@kolkrabbi/kol-component 0.317.7 → 0.319.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kolkrabbi/kol-component",
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- "version": "0.317.7",
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+ "version": "0.319.0",
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  "description": "The core component library",
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  "license": "MIT",
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  "type": "module",
@@ -26,6 +26,7 @@
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  "embla-carousel-react": "^8.6.0",
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  "pdfjs-dist": "^6.3.289",
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  "react-syntax-highlighter": "^16.1.1",
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+ "@kolkrabbi/kol-growth": "^0.1.0",
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  "@kolkrabbi/kol-search": "^0.3.0",
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  "@kolkrabbi/kol-markdown": "^0.2.0"
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  },
@@ -12,7 +12,7 @@ import { glyphSize } from '../hooks/glyphLadders.js'
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  *
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  * @param {Object} props
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  * @param {ReactNode} props.children - Button content
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- * @param {'accent'|'danger'|'nav'|'tab'|'tab-filled'} props.variant - The intent; the GROUND is `tone`. `tab` is the tab chip (2026-10-02): quiet text at rest, a soft filled chip while `pressed`. `tab-filled` (2026-10-29) shows its chip at rest (oq-04), brighter on hover (oq-08) and brightest selected (oq-16). `primary · secondary · outline · ghost · grey · control` are deprecated aliases of tones (2026-10-01, on the retirement ledger): pass `tone` — `secondary` is `tone="inverted"`, `control` is `tone="ghost"`, the rest keep their name. Visual variant. UNSET (the default) inherits the tone of the nearest `kol-tone-*` wrapper, else renders primary; the five ground variants are aliases of `tone`. `danger` is the destructive treatment (--ui-error fill); `nav` is the chrome rung — transparent, oq-64 ink, one step brighter than `ghost`; `control` is an alias for `ghost` (legacy call-sites).
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+ * @param {'accent'|'danger'|'nav'|'tab'|'tab-filled'} props.variant - The intent; the GROUND is `tone`. `tab` is the tab chip (2026-10-02): quiet text at rest, a soft filled chip while `pressed`. `tab-filled` (2026-10-29) shows its chip at rest (oq-04), brighter on hover (oq-08) and brightest selected (oq-16). `float` (2026-10-30, FloatingStyleAndSignInDemos — the floating style B) is the shape only: a 44 control (44×44 icon-only), an 18 radius; the ground stays the `tone`'s. A composed float component (AppFloatNav, AccountForm's box) passes it, a consumer never sets it by hand. `primary · secondary · outline · ghost · grey · control` are deprecated aliases of tones (2026-10-01, on the retirement ledger): pass `tone` — `secondary` is `tone="inverted"`, `control` is `tone="ghost"`, the rest keep their name. Visual variant. UNSET (the default) inherits the tone of the nearest `kol-tone-*` wrapper, else renders primary; the five ground variants are aliases of `tone`. `danger` is the destructive treatment (--ui-error fill); `nav` is the chrome rung — transparent, oq-64 ink, one step brighter than `ghost`; `control` is an alias for `ghost` (legacy call-sites).
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  * @param {'xs'|'sm'|'md'|'lg'} props.size - Button size (default: 'md'); xs is the panel rung (ControlsXsRung, 2026-09-01) — kol-mono-8 in a 22px shell (20 icon-only), opt-in by prop
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  * @param {string} props.iconLeft - Icon name to display on the left
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  * @param {string} props.iconRight - Icon name to display on the right
@@ -93,7 +93,7 @@ const Button = ({
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  warned.add(variant)
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  console.warn(`Button: variant="${variant}" is deprecated — use tone="${VARIANT_TONE[variant]}"`)
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  }
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- const KNOWN = ['primary', 'secondary', 'accent', 'outline', 'ghost', 'nav', 'tab', 'tab-filled', 'danger', 'grey']
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+ const KNOWN = ['primary', 'secondary', 'accent', 'outline', 'ghost', 'nav', 'tab', 'tab-filled', 'danger', 'grey', 'float']
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  const known = !resolvedVariant || KNOWN.includes(resolvedVariant)
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  if (!known && import.meta.env.DEV) console.warn(`Button: unknown variant "${resolvedVariant}" — rendering the inherited tone (primary)`)
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  const variantClass = resolvedVariant && known ? `kol-btn-${resolvedVariant}` : ''
@@ -11,6 +11,8 @@ import { glyphSize } from '../hooks/glyphLadders.js'
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  * variant="outline" — bordered, transparent bg — THE secondary
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  * treatment (2026-07-08 chrome law: one
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  * secondary, always subordinate to filled)
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+ * variant="float" — the floating style B (2026-10-30): 44 tall, an 18 radius, on the page's ground
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+ * (surface-primary) inside a float box; AccountForm's box passes it
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  * tone="inverse" — the dark chip (`fg-ab-24`) for a washed plane
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  * (ControlToneInverse, 2026-08-27); same prop on ViewToggle · Dropdown
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  * size="xs" — the panel rung (ControlsXsRung, 2026-09-01):
package/src/index.js CHANGED
@@ -195,6 +195,8 @@ export { default as ErrorBoundary } from './utilities/ErrorBoundary.jsx'
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  export { default as FeatureSplit } from './organisms/FeatureSplit.jsx'
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  export { default as FeaturedCarousel } from './organisms/FeaturedCarousel.jsx'
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  export { default as FeaturesCardSection } from './organisms/FeaturesCardSection.jsx'
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+ /* the growing line on @kolkrabbi/kol-growth (GrowthLineStage, kol-atlas 2026-10-30) */
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+ export { default as GrowthLineStage } from './organisms/GrowthLineStage.jsx'
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  export { default as SectionHero, default as FullBleedHero } from './organisms/SectionHero.jsx'
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  export { default as SectionSplit } from './organisms/SectionSplit.jsx'
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  export { default as SectionCards } from './organisms/SectionCards.jsx'
@@ -4,6 +4,7 @@ import CloseButton from '../atoms/CloseButton.jsx'
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  import Button from '../atoms/Button.jsx'
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  import { Icon } from '@kolkrabbi/kol-icons'
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  import { RAIL_ROW } from '../hooks/railRow.js'
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+ import { Tooltip } from '../utilities/Popover.jsx'
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  /* taxonomy-ok: nests kol-icons's Icon */
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@@ -59,7 +60,8 @@ import { RAIL_ROW } from '../hooks/railRow.js'
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  * that component shoudl probablyget its own variant"*): the pill on a DESK — shown from md up, hidden
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  * below (the phone has its own nav), placed at the content's bottom-left, 64 in from the rail's edge
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  * (`--kol-shell-rail-width`) and 64 up, not centred
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- * @param {boolean} [shadow=false] a drop shadow — for a pill that floats over content (the transport), not the nav
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+ * @param {boolean} [shadow=false] the KOL float shadow (`--kol-shadow-float`) — for a pill that floats over content (the transport,
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+ * a nav over a clashing canvas). Every pill slot names itself on hover in the KOL `Tooltip`
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  * @param {'fill'|'circle'} [active='fill'] the lit slot: `fill` its whole 56 slot (today), `circle` a 44×44 1:1 circle
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  * @param {boolean} [foldable=false] a sideways swipe (> 40px) folds the pill into a 28×72 edge tab; a tap restores it
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  * @param {boolean} [folded] · {Function} [onFoldChange] the folded state, controlled (else the pill holds it)
@@ -207,7 +209,8 @@ function StackedTabs({ tabs, value, onChange, placement, shape = 'bar', collapse
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  background: 'var(--kol-surface-secondary)',
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  /* without the hairline the 1px it took stays, transparent, so the slots never move */
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  border: `1px solid ${border ? 'var(--kol-oq-08)' : 'transparent'}`,
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- boxShadow: shadow ? '0 8px 40px rgba(0, 0, 0, 0.45)' : undefined,
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+ /* the KOL float shadow (kol-theme `--kol-shadow-float`, FloatingStyleAndSignInDemos 2026-10-30) — was a local 40px blur */
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+ boxShadow: shadow ? 'var(--kol-shadow-float)' : undefined,
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  transition: `width ${COLLAPSE_MS}ms ease`,
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  ...swipeProps.style,
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  } : phone ? {
@@ -224,7 +227,9 @@ function StackedTabs({ tabs, value, onChange, placement, shape = 'bar', collapse
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  {tabs.map((t) => {
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  const active = t.selected ?? t.id === value
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  const circle = pill && activeShape === 'circle'
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- return (
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+ /* THE NAME ON HOVER IS THE KOL TOOLTIP (AppFloatNav, kol-fxr 2026-10-30 — the Round 3 board), on the pill's far side
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+ * from its edge; a thumb never hovers, so the phone is unchanged */
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+ const slot = (
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  <button
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  key={t.id}
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  type="button"
@@ -246,6 +251,7 @@ function StackedTabs({ tabs, value, onChange, placement, shape = 'bar', collapse
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  {!phone && <span className="kol-helper-10 truncate max-w-full px-1">{t.label}</span>}
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  </button>
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  )
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+ return pill ? <Tooltip key={t.id} label={t.label} placement={top ? 'bottom' : 'top'} offset={10} asChild>{slot}</Tooltip> : slot
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  })}
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  </div>
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  {phone && (
@@ -0,0 +1,126 @@
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+ import { useEffect, useRef } from 'react'
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+ import { Growth, densityFrom, mulberry32, orbCanvas, pathCanvas } from '@kolkrabbi/kol-growth'
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+ import usePrefersReducedMotion from '../hooks/usePrefersReducedMotion.js'
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+
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+ /* THE GROWING LINE AS A STAGE (GrowthLineStage, kol-atlas 2026-10-30) — kol-fxr's HomeStage sim loop on
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+ * @kolkrabbi/kol-growth: one closed line grows into `shape`, packing tighter where it is dark. One <canvas> filling its
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+ * box at dpr ≤ 2; the sim runs in CSS px, so the spacing reads the same on a phone as on a desk. It grows to its cap and
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+ * then stops drawing (no rAF); a resize starts it again. Ink is the canvas's computed `color` (a `text-*` class), a
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+ * `data-theme` flip repaints a finished line; the stage clears to transparent, no paper.
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+ *
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+ * THE POINTER IS A FORCE — a move pushes the line aside, a press blasts a crater it regrows into (engine `poke`);
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+ * either wakes a finished line, which settles and sleeps again a second after the pointer leaves. Read on the window,
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+ * so the stage can sit behind a page; a press on a control is the control's.
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+ *
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+ * REDUCED MOTION — the finished line is grown off screen and drawn once: no animation, no pointer force.
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+ *
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+ * `shape` — 'orb' · an SVG path `d` (centred at `fit` of the box) · `(w, h) => canvas` (dark on light). */
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+ const ORB_PARAMS = { minGap: 6, maxGap: 24, contrast: 1.4, growth: 8 }
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+
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+ const shapeCanvas = (shape, w, h, fit) => {
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+ if (typeof shape === 'function') return shape(w, h)
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+ if (shape === 'orb' || !shape) return orbCanvas(w / h)
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+ return pathCanvas(shape, w / h, fit)
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+ }
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+
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+ export default function GrowthLineStage({ shape = 'orb', fit = 0.6, params = ORB_PARAMS, cap, pointer = true, seed, className = '' }) {
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+ const ref = useRef(null)
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+ const reduced = usePrefersReducedMotion()
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+ /* the props are read at (re)start; the effect re-runs when one changes by value */
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+ const key = JSON.stringify([typeof shape === 'function' ? null : shape, fit, params, cap, pointer, seed, reduced])
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+ const shapeRef = useRef(shape)
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+ shapeRef.current = shape
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+
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+ useEffect(() => {
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+ const canvas = ref.current
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+ if (!canvas) return undefined
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+ let sim = null, raf = 0, w = 0, h = 0
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+ let ptr = null, sm = null, idle = 0
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+ const force = pointer && !reduced
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+ const start = () => {
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+ const r = canvas.getBoundingClientRect()
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+ w = Math.max(1, r.width); h = Math.max(1, r.height)
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+ const src = shapeCanvas(shapeRef.current, w, h, fit)
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+ if (!src) return false
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+ const dpr = Math.min(2, window.devicePixelRatio || 1)
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+ canvas.width = Math.round(w * dpr); canvas.height = Math.round(h * dpr)
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+ canvas.getContext('2d').setTransform(dpr, 0, 0, dpr, 0, 0)
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+ sim = new Growth({
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+ w, h, density: densityFrom(src),
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+ rand: seed == null ? Math.random : mulberry32(seed),
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+ cap: cap ?? Math.min(14000, Math.round(w * h / 112)),
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+ })
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+ sim.setParams(params)
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+ sim.seed()
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+ return true
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+ }
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+ const paint = () => {
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+ const g = canvas.getContext('2d')
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+ g.clearRect(0, 0, w, h)
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+ sim.draw(g, w, h, { ink: getComputedStyle(canvas).color, width: 1 })
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+ }
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+ /* grows until the cap, then the loop stops — a finished line costs nothing until the pointer touches it */
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+ const frame = () => {
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+ const growing = sim.x.length < sim.cap
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+ if (ptr) {
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+ /* low-passed like the editor's stage pointer — the raw one twitches */
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+ sm = sm ? { x: sm.x + (ptr.x - sm.x) * 0.1, y: sm.y + (ptr.y - sm.y) * 0.1 } : { x: ptr.x, y: ptr.y }
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+ sim.poke(sm.x, sm.y, ptr.down)
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+ idle = 60
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+ } else sm = null
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+ if (growing || idle > 0) { sim.step(); if (growing) sim.step() }
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+ if (idle > 0) idle--
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+ paint()
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+ raf = growing || idle > 0 ? requestAnimationFrame(frame) : 0
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+ }
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+ const wake = () => { if (!raf && sim) raf = requestAnimationFrame(frame) }
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+ const restart = () => {
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+ cancelAnimationFrame(raf); raf = 0
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+ if (!start()) return
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+ /* reduced motion grows 4× the splits a step: nothing is watched growing, so it reaches the cap sooner */
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+ if (reduced) sim.setParams({ growth: sim.growth * 4 })
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+ raf = requestAnimationFrame(reduced ? settle : frame)
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+ }
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+ /* reduced motion: grown to the end off screen, ~12ms of steps a frame so the page never blocks, then drawn once */
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+ const settle = () => {
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+ const t = performance.now()
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+ while (sim.x.length < sim.cap && performance.now() - t < 12) sim.step()
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+ if (sim.x.length < sim.cap) { raf = requestAnimationFrame(settle); return }
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+ raf = 0
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+ paint()
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+ }
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+ restart()
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+ const ro = new ResizeObserver(restart)
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+ ro.observe(canvas)
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+ const at = (e) => {
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+ const r = canvas.getBoundingClientRect()
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+ const x = e.clientX - r.left, y = e.clientY - r.top
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+ return x >= 0 && y >= 0 && x <= r.width && y <= r.height ? { x, y } : null
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+ }
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+ const onMove = (e) => { const p = at(e); ptr = p && { ...p, down: ptr?.down ?? false }; if (ptr) wake() }
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+ const onDown = (e) => { if (e.target.closest?.('button, a, input, textarea, select, [role="menu"]')) return; const p = at(e); if (p) { ptr = { ...p, down: true }; wake() } }
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+ const onUp = () => { if (ptr) ptr = { ...ptr, down: false } }
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+ const onLeave = () => { ptr = null }
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+ if (force) {
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+ window.addEventListener('pointermove', onMove)
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+ window.addEventListener('pointerdown', onDown)
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+ window.addEventListener('pointerup', onUp)
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+ document.addEventListener('pointerleave', onLeave)
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+ }
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+ /* the ink follows a theme flip on a finished line too */
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+ const mo = new MutationObserver(() => { if (!raf && sim) paint() })
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+ mo.observe(document.documentElement, { attributes: true, attributeFilter: ['data-theme'] })
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+ return () => {
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+ cancelAnimationFrame(raf); ro.disconnect(); mo.disconnect()
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+ if (force) {
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+ window.removeEventListener('pointermove', onMove)
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+ window.removeEventListener('pointerdown', onDown)
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+ window.removeEventListener('pointerup', onUp)
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+ document.removeEventListener('pointerleave', onLeave)
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+ }
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+ }
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+ // eslint-disable-next-line react-hooks/exhaustive-deps
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+ }, [key])
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+
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+ return <canvas ref={ref} aria-hidden="true" className={`block size-full ${className}`.trim()} />
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+ }