@konoui/mjimage 0.0.30 → 0.0.32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +30 -0
- package/dist/index.d.cts +1386 -0
- package/dist/index.d.ts +1386 -0
- package/dist/index.js +10953 -0
- package/package.json +23 -18
- package/dist/mjs/cmd/index.d.ts +0 -1
- package/dist/mjs/cmd/index.js +0 -49
- package/dist/mjs/index.d.ts +0 -6
- package/dist/mjs/index.js +0 -22
- package/dist/mjs/lib/calculator/calc.d.ts +0 -275
- package/dist/mjs/lib/calculator/calc.js +0 -1399
- package/dist/mjs/lib/calculator/efficiency.d.ts +0 -24
- package/dist/mjs/lib/calculator/efficiency.js +0 -82
- package/dist/mjs/lib/calculator/helper.d.ts +0 -6
- package/dist/mjs/lib/calculator/helper.js +0 -21
- package/dist/mjs/lib/calculator/index.d.ts +0 -3
- package/dist/mjs/lib/calculator/index.js +0 -19
- package/dist/mjs/lib/controller/controller.d.ts +0 -168
- package/dist/mjs/lib/controller/controller.js +0 -900
- package/dist/mjs/lib/controller/events.d.ts +0 -171
- package/dist/mjs/lib/controller/events.js +0 -102
- package/dist/mjs/lib/controller/game.d.ts +0 -5
- package/dist/mjs/lib/controller/game.js +0 -29
- package/dist/mjs/lib/controller/index.d.ts +0 -10
- package/dist/mjs/lib/controller/index.js +0 -26
- package/dist/mjs/lib/controller/managers.d.ts +0 -83
- package/dist/mjs/lib/controller/managers.js +0 -197
- package/dist/mjs/lib/controller/player-efficiency.d.ts +0 -24
- package/dist/mjs/lib/controller/player-efficiency.js +0 -156
- package/dist/mjs/lib/controller/player.d.ts +0 -12
- package/dist/mjs/lib/controller/player.js +0 -85
- package/dist/mjs/lib/controller/replay.d.ts +0 -10
- package/dist/mjs/lib/controller/replay.js +0 -34
- package/dist/mjs/lib/controller/river.d.ts +0 -19
- package/dist/mjs/lib/controller/river.js +0 -55
- package/dist/mjs/lib/controller/state-machine.d.ts +0 -67
- package/dist/mjs/lib/controller/state-machine.js +0 -771
- package/dist/mjs/lib/controller/wall.d.ts +0 -24
- package/dist/mjs/lib/controller/wall.js +0 -117
- package/dist/mjs/lib/core/constants.d.ts +0 -73
- package/dist/mjs/lib/core/constants.js +0 -73
- package/dist/mjs/lib/core/index.d.ts +0 -2
- package/dist/mjs/lib/core/index.js +0 -18
- package/dist/mjs/lib/core/lexer.d.ts +0 -14
- package/dist/mjs/lib/core/lexer.js +0 -53
- package/dist/mjs/lib/core/parser.d.ts +0 -120
- package/dist/mjs/lib/core/parser.js +0 -612
- package/dist/mjs/lib/image/image.d.ts +0 -42
- package/dist/mjs/lib/image/image.js +0 -361
- package/dist/mjs/lib/image/index.d.ts +0 -1
- package/dist/mjs/lib/image/index.js +0 -17
- package/dist/mjs/lib/measure-text/index.d.ts +0 -19
- package/dist/mjs/lib/measure-text/index.js +0 -49
- package/dist/mjs/lib/table/index.d.ts +0 -2
- package/dist/mjs/lib/table/index.js +0 -18
- package/dist/mjs/lib/table/table-parser.d.ts +0 -127
- package/dist/mjs/lib/table/table-parser.js +0 -105
- package/dist/mjs/lib/table/table.d.ts +0 -12
- package/dist/mjs/lib/table/table.js +0 -248
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@@ -1,24 +0,0 @@
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import { Tile } from "../core";
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import { Hand } from "./calc";
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export interface SerializedCandidate {
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tile: string;
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candidates: readonly string[];
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shanten: number;
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}
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export interface Candidate {
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tile: Tile;
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candidates: readonly Tile[];
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shanten: number;
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}
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export declare class Efficiency {
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static calcCandidates(hand: Hand, choices: Tile[]): Candidate[];
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static candidateTiles(hand: Hand): {
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shanten: number;
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candidates: Tile[];
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};
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static partialCandidateTiles(input: string): {
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shanten: number;
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candidates: Tile[];
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};
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static partialShanten(input: string): number;
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Efficiency = void 0;
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var core_1 = require("../core");
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var calc_1 = require("./calc");
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var Efficiency = (function () {
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function Efficiency() {
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}
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Efficiency.calcCandidates = function (hand, choices) {
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if (choices.length == 0)
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throw new Error("[debug] choices to discard is zero");
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var ret = [];
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for (var _i = 0, choices_1 = choices; _i < choices_1.length; _i++) {
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var t = choices_1[_i];
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var tiles = hand.dec([t]);
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var c = Efficiency.candidateTiles(hand);
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hand.inc(tiles);
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if (ret.length == 0 || c.shanten < ret[0].shanten) {
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ret = [
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{
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shanten: c.shanten,
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candidates: c.candidates,
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tile: t,
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},
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];
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}
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else if (c.shanten == ret[0].shanten) {
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ret.push({
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candidates: c.candidates,
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shanten: c.shanten,
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tile: t,
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});
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}
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}
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return ret;
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};
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Efficiency.candidateTiles = function (hand) {
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var r = Number.POSITIVE_INFINITY;
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var candidates = [];
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var sc = new calc_1.ShantenCalculator(hand);
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for (var _i = 0, _a = Object.values(core_1.TYPE); _i < _a.length; _i++) {
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var t = _a[_i];
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if (t == core_1.TYPE.BACK)
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continue;
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for (var n = 1; n < hand.getArrayLen(t); n++) {
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if (hand.get(t, n) >= 4)
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continue;
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var tile = new core_1.Tile(t, n);
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var tiles = hand.inc([tile]);
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var s = sc.calc();
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hand.dec(tiles);
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if (s < r) {
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r = s;
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candidates = [tile];
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}
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else if (s == r)
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candidates.push(tile);
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}
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}
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return {
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shanten: r,
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candidates: candidates,
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};
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};
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Efficiency.partialCandidateTiles = function (input) {
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var h = new calc_1.Hand(input, true);
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Array(13 - h.hands.length)
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.fill(undefined)
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.map(function () { return h.inc([new core_1.Tile(core_1.TYPE.BACK, 0)]); });
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return Efficiency.candidateTiles(h);
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};
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Efficiency.partialShanten = function (input) {
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var h = new calc_1.Hand(input, true);
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Array(13 - h.hands.length)
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.fill(undefined)
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.map(function () { return h.inc([new core_1.Tile(core_1.TYPE.BACK, 0)]); });
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var sc = new calc_1.ShantenCalculator(h);
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return sc.calc();
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};
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return Efficiency;
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}());
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exports.Efficiency = Efficiency;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.createWindMap = createWindMap;
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var constants_1 = require("../core/constants");
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function createWindMap(initial, clone) {
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var _a;
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if (clone === void 0) { clone = false; }
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var m = (_a = {},
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_a[constants_1.WIND.EAST] = initial,
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_a[constants_1.WIND.SOUTH] = initial,
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_a[constants_1.WIND.WEST] = initial,
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_a[constants_1.WIND.NORTH] = initial,
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_a);
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if (clone) {
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for (var _i = 0, _b = Object.values(constants_1.WIND); _i < _b.length; _i++) {
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var w = _b[_i];
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m[w] = structuredClone(initial);
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}
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}
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return m;
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}
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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o[k2] = m[k];
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}));
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var __exportStar = (this && this.__exportStar) || function(m, exports) {
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for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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__exportStar(require("./calc"), exports);
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__exportStar(require("./efficiency"), exports);
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__exportStar(require("./helper"), exports);
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import { Wind, Round } from "../core/";
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import { BoardContext, Hand, WinResult, Candidate } from "../calculator";
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import { BlockAnKan, BlockChi, BlockDaiKan, BlockPon, BlockShoKan, Tile } from "../core/parser";
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import { PlayerEvent, EventHandler, DistributeEvent } from "./events";
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import { Wall, WallProps, River, PlaceManager, ScoreManager, Counter } from ".";
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export interface History {
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round: Round;
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scores: {
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[key in string]: number;
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};
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players: {
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[key in string]: Wind;
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};
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sticks: {
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reach: number;
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dead: number;
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};
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wall: WallProps;
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choiceEvents: {
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[id: string]: PlayerEvent[];
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};
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}
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export interface PlayerProps {
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id: string;
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handler: EventHandler;
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}
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export declare class Controller {
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wall: Wall;
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playerIDs: string[];
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actor: import("xstate").Actor<import("xstate").StateMachine<{
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currentWind: Wind;
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oneShotMap: { [key in Wind]: boolean; };
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missingMap: { [key in Wind]: boolean; };
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controller: Controller;
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genEventID: ReturnType<typeof import("./state-machine").incrementalIDGenerator>;
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}, {
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type: "";
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} | {
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type: "NEXT";
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} | {
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type: "CHI";
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block: BlockChi;
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iam: Wind;
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} | {
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type: "PON";
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block: BlockPon;
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iam: Wind;
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} | {
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type: "RON";
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ret: WinResult;
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iam: Wind;
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targetInfo: {
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wind: Wind;
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tile: Tile;
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};
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quadWin?: boolean;
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} | {
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type: "TSUMO";
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ret: WinResult;
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iam: Wind;
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lastTile: Tile;
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} | {
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type: "REACH";
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tile: Tile;
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iam: Wind;
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} | {
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type: "DISCARD";
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tile: Tile;
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iam: Wind;
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} | {
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type: "AN_KAN";
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block: BlockAnKan;
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iam: Wind;
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} | {
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type: "SHO_KAN";
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block: BlockShoKan;
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iam: Wind;
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} | {
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type: "DAI_KAN";
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block: BlockDaiKan;
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iam: Wind;
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} | {
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type: "DRAWN_GAME_BY_NINE_TILES";
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iam: Wind;
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}, Record<string, import("xstate").AnyActorRef>, import("xstate").ProvidedActor, import("xstate").ParameterizedObject, import("xstate").ParameterizedObject, never, import("xstate").StateValue, string, unknown, import("xstate").NonReducibleUnknown, import("xstate").EventObject, import("xstate").MetaObject, any>>;
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observer: Observer;
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handlers: {
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[id: string]: EventHandler;
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};
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mailBox: {
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[id: string]: PlayerEvent[];
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};
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histories: History[];
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debugMode: boolean;
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snapshot?: string;
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constructor(players: PlayerProps[], params?: {
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debug?: boolean;
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});
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boardParams(w: Wind): BoardContext;
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hand(w: Wind): ActorHand;
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get placeManager(): PlaceManager;
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get scoreManager(): ScoreManager;
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get river(): River;
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next(force?: boolean): void;
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emit(e: PlayerEvent): void;
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enqueue(event: PlayerEvent): void;
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pollReplies(eventID: string, wind: Wind[]): void;
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export(): History[];
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static load(h: History): Controller;
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start(): void;
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startGame(): void;
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finalResult(ret: WinResult, iam: Wind): WinResult;
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doWin(w: Wind, t: Tile | null | undefined, params?: {
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quadWin?: boolean;
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replacementWin?: boolean;
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oneShot?: boolean;
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missingRon?: boolean;
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whoDiscarded?: Wind;
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}): WinResult | false;
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doPon(w: Wind, whoDiscarded: Wind, t?: Tile): BlockPon[] | false;
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doChi(w: Wind, whoDiscarded: Wind, t?: Tile): BlockChi[] | false;
|
|
122
|
-
redPattern(blocks: BlockChi[], hasRed: boolean): BlockChi[];
|
|
123
|
-
doReach(w: Wind): Candidate[] | false;
|
|
124
|
-
doDiscard(w: Wind, called?: BlockChi | BlockPon): Tile[];
|
|
125
|
-
cannotDiscardTile(called: BlockChi): Tile[];
|
|
126
|
-
doAnKan(w: Wind): BlockAnKan[] | false;
|
|
127
|
-
doShoKan(w: Wind): BlockShoKan[] | false;
|
|
128
|
-
doDaiKan(w: Wind, whoDiscarded: Wind, t: Tile): BlockDaiKan | false;
|
|
129
|
-
canDrawnGame(w: Wind): boolean;
|
|
130
|
-
initialHands(): {
|
|
131
|
-
"1w": string;
|
|
132
|
-
"2w": string;
|
|
133
|
-
"3w": string;
|
|
134
|
-
"4w": string;
|
|
135
|
-
};
|
|
136
|
-
}
|
|
137
|
-
export declare class ActorHand extends Hand {
|
|
138
|
-
isBackHand(): boolean;
|
|
139
|
-
clone(): ActorHand;
|
|
140
|
-
dec(tiles: readonly Tile[]): Tile[];
|
|
141
|
-
}
|
|
142
|
-
export declare abstract class BaseActor {
|
|
143
|
-
id: string;
|
|
144
|
-
river: River;
|
|
145
|
-
placeManager: PlaceManager;
|
|
146
|
-
scoreManager: ScoreManager;
|
|
147
|
-
hands: {
|
|
148
|
-
"1w": ActorHand;
|
|
149
|
-
"2w": ActorHand;
|
|
150
|
-
"3w": ActorHand;
|
|
151
|
-
"4w": ActorHand;
|
|
152
|
-
};
|
|
153
|
-
counter: Counter;
|
|
154
|
-
doraMarkers: Tile[];
|
|
155
|
-
eventHandler: EventHandler;
|
|
156
|
-
constructor(id: string, eventHandler: EventHandler);
|
|
157
|
-
hand(w: Wind): ActorHand;
|
|
158
|
-
protected abstract setHands(e: DistributeEvent): void;
|
|
159
|
-
handleEvent(e: PlayerEvent): void;
|
|
160
|
-
}
|
|
161
|
-
export declare class Observer extends BaseActor {
|
|
162
|
-
applied: {
|
|
163
|
-
[id: string]: boolean;
|
|
164
|
-
};
|
|
165
|
-
constructor(eventHandler: EventHandler);
|
|
166
|
-
setHands(e: DistributeEvent): void;
|
|
167
|
-
handleEvent(e: PlayerEvent): void;
|
|
168
|
-
}
|