@konoui/mjimage 0.0.48 → 0.0.49

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package/dist/index.d.cts CHANGED
@@ -183,6 +183,7 @@ export declare class BlockRun extends Block {
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  export declare class BlockShoKan extends Block {
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  constructor(tiles: readonly Tile[]);
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  static from(s: string): BlockShoKan;
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+ static fromPon(b: BlockPon, t: Tile): BlockShoKan;
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  toString(): string;
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  }
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@@ -1093,35 +1094,35 @@ export declare class Parser {
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  }
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  export declare const parseTableInput: (s: string) => {
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+ board: {
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+ round: "1w1" | "1w2" | "1w3" | "1w4" | "2w1" | "2w2" | "2w3" | "2w4" | "3w1" | "3w2" | "3w3" | "3w4" | "4w1" | "4w2" | "4w3" | "4w4";
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+ sticks: {
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+ reach: number;
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+ dead: number;
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+ };
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+ doras: string;
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+ front: "1w" | "2w" | "3w" | "4w";
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+ };
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  "1w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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  "2w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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  "3w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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  "4w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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- board: {
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- round: Round;
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- sticks: {
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- reach: number;
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- dead: number;
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- };
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- doras: string;
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- front: Wind;
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- };
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  };
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  export declare class PlaceManager {
@@ -1431,8 +1432,8 @@ declare const tableInputSchema: StrictObjectSchema< {
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  readonly board: OptionalSchema<StrictObjectSchema< {
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  readonly round: OptionalSchema<PicklistSchema<Round[], undefined>, "1w1">;
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  readonly sticks: OptionalSchema<StrictObjectSchema< {
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- readonly reach: OptionalSchema<SchemaWithPipe<[NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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- readonly dead: OptionalSchema<SchemaWithPipe<[NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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+ readonly reach: OptionalSchema<SchemaWithPipe<readonly [NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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+ readonly dead: OptionalSchema<SchemaWithPipe<readonly [NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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  }, undefined>, {
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  reach: number;
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  dead: number;
package/dist/index.d.ts CHANGED
@@ -183,6 +183,7 @@ export declare class BlockRun extends Block {
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  export declare class BlockShoKan extends Block {
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  constructor(tiles: readonly Tile[]);
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  static from(s: string): BlockShoKan;
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+ static fromPon(b: BlockPon, t: Tile): BlockShoKan;
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  toString(): string;
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  }
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@@ -1093,35 +1094,35 @@ export declare class Parser {
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  }
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  export declare const parseTableInput: (s: string) => {
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+ board: {
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+ round: "1w1" | "1w2" | "1w3" | "1w4" | "2w1" | "2w2" | "2w3" | "2w4" | "3w1" | "3w2" | "3w3" | "3w4" | "4w1" | "4w2" | "4w3" | "4w4";
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+ sticks: {
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+ reach: number;
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+ dead: number;
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+ };
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+ doras: string;
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+ front: "1w" | "2w" | "3w" | "4w";
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+ };
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  "1w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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  "2w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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  "3w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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  "4w": {
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- hand: string;
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  discard: string;
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+ hand: string;
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  score: number;
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  };
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- board: {
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- round: Round;
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- sticks: {
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- reach: number;
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- dead: number;
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- };
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- doras: string;
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- front: Wind;
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- };
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  };
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  export declare class PlaceManager {
@@ -1431,8 +1432,8 @@ declare const tableInputSchema: StrictObjectSchema< {
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  readonly board: OptionalSchema<StrictObjectSchema< {
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  readonly round: OptionalSchema<PicklistSchema<Round[], undefined>, "1w1">;
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  readonly sticks: OptionalSchema<StrictObjectSchema< {
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- readonly reach: OptionalSchema<SchemaWithPipe<[NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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- readonly dead: OptionalSchema<SchemaWithPipe<[NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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+ readonly reach: OptionalSchema<SchemaWithPipe<readonly [NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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+ readonly dead: OptionalSchema<SchemaWithPipe<readonly [NumberSchema<undefined>, MinValueAction<number, 0, "">, MaxValueAction<number, 9, "">]>, number>;
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  }, undefined>, {
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  reach: number;
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  dead: number;