@kolkrabbi/kol-component 0.186.0 → 0.187.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kolkrabbi/kol-component",
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- "version": "0.186.0",
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+ "version": "0.187.0",
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  "description": "KOL design-system components — atoms through organisms, emitting canonical kol-* classes. Pairs with @kolkrabbi/kol-theme for styling.",
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  "license": "MIT",
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  "type": "module",
@@ -104,6 +104,37 @@ export function harmonyColors(hue, harmony, { saturation = 100, lightness = 50 }
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  return roleOffsets.map((off) => hslToHex(normHue(hue + off), saturation, lightness))
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  }
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+ /**
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+ * Re-hue an EXISTING palette to a harmony, preserving each slot's own
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+ * saturation and lightness.
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+ *
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+ * `harmonyColors` builds every role at ONE flat S/L, which is right when a
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+ * caller has no palette yet and wrong the moment it does: a Light slot and a
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+ * Dark slot both come back at 50% lightness, so the palette flattens on the
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+ * first drag of the wheel (kol-fxr, `editor-set-is-behind-its-source`
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+ * 2026-09-03 — its own wheel emits a hue and re-hues slot by slot, so the
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+ * package's `colors` payload was half-ignorable).
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+ *
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+ * A slot that is `locked`, empty, or has no hex is passed through untouched —
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+ * locking a colour is the one instruction a re-hue must not overrule.
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+ *
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+ * @param {number} hue base hue, 0–360
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+ * @param {string|object} harmony harmony id or object
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+ * @param {Array<{hex?: string, locked?: boolean}|string|null>} slots the current palette, in role order
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+ * @returns {Array} the same shape back, re-hued — strings stay strings, objects keep every other key
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+ */
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+ export function reHueSlots(hue, harmony, slots = []) {
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+ const { roleOffsets } = harmonyById(harmony)
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+ return slots.map((slot, i) => {
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+ const off = roleOffsets[i % roleOffsets.length]
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+ const hex = typeof slot === 'string' ? slot : slot?.hex
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+ if (!hex || (typeof slot === 'object' && slot?.locked)) return slot
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+ const { s, l } = hexToHsl(hex)
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+ const next = hslToHex(normHue(hue + off), s, l)
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+ return typeof slot === 'string' ? next : { ...slot, hex: next }
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+ })
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+ }
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+
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  /**
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  * Deterministic role colors derived from a base hex (S/L taken from the hex).
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  * Convenience wrapper over `harmonyColors` for callers holding a color, not
@@ -3,7 +3,7 @@ import { toneClass, TONE_VARS } from '../utilities/tone.js'
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  import { Icon } from '@kolkrabbi/kol-icons'
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  import { MenuDropdownItem } from './MenuItem.jsx'
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  import { PopoverPanel, usePopover } from '../utilities/Popover.jsx'
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- import { indicatorSize } from '../hooks/glyphLadders.js'
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+ import { glyphSize, indicatorSize } from '../hooks/glyphLadders.js'
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  /**
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  * Dropdown — trigger IS button chrome (2026-07-08 chrome law).
@@ -77,6 +77,18 @@ const Dropdown = ({
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  * while a row is hovered would otherwise leave the consumer previewing
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  * forever. It never fires while closed — a closed dropdown has no rows. */
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  onOptionHover,
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+ /* ICON-ONLY TRIGGER — an icon name, or a pre-rendered node dropped in where
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+ * the glyph goes. The trigger becomes the pinned square (`kol-btn-icon`) at
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+ * the current size, with no label, no ghost widths and no caret; the panel
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+ * still sizes to its own rows rather than the trigger. This is what a tool
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+ * rail needs, and its absence is why kol-fxr's ToolPalette hand-rolls a
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+ * trigger out of `PopoverPanel` + `usePopover` at a bespoke 36/22 instead of
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+ * importing anything (`editor-set-is-behind-its-source`, 2026-09-03). */
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+ iconOnly,
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+ /* A mark drawn INSIDE the trigger box, over the glyph — the tool-palette
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+ * corner fold is the case. Kept a slot rather than a boolean so the square
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+ * has one implementation and the drawing stays the caller's. */
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+ triggerAdornment,
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  defaultOpen = false,
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  className = ''
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  }) => {
@@ -163,6 +175,12 @@ const Dropdown = ({
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  `kol-btn-${resolvedSize}`,
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  SIZE_TYPE[resolvedSize],
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  'kol-dd-trigger',
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+ /* ICON-ONLY: the pinned square from Button's own class, so a tool-rail
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+ * dropdown is the same box as the icon button beside it at every rung
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+ * (editor-set-is-behind-its-source, kol-fxr 2026-09-03 — its ToolPalette
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+ * hand-rolls a trigger out of PopoverPanel + usePopover precisely because
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+ * this mode did not exist). No label, no ghost widths, no caret. */
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+ iconOnly && 'kol-btn-icon kol-dd-trigger--icon',
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  isOpen && 'kol-dd-trigger--open',
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  /* the dark chip on a washed plane; the panel continues it (ControlToneInverse, 2026-08-27) */
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  toneClass(tone),
@@ -179,20 +197,33 @@ const Dropdown = ({
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  aria-expanded={isOpen}
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  data-state={isOpen ? 'open' : 'closed'}
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  >
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- {/* every option's label rides along hidden so the trigger is as wide
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- * as its widest valuethe panel matches the trigger's width, so
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- * trigger and list stay one piece at every selection */}
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- <span className="kol-dd-label">
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- <span>{currentOption?.label}</span>
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- {options.map((option) => (
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- <span key={option.value} className="kol-dd-ghost" aria-hidden="true">
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- {option.label}
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+ {iconOnly ? (
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+ /* the glyph comes from the SOLO ladder an icon alone in a pinned
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+ * square never from a call-site number */
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+ typeof iconOnly === 'string'
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+ ? <Icon name={iconOnly} size={glyphSize(resolvedSize, true)} />
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+ : iconOnly
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+ ) : (
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+ <>
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+ {/* every option's label rides along hidden so the trigger is as wide
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+ * as its widest value — the panel matches the trigger's width, so
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+ * trigger and list stay one piece at every selection */}
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+ <span className="kol-dd-label">
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+ <span>{currentOption?.label}</span>
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+ {options.map((option) => (
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+ <span key={option.value} className="kol-dd-ghost" aria-hidden="true">
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+ {option.label}
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+ </span>
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+ ))}
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  </span>
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- ))}
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- </span>
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- {/* chrome lives in .kol-dd-caret (trailing edge + open-state flip) —
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- * keyed off the trigger's data-state, no inline styles */}
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- <Icon name="chevron-down" size={indicatorSize(resolvedSize)} className="kol-dd-caret" />
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+ {/* chrome lives in .kol-dd-caret (trailing edge + open-state flip)
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+ * keyed off the trigger's data-state, no inline styles */}
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+ <Icon name="chevron-down" size={indicatorSize(resolvedSize)} className="kol-dd-caret" />
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+ </>
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+ )}
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+ {/* a consumer's own trigger mark — the tool-palette corner fold rides
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+ here so the square keeps ONE implementation */}
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+ {triggerAdornment}
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  </button>
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  <PopoverPanel
@@ -1,5 +1,5 @@
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  import { useEffect, useRef } from 'react'
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- import { HARMONIES, harmonyById, harmonyColors, normHue } from '../hooks/colorMath.js'
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+ import { HARMONIES, harmonyById, harmonyColors, normHue, reHueSlots } from '../hooks/colorMath.js'
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  /* taxonomy-ok: a pure-canvas hue + harmony picker in the SpectrumControls
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  * color-picker family. It nests no KOL component — its only import is the
@@ -20,6 +20,16 @@ import { HARMONIES, harmonyById, harmonyColors, normHue } from '../hooks/colorMa
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  * arrow keys. `colors` is one hex per role offset of the active harmony
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  * (see colorMath.harmonyColors), matching the satellite markers 1:1.
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  *
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+ * PASS `slots` IF YOU ALREADY HAVE A PALETTE (2026-09-03,
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+ * `editor-set-is-behind-its-source`). Without it, `colors` is built at ONE
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+ * flat `saturation`/`lightness`, so a Light role and a Dark role both come
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+ * back at 50% — the palette flattens on the first drag, and kol-fxr's editor
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+ * had to ignore half the payload because its own wheel re-hues slot by slot.
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+ * With `slots`, every entry keeps its own S/L and only its hue moves, and a
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+ * `locked` or empty slot is passed through untouched. `onHueChange(hue)` is
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+ * the same seam with no payload at all, for a caller that owns the derivation
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+ * outright — which is what fxr's wheel emits.
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+ *
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  * The ring hues, marker outlines and handle halo are literal color math
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  * (hsl / #FFFFFF / rgba) on purpose — a spectrum is not themeable, and the
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  * markers sit on fully-saturated ring hues, not on the surface (same
@@ -31,7 +41,9 @@ import { HARMONIES, harmonyById, harmonyColors, normHue } from '../hooks/colorMa
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  * @param {number} saturation base saturation for emitted colors, 0–100 (default 100)
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  * @param {number} lightness base lightness for emitted colors, 0–100 (default 50)
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  * @param {Array} harmonies injectable scheme table (default HARMONIES)
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+ * @param {Array} slots the CURRENT palette in role order (`{hex, locked}` objects or plain hex strings). Given, `colors` re-hues these — each slot keeps its own S/L, locked and empty entries pass through — instead of generating flat ones
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  * @param {Function} onChange ({ hue, colors }) => void
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+ * @param {Function} onHueChange (hue) => void — the payload-free seam, for a caller that derives its own colours
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  */
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  /* Marker outline — white for contrast against the fully-saturated ring hues
@@ -44,8 +56,10 @@ export default function PaletteHarmonyWheel({
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  harmony = 'analogous',
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  saturation = 100,
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  lightness = 50,
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+ slots,
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  harmonies = HARMONIES,
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  onChange,
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+ onHueChange,
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  }) {
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  const canvasRef = useRef(null)
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  const draggingRef = useRef(false)
@@ -58,10 +72,18 @@ export default function PaletteHarmonyWheel({
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  )
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  /* Emit next hue + its harmony colors. Held in a ref so the pointer/key
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- * handlers stay stable while always seeing the latest props. */
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+ * handlers stay stable while always seeing the latest props.
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+ *
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+ * With `slots`, the colours are the CALLER'S palette re-hued — each slot
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+ * keeping its own saturation and lightness — rather than a fresh flat set.
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+ * Both fire, so a caller can take the hue and ignore the colours. */
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  emitRef.current = (nextHue) => {
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  const h = normHue(nextHue)
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- onChange?.({ hue: h, colors: harmonyColors(h, active, { saturation, lightness }) })
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+ const colors = slots?.length
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+ ? reHueSlots(h, active, slots)
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+ : harmonyColors(h, active, { saturation, lightness })
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+ onChange?.({ hue: h, colors })
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+ onHueChange?.(h)
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  }
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  const outerR = size / 2 - 8