@konoui/mjimage 0.5.0 → 0.5.2

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package/dist/index.d.cts CHANGED
@@ -1,7 +1,6 @@
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  import { Actor } from 'xstate';
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  import { AnyActorRef } from 'xstate';
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  import { EventObject } from 'xstate';
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- import { incrementalIDGenerator as incrementalIDGenerator_2 } from './state-machine';
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  import { InferOutput } from 'valibot';
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  import { MaxValueAction } from 'valibot';
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  import { MetaObject } from 'xstate';
@@ -17,7 +16,6 @@ import { StateMachine } from 'xstate';
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  import { StateValue } from 'xstate';
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  import { StrictObjectSchema } from 'valibot';
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  import { StringSchema } from 'valibot';
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- import { Wind as Wind_2 } from '../..';
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  export declare class ActorHand extends Hand {
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  isBackHand(): boolean;
@@ -117,6 +115,7 @@ export declare abstract class Block {
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  export declare class BlockAnKan extends Block {
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  constructor(tiles: readonly Tile[]);
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+ get tiles(): readonly Tile[];
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  get tilesWithBack(): Tile[];
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  static from(s: string): BlockAnKan;
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  toString(): string;
@@ -225,8 +224,6 @@ declare type BoardRound = (typeof ROUND_MAP)[keyof typeof ROUND_MAP];
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  declare type BoardWind = (typeof WIND_MAP)[keyof typeof WIND_MAP];
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- export declare const callBlockIndex: (caller: Wind, discardedBy: Wind, type: typeof BLOCK.PON | typeof BLOCK.DAI_KAN) => 0 | 1 | 2 | 3;
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-
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  export declare interface CallEvent {
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  id: string;
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  type: Extract<ChoiceEvent, "PON" | "CHI" | "AN_KAN" | "SHO_KAN" | "DAI_KAN">;
@@ -302,7 +299,7 @@ export declare class Controller {
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  oneShotMap: { [key in Wind]: boolean; };
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  missingMap: { [key in Wind]: boolean; };
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  controller: Controller;
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- genEventID: ReturnType<incrementalIDGenerator_2>;
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+ genEventID: ReturnType<incrementalIDGenerator>;
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  }, {
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  type: "";
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  } | {
@@ -708,6 +705,8 @@ export declare class G extends Mark {
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  each(block: (idx: number, children: Mark[]) => void, deep: boolean): void;
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  }
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+ export declare const getCallBlockIndex: (caller: Wind, discardedBy: Wind, type: typeof BLOCK.PON | typeof BLOCK.DAI_KAN) => 0 | 1 | 2 | 3;
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+
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  export declare class Hand {
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  protected data: HandData;
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  constructor(input: string | Block[], allowBackBlock?: boolean);
@@ -923,7 +922,7 @@ export declare class Parser {
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  tiles(): readonly Tile[];
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  tileSeparators(): readonly (Tile | Separator)[];
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  private makeBlocks;
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- validate(input: string): void;
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+ private validate;
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  }
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  export declare const parseTableInput: (s: string) => {
@@ -993,7 +992,7 @@ export declare class Player extends BaseActor {
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  river: River;
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  doras: Tile[];
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  constructor(playerID: string, eventHandler: EventHandler);
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- get myWind(): Wind_2;
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+ get myWind(): Wind;
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  setHands(e: DistributeEvent): void;
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  handleDiscard(tiles: Tile[]): Tile;
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  handleEvent(e: PlayerEvent): void;
@@ -1438,6 +1437,8 @@ export declare const TILE_CONTEXT: {
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  export declare const tileSortFunc: (i: Tile, j: Tile) => number;
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+ export declare const toDora: (doraIndicator: Tile) => Tile;
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+
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  export declare interface TsumoEvent {
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  id: string;
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  type: Extract<ChoiceEvent, "TSUMO">;
package/dist/index.d.ts CHANGED
@@ -1,7 +1,6 @@
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  import { Actor } from 'xstate';
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  import { AnyActorRef } from 'xstate';
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  import { EventObject } from 'xstate';
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- import { incrementalIDGenerator as incrementalIDGenerator_2 } from './state-machine';
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  import { InferOutput } from 'valibot';
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  import { MaxValueAction } from 'valibot';
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  import { MetaObject } from 'xstate';
@@ -17,7 +16,6 @@ import { StateMachine } from 'xstate';
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  import { StateValue } from 'xstate';
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  import { StrictObjectSchema } from 'valibot';
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  import { StringSchema } from 'valibot';
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- import { Wind as Wind_2 } from '../..';
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  export declare class ActorHand extends Hand {
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  isBackHand(): boolean;
@@ -117,6 +115,7 @@ export declare abstract class Block {
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  export declare class BlockAnKan extends Block {
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  constructor(tiles: readonly Tile[]);
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+ get tiles(): readonly Tile[];
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  get tilesWithBack(): Tile[];
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  static from(s: string): BlockAnKan;
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  toString(): string;
@@ -225,8 +224,6 @@ declare type BoardRound = (typeof ROUND_MAP)[keyof typeof ROUND_MAP];
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  declare type BoardWind = (typeof WIND_MAP)[keyof typeof WIND_MAP];
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- export declare const callBlockIndex: (caller: Wind, discardedBy: Wind, type: typeof BLOCK.PON | typeof BLOCK.DAI_KAN) => 0 | 1 | 2 | 3;
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-
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  export declare interface CallEvent {
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  id: string;
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  type: Extract<ChoiceEvent, "PON" | "CHI" | "AN_KAN" | "SHO_KAN" | "DAI_KAN">;
@@ -302,7 +299,7 @@ export declare class Controller {
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  oneShotMap: { [key in Wind]: boolean; };
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  missingMap: { [key in Wind]: boolean; };
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  controller: Controller;
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- genEventID: ReturnType<incrementalIDGenerator_2>;
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+ genEventID: ReturnType<incrementalIDGenerator>;
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  }, {
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  type: "";
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  } | {
@@ -708,6 +705,8 @@ export declare class G extends Mark {
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  each(block: (idx: number, children: Mark[]) => void, deep: boolean): void;
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  }
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+ export declare const getCallBlockIndex: (caller: Wind, discardedBy: Wind, type: typeof BLOCK.PON | typeof BLOCK.DAI_KAN) => 0 | 1 | 2 | 3;
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+
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  export declare class Hand {
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  protected data: HandData;
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  constructor(input: string | Block[], allowBackBlock?: boolean);
@@ -923,7 +922,7 @@ export declare class Parser {
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  tiles(): readonly Tile[];
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  tileSeparators(): readonly (Tile | Separator)[];
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  private makeBlocks;
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- validate(input: string): void;
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+ private validate;
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  }
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  export declare const parseTableInput: (s: string) => {
@@ -993,7 +992,7 @@ export declare class Player extends BaseActor {
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  river: River;
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  doras: Tile[];
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  constructor(playerID: string, eventHandler: EventHandler);
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- get myWind(): Wind_2;
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+ get myWind(): Wind;
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  setHands(e: DistributeEvent): void;
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  handleDiscard(tiles: Tile[]): Tile;
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  handleEvent(e: PlayerEvent): void;
@@ -1438,6 +1437,8 @@ export declare const TILE_CONTEXT: {
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  export declare const tileSortFunc: (i: Tile, j: Tile) => number;
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+ export declare const toDora: (doraIndicator: Tile) => Tile;
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+
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  export declare interface TsumoEvent {
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  id: string;
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  type: Extract<ChoiceEvent, "TSUMO">;