@konoui/mjimage 0.0.25 → 0.0.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -24,8 +24,8 @@ export declare class Hand {
|
|
|
24
24
|
getArrayLen(t: Type): 2 | 8 | 10;
|
|
25
25
|
sum(t: Type): number;
|
|
26
26
|
get(t: Type, n: number): number;
|
|
27
|
-
inc(tiles: Tile[]): Tile[];
|
|
28
|
-
dec(tiles: Tile[]): Tile[];
|
|
27
|
+
inc(tiles: readonly Tile[]): Tile[];
|
|
28
|
+
dec(tiles: readonly Tile[]): Tile[];
|
|
29
29
|
draw(t: Tile): void;
|
|
30
30
|
discard(t: Tile): void;
|
|
31
31
|
reach(): void;
|
|
@@ -43,15 +43,15 @@ var Hand = (function () {
|
|
|
43
43
|
continue;
|
|
44
44
|
}
|
|
45
45
|
else if (b.is(constants_1.BLOCK.HAND)) {
|
|
46
|
-
this.inc(
|
|
46
|
+
this.inc(b.tiles);
|
|
47
47
|
continue;
|
|
48
48
|
}
|
|
49
49
|
else if (input.split("").every(function (v) { return v === constants_1.TYPE.BACK; })) {
|
|
50
|
-
this.inc(
|
|
50
|
+
this.inc(b.tiles);
|
|
51
51
|
continue;
|
|
52
52
|
}
|
|
53
53
|
else if (allowBackBlock) {
|
|
54
|
-
this.inc(
|
|
54
|
+
this.inc(b.tiles);
|
|
55
55
|
continue;
|
|
56
56
|
}
|
|
57
57
|
throw new Error("unexpected block ".concat(b.type, " ").concat(b.toString()));
|
|
@@ -137,7 +137,7 @@ export declare class Controller {
|
|
|
137
137
|
export declare class ActorHand extends Hand {
|
|
138
138
|
isBackHand(): boolean;
|
|
139
139
|
clone(): ActorHand;
|
|
140
|
-
dec(tiles: Tile[]): Tile[];
|
|
140
|
+
dec(tiles: readonly Tile[]): Tile[];
|
|
141
141
|
}
|
|
142
142
|
export declare abstract class BaseActor {
|
|
143
143
|
id: string;
|
|
@@ -681,7 +681,7 @@ var ActorHand = (function (_super) {
|
|
|
681
681
|
if (!this.isBackHand())
|
|
682
682
|
return _super.prototype.dec.call(this, tiles);
|
|
683
683
|
_super.prototype.dec.call(this, tiles.map(function () { return new parser_1.Tile(core_1.TYPE.BACK, 0); }));
|
|
684
|
-
return tiles;
|
|
684
|
+
return __spreadArray([], tiles, true);
|
|
685
685
|
};
|
|
686
686
|
return ActorHand;
|
|
687
687
|
}(calculator_1.Hand));
|