@kolisachint/hoocode-tui 0.5.16 → 0.5.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/loader.d.ts +10 -0
- package/dist/components/loader.d.ts.map +1 -1
- package/dist/components/loader.js +48 -7
- package/dist/components/loader.js.map +1 -1
- package/dist/tui.d.ts +16 -1
- package/dist/tui.d.ts.map +1 -1
- package/dist/tui.js +53 -26
- package/dist/tui.js.map +1 -1
- package/package.json +1 -1
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@@ -8,6 +8,10 @@ export interface LoaderIndicatorOptions {
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}
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/**
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* Loader component that updates with an optional spinning animation.
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*
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* Always renders as a single line: the status line sits directly above the
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* editor, so letting a long message wrap would grow and shrink the layout under
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* the prompt every time the message changes.
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*/
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export declare class Loader extends Text {
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private spinnerColorFn;
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@@ -19,8 +23,14 @@ export declare class Loader extends Text {
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private intervalId;
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private ui;
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private renderIndicatorVerbatim;
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/** Current single-line content, kept in sync with the Text base state. */
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private line;
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private renderedLine?;
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private renderedWidth?;
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private renderedLines?;
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constructor(ui: TUI, spinnerColorFn: (str: string) => string, messageColorFn: (str: string) => string, message?: string, indicator?: LoaderIndicatorOptions);
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render(width: number): string[];
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invalidate(): void;
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start(): void;
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stop(): void;
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setMessage(message: string): void;
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@@ -1 +1 @@
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-
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/components/loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,WAAW,CAAC;
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{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/components/loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,WAAW,CAAC;AAErC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC,MAAM,WAAW,sBAAsB;IACtC,kEAAkE;IAClE,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAClB,8DAA8D;IAC9D,UAAU,CAAC,EAAE,MAAM,CAAC;CACpB;AAoBD;;;;;;GAMG;AACH,qBAAa,MAAO,SAAQ,IAAI;IAiB9B,OAAO,CAAC,cAAc;IACtB,OAAO,CAAC,cAAc;IACtB,OAAO,CAAC,OAAO;IAlBhB,OAAO,CAAC,MAAM,CAAuB;IACrC,OAAO,CAAC,UAAU,CAAsC;IACxD,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,UAAU,CAA+B;IACjD,OAAO,CAAC,EAAE,CAAoB;IAC9B,OAAO,CAAC,uBAAuB,CAAS;IACxC,0EAA0E;IAC1E,OAAO,CAAC,IAAI,CAAM;IAGlB,OAAO,CAAC,YAAY,CAAC,CAAS;IAC9B,OAAO,CAAC,aAAa,CAAC,CAAS;IAC/B,OAAO,CAAC,aAAa,CAAC,CAAW;IAEjC,YACC,EAAE,EAAE,GAAG,EACC,cAAc,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,EACvC,cAAc,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,EACvC,OAAO,GAAE,MAAqB,EACtC,SAAS,CAAC,EAAE,sBAAsB,EAKlC;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAa9B;IAEQ,UAAU,IAAI,IAAI,CAG1B;IAED,KAAK,IAAI,IAAI,CAGZ;IAED,IAAI,IAAI,IAAI,CAKX;IAED,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAGhC;IAED,YAAY,CAAC,SAAS,CAAC,EAAE,sBAAsB,GAAG,IAAI,CASrD;IAED,OAAO,CAAC,gBAAgB;IAWxB,OAAO,CAAC,aAAa;CAUrB","sourcesContent":["import type { TUI } from \"../tui.js\";\nimport { truncateToWidth, visibleWidth } from \"../utils.js\";\nimport { Text } from \"./text.js\";\n\nexport interface LoaderIndicatorOptions {\n\t/** Animation frames. Use an empty array to hide the indicator. */\n\tframes?: string[];\n\t/** Frame interval in milliseconds for animated indicators. */\n\tintervalMs?: number;\n}\n\nconst DEFAULT_FRAMES = [\"○\", \"●\"];\n\n// A two-frame indicator is a pulse, not a spinner: the eye reads it as the text\n// next to it switching on and off rather than as motion, so a spinner-speed\n// cadence turns the status line into a strobe. Give pulses a calm beat and keep\n// the fast cadence for indicators with enough frames to read as rotation.\n// Each frame also requests a full TUI re-render, so the slower default is a\n// direct saving on long transcripts.\nconst PULSE_INTERVAL_MS = 640;\nconst SPINNER_INTERVAL_MS = 120;\n// Floor for caller-supplied intervals. Anything quicker flickers rather than\n// animates on every platform, and is unpleasant for photosensitive users.\nconst MIN_INTERVAL_MS = 80;\n\nfunction defaultIntervalFor(frames: string[]): number {\n\treturn frames.length <= 2 ? PULSE_INTERVAL_MS : SPINNER_INTERVAL_MS;\n}\n\n/**\n * Loader component that updates with an optional spinning animation.\n *\n * Always renders as a single line: the status line sits directly above the\n * editor, so letting a long message wrap would grow and shrink the layout under\n * the prompt every time the message changes.\n */\nexport class Loader extends Text {\n\tprivate frames = [...DEFAULT_FRAMES];\n\tprivate intervalMs = defaultIntervalFor(DEFAULT_FRAMES);\n\tprivate currentFrame = 0;\n\tprivate intervalId: NodeJS.Timeout | null = null;\n\tprivate ui: TUI | null = null;\n\tprivate renderIndicatorVerbatim = false;\n\t/** Current single-line content, kept in sync with the Text base state. */\n\tprivate line = \"\";\n\t// Reference-stable output: containers up the tree diff by array identity, so\n\t// re-rendering an unchanged loader must hand back the same array.\n\tprivate renderedLine?: string;\n\tprivate renderedWidth?: number;\n\tprivate renderedLines?: string[];\n\n\tconstructor(\n\t\tui: TUI,\n\t\tprivate spinnerColorFn: (str: string) => string,\n\t\tprivate messageColorFn: (str: string) => string,\n\t\tprivate message: string = \"Loading...\",\n\t\tindicator?: LoaderIndicatorOptions,\n\t) {\n\t\tsuper(\"\", 1, 0);\n\t\tthis.ui = ui;\n\t\tthis.setIndicator(indicator);\n\t}\n\n\trender(width: number): string[] {\n\t\tif (this.renderedLines && this.renderedLine === this.line && this.renderedWidth === width) {\n\t\t\treturn this.renderedLines;\n\t\t}\n\t\t// Mirrors Text's paddingX of 1 on both sides, minus the wrapping.\n\t\tconst contentWidth = Math.max(1, width - 2);\n\t\tconst content =\n\t\t\tvisibleWidth(this.line) > contentWidth ? truncateToWidth(this.line, contentWidth, \"...\") : this.line;\n\t\tconst padding = \" \".repeat(Math.max(0, contentWidth - visibleWidth(content)));\n\t\tthis.renderedLine = this.line;\n\t\tthis.renderedWidth = width;\n\t\tthis.renderedLines = [\"\", ` ${content}${padding} `];\n\t\treturn this.renderedLines;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tthis.renderedLines = undefined;\n\t}\n\n\tstart(): void {\n\t\tthis.updateDisplay();\n\t\tthis.restartAnimation();\n\t}\n\n\tstop(): void {\n\t\tif (this.intervalId) {\n\t\t\tclearInterval(this.intervalId);\n\t\t\tthis.intervalId = null;\n\t\t}\n\t}\n\n\tsetMessage(message: string): void {\n\t\tthis.message = message;\n\t\tthis.updateDisplay();\n\t}\n\n\tsetIndicator(indicator?: LoaderIndicatorOptions): void {\n\t\tthis.renderIndicatorVerbatim = indicator !== undefined;\n\t\tthis.frames = indicator?.frames !== undefined ? [...indicator.frames] : [...DEFAULT_FRAMES];\n\t\tthis.intervalMs =\n\t\t\tindicator?.intervalMs && indicator.intervalMs > 0\n\t\t\t\t? Math.max(MIN_INTERVAL_MS, indicator.intervalMs)\n\t\t\t\t: defaultIntervalFor(this.frames);\n\t\tthis.currentFrame = 0;\n\t\tthis.start();\n\t}\n\n\tprivate restartAnimation(): void {\n\t\tthis.stop();\n\t\tif (this.frames.length <= 1) {\n\t\t\treturn;\n\t\t}\n\t\tthis.intervalId = setInterval(() => {\n\t\t\tthis.currentFrame = (this.currentFrame + 1) % this.frames.length;\n\t\t\tthis.updateDisplay();\n\t\t}, this.intervalMs);\n\t}\n\n\tprivate updateDisplay(): void {\n\t\tconst frame = this.frames[this.currentFrame] ?? \"\";\n\t\tconst renderedFrame = this.renderIndicatorVerbatim ? frame : this.spinnerColorFn(frame);\n\t\tconst indicator = frame.length > 0 ? `${renderedFrame} ` : \"\";\n\t\tthis.line = `${indicator}${this.messageColorFn(this.message)}`;\n\t\tthis.setText(this.line);\n\t\tif (this.ui) {\n\t\t\tthis.ui.requestRender();\n\t\t}\n\t}\n}\n"]}
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@@ -1,21 +1,44 @@
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import { truncateToWidth, visibleWidth } from "../utils.js";
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import { Text } from "./text.js";
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const DEFAULT_FRAMES = ["○", "●"];
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//
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//
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// A two-frame indicator is a pulse, not a spinner: the eye reads it as the text
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// next to it switching on and off rather than as motion, so a spinner-speed
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// cadence turns the status line into a strobe. Give pulses a calm beat and keep
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// the fast cadence for indicators with enough frames to read as rotation.
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// Each frame also requests a full TUI re-render, so the slower default is a
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// direct saving on long transcripts.
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const PULSE_INTERVAL_MS = 640;
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const SPINNER_INTERVAL_MS = 120;
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// Floor for caller-supplied intervals. Anything quicker flickers rather than
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// animates on every platform, and is unpleasant for photosensitive users.
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const MIN_INTERVAL_MS = 80;
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function defaultIntervalFor(frames) {
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return frames.length <= 2 ? PULSE_INTERVAL_MS : SPINNER_INTERVAL_MS;
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}
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/**
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* Loader component that updates with an optional spinning animation.
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*
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* Always renders as a single line: the status line sits directly above the
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* editor, so letting a long message wrap would grow and shrink the layout under
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* the prompt every time the message changes.
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*/
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export class Loader extends Text {
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spinnerColorFn;
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messageColorFn;
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message;
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frames = [...DEFAULT_FRAMES];
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intervalMs =
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intervalMs = defaultIntervalFor(DEFAULT_FRAMES);
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currentFrame = 0;
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intervalId = null;
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ui = null;
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renderIndicatorVerbatim = false;
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/** Current single-line content, kept in sync with the Text base state. */
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line = "";
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// Reference-stable output: containers up the tree diff by array identity, so
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// re-rendering an unchanged loader must hand back the same array.
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renderedLine;
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renderedWidth;
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renderedLines;
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constructor(ui, spinnerColorFn, messageColorFn, message = "Loading...", indicator) {
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super("", 1, 0);
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this.spinnerColorFn = spinnerColorFn;
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@@ -25,7 +48,21 @@ export class Loader extends Text {
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this.setIndicator(indicator);
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}
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render(width) {
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if (this.renderedLines && this.renderedLine === this.line && this.renderedWidth === width) {
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return this.renderedLines;
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}
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// Mirrors Text's paddingX of 1 on both sides, minus the wrapping.
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const contentWidth = Math.max(1, width - 2);
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const content = visibleWidth(this.line) > contentWidth ? truncateToWidth(this.line, contentWidth, "...") : this.line;
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const padding = " ".repeat(Math.max(0, contentWidth - visibleWidth(content)));
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this.renderedLine = this.line;
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this.renderedWidth = width;
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this.renderedLines = ["", ` ${content}${padding} `];
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return this.renderedLines;
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}
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invalidate() {
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super.invalidate();
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this.renderedLines = undefined;
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}
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start() {
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this.updateDisplay();
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setIndicator(indicator) {
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this.renderIndicatorVerbatim = indicator !== undefined;
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this.frames = indicator?.frames !== undefined ? [...indicator.frames] : [...DEFAULT_FRAMES];
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this.intervalMs =
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this.intervalMs =
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indicator?.intervalMs && indicator.intervalMs > 0
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? Math.max(MIN_INTERVAL_MS, indicator.intervalMs)
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: defaultIntervalFor(this.frames);
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this.currentFrame = 0;
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this.start();
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}
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const frame = this.frames[this.currentFrame] ?? "";
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const renderedFrame = this.renderIndicatorVerbatim ? frame : this.spinnerColorFn(frame);
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const indicator = frame.length > 0 ? `${renderedFrame} ` : "";
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this.
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this.line = `${indicator}${this.messageColorFn(this.message)}`;
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this.setText(this.line);
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if (this.ui) {
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this.ui.requestRender();
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}
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{"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/components/loader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AASjC,MAAM,cAAc,GAAG,CAAC,KAAG,EAAE,KAAG,CAAC,CAAC;
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Use an empty array to hide the indicator. */\n\tframes?: string[];\n\t/** Frame interval in milliseconds for animated indicators. */\n\tintervalMs?: number;\n}\n\nconst DEFAULT_FRAMES = [\"○\", \"●\"];\n\n// A two-frame indicator is a pulse, not a spinner: the eye reads it as the text\n// next to it switching on and off rather than as motion, so a spinner-speed\n// cadence turns the status line into a strobe. Give pulses a calm beat and keep\n// the fast cadence for indicators with enough frames to read as rotation.\n// Each frame also requests a full TUI re-render, so the slower default is a\n// direct saving on long transcripts.\nconst PULSE_INTERVAL_MS = 640;\nconst SPINNER_INTERVAL_MS = 120;\n// Floor for caller-supplied intervals. Anything quicker flickers rather than\n// animates on every platform, and is unpleasant for photosensitive users.\nconst MIN_INTERVAL_MS = 80;\n\nfunction defaultIntervalFor(frames: string[]): number {\n\treturn frames.length <= 2 ? PULSE_INTERVAL_MS : SPINNER_INTERVAL_MS;\n}\n\n/**\n * Loader component that updates with an optional spinning animation.\n *\n * Always renders as a single line: the status line sits directly above the\n * editor, so letting a long message wrap would grow and shrink the layout under\n * the prompt every time the message changes.\n */\nexport class Loader extends Text {\n\tprivate frames = [...DEFAULT_FRAMES];\n\tprivate intervalMs = defaultIntervalFor(DEFAULT_FRAMES);\n\tprivate currentFrame = 0;\n\tprivate intervalId: NodeJS.Timeout | null = null;\n\tprivate ui: TUI | null = null;\n\tprivate renderIndicatorVerbatim = false;\n\t/** Current single-line content, kept in sync with the Text base state. */\n\tprivate line = \"\";\n\t// Reference-stable output: containers up the tree diff by array identity, so\n\t// re-rendering an unchanged loader must hand back the same array.\n\tprivate renderedLine?: string;\n\tprivate renderedWidth?: number;\n\tprivate renderedLines?: string[];\n\n\tconstructor(\n\t\tui: TUI,\n\t\tprivate spinnerColorFn: (str: string) => string,\n\t\tprivate messageColorFn: (str: string) => string,\n\t\tprivate message: string = \"Loading...\",\n\t\tindicator?: LoaderIndicatorOptions,\n\t) {\n\t\tsuper(\"\", 1, 0);\n\t\tthis.ui = ui;\n\t\tthis.setIndicator(indicator);\n\t}\n\n\trender(width: number): string[] {\n\t\tif (this.renderedLines && this.renderedLine === this.line && this.renderedWidth === width) {\n\t\t\treturn this.renderedLines;\n\t\t}\n\t\t// Mirrors Text's paddingX of 1 on both sides, minus the wrapping.\n\t\tconst contentWidth = Math.max(1, width - 2);\n\t\tconst content =\n\t\t\tvisibleWidth(this.line) > contentWidth ? truncateToWidth(this.line, contentWidth, \"...\") : this.line;\n\t\tconst padding = \" \".repeat(Math.max(0, contentWidth - visibleWidth(content)));\n\t\tthis.renderedLine = this.line;\n\t\tthis.renderedWidth = width;\n\t\tthis.renderedLines = [\"\", ` ${content}${padding} `];\n\t\treturn this.renderedLines;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tthis.renderedLines = undefined;\n\t}\n\n\tstart(): void {\n\t\tthis.updateDisplay();\n\t\tthis.restartAnimation();\n\t}\n\n\tstop(): void {\n\t\tif (this.intervalId) {\n\t\t\tclearInterval(this.intervalId);\n\t\t\tthis.intervalId = null;\n\t\t}\n\t}\n\n\tsetMessage(message: string): void {\n\t\tthis.message = message;\n\t\tthis.updateDisplay();\n\t}\n\n\tsetIndicator(indicator?: LoaderIndicatorOptions): void {\n\t\tthis.renderIndicatorVerbatim = indicator !== undefined;\n\t\tthis.frames = indicator?.frames !== undefined ? [...indicator.frames] : [...DEFAULT_FRAMES];\n\t\tthis.intervalMs =\n\t\t\tindicator?.intervalMs && indicator.intervalMs > 0\n\t\t\t\t? Math.max(MIN_INTERVAL_MS, indicator.intervalMs)\n\t\t\t\t: defaultIntervalFor(this.frames);\n\t\tthis.currentFrame = 0;\n\t\tthis.start();\n\t}\n\n\tprivate restartAnimation(): void {\n\t\tthis.stop();\n\t\tif (this.frames.length <= 1) {\n\t\t\treturn;\n\t\t}\n\t\tthis.intervalId = setInterval(() => {\n\t\t\tthis.currentFrame = (this.currentFrame + 1) % this.frames.length;\n\t\t\tthis.updateDisplay();\n\t\t}, this.intervalMs);\n\t}\n\n\tprivate updateDisplay(): void {\n\t\tconst frame = this.frames[this.currentFrame] ?? \"\";\n\t\tconst renderedFrame = this.renderIndicatorVerbatim ? frame : this.spinnerColorFn(frame);\n\t\tconst indicator = frame.length > 0 ? `${renderedFrame} ` : \"\";\n\t\tthis.line = `${indicator}${this.messageColorFn(this.message)}`;\n\t\tthis.setText(this.line);\n\t\tif (this.ui) {\n\t\t\tthis.ui.requestRender();\n\t\t}\n\t}\n}\n"]}
|
package/dist/tui.d.ts
CHANGED
|
@@ -258,10 +258,25 @@ export declare class TUI extends Container {
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|
|
258
258
|
render(width: number): string[];
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259
259
|
private doRender;
|
|
260
260
|
/**
|
|
261
|
-
*
|
|
261
|
+
* Build the escape sequence that parks the hardware cursor for this frame.
|
|
262
|
+
*
|
|
263
|
+
* Callers must append the result to the frame buffer *inside* the
|
|
264
|
+
* synchronized-output block. Emitting it as a separate write leaves the
|
|
265
|
+
* cursor wherever the last redrawn line ended for the gap between the two
|
|
266
|
+
* writes, which on an animated status line shows up as a cursor flickering
|
|
267
|
+
* at the end of that line at the animation's cadence.
|
|
268
|
+
*
|
|
269
|
+
* Updates `hardwareCursorRow` to where the sequence leaves the cursor.
|
|
270
|
+
*
|
|
262
271
|
* @param cursorPos The cursor position extracted from rendered output, or null
|
|
263
272
|
* @param totalLines Total number of rendered lines
|
|
264
273
|
*/
|
|
274
|
+
private buildHardwareCursorMove;
|
|
275
|
+
/**
|
|
276
|
+
* Position the hardware cursor for IME candidate window, as a standalone
|
|
277
|
+
* write. Only for frames that emit no content of their own; frames that
|
|
278
|
+
* build a buffer must fold `buildHardwareCursorMove` into it instead.
|
|
279
|
+
*/
|
|
265
280
|
private positionHardwareCursor;
|
|
266
281
|
}
|
|
267
282
|
export {};
|
package/dist/tui.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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* Minimal TUI implementation with differential rendering\n */\n\nimport * as fs from \"node:fs\";\nimport * as os from \"node:os\";\nimport * as path from \"node:path\";\nimport { performance } from \"node:perf_hooks\";\nimport { isKeyRelease, matchesKey } from \"./keys.js\";\nimport type { Terminal } from \"./terminal.js\";\nimport { deleteKittyImage, getCapabilities, isImageLine, setCellDimensions } from \"./terminal-image.js\";\nimport { extractSegments, normalizeTerminalOutput, sliceByColumn, sliceWithWidth, visibleWidth } from \"./utils.js\";\n\nconst KITTY_SEQUENCE_PREFIX = \"\\x1b_G\";\n\nfunction extractKittyImageIds(line: string): number[] {\n\tconst sequenceStart = line.indexOf(KITTY_SEQUENCE_PREFIX);\n\tif (sequenceStart === -1) return [];\n\n\tconst paramsStart = sequenceStart + KITTY_SEQUENCE_PREFIX.length;\n\tconst paramsEnd = line.indexOf(\";\", paramsStart);\n\tif (paramsEnd === -1) return [];\n\n\tconst params = line.slice(paramsStart, paramsEnd);\n\tfor (const param of params.split(\",\")) {\n\t\tconst [key, value] = param.split(\"=\", 2);\n\t\tif (key !== \"i\" || value === undefined) continue;\n\t\tconst id = Number(value);\n\t\tif (Number.isInteger(id) && id > 0 && id <= 0xffffffff) {\n\t\t\treturn [id];\n\t\t}\n\t}\n\treturn [];\n}\n\n/**\n * Component interface - all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\nfunction isTermuxSession(): boolean {\n\treturn Boolean(process.env.TERMUX_VERSION);\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. 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While false no image\n\t * has ever been drawn, so there are no kitty ids on screen to track and the\n\t * per-frame full-buffer scan (collectKittyImageIds) is skipped entirely —\n\t * the common case for a pure-text session. */\n\tprivate sawImageLine = false;\n\tprivate static readonly EMPTY_KITTY_IDS: ReadonlySet<number> = new Set<number>();\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). 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0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t\tif (this.renderTimer) {\n\t\t\t\tclearTimeout(this.renderTimer);\n\t\t\t\tthis.renderTimer = undefined;\n\t\t\t}\n\t\t\tthis.renderRequested = true;\n\t\t\tprocess.nextTick(() => {\n\t\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.renderRequested = false;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => this.scheduleRender());\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.stopped || this.renderTimer || !this.renderRequested) {\n\t\t\treturn;\n\t\t}\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tconst delay = Math.max(0, TUI.MIN_RENDER_INTERVAL_MS - elapsed);\n\t\tthis.renderTimer = setTimeout(() => {\n\t\t\tthis.renderTimer = undefined;\n\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.lastRenderAt = performance.now();\n\t\t\tthis.doRender();\n\t\t\tif (this.renderRequested) {\n\t\t\t\tthis.scheduleRender();\n\t\t\t}\n\t\t}, delay);\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// Consume terminal cell size responses without blocking unrelated input.\n\t\tif (this.consumeCellSizeResponse(data)) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t\t// Keystroke echo should not queue behind the animation coalescing\n\t\t\t// window: render the input's effect immediately instead of waiting out\n\t\t\t// MIN_RENDER_INTERVAL_MS behind spinner/streaming frames.\n\t\t\tthis.expediteRender();\n\t\t}\n\t}\n\n\t/** Run a requested render now, bypassing the coalescing delay. Used for\n\t * input-driven frames where echo latency matters more than batching. */\n\tprivate expediteRender(): void {\n\t\tif (this.stopped || !this.renderRequested) return;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\tthis.renderRequested = false;\n\t\tthis.lastRenderAt = performance.now();\n\t\tthis.doRender();\n\t}\n\n\tprivate consumeCellSizeResponse(data: string): boolean {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\tconst match = data.match(/^\\x1b\\[6;(\\d+);(\\d+)t$/);\n\t\tif (!match) {\n\t\t\treturn false;\n\t\t}\n\n\t\tconst heightPx = parseInt(match[1], 10);\n\t\tconst widthPx = parseInt(match[2], 10);\n\t\tif (heightPx <= 0 || widthPx <= 0) {\n\t\t\treturn true;\n\t\t}\n\n\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t// Invalidate all components so images re-render with correct dimensions.\n\t\tthis.invalidate();\n\t\tthis.requestRender();\n\t\treturn true;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Pad to at least terminal height so overlays have screen-relative positions.\n\t\t// Excludes maxLinesRendered: the historical high-water mark caused self-reinforcing\n\t\t// inflation that pushed content into scrollback on terminal widen.\n\t\tconst workingHeight = Math.max(result.length, termHeight, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\t/**\n\t * Append the per-line style/hyperlink reset (and normalize Thai/Lao AM\n\t * vowels) at the moment a line is written to the terminal. This is\n\t * deliberately kept OFF the cached/diffed line arrays: leaf components cache\n\t * their lines without the reset, so leaving `newLines`/`previousLines`\n\t * un-reset keeps unchanged lines reference-stable frame to frame. The\n\t * differential compare then short-circuits on identity for every unchanged\n\t * line instead of allocating a fresh reset-appended string per line and\n\t * doing a full content compare across the whole transcript every frame.\n\t * Image lines carry no trailing style and are emitted verbatim.\n\t */\n\tprivate emitLine(line: string): string {\n\t\tif (isImageLine(line)) {\n\t\t\tthis.sawImageLine = true;\n\t\t\treturn line;\n\t\t}\n\t\treturn normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t}\n\n\tprivate collectKittyImageIds(lines: string[]): Set<number> {\n\t\t// No image has ever been drawn: nothing on screen carries a kitty id, so\n\t\t// skip the full-buffer scan and the Set allocation.\n\t\tif (!this.sawImageLine) return TUI.EMPTY_KITTY_IDS as Set<number>;\n\t\tconst ids = new Set<number>();\n\t\tfor (const line of lines) {\n\t\t\tfor (const id of extractKittyImageIds(line)) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\t\treturn ids;\n\t}\n\n\tprivate deleteKittyImages(ids: Iterable<number>): string {\n\t\tlet buffer = \"\";\n\t\tfor (const id of ids) {\n\t\t\tbuffer += deleteKittyImage(id);\n\t\t}\n\t\treturn buffer;\n\t}\n\n\tprivate expandLastChangedForKittyImages(firstChanged: number, lastChanged: number): number {\n\t\t// No image ever drawn: nothing to expand over, skip the scan (also,\n\t\t// on patched frames previousLines is not the previous content).\n\t\tif (!this.sawImageLine) return lastChanged;\n\t\tlet expandedLastChanged = lastChanged;\n\t\tfor (let i = firstChanged; i < this.previousLines.length; i++) {\n\t\t\tif (extractKittyImageIds(this.previousLines[i]).length > 0) {\n\t\t\t\texpandedLastChanged = Math.max(expandedLastChanged, i);\n\t\t\t}\n\t\t}\n\t\treturn expandedLastChanged;\n\t}\n\n\tprivate deleteChangedKittyImages(firstChanged: number, lastChanged: number): string {\n\t\tif (firstChanged < 0 || lastChanged < firstChanged) return \"\";\n\n\t\tconst ids = new Set<number>();\n\t\tconst maxLine = Math.min(lastChanged, this.previousLines.length - 1);\n\t\tfor (let i = firstChanged; i <= maxLine; i++) {\n\t\t\tfor (const id of extractKittyImageIds(this.previousLines[i] ?? \"\")) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\n\t\treturn this.deleteKittyImages(ids);\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\t/**\n\t * Root flatten with patch tracking. Children stay memoized (Container), so\n\t * a frame where only one region changed patches that region into the\n\t * persistent flat buffer and reports the dirty row range via lastPatch —\n\t * doRender then skips the whole-transcript diff. Falls back to a fresh\n\t * flatten (lastPatch = \"full\") when overlays are up, an image has been\n\t * drawn (kitty bookkeeping needs true previous content), the width changed,\n\t * or the child list changed.\n\t */\n\toverride render(width: number): string[] {\n\t\tconst cacheAllowed = this.overlayStack.length === 0 && !this.sawImageLine;\n\t\tconst cache = this.flatCache;\n\t\tif (!cacheAllowed || !cache || cache.width !== width || cache.refs.length !== this.children.length) {\n\t\t\tconst n = this.children.length;\n\t\t\tconst refs: string[][] = new Array(n);\n\t\t\tconst offsets: number[] = new Array(n);\n\t\t\tconst flat: string[] = [];\n\t\t\tfor (let i = 0; i < n; i++) {\n\t\t\t\trefs[i] = this.children[i].render(width);\n\t\t\t\toffsets[i] = flat.length;\n\t\t\t\tfor (const line of refs[i]) flat.push(line);\n\t\t\t}\n\t\t\tif (cacheAllowed) {\n\t\t\t\tthis.flatCache = { width, refs, offsets };\n\t\t\t\tthis.flatLines = flat;\n\t\t\t} else {\n\t\t\t\tthis.flatCache = undefined;\n\t\t\t\tthis.flatLines = undefined;\n\t\t\t}\n\t\t\tthis.lastPatch = \"full\";\n\t\t\treturn flat;\n\t\t}\n\n\t\tlet flat = this.flatLines as string[];\n\t\tconst prevLength = flat.length;\n\t\tlet low = Infinity;\n\t\tlet high = -1;\n\t\tlet delta = 0;\n\t\t// Cursor bookkeeping: the marker was stripped out of the persistent flat\n\t\t// when last extracted, so the cached position stays valid until the row\n\t\t// it lives on is overwritten by re-imported child content — and it\n\t\t// shifts when content above it grows or shrinks.\n\t\tlet cp = this.lastCursorPos ?? null;\n\t\tthis.cursorRowOverwritten = false;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst r = this.children[i].render(width);\n\t\t\tconst old = cache.refs[i];\n\t\t\tif (r === old) continue;\n\t\t\tconst off = cache.offsets[i] + delta;\n\t\t\tif (r.length === old.length) {\n\t\t\t\tfor (let k = 0; k < r.length; k++) {\n\t\t\t\t\tif (old[k] !== r[k]) {\n\t\t\t\t\t\tconst row = off + k;\n\t\t\t\t\t\tflat[row] = r[k];\n\t\t\t\t\t\tif (row < low) low = row;\n\t\t\t\t\t\tif (row > high) high = row;\n\t\t\t\t\t\t// Overwrote the marker's row, or imported a line carrying a\n\t\t\t\t\t\t// (possibly relocated) marker: position must be re-extracted.\n\t\t\t\t\t\tif (cp && cp.row === row) this.cursorRowOverwritten = true;\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) this.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Length changed: find the first differing line, then splice the\n\t\t\t\t// child's new lines in. Everything from there down shifts rows, so\n\t\t\t\t// the dirty range extends to the end (positional diff semantics).\n\t\t\t\tlet p = 0;\n\t\t\t\tconst minLen = Math.min(old.length, r.length);\n\t\t\t\twhile (p < minLen && old[p] === r[p]) p++;\n\t\t\t\tflat = flat.slice(0, off + p).concat(r.slice(p), flat.slice(off + old.length));\n\t\t\t\tif (off + p < low) low = off + p;\n\t\t\t\tif (cp) {\n\t\t\t\t\tif (cp.row >= off + old.length) {\n\t\t\t\t\t\t// Below the replaced region: shifts with it.\n\t\t\t\t\t\tcp = { row: cp.row + (r.length - old.length), col: cp.col };\n\t\t\t\t\t} else if (cp.row >= off + p) {\n\t\t\t\t\t\t// Inside the replaced region: fresh content, re-extract.\n\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!this.cursorRowOverwritten) {\n\t\t\t\t\tfor (let k = p; k < r.length; k++) {\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) {\n\t\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tdelta += r.length - old.length;\n\t\t\t}\n\t\t\tcache.refs[i] = r;\n\t\t}\n\t\tthis.lastCursorPos = cp;\n\t\tconst spliced = flat !== this.flatLines;\n\t\tif (spliced) {\n\t\t\tlet acc = 0;\n\t\t\tfor (let i = 0; i < cache.refs.length; i++) {\n\t\t\t\tcache.offsets[i] = acc;\n\t\t\t\tacc += cache.refs[i].length;\n\t\t\t}\n\t\t\tthis.flatLines = flat;\n\t\t\t// Rows below the first splice all shifted; positional diff semantics\n\t\t\t// mean everything from there to the end must be treated as dirty.\n\t\t\thigh = Math.max(prevLength - 1, flat.length - 1);\n\t\t}\n\t\tthis.lastPatch = low === Infinity && high === -1 ? null : { low: low === Infinity ? 0 : low, high, prevLength };\n\t\treturn flat;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines. The root render() reports what\n\t\t// it changed via lastPatch; consume it here (it is per-frame state).\n\t\tlet newLines = this.render(width);\n\t\tconst patch = this.lastPatch;\n\t\tthis.lastPatch = \"full\";\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before the marker could be obscured. The reset\n\t\t// is applied per-line at write time (see emitLine), so newLines stays the\n\t\t// un-reset, reference-stable output of the component tree from here on.\n\t\t// On patched frames the persistent flat buffer already had the marker\n\t\t// stripped; the cached position (row-shifted by render()) stays valid\n\t\t// unless its row was overwritten by re-imported child content, or a\n\t\t// marker could have newly appeared in changed content.\n\t\tlet cursorPos: { row: number; col: number } | null;\n\t\tif (patch !== \"full\" && this.lastCursorPos !== undefined) {\n\t\t\tconst cp = this.lastCursorPos;\n\t\t\tif (cp !== null && !this.cursorRowOverwritten) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else if (patch === null) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else {\n\t\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t\t}\n\t\t} else {\n\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t}\n\t\tthis.lastCursorPos = cursorPos;\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\tbuffer += this.deleteKittyImages(this.previousKittyImageIds);\n\t\t\t\tbuffer += \"\\x1b[2J\\x1b[H\\x1b[3J\"; // Clear screen, home, then clear scrollback\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += this.emitLine(newLines[i]);\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.HOOCODE_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\tconst logPath = path.join(agentDir, \"hoocode-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or HOOCODE_CLEAR_ON_SHRINK=0 env var\n\t\tif (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines. When the root render() produced a\n\t\t// patch report the dirty range is already known and the whole-buffer scan\n\t\t// is skipped. On patched frames previousLines is the same in-place-updated\n\t\t// array as newLines, so the previous length must come from the report.\n\t\tlet firstChanged: number;\n\t\tlet lastChanged: number;\n\t\tlet prevLineCount: number;\n\t\tif (patch !== \"full\") {\n\t\t\tif (patch === null) {\n\t\t\t\tprevLineCount = newLines.length;\n\t\t\t\tfirstChanged = -1;\n\t\t\t\tlastChanged = -1;\n\t\t\t} else {\n\t\t\t\tprevLineCount = patch.prevLength;\n\t\t\t\tfirstChanged = patch.low;\n\t\t\t\tlastChanged = patch.high;\n\t\t\t}\n\t\t} else {\n\t\t\tprevLineCount = this.previousLines.length;\n\t\t\tfirstChanged = -1;\n\t\t\tlastChanged = -1;\n\t\t\tconst maxLines = Math.max(newLines.length, prevLineCount);\n\t\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\t\tconst oldLine = i < prevLineCount ? this.previousLines[i] : \"\";\n\t\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\t\tif (oldLine !== newLine) {\n\t\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\t\tfirstChanged = i;\n\t\t\t\t\t}\n\t\t\t\t\tlastChanged = i;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > prevLineCount;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = prevLineCount;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tif (firstChanged !== -1) {\n\t\t\tlastChanged = this.expandLastChangedForKittyImages(firstChanged, lastChanged);\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === prevLineCount && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (prevLineCount > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// Differential rendering can only touch what was actually visible.\n\t\t// If the first changed line is above the previous viewport, we need a full redraw.\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\t\tconst crashLogPath = path.join(agentDir, \"hoocode-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tif (isImage) this.sawImageLine = true;\n\t\t\tbuffer += isImage ? line : normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (prevLineCount > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\tfor (let i = newLines.length; i < prevLineCount; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.HOOCODE_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
|
|
1
|
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* Minimal TUI implementation with differential rendering\n */\n\nimport * as fs from \"node:fs\";\nimport * as os from \"node:os\";\nimport * as path from \"node:path\";\nimport { performance } from \"node:perf_hooks\";\nimport { isKeyRelease, matchesKey } from \"./keys.js\";\nimport type { Terminal } from \"./terminal.js\";\nimport { deleteKittyImage, getCapabilities, isImageLine, setCellDimensions } from \"./terminal-image.js\";\nimport { extractSegments, normalizeTerminalOutput, sliceByColumn, sliceWithWidth, visibleWidth } from \"./utils.js\";\n\nconst KITTY_SEQUENCE_PREFIX = \"\\x1b_G\";\n\nfunction extractKittyImageIds(line: string): number[] {\n\tconst sequenceStart = line.indexOf(KITTY_SEQUENCE_PREFIX);\n\tif (sequenceStart === -1) return [];\n\n\tconst paramsStart = sequenceStart + KITTY_SEQUENCE_PREFIX.length;\n\tconst paramsEnd = line.indexOf(\";\", paramsStart);\n\tif (paramsEnd === -1) return [];\n\n\tconst params = line.slice(paramsStart, paramsEnd);\n\tfor (const param of params.split(\",\")) {\n\t\tconst [key, value] = param.split(\"=\", 2);\n\t\tif (key !== \"i\" || value === undefined) continue;\n\t\tconst id = Number(value);\n\t\tif (Number.isInteger(id) && id > 0 && id <= 0xffffffff) {\n\t\t\treturn [id];\n\t\t}\n\t}\n\treturn [];\n}\n\n/**\n * Component interface - all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\n/**\n * DECTCEM cursor visibility, as strings rather than Terminal calls so they can\n * be folded into a frame's synchronized-output buffer instead of racing it as a\n * separate write.\n */\nconst HIDE_CURSOR = \"\\x1b[?25l\";\nconst SHOW_CURSOR = \"\\x1b[?25h\";\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\nfunction isTermuxSession(): boolean {\n\treturn Boolean(process.env.TERMUX_VERSION);\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. 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While false no image\n\t * has ever been drawn, so there are no kitty ids on screen to track and the\n\t * per-frame full-buffer scan (collectKittyImageIds) is skipped entirely —\n\t * the common case for a pure-text session. */\n\tprivate sawImageLine = false;\n\tprivate static readonly EMPTY_KITTY_IDS: ReadonlySet<number> = new Set<number>();\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). 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when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t\tif (this.renderTimer) {\n\t\t\t\tclearTimeout(this.renderTimer);\n\t\t\t\tthis.renderTimer = undefined;\n\t\t\t}\n\t\t\tthis.renderRequested = true;\n\t\t\tprocess.nextTick(() => {\n\t\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.renderRequested = false;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => this.scheduleRender());\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.stopped || this.renderTimer || !this.renderRequested) {\n\t\t\treturn;\n\t\t}\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tconst delay = Math.max(0, TUI.MIN_RENDER_INTERVAL_MS - elapsed);\n\t\tthis.renderTimer = setTimeout(() => {\n\t\t\tthis.renderTimer = undefined;\n\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.lastRenderAt = performance.now();\n\t\t\tthis.doRender();\n\t\t\tif (this.renderRequested) {\n\t\t\t\tthis.scheduleRender();\n\t\t\t}\n\t\t}, delay);\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// Consume terminal cell size responses without blocking unrelated input.\n\t\tif (this.consumeCellSizeResponse(data)) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t\t// Keystroke echo should not queue behind the animation coalescing\n\t\t\t// window: render the input's effect immediately instead of waiting out\n\t\t\t// MIN_RENDER_INTERVAL_MS behind spinner/streaming frames.\n\t\t\tthis.expediteRender();\n\t\t}\n\t}\n\n\t/** Run a requested render now, bypassing the coalescing delay. Used for\n\t * input-driven frames where echo latency matters more than batching. */\n\tprivate expediteRender(): void {\n\t\tif (this.stopped || !this.renderRequested) return;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\tthis.renderRequested = false;\n\t\tthis.lastRenderAt = performance.now();\n\t\tthis.doRender();\n\t}\n\n\tprivate consumeCellSizeResponse(data: string): boolean {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\tconst match = data.match(/^\\x1b\\[6;(\\d+);(\\d+)t$/);\n\t\tif (!match) {\n\t\t\treturn false;\n\t\t}\n\n\t\tconst heightPx = parseInt(match[1], 10);\n\t\tconst widthPx = parseInt(match[2], 10);\n\t\tif (heightPx <= 0 || widthPx <= 0) {\n\t\t\treturn true;\n\t\t}\n\n\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t// Invalidate all components so images re-render with correct dimensions.\n\t\tthis.invalidate();\n\t\tthis.requestRender();\n\t\treturn true;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Pad to at least terminal height so overlays have screen-relative positions.\n\t\t// Excludes maxLinesRendered: the historical high-water mark caused self-reinforcing\n\t\t// inflation that pushed content into scrollback on terminal widen.\n\t\tconst workingHeight = Math.max(result.length, termHeight, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\t/**\n\t * Append the per-line style/hyperlink reset (and normalize Thai/Lao AM\n\t * vowels) at the moment a line is written to the terminal. This is\n\t * deliberately kept OFF the cached/diffed line arrays: leaf components cache\n\t * their lines without the reset, so leaving `newLines`/`previousLines`\n\t * un-reset keeps unchanged lines reference-stable frame to frame. The\n\t * differential compare then short-circuits on identity for every unchanged\n\t * line instead of allocating a fresh reset-appended string per line and\n\t * doing a full content compare across the whole transcript every frame.\n\t * Image lines carry no trailing style and are emitted verbatim.\n\t */\n\tprivate emitLine(line: string): string {\n\t\tif (isImageLine(line)) {\n\t\t\tthis.sawImageLine = true;\n\t\t\treturn line;\n\t\t}\n\t\treturn normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t}\n\n\tprivate collectKittyImageIds(lines: string[]): Set<number> {\n\t\t// No image has ever been drawn: nothing on screen carries a kitty id, so\n\t\t// skip the full-buffer scan and the Set allocation.\n\t\tif (!this.sawImageLine) return TUI.EMPTY_KITTY_IDS as Set<number>;\n\t\tconst ids = new Set<number>();\n\t\tfor (const line of lines) {\n\t\t\tfor (const id of extractKittyImageIds(line)) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\t\treturn ids;\n\t}\n\n\tprivate deleteKittyImages(ids: Iterable<number>): string {\n\t\tlet buffer = \"\";\n\t\tfor (const id of ids) {\n\t\t\tbuffer += deleteKittyImage(id);\n\t\t}\n\t\treturn buffer;\n\t}\n\n\tprivate expandLastChangedForKittyImages(firstChanged: number, lastChanged: number): number {\n\t\t// No image ever drawn: nothing to expand over, skip the scan (also,\n\t\t// on patched frames previousLines is not the previous content).\n\t\tif (!this.sawImageLine) return lastChanged;\n\t\tlet expandedLastChanged = lastChanged;\n\t\tfor (let i = firstChanged; i < this.previousLines.length; i++) {\n\t\t\tif (extractKittyImageIds(this.previousLines[i]).length > 0) {\n\t\t\t\texpandedLastChanged = Math.max(expandedLastChanged, i);\n\t\t\t}\n\t\t}\n\t\treturn expandedLastChanged;\n\t}\n\n\tprivate deleteChangedKittyImages(firstChanged: number, lastChanged: number): string {\n\t\tif (firstChanged < 0 || lastChanged < firstChanged) return \"\";\n\n\t\tconst ids = new Set<number>();\n\t\tconst maxLine = Math.min(lastChanged, this.previousLines.length - 1);\n\t\tfor (let i = firstChanged; i <= maxLine; i++) {\n\t\t\tfor (const id of extractKittyImageIds(this.previousLines[i] ?? \"\")) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\n\t\treturn this.deleteKittyImages(ids);\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\t/**\n\t * Root flatten with patch tracking. Children stay memoized (Container), so\n\t * a frame where only one region changed patches that region into the\n\t * persistent flat buffer and reports the dirty row range via lastPatch —\n\t * doRender then skips the whole-transcript diff. Falls back to a fresh\n\t * flatten (lastPatch = \"full\") when overlays are up, an image has been\n\t * drawn (kitty bookkeeping needs true previous content), the width changed,\n\t * or the child list changed.\n\t */\n\toverride render(width: number): string[] {\n\t\tconst cacheAllowed = this.overlayStack.length === 0 && !this.sawImageLine;\n\t\tconst cache = this.flatCache;\n\t\tif (!cacheAllowed || !cache || cache.width !== width || cache.refs.length !== this.children.length) {\n\t\t\tconst n = this.children.length;\n\t\t\tconst refs: string[][] = new Array(n);\n\t\t\tconst offsets: number[] = new Array(n);\n\t\t\tconst flat: string[] = [];\n\t\t\tfor (let i = 0; i < n; i++) {\n\t\t\t\trefs[i] = this.children[i].render(width);\n\t\t\t\toffsets[i] = flat.length;\n\t\t\t\tfor (const line of refs[i]) flat.push(line);\n\t\t\t}\n\t\t\tif (cacheAllowed) {\n\t\t\t\tthis.flatCache = { width, refs, offsets };\n\t\t\t\tthis.flatLines = flat;\n\t\t\t} else {\n\t\t\t\tthis.flatCache = undefined;\n\t\t\t\tthis.flatLines = undefined;\n\t\t\t}\n\t\t\tthis.lastPatch = \"full\";\n\t\t\treturn flat;\n\t\t}\n\n\t\tlet flat = this.flatLines as string[];\n\t\tconst prevLength = flat.length;\n\t\tlet low = Infinity;\n\t\tlet high = -1;\n\t\tlet delta = 0;\n\t\t// Cursor bookkeeping: the marker was stripped out of the persistent flat\n\t\t// when last extracted, so the cached position stays valid until the row\n\t\t// it lives on is overwritten by re-imported child content — and it\n\t\t// shifts when content above it grows or shrinks.\n\t\tlet cp = this.lastCursorPos ?? null;\n\t\tthis.cursorRowOverwritten = false;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst r = this.children[i].render(width);\n\t\t\tconst old = cache.refs[i];\n\t\t\tif (r === old) continue;\n\t\t\tconst off = cache.offsets[i] + delta;\n\t\t\tif (r.length === old.length) {\n\t\t\t\tfor (let k = 0; k < r.length; k++) {\n\t\t\t\t\tif (old[k] !== r[k]) {\n\t\t\t\t\t\tconst row = off + k;\n\t\t\t\t\t\tflat[row] = r[k];\n\t\t\t\t\t\tif (row < low) low = row;\n\t\t\t\t\t\tif (row > high) high = row;\n\t\t\t\t\t\t// Overwrote the marker's row, or imported a line carrying a\n\t\t\t\t\t\t// (possibly relocated) marker: position must be re-extracted.\n\t\t\t\t\t\tif (cp && cp.row === row) this.cursorRowOverwritten = true;\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) this.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Length changed: find the first differing line, then splice the\n\t\t\t\t// child's new lines in. Everything from there down shifts rows, so\n\t\t\t\t// the dirty range extends to the end (positional diff semantics).\n\t\t\t\tlet p = 0;\n\t\t\t\tconst minLen = Math.min(old.length, r.length);\n\t\t\t\twhile (p < minLen && old[p] === r[p]) p++;\n\t\t\t\tflat = flat.slice(0, off + p).concat(r.slice(p), flat.slice(off + old.length));\n\t\t\t\tif (off + p < low) low = off + p;\n\t\t\t\tif (cp) {\n\t\t\t\t\tif (cp.row >= off + old.length) {\n\t\t\t\t\t\t// Below the replaced region: shifts with it.\n\t\t\t\t\t\tcp = { row: cp.row + (r.length - old.length), col: cp.col };\n\t\t\t\t\t} else if (cp.row >= off + p) {\n\t\t\t\t\t\t// Inside the replaced region: fresh content, re-extract.\n\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!this.cursorRowOverwritten) {\n\t\t\t\t\tfor (let k = p; k < r.length; k++) {\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) {\n\t\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tdelta += r.length - old.length;\n\t\t\t}\n\t\t\tcache.refs[i] = r;\n\t\t}\n\t\tthis.lastCursorPos = cp;\n\t\tconst spliced = flat !== this.flatLines;\n\t\tif (spliced) {\n\t\t\tlet acc = 0;\n\t\t\tfor (let i = 0; i < cache.refs.length; i++) {\n\t\t\t\tcache.offsets[i] = acc;\n\t\t\t\tacc += cache.refs[i].length;\n\t\t\t}\n\t\t\tthis.flatLines = flat;\n\t\t\t// Rows below the first splice all shifted; positional diff semantics\n\t\t\t// mean everything from there to the end must be treated as dirty.\n\t\t\thigh = Math.max(prevLength - 1, flat.length - 1);\n\t\t}\n\t\tthis.lastPatch = low === Infinity && high === -1 ? null : { low: low === Infinity ? 0 : low, high, prevLength };\n\t\treturn flat;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines. The root render() reports what\n\t\t// it changed via lastPatch; consume it here (it is per-frame state).\n\t\tlet newLines = this.render(width);\n\t\tconst patch = this.lastPatch;\n\t\tthis.lastPatch = \"full\";\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before the marker could be obscured. The reset\n\t\t// is applied per-line at write time (see emitLine), so newLines stays the\n\t\t// un-reset, reference-stable output of the component tree from here on.\n\t\t// On patched frames the persistent flat buffer already had the marker\n\t\t// stripped; the cached position (row-shifted by render()) stays valid\n\t\t// unless its row was overwritten by re-imported child content, or a\n\t\t// marker could have newly appeared in changed content.\n\t\tlet cursorPos: { row: number; col: number } | null;\n\t\tif (patch !== \"full\" && this.lastCursorPos !== undefined) {\n\t\t\tconst cp = this.lastCursorPos;\n\t\t\tif (cp !== null && !this.cursorRowOverwritten) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else if (patch === null) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else {\n\t\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t\t}\n\t\t} else {\n\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t}\n\t\tthis.lastCursorPos = cursorPos;\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\tbuffer += this.deleteKittyImages(this.previousKittyImageIds);\n\t\t\t\tbuffer += \"\\x1b[2J\\x1b[H\\x1b[3J\"; // Clear screen, home, then clear scrollback\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += this.emitLine(newLines[i]);\n\t\t\t}\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\tbuffer += this.buildHardwareCursorMove(cursorPos, newLines.length);\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.HOOCODE_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\tconst logPath = path.join(agentDir, \"hoocode-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or HOOCODE_CLEAR_ON_SHRINK=0 env var\n\t\tif (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines. When the root render() produced a\n\t\t// patch report the dirty range is already known and the whole-buffer scan\n\t\t// is skipped. On patched frames previousLines is the same in-place-updated\n\t\t// array as newLines, so the previous length must come from the report.\n\t\tlet firstChanged: number;\n\t\tlet lastChanged: number;\n\t\tlet prevLineCount: number;\n\t\tif (patch !== \"full\") {\n\t\t\tif (patch === null) {\n\t\t\t\tprevLineCount = newLines.length;\n\t\t\t\tfirstChanged = -1;\n\t\t\t\tlastChanged = -1;\n\t\t\t} else {\n\t\t\t\tprevLineCount = patch.prevLength;\n\t\t\t\tfirstChanged = patch.low;\n\t\t\t\tlastChanged = patch.high;\n\t\t\t}\n\t\t} else {\n\t\t\tprevLineCount = this.previousLines.length;\n\t\t\tfirstChanged = -1;\n\t\t\tlastChanged = -1;\n\t\t\tconst maxLines = Math.max(newLines.length, prevLineCount);\n\t\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\t\tconst oldLine = i < prevLineCount ? this.previousLines[i] : \"\";\n\t\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\t\tif (oldLine !== newLine) {\n\t\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\t\tfirstChanged = i;\n\t\t\t\t\t}\n\t\t\t\t\tlastChanged = i;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > prevLineCount;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = prevLineCount;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tif (firstChanged !== -1) {\n\t\t\tlastChanged = this.expandLastChangedForKittyImages(firstChanged, lastChanged);\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === prevLineCount && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (prevLineCount > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t\tbuffer += this.buildHardwareCursorMove(cursorPos, newLines.length);\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t} else {\n\t\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\t}\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// Differential rendering can only touch what was actually visible.\n\t\t// If the first changed line is above the previous viewport, we need a full redraw.\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\t\tconst crashLogPath = path.join(agentDir, \"hoocode-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tif (isImage) this.sawImageLine = true;\n\t\t\tbuffer += isImage ? line : normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (prevLineCount > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\tfor (let i = newLines.length; i < prevLineCount; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\n\t\t// Position hardware cursor for IME. Inside the synchronized block, so the\n\t\t// frame is never presented with the cursor still parked at the end of the\n\t\t// last redrawn line.\n\t\tbuffer += this.buildHardwareCursorMove(cursorPos, newLines.length);\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.HOOCODE_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Build the escape sequence that parks the hardware cursor for this frame.\n\t *\n\t * Callers must append the result to the frame buffer *inside* the\n\t * synchronized-output block. Emitting it as a separate write leaves the\n\t * cursor wherever the last redrawn line ended for the gap between the two\n\t * writes, which on an animated status line shows up as a cursor flickering\n\t * at the end of that line at the animation's cadence.\n\t *\n\t * Updates `hardwareCursorRow` to where the sequence leaves the cursor.\n\t *\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate buildHardwareCursorMove(cursorPos: { row: number; col: number } | null, totalLines: number): string {\n\t\tconst visibility = this.showHardwareCursor ? SHOW_CURSOR : HIDE_CURSOR;\n\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\t// Nothing focused, so there is no position to honor - but the cursor\n\t\t\t// still has to land somewhere known. Lines are padded to the full\n\t\t\t// terminal width, so a frame that ends after the last emitted line\n\t\t\t// leaves the cursor in the terminal's pending-wrap state at the right\n\t\t\t// margin, where it renders on the following row on some terminals.\n\t\t\t// Returning to column 0 keeps it on the row we think it is on.\n\t\t\treturn `\\r${HIDE_CURSOR}`;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\treturn buffer + visibility;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window, as a standalone\n\t * write. Only for frames that emit no content of their own; frames that\n\t * build a buffer must fold `buildHardwareCursorMove` into it instead.\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tthis.terminal.write(this.buildHardwareCursorMove(cursorPos, totalLines));\n\t}\n}\n"]}
|
package/dist/tui.js
CHANGED
|
@@ -40,6 +40,13 @@ export function isFocusable(component) {
|
|
|
40
40
|
* TUI finds and strips this marker, then positions the hardware cursor there.
|
|
41
41
|
*/
|
|
42
42
|
export const CURSOR_MARKER = "\x1b_pi:c\x07";
|
|
43
|
+
/**
|
|
44
|
+
* DECTCEM cursor visibility, as strings rather than Terminal calls so they can
|
|
45
|
+
* be folded into a frame's synchronized-output buffer instead of racing it as a
|
|
46
|
+
* separate write.
|
|
47
|
+
*/
|
|
48
|
+
const HIDE_CURSOR = "\x1b[?25l";
|
|
49
|
+
const SHOW_CURSOR = "\x1b[?25h";
|
|
43
50
|
/** Parse a SizeValue into absolute value given a reference size */
|
|
44
51
|
function parseSizeValue(value, referenceSize) {
|
|
45
52
|
if (value === undefined)
|
|
@@ -986,10 +993,11 @@ export class TUI extends Container {
|
|
|
986
993
|
buffer += "\r\n";
|
|
987
994
|
buffer += this.emitLine(newLines[i]);
|
|
988
995
|
}
|
|
989
|
-
buffer += "\x1b[?2026l"; // End synchronized output
|
|
990
|
-
this.terminal.write(buffer);
|
|
991
996
|
this.cursorRow = Math.max(0, newLines.length - 1);
|
|
992
997
|
this.hardwareCursorRow = this.cursorRow;
|
|
998
|
+
buffer += this.buildHardwareCursorMove(cursorPos, newLines.length);
|
|
999
|
+
buffer += "\x1b[?2026l"; // End synchronized output
|
|
1000
|
+
this.terminal.write(buffer);
|
|
993
1001
|
// Reset max lines when clearing, otherwise track growth
|
|
994
1002
|
if (clear) {
|
|
995
1003
|
this.maxLinesRendered = newLines.length;
|
|
@@ -999,7 +1007,6 @@ export class TUI extends Container {
|
|
|
999
1007
|
}
|
|
1000
1008
|
const bufferLength = Math.max(height, newLines.length);
|
|
1001
1009
|
this.previousViewportTop = Math.max(0, bufferLength - height);
|
|
1002
|
-
this.positionHardwareCursor(cursorPos, newLines.length);
|
|
1003
1010
|
this.previousLines = newLines;
|
|
1004
1011
|
this.previousKittyImageIds = this.collectKittyImageIds(newLines);
|
|
1005
1012
|
this.previousWidth = width;
|
|
@@ -1131,12 +1138,15 @@ export class TUI extends Container {
|
|
|
1131
1138
|
if (extraLines > 0) {
|
|
1132
1139
|
buffer += `\x1b[${extraLines}A`;
|
|
1133
1140
|
}
|
|
1134
|
-
buffer += "\x1b[?2026l";
|
|
1135
|
-
this.terminal.write(buffer);
|
|
1136
1141
|
this.cursorRow = targetRow;
|
|
1137
1142
|
this.hardwareCursorRow = targetRow;
|
|
1143
|
+
buffer += this.buildHardwareCursorMove(cursorPos, newLines.length);
|
|
1144
|
+
buffer += "\x1b[?2026l";
|
|
1145
|
+
this.terminal.write(buffer);
|
|
1146
|
+
}
|
|
1147
|
+
else {
|
|
1148
|
+
this.positionHardwareCursor(cursorPos, newLines.length);
|
|
1138
1149
|
}
|
|
1139
|
-
this.positionHardwareCursor(cursorPos, newLines.length);
|
|
1140
1150
|
this.previousLines = newLines;
|
|
1141
1151
|
this.previousKittyImageIds = this.collectKittyImageIds(newLines);
|
|
1142
1152
|
this.previousWidth = width;
|
|
@@ -1235,6 +1245,15 @@ export class TUI extends Container {
|
|
|
1235
1245
|
// Move cursor back to end of new content
|
|
1236
1246
|
buffer += `\x1b[${extraLines}A`;
|
|
1237
1247
|
}
|
|
1248
|
+
// Track cursor position for next render
|
|
1249
|
+
// cursorRow tracks end of content (for viewport calculation)
|
|
1250
|
+
// hardwareCursorRow tracks actual terminal cursor position (for movement)
|
|
1251
|
+
this.cursorRow = Math.max(0, newLines.length - 1);
|
|
1252
|
+
this.hardwareCursorRow = finalCursorRow;
|
|
1253
|
+
// Position hardware cursor for IME. Inside the synchronized block, so the
|
|
1254
|
+
// frame is never presented with the cursor still parked at the end of the
|
|
1255
|
+
// last redrawn line.
|
|
1256
|
+
buffer += this.buildHardwareCursorMove(cursorPos, newLines.length);
|
|
1238
1257
|
buffer += "\x1b[?2026l"; // End synchronized output
|
|
1239
1258
|
if (process.env.HOOCODE_TUI_DEBUG === "1") {
|
|
1240
1259
|
const debugDir = "/tmp/tui";
|
|
@@ -1266,30 +1285,38 @@ export class TUI extends Container {
|
|
|
1266
1285
|
}
|
|
1267
1286
|
// Write entire buffer at once
|
|
1268
1287
|
this.terminal.write(buffer);
|
|
1269
|
-
// Track cursor position for next render
|
|
1270
|
-
// cursorRow tracks end of content (for viewport calculation)
|
|
1271
|
-
// hardwareCursorRow tracks actual terminal cursor position (for movement)
|
|
1272
|
-
this.cursorRow = Math.max(0, newLines.length - 1);
|
|
1273
|
-
this.hardwareCursorRow = finalCursorRow;
|
|
1274
1288
|
// Track terminal's working area (grows but doesn't shrink unless cleared)
|
|
1275
1289
|
this.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);
|
|
1276
1290
|
this.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);
|
|
1277
|
-
// Position hardware cursor for IME
|
|
1278
|
-
this.positionHardwareCursor(cursorPos, newLines.length);
|
|
1279
1291
|
this.previousLines = newLines;
|
|
1280
1292
|
this.previousKittyImageIds = this.collectKittyImageIds(newLines);
|
|
1281
1293
|
this.previousWidth = width;
|
|
1282
1294
|
this.previousHeight = height;
|
|
1283
1295
|
}
|
|
1284
1296
|
/**
|
|
1285
|
-
*
|
|
1297
|
+
* Build the escape sequence that parks the hardware cursor for this frame.
|
|
1298
|
+
*
|
|
1299
|
+
* Callers must append the result to the frame buffer *inside* the
|
|
1300
|
+
* synchronized-output block. Emitting it as a separate write leaves the
|
|
1301
|
+
* cursor wherever the last redrawn line ended for the gap between the two
|
|
1302
|
+
* writes, which on an animated status line shows up as a cursor flickering
|
|
1303
|
+
* at the end of that line at the animation's cadence.
|
|
1304
|
+
*
|
|
1305
|
+
* Updates `hardwareCursorRow` to where the sequence leaves the cursor.
|
|
1306
|
+
*
|
|
1286
1307
|
* @param cursorPos The cursor position extracted from rendered output, or null
|
|
1287
1308
|
* @param totalLines Total number of rendered lines
|
|
1288
1309
|
*/
|
|
1289
|
-
|
|
1310
|
+
buildHardwareCursorMove(cursorPos, totalLines) {
|
|
1311
|
+
const visibility = this.showHardwareCursor ? SHOW_CURSOR : HIDE_CURSOR;
|
|
1290
1312
|
if (!cursorPos || totalLines <= 0) {
|
|
1291
|
-
|
|
1292
|
-
|
|
1313
|
+
// Nothing focused, so there is no position to honor - but the cursor
|
|
1314
|
+
// still has to land somewhere known. Lines are padded to the full
|
|
1315
|
+
// terminal width, so a frame that ends after the last emitted line
|
|
1316
|
+
// leaves the cursor in the terminal's pending-wrap state at the right
|
|
1317
|
+
// margin, where it renders on the following row on some terminals.
|
|
1318
|
+
// Returning to column 0 keeps it on the row we think it is on.
|
|
1319
|
+
return `\r${HIDE_CURSOR}`;
|
|
1293
1320
|
}
|
|
1294
1321
|
// Clamp cursor position to valid range
|
|
1295
1322
|
const targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));
|
|
@@ -1305,16 +1332,16 @@ export class TUI extends Container {
|
|
|
1305
1332
|
}
|
|
1306
1333
|
// Move to absolute column (1-indexed)
|
|
1307
1334
|
buffer += `\x1b[${targetCol + 1}G`;
|
|
1308
|
-
if (buffer) {
|
|
1309
|
-
this.terminal.write(buffer);
|
|
1310
|
-
}
|
|
1311
1335
|
this.hardwareCursorRow = targetRow;
|
|
1312
|
-
|
|
1313
|
-
|
|
1314
|
-
|
|
1315
|
-
|
|
1316
|
-
|
|
1317
|
-
|
|
1336
|
+
return buffer + visibility;
|
|
1337
|
+
}
|
|
1338
|
+
/**
|
|
1339
|
+
* Position the hardware cursor for IME candidate window, as a standalone
|
|
1340
|
+
* write. Only for frames that emit no content of their own; frames that
|
|
1341
|
+
* build a buffer must fold `buildHardwareCursorMove` into it instead.
|
|
1342
|
+
*/
|
|
1343
|
+
positionHardwareCursor(cursorPos, totalLines) {
|
|
1344
|
+
this.terminal.write(this.buildHardwareCursorMove(cursorPos, totalLines));
|
|
1318
1345
|
}
|
|
1319
1346
|
}
|
|
1320
1347
|
//# sourceMappingURL=tui.js.map
|
package/dist/tui.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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* Minimal TUI implementation with differential rendering\n */\n\nimport * as fs from \"node:fs\";\nimport * as os from \"node:os\";\nimport * as path from \"node:path\";\nimport { performance } from \"node:perf_hooks\";\nimport { isKeyRelease, matchesKey } from \"./keys.js\";\nimport type { Terminal } from \"./terminal.js\";\nimport { deleteKittyImage, getCapabilities, isImageLine, setCellDimensions } from \"./terminal-image.js\";\nimport { extractSegments, normalizeTerminalOutput, sliceByColumn, sliceWithWidth, visibleWidth } from \"./utils.js\";\n\nconst KITTY_SEQUENCE_PREFIX = \"\\x1b_G\";\n\nfunction extractKittyImageIds(line: string): number[] {\n\tconst sequenceStart = line.indexOf(KITTY_SEQUENCE_PREFIX);\n\tif (sequenceStart === -1) return [];\n\n\tconst paramsStart = sequenceStart + KITTY_SEQUENCE_PREFIX.length;\n\tconst paramsEnd = line.indexOf(\";\", paramsStart);\n\tif (paramsEnd === -1) return [];\n\n\tconst params = line.slice(paramsStart, paramsEnd);\n\tfor (const param of params.split(\",\")) {\n\t\tconst [key, value] = param.split(\"=\", 2);\n\t\tif (key !== \"i\" || value === undefined) continue;\n\t\tconst id = Number(value);\n\t\tif (Number.isInteger(id) && id > 0 && id <= 0xffffffff) {\n\t\t\treturn [id];\n\t\t}\n\t}\n\treturn [];\n}\n\n/**\n * Component interface - all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\nfunction isTermuxSession(): boolean {\n\treturn Boolean(process.env.TERMUX_VERSION);\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\t// Flatten memo: children are always render()ed (side effects and their own\n\t// caches must run), but when every child returns the same array reference as\n\t// last time, the previously flattened array is returned as-is. Unchanged\n\t// subtrees thus stay reference-stable all the way up, which lets the TUI\n\t// root diff whole regions by identity instead of re-flattening the world.\n\tprivate renderMemo?: { width: number; refs: string[][]; lines: string[] };\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t\tthis.renderMemo = undefined;\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t\tthis.renderMemo = undefined;\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t\tthis.renderMemo = undefined;\n\t}\n\n\tinvalidate(): void {\n\t\tthis.renderMemo = undefined;\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst n = this.children.length;\n\t\tconst memo = this.renderMemo;\n\t\tconst refs: string[][] = new Array(n);\n\t\tlet unchanged = memo !== undefined && memo.width === width && memo.refs.length === n;\n\t\tfor (let i = 0; i < n; i++) {\n\t\t\trefs[i] = this.children[i].render(width);\n\t\t\tif (unchanged && refs[i] !== (memo as { refs: string[][] }).refs[i]) {\n\t\t\t\tunchanged = false;\n\t\t\t}\n\t\t}\n\t\tif (unchanged) {\n\t\t\treturn (memo as { lines: string[] }).lines;\n\t\t}\n\t\tconst lines: string[] = [];\n\t\tfor (const childLines of refs) {\n\t\t\tfor (const line of childLines) {\n\t\t\t\tlines.push(line);\n\t\t\t}\n\t\t}\n\t\tthis.renderMemo = { width, refs, lines };\n\t\treturn lines;\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\t// Root flat-line cache (see the render() override): per-child line arrays,\n\t// their offsets into the flat buffer, and the flat buffer itself. Active\n\t// only when no overlays are up and no image has been drawn; otherwise the\n\t// legacy full-flatten + full-diff path runs.\n\tprivate flatCache?: { width: number; refs: string[][]; offsets: number[] };\n\tprivate flatLines?: string[];\n\t/** What the last render() call changed: \"full\" = unknown (legacy diff must\n\t * scan), null = nothing, otherwise the dirty row range + previous length. */\n\tprivate lastPatch: { low: number; high: number; prevLength: number } | null | \"full\" = \"full\";\n\t/** Cursor position extracted on the last frame; reused when the dirty range\n\t * shows the marker's row untouched (the marker was already stripped). */\n\tprivate lastCursorPos: { row: number; col: number } | null | undefined = undefined;\n\t/** Set by render() when this frame's patches invalidate lastCursorPos: the\n\t * marker's row was overwritten, or a patched-in line carries a marker. */\n\tprivate cursorRowOverwritten = false;\n\tprivate previousKittyImageIds = new Set<number>();\n\t/** Flips true the first time an image line is emitted. While false no image\n\t * has ever been drawn, so there are no kitty ids on screen to track and the\n\t * per-frame full-buffer scan (collectKittyImageIds) is skipped entirely —\n\t * the common case for a pure-text session. */\n\tprivate sawImageLine = false;\n\tprivate static readonly EMPTY_KITTY_IDS: ReadonlySet<number> = new Set<number>();\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate renderTimer: NodeJS.Timeout | undefined;\n\tprivate lastRenderAt = 0;\n\tprivate static readonly MIN_RENDER_INTERVAL_MS = 16;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate showHardwareCursor = process.env.HOOCODE_HARDWARE_CURSOR === \"1\";\n\tprivate clearOnShrink = process.env.HOOCODE_CLEAR_ON_SHRINK === \"1\"; // Clear empty rows when content shrinks (default: off)\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t\tif (this.renderTimer) {\n\t\t\t\tclearTimeout(this.renderTimer);\n\t\t\t\tthis.renderTimer = undefined;\n\t\t\t}\n\t\t\tthis.renderRequested = true;\n\t\t\tprocess.nextTick(() => {\n\t\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.renderRequested = false;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => this.scheduleRender());\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.stopped || this.renderTimer || !this.renderRequested) {\n\t\t\treturn;\n\t\t}\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tconst delay = Math.max(0, TUI.MIN_RENDER_INTERVAL_MS - elapsed);\n\t\tthis.renderTimer = setTimeout(() => {\n\t\t\tthis.renderTimer = undefined;\n\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.lastRenderAt = performance.now();\n\t\t\tthis.doRender();\n\t\t\tif (this.renderRequested) {\n\t\t\t\tthis.scheduleRender();\n\t\t\t}\n\t\t}, delay);\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// Consume terminal cell size responses without blocking unrelated input.\n\t\tif (this.consumeCellSizeResponse(data)) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t\t// Keystroke echo should not queue behind the animation coalescing\n\t\t\t// window: render the input's effect immediately instead of waiting out\n\t\t\t// MIN_RENDER_INTERVAL_MS behind spinner/streaming frames.\n\t\t\tthis.expediteRender();\n\t\t}\n\t}\n\n\t/** Run a requested render now, bypassing the coalescing delay. Used for\n\t * input-driven frames where echo latency matters more than batching. */\n\tprivate expediteRender(): void {\n\t\tif (this.stopped || !this.renderRequested) return;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\tthis.renderRequested = false;\n\t\tthis.lastRenderAt = performance.now();\n\t\tthis.doRender();\n\t}\n\n\tprivate consumeCellSizeResponse(data: string): boolean {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\tconst match = data.match(/^\\x1b\\[6;(\\d+);(\\d+)t$/);\n\t\tif (!match) {\n\t\t\treturn false;\n\t\t}\n\n\t\tconst heightPx = parseInt(match[1], 10);\n\t\tconst widthPx = parseInt(match[2], 10);\n\t\tif (heightPx <= 0 || widthPx <= 0) {\n\t\t\treturn true;\n\t\t}\n\n\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t// Invalidate all components so images re-render with correct dimensions.\n\t\tthis.invalidate();\n\t\tthis.requestRender();\n\t\treturn true;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Pad to at least terminal height so overlays have screen-relative positions.\n\t\t// Excludes maxLinesRendered: the historical high-water mark caused self-reinforcing\n\t\t// inflation that pushed content into scrollback on terminal widen.\n\t\tconst workingHeight = Math.max(result.length, termHeight, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\t/**\n\t * Append the per-line style/hyperlink reset (and normalize Thai/Lao AM\n\t * vowels) at the moment a line is written to the terminal. This is\n\t * deliberately kept OFF the cached/diffed line arrays: leaf components cache\n\t * their lines without the reset, so leaving `newLines`/`previousLines`\n\t * un-reset keeps unchanged lines reference-stable frame to frame. The\n\t * differential compare then short-circuits on identity for every unchanged\n\t * line instead of allocating a fresh reset-appended string per line and\n\t * doing a full content compare across the whole transcript every frame.\n\t * Image lines carry no trailing style and are emitted verbatim.\n\t */\n\tprivate emitLine(line: string): string {\n\t\tif (isImageLine(line)) {\n\t\t\tthis.sawImageLine = true;\n\t\t\treturn line;\n\t\t}\n\t\treturn normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t}\n\n\tprivate collectKittyImageIds(lines: string[]): Set<number> {\n\t\t// No image has ever been drawn: nothing on screen carries a kitty id, so\n\t\t// skip the full-buffer scan and the Set allocation.\n\t\tif (!this.sawImageLine) return TUI.EMPTY_KITTY_IDS as Set<number>;\n\t\tconst ids = new Set<number>();\n\t\tfor (const line of lines) {\n\t\t\tfor (const id of extractKittyImageIds(line)) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\t\treturn ids;\n\t}\n\n\tprivate deleteKittyImages(ids: Iterable<number>): string {\n\t\tlet buffer = \"\";\n\t\tfor (const id of ids) {\n\t\t\tbuffer += deleteKittyImage(id);\n\t\t}\n\t\treturn buffer;\n\t}\n\n\tprivate expandLastChangedForKittyImages(firstChanged: number, lastChanged: number): number {\n\t\t// No image ever drawn: nothing to expand over, skip the scan (also,\n\t\t// on patched frames previousLines is not the previous content).\n\t\tif (!this.sawImageLine) return lastChanged;\n\t\tlet expandedLastChanged = lastChanged;\n\t\tfor (let i = firstChanged; i < this.previousLines.length; i++) {\n\t\t\tif (extractKittyImageIds(this.previousLines[i]).length > 0) {\n\t\t\t\texpandedLastChanged = Math.max(expandedLastChanged, i);\n\t\t\t}\n\t\t}\n\t\treturn expandedLastChanged;\n\t}\n\n\tprivate deleteChangedKittyImages(firstChanged: number, lastChanged: number): string {\n\t\tif (firstChanged < 0 || lastChanged < firstChanged) return \"\";\n\n\t\tconst ids = new Set<number>();\n\t\tconst maxLine = Math.min(lastChanged, this.previousLines.length - 1);\n\t\tfor (let i = firstChanged; i <= maxLine; i++) {\n\t\t\tfor (const id of extractKittyImageIds(this.previousLines[i] ?? \"\")) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\n\t\treturn this.deleteKittyImages(ids);\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\t/**\n\t * Root flatten with patch tracking. Children stay memoized (Container), so\n\t * a frame where only one region changed patches that region into the\n\t * persistent flat buffer and reports the dirty row range via lastPatch —\n\t * doRender then skips the whole-transcript diff. Falls back to a fresh\n\t * flatten (lastPatch = \"full\") when overlays are up, an image has been\n\t * drawn (kitty bookkeeping needs true previous content), the width changed,\n\t * or the child list changed.\n\t */\n\toverride render(width: number): string[] {\n\t\tconst cacheAllowed = this.overlayStack.length === 0 && !this.sawImageLine;\n\t\tconst cache = this.flatCache;\n\t\tif (!cacheAllowed || !cache || cache.width !== width || cache.refs.length !== this.children.length) {\n\t\t\tconst n = this.children.length;\n\t\t\tconst refs: string[][] = new Array(n);\n\t\t\tconst offsets: number[] = new Array(n);\n\t\t\tconst flat: string[] = [];\n\t\t\tfor (let i = 0; i < n; i++) {\n\t\t\t\trefs[i] = this.children[i].render(width);\n\t\t\t\toffsets[i] = flat.length;\n\t\t\t\tfor (const line of refs[i]) flat.push(line);\n\t\t\t}\n\t\t\tif (cacheAllowed) {\n\t\t\t\tthis.flatCache = { width, refs, offsets };\n\t\t\t\tthis.flatLines = flat;\n\t\t\t} else {\n\t\t\t\tthis.flatCache = undefined;\n\t\t\t\tthis.flatLines = undefined;\n\t\t\t}\n\t\t\tthis.lastPatch = \"full\";\n\t\t\treturn flat;\n\t\t}\n\n\t\tlet flat = this.flatLines as string[];\n\t\tconst prevLength = flat.length;\n\t\tlet low = Infinity;\n\t\tlet high = -1;\n\t\tlet delta = 0;\n\t\t// Cursor bookkeeping: the marker was stripped out of the persistent flat\n\t\t// when last extracted, so the cached position stays valid until the row\n\t\t// it lives on is overwritten by re-imported child content — and it\n\t\t// shifts when content above it grows or shrinks.\n\t\tlet cp = this.lastCursorPos ?? null;\n\t\tthis.cursorRowOverwritten = false;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst r = this.children[i].render(width);\n\t\t\tconst old = cache.refs[i];\n\t\t\tif (r === old) continue;\n\t\t\tconst off = cache.offsets[i] + delta;\n\t\t\tif (r.length === old.length) {\n\t\t\t\tfor (let k = 0; k < r.length; k++) {\n\t\t\t\t\tif (old[k] !== r[k]) {\n\t\t\t\t\t\tconst row = off + k;\n\t\t\t\t\t\tflat[row] = r[k];\n\t\t\t\t\t\tif (row < low) low = row;\n\t\t\t\t\t\tif (row > high) high = row;\n\t\t\t\t\t\t// Overwrote the marker's row, or imported a line carrying a\n\t\t\t\t\t\t// (possibly relocated) marker: position must be re-extracted.\n\t\t\t\t\t\tif (cp && cp.row === row) this.cursorRowOverwritten = true;\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) this.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Length changed: find the first differing line, then splice the\n\t\t\t\t// child's new lines in. Everything from there down shifts rows, so\n\t\t\t\t// the dirty range extends to the end (positional diff semantics).\n\t\t\t\tlet p = 0;\n\t\t\t\tconst minLen = Math.min(old.length, r.length);\n\t\t\t\twhile (p < minLen && old[p] === r[p]) p++;\n\t\t\t\tflat = flat.slice(0, off + p).concat(r.slice(p), flat.slice(off + old.length));\n\t\t\t\tif (off + p < low) low = off + p;\n\t\t\t\tif (cp) {\n\t\t\t\t\tif (cp.row >= off + old.length) {\n\t\t\t\t\t\t// Below the replaced region: shifts with it.\n\t\t\t\t\t\tcp = { row: cp.row + (r.length - old.length), col: cp.col };\n\t\t\t\t\t} else if (cp.row >= off + p) {\n\t\t\t\t\t\t// Inside the replaced region: fresh content, re-extract.\n\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!this.cursorRowOverwritten) {\n\t\t\t\t\tfor (let k = p; k < r.length; k++) {\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) {\n\t\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tdelta += r.length - old.length;\n\t\t\t}\n\t\t\tcache.refs[i] = r;\n\t\t}\n\t\tthis.lastCursorPos = cp;\n\t\tconst spliced = flat !== this.flatLines;\n\t\tif (spliced) {\n\t\t\tlet acc = 0;\n\t\t\tfor (let i = 0; i < cache.refs.length; i++) {\n\t\t\t\tcache.offsets[i] = acc;\n\t\t\t\tacc += cache.refs[i].length;\n\t\t\t}\n\t\t\tthis.flatLines = flat;\n\t\t\t// Rows below the first splice all shifted; positional diff semantics\n\t\t\t// mean everything from there to the end must be treated as dirty.\n\t\t\thigh = Math.max(prevLength - 1, flat.length - 1);\n\t\t}\n\t\tthis.lastPatch = low === Infinity && high === -1 ? null : { low: low === Infinity ? 0 : low, high, prevLength };\n\t\treturn flat;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines. The root render() reports what\n\t\t// it changed via lastPatch; consume it here (it is per-frame state).\n\t\tlet newLines = this.render(width);\n\t\tconst patch = this.lastPatch;\n\t\tthis.lastPatch = \"full\";\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before the marker could be obscured. The reset\n\t\t// is applied per-line at write time (see emitLine), so newLines stays the\n\t\t// un-reset, reference-stable output of the component tree from here on.\n\t\t// On patched frames the persistent flat buffer already had the marker\n\t\t// stripped; the cached position (row-shifted by render()) stays valid\n\t\t// unless its row was overwritten by re-imported child content, or a\n\t\t// marker could have newly appeared in changed content.\n\t\tlet cursorPos: { row: number; col: number } | null;\n\t\tif (patch !== \"full\" && this.lastCursorPos !== undefined) {\n\t\t\tconst cp = this.lastCursorPos;\n\t\t\tif (cp !== null && !this.cursorRowOverwritten) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else if (patch === null) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else {\n\t\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t\t}\n\t\t} else {\n\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t}\n\t\tthis.lastCursorPos = cursorPos;\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\tbuffer += this.deleteKittyImages(this.previousKittyImageIds);\n\t\t\t\tbuffer += \"\\x1b[2J\\x1b[H\\x1b[3J\"; // Clear screen, home, then clear scrollback\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += this.emitLine(newLines[i]);\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.HOOCODE_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\tconst logPath = path.join(agentDir, \"hoocode-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or HOOCODE_CLEAR_ON_SHRINK=0 env var\n\t\tif (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines. When the root render() produced a\n\t\t// patch report the dirty range is already known and the whole-buffer scan\n\t\t// is skipped. On patched frames previousLines is the same in-place-updated\n\t\t// array as newLines, so the previous length must come from the report.\n\t\tlet firstChanged: number;\n\t\tlet lastChanged: number;\n\t\tlet prevLineCount: number;\n\t\tif (patch !== \"full\") {\n\t\t\tif (patch === null) {\n\t\t\t\tprevLineCount = newLines.length;\n\t\t\t\tfirstChanged = -1;\n\t\t\t\tlastChanged = -1;\n\t\t\t} else {\n\t\t\t\tprevLineCount = patch.prevLength;\n\t\t\t\tfirstChanged = patch.low;\n\t\t\t\tlastChanged = patch.high;\n\t\t\t}\n\t\t} else {\n\t\t\tprevLineCount = this.previousLines.length;\n\t\t\tfirstChanged = -1;\n\t\t\tlastChanged = -1;\n\t\t\tconst maxLines = Math.max(newLines.length, prevLineCount);\n\t\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\t\tconst oldLine = i < prevLineCount ? this.previousLines[i] : \"\";\n\t\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\t\tif (oldLine !== newLine) {\n\t\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\t\tfirstChanged = i;\n\t\t\t\t\t}\n\t\t\t\t\tlastChanged = i;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > prevLineCount;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = prevLineCount;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tif (firstChanged !== -1) {\n\t\t\tlastChanged = this.expandLastChangedForKittyImages(firstChanged, lastChanged);\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === prevLineCount && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (prevLineCount > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// Differential rendering can only touch what was actually visible.\n\t\t// If the first changed line is above the previous viewport, we need a full redraw.\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\t\tconst crashLogPath = path.join(agentDir, \"hoocode-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tif (isImage) this.sawImageLine = true;\n\t\t\tbuffer += isImage ? line : normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (prevLineCount > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\tfor (let i = newLines.length; i < prevLineCount; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.HOOCODE_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
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1
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+
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* Minimal TUI implementation with differential rendering\n */\n\nimport * as fs from \"node:fs\";\nimport * as os from \"node:os\";\nimport * as path from \"node:path\";\nimport { performance } from \"node:perf_hooks\";\nimport { isKeyRelease, matchesKey } from \"./keys.js\";\nimport type { Terminal } from \"./terminal.js\";\nimport { deleteKittyImage, getCapabilities, isImageLine, setCellDimensions } from \"./terminal-image.js\";\nimport { extractSegments, normalizeTerminalOutput, sliceByColumn, sliceWithWidth, visibleWidth } from \"./utils.js\";\n\nconst KITTY_SEQUENCE_PREFIX = \"\\x1b_G\";\n\nfunction extractKittyImageIds(line: string): number[] {\n\tconst sequenceStart = line.indexOf(KITTY_SEQUENCE_PREFIX);\n\tif (sequenceStart === -1) return [];\n\n\tconst paramsStart = sequenceStart + KITTY_SEQUENCE_PREFIX.length;\n\tconst paramsEnd = line.indexOf(\";\", paramsStart);\n\tif (paramsEnd === -1) return [];\n\n\tconst params = line.slice(paramsStart, paramsEnd);\n\tfor (const param of params.split(\",\")) {\n\t\tconst [key, value] = param.split(\"=\", 2);\n\t\tif (key !== \"i\" || value === undefined) continue;\n\t\tconst id = Number(value);\n\t\tif (Number.isInteger(id) && id > 0 && id <= 0xffffffff) {\n\t\t\treturn [id];\n\t\t}\n\t}\n\treturn [];\n}\n\n/**\n * Component interface - all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\n/**\n * DECTCEM cursor visibility, as strings rather than Terminal calls so they can\n * be folded into a frame's synchronized-output buffer instead of racing it as a\n * separate write.\n */\nconst HIDE_CURSOR = \"\\x1b[?25l\";\nconst SHOW_CURSOR = \"\\x1b[?25h\";\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\nfunction isTermuxSession(): boolean {\n\treturn Boolean(process.env.TERMUX_VERSION);\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\t// Flatten memo: children are always render()ed (side effects and their own\n\t// caches must run), but when every child returns the same array reference as\n\t// last time, the previously flattened array is returned as-is. Unchanged\n\t// subtrees thus stay reference-stable all the way up, which lets the TUI\n\t// root diff whole regions by identity instead of re-flattening the world.\n\tprivate renderMemo?: { width: number; refs: string[][]; lines: string[] };\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t\tthis.renderMemo = undefined;\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t\tthis.renderMemo = undefined;\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t\tthis.renderMemo = undefined;\n\t}\n\n\tinvalidate(): void {\n\t\tthis.renderMemo = undefined;\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst n = this.children.length;\n\t\tconst memo = this.renderMemo;\n\t\tconst refs: string[][] = new Array(n);\n\t\tlet unchanged = memo !== undefined && memo.width === width && memo.refs.length === n;\n\t\tfor (let i = 0; i < n; i++) {\n\t\t\trefs[i] = this.children[i].render(width);\n\t\t\tif (unchanged && refs[i] !== (memo as { refs: string[][] }).refs[i]) {\n\t\t\t\tunchanged = false;\n\t\t\t}\n\t\t}\n\t\tif (unchanged) {\n\t\t\treturn (memo as { lines: string[] }).lines;\n\t\t}\n\t\tconst lines: string[] = [];\n\t\tfor (const childLines of refs) {\n\t\t\tfor (const line of childLines) {\n\t\t\t\tlines.push(line);\n\t\t\t}\n\t\t}\n\t\tthis.renderMemo = { width, refs, lines };\n\t\treturn lines;\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\t// Root flat-line cache (see the render() override): per-child line arrays,\n\t// their offsets into the flat buffer, and the flat buffer itself. Active\n\t// only when no overlays are up and no image has been drawn; otherwise the\n\t// legacy full-flatten + full-diff path runs.\n\tprivate flatCache?: { width: number; refs: string[][]; offsets: number[] };\n\tprivate flatLines?: string[];\n\t/** What the last render() call changed: \"full\" = unknown (legacy diff must\n\t * scan), null = nothing, otherwise the dirty row range + previous length. */\n\tprivate lastPatch: { low: number; high: number; prevLength: number } | null | \"full\" = \"full\";\n\t/** Cursor position extracted on the last frame; reused when the dirty range\n\t * shows the marker's row untouched (the marker was already stripped). */\n\tprivate lastCursorPos: { row: number; col: number } | null | undefined = undefined;\n\t/** Set by render() when this frame's patches invalidate lastCursorPos: the\n\t * marker's row was overwritten, or a patched-in line carries a marker. */\n\tprivate cursorRowOverwritten = false;\n\tprivate previousKittyImageIds = new Set<number>();\n\t/** Flips true the first time an image line is emitted. While false no image\n\t * has ever been drawn, so there are no kitty ids on screen to track and the\n\t * per-frame full-buffer scan (collectKittyImageIds) is skipped entirely —\n\t * the common case for a pure-text session. */\n\tprivate sawImageLine = false;\n\tprivate static readonly EMPTY_KITTY_IDS: ReadonlySet<number> = new Set<number>();\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate renderTimer: NodeJS.Timeout | undefined;\n\tprivate lastRenderAt = 0;\n\tprivate static readonly MIN_RENDER_INTERVAL_MS = 16;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate showHardwareCursor = process.env.HOOCODE_HARDWARE_CURSOR === \"1\";\n\tprivate clearOnShrink = process.env.HOOCODE_CLEAR_ON_SHRINK === \"1\"; // Clear empty rows when content shrinks (default: off)\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t\tif (this.renderTimer) {\n\t\t\t\tclearTimeout(this.renderTimer);\n\t\t\t\tthis.renderTimer = undefined;\n\t\t\t}\n\t\t\tthis.renderRequested = true;\n\t\t\tprocess.nextTick(() => {\n\t\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.renderRequested = false;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => this.scheduleRender());\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.stopped || this.renderTimer || !this.renderRequested) {\n\t\t\treturn;\n\t\t}\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tconst delay = Math.max(0, TUI.MIN_RENDER_INTERVAL_MS - elapsed);\n\t\tthis.renderTimer = setTimeout(() => {\n\t\t\tthis.renderTimer = undefined;\n\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.lastRenderAt = performance.now();\n\t\t\tthis.doRender();\n\t\t\tif (this.renderRequested) {\n\t\t\t\tthis.scheduleRender();\n\t\t\t}\n\t\t}, delay);\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// Consume terminal cell size responses without blocking unrelated input.\n\t\tif (this.consumeCellSizeResponse(data)) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t\t// Keystroke echo should not queue behind the animation coalescing\n\t\t\t// window: render the input's effect immediately instead of waiting out\n\t\t\t// MIN_RENDER_INTERVAL_MS behind spinner/streaming frames.\n\t\t\tthis.expediteRender();\n\t\t}\n\t}\n\n\t/** Run a requested render now, bypassing the coalescing delay. Used for\n\t * input-driven frames where echo latency matters more than batching. */\n\tprivate expediteRender(): void {\n\t\tif (this.stopped || !this.renderRequested) return;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\tthis.renderRequested = false;\n\t\tthis.lastRenderAt = performance.now();\n\t\tthis.doRender();\n\t}\n\n\tprivate consumeCellSizeResponse(data: string): boolean {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\tconst match = data.match(/^\\x1b\\[6;(\\d+);(\\d+)t$/);\n\t\tif (!match) {\n\t\t\treturn false;\n\t\t}\n\n\t\tconst heightPx = parseInt(match[1], 10);\n\t\tconst widthPx = parseInt(match[2], 10);\n\t\tif (heightPx <= 0 || widthPx <= 0) {\n\t\t\treturn true;\n\t\t}\n\n\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t// Invalidate all components so images re-render with correct dimensions.\n\t\tthis.invalidate();\n\t\tthis.requestRender();\n\t\treturn true;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Pad to at least terminal height so overlays have screen-relative positions.\n\t\t// Excludes maxLinesRendered: the historical high-water mark caused self-reinforcing\n\t\t// inflation that pushed content into scrollback on terminal widen.\n\t\tconst workingHeight = Math.max(result.length, termHeight, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\t/**\n\t * Append the per-line style/hyperlink reset (and normalize Thai/Lao AM\n\t * vowels) at the moment a line is written to the terminal. This is\n\t * deliberately kept OFF the cached/diffed line arrays: leaf components cache\n\t * their lines without the reset, so leaving `newLines`/`previousLines`\n\t * un-reset keeps unchanged lines reference-stable frame to frame. The\n\t * differential compare then short-circuits on identity for every unchanged\n\t * line instead of allocating a fresh reset-appended string per line and\n\t * doing a full content compare across the whole transcript every frame.\n\t * Image lines carry no trailing style and are emitted verbatim.\n\t */\n\tprivate emitLine(line: string): string {\n\t\tif (isImageLine(line)) {\n\t\t\tthis.sawImageLine = true;\n\t\t\treturn line;\n\t\t}\n\t\treturn normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t}\n\n\tprivate collectKittyImageIds(lines: string[]): Set<number> {\n\t\t// No image has ever been drawn: nothing on screen carries a kitty id, so\n\t\t// skip the full-buffer scan and the Set allocation.\n\t\tif (!this.sawImageLine) return TUI.EMPTY_KITTY_IDS as Set<number>;\n\t\tconst ids = new Set<number>();\n\t\tfor (const line of lines) {\n\t\t\tfor (const id of extractKittyImageIds(line)) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\t\treturn ids;\n\t}\n\n\tprivate deleteKittyImages(ids: Iterable<number>): string {\n\t\tlet buffer = \"\";\n\t\tfor (const id of ids) {\n\t\t\tbuffer += deleteKittyImage(id);\n\t\t}\n\t\treturn buffer;\n\t}\n\n\tprivate expandLastChangedForKittyImages(firstChanged: number, lastChanged: number): number {\n\t\t// No image ever drawn: nothing to expand over, skip the scan (also,\n\t\t// on patched frames previousLines is not the previous content).\n\t\tif (!this.sawImageLine) return lastChanged;\n\t\tlet expandedLastChanged = lastChanged;\n\t\tfor (let i = firstChanged; i < this.previousLines.length; i++) {\n\t\t\tif (extractKittyImageIds(this.previousLines[i]).length > 0) {\n\t\t\t\texpandedLastChanged = Math.max(expandedLastChanged, i);\n\t\t\t}\n\t\t}\n\t\treturn expandedLastChanged;\n\t}\n\n\tprivate deleteChangedKittyImages(firstChanged: number, lastChanged: number): string {\n\t\tif (firstChanged < 0 || lastChanged < firstChanged) return \"\";\n\n\t\tconst ids = new Set<number>();\n\t\tconst maxLine = Math.min(lastChanged, this.previousLines.length - 1);\n\t\tfor (let i = firstChanged; i <= maxLine; i++) {\n\t\t\tfor (const id of extractKittyImageIds(this.previousLines[i] ?? \"\")) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\n\t\treturn this.deleteKittyImages(ids);\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\t/**\n\t * Root flatten with patch tracking. Children stay memoized (Container), so\n\t * a frame where only one region changed patches that region into the\n\t * persistent flat buffer and reports the dirty row range via lastPatch —\n\t * doRender then skips the whole-transcript diff. Falls back to a fresh\n\t * flatten (lastPatch = \"full\") when overlays are up, an image has been\n\t * drawn (kitty bookkeeping needs true previous content), the width changed,\n\t * or the child list changed.\n\t */\n\toverride render(width: number): string[] {\n\t\tconst cacheAllowed = this.overlayStack.length === 0 && !this.sawImageLine;\n\t\tconst cache = this.flatCache;\n\t\tif (!cacheAllowed || !cache || cache.width !== width || cache.refs.length !== this.children.length) {\n\t\t\tconst n = this.children.length;\n\t\t\tconst refs: string[][] = new Array(n);\n\t\t\tconst offsets: number[] = new Array(n);\n\t\t\tconst flat: string[] = [];\n\t\t\tfor (let i = 0; i < n; i++) {\n\t\t\t\trefs[i] = this.children[i].render(width);\n\t\t\t\toffsets[i] = flat.length;\n\t\t\t\tfor (const line of refs[i]) flat.push(line);\n\t\t\t}\n\t\t\tif (cacheAllowed) {\n\t\t\t\tthis.flatCache = { width, refs, offsets };\n\t\t\t\tthis.flatLines = flat;\n\t\t\t} else {\n\t\t\t\tthis.flatCache = undefined;\n\t\t\t\tthis.flatLines = undefined;\n\t\t\t}\n\t\t\tthis.lastPatch = \"full\";\n\t\t\treturn flat;\n\t\t}\n\n\t\tlet flat = this.flatLines as string[];\n\t\tconst prevLength = flat.length;\n\t\tlet low = Infinity;\n\t\tlet high = -1;\n\t\tlet delta = 0;\n\t\t// Cursor bookkeeping: the marker was stripped out of the persistent flat\n\t\t// when last extracted, so the cached position stays valid until the row\n\t\t// it lives on is overwritten by re-imported child content — and it\n\t\t// shifts when content above it grows or shrinks.\n\t\tlet cp = this.lastCursorPos ?? null;\n\t\tthis.cursorRowOverwritten = false;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst r = this.children[i].render(width);\n\t\t\tconst old = cache.refs[i];\n\t\t\tif (r === old) continue;\n\t\t\tconst off = cache.offsets[i] + delta;\n\t\t\tif (r.length === old.length) {\n\t\t\t\tfor (let k = 0; k < r.length; k++) {\n\t\t\t\t\tif (old[k] !== r[k]) {\n\t\t\t\t\t\tconst row = off + k;\n\t\t\t\t\t\tflat[row] = r[k];\n\t\t\t\t\t\tif (row < low) low = row;\n\t\t\t\t\t\tif (row > high) high = row;\n\t\t\t\t\t\t// Overwrote the marker's row, or imported a line carrying a\n\t\t\t\t\t\t// (possibly relocated) marker: position must be re-extracted.\n\t\t\t\t\t\tif (cp && cp.row === row) this.cursorRowOverwritten = true;\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) this.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Length changed: find the first differing line, then splice the\n\t\t\t\t// child's new lines in. Everything from there down shifts rows, so\n\t\t\t\t// the dirty range extends to the end (positional diff semantics).\n\t\t\t\tlet p = 0;\n\t\t\t\tconst minLen = Math.min(old.length, r.length);\n\t\t\t\twhile (p < minLen && old[p] === r[p]) p++;\n\t\t\t\tflat = flat.slice(0, off + p).concat(r.slice(p), flat.slice(off + old.length));\n\t\t\t\tif (off + p < low) low = off + p;\n\t\t\t\tif (cp) {\n\t\t\t\t\tif (cp.row >= off + old.length) {\n\t\t\t\t\t\t// Below the replaced region: shifts with it.\n\t\t\t\t\t\tcp = { row: cp.row + (r.length - old.length), col: cp.col };\n\t\t\t\t\t} else if (cp.row >= off + p) {\n\t\t\t\t\t\t// Inside the replaced region: fresh content, re-extract.\n\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!this.cursorRowOverwritten) {\n\t\t\t\t\tfor (let k = p; k < r.length; k++) {\n\t\t\t\t\t\tif (r[k].includes(CURSOR_MARKER)) {\n\t\t\t\t\t\t\tthis.cursorRowOverwritten = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tdelta += r.length - old.length;\n\t\t\t}\n\t\t\tcache.refs[i] = r;\n\t\t}\n\t\tthis.lastCursorPos = cp;\n\t\tconst spliced = flat !== this.flatLines;\n\t\tif (spliced) {\n\t\t\tlet acc = 0;\n\t\t\tfor (let i = 0; i < cache.refs.length; i++) {\n\t\t\t\tcache.offsets[i] = acc;\n\t\t\t\tacc += cache.refs[i].length;\n\t\t\t}\n\t\t\tthis.flatLines = flat;\n\t\t\t// Rows below the first splice all shifted; positional diff semantics\n\t\t\t// mean everything from there to the end must be treated as dirty.\n\t\t\thigh = Math.max(prevLength - 1, flat.length - 1);\n\t\t}\n\t\tthis.lastPatch = low === Infinity && high === -1 ? null : { low: low === Infinity ? 0 : low, high, prevLength };\n\t\treturn flat;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines. The root render() reports what\n\t\t// it changed via lastPatch; consume it here (it is per-frame state).\n\t\tlet newLines = this.render(width);\n\t\tconst patch = this.lastPatch;\n\t\tthis.lastPatch = \"full\";\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before the marker could be obscured. The reset\n\t\t// is applied per-line at write time (see emitLine), so newLines stays the\n\t\t// un-reset, reference-stable output of the component tree from here on.\n\t\t// On patched frames the persistent flat buffer already had the marker\n\t\t// stripped; the cached position (row-shifted by render()) stays valid\n\t\t// unless its row was overwritten by re-imported child content, or a\n\t\t// marker could have newly appeared in changed content.\n\t\tlet cursorPos: { row: number; col: number } | null;\n\t\tif (patch !== \"full\" && this.lastCursorPos !== undefined) {\n\t\t\tconst cp = this.lastCursorPos;\n\t\t\tif (cp !== null && !this.cursorRowOverwritten) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else if (patch === null) {\n\t\t\t\tcursorPos = cp;\n\t\t\t} else {\n\t\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t\t}\n\t\t} else {\n\t\t\tcursorPos = this.extractCursorPosition(newLines, height);\n\t\t}\n\t\tthis.lastCursorPos = cursorPos;\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\tbuffer += this.deleteKittyImages(this.previousKittyImageIds);\n\t\t\t\tbuffer += \"\\x1b[2J\\x1b[H\\x1b[3J\"; // Clear screen, home, then clear scrollback\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += this.emitLine(newLines[i]);\n\t\t\t}\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\tbuffer += this.buildHardwareCursorMove(cursorPos, newLines.length);\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.HOOCODE_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\tconst logPath = path.join(agentDir, \"hoocode-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or HOOCODE_CLEAR_ON_SHRINK=0 env var\n\t\tif (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines. When the root render() produced a\n\t\t// patch report the dirty range is already known and the whole-buffer scan\n\t\t// is skipped. On patched frames previousLines is the same in-place-updated\n\t\t// array as newLines, so the previous length must come from the report.\n\t\tlet firstChanged: number;\n\t\tlet lastChanged: number;\n\t\tlet prevLineCount: number;\n\t\tif (patch !== \"full\") {\n\t\t\tif (patch === null) {\n\t\t\t\tprevLineCount = newLines.length;\n\t\t\t\tfirstChanged = -1;\n\t\t\t\tlastChanged = -1;\n\t\t\t} else {\n\t\t\t\tprevLineCount = patch.prevLength;\n\t\t\t\tfirstChanged = patch.low;\n\t\t\t\tlastChanged = patch.high;\n\t\t\t}\n\t\t} else {\n\t\t\tprevLineCount = this.previousLines.length;\n\t\t\tfirstChanged = -1;\n\t\t\tlastChanged = -1;\n\t\t\tconst maxLines = Math.max(newLines.length, prevLineCount);\n\t\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\t\tconst oldLine = i < prevLineCount ? this.previousLines[i] : \"\";\n\t\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\t\tif (oldLine !== newLine) {\n\t\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\t\tfirstChanged = i;\n\t\t\t\t\t}\n\t\t\t\t\tlastChanged = i;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > prevLineCount;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = prevLineCount;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tif (firstChanged !== -1) {\n\t\t\tlastChanged = this.expandLastChangedForKittyImages(firstChanged, lastChanged);\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === prevLineCount && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (prevLineCount > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t\tbuffer += this.buildHardwareCursorMove(cursorPos, newLines.length);\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t} else {\n\t\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\t}\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// Differential rendering can only touch what was actually visible.\n\t\t// If the first changed line is above the previous viewport, we need a full redraw.\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst agentDir = process.env.HOOCODE_CODING_AGENT_DIR ?? path.join(os.homedir(), \".hoocode\", \"agent\");\n\t\t\t\tconst crashLogPath = path.join(agentDir, \"hoocode-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tif (isImage) this.sawImageLine = true;\n\t\t\tbuffer += isImage ? line : normalizeTerminalOutput(line) + TUI.SEGMENT_RESET;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (prevLineCount > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = prevLineCount - newLines.length;\n\t\t\tfor (let i = newLines.length; i < prevLineCount; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\n\t\t// Position hardware cursor for IME. Inside the synchronized block, so the\n\t\t// frame is never presented with the cursor still parked at the end of the\n\t\t// last redrawn line.\n\t\tbuffer += this.buildHardwareCursorMove(cursorPos, newLines.length);\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.HOOCODE_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Build the escape sequence that parks the hardware cursor for this frame.\n\t *\n\t * Callers must append the result to the frame buffer *inside* the\n\t * synchronized-output block. Emitting it as a separate write leaves the\n\t * cursor wherever the last redrawn line ended for the gap between the two\n\t * writes, which on an animated status line shows up as a cursor flickering\n\t * at the end of that line at the animation's cadence.\n\t *\n\t * Updates `hardwareCursorRow` to where the sequence leaves the cursor.\n\t *\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate buildHardwareCursorMove(cursorPos: { row: number; col: number } | null, totalLines: number): string {\n\t\tconst visibility = this.showHardwareCursor ? SHOW_CURSOR : HIDE_CURSOR;\n\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\t// Nothing focused, so there is no position to honor - but the cursor\n\t\t\t// still has to land somewhere known. Lines are padded to the full\n\t\t\t// terminal width, so a frame that ends after the last emitted line\n\t\t\t// leaves the cursor in the terminal's pending-wrap state at the right\n\t\t\t// margin, where it renders on the following row on some terminals.\n\t\t\t// Returning to column 0 keeps it on the row we think it is on.\n\t\t\treturn `\\r${HIDE_CURSOR}`;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\treturn buffer + visibility;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window, as a standalone\n\t * write. Only for frames that emit no content of their own; frames that\n\t * build a buffer must fold `buildHardwareCursorMove` into it instead.\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tthis.terminal.write(this.buildHardwareCursorMove(cursorPos, totalLines));\n\t}\n}\n"]}
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package/package.json
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