contentLen = visibleWidth(content);
231
+ const padding = Math.max(0, boxWidth - contentLen);
232
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
233
+ };
234
+
235
+ // Top border
236
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
+
238
+ // Header with score
239
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
+ const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
+ const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
+ lines.push(this.padLine(boxLine(title), width));
243
+
244
+ // Separator
245
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
+
247
+ // Game grid
248
+ for (let y = 0; y < effectiveHeight; y++) {
249
+ let row = "";
250
+ for (let x = 0; x < effectiveWidth; x++) {
251
+ const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
+ const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
+ const isFood = this.state.food.x === x && this.state.food.y === y;
254
+
255
+ if (isHead) {
256
+ row += green("██"); // Snake head (2 chars)
257
+ } else if (isBody) {
258
+ row += green("▓▓"); // Snake body (2 chars)
259
+ } else if (isFood) {
260
+ row += red("◆ "); // Food (2 chars)
261
+ } else {
262
+ row += " "; // Empty cell (2 spaces)
263
+ }
264
+ }
265
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
+ }
267
+
268
+ // Separator
269
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
+
271
+ // Footer
272
+ let footer: string;
273
+ if (this.paused) {
274
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
+ } else if (this.state.gameOver) {
276
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
+ } else {
278
+ footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
+ }
280
+ lines.push(this.padLine(boxLine(footer), width));
281
+
282
+ // Bottom border
283
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
+
285
+ this.cachedLines = lines;
286
+ this.cachedWidth = width;
287
+ this.cachedVersion = this.version;
288
+
289
+ return lines;
290
+ }
291
+
292
+ private padLine(line: string, width: number): string {
293
+ // Calculate visible length (strip ANSI codes)
294
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
+ const padding = Math.max(0, width - visibleLen);
296
+ return line + " ".repeat(padding);
297
+ }
298
+
299
+ dispose(): void {
300
+ if (this.interval) {
301
+ clearInterval(this.interval);
302
+ this.interval = null;
303
+ }
304
+ }
305
+ }
306
+
307
+ const SNAKE_SAVE_TYPE = "snake-save";
308
+
309
+ export default function (pi: ExtensionAPI) {
310
+ pi.registerCommand("snake", {
311
+ description: "Play Snake!",
312
+
313
+ handler: async (_args, ctx) => {
314
+ if (ctx.mode !== "tui") {
315
+ ctx.ui.notify("Snake requires interactive mode", "error");
316
+ return;
317
+ }
318
+
319
+ // Load saved state from session
320
+ const entries = ctx.sessionManager.getEntries();
321
+ let savedState: GameState | undefined;
322
+ for (let i = entries.length - 1; i >= 0; i--) {
323
+ const entry = entries[i];
324
+ if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
+ savedState = entry.data as GameState;
326
+ break;
327
+ }
328
+ }
329
+
330
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
331
+ return new SnakeComponent(
332
+ tui,
333
+ () => done(undefined),
334
+ (state) => {
335
+ // Save or clear state
336
+ pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
+ },
338
+ savedState,
339
+ );
340
+ });
341
+ },
342
+ });
343
+ }