@kolkrabbi/kol-component 0.125.0 → 0.126.0
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- package/package.json +1 -1
- package/src/utilities/motion.js +20 -8
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@kolkrabbi/kol-component",
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-
"version": "0.
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+
"version": "0.126.0",
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"description": "KOL design-system components — atoms through organisms, emitting canonical kol-* classes. Pairs with @kolkrabbi/kol-theme for styling.",
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"license": "MIT",
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"type": "module",
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package/src/utilities/motion.js
CHANGED
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@@ -46,20 +46,32 @@ export const SPRING = {
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* near / sleep the pill wakes within 20px of the line and sleeps only past
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* 40 — hovering the line itself flapped the class every frame
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* and restarted the fade, so the hysteresis is not optional
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*
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*
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*
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*
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*
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49
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* stick DWELL, not a grid (user ruling 2026-08-28: "I don't like the
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* snapping of the grabber, it's too far — let's make it come to
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* the cursor but have some sticky time where it lands, so it's
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* not constantly jerking"). The pill targets the pointer's own
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* position on the line and re-targets only once the pointer is
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* `stick` px away: it lands ON you, holds while you move inside
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* the radius, then travels to where you are now.
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*
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* It was four marks at 20/40/60/80 % of the edge until this
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* ruling — on a ~900px rail that is ~180px apart, so every
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59
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* re-target was a long throw to a point the pointer was not at,
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* and the dwell read as the pill refusing to come to you and
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* then lurching. The earlier "snap to something so it has
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* somewhere to stick to" is served by dwell; the grid was the
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* wrong model for it.
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* travel the chase. 1.1s, down from 2.8 with the grid: the throw now
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* covers a fraction of the distance, and a long tween over a
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* short throw reads as lag rather than weight
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* snap the width tween on release
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* slop under this, a pointerdown/up is a CLICK, not a drag
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*/
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export const GRAB = {
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near: 20,
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sleep: 40,
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-
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-
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-
travel: { duration: 2.8, ease: EASE.outGsap },
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stick: 90,
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travel: { duration: 1.1, ease: EASE.outGsap },
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snap: { duration: 0.5, ease: EASE.outGsap },
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slop: 3,
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}
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