@kolisachint/hoocode-tui 0.5.71 → 0.5.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/box.d.ts +10 -3
- package/dist/components/box.d.ts.map +1 -1
- package/dist/components/box.js +22 -14
- package/dist/components/box.js.map +1 -1
- package/dist/components/input.d.ts +12 -0
- package/dist/components/input.d.ts.map +1 -1
- package/dist/components/input.js +18 -4
- package/dist/components/input.js.map +1 -1
- package/dist/components/select-list.d.ts +6 -2
- package/dist/components/select-list.d.ts.map +1 -1
- package/dist/components/select-list.js +6 -2
- package/dist/components/select-list.js.map +1 -1
- package/dist/components/settings-list.d.ts.map +1 -1
- package/dist/components/settings-list.js +3 -0
- package/dist/components/settings-list.js.map +1 -1
- package/dist/index.d.ts +2 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -2
- package/dist/index.js.map +1 -1
- package/dist/tui.d.ts +53 -31
- package/dist/tui.d.ts.map +1 -1
- package/dist/tui.js +137 -43
- package/dist/tui.js.map +1 -1
- package/dist/utils.d.ts +13 -0
- package/dist/utils.d.ts.map +1 -1
- package/dist/utils.js +40 -0
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
package/dist/components/box.d.ts
CHANGED
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@@ -50,14 +50,21 @@ export declare class Box implements Component {
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* a shadow function captured at construction would still be painting the old
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* theme's ink (or reaching for a colour the new theme never defined).
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*
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* The shadow itself is one extra row of
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* paints
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* The shadow itself is one extra row of `▔` — an upper *one-eighth* block,
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* which paints a hairline across the top of its cells and so hugs the box's
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* bottom edge — indented one column to give the offset a terminal cannot
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* give in sub-pixels. An inset box gets a matching column of
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* give in sub-pixels. An inset box gets a matching column of `▏` down its
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* right edge and the bottom run reaches under it, so the two close the
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* corner; with no inset the band already owns the last cell, so the bottom
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* edge is all there is room for.
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*
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* Eighths, not halves. `▀` and `▌` are half a cell of solid ink, which at a
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* terminal's resolution is not a shadow but a second band of colour wrapped
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* around two sides of every message — heavy enough to pull the eye off the
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* text it is supposed to sit behind. A shadow's whole job is to be noticed
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* without being looked at, and an eighth is as close to that as a cell grid
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* gets.
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*
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* Passing no provider, or one that returns nothing, draws the full-width
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* band the box has always drawn.
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*/
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@@ -1 +1 @@
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{"version":3,"file":"box.d.ts","sourceRoot":"","sources":["../../src/components/box.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAY3C;;;;GAIG;AACH,MAAM,WAAW,UAAU;IAC1B,0EAA0E;IAC1E,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAClC;;;;;;;OAOG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;GAEG;AACH,qBAAa,GAAI,YAAW,SAAS;IACpC,QAAQ,EAAE,SAAS,EAAE,CAAM;IAC3B,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,IAAI,CAAC,CAA2B;IACxC,OAAO,CAAC,OAAO,CAAC,CAA+B;IAG/C,OAAO,CAAC,KAAK,CAAC,CAAc;IAE5B,YAAY,QAAQ,SAAI,EAAE,QAAQ,SAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,EAItE;IAED;;;;;;OAMG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAIlC;IAED,QAAQ,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAGnC;IAED,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAMtC;IAED,KAAK,IAAI,IAAI,CAGZ;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI,CAG7C;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,UAAU,GAAG,SAAS,GAAG,IAAI,CAGrD;IAED,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,UAAU;IAmBlB,UAAU,IAAI,IAAI,CAKjB;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CA8G9B;IAED,OAAO,CAAC,OAAO;CAUf","sourcesContent":["import type { Component } from \"../tui.js\";\nimport { applyBackgroundToLine, visibleWidth } from \"../utils.js\";\n\ntype RenderCache = {\n\tchildLines: string[];\n\twidth: number;\n\tbgSample: string | undefined;\n\tshadowSample: string | undefined;\n\tinset: number;\n\tlines: string[];\n};\n\n/**\n * The paper treatment a box asks its owner for on every frame: the ink of its\n * shadow and the gutter it holds back from the right margin. Both are optional,\n * and a sheet with neither is the plain full-width band.\n */\nexport interface PaperSheet {\n\t/** Paints the shadow's own glyphs. Omitted, the sheet casts no shadow. */\n\tshadow?: (text: string) => string;\n\t/**\n\t * Columns of page held back at the right margin.\n\t *\n\t * A block that runs the full width of the terminal has no right edge to\n\t * show: it is a band of colour between two screen edges, not a sheet on a\n\t * page. Reserving a few columns gives it one, which is what makes both the\n\t * shadow's right-hand column and a visible right edge possible at all.\n\t */\n\tinset?: number;\n}\n\n/**\n * Box component - a container that applies padding and background to all children\n */\nexport class Box implements Component {\n\tchildren: Component[] = [];\n\tprivate paddingX: number;\n\tprivate paddingY: number;\n\tprivate bgFn?: (text: string) => string;\n\tprivate paperFn?: () => PaperSheet | undefined;\n\n\t// Cache for rendered output\n\tprivate cache?: RenderCache;\n\n\tconstructor(paddingX = 1, paddingY = 1, bgFn?: (text: string) => string) {\n\t\tthis.paddingX = paddingX;\n\t\tthis.paddingY = paddingY;\n\t\tthis.bgFn = bgFn;\n\t}\n\n\t/**\n\t * Change the horizontal padding after construction.\n\t *\n\t * For a box whose padding exists to carry a background band: with no band to\n\t * draw, the padding is just an indent that pushes the content out of line\n\t * with everything around it.\n\t */\n\tsetPaddingX(paddingX: number): void {\n\t\tif (this.paddingX === paddingX) return;\n\t\tthis.paddingX = paddingX;\n\t\tthis.invalidateCache();\n\t}\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t\tthis.invalidateCache();\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t\tthis.invalidateCache();\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t\tthis.invalidateCache();\n\t}\n\n\tsetBgFn(bgFn?: (text: string) => string): void {\n\t\tthis.bgFn = bgFn;\n\t\t// Don't invalidate here - we'll detect bgFn changes by sampling output\n\t}\n\n\t/**\n\t * Give the box the paper treatment, resolved on every frame.\n\t *\n\t * A shadow and the gutter it needs arrive together because they are one\n\t * decision, and it is a decision the *theme* makes — so the box asks for it\n\t * at render time rather than being told once. A box built under one theme\n\t * outlives it: the user switches theme with the block already on screen, and\n\t * a shadow function captured at construction would still be painting the old\n\t * theme's ink (or reaching for a colour the new theme never defined).\n\t *\n\t * The shadow itself is one extra row of `▀` — an upper half-block, which\n\t * paints solid colour across the top half of its cells and so hugs the box's\n\t * bottom edge — indented one column to give the offset a terminal cannot\n\t * give in sub-pixels. An inset box gets a matching column of `▌` down its\n\t * right edge and the bottom run reaches under it, so the two close the\n\t * corner; with no inset the band already owns the last cell, so the bottom\n\t * edge is all there is room for.\n\t *\n\t * Passing no provider, or one that returns nothing, draws the full-width\n\t * band the box has always drawn.\n\t */\n\tsetPaper(paperFn?: () => PaperSheet | undefined): void {\n\t\tthis.paperFn = paperFn;\n\t\tthis.invalidateCache();\n\t}\n\n\tprivate invalidateCache(): void {\n\t\tthis.cache = undefined;\n\t}\n\n\tprivate matchCache(\n\t\twidth: number,\n\t\tchildLines: string[],\n\t\tbgSample: string | undefined,\n\t\tshadowSample: string | undefined,\n\t\tinset: number,\n\t): boolean {\n\t\tconst cache = this.cache;\n\t\treturn (\n\t\t\t!!cache &&\n\t\t\tcache.width === width &&\n\t\t\tcache.bgSample === bgSample &&\n\t\t\tcache.shadowSample === shadowSample &&\n\t\t\tcache.inset === inset &&\n\t\t\tcache.childLines.length === childLines.length &&\n\t\t\tcache.childLines.every((line, i) => line === childLines[i])\n\t\t);\n\t}\n\n\tinvalidate(): void {\n\t\tthis.invalidateCache();\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tif (this.children.length === 0) {\n\t\t\treturn [];\n\t\t}\n\n\t\t// The paper treatment is asked for per frame, so a box already on screen\n\t\t// follows a theme switch instead of holding the treatment it was built\n\t\t// with.\n\t\tconst paper = this.paperFn?.();\n\t\t// A sheet needs a band wide enough to carry its own bottom run. Narrower\n\t\t// than that the gutter has nowhere to go: the treatment degenerated into\n\t\t// a one-column band with a shadow beside it and no run under it. Below\n\t\t// the threshold the box falls back to the plain full-width band a theme\n\t\t// without paper draws, which is the honest answer at that size.\n\t\tconst wide = width - Math.max(0, paper?.inset ?? 0) > 1;\n\t\tconst shadowFn = wide ? paper?.shadow : undefined;\n\t\tconst inset = wide ? Math.max(0, paper?.inset ?? 0) : 0;\n\n\t\t// The band stops short of the right margin when inset, leaving a gutter of\n\t\t// page for the sheet's own edge and the shadow that follows it.\n\t\tconst bandWidth = Math.max(1, width - inset);\n\t\t// Padding only exists to carry the band, so it gives way rather than\n\t\t// pushing content off the end of it. Clamping `contentWidth` alone was\n\t\t// not enough: at a width where the gutter and two columns of padding\n\t\t// leave no room, the row came out wider than the band it was supposed\n\t\t// to fill, the shadow's column went with it, and the line wrapped past\n\t\t// the right margin. Both halves are derived from the band instead.\n\t\tconst paddingX = Math.min(this.paddingX, Math.max(0, Math.floor((bandWidth - 1) / 2)));\n\t\tconst contentWidth = Math.max(1, bandWidth - paddingX * 2);\n\t\tconst leftPad = \" \".repeat(paddingX);\n\n\t\t// Render all children\n\t\tconst childLines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tconst lines = child.render(contentWidth);\n\t\t\tfor (const line of lines) {\n\t\t\t\tchildLines.push(leftPad + line);\n\t\t\t}\n\t\t}\n\n\t\tif (childLines.length === 0) {\n\t\t\treturn [];\n\t\t}\n\n\t\t// Check if bgFn output changed by sampling\n\t\tconst bgSample = this.bgFn ? this.bgFn(\"test\") : undefined;\n\t\tconst shadowSample = shadowFn ? shadowFn(\"test\") : undefined;\n\n\t\t// Check cache validity\n\t\tif (this.matchCache(width, childLines, bgSample, shadowSample, inset)) {\n\t\t\treturn this.cache!.lines;\n\t\t}\n\n\t\t// Apply background and padding\n\t\tconst rows: string[] = [];\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\t\trows.push(...childLines);\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\n\t\t// The right-hand column only exists when a gutter was reserved for it.\n\t\tconst hasColumn = shadowFn !== undefined && inset > 0;\n\t\tconst result: string[] = [];\n\t\trows.forEach((line, index) => {\n\t\t\t// Every row of the sheet ends in the same column.\n\t\t\t//\n\t\t\t// The edge used to be nicked one column in on roughly every fifth\n\t\t\t// row, to read as cut by hand rather than ruled. At a terminal's\n\t\t\t// resolution it could not: a nick is a whole cell, which is a step\n\t\t\t// far too coarse to read as the wobble of a pair of scissors, and it\n\t\t\t// landed as damage instead. On the top row — the one row with no\n\t\t\t// shadow behind it, because the offset is down as well as right — it\n\t\t\t// showed as a bite taken out of the sheet's corner. Everywhere else\n\t\t\t// it was backfilled with a block of shadow ink, which put a tooth of\n\t\t\t// shadow *inside* the sheet's own outline. Both are the same mistake\n\t\t\t// seen from two sides: the fill was leaving holes and the shadow was\n\t\t\t// covering for them. A ruled edge has neither.\n\t\t\tconst band = this.applyBg(line, bandWidth);\n\t\t\t// `▌` paints the left half of its cell, so the column reads as a thin\n\t\t\t// line hugging the sheet rather than a second band beside it. The\n\t\t\t// first row has no column at all: the offset is down *and* right.\n\t\t\tconst column = hasColumn && index > 0 ? shadowFn(\"▌\") : \"\";\n\t\t\tresult.push(band + column);\n\t\t});\n\n\t\t// The shadow's bottom run, offset one column right of the band. It ends\n\t\t// under the right-hand column so the two close the corner; with no\n\t\t// gutter there is no such column, and the run stops one cell short of\n\t\t// the margin instead of wrapping past it.\n\t\t//\n\t\t// That last cell is `▘`, not `▀`. The run is a full-width glyph and the\n\t\t// column above it is a half-width one, so a run that ended on `▀`\n\t\t// overshot the column by half a cell and left a tip poking out past the\n\t\t// corner — a stray line coming out of the shadow. `▘` is the same top\n\t\t// half narrowed to the column's own width, so the two edges close flush.\n\t\tif (shadowFn && bandWidth > 1) {\n\t\t\tconst run = \"▀\".repeat(bandWidth - 1);\n\t\t\tresult.push(` ${shadowFn(hasColumn ? `${run}▘` : run)}`);\n\t\t}\n\n\t\t// Update cache\n\t\tthis.cache = {\n\t\t\tchildLines,\n\t\t\twidth,\n\t\t\tbgSample,\n\t\t\tshadowSample,\n\t\t\tinset,\n\t\t\tlines: result,\n\t\t};\n\n\t\treturn result;\n\t}\n\n\tprivate applyBg(line: string, width: number): string {\n\t\tconst visLen = visibleWidth(line);\n\t\tconst padNeeded = Math.max(0, width - visLen);\n\t\tconst padded = line + \" \".repeat(padNeeded);\n\n\t\tif (this.bgFn) {\n\t\t\treturn applyBackgroundToLine(padded, width, this.bgFn);\n\t\t}\n\t\treturn padded;\n\t}\n}\n"]}
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{"version":3,"file":"box.d.ts","sourceRoot":"","sources":["../../src/components/box.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAY3C;;;;GAIG;AACH,MAAM,WAAW,UAAU;IAC1B,0EAA0E;IAC1E,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAClC;;;;;;;OAOG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;GAEG;AACH,qBAAa,GAAI,YAAW,SAAS;IACpC,QAAQ,EAAE,SAAS,EAAE,CAAM;IAC3B,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,IAAI,CAAC,CAA2B;IACxC,OAAO,CAAC,OAAO,CAAC,CAA+B;IAG/C,OAAO,CAAC,KAAK,CAAC,CAAc;IAE5B,YAAY,QAAQ,SAAI,EAAE,QAAQ,SAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,EAItE;IAED;;;;;;OAMG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAIlC;IAED,QAAQ,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAGnC;IAED,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAMtC;IAED,KAAK,IAAI,IAAI,CAGZ;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI,CAG7C;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,UAAU,GAAG,SAAS,GAAG,IAAI,CAGrD;IAED,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,UAAU;IAmBlB,UAAU,IAAI,IAAI,CAKjB;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CA+G9B;IAED,OAAO,CAAC,OAAO;CAUf","sourcesContent":["import type { Component } from \"../tui.js\";\nimport { applyBackgroundToLine, visibleWidth } from \"../utils.js\";\n\ntype RenderCache = {\n\tchildLines: string[];\n\twidth: number;\n\tbgSample: string | undefined;\n\tshadowSample: string | undefined;\n\tinset: number;\n\tlines: string[];\n};\n\n/**\n * The paper treatment a box asks its owner for on every frame: the ink of its\n * shadow and the gutter it holds back from the right margin. Both are optional,\n * and a sheet with neither is the plain full-width band.\n */\nexport interface PaperSheet {\n\t/** Paints the shadow's own glyphs. Omitted, the sheet casts no shadow. */\n\tshadow?: (text: string) => string;\n\t/**\n\t * Columns of page held back at the right margin.\n\t *\n\t * A block that runs the full width of the terminal has no right edge to\n\t * show: it is a band of colour between two screen edges, not a sheet on a\n\t * page. Reserving a few columns gives it one, which is what makes both the\n\t * shadow's right-hand column and a visible right edge possible at all.\n\t */\n\tinset?: number;\n}\n\n/**\n * Box component - a container that applies padding and background to all children\n */\nexport class Box implements Component {\n\tchildren: Component[] = [];\n\tprivate paddingX: number;\n\tprivate paddingY: number;\n\tprivate bgFn?: (text: string) => string;\n\tprivate paperFn?: () => PaperSheet | undefined;\n\n\t// Cache for rendered output\n\tprivate cache?: RenderCache;\n\n\tconstructor(paddingX = 1, paddingY = 1, bgFn?: (text: string) => string) {\n\t\tthis.paddingX = paddingX;\n\t\tthis.paddingY = paddingY;\n\t\tthis.bgFn = bgFn;\n\t}\n\n\t/**\n\t * Change the horizontal padding after construction.\n\t *\n\t * For a box whose padding exists to carry a background band: with no band to\n\t * draw, the padding is just an indent that pushes the content out of line\n\t * with everything around it.\n\t */\n\tsetPaddingX(paddingX: number): void {\n\t\tif (this.paddingX === paddingX) return;\n\t\tthis.paddingX = paddingX;\n\t\tthis.invalidateCache();\n\t}\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t\tthis.invalidateCache();\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t\tthis.invalidateCache();\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t\tthis.invalidateCache();\n\t}\n\n\tsetBgFn(bgFn?: (text: string) => string): void {\n\t\tthis.bgFn = bgFn;\n\t\t// Don't invalidate here - we'll detect bgFn changes by sampling output\n\t}\n\n\t/**\n\t * Give the box the paper treatment, resolved on every frame.\n\t *\n\t * A shadow and the gutter it needs arrive together because they are one\n\t * decision, and it is a decision the *theme* makes — so the box asks for it\n\t * at render time rather than being told once. A box built under one theme\n\t * outlives it: the user switches theme with the block already on screen, and\n\t * a shadow function captured at construction would still be painting the old\n\t * theme's ink (or reaching for a colour the new theme never defined).\n\t *\n\t * The shadow itself is one extra row of `▔` — an upper *one-eighth* block,\n\t * which paints a hairline across the top of its cells and so hugs the box's\n\t * bottom edge — indented one column to give the offset a terminal cannot\n\t * give in sub-pixels. An inset box gets a matching column of `▏` down its\n\t * right edge and the bottom run reaches under it, so the two close the\n\t * corner; with no inset the band already owns the last cell, so the bottom\n\t * edge is all there is room for.\n\t *\n\t * Eighths, not halves. `▀` and `▌` are half a cell of solid ink, which at a\n\t * terminal's resolution is not a shadow but a second band of colour wrapped\n\t * around two sides of every message — heavy enough to pull the eye off the\n\t * text it is supposed to sit behind. A shadow's whole job is to be noticed\n\t * without being looked at, and an eighth is as close to that as a cell grid\n\t * gets.\n\t *\n\t * Passing no provider, or one that returns nothing, draws the full-width\n\t * band the box has always drawn.\n\t */\n\tsetPaper(paperFn?: () => PaperSheet | undefined): void {\n\t\tthis.paperFn = paperFn;\n\t\tthis.invalidateCache();\n\t}\n\n\tprivate invalidateCache(): void {\n\t\tthis.cache = undefined;\n\t}\n\n\tprivate matchCache(\n\t\twidth: number,\n\t\tchildLines: string[],\n\t\tbgSample: string | undefined,\n\t\tshadowSample: string | undefined,\n\t\tinset: number,\n\t): boolean {\n\t\tconst cache = this.cache;\n\t\treturn (\n\t\t\t!!cache &&\n\t\t\tcache.width === width &&\n\t\t\tcache.bgSample === bgSample &&\n\t\t\tcache.shadowSample === shadowSample &&\n\t\t\tcache.inset === inset &&\n\t\t\tcache.childLines.length === childLines.length &&\n\t\t\tcache.childLines.every((line, i) => line === childLines[i])\n\t\t);\n\t}\n\n\tinvalidate(): void {\n\t\tthis.invalidateCache();\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tif (this.children.length === 0) {\n\t\t\treturn [];\n\t\t}\n\n\t\t// The paper treatment is asked for per frame, so a box already on screen\n\t\t// follows a theme switch instead of holding the treatment it was built\n\t\t// with.\n\t\tconst paper = this.paperFn?.();\n\t\t// A sheet needs a band wide enough to carry its own bottom run. Narrower\n\t\t// than that the gutter has nowhere to go: the treatment degenerated into\n\t\t// a one-column band with a shadow beside it and no run under it. Below\n\t\t// the threshold the box falls back to the plain full-width band a theme\n\t\t// without paper draws, which is the honest answer at that size.\n\t\tconst wide = width - Math.max(0, paper?.inset ?? 0) > 1;\n\t\tconst shadowFn = wide ? paper?.shadow : undefined;\n\t\tconst inset = wide ? Math.max(0, paper?.inset ?? 0) : 0;\n\n\t\t// The band stops short of the right margin when inset, leaving a gutter of\n\t\t// page for the sheet's own edge and the shadow that follows it.\n\t\tconst bandWidth = Math.max(1, width - inset);\n\t\t// Padding only exists to carry the band, so it gives way rather than\n\t\t// pushing content off the end of it. Clamping `contentWidth` alone was\n\t\t// not enough: at a width where the gutter and two columns of padding\n\t\t// leave no room, the row came out wider than the band it was supposed\n\t\t// to fill, the shadow's column went with it, and the line wrapped past\n\t\t// the right margin. Both halves are derived from the band instead.\n\t\tconst paddingX = Math.min(this.paddingX, Math.max(0, Math.floor((bandWidth - 1) / 2)));\n\t\tconst contentWidth = Math.max(1, bandWidth - paddingX * 2);\n\t\tconst leftPad = \" \".repeat(paddingX);\n\n\t\t// Render all children\n\t\tconst childLines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tconst lines = child.render(contentWidth);\n\t\t\tfor (const line of lines) {\n\t\t\t\tchildLines.push(leftPad + line);\n\t\t\t}\n\t\t}\n\n\t\tif (childLines.length === 0) {\n\t\t\treturn [];\n\t\t}\n\n\t\t// Check if bgFn output changed by sampling\n\t\tconst bgSample = this.bgFn ? this.bgFn(\"test\") : undefined;\n\t\tconst shadowSample = shadowFn ? shadowFn(\"test\") : undefined;\n\n\t\t// Check cache validity\n\t\tif (this.matchCache(width, childLines, bgSample, shadowSample, inset)) {\n\t\t\treturn this.cache!.lines;\n\t\t}\n\n\t\t// Apply background and padding\n\t\tconst rows: string[] = [];\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\t\trows.push(...childLines);\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\n\t\t// The right-hand column only exists when a gutter was reserved for it.\n\t\tconst hasColumn = shadowFn !== undefined && inset > 0;\n\t\tconst result: string[] = [];\n\t\trows.forEach((line, index) => {\n\t\t\t// Every row of the sheet ends in the same column.\n\t\t\t//\n\t\t\t// The edge used to be nicked one column in on roughly every fifth\n\t\t\t// row, to read as cut by hand rather than ruled. At a terminal's\n\t\t\t// resolution it could not: a nick is a whole cell, which is a step\n\t\t\t// far too coarse to read as the wobble of a pair of scissors, and it\n\t\t\t// landed as damage instead. On the top row — the one row with no\n\t\t\t// shadow behind it, because the offset is down as well as right — it\n\t\t\t// showed as a bite taken out of the sheet's corner. Everywhere else\n\t\t\t// it was backfilled with a block of shadow ink, which put a tooth of\n\t\t\t// shadow *inside* the sheet's own outline. Both are the same mistake\n\t\t\t// seen from two sides: the fill was leaving holes and the shadow was\n\t\t\t// covering for them. A ruled edge has neither.\n\t\t\tconst band = this.applyBg(line, bandWidth);\n\t\t\t// `▏` paints the leftmost eighth of its cell, so the column reads as a\n\t\t\t// hairline hugging the sheet rather than a band beside it. The first row\n\t\t\t// has no column at all: the offset is down *and* right.\n\t\t\tconst column = hasColumn && index > 0 ? shadowFn(\"▏\") : \"\";\n\t\t\tresult.push(band + column);\n\t\t});\n\n\t\t// The shadow's bottom run, offset one column right of the band. It ends\n\t\t// under the right-hand column so the two close the corner; with no\n\t\t// gutter there is no such column, and the run stops one cell short of\n\t\t// the margin instead of wrapping past it.\n\t\t//\n\t\t// That last cell is the column's own glyph, not the run's. The run is a\n\t\t// full-width glyph and the column above it is an eighth of one, so a run\n\t\t// that ended on `▔` overshot the column by seven eighths of a cell and\n\t\t// left a tip poking out past the corner — a stray line coming out of the\n\t\t// shadow. `▏` under `▏` is the same eighth of a column carried down one\n\t\t// more row, which is what closes the corner at the width it is drawn at.\n\t\tif (shadowFn && bandWidth > 1) {\n\t\t\tconst run = \"▔\".repeat(bandWidth - 1);\n\t\t\tresult.push(` ${shadowFn(hasColumn ? `${run}▏` : run)}`);\n\t\t}\n\n\t\t// Update cache\n\t\tthis.cache = {\n\t\t\tchildLines,\n\t\t\twidth,\n\t\t\tbgSample,\n\t\t\tshadowSample,\n\t\t\tinset,\n\t\t\tlines: result,\n\t\t};\n\n\t\treturn result;\n\t}\n\n\tprivate applyBg(line: string, width: number): string {\n\t\tconst visLen = visibleWidth(line);\n\t\tconst padNeeded = Math.max(0, width - visLen);\n\t\tconst padded = line + \" \".repeat(padNeeded);\n\n\t\tif (this.bgFn) {\n\t\t\treturn applyBackgroundToLine(padded, width, this.bgFn);\n\t\t}\n\t\treturn padded;\n\t}\n}\n"]}
|
package/dist/components/box.js
CHANGED
|
@@ -57,14 +57,21 @@ export class Box {
|
|
|
57
57
|
* a shadow function captured at construction would still be painting the old
|
|
58
58
|
* theme's ink (or reaching for a colour the new theme never defined).
|
|
59
59
|
*
|
|
60
|
-
* The shadow itself is one extra row of
|
|
61
|
-
* paints
|
|
60
|
+
* The shadow itself is one extra row of `▔` — an upper *one-eighth* block,
|
|
61
|
+
* which paints a hairline across the top of its cells and so hugs the box's
|
|
62
62
|
* bottom edge — indented one column to give the offset a terminal cannot
|
|
63
|
-
* give in sub-pixels. An inset box gets a matching column of
|
|
63
|
+
* give in sub-pixels. An inset box gets a matching column of `▏` down its
|
|
64
64
|
* right edge and the bottom run reaches under it, so the two close the
|
|
65
65
|
* corner; with no inset the band already owns the last cell, so the bottom
|
|
66
66
|
* edge is all there is room for.
|
|
67
67
|
*
|
|
68
|
+
* Eighths, not halves. `▀` and `▌` are half a cell of solid ink, which at a
|
|
69
|
+
* terminal's resolution is not a shadow but a second band of colour wrapped
|
|
70
|
+
* around two sides of every message — heavy enough to pull the eye off the
|
|
71
|
+
* text it is supposed to sit behind. A shadow's whole job is to be noticed
|
|
72
|
+
* without being looked at, and an eighth is as close to that as a cell grid
|
|
73
|
+
* gets.
|
|
74
|
+
*
|
|
68
75
|
* Passing no provider, or one that returns nothing, draws the full-width
|
|
69
76
|
* band the box has always drawn.
|
|
70
77
|
*/
|
|
@@ -162,10 +169,10 @@ export class Box {
|
|
|
162
169
|
// seen from two sides: the fill was leaving holes and the shadow was
|
|
163
170
|
// covering for them. A ruled edge has neither.
|
|
164
171
|
const band = this.applyBg(line, bandWidth);
|
|
165
|
-
//
|
|
166
|
-
//
|
|
167
|
-
//
|
|
168
|
-
const column = hasColumn && index > 0 ? shadowFn("
|
|
172
|
+
// `▏` paints the leftmost eighth of its cell, so the column reads as a
|
|
173
|
+
// hairline hugging the sheet rather than a band beside it. The first row
|
|
174
|
+
// has no column at all: the offset is down *and* right.
|
|
175
|
+
const column = hasColumn && index > 0 ? shadowFn("▏") : "";
|
|
169
176
|
result.push(band + column);
|
|
170
177
|
});
|
|
171
178
|
// The shadow's bottom run, offset one column right of the band. It ends
|
|
@@ -173,14 +180,15 @@ export class Box {
|
|
|
173
180
|
// gutter there is no such column, and the run stops one cell short of
|
|
174
181
|
// the margin instead of wrapping past it.
|
|
175
182
|
//
|
|
176
|
-
// That last cell is
|
|
177
|
-
// column above it is
|
|
178
|
-
// overshot the column by
|
|
179
|
-
// corner — a stray line coming out of the
|
|
180
|
-
//
|
|
183
|
+
// That last cell is the column's own glyph, not the run's. The run is a
|
|
184
|
+
// full-width glyph and the column above it is an eighth of one, so a run
|
|
185
|
+
// that ended on `▔` overshot the column by seven eighths of a cell and
|
|
186
|
+
// left a tip poking out past the corner — a stray line coming out of the
|
|
187
|
+
// shadow. `▏` under `▏` is the same eighth of a column carried down one
|
|
188
|
+
// more row, which is what closes the corner at the width it is drawn at.
|
|
181
189
|
if (shadowFn && bandWidth > 1) {
|
|
182
|
-
const run = "
|
|
183
|
-
result.push(` ${shadowFn(hasColumn ? `${run}
|
|
190
|
+
const run = "▔".repeat(bandWidth - 1);
|
|
191
|
+
result.push(` ${shadowFn(hasColumn ? `${run}▏` : run)}`);
|
|
184
192
|
}
|
|
185
193
|
// Update cache
|
|
186
194
|
this.cache = {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { Component } from \"../tui.js\";\nimport { applyBackgroundToLine, visibleWidth } from \"../utils.js\";\n\ntype RenderCache = {\n\tchildLines: string[];\n\twidth: number;\n\tbgSample: string | undefined;\n\tshadowSample: string | undefined;\n\tinset: number;\n\tlines: string[];\n};\n\n/**\n * The paper treatment a box asks its owner for on every frame: the ink of its\n * shadow and the gutter it holds back from the right margin. Both are optional,\n * and a sheet with neither is the plain full-width band.\n */\nexport interface PaperSheet {\n\t/** Paints the shadow's own glyphs. Omitted, the sheet casts no shadow. */\n\tshadow?: (text: string) => string;\n\t/**\n\t * Columns of page held back at the right margin.\n\t *\n\t * A block that runs the full width of the terminal has no right edge to\n\t * show: it is a band of colour between two screen edges, not a sheet on a\n\t * page. 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A box built under one theme\n\t * outlives it: the user switches theme with the block already on screen, and\n\t * a shadow function captured at construction would still be painting the old\n\t * theme's ink (or reaching for a colour the new theme never defined).\n\t *\n\t * The shadow itself is one extra row of `▀` — an upper half-block, which\n\t * paints solid colour across the top half of its cells and so hugs the box's\n\t * bottom edge — indented one column to give the offset a terminal cannot\n\t * give in sub-pixels. 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Narrower\n\t\t// than that the gutter has nowhere to go: the treatment degenerated into\n\t\t// a one-column band with a shadow beside it and no run under it. Below\n\t\t// the threshold the box falls back to the plain full-width band a theme\n\t\t// without paper draws, which is the honest answer at that size.\n\t\tconst wide = width - Math.max(0, paper?.inset ?? 0) > 1;\n\t\tconst shadowFn = wide ? paper?.shadow : undefined;\n\t\tconst inset = wide ? Math.max(0, paper?.inset ?? 0) : 0;\n\n\t\t// The band stops short of the right margin when inset, leaving a gutter of\n\t\t// page for the sheet's own edge and the shadow that follows it.\n\t\tconst bandWidth = Math.max(1, width - inset);\n\t\t// Padding only exists to carry the band, so it gives way rather than\n\t\t// pushing content off the end of it. Clamping `contentWidth` alone was\n\t\t// not enough: at a width where the gutter and two columns of padding\n\t\t// leave no room, the row came out wider than the band it was supposed\n\t\t// to fill, the shadow's column went with it, and the line wrapped past\n\t\t// the right margin. Both halves are derived from the band instead.\n\t\tconst paddingX = Math.min(this.paddingX, Math.max(0, Math.floor((bandWidth - 1) / 2)));\n\t\tconst contentWidth = Math.max(1, bandWidth - paddingX * 2);\n\t\tconst leftPad = \" \".repeat(paddingX);\n\n\t\t// Render all children\n\t\tconst childLines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tconst lines = child.render(contentWidth);\n\t\t\tfor (const line of lines) {\n\t\t\t\tchildLines.push(leftPad + line);\n\t\t\t}\n\t\t}\n\n\t\tif (childLines.length === 0) {\n\t\t\treturn [];\n\t\t}\n\n\t\t// Check if bgFn output changed by sampling\n\t\tconst bgSample = this.bgFn ? this.bgFn(\"test\") : undefined;\n\t\tconst shadowSample = shadowFn ? shadowFn(\"test\") : undefined;\n\n\t\t// Check cache validity\n\t\tif (this.matchCache(width, childLines, bgSample, shadowSample, inset)) {\n\t\t\treturn this.cache!.lines;\n\t\t}\n\n\t\t// Apply background and padding\n\t\tconst rows: string[] = [];\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\t\trows.push(...childLines);\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\n\t\t// The right-hand column only exists when a gutter was reserved for it.\n\t\tconst hasColumn = shadowFn !== undefined && inset > 0;\n\t\tconst result: string[] = [];\n\t\trows.forEach((line, index) => {\n\t\t\t// Every row of the sheet ends in the same column.\n\t\t\t//\n\t\t\t// The edge used to be nicked one column in on roughly every fifth\n\t\t\t// row, to read as cut by hand rather than ruled. At a terminal's\n\t\t\t// resolution it could not: a nick is a whole cell, which is a step\n\t\t\t// far too coarse to read as the wobble of a pair of scissors, and it\n\t\t\t// landed as damage instead. On the top row — the one row with no\n\t\t\t// shadow behind it, because the offset is down as well as right — it\n\t\t\t// showed as a bite taken out of the sheet's corner. Everywhere else\n\t\t\t// it was backfilled with a block of shadow ink, which put a tooth of\n\t\t\t// shadow *inside* the sheet's own outline. Both are the same mistake\n\t\t\t// seen from two sides: the fill was leaving holes and the shadow was\n\t\t\t// covering for them. A ruled edge has neither.\n\t\t\tconst band = this.applyBg(line, bandWidth);\n\t\t\t// `▌` paints the left half of its cell, so the column reads as a thin\n\t\t\t// line hugging the sheet rather than a second band beside it. The\n\t\t\t// first row has no column at all: the offset is down *and* right.\n\t\t\tconst column = hasColumn && index > 0 ? shadowFn(\"▌\") : \"\";\n\t\t\tresult.push(band + column);\n\t\t});\n\n\t\t// The shadow's bottom run, offset one column right of the band. It ends\n\t\t// under the right-hand column so the two close the corner; with no\n\t\t// gutter there is no such column, and the run stops one cell short of\n\t\t// the margin instead of wrapping past it.\n\t\t//\n\t\t// That last cell is `▘`, not `▀`. The run is a full-width glyph and the\n\t\t// column above it is a half-width one, so a run that ended on `▀`\n\t\t// overshot the column by half a cell and left a tip poking out past the\n\t\t// corner — a stray line coming out of the shadow. `▘` is the same top\n\t\t// half narrowed to the column's own width, so the two edges close flush.\n\t\tif (shadowFn && bandWidth > 1) {\n\t\t\tconst run = \"▀\".repeat(bandWidth - 1);\n\t\t\tresult.push(` ${shadowFn(hasColumn ? `${run}▘` : run)}`);\n\t\t}\n\n\t\t// Update cache\n\t\tthis.cache = {\n\t\t\tchildLines,\n\t\t\twidth,\n\t\t\tbgSample,\n\t\t\tshadowSample,\n\t\t\tinset,\n\t\t\tlines: result,\n\t\t};\n\n\t\treturn result;\n\t}\n\n\tprivate applyBg(line: string, width: number): string {\n\t\tconst visLen = visibleWidth(line);\n\t\tconst padNeeded = Math.max(0, width - visLen);\n\t\tconst padded = line + \" \".repeat(padNeeded);\n\n\t\tif (this.bgFn) {\n\t\t\treturn applyBackgroundToLine(padded, width, this.bgFn);\n\t\t}\n\t\treturn padded;\n\t}\n}\n"]}
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type { Component } from \"../tui.js\";\nimport { applyBackgroundToLine, visibleWidth } from \"../utils.js\";\n\ntype RenderCache = {\n\tchildLines: string[];\n\twidth: number;\n\tbgSample: string | undefined;\n\tshadowSample: string | undefined;\n\tinset: number;\n\tlines: string[];\n};\n\n/**\n * The paper treatment a box asks its owner for on every frame: the ink of its\n * shadow and the gutter it holds back from the right margin. Both are optional,\n * and a sheet with neither is the plain full-width band.\n */\nexport interface PaperSheet {\n\t/** Paints the shadow's own glyphs. Omitted, the sheet casts no shadow. */\n\tshadow?: (text: string) => string;\n\t/**\n\t * Columns of page held back at the right margin.\n\t *\n\t * A block that runs the full width of the terminal has no right edge to\n\t * show: it is a band of colour between two screen edges, not a sheet on a\n\t * page. Reserving a few columns gives it one, which is what makes both the\n\t * shadow's right-hand column and a visible right edge possible at all.\n\t */\n\tinset?: number;\n}\n\n/**\n * Box component - a container that applies padding and background to all children\n */\nexport class Box implements Component {\n\tchildren: Component[] = [];\n\tprivate paddingX: number;\n\tprivate paddingY: number;\n\tprivate bgFn?: (text: string) => string;\n\tprivate paperFn?: () => PaperSheet | undefined;\n\n\t// Cache for rendered output\n\tprivate cache?: RenderCache;\n\n\tconstructor(paddingX = 1, paddingY = 1, bgFn?: (text: string) => string) {\n\t\tthis.paddingX = paddingX;\n\t\tthis.paddingY = paddingY;\n\t\tthis.bgFn = bgFn;\n\t}\n\n\t/**\n\t * Change the horizontal padding after construction.\n\t *\n\t * For a box whose padding exists to carry a background band: with no band to\n\t * draw, the padding is just an indent that pushes the content out of line\n\t * with everything around it.\n\t */\n\tsetPaddingX(paddingX: number): void {\n\t\tif (this.paddingX === paddingX) return;\n\t\tthis.paddingX = paddingX;\n\t\tthis.invalidateCache();\n\t}\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t\tthis.invalidateCache();\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t\tthis.invalidateCache();\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t\tthis.invalidateCache();\n\t}\n\n\tsetBgFn(bgFn?: (text: string) => string): void {\n\t\tthis.bgFn = bgFn;\n\t\t// Don't invalidate here - we'll detect bgFn changes by sampling output\n\t}\n\n\t/**\n\t * Give the box the paper treatment, resolved on every frame.\n\t *\n\t * A shadow and the gutter it needs arrive together because they are one\n\t * decision, and it is a decision the *theme* makes — so the box asks for it\n\t * at render time rather than being told once. A box built under one theme\n\t * outlives it: the user switches theme with the block already on screen, and\n\t * a shadow function captured at construction would still be painting the old\n\t * theme's ink (or reaching for a colour the new theme never defined).\n\t *\n\t * The shadow itself is one extra row of `▔` — an upper *one-eighth* block,\n\t * which paints a hairline across the top of its cells and so hugs the box's\n\t * bottom edge — indented one column to give the offset a terminal cannot\n\t * give in sub-pixels. An inset box gets a matching column of `▏` down its\n\t * right edge and the bottom run reaches under it, so the two close the\n\t * corner; with no inset the band already owns the last cell, so the bottom\n\t * edge is all there is room for.\n\t *\n\t * Eighths, not halves. `▀` and `▌` are half a cell of solid ink, which at a\n\t * terminal's resolution is not a shadow but a second band of colour wrapped\n\t * around two sides of every message — heavy enough to pull the eye off the\n\t * text it is supposed to sit behind. A shadow's whole job is to be noticed\n\t * without being looked at, and an eighth is as close to that as a cell grid\n\t * gets.\n\t *\n\t * Passing no provider, or one that returns nothing, draws the full-width\n\t * band the box has always drawn.\n\t */\n\tsetPaper(paperFn?: () => PaperSheet | undefined): void {\n\t\tthis.paperFn = paperFn;\n\t\tthis.invalidateCache();\n\t}\n\n\tprivate invalidateCache(): void {\n\t\tthis.cache = undefined;\n\t}\n\n\tprivate matchCache(\n\t\twidth: number,\n\t\tchildLines: string[],\n\t\tbgSample: string | undefined,\n\t\tshadowSample: string | undefined,\n\t\tinset: number,\n\t): boolean {\n\t\tconst cache = this.cache;\n\t\treturn (\n\t\t\t!!cache &&\n\t\t\tcache.width === width &&\n\t\t\tcache.bgSample === bgSample &&\n\t\t\tcache.shadowSample === shadowSample &&\n\t\t\tcache.inset === inset &&\n\t\t\tcache.childLines.length === childLines.length &&\n\t\t\tcache.childLines.every((line, i) => line === childLines[i])\n\t\t);\n\t}\n\n\tinvalidate(): void {\n\t\tthis.invalidateCache();\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tif (this.children.length === 0) {\n\t\t\treturn [];\n\t\t}\n\n\t\t// The paper treatment is asked for per frame, so a box already on screen\n\t\t// follows a theme switch instead of holding the treatment it was built\n\t\t// with.\n\t\tconst paper = this.paperFn?.();\n\t\t// A sheet needs a band wide enough to carry its own bottom run. Narrower\n\t\t// than that the gutter has nowhere to go: the treatment degenerated into\n\t\t// a one-column band with a shadow beside it and no run under it. Below\n\t\t// the threshold the box falls back to the plain full-width band a theme\n\t\t// without paper draws, which is the honest answer at that size.\n\t\tconst wide = width - Math.max(0, paper?.inset ?? 0) > 1;\n\t\tconst shadowFn = wide ? paper?.shadow : undefined;\n\t\tconst inset = wide ? Math.max(0, paper?.inset ?? 0) : 0;\n\n\t\t// The band stops short of the right margin when inset, leaving a gutter of\n\t\t// page for the sheet's own edge and the shadow that follows it.\n\t\tconst bandWidth = Math.max(1, width - inset);\n\t\t// Padding only exists to carry the band, so it gives way rather than\n\t\t// pushing content off the end of it. Clamping `contentWidth` alone was\n\t\t// not enough: at a width where the gutter and two columns of padding\n\t\t// leave no room, the row came out wider than the band it was supposed\n\t\t// to fill, the shadow's column went with it, and the line wrapped past\n\t\t// the right margin. Both halves are derived from the band instead.\n\t\tconst paddingX = Math.min(this.paddingX, Math.max(0, Math.floor((bandWidth - 1) / 2)));\n\t\tconst contentWidth = Math.max(1, bandWidth - paddingX * 2);\n\t\tconst leftPad = \" \".repeat(paddingX);\n\n\t\t// Render all children\n\t\tconst childLines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tconst lines = child.render(contentWidth);\n\t\t\tfor (const line of lines) {\n\t\t\t\tchildLines.push(leftPad + line);\n\t\t\t}\n\t\t}\n\n\t\tif (childLines.length === 0) {\n\t\t\treturn [];\n\t\t}\n\n\t\t// Check if bgFn output changed by sampling\n\t\tconst bgSample = this.bgFn ? this.bgFn(\"test\") : undefined;\n\t\tconst shadowSample = shadowFn ? shadowFn(\"test\") : undefined;\n\n\t\t// Check cache validity\n\t\tif (this.matchCache(width, childLines, bgSample, shadowSample, inset)) {\n\t\t\treturn this.cache!.lines;\n\t\t}\n\n\t\t// Apply background and padding\n\t\tconst rows: string[] = [];\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\t\trows.push(...childLines);\n\t\tfor (let i = 0; i < this.paddingY; i++) rows.push(\"\");\n\n\t\t// The right-hand column only exists when a gutter was reserved for it.\n\t\tconst hasColumn = shadowFn !== undefined && inset > 0;\n\t\tconst result: string[] = [];\n\t\trows.forEach((line, index) => {\n\t\t\t// Every row of the sheet ends in the same column.\n\t\t\t//\n\t\t\t// The edge used to be nicked one column in on roughly every fifth\n\t\t\t// row, to read as cut by hand rather than ruled. At a terminal's\n\t\t\t// resolution it could not: a nick is a whole cell, which is a step\n\t\t\t// far too coarse to read as the wobble of a pair of scissors, and it\n\t\t\t// landed as damage instead. On the top row — the one row with no\n\t\t\t// shadow behind it, because the offset is down as well as right — it\n\t\t\t// showed as a bite taken out of the sheet's corner. Everywhere else\n\t\t\t// it was backfilled with a block of shadow ink, which put a tooth of\n\t\t\t// shadow *inside* the sheet's own outline. Both are the same mistake\n\t\t\t// seen from two sides: the fill was leaving holes and the shadow was\n\t\t\t// covering for them. A ruled edge has neither.\n\t\t\tconst band = this.applyBg(line, bandWidth);\n\t\t\t// `▏` paints the leftmost eighth of its cell, so the column reads as a\n\t\t\t// hairline hugging the sheet rather than a band beside it. The first row\n\t\t\t// has no column at all: the offset is down *and* right.\n\t\t\tconst column = hasColumn && index > 0 ? shadowFn(\"▏\") : \"\";\n\t\t\tresult.push(band + column);\n\t\t});\n\n\t\t// The shadow's bottom run, offset one column right of the band. It ends\n\t\t// under the right-hand column so the two close the corner; with no\n\t\t// gutter there is no such column, and the run stops one cell short of\n\t\t// the margin instead of wrapping past it.\n\t\t//\n\t\t// That last cell is the column's own glyph, not the run's. The run is a\n\t\t// full-width glyph and the column above it is an eighth of one, so a run\n\t\t// that ended on `▔` overshot the column by seven eighths of a cell and\n\t\t// left a tip poking out past the corner — a stray line coming out of the\n\t\t// shadow. `▏` under `▏` is the same eighth of a column carried down one\n\t\t// more row, which is what closes the corner at the width it is drawn at.\n\t\tif (shadowFn && bandWidth > 1) {\n\t\t\tconst run = \"▔\".repeat(bandWidth - 1);\n\t\t\tresult.push(` ${shadowFn(hasColumn ? `${run}▏` : run)}`);\n\t\t}\n\n\t\t// Update cache\n\t\tthis.cache = {\n\t\t\tchildLines,\n\t\t\twidth,\n\t\t\tbgSample,\n\t\t\tshadowSample,\n\t\t\tinset,\n\t\t\tlines: result,\n\t\t};\n\n\t\treturn result;\n\t}\n\n\tprivate applyBg(line: string, width: number): string {\n\t\tconst visLen = visibleWidth(line);\n\t\tconst padNeeded = Math.max(0, width - visLen);\n\t\tconst padded = line + \" \".repeat(padNeeded);\n\n\t\tif (this.bgFn) {\n\t\t\treturn applyBackgroundToLine(padded, width, this.bgFn);\n\t\t}\n\t\treturn padded;\n\t}\n}\n"]}
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@@ -1,4 +1,14 @@
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import { type Component, type Focusable } from "../tui.js";
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/**
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* The caret an input line marks itself with, the trailing space added at render
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* (the same contract as `Editor.promptPrefix`, so the two read as one glyph
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* vocabulary). `❯` because a caret means "a line is waiting for you" wherever it
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* appears, and an input line means exactly what the main prompt means; `›` is
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* the list cursor and says something else entirely. This used to be a hardcoded,
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* unstyleable `"> "`, which made every query line in the app disagree with the
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* prompt it sat under.
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*/
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export declare const DEFAULT_INPUT_PROMPT = "\u276F";
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/**
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* Input component - single-line text input with horizontal scrolling
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*/
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@@ -9,6 +19,8 @@ export declare class Input implements Component, Focusable {
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onEscape?: () => void;
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/** Focusable interface - set by TUI when focus changes */
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focused: boolean;
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+
promptPrefix: string;
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+
promptColor: (str: string) => string;
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12
24
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private pasteBuffer;
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13
25
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private isInPaste;
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14
26
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private killRing;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/components/input.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,SAAS,EAAiB,KAAK,SAAS,EAAE,MAAM,WAAW,CAAC;AAW1E;;GAEG;AACH,qBAAa,KAAM,YAAW,SAAS,EAAE,SAAS;IACjD,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,MAAM,CAAa;IACpB,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IAE7B,0DAA0D;IAC1D,OAAO,EAAE,OAAO,CAAS;IAGzB,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,SAAS,CAAkB;IAGnC,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,UAAU,CAA8C;IAGhE,OAAO,CAAC,SAAS,CAA+B;IAEhD,QAAQ,IAAI,MAAM,CAEjB;IAED,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAG5B;IAED;;;;;;OAMG;IACH,SAAS,IAAI,MAAM,CAElB;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAmK9B;IAED,OAAO,CAAC,eAAe;IAWvB,OAAO,CAAC,eAAe;IAavB,OAAO,CAAC,mBAAmB;IAY3B,OAAO,CAAC,iBAAiB;IAUzB,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,mBAAmB;IAqB3B,OAAO,CAAC,iBAAiB;IAoBzB,OAAO,CAAC,IAAI;IAWZ,OAAO,CAAC,OAAO;IAkBf,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,IAAI;IAQZ,OAAO,CAAC,iBAAiB;IAkCzB,OAAO,CAAC,gBAAgB;IAmCxB,OAAO,CAAC,WAAW;IAYnB,UAAU,IAAI,IAAI,CAEjB;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAoE9B;CACD","sourcesContent":["import { getKeybindings } from \"../keybindings.js\";\nimport { decodeKittyPrintable } from \"../keys.js\";\nimport { KillRing } from \"../kill-ring.js\";\nimport { type Component, CURSOR_MARKER, type Focusable } from \"../tui.js\";\nimport { UndoStack } from \"../undo-stack.js\";\nimport { getSegmenter, isPunctuationChar, isWhitespaceChar, sliceByColumn, visibleWidth } from \"../utils.js\";\n\nconst segmenter = getSegmenter();\n\ninterface InputState {\n\tvalue: string;\n\tcursor: number;\n}\n\n/**\n * Input component - single-line text input with horizontal scrolling\n */\nexport class Input implements Component, Focusable {\n\tprivate value: string = \"\";\n\tprivate cursor: number = 0; // Cursor position in the value\n\tpublic onSubmit?: (value: string) => void;\n\tpublic onEscape?: () => void;\n\n\t/** Focusable interface - set by TUI when focus changes */\n\tfocused: boolean = false;\n\n\t// Bracketed paste mode buffering\n\tprivate pasteBuffer: string = \"\";\n\tprivate isInPaste: boolean = false;\n\n\t// Kill ring for Emacs-style kill/yank operations\n\tprivate killRing = new KillRing();\n\tprivate lastAction: \"kill\" | \"yank\" | \"type-word\" | null = null;\n\n\t// Undo support\n\tprivate undoStack = new UndoStack<InputState>();\n\n\tgetValue(): string {\n\t\treturn this.value;\n\t}\n\n\tsetValue(value: string): void {\n\t\tthis.value = value;\n\t\tthis.cursor = Math.min(this.cursor, value.length);\n\t}\n\n\t/**\n\t * Cursor offset into the value.\n\t *\n\t * Exposed for hosts that put their own meaning on the arrow keys: knowing\n\t * whether the cursor still has text to move through is what lets them hand\n\t * the key to the text first and only act on it at the ends.\n\t */\n\tgetCursor(): number {\n\t\treturn this.cursor;\n\t}\n\n\thandleInput(data: string): void {\n\t\t// Handle bracketed paste mode\n\t\t// Start of paste: \\x1b[200~\n\t\t// End of paste: \\x1b[201~\n\n\t\t// Check if we're starting a bracketed paste\n\t\tif (data.includes(\"\\x1b[200~\")) {\n\t\t\tthis.isInPaste = true;\n\t\t\tthis.pasteBuffer = \"\";\n\t\t\tdata = data.replace(\"\\x1b[200~\", \"\");\n\t\t}\n\n\t\t// If we're in a paste, buffer the data\n\t\tif (this.isInPaste) {\n\t\t\t// Check if this chunk contains the end marker\n\t\t\tthis.pasteBuffer += data;\n\n\t\t\tconst endIndex = this.pasteBuffer.indexOf(\"\\x1b[201~\");\n\t\t\tif (endIndex !== -1) {\n\t\t\t\t// Extract the pasted content\n\t\t\t\tconst pasteContent = this.pasteBuffer.substring(0, endIndex);\n\n\t\t\t\t// Process the complete paste\n\t\t\t\tthis.handlePaste(pasteContent);\n\n\t\t\t\t// Reset paste state\n\t\t\t\tthis.isInPaste = false;\n\n\t\t\t\t// Handle any remaining input after the paste marker\n\t\t\t\tconst remaining = this.pasteBuffer.substring(endIndex + 6); // 6 = length of \\x1b[201~\n\t\t\t\tthis.pasteBuffer = \"\";\n\t\t\t\tif (remaining) {\n\t\t\t\t\tthis.handleInput(remaining);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst kb = getKeybindings();\n\n\t\t// Escape/Cancel\n\t\tif (kb.matches(data, \"tui.select.cancel\")) {\n\t\t\tif (this.onEscape) this.onEscape();\n\t\t\treturn;\n\t\t}\n\n\t\t// Undo\n\t\tif (kb.matches(data, \"tui.editor.undo\")) {\n\t\t\tthis.undo();\n\t\t\treturn;\n\t\t}\n\n\t\t// Submit\n\t\tif (kb.matches(data, \"tui.input.submit\") || data === \"\\n\") {\n\t\t\tif (this.onSubmit) this.onSubmit(this.value);\n\t\t\treturn;\n\t\t}\n\n\t\t// Deletion\n\t\tif (kb.matches(data, \"tui.editor.deleteCharBackward\")) {\n\t\t\tthis.handleBackspace();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteCharForward\")) {\n\t\t\tthis.handleForwardDelete();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteWordBackward\")) {\n\t\t\tthis.deleteWordBackwards();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteWordForward\")) {\n\t\t\tthis.deleteWordForward();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteToLineStart\")) {\n\t\t\tthis.deleteToLineStart();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteToLineEnd\")) {\n\t\t\tthis.deleteToLineEnd();\n\t\t\treturn;\n\t\t}\n\n\t\t// Kill ring actions\n\t\tif (kb.matches(data, \"tui.editor.yank\")) {\n\t\t\tthis.yank();\n\t\t\treturn;\n\t\t}\n\t\tif (kb.matches(data, \"tui.editor.yankPop\")) {\n\t\t\tthis.yankPop();\n\t\t\treturn;\n\t\t}\n\n\t\t// Cursor movement\n\t\tif (kb.matches(data, \"tui.editor.cursorLeft\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tif (this.cursor > 0) {\n\t\t\t\tconst beforeCursor = this.value.slice(0, this.cursor);\n\t\t\t\tconst graphemes = [...segmenter.segment(beforeCursor)];\n\t\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1];\n\t\t\t\tthis.cursor -= lastGrapheme ? lastGrapheme.segment.length : 1;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorRight\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tif (this.cursor < this.value.length) {\n\t\t\t\tconst afterCursor = this.value.slice(this.cursor);\n\t\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\t\tthis.cursor += firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineStart\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = 0;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineEnd\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = this.value.length;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordLeft\")) {\n\t\t\tthis.moveWordBackwards();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordRight\")) {\n\t\t\tthis.moveWordForwards();\n\t\t\treturn;\n\t\t}\n\n\t\t// Kitty CSI-u printable character (e.g. \\x1b[97u for 'a').\n\t\t// Terminals with Kitty protocol flag 1 (disambiguate) send CSI-u for all keys,\n\t\t// including plain printable characters. Decode before the control-char check\n\t\t// since CSI-u sequences contain \\x1b which would be rejected.\n\t\tconst kittyPrintable = decodeKittyPrintable(data);\n\t\tif (kittyPrintable !== undefined) {\n\t\t\tthis.insertCharacter(kittyPrintable);\n\t\t\treturn;\n\t\t}\n\n\t\t// Regular character input - accept printable characters including Unicode,\n\t\t// but reject control characters (C0: 0x00-0x1F, DEL: 0x7F, C1: 0x80-0x9F)\n\t\tconst hasControlChars = [...data].some((ch) => {\n\t\t\tconst code = ch.charCodeAt(0);\n\t\t\treturn code < 32 || code === 0x7f || (code >= 0x80 && code <= 0x9f);\n\t\t});\n\t\tif (!hasControlChars) {\n\t\t\tthis.insertCharacter(data);\n\t\t}\n\t}\n\n\tprivate insertCharacter(char: string): void {\n\t\t// Undo coalescing: consecutive word chars coalesce into one undo unit\n\t\tif (isWhitespaceChar(char) || this.lastAction !== \"type-word\") {\n\t\t\tthis.pushUndo();\n\t\t}\n\t\tthis.lastAction = \"type-word\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + char + this.value.slice(this.cursor);\n\t\tthis.cursor += char.length;\n\t}\n\n\tprivate handleBackspace(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor > 0) {\n\t\t\tthis.pushUndo();\n\t\t\tconst beforeCursor = this.value.slice(0, this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(beforeCursor)];\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1];\n\t\t\tconst graphemeLength = lastGrapheme ? lastGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor - graphemeLength) + this.value.slice(this.cursor);\n\t\t\tthis.cursor -= graphemeLength;\n\t\t}\n\t}\n\n\tprivate handleForwardDelete(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor < this.value.length) {\n\t\t\tthis.pushUndo();\n\t\t\tconst afterCursor = this.value.slice(this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\tconst graphemeLength = firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(this.cursor + graphemeLength);\n\t\t}\n\t}\n\n\tprivate deleteToLineStart(): void {\n\t\tif (this.cursor === 0) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(0, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(this.cursor);\n\t\tthis.cursor = 0;\n\t}\n\n\tprivate deleteToLineEnd(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(0, this.cursor);\n\t}\n\n\tprivate deleteWordBackwards(): void {\n\t\tif (this.cursor === 0) return;\n\n\t\t// Save lastAction before cursor movement (moveWordBackwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordBackwards();\n\t\tconst deleteFrom = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(deleteFrom, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, deleteFrom) + this.value.slice(this.cursor);\n\t\tthis.cursor = deleteFrom;\n\t}\n\n\tprivate deleteWordForward(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\n\t\t// Save lastAction before cursor movement (moveWordForwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordForwards();\n\t\tconst deleteTo = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(this.cursor, deleteTo);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(deleteTo);\n\t}\n\n\tprivate yank(): void {\n\t\tconst text = this.killRing.peek();\n\t\tif (!text) return;\n\n\t\tthis.pushUndo();\n\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate yankPop(): void {\n\t\tif (this.lastAction !== \"yank\" || this.killRing.length <= 1) return;\n\n\t\tthis.pushUndo();\n\n\t\t// Delete the previously yanked text (still at end of ring before rotation)\n\t\tconst prevText = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor - prevText.length) + this.value.slice(this.cursor);\n\t\tthis.cursor -= prevText.length;\n\n\t\t// Rotate and insert new entry\n\t\tthis.killRing.rotate();\n\t\tconst text = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate pushUndo(): void {\n\t\tthis.undoStack.push({ value: this.value, cursor: this.cursor });\n\t}\n\n\tprivate undo(): void {\n\t\tconst snapshot = this.undoStack.pop();\n\t\tif (!snapshot) return;\n\t\tthis.value = snapshot.value;\n\t\tthis.cursor = snapshot.cursor;\n\t\tthis.lastAction = null;\n\t}\n\n\tprivate moveWordBackwards(): void {\n\t\tif (this.cursor === 0) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textBeforeCursor = this.value.slice(0, this.cursor);\n\t\tconst graphemes = [...segmenter.segment(textBeforeCursor)];\n\n\t\t// Skip trailing whitespace\n\t\twhile (graphemes.length > 0 && isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t}\n\n\t\tif (graphemes.length > 0) {\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1]?.segment || \"\";\n\t\t\tif (isPunctuationChar(lastGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (graphemes.length > 0 && isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (\n\t\t\t\t\tgraphemes.length > 0 &&\n\t\t\t\t\t!isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\") &&\n\t\t\t\t\t!isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")\n\t\t\t\t) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate moveWordForwards(): void {\n\t\tif (this.cursor >= this.value.length) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textAfterCursor = this.value.slice(this.cursor);\n\t\tconst segments = segmenter.segment(textAfterCursor);\n\t\tconst iterator = segments[Symbol.iterator]();\n\t\tlet next = iterator.next();\n\n\t\t// Skip leading whitespace\n\t\twhile (!next.done && isWhitespaceChar(next.value.segment)) {\n\t\t\tthis.cursor += next.value.segment.length;\n\t\t\tnext = iterator.next();\n\t\t}\n\n\t\tif (!next.done) {\n\t\t\tconst firstGrapheme = next.value.segment;\n\t\t\tif (isPunctuationChar(firstGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (!next.done && isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (!next.done && !isWhitespaceChar(next.value.segment) && !isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handlePaste(pastedText: string): void {\n\t\tthis.lastAction = null;\n\t\tthis.pushUndo();\n\n\t\t// Clean the pasted text - remove newlines and carriage returns\n\t\tconst cleanText = pastedText.replace(/\\r\\n/g, \"\").replace(/\\r/g, \"\").replace(/\\n/g, \"\").replace(/\\t/g, \" \");\n\n\t\t// Insert at cursor position\n\t\tthis.value = this.value.slice(0, this.cursor) + cleanText + this.value.slice(this.cursor);\n\t\tthis.cursor += cleanText.length;\n\t}\n\n\tinvalidate(): void {\n\t\t// No cached state to invalidate currently\n\t}\n\n\trender(width: number): string[] {\n\t\t// Calculate visible window\n\t\tconst prompt = \"> \";\n\t\tconst availableWidth = width - prompt.length;\n\n\t\tif (availableWidth <= 0) {\n\t\t\treturn [prompt];\n\t\t}\n\n\t\tlet visibleText = \"\";\n\t\tlet cursorDisplay = this.cursor;\n\t\tconst totalWidth = visibleWidth(this.value);\n\n\t\tif (totalWidth < availableWidth) {\n\t\t\t// Everything fits (leave room for cursor at end)\n\t\t\tvisibleText = this.value;\n\t\t} else {\n\t\t\t// Need horizontal scrolling\n\t\t\t// Reserve one column for cursor if it's at the end\n\t\t\tconst scrollWidth = this.cursor === this.value.length ? availableWidth - 1 : availableWidth;\n\t\t\tconst cursorCol = visibleWidth(this.value.slice(0, this.cursor));\n\n\t\t\tif (scrollWidth > 0) {\n\t\t\t\tconst halfWidth = Math.floor(scrollWidth / 2);\n\t\t\t\tlet startCol = 0;\n\n\t\t\t\tif (cursorCol < halfWidth) {\n\t\t\t\t\t// Cursor near start\n\t\t\t\t\tstartCol = 0;\n\t\t\t\t} else if (cursorCol > totalWidth - halfWidth) {\n\t\t\t\t\t// Cursor near end\n\t\t\t\t\tstartCol = Math.max(0, totalWidth - scrollWidth);\n\t\t\t\t} else {\n\t\t\t\t\t// Cursor in middle\n\t\t\t\t\tstartCol = Math.max(0, cursorCol - halfWidth);\n\t\t\t\t}\n\n\t\t\t\tvisibleText = sliceByColumn(this.value, startCol, scrollWidth, true);\n\t\t\t\tconst beforeCursor = sliceByColumn(this.value, startCol, Math.max(0, cursorCol - startCol), true);\n\t\t\t\tcursorDisplay = beforeCursor.length;\n\t\t\t} else {\n\t\t\t\tvisibleText = \"\";\n\t\t\t\tcursorDisplay = 0;\n\t\t\t}\n\t\t}\n\n\t\t// Build line with fake cursor\n\t\t// Insert cursor character at cursor position\n\t\tconst graphemes = [...segmenter.segment(visibleText.slice(cursorDisplay))];\n\t\tconst cursorGrapheme = graphemes[0];\n\n\t\tconst beforeCursor = visibleText.slice(0, cursorDisplay);\n\t\tconst atCursor = cursorGrapheme?.segment ?? \" \"; // Character at cursor, or space if at end\n\t\tconst afterCursor = visibleText.slice(cursorDisplay + atCursor.length);\n\n\t\t// Hardware cursor marker (zero-width, emitted before fake cursor for IME positioning)\n\t\tconst marker = this.focused ? CURSOR_MARKER : \"\";\n\n\t\t// Use inverse video to show cursor\n\t\tconst cursorChar = `\\x1b[7m${atCursor}\\x1b[27m`; // ESC[7m = reverse video, ESC[27m = normal\n\t\tconst textWithCursor = beforeCursor + marker + cursorChar + afterCursor;\n\n\t\t// Calculate visual width\n\t\tconst visualLength = visibleWidth(textWithCursor);\n\t\tconst padding = \" \".repeat(Math.max(0, availableWidth - visualLength));\n\t\tconst line = prompt + textWithCursor + padding;\n\n\t\treturn [line];\n\t}\n}\n"]}
|
|
1
|
+
{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/components/input.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,SAAS,EAAiB,KAAK,SAAS,EAAE,MAAM,WAAW,CAAC;AAM1E;;;;;;;;GAQG;AACH,eAAO,MAAM,oBAAoB,WAAM,CAAC;AAOxC;;GAEG;AACH,qBAAa,KAAM,YAAW,SAAS,EAAE,SAAS;IACjD,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,MAAM,CAAa;IACpB,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IAE7B,0DAA0D;IAC1D,OAAO,EAAE,OAAO,CAAS;IAGlB,YAAY,EAAE,MAAM,CAAwB;IAE5C,WAAW,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,CAAY;IAGvD,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,SAAS,CAAkB;IAGnC,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,UAAU,CAA8C;IAGhE,OAAO,CAAC,SAAS,CAA+B;IAEhD,QAAQ,IAAI,MAAM,CAEjB;IAED,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAG5B;IAED;;;;;;OAMG;IACH,SAAS,IAAI,MAAM,CAElB;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAmK9B;IAED,OAAO,CAAC,eAAe;IAWvB,OAAO,CAAC,eAAe;IAavB,OAAO,CAAC,mBAAmB;IAY3B,OAAO,CAAC,iBAAiB;IAUzB,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,mBAAmB;IAqB3B,OAAO,CAAC,iBAAiB;IAoBzB,OAAO,CAAC,IAAI;IAWZ,OAAO,CAAC,OAAO;IAkBf,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,IAAI;IAQZ,OAAO,CAAC,iBAAiB;IAkCzB,OAAO,CAAC,gBAAgB;IAmCxB,OAAO,CAAC,WAAW;IAYnB,UAAU,IAAI,IAAI,CAEjB;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAoE9B;CACD","sourcesContent":["import { getKeybindings } from \"../keybindings.js\";\nimport { decodeKittyPrintable } from \"../keys.js\";\nimport { KillRing } from \"../kill-ring.js\";\nimport { type Component, CURSOR_MARKER, type Focusable } from \"../tui.js\";\nimport { UndoStack } from \"../undo-stack.js\";\nimport { getSegmenter, isPunctuationChar, isWhitespaceChar, sliceByColumn, visibleWidth } from \"../utils.js\";\n\nconst segmenter = getSegmenter();\n\n/**\n * The caret an input line marks itself with, the trailing space added at render\n * (the same contract as `Editor.promptPrefix`, so the two read as one glyph\n * vocabulary). `❯` because a caret means \"a line is waiting for you\" wherever it\n * appears, and an input line means exactly what the main prompt means; `›` is\n * the list cursor and says something else entirely. This used to be a hardcoded,\n * unstyleable `\"> \"`, which made every query line in the app disagree with the\n * prompt it sat under.\n */\nexport const DEFAULT_INPUT_PROMPT = \"❯\";\n\ninterface InputState {\n\tvalue: string;\n\tcursor: number;\n}\n\n/**\n * Input component - single-line text input with horizontal scrolling\n */\nexport class Input implements Component, Focusable {\n\tprivate value: string = \"\";\n\tprivate cursor: number = 0; // Cursor position in the value\n\tpublic onSubmit?: (value: string) => void;\n\tpublic onEscape?: () => void;\n\n\t/** Focusable interface - set by TUI when focus changes */\n\tfocused: boolean = false;\n\n\t// Caret shown before the value; set to \"\" to draw none\n\tpublic promptPrefix: string = DEFAULT_INPUT_PROMPT;\n\t// Color function for the caret\n\tpublic promptColor: (str: string) => string = (s) => s;\n\n\t// Bracketed paste mode buffering\n\tprivate pasteBuffer: string = \"\";\n\tprivate isInPaste: boolean = false;\n\n\t// Kill ring for Emacs-style kill/yank operations\n\tprivate killRing = new KillRing();\n\tprivate lastAction: \"kill\" | \"yank\" | \"type-word\" | null = null;\n\n\t// Undo support\n\tprivate undoStack = new UndoStack<InputState>();\n\n\tgetValue(): string {\n\t\treturn this.value;\n\t}\n\n\tsetValue(value: string): void {\n\t\tthis.value = value;\n\t\tthis.cursor = Math.min(this.cursor, value.length);\n\t}\n\n\t/**\n\t * Cursor offset into the value.\n\t *\n\t * Exposed for hosts that put their own meaning on the arrow keys: knowing\n\t * whether the cursor still has text to move through is what lets them hand\n\t * the key to the text first and only act on it at the ends.\n\t */\n\tgetCursor(): number {\n\t\treturn this.cursor;\n\t}\n\n\thandleInput(data: string): void {\n\t\t// Handle bracketed paste mode\n\t\t// Start of paste: \\x1b[200~\n\t\t// End of paste: \\x1b[201~\n\n\t\t// Check if we're starting a bracketed paste\n\t\tif (data.includes(\"\\x1b[200~\")) {\n\t\t\tthis.isInPaste = true;\n\t\t\tthis.pasteBuffer = \"\";\n\t\t\tdata = data.replace(\"\\x1b[200~\", \"\");\n\t\t}\n\n\t\t// If we're in a paste, buffer the data\n\t\tif (this.isInPaste) {\n\t\t\t// Check if this chunk contains the end marker\n\t\t\tthis.pasteBuffer += data;\n\n\t\t\tconst endIndex = this.pasteBuffer.indexOf(\"\\x1b[201~\");\n\t\t\tif (endIndex !== -1) {\n\t\t\t\t// Extract the pasted content\n\t\t\t\tconst pasteContent = this.pasteBuffer.substring(0, endIndex);\n\n\t\t\t\t// Process the complete paste\n\t\t\t\tthis.handlePaste(pasteContent);\n\n\t\t\t\t// Reset paste state\n\t\t\t\tthis.isInPaste = false;\n\n\t\t\t\t// Handle any remaining input after the paste marker\n\t\t\t\tconst remaining = this.pasteBuffer.substring(endIndex + 6); // 6 = length of \\x1b[201~\n\t\t\t\tthis.pasteBuffer = \"\";\n\t\t\t\tif (remaining) {\n\t\t\t\t\tthis.handleInput(remaining);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst kb = getKeybindings();\n\n\t\t// Escape/Cancel\n\t\tif (kb.matches(data, \"tui.select.cancel\")) {\n\t\t\tif (this.onEscape) this.onEscape();\n\t\t\treturn;\n\t\t}\n\n\t\t// Undo\n\t\tif (kb.matches(data, \"tui.editor.undo\")) {\n\t\t\tthis.undo();\n\t\t\treturn;\n\t\t}\n\n\t\t// Submit\n\t\tif (kb.matches(data, \"tui.input.submit\") || data === \"\\n\") {\n\t\t\tif (this.onSubmit) this.onSubmit(this.value);\n\t\t\treturn;\n\t\t}\n\n\t\t// Deletion\n\t\tif (kb.matches(data, \"tui.editor.deleteCharBackward\")) {\n\t\t\tthis.handleBackspace();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteCharForward\")) {\n\t\t\tthis.handleForwardDelete();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteWordBackward\")) {\n\t\t\tthis.deleteWordBackwards();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteWordForward\")) {\n\t\t\tthis.deleteWordForward();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteToLineStart\")) {\n\t\t\tthis.deleteToLineStart();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteToLineEnd\")) {\n\t\t\tthis.deleteToLineEnd();\n\t\t\treturn;\n\t\t}\n\n\t\t// Kill ring actions\n\t\tif (kb.matches(data, \"tui.editor.yank\")) {\n\t\t\tthis.yank();\n\t\t\treturn;\n\t\t}\n\t\tif (kb.matches(data, \"tui.editor.yankPop\")) {\n\t\t\tthis.yankPop();\n\t\t\treturn;\n\t\t}\n\n\t\t// Cursor movement\n\t\tif (kb.matches(data, \"tui.editor.cursorLeft\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tif (this.cursor > 0) {\n\t\t\t\tconst beforeCursor = this.value.slice(0, this.cursor);\n\t\t\t\tconst graphemes = [...segmenter.segment(beforeCursor)];\n\t\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1];\n\t\t\t\tthis.cursor -= lastGrapheme ? lastGrapheme.segment.length : 1;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorRight\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tif (this.cursor < this.value.length) {\n\t\t\t\tconst afterCursor = this.value.slice(this.cursor);\n\t\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\t\tthis.cursor += firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineStart\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = 0;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineEnd\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = this.value.length;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordLeft\")) {\n\t\t\tthis.moveWordBackwards();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordRight\")) {\n\t\t\tthis.moveWordForwards();\n\t\t\treturn;\n\t\t}\n\n\t\t// Kitty CSI-u printable character (e.g. \\x1b[97u for 'a').\n\t\t// Terminals with Kitty protocol flag 1 (disambiguate) send CSI-u for all keys,\n\t\t// including plain printable characters. Decode before the control-char check\n\t\t// since CSI-u sequences contain \\x1b which would be rejected.\n\t\tconst kittyPrintable = decodeKittyPrintable(data);\n\t\tif (kittyPrintable !== undefined) {\n\t\t\tthis.insertCharacter(kittyPrintable);\n\t\t\treturn;\n\t\t}\n\n\t\t// Regular character input - accept printable characters including Unicode,\n\t\t// but reject control characters (C0: 0x00-0x1F, DEL: 0x7F, C1: 0x80-0x9F)\n\t\tconst hasControlChars = [...data].some((ch) => {\n\t\t\tconst code = ch.charCodeAt(0);\n\t\t\treturn code < 32 || code === 0x7f || (code >= 0x80 && code <= 0x9f);\n\t\t});\n\t\tif (!hasControlChars) {\n\t\t\tthis.insertCharacter(data);\n\t\t}\n\t}\n\n\tprivate insertCharacter(char: string): void {\n\t\t// Undo coalescing: consecutive word chars coalesce into one undo unit\n\t\tif (isWhitespaceChar(char) || this.lastAction !== \"type-word\") {\n\t\t\tthis.pushUndo();\n\t\t}\n\t\tthis.lastAction = \"type-word\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + char + this.value.slice(this.cursor);\n\t\tthis.cursor += char.length;\n\t}\n\n\tprivate handleBackspace(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor > 0) {\n\t\t\tthis.pushUndo();\n\t\t\tconst beforeCursor = this.value.slice(0, this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(beforeCursor)];\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1];\n\t\t\tconst graphemeLength = lastGrapheme ? lastGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor - graphemeLength) + this.value.slice(this.cursor);\n\t\t\tthis.cursor -= graphemeLength;\n\t\t}\n\t}\n\n\tprivate handleForwardDelete(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor < this.value.length) {\n\t\t\tthis.pushUndo();\n\t\t\tconst afterCursor = this.value.slice(this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\tconst graphemeLength = firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(this.cursor + graphemeLength);\n\t\t}\n\t}\n\n\tprivate deleteToLineStart(): void {\n\t\tif (this.cursor === 0) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(0, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(this.cursor);\n\t\tthis.cursor = 0;\n\t}\n\n\tprivate deleteToLineEnd(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(0, this.cursor);\n\t}\n\n\tprivate deleteWordBackwards(): void {\n\t\tif (this.cursor === 0) return;\n\n\t\t// Save lastAction before cursor movement (moveWordBackwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordBackwards();\n\t\tconst deleteFrom = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(deleteFrom, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, deleteFrom) + this.value.slice(this.cursor);\n\t\tthis.cursor = deleteFrom;\n\t}\n\n\tprivate deleteWordForward(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\n\t\t// Save lastAction before cursor movement (moveWordForwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordForwards();\n\t\tconst deleteTo = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(this.cursor, deleteTo);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(deleteTo);\n\t}\n\n\tprivate yank(): void {\n\t\tconst text = this.killRing.peek();\n\t\tif (!text) return;\n\n\t\tthis.pushUndo();\n\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate yankPop(): void {\n\t\tif (this.lastAction !== \"yank\" || this.killRing.length <= 1) return;\n\n\t\tthis.pushUndo();\n\n\t\t// Delete the previously yanked text (still at end of ring before rotation)\n\t\tconst prevText = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor - prevText.length) + this.value.slice(this.cursor);\n\t\tthis.cursor -= prevText.length;\n\n\t\t// Rotate and insert new entry\n\t\tthis.killRing.rotate();\n\t\tconst text = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate pushUndo(): void {\n\t\tthis.undoStack.push({ value: this.value, cursor: this.cursor });\n\t}\n\n\tprivate undo(): void {\n\t\tconst snapshot = this.undoStack.pop();\n\t\tif (!snapshot) return;\n\t\tthis.value = snapshot.value;\n\t\tthis.cursor = snapshot.cursor;\n\t\tthis.lastAction = null;\n\t}\n\n\tprivate moveWordBackwards(): void {\n\t\tif (this.cursor === 0) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textBeforeCursor = this.value.slice(0, this.cursor);\n\t\tconst graphemes = [...segmenter.segment(textBeforeCursor)];\n\n\t\t// Skip trailing whitespace\n\t\twhile (graphemes.length > 0 && isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t}\n\n\t\tif (graphemes.length > 0) {\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1]?.segment || \"\";\n\t\t\tif (isPunctuationChar(lastGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (graphemes.length > 0 && isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (\n\t\t\t\t\tgraphemes.length > 0 &&\n\t\t\t\t\t!isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\") &&\n\t\t\t\t\t!isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")\n\t\t\t\t) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate moveWordForwards(): void {\n\t\tif (this.cursor >= this.value.length) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textAfterCursor = this.value.slice(this.cursor);\n\t\tconst segments = segmenter.segment(textAfterCursor);\n\t\tconst iterator = segments[Symbol.iterator]();\n\t\tlet next = iterator.next();\n\n\t\t// Skip leading whitespace\n\t\twhile (!next.done && isWhitespaceChar(next.value.segment)) {\n\t\t\tthis.cursor += next.value.segment.length;\n\t\t\tnext = iterator.next();\n\t\t}\n\n\t\tif (!next.done) {\n\t\t\tconst firstGrapheme = next.value.segment;\n\t\t\tif (isPunctuationChar(firstGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (!next.done && isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (!next.done && !isWhitespaceChar(next.value.segment) && !isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handlePaste(pastedText: string): void {\n\t\tthis.lastAction = null;\n\t\tthis.pushUndo();\n\n\t\t// Clean the pasted text - remove newlines and carriage returns\n\t\tconst cleanText = pastedText.replace(/\\r\\n/g, \"\").replace(/\\r/g, \"\").replace(/\\n/g, \"\").replace(/\\t/g, \" \");\n\n\t\t// Insert at cursor position\n\t\tthis.value = this.value.slice(0, this.cursor) + cleanText + this.value.slice(this.cursor);\n\t\tthis.cursor += cleanText.length;\n\t}\n\n\tinvalidate(): void {\n\t\t// No cached state to invalidate currently\n\t}\n\n\trender(width: number): string[] {\n\t\t// Calculate visible window\n\t\tconst prompt = this.promptPrefix ? `${this.promptPrefix} ` : \"\";\n\t\tconst availableWidth = width - visibleWidth(prompt);\n\n\t\tif (availableWidth <= 0) {\n\t\t\treturn [this.promptColor(prompt)];\n\t\t}\n\n\t\tlet visibleText = \"\";\n\t\tlet cursorDisplay = this.cursor;\n\t\tconst totalWidth = visibleWidth(this.value);\n\n\t\tif (totalWidth < availableWidth) {\n\t\t\t// Everything fits (leave room for cursor at end)\n\t\t\tvisibleText = this.value;\n\t\t} else {\n\t\t\t// Need horizontal scrolling\n\t\t\t// Reserve one column for cursor if it's at the end\n\t\t\tconst scrollWidth = this.cursor === this.value.length ? availableWidth - 1 : availableWidth;\n\t\t\tconst cursorCol = visibleWidth(this.value.slice(0, this.cursor));\n\n\t\t\tif (scrollWidth > 0) {\n\t\t\t\tconst halfWidth = Math.floor(scrollWidth / 2);\n\t\t\t\tlet startCol = 0;\n\n\t\t\t\tif (cursorCol < halfWidth) {\n\t\t\t\t\t// Cursor near start\n\t\t\t\t\tstartCol = 0;\n\t\t\t\t} else if (cursorCol > totalWidth - halfWidth) {\n\t\t\t\t\t// Cursor near end\n\t\t\t\t\tstartCol = Math.max(0, totalWidth - scrollWidth);\n\t\t\t\t} else {\n\t\t\t\t\t// Cursor in middle\n\t\t\t\t\tstartCol = Math.max(0, cursorCol - halfWidth);\n\t\t\t\t}\n\n\t\t\t\tvisibleText = sliceByColumn(this.value, startCol, scrollWidth, true);\n\t\t\t\tconst beforeCursor = sliceByColumn(this.value, startCol, Math.max(0, cursorCol - startCol), true);\n\t\t\t\tcursorDisplay = beforeCursor.length;\n\t\t\t} else {\n\t\t\t\tvisibleText = \"\";\n\t\t\t\tcursorDisplay = 0;\n\t\t\t}\n\t\t}\n\n\t\t// Build line with fake cursor\n\t\t// Insert cursor character at cursor position\n\t\tconst graphemes = [...segmenter.segment(visibleText.slice(cursorDisplay))];\n\t\tconst cursorGrapheme = graphemes[0];\n\n\t\tconst beforeCursor = visibleText.slice(0, cursorDisplay);\n\t\tconst atCursor = cursorGrapheme?.segment ?? \" \"; // Character at cursor, or space if at end\n\t\tconst afterCursor = visibleText.slice(cursorDisplay + atCursor.length);\n\n\t\t// Hardware cursor marker (zero-width, emitted before fake cursor for IME positioning)\n\t\tconst marker = this.focused ? CURSOR_MARKER : \"\";\n\n\t\t// Use inverse video to show cursor\n\t\tconst cursorChar = `\\x1b[7m${atCursor}\\x1b[27m`; // ESC[7m = reverse video, ESC[27m = normal\n\t\tconst textWithCursor = beforeCursor + marker + cursorChar + afterCursor;\n\n\t\t// Calculate visual width\n\t\tconst visualLength = visibleWidth(textWithCursor);\n\t\tconst padding = \" \".repeat(Math.max(0, availableWidth - visualLength));\n\t\tconst line = this.promptColor(prompt) + textWithCursor + padding;\n\n\t\treturn [line];\n\t}\n}\n"]}
|
package/dist/components/input.js
CHANGED
|
@@ -5,6 +5,16 @@ import { CURSOR_MARKER } from "../tui.js";
|
|
|
5
5
|
import { UndoStack } from "../undo-stack.js";
|
|
6
6
|
import { getSegmenter, isPunctuationChar, isWhitespaceChar, sliceByColumn, visibleWidth } from "../utils.js";
|
|
7
7
|
const segmenter = getSegmenter();
|
|
8
|
+
/**
|
|
9
|
+
* The caret an input line marks itself with, the trailing space added at render
|
|
10
|
+
* (the same contract as `Editor.promptPrefix`, so the two read as one glyph
|
|
11
|
+
* vocabulary). `❯` because a caret means "a line is waiting for you" wherever it
|
|
12
|
+
* appears, and an input line means exactly what the main prompt means; `›` is
|
|
13
|
+
* the list cursor and says something else entirely. This used to be a hardcoded,
|
|
14
|
+
* unstyleable `"> "`, which made every query line in the app disagree with the
|
|
15
|
+
* prompt it sat under.
|
|
16
|
+
*/
|
|
17
|
+
export const DEFAULT_INPUT_PROMPT = "❯";
|
|
8
18
|
/**
|
|
9
19
|
* Input component - single-line text input with horizontal scrolling
|
|
10
20
|
*/
|
|
@@ -15,6 +25,10 @@ export class Input {
|
|
|
15
25
|
onEscape;
|
|
16
26
|
/** Focusable interface - set by TUI when focus changes */
|
|
17
27
|
focused = false;
|
|
28
|
+
// Caret shown before the value; set to "" to draw none
|
|
29
|
+
promptPrefix = DEFAULT_INPUT_PROMPT;
|
|
30
|
+
// Color function for the caret
|
|
31
|
+
promptColor = (s) => s;
|
|
18
32
|
// Bracketed paste mode buffering
|
|
19
33
|
pasteBuffer = "";
|
|
20
34
|
isInPaste = false;
|
|
@@ -373,10 +387,10 @@ export class Input {
|
|
|
373
387
|
}
|
|
374
388
|
render(width) {
|
|
375
389
|
// Calculate visible window
|
|
376
|
-
const prompt =
|
|
377
|
-
const availableWidth = width - prompt
|
|
390
|
+
const prompt = this.promptPrefix ? `${this.promptPrefix} ` : "";
|
|
391
|
+
const availableWidth = width - visibleWidth(prompt);
|
|
378
392
|
if (availableWidth <= 0) {
|
|
379
|
-
return [prompt];
|
|
393
|
+
return [this.promptColor(prompt)];
|
|
380
394
|
}
|
|
381
395
|
let visibleText = "";
|
|
382
396
|
let cursorDisplay = this.cursor;
|
|
@@ -429,7 +443,7 @@ export class Input {
|
|
|
429
443
|
// Calculate visual width
|
|
430
444
|
const visualLength = visibleWidth(textWithCursor);
|
|
431
445
|
const padding = " ".repeat(Math.max(0, availableWidth - visualLength));
|
|
432
|
-
const line = prompt + textWithCursor + padding;
|
|
446
|
+
const line = this.promptColor(prompt) + textWithCursor + padding;
|
|
433
447
|
return [line];
|
|
434
448
|
}
|
|
435
449
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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getKeybindings();\n\n\t\t// Escape/Cancel\n\t\tif (kb.matches(data, \"tui.select.cancel\")) {\n\t\t\tif (this.onEscape) this.onEscape();\n\t\t\treturn;\n\t\t}\n\n\t\t// Undo\n\t\tif (kb.matches(data, \"tui.editor.undo\")) {\n\t\t\tthis.undo();\n\t\t\treturn;\n\t\t}\n\n\t\t// Submit\n\t\tif (kb.matches(data, \"tui.input.submit\") || data === \"\\n\") {\n\t\t\tif (this.onSubmit) this.onSubmit(this.value);\n\t\t\treturn;\n\t\t}\n\n\t\t// Deletion\n\t\tif (kb.matches(data, \"tui.editor.deleteCharBackward\")) {\n\t\t\tthis.handleBackspace();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteCharForward\")) {\n\t\t\tthis.handleForwardDelete();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteWordBackward\")) {\n\t\t\tthis.deleteWordBackwards();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteWordForward\")) {\n\t\t\tthis.deleteWordForward();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.deleteToLineStart\")) 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this.value.slice(this.cursor);\n\t\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\t\tthis.cursor += firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineStart\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = 0;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineEnd\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = this.value.length;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordLeft\")) {\n\t\t\tthis.moveWordBackwards();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordRight\")) {\n\t\t\tthis.moveWordForwards();\n\t\t\treturn;\n\t\t}\n\n\t\t// Kitty CSI-u printable character (e.g. \\x1b[97u for 'a').\n\t\t// Terminals with Kitty protocol flag 1 (disambiguate) send CSI-u for all keys,\n\t\t// including plain printable characters. Decode before the control-char check\n\t\t// since CSI-u sequences contain \\x1b which would be rejected.\n\t\tconst kittyPrintable = decodeKittyPrintable(data);\n\t\tif (kittyPrintable !== undefined) {\n\t\t\tthis.insertCharacter(kittyPrintable);\n\t\t\treturn;\n\t\t}\n\n\t\t// Regular character input - accept printable characters including Unicode,\n\t\t// but reject control characters (C0: 0x00-0x1F, DEL: 0x7F, C1: 0x80-0x9F)\n\t\tconst hasControlChars = [...data].some((ch) => {\n\t\t\tconst code = ch.charCodeAt(0);\n\t\t\treturn code < 32 || code === 0x7f || (code >= 0x80 && code <= 0x9f);\n\t\t});\n\t\tif (!hasControlChars) {\n\t\t\tthis.insertCharacter(data);\n\t\t}\n\t}\n\n\tprivate insertCharacter(char: string): void {\n\t\t// Undo coalescing: consecutive word chars coalesce into one undo unit\n\t\tif (isWhitespaceChar(char) || this.lastAction !== \"type-word\") {\n\t\t\tthis.pushUndo();\n\t\t}\n\t\tthis.lastAction = \"type-word\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + char + this.value.slice(this.cursor);\n\t\tthis.cursor += char.length;\n\t}\n\n\tprivate handleBackspace(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor > 0) {\n\t\t\tthis.pushUndo();\n\t\t\tconst beforeCursor = this.value.slice(0, this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(beforeCursor)];\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1];\n\t\t\tconst graphemeLength = lastGrapheme ? lastGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor - graphemeLength) + this.value.slice(this.cursor);\n\t\t\tthis.cursor -= graphemeLength;\n\t\t}\n\t}\n\n\tprivate handleForwardDelete(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor < this.value.length) {\n\t\t\tthis.pushUndo();\n\t\t\tconst afterCursor = this.value.slice(this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\tconst graphemeLength = firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(this.cursor + graphemeLength);\n\t\t}\n\t}\n\n\tprivate deleteToLineStart(): void {\n\t\tif (this.cursor === 0) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(0, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(this.cursor);\n\t\tthis.cursor = 0;\n\t}\n\n\tprivate deleteToLineEnd(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(0, this.cursor);\n\t}\n\n\tprivate deleteWordBackwards(): void {\n\t\tif (this.cursor === 0) return;\n\n\t\t// Save lastAction before cursor movement (moveWordBackwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordBackwards();\n\t\tconst deleteFrom = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(deleteFrom, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, deleteFrom) + this.value.slice(this.cursor);\n\t\tthis.cursor = deleteFrom;\n\t}\n\n\tprivate deleteWordForward(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\n\t\t// Save lastAction before cursor movement (moveWordForwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordForwards();\n\t\tconst deleteTo = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(this.cursor, deleteTo);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(deleteTo);\n\t}\n\n\tprivate yank(): void {\n\t\tconst text = this.killRing.peek();\n\t\tif (!text) return;\n\n\t\tthis.pushUndo();\n\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate yankPop(): void {\n\t\tif (this.lastAction !== \"yank\" || this.killRing.length <= 1) return;\n\n\t\tthis.pushUndo();\n\n\t\t// Delete the previously yanked text (still at end of ring before rotation)\n\t\tconst prevText = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor - prevText.length) + this.value.slice(this.cursor);\n\t\tthis.cursor -= prevText.length;\n\n\t\t// Rotate and insert new entry\n\t\tthis.killRing.rotate();\n\t\tconst text = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate pushUndo(): void {\n\t\tthis.undoStack.push({ value: this.value, cursor: this.cursor });\n\t}\n\n\tprivate undo(): void {\n\t\tconst snapshot = this.undoStack.pop();\n\t\tif (!snapshot) return;\n\t\tthis.value = snapshot.value;\n\t\tthis.cursor = snapshot.cursor;\n\t\tthis.lastAction = null;\n\t}\n\n\tprivate moveWordBackwards(): void {\n\t\tif (this.cursor === 0) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textBeforeCursor = this.value.slice(0, this.cursor);\n\t\tconst graphemes = [...segmenter.segment(textBeforeCursor)];\n\n\t\t// Skip trailing whitespace\n\t\twhile (graphemes.length > 0 && isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t}\n\n\t\tif (graphemes.length > 0) {\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1]?.segment || \"\";\n\t\t\tif (isPunctuationChar(lastGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (graphemes.length > 0 && isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (\n\t\t\t\t\tgraphemes.length > 0 &&\n\t\t\t\t\t!isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\") &&\n\t\t\t\t\t!isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")\n\t\t\t\t) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate moveWordForwards(): void {\n\t\tif (this.cursor >= this.value.length) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textAfterCursor = this.value.slice(this.cursor);\n\t\tconst segments = segmenter.segment(textAfterCursor);\n\t\tconst iterator = segments[Symbol.iterator]();\n\t\tlet next = iterator.next();\n\n\t\t// Skip leading whitespace\n\t\twhile (!next.done && isWhitespaceChar(next.value.segment)) {\n\t\t\tthis.cursor += next.value.segment.length;\n\t\t\tnext = iterator.next();\n\t\t}\n\n\t\tif (!next.done) {\n\t\t\tconst firstGrapheme = next.value.segment;\n\t\t\tif (isPunctuationChar(firstGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (!next.done && isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (!next.done && !isWhitespaceChar(next.value.segment) && !isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handlePaste(pastedText: string): void {\n\t\tthis.lastAction = null;\n\t\tthis.pushUndo();\n\n\t\t// Clean the pasted text - remove newlines and carriage returns\n\t\tconst cleanText = pastedText.replace(/\\r\\n/g, \"\").replace(/\\r/g, \"\").replace(/\\n/g, \"\").replace(/\\t/g, \" \");\n\n\t\t// Insert at cursor position\n\t\tthis.value = this.value.slice(0, this.cursor) + cleanText + this.value.slice(this.cursor);\n\t\tthis.cursor += cleanText.length;\n\t}\n\n\tinvalidate(): void {\n\t\t// No cached state to invalidate currently\n\t}\n\n\trender(width: number): string[] {\n\t\t// Calculate visible window\n\t\tconst prompt = \"> \";\n\t\tconst availableWidth = width - prompt.length;\n\n\t\tif (availableWidth <= 0) {\n\t\t\treturn [prompt];\n\t\t}\n\n\t\tlet visibleText = \"\";\n\t\tlet cursorDisplay = this.cursor;\n\t\tconst totalWidth = visibleWidth(this.value);\n\n\t\tif (totalWidth < availableWidth) {\n\t\t\t// Everything fits (leave room for cursor at end)\n\t\t\tvisibleText = this.value;\n\t\t} else {\n\t\t\t// Need horizontal scrolling\n\t\t\t// Reserve one column for cursor if it's at the end\n\t\t\tconst scrollWidth = this.cursor === this.value.length ? availableWidth - 1 : availableWidth;\n\t\t\tconst cursorCol = visibleWidth(this.value.slice(0, this.cursor));\n\n\t\t\tif (scrollWidth > 0) {\n\t\t\t\tconst halfWidth = Math.floor(scrollWidth / 2);\n\t\t\t\tlet startCol = 0;\n\n\t\t\t\tif (cursorCol < halfWidth) {\n\t\t\t\t\t// Cursor near start\n\t\t\t\t\tstartCol = 0;\n\t\t\t\t} else if (cursorCol > totalWidth - halfWidth) {\n\t\t\t\t\t// Cursor near end\n\t\t\t\t\tstartCol = Math.max(0, totalWidth - scrollWidth);\n\t\t\t\t} else {\n\t\t\t\t\t// Cursor in middle\n\t\t\t\t\tstartCol = Math.max(0, cursorCol - halfWidth);\n\t\t\t\t}\n\n\t\t\t\tvisibleText = sliceByColumn(this.value, startCol, scrollWidth, true);\n\t\t\t\tconst beforeCursor = sliceByColumn(this.value, startCol, Math.max(0, cursorCol - startCol), true);\n\t\t\t\tcursorDisplay = beforeCursor.length;\n\t\t\t} else {\n\t\t\t\tvisibleText = \"\";\n\t\t\t\tcursorDisplay = 0;\n\t\t\t}\n\t\t}\n\n\t\t// Build line with fake cursor\n\t\t// Insert cursor character at cursor position\n\t\tconst graphemes = [...segmenter.segment(visibleText.slice(cursorDisplay))];\n\t\tconst cursorGrapheme = graphemes[0];\n\n\t\tconst beforeCursor = visibleText.slice(0, cursorDisplay);\n\t\tconst atCursor = cursorGrapheme?.segment ?? \" \"; // Character at cursor, or space if at end\n\t\tconst afterCursor = visibleText.slice(cursorDisplay + atCursor.length);\n\n\t\t// Hardware cursor marker (zero-width, emitted before fake cursor for IME positioning)\n\t\tconst marker = this.focused ? CURSOR_MARKER : \"\";\n\n\t\t// Use inverse video to show cursor\n\t\tconst cursorChar = `\\x1b[7m${atCursor}\\x1b[27m`; // ESC[7m = reverse video, ESC[27m = normal\n\t\tconst textWithCursor = beforeCursor + marker + cursorChar + afterCursor;\n\n\t\t// Calculate visual width\n\t\tconst visualLength = visibleWidth(textWithCursor);\n\t\tconst padding = \" \".repeat(Math.max(0, availableWidth - visualLength));\n\t\tconst line = prompt + textWithCursor + padding;\n\n\t\treturn [line];\n\t}\n}\n"]}
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1
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+
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lastGrapheme.segment.length : 1;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorRight\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tif (this.cursor < this.value.length) {\n\t\t\t\tconst afterCursor = this.value.slice(this.cursor);\n\t\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\t\tthis.cursor += firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineStart\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = 0;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorLineEnd\")) {\n\t\t\tthis.lastAction = null;\n\t\t\tthis.cursor = this.value.length;\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordLeft\")) {\n\t\t\tthis.moveWordBackwards();\n\t\t\treturn;\n\t\t}\n\n\t\tif (kb.matches(data, \"tui.editor.cursorWordRight\")) {\n\t\t\tthis.moveWordForwards();\n\t\t\treturn;\n\t\t}\n\n\t\t// Kitty CSI-u printable character (e.g. \\x1b[97u for 'a').\n\t\t// Terminals with Kitty protocol flag 1 (disambiguate) send CSI-u for all keys,\n\t\t// including plain printable characters. Decode before the control-char check\n\t\t// since CSI-u sequences contain \\x1b which would be rejected.\n\t\tconst kittyPrintable = decodeKittyPrintable(data);\n\t\tif (kittyPrintable !== undefined) {\n\t\t\tthis.insertCharacter(kittyPrintable);\n\t\t\treturn;\n\t\t}\n\n\t\t// Regular character input - accept printable characters including Unicode,\n\t\t// but reject control characters (C0: 0x00-0x1F, DEL: 0x7F, C1: 0x80-0x9F)\n\t\tconst hasControlChars = [...data].some((ch) => {\n\t\t\tconst code = ch.charCodeAt(0);\n\t\t\treturn code < 32 || code === 0x7f || (code >= 0x80 && code <= 0x9f);\n\t\t});\n\t\tif (!hasControlChars) {\n\t\t\tthis.insertCharacter(data);\n\t\t}\n\t}\n\n\tprivate insertCharacter(char: string): void {\n\t\t// Undo coalescing: consecutive word chars coalesce into one undo unit\n\t\tif (isWhitespaceChar(char) || this.lastAction !== \"type-word\") {\n\t\t\tthis.pushUndo();\n\t\t}\n\t\tthis.lastAction = \"type-word\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + char + this.value.slice(this.cursor);\n\t\tthis.cursor += char.length;\n\t}\n\n\tprivate handleBackspace(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor > 0) {\n\t\t\tthis.pushUndo();\n\t\t\tconst beforeCursor = this.value.slice(0, this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(beforeCursor)];\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1];\n\t\t\tconst graphemeLength = lastGrapheme ? lastGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor - graphemeLength) + this.value.slice(this.cursor);\n\t\t\tthis.cursor -= graphemeLength;\n\t\t}\n\t}\n\n\tprivate handleForwardDelete(): void {\n\t\tthis.lastAction = null;\n\t\tif (this.cursor < this.value.length) {\n\t\t\tthis.pushUndo();\n\t\t\tconst afterCursor = this.value.slice(this.cursor);\n\t\t\tconst graphemes = [...segmenter.segment(afterCursor)];\n\t\t\tconst firstGrapheme = graphemes[0];\n\t\t\tconst graphemeLength = firstGrapheme ? firstGrapheme.segment.length : 1;\n\t\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(this.cursor + graphemeLength);\n\t\t}\n\t}\n\n\tprivate deleteToLineStart(): void {\n\t\tif (this.cursor === 0) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(0, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(this.cursor);\n\t\tthis.cursor = 0;\n\t}\n\n\tprivate deleteToLineEnd(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\t\tthis.pushUndo();\n\t\tconst deletedText = this.value.slice(this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: this.lastAction === \"kill\" });\n\t\tthis.lastAction = \"kill\";\n\t\tthis.value = this.value.slice(0, this.cursor);\n\t}\n\n\tprivate deleteWordBackwards(): void {\n\t\tif (this.cursor === 0) return;\n\n\t\t// Save lastAction before cursor movement (moveWordBackwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordBackwards();\n\t\tconst deleteFrom = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(deleteFrom, this.cursor);\n\t\tthis.killRing.push(deletedText, { prepend: true, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, deleteFrom) + this.value.slice(this.cursor);\n\t\tthis.cursor = deleteFrom;\n\t}\n\n\tprivate deleteWordForward(): void {\n\t\tif (this.cursor >= this.value.length) return;\n\n\t\t// Save lastAction before cursor movement (moveWordForwards resets it)\n\t\tconst wasKill = this.lastAction === \"kill\";\n\n\t\tthis.pushUndo();\n\n\t\tconst oldCursor = this.cursor;\n\t\tthis.moveWordForwards();\n\t\tconst deleteTo = this.cursor;\n\t\tthis.cursor = oldCursor;\n\n\t\tconst deletedText = this.value.slice(this.cursor, deleteTo);\n\t\tthis.killRing.push(deletedText, { prepend: false, accumulate: wasKill });\n\t\tthis.lastAction = \"kill\";\n\n\t\tthis.value = this.value.slice(0, this.cursor) + this.value.slice(deleteTo);\n\t}\n\n\tprivate yank(): void {\n\t\tconst text = this.killRing.peek();\n\t\tif (!text) return;\n\n\t\tthis.pushUndo();\n\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate yankPop(): void {\n\t\tif (this.lastAction !== \"yank\" || this.killRing.length <= 1) return;\n\n\t\tthis.pushUndo();\n\n\t\t// Delete the previously yanked text (still at end of ring before rotation)\n\t\tconst prevText = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor - prevText.length) + this.value.slice(this.cursor);\n\t\tthis.cursor -= prevText.length;\n\n\t\t// Rotate and insert new entry\n\t\tthis.killRing.rotate();\n\t\tconst text = this.killRing.peek() || \"\";\n\t\tthis.value = this.value.slice(0, this.cursor) + text + this.value.slice(this.cursor);\n\t\tthis.cursor += text.length;\n\t\tthis.lastAction = \"yank\";\n\t}\n\n\tprivate pushUndo(): void {\n\t\tthis.undoStack.push({ value: this.value, cursor: this.cursor });\n\t}\n\n\tprivate undo(): void {\n\t\tconst snapshot = this.undoStack.pop();\n\t\tif (!snapshot) return;\n\t\tthis.value = snapshot.value;\n\t\tthis.cursor = snapshot.cursor;\n\t\tthis.lastAction = null;\n\t}\n\n\tprivate moveWordBackwards(): void {\n\t\tif (this.cursor === 0) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textBeforeCursor = this.value.slice(0, this.cursor);\n\t\tconst graphemes = [...segmenter.segment(textBeforeCursor)];\n\n\t\t// Skip trailing whitespace\n\t\twhile (graphemes.length > 0 && isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t}\n\n\t\tif (graphemes.length > 0) {\n\t\t\tconst lastGrapheme = graphemes[graphemes.length - 1]?.segment || \"\";\n\t\t\tif (isPunctuationChar(lastGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (graphemes.length > 0 && isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (\n\t\t\t\t\tgraphemes.length > 0 &&\n\t\t\t\t\t!isWhitespaceChar(graphemes[graphemes.length - 1]?.segment || \"\") &&\n\t\t\t\t\t!isPunctuationChar(graphemes[graphemes.length - 1]?.segment || \"\")\n\t\t\t\t) {\n\t\t\t\t\tthis.cursor -= graphemes.pop()?.segment.length || 0;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate moveWordForwards(): void {\n\t\tif (this.cursor >= this.value.length) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.lastAction = null;\n\t\tconst textAfterCursor = this.value.slice(this.cursor);\n\t\tconst segments = segmenter.segment(textAfterCursor);\n\t\tconst iterator = segments[Symbol.iterator]();\n\t\tlet next = iterator.next();\n\n\t\t// Skip leading whitespace\n\t\twhile (!next.done && isWhitespaceChar(next.value.segment)) {\n\t\t\tthis.cursor += next.value.segment.length;\n\t\t\tnext = iterator.next();\n\t\t}\n\n\t\tif (!next.done) {\n\t\t\tconst firstGrapheme = next.value.segment;\n\t\t\tif (isPunctuationChar(firstGrapheme)) {\n\t\t\t\t// Skip punctuation run\n\t\t\t\twhile (!next.done && isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Skip word run\n\t\t\t\twhile (!next.done && !isWhitespaceChar(next.value.segment) && !isPunctuationChar(next.value.segment)) {\n\t\t\t\t\tthis.cursor += next.value.segment.length;\n\t\t\t\t\tnext = iterator.next();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handlePaste(pastedText: string): void {\n\t\tthis.lastAction = null;\n\t\tthis.pushUndo();\n\n\t\t// Clean the pasted text - remove newlines and carriage returns\n\t\tconst cleanText = pastedText.replace(/\\r\\n/g, \"\").replace(/\\r/g, \"\").replace(/\\n/g, \"\").replace(/\\t/g, \" \");\n\n\t\t// Insert at cursor position\n\t\tthis.value = this.value.slice(0, this.cursor) + cleanText + this.value.slice(this.cursor);\n\t\tthis.cursor += cleanText.length;\n\t}\n\n\tinvalidate(): void {\n\t\t// No cached state to invalidate currently\n\t}\n\n\trender(width: number): string[] {\n\t\t// Calculate visible window\n\t\tconst prompt = this.promptPrefix ? `${this.promptPrefix} ` : \"\";\n\t\tconst availableWidth = width - visibleWidth(prompt);\n\n\t\tif (availableWidth <= 0) {\n\t\t\treturn [this.promptColor(prompt)];\n\t\t}\n\n\t\tlet visibleText = \"\";\n\t\tlet cursorDisplay = this.cursor;\n\t\tconst totalWidth = visibleWidth(this.value);\n\n\t\tif (totalWidth < availableWidth) {\n\t\t\t// Everything fits (leave room for cursor at end)\n\t\t\tvisibleText = this.value;\n\t\t} else {\n\t\t\t// Need horizontal scrolling\n\t\t\t// Reserve one column for cursor if it's at the end\n\t\t\tconst scrollWidth = this.cursor === this.value.length ? availableWidth - 1 : availableWidth;\n\t\t\tconst cursorCol = visibleWidth(this.value.slice(0, this.cursor));\n\n\t\t\tif (scrollWidth > 0) {\n\t\t\t\tconst halfWidth = Math.floor(scrollWidth / 2);\n\t\t\t\tlet startCol = 0;\n\n\t\t\t\tif (cursorCol < halfWidth) {\n\t\t\t\t\t// Cursor near start\n\t\t\t\t\tstartCol = 0;\n\t\t\t\t} else if (cursorCol > totalWidth - halfWidth) {\n\t\t\t\t\t// Cursor near end\n\t\t\t\t\tstartCol = Math.max(0, totalWidth - scrollWidth);\n\t\t\t\t} else {\n\t\t\t\t\t// Cursor in middle\n\t\t\t\t\tstartCol = Math.max(0, cursorCol - halfWidth);\n\t\t\t\t}\n\n\t\t\t\tvisibleText = sliceByColumn(this.value, startCol, scrollWidth, true);\n\t\t\t\tconst beforeCursor = sliceByColumn(this.value, startCol, Math.max(0, cursorCol - startCol), true);\n\t\t\t\tcursorDisplay = beforeCursor.length;\n\t\t\t} else {\n\t\t\t\tvisibleText = \"\";\n\t\t\t\tcursorDisplay = 0;\n\t\t\t}\n\t\t}\n\n\t\t// Build line with fake cursor\n\t\t// Insert cursor character at cursor position\n\t\tconst graphemes = [...segmenter.segment(visibleText.slice(cursorDisplay))];\n\t\tconst cursorGrapheme = graphemes[0];\n\n\t\tconst beforeCursor = visibleText.slice(0, cursorDisplay);\n\t\tconst atCursor = cursorGrapheme?.segment ?? \" \"; // Character at cursor, or space if at end\n\t\tconst afterCursor = visibleText.slice(cursorDisplay + atCursor.length);\n\n\t\t// Hardware cursor marker (zero-width, emitted before fake cursor for IME positioning)\n\t\tconst marker = this.focused ? CURSOR_MARKER : \"\";\n\n\t\t// Use inverse video to show cursor\n\t\tconst cursorChar = `\\x1b[7m${atCursor}\\x1b[27m`; // ESC[7m = reverse video, ESC[27m = normal\n\t\tconst textWithCursor = beforeCursor + marker + cursorChar + afterCursor;\n\n\t\t// Calculate visual width\n\t\tconst visualLength = visibleWidth(textWithCursor);\n\t\tconst padding = \" \".repeat(Math.max(0, availableWidth - visualLength));\n\t\tconst line = this.promptColor(prompt) + textWithCursor + padding;\n\n\t\treturn [line];\n\t}\n}\n"]}
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@@ -1,6 +1,10 @@
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import type { Component } from "../tui.js";
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/**
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-
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/**
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* Used when a theme does not name its own cursor. `›`, not `→`: the app's
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* pickers all settled on `›` for "this is the row you are on", so the library's
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* unthemed fallback should not be the one place a fourth arrow appears.
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*/
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export declare const DEFAULT_SELECT_CURSOR = "\u203A ";
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export interface SelectItem {
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value: string;
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label: string;
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